











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Cornac |
Class | Possessor |
Level / Exp | 11 / 13% |
Size | medium |
Lifes / Deaths | Killed by Arotta the copperhead snake at level 11 on the 7th Mirth 122nd year of Ascendancy at 06:23 / 1 |
Primary Stats
Strength | 20 (base 19) |
Dexterity | 12 (base 12) |
Constitution | 14 (base 10) |
Magic | 10 (base 10) |
Willpower | 40 (base 32) |
Cunning | 29 (base 19) |
Resources
Life | -11/185 |
Psi | 0/198 |
Healing Factor | 1.0872895330003 |
Regeneration | 6.7955595812519 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 5 |
See Stealth | 26.003878189685 |
See Invisible | 26.003878189685 |
Offense: Mainhand
Damage | 27 |
Accuracy | 32 |
Crit Chance | 9% |
APR | 2 |
Speed | 1.00 |
Offense: Offhand
Damage | 17 |
Accuracy | 44 |
Crit Chance | 13% |
APR | 15 |
Speed | 1.00 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 7% |
Speed | 1 |
Offense: Mind
Mindpower | 37 |
Crit Chance | 9% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +4% |
Light | +6% |
Cold | +3% |
Nature | +10% |
Physical | +6% |
Mind | +3% |
All | 0% |
Offense: Damage Penetration
Lightning | +10% |
Light | +10% |
Physical | +10% |
Cold | +20% |
Nature | +25% |
Defense: Base
Armour (hardiness) | 9 (30%) |
Defense | 11 |
Ranged Defense | 11 |
Fatigue | 1 |
Physical Save | 23 |
Spell Save | 17 |
Mental Save | 25 |
Defense: Resistances
Lightning | + 13%( 70%) |
Nature | + 16%( 70%) |
Temporal | + 8%( 70%) |
Darkness | + 3%( 70%) |
Fire | + 15%( 70%) |
Cold | + 15%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Pinning Resistance | 21% |
Teleport Resistance | 10% |
Instadeath Resistance | 100% |
Disarm Resistance | 41% |
Poison Resistance | 50% |
Knockback Resistance | 23% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 196 life over 5 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 150 damage for 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 18% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Class Talents
Psionic / Possession | 1.30 |
| 4/5 |
| 2/5 |
| 4/5 |
| 0/5 |
Psionic / Psionic menace | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Battle psionics | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Body snatcher | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Psionic / Psychic blows | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Solipsism | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Psionic / Ravenous mind | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Psionic / Mentalism | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed orc heart. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | ![]() 3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Con dps ---------- Dmg.mod +3% physical ----- def ----- Armour +3 Fatigue -2% Resists +3% darkness Phys.save +6 (+3 eff.) ---------- misc Max.enc +21 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() 2.0 T1 lite [Rare] Master While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 51% ----- def ----- Resists +3% fire +9% cold +3% temporal ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 2.0 T1 head armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% light +3% physical Res.pen +10% physical ----- def ----- Armour +1 Fatigue +1% Resists +6% fire Phys.save +10 (+5 eff.) ---------- misc Stam/turn +2.00 A cap made of leather. |
On hands | ![]() 1.5 T1 hands armor Reqs Heavy armour training [Ego] Nature While equipped: dps ---------- Melee+ 6 lightning Dmg.mod +4% lightning ----- def ----- Armour +1 Fatigue +1% Resists +5% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | ![]() 2.0 T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 103 mind damage and silencing them for 4 turns Puts all charms on 12 cooldown 100% to increase all damage by 10% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() 0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Res.pen +25% nature Melee Ret 2 nature ----- def ----- Resists +6% fire Mind.save +6 (+3 eff.) Rings make your fingers look great! |
On fingers | ![]() 0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Acc +5 (+3 eff.) Melee Ret 6 physical On Hit (Melee): * 10% chance to reduce all saves and defense by 24 ----- def ----- Max.HP +22.00 Disarm- +21% Pinning- +21% Knockbk- +23% Rings make your fingers look great! |
Around neck | ![]() 0.1 T1 amulet jewelry [Rare] Master While equipped: dps ---------- Res.pen +10% lightning ----- def ----- Armour +2 Fatigue -5% HP.reg +2.00 ---------- misc Stam/turn +3.00 Max.stam +20.00 Amulets make your neck look great! |
In main hand | ![]() 3.0 T1 waraxe 1H weapon [Rare] Master Power 11.0 - 15.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Acc +6 (+3 eff.) ----- def ----- Defense +6 (+6 eff.) Resists +6% nature HP.reg +4.00 Heal.mod +5% Disarm- +20% Teleport- +10% One-handed war axes. |
Around waist | ![]() 1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% cold +3% light +3% mind Res.pen +10% light Melee Ret 8 cold ----- def ----- Resists +5% lightning +5% temporal +3% cold A belt that goes around your waist. |
In off hand | ![]() 3.0 T1 mindstar 1H weapon [Unique] Nature Power 7.0 - 7.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Spit Poison: Level 2.0 Pwr.cost 7 out of 7/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 133.14 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
Cloak | ![]() 2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +1 Con dps ---------- Res.pen +20% cold Melee Ret 4 lightning On Hit (Melee): * 10% chance to reduce all saves and defense by 24 ----- def ----- Defense +1 (+1 eff.) Resists +3% lightning +3% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 9.0 T1 light armor [Ego] Nature While equipped: ----- def ----- Armour +2 Defense +3 (+3 eff.) Fatigue +6% Max.HP +20.00 A suit of armour made of leather. |
Inventory
![]() 3.0 T1 battleaxe 2H weapon [Ego] Master Power 23.5 - 35.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Massive two-handed battleaxes. |
![]() 4.0 T1 sling 1H weapon Reqs Shoot [Ego] Arcane Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 Ranged+ +5 cold While equipped: dps ---------- Dmg.mod +8% cold Slings are used to hurl stones or metal shots at your foes. |
![]() 1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% temporal Res.pen +5% temporal On Hit (Melee): * 20% chance to reduce armor by 15% ----- def ----- Defense +9 (+9 eff.) Resists +3% cold Stealth +6 A belt that goes around your waist. |
![]() 1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Str +2 Mag +7 Wil +1 Con ----- def ----- HP.reg +0.90 Heal.mod +11% A belt that goes around your waist. |
![]() 3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Crit.mult +5.00% Res.pen +10% darkness ----- def ----- Armour +5 Fatigue +2% Pinning- +10% ---------- misc Stam/turn +3.00 Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Phys.pwr +10 (+4 eff.) Acc +5 (+3 eff.) ----- def ----- Armour +3 Resists +3% temporal +9% fire Spell.save +3 (+3 eff.) Heal.mod +10% ---------- misc Infravis +2 A pair of boots made of leather. |
![]() 2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Str +1 Con dps ---------- Phys.crit +2.0% Dmg.mod +3% physical Melee Ret 4 fire ----- def ----- Armour +1 Phys.save +3 (+2 eff.) ---------- misc Stam/turn +0.40 Max.stam +11.00 A pair of boots made of leather. |
![]() 1.5 T1 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.crit +3% Mind.pwr +4 (+2 eff.) Dmg.mod +5% nature Res.pen +5% nature ----- def ----- Armour +2 Defense +1 (+1 eff.) Spell.save +4 (+3 eff.) Max.HP +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
![]() 3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +1 Wil ----- def ----- Armour +3 Fatigue +5% Resists +3% blight +5% cold Pinning- +20% ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% lightning On Hit (Melee): * 20% chance to reduce armor by 15% ----- def ----- Defense +1 (+1 eff.) Resists +16% lightning +3% nature +6% blight A pointy cloth hat, very wizardly... |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 153 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Ulle the Cornac Possessor level 10
7th Mirth 122nd year of Ascendancy at 01:53 see stats
By Ulle the Cornac Possessor level 7
79th Pyre 122nd year of Ascendancy at 05:34 see stats
By Ulle the Cornac Possessor level 9
4th Mirth 122nd year of Ascendancy at 00:11 see stats
Log
Xerudhessra the cave bear stops being poisoned.
Ulle converts some damage to Psi!
Arotta the copperhead snake hits Ulle for 3 to psi, 31 physical, 0 arcane (34 total damage).
Xerudhessra the cave bear's Beyond the Flesh hits Ulle for 51 physical, 3 darkness, 0 physical (55 total damage).
Melee retaliation hits Xerudhessra the cave bear for 2 lightning, 3 physical, 1 nature, 3 cold (8 total damage).
Melee retaliation hits Arotta the copperhead snake for (2 flat reduction), 0 lightning, (3 flat reduction), 0 physical, (1 flat reduction), 0 nature, (4 flat reduction), 0 cold (0 total damage).
Psionic Disruption from Ulle hits Arotta the copperhead snake for (6 flat reduction), 13 mind (13 total damage).
Bleeding from Ulle hits Arotta the copperhead snake for (4 flat reduction), 0 physical (0 total damage).
Poison from Ulle hits Arotta the copperhead snake for (1 flat reduction), 0 nature (0 total damage).
Possess from Ulle hits Xerudhessra the cave bear for 5 mind damage.
Your body died! You quickly return to your normal one but the shock is terrible!
Ulle stops spinning fate.
Ulle is stunned!
Xerudhessra the cave bear uses Thermal Strike.
Ulle is encased in ice!
Melee retaliation hits Xerudhessra the cave bear for 2 lightning, 3 physical, 1 nature, 3 cold (8 total damage).
Xerudhessra the cave bear hits Ulle for 39 cold, 6 mind, 7 physical, 39 cold (91 total damage).
Melee retaliation hits Iceblock for 2 lightning, 3 physical, 1 nature, 4 cold (9 total damage).
Arotta the copperhead snake hits Ulle for (9 to ice), 14 physical, 0 arcane (14 total damage).
Ulle is no longer empowered.
Ulle converts some damage to Psi!
Xerudhessra the cave bear's Beyond the Flesh hits Ulle for (15 to ice), 2 to psi, 19 physical, (1 to ice), 2 darkness, (3 to ice), 4 physical (28 total damage).
Possess from Ulle hits Iceblock for 6 mind damage.
Psionic Disruption from Ulle hits Iceblock for 17 mind damage.
Bleeding from Ulle hits Iceblock for 4 physical damage.
Poison from Ulle hits Iceblock for 1 nature damage.
Melee retaliation hits Iceblock for 2 lightning, 3 physical, 1 nature, 4 cold (9 total damage).
Melee retaliation hits Iceblock for 2 lightning, 3 physical, 1 nature, 4 cold (9 total damage).
Arotta the copperhead snake hits Ulle for (9 to ice), 14 physical (14 total damage).
Ulle the level 11 cornac possessor was pierced to death by Arotta the copperhead snake on level 1 of Norgos Lair.