Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Thalore |
Class | Wyrmic |
Level / Exp | 17 / 76% |
Size | medium |
Lifes / Deaths | Killed by Horned Horror at level 17 on the 53rd Dusk 122nd year of Ascendancy at 21:47 / 2Killed by Horned Horror at level 17 on the 54th Dusk 122nd year of Ascendancy at 00:15 |
Primary Stats
Strength | 41 (base 38) |
Dexterity | 23 (base 10) |
Constitution | 12 (base 11) |
Magic | 10 (base 10) |
Willpower | 51 (base 44) |
Cunning | 13 (base 10) |
Resources
Life | -54/779 |
Equilibrium | 55 |
Healing Factor | 1.1891526171258 |
Regeneration | 19.757187696175 |
Speed
Mental | +10.286604772583% |
Attack | +10.286604772583% |
Movement | +22.60995032651% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 1 |
Offense: Mainhand
Damage | 31 |
Accuracy | 32 |
Crit Chance | 12% |
APR | 22 |
Speed | 0.91 |
Offense: Offhand
Damage | 30 |
Accuracy | 32 |
Crit Chance | 12% |
APR | 22 |
Speed | 0.91 |
Offense: Spell
Spellpower | 3.3333333333333 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 34 |
Crit Chance | 14% |
Speed | 0.90672843004104 |
Offense: Damage Bonus
Darkness | +3% |
Light | +6% |
Blight | +3% |
Nature | +25% |
Mind | +17% |
All | 0% |
Offense: Damage Penetration
Nature | +15% |
Acid | +5% |
Defense: Base
Armour (hardiness) | 26.883307766991 (81.151787968034%) |
Defense | 22 |
Ranged Defense | 22 |
Fatigue | 20 |
Physical Save | 30 |
Spell Save | 27 |
Mental Save | 23 |
Defense: Resistances
Acid | + 16%( 70%) |
Blight | + 37%( 70%) |
Arcane | + 14%( 70%) |
Cold | + 29%( 70%) |
All | + 5%( 70%) |
Lightning | + 21%( 70%) |
Temporal | + 15%( 70%) |
Physical | + 6%( 70%) |
Darkness | + 20%( 70%) |
Mind | + 18%( 70%) |
Nature | + 38%( 70%) |
Defense: Immunities
Silence Resistance | 10% |
Poison Resistance | 10% |
Instadeath Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Cold drake aspect | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Wild-gift / Fire drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Venom drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Sand drake aspect | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Storm drake aspect | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Higher draconic abilities | 1.30 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fungus | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one skeleton mage skull. If the eyes are still glowing, please bash it around a bit until they fade. I'll not have another one of those coming alive and wreaking havoc in my lab.' * You've found the needed sandworm tooth. * You've found the needed snow giant kidney. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed green worm. * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * You've found the needed warg claw. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Equipment
On feet | Gunorek the Prismparry (0 def, 1 armour) Gunorek the Prismparry (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% light ----- def ----- Armour +1 Resists +6% lightning +5% temporal +5% arcane +3% blight Max.HP +80.00 Silence- +10% A pair of boots made of leather. |
Light source | brass lantern 'Manirelathalin' brass lantern 'Manirelathalin'2.0 T1 lite [Rare] Disrupt While equipped: dps ---------- Res.pen +5% acid ----- def ----- Resists +6% lightning +6% nature +3% mind +3% all Spell.save +7 (+3 eff.) Max.HP +20.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Festerknight (0 def, 5 armour) Festerknight (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +2 Cun +5 Dex dps ---------- Res.pen +15% nature Apr +4 ----- def ----- Armour +5 Fatigue +5% Resists +6% acid +19% cold Heal.mod +5% Poison- +10% Disease- +20% ---------- misc Stam/ret +1.70 Equi/ret +1.80 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | Duvuchik (dig speed 37 turns) Duvuchik (dig speed 37 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Crit.mult +5.00% S.pwr/crit +4 Dmg.mod +6% nature +3% blight Phasing +10% Melee Ret 2 blight ----- def ----- Resists +11% nature +6% blight Spell.save +3 (+1 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | copper ring 'Daimosin' copper ring 'Daimosin'0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +2 Mag dps ---------- Dmg.mod +14% mind On Hit (Melee): * 10% chance to slow global speed by 49% ----- def ----- Resists +6% temporal +11% mind +5% arcane ---------- misc Infravis +1 Rings make your fingers look great! |
Around waist | Smearenvy Smearenvy1.0 T1 belt armor [Rare] Disrupt While equipped: Stats +3 Wil dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Resists +6% acid +6% nature +6% blight Phys.save +9 (+4 eff.) ---------- misc Max.stam +10.00 A belt that goes around your waist. |
In main hand | nature's vined mindstar of clarity (5-6 power, 18 apr, nature damage) nature's vined mindstar of clarity (5-6 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 5.5 - 6.1 Nature Uses 50% Wil, 29% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +3% nature ----- def ----- Resists +3% blight Mind.save +3 (+2 eff.) Disease- +10% ---------- misc Max.psi +12.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
On hands | Glacierwilder the dwarven-steel gauntlets (0 def, 2 armour) Glacierwilder the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +4 Dex dps ---------- Melee Ret 2 cold ----- def ----- Armour +2 Fatigue +3% Resists +6% darkness Die.at -40.00 life Max.HP +60.00 HP.reg +5.00 ---------- misc Stam/turn +0.50 Max.stam +13.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
In off hand | horrifying vined mindstar of balance (5-5 power, 18 apr, nature damage) horrifying vined mindstar of balance (5-5 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 5.0 - 5.5 Nature Uses 50% Wil, 29% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Melee+ 5 mind 3 darkness Dmg.mod +3% mind +3% darkness ----- def ----- Phys.save +3 (+1 eff.) Spell.save +3 (+1 eff.) Mind.save +2 (+1 eff.) ---------- misc Equi/ret +1.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | enveloping linen cloak of Eldoral (7 def, 0 armour) enveloping linen cloak of Eldoral (7 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +1 Cun +1 Dex ----- def ----- Defense +7 (+4 eff.) Phys.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | radiant dwarven-steel mail armour of Eyal (3 def, 8 armour) radiant dwarven-steel mail armour of Eyal (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego++] Nature While equipped: Stats +3 Wil ----- def ----- Armour +8 Defense +3 (+2 eff.) Fatigue +12% Resists +13% blight +10% darkness Max.HP +25.00 HP.reg +3.00 Heal.mod +12% ---------- misc Light +1 A suit of armour made of mail. |
Inventory
vined mindstar of resolve (4-4 power, 18 apr, nature damage) vined mindstar of resolve (4-4 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 4.5 - 5.0 Nature Uses 50% Wil, 29% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Wil dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) ----- def ----- Spell.save +3 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
ash starstaff (15-18 power, 3 apr, light element) ash starstaff (15-18 power, 3 apr, light element)5.0 T2 staff 2H weapon Reqs Mag 16 [Normal] Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+2 eff.) Dmg.mod +15% light ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
steel mail armour (2 def, 6 armour) steel mail armour (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
flaming steel shield of temporal resistance (+12%) (0 def, 4 armour, 20-24 power, 43.5 block) flaming steel shield of temporal resistance (+12%) (0 def, 4 armour, 20-24 power, 43.5 block)7.0 T2 shield armor Reqs Shield usage training [Ego] Nature When used to Attack: Power 20.0 - 24.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +43 On Hit.r1 +12 fire While equipped: dps ---------- Melee+ 7 fire Melee Ret 3 fire On Melee Ret: * 12% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +4 Fatigue +8% Resists +12% temporal ---------- misc Talents +1 Block Handheld deflection devices. |
Daireleg the quiver of ash arrows (19/19, 30-42 power, 7 apr) Daireleg the quiver of ash arrows (19/19, 30-42 power, 7 apr)3.0 T2 arrow ammo [Rare] Master Power 30.5 - 42.7 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +12.5% Capacity 19 Ranged+ +20 mind On Hit: * 20% chance to reduce strength, dexterity, and constitution by 5 On Crit: * Wound the target dealing 181 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
5 agate 5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
52 alchemist agate 52 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
4 amethyst 4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
9 ametrine 9 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon 9 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Eshdissa the Thalore Wyrmic level 10
7th Flare 122nd year of Ascendancy at 04:58 see stats
By Eshdissa the Thalore Wyrmic level 10
7th Flare 122nd year of Ascendancy at 04:56 see stats
By Eshdissa the Thalore Wyrmic level 14
23rd Dusk 122nd year of Ascendancy at 11:51 see stats
By Eshdissa the Thalore Wyrmic level 17
53rd Dusk 122nd year of Ascendancy at 21:47 see stats
Log
Strangle Hold from Horned Horror hits Eshdissa for 12 nature, 8 healing (12 total damage) [8 healing].
Eshdissa gains 0% of a turn from Ancestral Life.
Eshdissa misses Horned Horror.
Eshdissa hits Horned Horror for (18 flat reduction), 0 nature, (1 flat reduction), 0 darkness, (1 flat reduction), 0 mind (0 total damage).
Horned Horror fails to use Spinning Backhand.
Eshdissa is not stunned anymore.
Eshdissa has escaped the strangle hold.
Crippling Poison from Eshdissa hits Horned Horror for (20 flat reduction), 0 nature (0 total damage).
Horned Horror slows down.
Eshdissa hits Horned Horror for (21 flat reduction), 12 nature, (2 flat reduction), 0 darkness, (5 flat reduction), 0 mind, (21 flat reduction), 11 nature, (2 flat reduction), 0 darkness, (5 flat reduction), 0 mind (25 total damage).
Horned Horror is no longer poisoned.
Horned Horror throws two quick punches.
Horned Horror hits Eshdissa for 101 physical, 18 lightning, 128 physical, 18 lightning (266 total damage).
Melee retaliation hits Horned Horror for (1 flat reduction), 0 blight, (21 flat reduction), 1 cold, (1 flat reduction), 0 blight, (21 flat reduction), 1 cold (3 total damage).
You fail to use Swallow due to your equilibrium!
Eshdissa tries to swallow Horned Horror!
Eshdissa misses Horned Horror.
Eshdissa misses Horned Horror.
Horned Horror lashes out with a flurry of fists.
Horned Horror casts Chain Lightning.
Horned Horror casts Nova.
Horned Horror casts Lightning.
Horned Horror hits Eshdissa for 125 physical, 18 lightning, 93 physical, 18 lightning, 108 lightning, 31 lightning, 74 lightning, 101 physical, 18 lightning (590 total damage).
Melee retaliation hits Horned Horror for (1 flat reduction), 0 blight, (21 flat reduction), 1 cold, (1 flat reduction), 0 blight, (21 flat reduction), 1 cold, (1 flat reduction), 0 blight, (21 flat reduction), 1 cold (4 total damage).
Eshdissa the level 17 thalore wyrmic was amped to death by Horned Horror and revived as a mindless horror on level 4 of The Maze.
Eshdissa is dazed!