sadASASFFSA the level 6 Higher Marauder by megatome

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.8
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceHigher
ClassMarauder
Level / Exp6 / 4%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 17)
Dexterity20 (base 19)
Constitution10 (base 10)
Magic11 (base 10)
Willpower11 (base 10)
Cunning21 (base 21)

Resources

Life166/166
Stamina130/130
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage18
Accuracy30
Crit Chance7%
APR5
Speed1.00

Offense: Offhand

Damage9
Accuracy30
Crit Chance7%
APR5
Speed1.00

Offense: Spell

Spellpower11
Crit Chance4%
Speed1

Offense: Mind

Mindpower16
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)6 (38.356545961003%)
Defense11
Ranged Defense11
Fatigue8
Physical Save20
Spell Save7
Mental Save11

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
5/5
1/5
0/5
0/5
Technique / Dual techniques1.20
3/5
1/5
0/5
0/5
Technique / Dual weapons1.20
0/5
0/5
0/5
0/5
Technique / Combat techniques1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Technique / Field control1.30
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
0/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
1/5
0/5
0/5
Technique / Thuggery1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
2/5
1/5
1/5

Effects

Quests

active
active

Equipment

On feet
On head
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

sadASASFFSA the level 6 higher marauder was frozen and shattered into a million little shards to death by a white wolf on level 2 of Norgos Lair.
Saving done.


You are sent back to the material plane!

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 67 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 90 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 90 turns (stop reason: at exit).


You gain 0.92 gold from the transmogrification of
cleansing rough leather belt of transcendence.
You gain 0.77 gold from the transmogrification of
iron shield of fire resistance (+16%) (4 def, 2 armour, 17.5 block).
You gain 1.15 gold from the transmogrification of
deflecting iron shield (8 def, 2 armour, 22 block).
You gain 0.40 gold from the transmogrification of
pouch of iron shots of accuracy (16/16, 13.5-16.2 power, 1 apr).
You gain 1.54 gold from the transmogrification of
horrifying mossy mindstar of slime (2.5-2.75 power, 12 apr, nature damage).
You gain 2.64 gold from the transmogrification of
potent elm magestaff of warding (13-15.6 power, 2 apr, arcane element).
You gain 1.20 gold from the transmogrification of
potent elm magestaff (12-14.4 power, 2 apr, fire element).
You gain 1.31 gold from the transmogrification of
elm vilestaff of might (10-12 power, 2 apr, fire element).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, cold element).
There is a way to the previous level here (press '' or right click to use).