












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.8 |
| Addons | Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Oozemancer |
| Level / Exp | 50 / 1136% |
| Size | medium |
| Lifes / Deaths | Killed by Xanylle the Guardian at level 22 on the 76th Regrowth 123rd year of Ascendancy at 00:00 5 / 2Killed by Massok the Dragonslayer at level 39 on the 61st Haze 123rd year of Ascendancy at 18:48 |
| Antimagic | Follower |
Primary Stats
| Strength | 98 (base 64) |
| Dexterity | 61 (base 16) |
| Constitution | 84 (base 47) |
| Magic | 33 (base 12) |
| Willpower | 133.41224696721 (base 66) |
| Cunning | 152.82449393442 (base 60) |
Resources
| Life | 1275/1275 |
| Steam | 100/100 |
| Equilibrium | 88 |
| Psi | 283/283 |
| Healing Factor | 2.5 |
| Regeneration | 30.625 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 6 |
| See Stealth | 54.708895656613 |
| See Invisible | 57.708895656613 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 250 |
| Accuracy | 71 |
| Crit Chance | 51% |
| APR | 78 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 222 |
| Accuracy | 71 |
| Crit Chance | 51% |
| APR | 78 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8.6666666666667 |
| Crit Chance | 47% |
| Speed | 1 |
Offense: Mind
| Mindpower | 96 |
| Crit Chance | 66% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +65% |
| Blight | +32% |
| Physical | +17% |
| Mind | +52% |
| All | +7% |
| Darkness | +17% |
| Light | +19% |
| Lightning | +25% |
| Fire | +42% |
| Nature | +32% |
Offense: Damage Penetration
| Nature | +57% |
| Physical | +10% |
| Mind | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 14 (35.629139072848%) |
| Defense | 41 |
| Ranged Defense | 44 |
| Fatigue | 0 |
| Physical Save | 57 |
| Spell Save | 74 |
| Mental Save | 80 |
Defense: Resistances
| Acid | + 60%( 70%) |
| Blight | + 80%( 80%) |
| Arcane | + 70%( 70%) |
| Cold | + 38%( 70%) |
| All | + 22%( 70%) |
| Mind | + 55%( 70%) |
| Lightning | + 58%( 70%) |
| Light | + 52%( 70%) |
| Temporal | + 29%( 70%) |
| Physical | + 26%( 70%) |
| Darkness | + 38%( 70%) |
| Fire | + 38%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 46% |
| Poison Resistance | 76% |
| Blind Resistance | 76% |
| Disarm Resistance | 100% |
| Bleed Resistance | 76% |
| Teleport Resistance | 100% |
| Pinning Resistance | 25% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 50% |
Inscriptions (5/5)
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 156% efficiency and cooldown mod of 57%. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 18% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 523 life over 5 turns. Its effects scale with your Magic stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 266% efficiency and cooldown mod of 69%. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 649% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. |
Class Talents
| Wild-gift / Oozing blades | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Wild-gift / Moss | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Eyal's fury | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Slime | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Wild-gift / Ooze | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Mucus | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Generic Talents
| Wild-gift / Fungus | 1.40 |
| 4/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Cunning / Survival | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.50 |
| 1/5 |
| 2/5 |
| 1/5 |
| 4/5 |
| Steamtech / Chemistry | 1.00 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 4/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.60 |
| 1/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Unstoppable Nature |
| talent | Wild Growth |
| talent | Psiblades |
| talent | Mitosis |
| talent | Antimagic Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Heart of the Gloom. Escort: lone alchemist (level 1 of Heart of the Gloom)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Dreadfell. Escort: lost anorithil (level 1 of Dreadfell)As a reward you improved talent Conversion (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Dreadfell. Escort: lost anorithil (level 2 of Dreadfell)As a reward you improved talent Biofeedback (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Trollmire. Escort: lost tinker (level 3 of Trollmire) | done |
You successfully escorted the temporal explorer to the recall portal on level 6 of Dreadfell. Escort: temporal explorer (level 6 of Dreadfell)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: worried loremaster (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Strength by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | dreamer's pair of drakeskin leather boots of rushing (0 def, 5 armour) 2.0 T5 feet armor [Ego++] Master/Psionic While equipped: Stats +3 Str +4 Con ----- def ----- Armour +5 Fatigue +5% Phys.save +26 (+7 eff.) Spell.save +13 (+3 eff.) Mind.save +9 (+2 eff.) Pinning- +25% Knockbk- +25% Teleport- +100% Rush: Puts all charms on 23 cooldown Level 2.0 Pwr.cost 23 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| Light source | Guidance1.0 T5 lite [Unique] Nature/Disrupt While equipped: Stats +12 Cun +12 Wil ----- def ----- Resists +20% blight Res.Cap +10% blight Phys.save +12 (+4 eff.) Spell.save +12 (+3 eff.) Mind.save +12 (+3 eff.) ---------- misc Light +4 Masteries +0.20 Wild-gift/Call of the wild +0.10 Wild-gift/Antimagic Said to have once belonged to Inquisitor Marcus Dunn during the Spellhunt this fist sized quartz crystal glows constantly with a soft white light and was rumoured to be a great aid in meditation, helping focus the mind, body, and soul of the owner as well as protecting them from the foulest of magics. It seems somebody well versed in antimagic could use it to its fullest potential. |
| On head | cashmere wizard hat 'Duregahor' (11 def, 0 armour) 2.0 T3 head armor [Rare] Master While equipped: Stats +10 Cun +6 Wil ----- def ----- Defense +11 (+4 eff.) Rng.Def +9 (+3 eff.) Resists +6% lightning +6% light +12% mind +6% darkness Phys.save +9 (+3 eff.) Mind.save +15 (+3 eff.) Disease- +20% Silence- +0% Knockbk- +25% A pointy cloth hat, very wizardly... |
| On hands | Hellsbliss the drakeskin leather gloves (0 def, 9 armour) 1.0 T5 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Str +5 Wil +5 Cun +5 Con dps ---------- Melee+ 15 lightning Dmg.mod +9% lightning Acc +15 (+4 eff.) On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +9 Resists +10% lightning +6% fire +15% darkness +9% light Mind.save +15 (+3 eff.) Max.HP +80.00 Disarm- +140% ---------- misc Infravis +3 Talents +4 Iron Grip Masteries +0.20 Technique/Grappling Track: Puts all charms on 14 cooldown Level 2.2 Pwr.cost 14 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 46 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | The Guardian's Totem2.0 T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil dps ---------- Mind.pwr +8 (+1 eff.) Melee Ret 18 nature slow ----- def ----- Resists +20% blight +20% arcane Spell.save +20 (+5 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 15 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 32 power out of 35/35 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
| On fingers | sneakthief's stralite ring of clarity0.1 T4 ring jewelry [Ego+] Master/Psionic While equipped: Stats +7 Cun +6 Dex dps ---------- Acc +9 (+2 eff.) ----- def ----- Mind.save +9 (+2 eff.) Confus- +36% Rings can have magical properties. |
| On fingers | psionicist's stralite ring of life0.1 T4 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +5 Wil ----- def ----- Mind.save +10 (+2 eff.) Max.HP +57.00 HP.reg +1.10 Heal.mod +22% Rings can have magical properties. |
| Around neck | Lightning's kiss the gold amulet0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +16 Dex +15 Cun +10 Con dps ---------- Mov.spd +20% Dmg.mod +9% lightning ----- def ----- Fatigue -12% HP.reg +1.30 ---------- misc Stam/turn +0.60 Amulets can have magical properties. |
| In main hand | Core of the Forge (127% power, 78 apr, dreamforge damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 127% Range: 1.1x Uses 154% Wil, 38% Cun Dmg Dreamforge Mastery Psiblades Acc uses Wil Apr +78 Crit +5.0% Atk.spd 100% While equipped: Stats +8 Cun +11 Wil dps ---------- Mind.crit +8% Phys.pwr +10 (+2 eff.) Mind.pwr +30 (+5 eff.) Melee+ 30 dreamforge Dmg.mod +10% physical +10% mind +10% fire Res.pen +10% mind +10% physical Acc +10 (+3 eff.) ----- def ----- Resists +5% physical +5% mind +15% fire ---------- misc Masteries +0.20 Psionic/Dream Forge +0.20 Psionic/Dream Smith Forge Bellows: Level 3.6 Pwr.cost 22 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 75.50 mind damage, 70.53 burning damage, and knocking back your enemies in a radius 4 cone. Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 6.86 mind and 6.41 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
| Around waist | Girdle of the Calm Waters |
| In off hand | Falolevon the living mindstar (112% power, 78 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic This psionic mindstar dreams of an epiphany. This psionic mindstar has an epiphany about dreams. Power 112% Range: 1.1x Uses 135% Wil, 57% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +78 Crit +5.0% Atk.spd 100% On Hit.r1 +4 acid On Hit: * 30 arcane resource burn While equipped: Stats +15 Cun dps ---------- Mind.crit +11% Crit.mult +25.00% Mind.pwr +29 (+5 eff.) Dmg.mod +35% mind +10% darkness Melee Ret 10 mind 10 darkness On Hit (Melee): * 15% chance to corrode armour by 30% ----- def ----- Resists +3% blight +12% light +25% mind +6% nature Mind.save +8 (+2 eff.) ---------- misc Max.psi +50.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | elven-silk cloak 'Brightblood' (3 def, 0 armour) 2.0 T5 cloak armor [Random Unique] Nature While equipped: dps ---------- Dmg.mod +12% light Res.pen +5% mind ----- def ----- Defense +3 (+1 eff.) Resists +29% blight +30% lightning +31% nature +6% light Mind.save +9 (+2 eff.) Max.HP +55.00 HP.reg +4.20 Heal.mod +40% Stun/Frz- +50% ---------- misc Max.psi +10.00 Telepathy Dragon A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Brenaldir the Daystinger (5 def, 0 armour) 2.0 T5 cloth armor [Random Unique] Nature While equipped: Stats +10 Str +12 Dex +10 Mag +10 Wil +10 Cun +10 Con dps ---------- Dmg.mod +33% acid ----- def ----- Defense +5 (+2 eff.) Resists +17% blight +9% temporal +6% light +49% acid Spell.save +9 (+2 eff.) Max.HP +97.00 HP.reg +5.40 Heal.mod +24% ---------- misc Infravis +3 See.Invis +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
medical injector implant (efficiency 152% / cooldown 66%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 152% efficiency and cooldown mod of 66%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the sneak (efficiency 197% / cooldown 94%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 197% efficiency and cooldown mod of 94%. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Taint of Telepathy (Range 10 telepathy for 5 turns)0.1 T3 taint scroll [Plot Item] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Strip the protective barriers from your mind for 5 turns, allowing in the thoughts all creatures within 10 squares but reducing mind save by 10 and increasing your mindpower by 35 for 10 turns. Inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Scroll of Summoning (Limmir the Jeweler)0.1 tome scroll [Plot Item] Unknown Summon Limmir the jeweler at the center of the lake of the moon. Uses 1 power out of 1/1 Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Awakened Staff of Absorption (172% power, 60 apr, fire element)7.0 staff 2H weapon Reqs Mag 40 [Godslayer] Unknown Power 172% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Arcane Mastery Staff Mastery Acc+ +2.5% procs dam / acc Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+7 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 178 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
enveloping cashmere cloak of implacability (11 def, 0 armour)2.0 T3 cloak armor [Ego+] Nature/Master While equipped: ----- def ----- Defense +11 (+4 eff.) Resists +0% lightning Phys.save +19 (+5 eff.) Mind.save +5 (+1 eff.) Die.at -50.00 life Stun/Frz- +0% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Rogue Plight (6 def, 7 armour)9.0 T3 light armor [Unique] Master While equipped: Stats +0 Str +0 Dex +0 Mag +5 Wil +0 Cun +4 Con dps ---------- Melee Ret 0 physical ----- def ----- Armour +7 Defense +6 (+2 eff.) Fatigue +7% Resists +35% nature Crit.dmg- 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
94 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe 'Glyrana' (dig speed 39 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature +6% mind ----- def ----- Resists +11% nature +12% mind While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
5 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 180 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
amazing fiery salve [power 36] amazing fiery salve [power 36]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 156% efficiency and 57% cooldown modifier. Remove 3 magical effects and grants a fiery aura (36% fire, light and lightning affinity) Puts Talent Medical Injector on 23 cooldown Activation is instant. Medical salve. |
amazing frost salve [power 36] amazing frost salve [power 36]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 156% efficiency and 57% cooldown modifier. Remove 3 physical effects and grants a frost aura (36% cold, darkness and nature affinity) Puts Talent Medical Injector on 23 cooldown Activation is instant. Medical salve. |
amazing healing salve [power 512] amazing healing salve [power 512]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 156% efficiency and 57% cooldown modifier. Heal 512 Puts Talent Medical Injector on 14 cooldown Medical salve. |
amazing pain suppressor salve [power 448] amazing pain suppressor salve [power 448]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 156% efficiency and 57% cooldown modifier. Let you fight up to -448 life and reduces all damage by 27% for 7 turns (takes no time to activate) Puts Talent Medical Injector on 9 cooldown Activation is instant. Medical salve. |
amazing water salve [power 36] amazing water salve [power 36]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 156% efficiency and 57% cooldown modifier. Remove 3 mental effects and grants a water aura (36% blight, mind and acid affinity). Puts Talent Medical Injector on 23 cooldown Activation is instant. Medical salve. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
great fungal web0.0 T4 steamtech tinker [Normal] Steamtech Attachable to belt When attached: Heals you for 100 life when you use a salve. Tinkers can be attached to normal items to improve them with steam power! |
potent air recycler0.0 T2 steamtech tinker [Normal] Steamtech Attachable to head When attached: ----- def ----- Silence- +20% Returns 2 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
hateful stralite torque of charged psionic shield [power 117] (18 cooldown)2.0 T4 torque charm [Ego] Psionic Setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 117 for 7 turns Puts all charms on 18 cooldown 100% to regenerate 8 hate. Torques are made by powerful psionics to store psionic powers. |
overpowered voratun torque of kinetic psionic shield [power 217] (23 cooldown)2.0 T5 torque charm [Ego+] Psionic Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 217 for 7 turns Puts all charms on 23 cooldown Torques are made by powerful psionics to store psionic powers. |
quiet voratun torque of thermal psionic shield [power 163] (18 cooldown)2.0 T5 torque charm [Ego+] Psionic While equipped: ---------- misc Talents +3 Silence Cooldown Silence -1 Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 163 for 7 turns Puts all charms on 18 cooldown Torques are made by powerful psionics to store psionic powers. |
stralite torque of psychoportation [power 46] (27 cooldown)2.0 T4 torque charm [Ego] Psionic Teleport randomly (rad 46) Puts all charms on 27 cooldown Torques are made by powerful psionics to store psionic powers. |
forceful elven-wood totem of cure ailments [power 3] (9 cooldown)2.0 T4 totem charm [Ego] Nature Remove up to 3 poisons or diseases from a target within range 10 (based on Willpower) Puts all charms on 9 cooldown 100% to regenerate 8 stamina. Natural totems are made by powerful wilders to store nature power. |
quick dragonbone totem of thorny skin [power 60] (15 cooldown)2.0 T5 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 60 and armour hardiness by 70% Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
5 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Romana the Cornac Oozemancer level 30
3rd Summertide 123rd year of Ascendancy at 02:26 see stats
Against all odds
Killed Ukruk in the ambush.By Romana the Cornac Oozemancer level 29
74th Pyre 123rd year of Ascendancy at 17:35 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By Romana the Cornac Oozemancer level 12
14th Dusk 122nd year of Ascendancy at 02:18 see stats
Arachnophobia
Destroyed the spydric menace.By Romana the Cornac Oozemancer level 34
11st Dusk 123rd year of Ascendancy at 02:03 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Romana the Cornac Oozemancer level 42
60th Regrowth 124th year of Ascendancy at 23:17 see stats
Brave new world
Went to the Far East and took part in the war.By Romana the Cornac Oozemancer level 33
3rd Dusk 123rd year of Ascendancy at 18:59 see stats
Bringer of Doom
Killed a Bringer of Doom.By Romana the Cornac Oozemancer level 50
1st Dusk 124th year of Ascendancy at 17:36 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Romana the Cornac Oozemancer level 12
23rd Dusk 122nd year of Ascendancy at 06:38 see stats
Destroyer of the creation
Killed Slasul.By Romana the Cornac Oozemancer level 35
19th Dusk 123rd year of Ascendancy at 01:54 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Romana the Cornac Oozemancer level 31
9th Flare 123rd year of Ascendancy at 18:46 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Romana the Cornac Oozemancer level 21
5th Decay 122nd year of Ascendancy at 11:17 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By Romana the Cornac Oozemancer level 50
7th Dusk 124th year of Ascendancy at 04:48 see stats
Exterminator
Killed 1000 creatures.By Romana the Cornac Oozemancer level 20
62nd Haze 122nd year of Ascendancy at 14:32 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Romana the Cornac Oozemancer level 21
5th Decay 122nd year of Ascendancy at 21:32 see stats
Fear me not!
Survived the Fearscape!By Romana the Cornac Oozemancer level 37
77th Dusk 123rd year of Ascendancy at 11:40 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Romana the Cornac Oozemancer level 50
1st Dusk 124th year of Ascendancy at 02:39 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Romana the Cornac Oozemancer level 35
18th Dusk 123rd year of Ascendancy at 19:31 see stats
Guiding Hand
Saved all escorted adventurers.By Romana the Cornac Oozemancer level 30
2nd Flare 123rd year of Ascendancy at 12:21 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Romana the Cornac Oozemancer level 30
6th Mirth 123rd year of Ascendancy at 21:32 see stats
Level 10
Got a character to level 10.By Romana the Cornac Oozemancer level 10
4th Flare 122nd year of Ascendancy at 02:02 see stats
Level 20
Got a character to level 20.By Romana the Cornac Oozemancer level 20
62nd Haze 122nd year of Ascendancy at 04:42 see stats
Level 30
Got a character to level 30.By Romana the Cornac Oozemancer level 30
74th Pyre 123rd year of Ascendancy at 17:35 see stats
Level 40
Got a character to level 40.By Romana the Cornac Oozemancer level 40
70th Haze 123rd year of Ascendancy at 12:28 see stats
Level 50
Got a character to level 50.By Romana the Cornac Oozemancer level 50
1st Flare 124th year of Ascendancy at 10:00 see stats
Orcrist
Killed the leaders of the Orc Pride.By Romana the Cornac Oozemancer level 48
5th Mirth 124th year of Ascendancy at 01:06 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Romana the Cornac Oozemancer level 49
1st Flare 124th year of Ascendancy at 09:42 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Romana the Cornac Oozemancer level 11
6th Dusk 122nd year of Ascendancy at 13:07 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Romana the Cornac Oozemancer level 25
34th Pyre 123rd year of Ascendancy at 04:11 see stats
Size is everything
Did over 1500 damage in one attack.By Romana the Cornac Oozemancer level 47
4th Mirth 124th year of Ascendancy at 02:44 see stats
Size matters
Did over 600 damage in one attack.By Romana the Cornac Oozemancer level 33
8th Dusk 123rd year of Ascendancy at 15:13 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Romana the Cornac Oozemancer level 32
9th Flare 123rd year of Ascendancy at 21:40 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Romana the Cornac Oozemancer level 50
7th Dusk 124th year of Ascendancy at 04:47 see stats
The Arena
Unlocked Arena mode.By Romana the Cornac Oozemancer level 7
78th Pyre 122nd year of Ascendancy at 16:58 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Romana the Cornac Oozemancer level 46
63rd Pyre 124th year of Ascendancy at 04:58 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Romana the Cornac Oozemancer level 23
79th Regrowth 123rd year of Ascendancy at 19:08 see stats
The Sun Still Shines
Aeryn survived the last battle.By Romana the Cornac Oozemancer level 50
7th Dusk 124th year of Ascendancy at 04:48 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Romana the Cornac Oozemancer level 37
57th Dusk 123rd year of Ascendancy at 22:11 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Romana the Cornac Oozemancer level 31
9th Flare 123rd year of Ascendancy at 12:17 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Romana the Cornac Oozemancer level 23
12nd Pyre 123rd year of Ascendancy at 21:05 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Romana the Cornac Oozemancer level 28
74th Pyre 123rd year of Ascendancy at 03:42 see stats
Log
You collect a new ingredient: lump of voratun (1).
You gain 10.36 gold from the melting of warbringer's voratun greatmaul (179% power, 4 apr).
You gain 17.50 gold from the melting of Frost Lord's Chain.
You collect a new ingredient: stack of herbs (goldleaf) (2).
You gain 8.00 gold from the melting of schematic: Voltaic Sentry.
You collect a new ingredient: stack of herbs (goldleaf) (2).
You gain 10.00 gold from the melting of schematic: Viral Injector.
You collect a new ingredient: stack of herbs (goldleaf) (2).
You gain 4.00 gold from the melting of schematic: Healing Salve.
You gain 1.92 gold from the melting of shielding rune (absorb 307 for 7 turns).
You gain 2.50 gold from the melting of phase door rune (range 10; power 30; dur 7).
You gain 3.10 gold from the melting of invisibility rune (power 12 for 10 turns).
You collect a new ingredient: stack of herbs (goldleaf) (5).
You gain 8.09 gold from the melting of heroism infusion (+7 for 7 turns, die at -504).
You gain 4.72 gold from the melting of medical injector implant (efficiency 169% / cooldown 84%).
There is an exit to the worldmap here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
Saving done.
You don't see how to get there...
Romana deactivates Unstoppable Nature.
Romana deactivates Antimagic Shield.
Romana deactivates Psiblades.
Romana deactivates Mitosis.
Romana deactivates Wild Growth.









































































































