Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Thalore |
| Class | Oozemancer |
| Level / Exp | 50 / 684% |
| Size | big |
| Lifes / Deaths | Killed by skeleton warrior at level 19 on the 22nd Regrowth 123rd year of Ascendancy at 14:04 0 / 10Killed by Auue the Bringer of Doom at level 22 on the 45th Pyre 123rd year of Ascendancy at 06:09 Killed by Mayedanor the worm that walks at level 28 on the 2nd Summertide 123rd year of Ascendancy at 21:00 Killed by overpowered greater multi-hued wyrm at level 34 on the 42nd Dusk 123rd year of Ascendancy at 19:02 Killed by Atamathon the Giant Golem at level 50 on the 61st Dusk 124th year of Ascendancy at 09:39 Killed by Atamathon the Giant Golem at level 50 on the 61st Dusk 124th year of Ascendancy at 13:03 Killed by Atamathon the Giant Golem at level 50 on the 61st Dusk 124th year of Ascendancy at 15:13 Killed by Atamathon the Giant Golem at level 50 on the 61st Dusk 124th year of Ascendancy at 16:24 Killed by Atamathon the Giant Golem at level 50 on the 61st Dusk 124th year of Ascendancy at 16:43 Killed by Atamathon the Giant Golem at level 50 on the 61st Dusk 124th year of Ascendancy at 16:51 |
| Antimagic | Follower |
Primary Stats
| Strength | 75 (base 40) |
| Dexterity | 50 (base 16) |
| Constitution | 90 (base 60) |
| Magic | 35 (base 10) |
| Willpower | 112 (base 60) |
| Cunning | 145 (base 60) |
Resources
| Life | -638/1162 |
| Equilibrium | 0 |
| Healing Factor | 1.15 |
| Regeneration | 0.5175 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +1.7763568394003E-13% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -3 |
| Infravision | 9 |
| See Stealth | 12 |
| See Invisible | 15 |
Offense: Mainhand
| Damage | 108 |
| Accuracy | 64 |
| Crit Chance | 59% |
| APR | 65 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 107 |
| Accuracy | 64 |
| Crit Chance | 59% |
| APR | 65 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10.333333333333 |
| Crit Chance | 47% |
| Speed | 1 |
Offense: Mind
| Mindpower | 78.1 |
| Crit Chance | 62% |
| Speed | 1 |
Offense: Damage Bonus
| All | +7% |
Defense: Base
| Armour (hardiness) | 23 (30%) |
| Defense | 45 |
| Ranged Defense | 45 |
| Fatigue | 5 |
| Physical Save | 75.8125 |
| Spell Save | 75.31597855814 |
| Mental Save | 82.29 |
Defense: Resistances
| All | + 16%( 73%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Bleed Resistance | 75% |
| Instadeath Resistance | 100% |
| Stun Resistance | 100% |
| Poison Resistance | 75% |
| Blind Resistance | 75% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 10% for 6 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 495 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 245 and cleanse 1 wound and poison effect. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 17 for 9 turns. While Heroism is active, you will only die when reaching -634 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 777% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Class Talents
| Wild-gift / Oozing blades | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Moss | 1.40 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Eyal's fury | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Slime | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Wild-gift / Mucus | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Ooze | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Cunning / Survival | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.40 |
| 1/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| detrimental effect | The target is on fire, taking 34.14 fire damage per turn. Burning |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | The target gains 100% stun, daze and pinning immunity. Free Action |
| beneficial effect | The target is recovering 23 life each turn. Recovery |
| beneficial effect | You gain 34% resistance against fire. Resolve |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost anorithil (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved mental save by +4. | done |
You failed to protect the lost anorithil from death by Borfast the Broken. Escort: lost anorithil (level 5 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 7 of Dreadfell. Escort: lost anorithil (level 7 of Dreadfell)As a reward you improved mental save by +4. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Dreadfell. Escort: worried loremaster (level 4 of Dreadfell)As a reward you improved Willpower by +2. | done |
You failed to protect the worried loremaster from death by master vampire. Escort: worried loremaster (level 8 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. Melinda died to a Yaech raiding party at the beach. | failed |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 323. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | wanderer's pair of drakeskin leather boots of tirelessness (0 def, 5 armour) wanderer's pair of drakeskin leather boots of tirelessness (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +3 Cun / +3 Con Physical save: +15 (+3 eff.) Mental save: +10 (+2 eff.) Stamina each turn: +0.60 Maximum stamina: +20.00 A pair of boots made of leather. |
| Light source | burglar's dwarven lantern of the zealot burglar's dwarven lantern of the zealotInfused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +8 Cun Changes resistances: +3% all Spell save: +13 (+3 eff.) Light radius: -6 Infravision radius: +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | THE HATTING HAT (3 def, 0 armour) THE HATTING HAT (3 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Damage when hit (Melee): 16 lightning Changes stats: +33 Cun / +14 Wil Changes resistances: +5% arcane / +3% temporal Changes resistances penetration: +10% lightning Spell save: +6 (+1 eff.) Mental save: +30 (+6 eff.) Mindpower: +12 (+2 eff.) A pointy cloth hat, very wizardly... |
| On hands | Duskzeal the hardened leather gloves (0 def, 2 armour) Duskzeal the hardened leather gloves (0 def, 2 armour)Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +7 Physical power: +4 (+1 eff.) Armour: +2 Damage (Melee): 8 cold Effects when hit in melee: * 15% chance to reduce powers by 20% * 27 arcane resource burn Changes stats: +1 Cun / +2 Con Changes resistances: +9% blight / +7% cold / +6% darkness Changes damage: +3% darkness / +5% cold Spell save: +23 (+5 eff.) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+4 eff.) Armour penetration: +12 Defense: +12 (+4 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 43 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
| On fingers | Saludaretta the gold ring Saludaretta the gold ringCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +10 Changes stats: +5 Str / +5 Wil / +3 Con Changes resistances: +3% temporal Physical save: +12 (+3 eff.) Spell save: +11 (+2 eff.) Mental save: +21 (+4 eff.) Light radius: +1 Infravision radius: +2 See invisible: +3 Rings can have magical properties. |
| Around neck | protective voratun amulet of murder protective voratun amulet of murderCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +6 Physical crit. chance: +4.0% Armour: +6 Defense: +8 (+2 eff.) Changes resistances cap: +3% all Critical mult.: +18.00% Physical save: +15 (+3 eff.) Amulets can have magical properties. |
| In main hand | living mindstar of storms (16.5-18.15 power, 40 apr, mind damage) living mindstar of storms (16.5-18.15 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural lightning should be returned to the wyrm. The set is complete. Base power: 16.5 - 18.2 Uses stats: 50% Wil, 29% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 16 lightning Changes stats: +6 Str / +6 Dex / +8 Mag / +8 Wil / +8 Cun / +8 Con Changes resistances: +14% lightning Changes resistances penetration: +11% lightning Changes damage: +10% lightning Mindpower: +9 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | MIGHTY BELTY BELT MIGHTY BELTY BELTInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +12 (+3 eff.) Effects on melee hit: * 20 arcane resource burn Damage when hit (Melee): 12 nature Changes resistances: +3% darkness / +6% acid Changes resistances penetration: +25% fire Changes damage: +3% fire Reduced damage from: +39% Summoned Physical save: +15 (+3 eff.) Spell save: +15 (+3 eff.) Maximum life: +67.00 Mindpower: +12 (+2 eff.) Size category: +1 A belt that goes around your waist. |
| In off hand | harmonious living mindstar of storms (16-17.6 power, 40 apr, mind damage) harmonious living mindstar of storms (16-17.6 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This harmonious mindstar will complement other natural mindstars. This natural lightning should be returned to the wyrm. The set is complete. Base power: 16.0 - 17.6 Uses stats: 50% Wil, 29% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 15 lightning Changes stats: +9 Str / +8 Dex / +8 Mag / +8 Wil / +7 Cun / +8 Con Changes resistances: +12% lightning / +5% nature Changes resistances penetration: +8% lightning / +8% nature Changes damage: +13% lightning / +6% nature Talent mastery: +0.20 Wild-gift / Harmony Equilibrium when hit: +0.60 Mindpower: +9 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | AWESOME CLOAK OF AWESOMENESS (18 def, 0 armour) AWESOME CLOAK OF AWESOMENESS (18 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +18 (+6 eff.) Changes stats: +6 Dex / +4 Wil / +8 Cun Changes resistances: +6% blight / +3% temporal / +6% lightning / +3% acid Changes resistances penetration: +5% mind / +10% fire Changes damage: +6% mind Physical save: +15 (+3 eff.) Mental save: +14 (+2 eff.) Maximum psi: +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Evermoss Robe (12 def, 0 armour) Evermoss Robe (12 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +12 (+4 eff.) Damage when hit (Melee): 35 nature slow Changes stats: +5 Wil Changes resistances: +25% nature Changes resistances penetration: +10% nature Changes damage: +30% nature Talent mastery: +0.10 Wild-gift / Moss Physical save: +15 (+3 eff.) Life regen: +0.20 Mindpower: +12 (+2 eff.) Mental crit. chance: +5% Healing mod.: +15% This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Inventory
Rune of the Rift (598.00 temporal damage, removed from time 4 turns) Rune of the Rift (598.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 639.86 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Taint of Telepathy (Range 10 telepathy for 5 turns) Taint of Telepathy (Range 10 telepathy for 5 turns)Powered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / taint ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Strip the protective barriers from your mind for 5 turns, allowing in the thoughts all creatures within 10 squares but reducing mind save by 10 and increasing your mindpower by 35 for 10 turns. It can be used to inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Eilinikira the steel amulet Eilinikira the steel amuletInfused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Cun Changes resistances: +13% nature / +14% blight Maximum encumbrance: +10 Poison immunity: +28% Disease immunity: +25% Stamina each turn: +0.20 Only die when reaching: -60.00 life Amulets can have magical properties. |
Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
copper amulet of willpower (+3) copper amulet of willpower (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Wil Amulets can have magical properties. |
insulating stralite amulet of mastery (0.25 Wild-gift / Corrosive blades) insulating stralite amulet of mastery (0.25 Wild-gift / Corrosive blades)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +16% cold / +23% fire Talent mastery: +0.25 Wild-gift / Corrosive blades Amulets can have magical properties. |
serendipitous stralite amulet of cunning (+9) serendipitous stralite amulet of cunning (+9)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +13 (+4 eff.) Defense: +11 (+3 eff.) Changes stats: +9 Lck / +6 Cun Reduce all damage from unseen attackers: 18% Amulets can have magical properties. |
wanderer's gold amulet of perfection (0.13 Wild-gift / Harmony,0.13 Wild-gift / Moss) wanderer's gold amulet of perfection (0.13 Wild-gift / Harmony,0.13 Wild-gift / Moss)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -7% Changes stats: +4 Dex / +4 Cun / +5 Con Talent masteries: +0.13 Wild-gift / Harmony +0.13 Wild-gift / Moss Life regen: +0.60 Stamina each turn: +0.80 Movement speed: +10% Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Blindrebel BlindrebelInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +7 Wil Changes resistances: +3% light Changes resistances penetration: +10% light / +10% temporal Mental save: +14 (+2 eff.) Light radius: +2 Rings can have magical properties. |
absorbing living mindstar of persecution (17-18.7 power, 40 apr, mind damage) absorbing living mindstar of persecution (17-18.7 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This mindstar absorbs psionic energy that needs to be projected. Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage against: +20% Unnatural When wielded/worn: Changes resistances: +17% lightning / +17% fire / +19% cold Talent masteries: +0.20 Psionic / Voracity +0.10 Psionic / Absorption Talents cooldown: Kinetic Leech (+0(-) turn) Charged Shield (+0(-) turn) Charge Leech (+0(-) turn) Thermal Leech (+0(-) turn) Thermal Shield (+0(-) turn) Kinetic Shield (+0(-) turn) Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
absorbing living mindstar of slime (17.5-19.25 power, 40 apr, mind damage) absorbing living mindstar of slime (17.5-19.25 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This mindstar absorbs psionic energy that needs to be projected. Base power: 17.5 - 19.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Effects when hit in melee: * Slows global speed by 8% Changes resistances: +17% lightning / +21% fire / +19% cold Changes damage: +5% nature Talent masteries: +0.10 Psionic / Voracity +0.20 Psionic / Absorption Talents cooldown: Kinetic Leech (+0(-) turn) Charged Shield (+0(-) turn) Charge Leech (+0(-) turn) Thermal Leech (+0(-) turn) Thermal Shield (+0(-) turn) Kinetic Shield (+0(-) turn) Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
caller's living mindstar of nightfall (18-19.8 power, 40 apr, mind damage) caller's living mindstar of nightfall (18-19.8 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural mindstar calls for a summoner. Base power: 18.0 - 19.8 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +14% darkness Changes resistances penetration: +10% acid / +6% physical / +6% darkness / +8% fire / +4% cold Changes damage: +12% acid / +6% physical / +12% darkness / +11% fire / +9% cold Talent mastery: +0.10 Cursed / Darkness Blindness immunity: +19% Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
projecting living mindstar of clarity (17-18.7 power, 40 apr, nature damage) projecting living mindstar of clarity (17-18.7 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This mindstar projects psionic energy if enough is absorbed. Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +15% lightning / +15% fire / +16% cold Talent masteries: +0.10 Psionic / Focus +0.10 Psionic / Projection Talents cooldown: Charged Aura (+0(-) turn) Thermal Aura (+0(-) turn) Frenzied Focus (+0(-) turn) Brain Storm (+0(-) turn) Pyrokinesis (+0(-) turn) Kinetic Aura (+0(-) turn) Mental save: +3 (+0 eff.) Maximum psi: +32.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
projecting living mindstar of sand (16.5-18.15 power, 40 apr, nature damage) projecting living mindstar of sand (16.5-18.15 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This mindstar projects psionic energy if enough is absorbed. This natural sand should be returned to the wyrm. Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 13 physical Changes resistances: +16% physical Changes resistances penetration: +17% physical Changes damage: +17% lightning / +12% fire / +13% cold / +7% physical Talent masteries: +0.10 Psionic / Focus +0.20 Psionic / Projection Talents cooldown: Charged Aura (+0(-) turn) Thermal Aura (+0(-) turn) Frenzied Focus (+0(-) turn) Brain Storm (+0(-) turn) Pyrokinesis (+0(-) turn) Kinetic Aura (+0(-) turn) Physical save: +0 (+0 eff.) Spell save: +0 (+0 eff.) Mental save: +0 (+0 eff.) Mindpower: +10 (+2 eff.) Mental crit. chance: +5% It can be used to activate talent Burrow, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 23 of target armor and 11% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
purifying living mindstar of clarity (15-16.5 power, 40 apr, mind damage) purifying living mindstar of clarity (15-16.5 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This purifying mindstar will cleanse other mindstars. Base power: 15.0 - 16.5 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Effects when hit in melee: * 12 arcane resource burn Changes stats: +0 Str / +0 Dex / +0 Mag / +0 Wil / +0 Cun / +0 Con Changes resistances: +6% arcane Changes resistances penetration: +5% arcane Changes damage: +4% arcane Talents cooldown: Kinetic Leech (+0(-) turn) Thermal Aura (+0(-) turn) Charged Aura (+0(-) turn) Thermal Leech (+0(-) turn) Charged Shield (+0(-) turn) Thermal Shield (+0(-) turn) Kinetic Shield (+0(-) turn) Brain Storm (+0(-) turn) Charge Leech (+0(-) turn) Frenzied Focus (+0(-) turn) Pyrokinesis (+0(-) turn) Kinetic Aura (+0(-) turn) Physical save: +0 (+0 eff.) Spell save: +0 (+0 eff.) Mental save: +6 (+1 eff.) Blindness immunity: +0% Stun/Freeze immunity: +0% Maximum psi: +33.00 Mindpower: +9 (+2 eff.) Mental crit. chance: +5% It can be used to activate talent Destroy Magic, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: The target has a 8% chance (stacking to a maximum of 61%) to fail to cast any spell. At level 2 magical effects may be disrupted, at level 3 magical sustains may be disrupted, and at level 5 magical constructs and undead may be stunned. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wyrm's pulsing mindstar (13-14.3 power, 32 apr, nature damage) wyrm's pulsing mindstar (13-14.3 power, 32 apr, nature damage)Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. The natural wyrm seeks an element. Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 5 lightning / 5 physical / 6 fire / 5 cold / 7 acid Changes resistances: +4% lightning / +5% physical / +5% fire / +5% acid / +6% cold Blindness immunity: +0% Stun/Freeze immunity: +0% Mindpower: +8 (+1 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Awakened Staff of Absorption (60-72 power, 60 apr, physical element) Awakened Staff of Absorption (60-72 power, 60 apr, physical element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Wil / +10 Mag Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+6 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Ureslak's Molted Scales (0 def, 0 armour) Ureslak's Molted Scales (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Changes resistances: +20% lightning / +20% darkness / -30% arcane / +20% fire / +20% nature / +20% cold Changes resistances cap: +5% lightning / +5% darkness / -30% arcane / +5% fire / +5% nature / +5% cold This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
Dragon-helm of Kroltar (5 def, 9 armour) Dragon-helm of Kroltar (5 def, 9 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It is part of a set of items. Kroltar's power resides in his scales. When wielded/worn: Armour: +9 Defense: +5 (+1 eff.) Fatigue: +10% Changes stats: +5 Str / -4 Lck / +5 Con It can be used to activate talent Warshout (costing 45 power out of 45/45) : Effective talent level: 2.0 Power cost: 45 out of 45/45. Range: melee/personal Travel Speed: instantaneous Description: Shout your warcry in a frontal cone of radius 5. Any targets caught inside will be confused for 5 turns. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
Eye of the Forest (8 def, 0 armour) Eye of the Forest (8 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 (+2 eff.) Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 35 power out of 35/35) : Effective talent level: 2.6 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 9. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
prismatic drakeskin leather armour of the deep (5 def, 11 armour) prismatic drakeskin leather armour of the deep (5 def, 11 armour)Requires: - Strength 20 Powered by arcane forces Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +11 Defense: +5 (+1 eff.) Fatigue: +8% Changes resistances: +14% acid / +15% cold / +17% light / +13% darkness Allows you to breathe in: water A suit of armour made of leather. |
52 alchemist agate 52 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+1 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Runygas the Glitterjam (dig speed 28 turns) Runygas the Glitterjam (dig speed 28 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Fatigue: -7% Damage when hit (Melee): 8 light Changes stats: +3 Cun / +5 Str Grants telepathy: Humanoid/Orc When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe of predation (dig speed 25 turns) dwarven-steel pickaxe of predation (dig speed 25 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Changes stats: +2 Str / +2 Dex Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
alchemist's lamp 'Gluretta' alchemist's lamp 'Gluretta'Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Mental save: +7 (+1 eff.) Psi when hit: +0.08 Mindpower: +10 (+2 eff.) Mental crit. chance: +2% Light radius: +3 See stealth: +5 See invisible: +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Runed Skull Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+1 eff.) Dull red runes are etched all over this blackened skull. |
7 bloodstone 7 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal 2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
stralite torque of kinetic psionic shield [power 117] (20 cooldown) stralite torque of kinetic psionic shield [power 117] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 117 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
stralite torque of thermal psionic shield 'Dawnradiance' [power 131] (20 cooldown) stralite torque of thermal psionic shield 'Dawnradiance' [power 131] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Maximum wards: +1 physical / +4 mind / +5 darkness Changes resistances penetration: +15% light / +10% nature Changes damage: +3% nature Talent granted: +1 Ward Light radius: +1 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 131 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
Anista the elven-wood totem of thorny skin [power 92] (39 cooldown) Anista the elven-wood totem of thorny skin [power 92] (39 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes resistances: +9% blight / +12% temporal / +3% nature Maximum wards: +3 acid / +3 nature / +3 light Talent granted: +1 Ward It can be used to harden the skin for 7 turns increasing armour by 92 and armour hardiness by 60%, putting all charms on cooldown for 39 turns. Natural totems are made by powerful wilders to store nature power. |
Honeywood Chalice Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+2 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
3 diamond 3 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone 2 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By yuck the Thalore Oozemancer level 27
1st Mirth 123rd year of Ascendancy at 07:16 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By yuck the Thalore Oozemancer level 45
28th Pyre 124th year of Ascendancy at 02:30 see stats
A living one!
Was teleported into Caldizar's Fortress, far into the void between the stars.By yuck the Thalore Oozemancer level 44
6th Pyre 124th year of Ascendancy at 04:47 see stats
Against all odds
Killed Ukruk in the ambush.By yuck the Thalore Oozemancer level 25
49th Pyre 123rd year of Ascendancy at 23:10 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By yuck the Thalore Oozemancer level 15
57th Haze 122nd year of Ascendancy at 13:45 see stats
Arachnophobia
Destroyed the spydric menace.By yuck the Thalore Oozemancer level 31
18th Dusk 123rd year of Ascendancy at 18:19 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By yuck the Thalore Oozemancer level 34
42nd Dusk 123rd year of Ascendancy at 18:54 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By yuck the Thalore Oozemancer level 41
14th Regrowth 124th year of Ascendancy at 18:33 see stats
Brave new world
Went to the Far East and took part in the war.By yuck the Thalore Oozemancer level 30
14th Dusk 123rd year of Ascendancy at 10:54 see stats
Bringer of Doom
Killed a Bringer of Doom.By yuck the Thalore Oozemancer level 22
45th Pyre 123rd year of Ascendancy at 07:50 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By yuck the Thalore Oozemancer level 13
78th Dusk 122nd year of Ascendancy at 02:30 see stats
Demonic Invasion
Stopped a demonic invasion by closing their portal.By yuck the Thalore Oozemancer level 44
25th Pyre 124th year of Ascendancy at 01:45 see stats
Destroyer of the creation
Killed Slasul.By yuck the Thalore Oozemancer level 32
29th Dusk 123rd year of Ascendancy at 11:52 see stats
Destroyer's bane
Killed Golbug the Destroyer.By yuck the Thalore Oozemancer level 29
8th Dusk 123rd year of Ascendancy at 17:10 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By yuck the Thalore Oozemancer level 17
2nd Decay 122nd year of Ascendancy at 15:36 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By yuck the Thalore Oozemancer level 50
7th Dusk 124th year of Ascendancy at 21:59 see stats
Explorer
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By yuck the Thalore Oozemancer level 39
10th Decay 123rd year of Ascendancy at 07:06 see stats
Exterminator
Killed 1000 creatures.By yuck the Thalore Oozemancer level 15
66th Haze 122nd year of Ascendancy at 13:38 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By yuck the Thalore Oozemancer level 20
52nd Regrowth 123rd year of Ascendancy at 11:43 see stats
Fear me not!
Survived the Fearscape!By yuck the Thalore Oozemancer level 25
52nd Pyre 123rd year of Ascendancy at 10:22 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By yuck the Thalore Oozemancer level 48
8th Mirth 124th year of Ascendancy at 19:47 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By yuck the Thalore Oozemancer level 31
29th Dusk 123rd year of Ascendancy at 04:05 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By yuck the Thalore Oozemancer level 19
33rd Regrowth 123rd year of Ascendancy at 10:50 see stats
Level 10
Got a character to level 10.By yuck the Thalore Oozemancer level 10
5th Flare 122nd year of Ascendancy at 18:22 see stats
Level 20
Got a character to level 20.By yuck the Thalore Oozemancer level 20
51st Regrowth 123rd year of Ascendancy at 18:25 see stats
Level 30
Got a character to level 30.By yuck the Thalore Oozemancer level 30
8th Dusk 123rd year of Ascendancy at 17:10 see stats
Level 40
Got a character to level 40.By yuck the Thalore Oozemancer level 40
3rd Allure 124th year of Ascendancy at 20:08 see stats
Level 50
Got a character to level 50.By yuck the Thalore Oozemancer level 50
4th Dusk 124th year of Ascendancy at 05:14 see stats
Oozemancer
Destroyed the corrupted oozemancer.By yuck the Thalore Oozemancer level 41
32nd Regrowth 124th year of Ascendancy at 06:41 see stats
Orcrist
Killed the leaders of the Orc Pride.By yuck the Thalore Oozemancer level 46
48th Pyre 124th year of Ascendancy at 01:29 see stats
Pest Control
Killed 1000 reproducing vermin.By yuck the Thalore Oozemancer level 41
31st Regrowth 124th year of Ascendancy at 11:55 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By yuck the Thalore Oozemancer level 47
74th Pyre 124th year of Ascendancy at 16:30 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By yuck the Thalore Oozemancer level 12
14th Dusk 122nd year of Ascendancy at 16:14 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By yuck the Thalore Oozemancer level 27
73rd Pyre 123rd year of Ascendancy at 11:34 see stats
Size matters
Did over 600 damage in one attack.By yuck the Thalore Oozemancer level 30
15th Dusk 123rd year of Ascendancy at 17:42 see stats
Sliders
Activated a portal using the Orb of Many Ways.By yuck the Thalore Oozemancer level 30
8th Dusk 123rd year of Ascendancy at 23:00 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By yuck the Thalore Oozemancer level 50
7th Dusk 124th year of Ascendancy at 21:57 see stats
The Arena
Unlocked Arena mode.By yuck the Thalore Oozemancer level 7
4th Mirth 122nd year of Ascendancy at 22:33 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By yuck the Thalore Oozemancer level 44
4th Pyre 124th year of Ascendancy at 20:16 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By yuck the Thalore Oozemancer level 18
8th Regrowth 123rd year of Ascendancy at 12:59 see stats
The Sun Still Shines
Aeryn survived the last battle.By yuck the Thalore Oozemancer level 50
7th Dusk 124th year of Ascendancy at 21:59 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By yuck the Thalore Oozemancer level 47
71st Pyre 124th year of Ascendancy at 21:19 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By yuck the Thalore Oozemancer level 35
73rd Dusk 123rd year of Ascendancy at 18:51 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By yuck the Thalore Oozemancer level 29
6th Dusk 123rd year of Ascendancy at 08:35 see stats
Treasure Hunter
Amassed 1000 gold pieces.By yuck the Thalore Oozemancer level 18
7th Regrowth 123rd year of Ascendancy at 12:34 see stats
Unstoppable
Returned from the dead.By yuck the Thalore Oozemancer level 50
61st Dusk 124th year of Ascendancy at 16:24 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By yuck the Thalore Oozemancer level 24
48th Pyre 123rd year of Ascendancy at 21:57 see stats
Log
Yuck is invigorated by the attack!
Yuck resists the dazing blow!
Atamathon the Giant Golem hits yuck for 111 cold damage.
yuck hits Atamathon the Giant Golem for 26 lightning, 17 nature, 13 fire, 6 nature, , 0 arcane (63 total damage).
Yuck is recovering from the damage!
Yuck's mind surges with critical power!
Yuck is invigorated by the attack!
Atamathon the Giant Golem's fire burn area effect hits yuck for 196 fire damage.
Yuck is invigorated by the attack!
Yuck's nature damage is no longer so potent.
Burning from Atamathon the Giant Golem hits yuck for 70 fire damage.
yuck receives 27 healing.
Atamathon the Giant Golem uses Knockback.
Yuck's mind surges with critical power!
Yuck is invigorated by the attack!
Atamathon the Giant Golem shrugs off the critical damage!
Yuck resists the knockback!
Atamathon the Giant Golem hits yuck for 150 cold damage.
yuck hits Atamathon the Giant Golem for 15 lightning, 17 nature, 13 fire, 5 nature, , 0 arcane (52 total damage).
Yuck's mind surges with critical power!
Yuck is invigorated by the attack!
Atamathon the Giant Golem's fire burn area effect hits yuck for 196 fire damage.
Yuck's mind surges with critical power!
Yuck is invigorated by the attack!
Burning from Atamathon the Giant Golem hits yuck for 89 fire damage.
yuck receives 27 healing.
Atamathon the Giant Golem casts Rune: Lightning.
Saving game...
