









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Adventurer Quality of life buff 1.5.5This mod is a simple quality of life change for the adventurer class that gives more points over all as well as starting the class off with 3 points in armour mastery and 1 point in weapon accuracy. It also changed all the categories to 1.5 Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Items Vault 1.5.0Donators/Buyers bonus! Allow Full Respec Anywhere 1.2.3Allows characters to fully respec anywhere in game, not just in towns. Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Talent Point Planner 1.5.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Lich |
| Class | Necromancer |
| Level / Exp | 78 / 22% |
| Size | medium |
| Lifes / Deaths | Killed by cutpurse at level 14 on the 14th Haze 122nd year of Ascendancy at 05:35 1 / 7Killed by Silutira the multi-hued drake at level 24 on the 68th Regrowth 123rd year of Ascendancy at 01:36 Killed by skeleton warrior at level 26 on the 74th Regrowth 123rd year of Ascendancy at 09:22 Killed by Cyrisera the giant spider at level 27 on the 1st Time of Balance 123rd year of Ascendancy at 10:32 Killed by overpowered greater multi-hued wyrm at level 33 on the 69th Pyre 123rd year of Ascendancy at 15:08 Killed by overpowered greater multi-hued wyrm at level 33 on the 70th Pyre 123rd year of Ascendancy at 01:33 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 53rd Regrowth 124th year of Ascendancy at 17:52 |
Primary Stats
| Strength | 43 (base 25) |
| Dexterity | 70 (base 30) |
| Constitution | 72 (base 45) |
| Magic | 146 (base 88) |
| Willpower | 158 (base 88) |
| Cunning | 161 (base 88) |
Resources
| Mana | 1009/1009 |
| Negative | 281/281 |
| Vim | 378/378 |
| Life | 2115/2115 |
| Positive | 119/261 |
| Soul | 15/15 |
| Healing Factor | 1.8842975206614 |
| Regeneration | 8.7619834710755 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 14 |
| Infravision | 6 |
| See Stealth | 121.57527056832 |
| See Invisible | 129.93695693984 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 119 |
| Accuracy | 55 |
| Crit Chance | 74% |
| APR | 36 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 85 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Mind
| Mindpower | 81 |
| Crit Chance | 91% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +23% |
| Blight | +35% |
| Arcane | +13% |
| Cold | +51% |
| All | +7% |
| Darkness | +213% |
| Light | +31% |
| Temporal | +10% |
| Physical | +69% |
| Fire | +16% |
| Mind | +19% |
Offense: Damage Penetration
| Acid | +30% |
| Blight | +55% |
| Arcane | +45% |
| Mind | +20% |
| All | +15% |
| Darkness | +149% |
| Light | +35% |
| Temporal | +44% |
| Physical | +35% |
| Fire | +25% |
| Nature | +35% |
Defense: Base
| Armour (hardiness) | 29 (30%) |
| Defense | 47 |
| Ranged Defense | 54 |
| Fatigue | 0 |
| Physical Save | 53 |
| Spell Save | 100 |
| Mental Save | 104 |
Defense: Resistances
| Blight | + 68%( 85%) |
| Arcane | + 47%( 85%) |
| Cold | + 83%( 85%) |
| All | + 41%( 85%) |
| Lightning | + 66%( 85%) |
| Darkness | + 85%( 85%) |
| Light | + 48%( 85%) |
| Temporal | + 85%( 85%) |
| Physical | + 57%( 85%) |
| Mind | + 46%( 85%) |
| Fire | + 55%( 85%) |
| Nature | + 61%( 85%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 32% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 49% |
| Silence Resistance | 15% |
| Bleed Resistance | 100% |
| Disarm Resistance | 10% |
| Pinning Resistance | 46% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 30% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 830 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 711 damage for 4 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1184% for 10 turns and instantly restoring 59 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 860.20 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
| Runes | Effective talent level: 1.0 Rune: Controlled Phase DoorUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 16. Its effects scale with your Willpower stat. |
Class Talents
| Spell / Animus | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Spell / Necrosis | 1.50 |
| 7/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Celestial / Star fury | 1.50 |
| 7/5 |
| 2/5 |
| 6/5 |
| 5/5 |
| Spell / Grave | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Shades | 1.30 |
| 1/5 |
| 3/5 |
| 7/5 |
| 7/5 |
| Spell / Necrotic minions | 1.50 |
| 5/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Spell / Advanced necrotic minions | 1.40 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Spell / Nightfall | 1.50 |
| 7/5 |
| 5/5 |
| 6/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 0.90 |
| 2/5 |
| 2/5 |
| 3/5 |
| 1/5 |
| Corruption / Vile life | 1.00 |
| 4/5 |
| 4/5 |
| 1/5 |
| 3/5 |
| Celestial / Light | 0.80 |
| 3/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 7/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Stone alchemy | 0.80 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Spell / Divination | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Conveyance | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Corruption / Hexes | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Blurred Mortality |
| talent | Chant of Fortitude |
| talent | Keen Senses |
| talent | Frostdusk |
| talent | Elemental Discord |
| talent | Vampiric Gift |
| talent | Necrotic Aura |
| talent | Will o' the Wisp |
| talent | Premonition |
| talent | Secrets of the Eternals |
| detrimental effect | Zone-wide effect: +10% physical damage, -10% physical resistance, -10% mindpower, -20% knockback immunity. Uncontrolled anger |
| beneficial effect | Infinite Dungeon Challenge: Exterminator (Level 111) Challenge |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | completed |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved talent Channel Staff (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Scintillating Caves. Escort: lone alchemist (level 2 of Scintillating Caves)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Dreadfell. Escort: lost anorithil (level 2 of Dreadfell)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You failed to protect the repented thief from death by vampire. Escort: repented thief (level 4 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * You are now on the path of lichdom. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 102)You completed the challenge and received: Random Artifact: Cinderquell | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 106) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 109)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 111)Foes left: 80 | active |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 77) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 84)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 92) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 95)You completed the challenge and received: Random Artifact: Gorokalthodig (55.5-83.25 power, 3 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 98)You completed the challenge and received: +1 Category Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 86) | failed |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 94)Turns left: 0 You completed the challenge and received: +1 Class Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 99)You completed the challenge and received: Random Artifact: Fogwolf | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 101)You completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 107)You completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 108)You completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 80) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 85) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 87)You completed the challenge and received: +1 Class Point and +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 96)You completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Leave the level in less than 237 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (237) (Level 97)Turns left: 108 You completed the challenge and received: Random Artifact: Charnoon (27-32.4 power, 9 apr, cold element) | done |
Leave the level in less than 258 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (258) (Level 104)Turns left: -1 | failed |
Leave the level in less than 39 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (39) (Level 93)Turns left: 12 You completed the challenge and received: Random Artifact: Jetstriker (41-57.4 power, 6 apr) | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 3683. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Burnwind the pair of voratun boots (20 def, 5 armour) =Mag, def, darktemp+p=Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +20 (+7 eff.) Ranged Defense: +20 (+6 eff.) Fatigue: -4% Damage when hit (Melee): 12 fire Changes stats: +2 Str / +2 Dex / +10 Mag / +2 Cun / +7 Con Changes resistances: +27% darkness / +30% temporal Changes resistances penetration: +20% darkness / +19% temporal Changes damage: +10% acid / +10% blight Disease immunity: +50% Spellpower: +10 (+2 eff.) Infravision radius: +3 Defense after a teleport: +30 Resist all after a teleport: +20% New effects duration reduction after a teleport: +30% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | 126 alchemist opal0.00 Encumbrance. Type: alchemist-gem / blue ; tier 2 When used as an alchemist bomb: Bomb damage +10% Gems can be sold for money or used in arcane rituals. |
| Light source | dwarven lantern 'Dazzlerazor' =The lantern=Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 12 light Changes resistances: +6% mind Changes resistances penetration: +20% nature / +10% light / +15% all Changes damage: +6% light / +12% mind Mental save: +14 (+2 eff.) Blindness immunity: +49% Confusion immunity: +22% Maximum life: +71.00 Light radius: +15 See stealth: +45 See invisible: +40 It can be used to activate talent Track, placing all other charms into a 33 cooldown : Effective talent level: 3.6 Power cost: 33 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 58 for 6 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Airidol the elven-silk wizard hat (3 def, 5 armour) =eresist, rphys!, dark,Cun=Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Defense: +3 (+1 eff.) Damage when hit (Melee): 4 fire Changes stats: +10 Cun Changes resistances: +18% lightning / +37% physical / +39% darkness / +12% fire / +30% cold / +5% all Changes resistances penetration: +10% fire Changes damage: +6% acid / +20% cold / +34% darkness / +37% physical Mental save: +13 (+2 eff.) Maximum hate: +27.00 Mindpower: +20 (+4 eff.) Mental crit. chance: +10% A pointy cloth hat, very wizardly... |
| Tool | dragonbone wand of clairvoyance 'Brenatovor' [power 13] (5 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 5 When wielded/worn: Changes stats: +3 Wil / +2 Mag Maximum wards: +5 lightning / +5 temporal / +5 blight / +5 fire / +5 cold Changes resistances penetration: +15% blight Changes damage: +6% blight Talent cooldown: Strike (-1 turn) Talents granted: +1 Ward +5 Strike Spell save: +35 (+6 eff.) Vim when firing critical spell: +3.00 Damage Shield penetration: +40% It can be used to reveal the area around you, dispelling darkness (radius 13, power 103 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 5 turns. When used: 100% chance to regenerate 6 negative energy. 100% chance to regenerate 6 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Ring of the ArchlichPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. It desires to be surrounded by undeath. The set is complete. When wielded/worn: Changes resistances: +15% darkness / +10% cold Changes damage: +24% darkness / +10% cold Spell save: +8 (+1 eff.) Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +18 (+3 eff.) It can be used to activate talent Impending Doom (costing 33 power out of 40/40) : Effective talent level: 3.0 Power cost: 33 out of 40/40. Range: 7 Travel Speed: instantaneous Is: a spell Description: Your target's doom draws near. Its healing factor is reduced by 80%, and will take 121% of its remaining life (or 972.62, whichever is lower) over 10 turns as arcane damage. The damage will increase with your Spellpower. This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
| On fingers | IsymibethInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Fatigue: -10% Changes stats: +14 Wil Changes resistances: +14% nature / +14% blight Changes resistances penetration: +15% arcane / +5% blight Grants telepathy: Dragon Maximum encumbrance: +39 Physical save: +18 (+6 eff.) Spell save: +44 (+7 eff.) Mental save: +38 (+6 eff.) Poison immunity: +30% Disease immunity: +30% Mana each turn: +0.12 Spell crit. chance: +3% Rings can have magical properties. |
| Around waist | Barkblur =stats, noble, sc, tp=Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour: +5 Damage when hit (Melee): 8 nature Changes stats: +7 Str / +7 Dex / +3 Mag / +8 Wil / +7 Cun / +5 Con Changes resistances: +13% lightning / +14% temporal / +5% all Reduced damage from: +44% Summoned Critical mult.: +5.00% Physical save: +20 (+7 eff.) Spell save: +20 (+3 eff.) Mental save: +30 (+5 eff.) Vim when firing critical spell: +3.00 Spell crit. chance: +3% Mindpower: +10 (+2 eff.) Defense after a teleport: +17 Resist all after a teleport: +17% New effects duration reduction after a teleport: +17% A belt that goes around your waist. |
| In main hand | Sceptre of the Archlich (40-48 power, 12 apr, darkness element)Requires: - Magic 40 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. It is part of a set of items. It desires to be surrounded by undeath. The set is complete. Base power: 40.0 - 48.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +12 Attack speed: 100% When wielded/worn: Changes damage: +26% darkness Talent masteries: +0.20 Spell / Necrotic minions +0.10 Spell / Advanced necrotic minions +0.20 Celestial / Star fury +0.20 Spell / Nightfall Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Mana each turn: +0.50 Maximum mana: +50.00 Spellpower: +40 (+8 eff.) Spell crit. chance: +14% This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
| On hands | Merig (0 def, 9 armour) =Mag, Wil, crit, TP, sp=Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +9 Physical crit. chance: +17.0% Armour: +9 Damage (Melee): 8 acid / 10 lightning / 9 cold / 19 arcane / 10 fire Changes stats: +9 Dex / +15 Mag / +15 Wil / +8 Cun Changes resistances: +10% arcane Changes resistances penetration: +15% arcane Changes damage: +6% arcane Critical mult.: +15.00% Silence immunity: +15% Disarm immunity: +10% Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +60.00 Spell crit. chance: +14% Mental crit. chance: +12% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% It can be used to activate talent Steady Shot, placing all other charms into a 17 cooldown : Effective talent level: 3.0 Power cost: 17 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 161% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Belywen the Sunbone (5 def, 5 armour) =rdark, DARK, saves, spc=Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour: +5 Defense: +5 (+2 eff.) Damage when hit (Melee): 8 mind / 12 temporal Changes stats: +6 Cun Changes resistances: +12% lightning / +3% temporal / +42% darkness / +12% fire / +5% all / +12% blight / +12% cold / +3% mind / +12% light Changes resistances penetration: +5% mind / +20% physical / +17% darkness / +10% temporal Changes damage: +15% physical / +18% light / +9% fire / +3% temporal / +58% darkness Physical save: +17 (+6 eff.) Spell save: +39 (+6 eff.) Mental save: +20 (+3 eff.) Maximum hate: +15.00 Spellpower: +10 (+2 eff.) Spell crit. chance: +10% Mindpower: +10 (+2 eff.) Mental crit. chance: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Dark Day (3 def, 0 armour) =DARK, life=Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 35% chance to blind Changes stats: +6 Cun / +5 Wil Changes resistances: +20% blight / +20% nature / +44% darkness Changes resistances penetration: +39% darkness / +10% light Changes damage: +50% darkness / +12% blight Critical mult.: +5.00% Stealth bonus: +49 Life regen: +3.00 Spellpower: +2 (+0 eff.) Mental crit. chance: +7% Healing mod.: +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | voratun amulet 'Belumilaith' =The Amulet=Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Defense: +20 (+7 eff.) Fatigue: -7% Damage when hit (Melee): 4 acid Changes stats: +10 Dex / +2 Wil / +10 Cun / +10 Con / +18 Lck Changes resistances: +28% temporal Changes resistances penetration: +15% acid / +20% blight Cut immunity: +80% Pinning immunity: +46% Knockback immunity: +50% Life regen: +1.40 Stamina each turn: +1.50 Mana when firing critical spell: +3.00 Maximum mana: +80.00 Spell crit. chance: +1% Movement speed: +10% Healing mod.: +30% Reduce all damage from unseen attackers: 17% It can be used to activate talent Heal, placing all other charms into a 29 cooldown : Effective talent level: 3.0 Power cost: 29 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 473 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Inventory
Antimagic Wyrm Bile Extract =(first)=Crafted by a master 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
Antimagic Wyrm Bile Extract =(second)=Crafted by a master 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
Elixir of InvulnerabilityInfused by nature 2.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
acid wave rune of the psychic (305 acid damage; disarm 5 turns with power 82)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 305.78 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 82 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune of the wizard (343 acid damage; disarm 5 turns with power 79)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 343.42 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 79 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the duelist (range 13)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 13. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune of the psychic (515 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 515.50 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune of the sneak (533 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 533.37 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune of the sneak (540 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 540.33 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune of the wizard (419 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 139.74 to 419.23 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the titan (1061% regen over 10 turns; 53 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1061% for 10 turns and instantly restoring 53 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the warrior (772% regen over 10 turns; 38 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 772% for 10 turns and instantly restoring 38 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the warrior (absorb 222 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 222 damage for 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the wizard (range 217)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 217 with a minimum range of 15. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
vision rune of the psychic (radius 8; dur 15; see animal)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (8 radius) and to allow you to see invisible and stealthed creatures (power 35) for 15 turns. Your mind will become more receptive for 15 turns, allowing you to sense any animal around. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Dark Codex: 'Rex Necrotrus' =.2=Powered by arcane forces 2.00 Encumbrance. [Unique] Type: scroll / tome It can be used to gain knowledge of the darkest magics in a secluded, arcane-infused place or to summon a lich to aid you for 15 turns, costing 819 power out of 1000/1000. This skull-faced codex exudes a powerful scent of decay, but also seems to hum with arcane power. Perusal reveals images of death and rebirth embedded within flowing esoteric magical script. |
Dark Codex: 'Rex Necrotrus' =.1=Powered by arcane forces 2.00 Encumbrance. [Unique] Type: scroll / tome It can be used to gain knowledge of the darkest magics in a secluded, arcane-infused place or to summon a lich to aid you for 15 turns, costing 819 power out of 1000/1000. This skull-faced codex exudes a powerful scent of decay, but also seems to hum with arcane power. Perusal reveals images of death and rebirth embedded within flowing esoteric magical script. |
ArcdarePowered by arcane forces Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 35% chance to daze at end of turn Damage when hit (Melee): 8 mind Changes stats: +12 Mag Changes resistances: +30% mind / +30% temporal Changes resistances penetration: +15% lightning Changes damage: +8% acid / +17% lightning / +11% fire / +3% mind / +8% cold Confusion immunity: +50% Pinning immunity: +34% Knockback immunity: +50% Mana each turn: +0.29 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +55.00 Spellpower: +6 (+1 eff.) Spell crit. chance: +5% Amulets can have magical properties. |
Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+3 eff.) Blindness immunity: +100% Spellpower: +5 (+1 eff.) See invisible: +10 It can be used to summon an elder vampire to your side for 15 turns, costing 50 power out of 60/60. The evilness of undeath radiates from this amulet. |
Cloudedge the voratun amuletPowered by arcane forces Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical crit. chance: +2.0% Fatigue: -6% Damage when hit (Melee): 8 lightning Changes stats: +2 Dex / +6 Wil Changes resistances: +24% lightning Changes damage: +15% blight / +15% fire / +9% physical Critical mult.: +22.00% Mental save: +15 (+3 eff.) Confusion immunity: +20% Stun/Freeze immunity: +50% Teleport immunity: +50% Stamina each turn: +0.20 Spellpower: +14 (+3 eff.) Mindpower: +15 (+3 eff.) It can be used to teleport you randomly (rad 65), putting all charms on cooldown for 13 turns. Amulets can have magical properties. |
DayglamourInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Effects on melee hit: * 35% chance to blind Changes stats: +9 Str / +20 Dex / +10 Wil Changes resistances: +25% mind Changes resistances penetration: +29% blight Changes damage: +6% lightning Confusion immunity: +50% Life regen: +4.10 Amulets can have magical properties. |
FogwolfInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +4 (+1 eff.) Armour: +18 Defense: +23 (+8 eff.) Damage when hit (Melee): 12 physical Changes resistances: +3% acid / +16% physical / +6% light / +18% blight / +3% cold / +3% mind / +3% nature Changes resistances cap: +14% all Changes damage: +3% darkness / +3% physical Critical mult.: +12.00% Reduces incoming crit damage: 5.00% Physical save: +57 (+16 eff.) Mental save: +20 (+3 eff.) Blindness immunity: +5% Life regen: +0.20 Stamina each turn: +1.20 Only die when reaching: -40.00 life Maximum stamina: +5.00 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Amulets can have magical properties. |
GlorarinInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +22 Damage when hit (Melee): 23 physical Changes stats: +10 Cun / +11 Str Changes resistances: +12% acid Changes damage: +9% blight Critical mult.: +20.00% Blindness immunity: +32% Infravision radius: +9 Sight radius: +2 See invisible: +11 Healing mod.: +10% Amulets can have magical properties. |
Infernospike the voratun amuletPowered by arcane forces Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 10% chance to disease Damage when hit (Melee): 4 mind Changes stats: +9 Wil / +16 Mag Changes resistances penetration: +10% blight Changes damage: +7% acid / +13% fire / +8% cold / +8% lightning Grants telepathy: Dragon Critical mult.: +15.00% Mana each turn: +1.20 Spellpower on spell critical (stacks up to 3 times): +11 Maximum mana: +103.00 Spellpower: +6 (+1 eff.) Spell crit. chance: +5% Mental crit. chance: +1% Amulets can have magical properties. |
Limmir's Amulet of the Moon =Resists=0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +14 Changes resistances: +14% all Amulets can have magical properties. |
Limmir's Amulet of the Moon =Atamathon=0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +10 Damage when hit (Melee): 100 fire Changes resistances: +10% all Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 Amulets can have magical properties. |
Radhyvon the voratun amuletInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +10 (+4 eff.) Changes stats: +4 Cun / +6 Wil Changes resistances: +14% physical Changes resistances cap: +7% all Changes resistances penetration: +15% blight Changes damage: +9% mind Talent mastery: +0.35 Celestial / Star fury Critical mult.: +10.00% Physical save: +24 (+8 eff.) Mental save: +15 (+3 eff.) Confusion immunity: +24% Stamina each turn: +1.10 Mana when firing critical spell: +4.00 Mindpower: +13 (+2 eff.) Amulets can have magical properties. |
Samylar the DimwormInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 35% chance to inflict 15% damage reduction Damage when hit (Melee): 4 lightning Changes stats: +4 Cun Changes resistances: +30% lightning / +30% cold / +30% fire Grants telepathy: Humanoid/Orc Talent masteries: +0.40 Cunning / Survival +0.40 Spell / Shades Mental save: +9 (+2 eff.) Blindness immunity: +40% Stun/Freeze immunity: +45% Infravision radius: +10 Sight radius: +2 See invisible: +15 Amulets can have magical properties. |
SerpentgoreInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 (+5 eff.) Changes stats: +1 Wil / +10 Cun / +5 Con Changes resistances penetration: +10% nature Changes damage: +9% physical Grants telepathy: Dragon Physical save: +20 (+7 eff.) Blindness immunity: +30% Life regen: +2.30 Maximum life: +79.00 Maximum hate: +4.00 Maximum psi: +20.00 Mental crit. chance: +3% Infravision radius: +9 Sight radius: +2 See invisible: +15 Combat speed: +10% Amulets can have magical properties. |
Shinefoe the voratun amuletInfused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 35% chance to blind * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 8 light Changes stats: +9 Wil Changes resistances: +29% lightning / +6% light Changes damage: +6% light Mental save: +26 (+4 eff.) Blindness immunity: +37% Confusion immunity: +43% Stun/Freeze immunity: +46% Mindpower: +30 (+6 eff.) Infravision radius: +10 Sight radius: +2 See invisible: +15 Amulets can have magical properties. |
Tuluneg the FurnacenighInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +16 (+4 eff.) Defense: +17 (+6 eff.) Fatigue: -10% Changes stats: +19 Lck / +10 Cun Changes resistances: +5% arcane Changes resistances penetration: +10% fire Blindness immunity: +40% Life regen: +4.50 Spellpower on spell critical (stacks up to 3 times): +8 Maximum mana: +100.00 Spell crit. chance: +5% Infravision radius: +8 Sight radius: +2 See invisible: +13 Damage Shield penetration: +40% Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
VoxPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Silence immunity: +100% Maximum mana: +50.00 Maximum vim: +50.00 Spellpower: +9 (+2 eff.) Spell crit. chance: +4% See invisible: +20 Casting speed: +15% No force can hope to silence the wearer of this amulet. |
Zemekkys' Broken HourglassPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Wil Changes resistances: +20% temporal Changes resistances cap: +5% temporal Changes damage: +10% temporal Lowers spell cool-downs by: 10% Activating this item is instant. It can be used to activate talent Time Stop (costing 41 power out of 80/80) : Effective talent level: 1.0 Power cost: 41 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
clarifying stralite amulet of constitution (+9)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +9 Con Changes resistances: +26% mind Confusion immunity: +40% Amulets can have magical properties. |
insulating copper amulet of mastery (0.10 Spell / Advanced necrotic minions)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +10% fire / +10% cold Talent mastery: +0.10 Spell / Advanced necrotic minions Amulets can have magical properties. |
starlit gold amulet of mastery (0.20 Spell / Grave)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +14% light / +18% darkness Talent mastery: +0.20 Spell / Grave Blindness immunity: +24% Amulets can have magical properties. |
starseer's gold amulet of perfection (0.28 Spell / Necrotic minions,0.28 Corruption / Hexes)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Mag Changes damage: +6% darkness / +7% temporal / +7% light / +7% physical Talent masteries: +0.28 Spell / Necrotic minions +0.28 Corruption / Hexes Spellpower: +5 (+1 eff.) Spell crit. chance: +5% Amulets can have magical properties. |
steel amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 2 Amulets can have magical properties. |
steel amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 2 Amulets can have magical properties. |
stralite amulet 'Morningbraid'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Effects on melee hit: * 30% chance to blind * 30% chance to daze at end of turn Changes resistances: +14% temporal Changes resistances penetration: +10% light Changes damage: +30% light Pinning immunity: +24% Knockback immunity: +36% Amulets can have magical properties. |
voratun amulet 'Higorath'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 (+5 eff.) Damage when hit (Melee): 8 arcane Changes stats: +6 Str / +10 Dex / +2 Mag / +10 Wil Changes damage: +6% blight / +10% physical / +9% arcane Mental save: +6 (+1 eff.) Teleport immunity: +50% Psi when hit: +0.12 Vim when firing critical spell: +4.00 Spellpower on spell critical (stacks up to 3 times): +6 Maximum psi: +20.00 Spellpower: +4 (+1 eff.) Spell crit. chance: +2% Mental crit. chance: +4% Combat speed: +10% Heals friendly targets nearby when you use a nature summon: +60 It can be used to teleport you randomly (rad 60), putting all charms on cooldown for 13 turns. Amulets can have magical properties. |
voratun amulet 'Radiancespitter'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Effects on melee hit: * 23% chance to disease * 20% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 15 light / 11 darkness Effects when hit in melee: * 15% chance to blind * 15% chance to inflict 15% damage reduction Damage when hit (Melee): 8 light Changes stats: +16 Mag Changes resistances: +3% blight Changes damage: +9% blight / +6% temporal / +15% light / +14% darkness Life regen: +4.10 Mana each turn: +0.60 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +60.00 Light radius: +1 Amulets can have magical properties. |
voratun amulet 'Umbrawild'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +19 Defense: +24 (+8 eff.) Fatigue: -6% Changes resistances: +9% lightning / +33% light / +24% darkness / +5% arcane / +12% mind Changes resistances cap: +13% all Changes resistances penetration: +15% darkness / +10% acid Grants telepathy: Dragon Demon/Major Demon/Minor Physical save: +63 (+17 eff.) Blindness immunity: +49% Stun/Freeze immunity: +10% Amulets can have magical properties. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Arcwalker the voratun ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +16 (+4 eff.) Armour penetration: +17 Defense: +17 (+6 eff.) Effects on melee hit: * 30% chance to disease * 50% chance to daze at end of turn Damage when hit (Melee): 12 blight Changes stats: +8 Mag / +18 Wil Changes resistances: +6% blight / +15% lightning Changes resistances penetration: +25% darkness Changes damage: +21% darkness Mental save: +20 (+3 eff.) Spellpower: +13 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-1 eff.) Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
Darkness of StrengthPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +14 (+7 eff.) Changes stats: +10 Str / +9 Con Changes resistances: +40% light / +40% darkness Changes resistances penetration: +10% nature Changes damage: +12% acid / +9% blight / +20% light / +20% darkness Disarm immunity: +48% Pinning immunity: +50% Knockback immunity: +50% Mana when firing critical spell: +2.00 Vim when firing critical spell: +5.00 Maximum life: +49.00 Rings can have magical properties. |
ExilerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 temporal Changes resistances: +15% temporal Changes damage: +15% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 (+2 eff.) Reduces paradox anomalies(equivalent to willpower): +10 Talent on hit(spell): Rethread (10% chance level 2). It can be used to attempt to inflict 119.03 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 1 turn(s), costing 27 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Gloredhemina the gold ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Damage when hit (Melee): 8 arcane Changes stats: +8 Str / +4 Dex / +6 Con Blindness immunity: +34% Light radius: +3 Infravision radius: +4 See stealth: +16 See invisible: +13 Rings can have magical properties. |
Glorysemira the EclipsewalkerPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to cause random gloom Damage (Melee): 25 bleed Effects on ranged hit: * 12% chance to cause random gloom Damage (Ranged): 22 bleed Damage when hit (Melee): 12 darkness Changes stats: +10 Cun / +2 Mag Changes resistances: +28% acid / +30% fire / +30% lightning / +26% cold Changes damage: +9% arcane Mental save: +15 (+3 eff.) Disarm immunity: +46% Confusion immunity: +50% Pinning immunity: +50% Knockback immunity: +47% Mana each turn: +0.08 Mana when firing critical spell: +4.00 Hate when firing a critical mind attack: +3.00 Maximum life: +47.00 Maximum hate: +11.00 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% It can be used to activate talent Bleeding Edge, placing all other charms into a 17 cooldown : Effective talent level: 2.0 Power cost: 17 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 275% weapon damage over 7 turns, and all healing will be reduced by 42%. Rings can have magical properties. |
Hastizaar =The Ring=Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +13 (+4 eff.) Defense: +14 (+5 eff.) Fatigue: -8% Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 16 light / 8 fire Changes stats: +8 Mag / +8 Wil Changes resistances: +6% temporal / +6% fire Changes resistances penetration: +10% fire Changes damage: +6% temporal Maximum encumbrance: +40 Disarm immunity: +50% Pinning immunity: +50% Knockback immunity: +50% Maximum life: +50.00 Spellpower: +15 (+3 eff.) Light radius: +1 Movement speed: +25% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 33 cooldown : Effective talent level: 2.0 Power cost: 33 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings can have magical properties. |
Hichik the voratun ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Defense: +20 (+7 eff.) Damage when hit (Melee): 23 acid Changes stats: +8 Mag / +10 Wil / +18 Cun Changes resistances: +20% blight Changes damage: +20% blight Grants telepathy: Dragon Mental save: +20 (+3 eff.) Maximum hate: +8.00 Spellpower: +8 (+1 eff.) Mental crit. chance: +2% Rings can have magical properties. |
Hyndil the voratun ringInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +14 (+7 eff.) Changes stats: +10 Str / +10 Con Changes resistances: +15% nature / +15% blight Mental save: +15 (+3 eff.) Poison immunity: +30% Disease immunity: +28% Confusion immunity: +45% Stun/Freeze immunity: +49% Life regen: +4.10 Mana when firing critical spell: +4.00 Vim when firing critical spell: +5.00 Spellpower on spell critical (stacks up to 3 times): +6 Maximum hate: +6.00 Spellpower: +8 (+1 eff.) Rings can have magical properties. |
Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+4 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Iverin the SootwirePowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +18 (+5 eff.) Armour penetration: +3 Physical crit. chance: +2.0% Physical power: +15 (+8 eff.) Defense: +9 (+3 eff.) Ranged Defense: +9 (+3 eff.) Changes stats: +10 Str / +9 Dex / +7 Mag / +8 Cun / +10 Con Changes resistances: +40% nature / +6% darkness Changes damage: +20% nature Physical save: +12 (+4 eff.) Spellpower: +15 (+3 eff.) Healing mod.: +15% Rings can have magical properties. |
MuckhashPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +32 (+8 eff.) Armour penetration: +15 Defense: +15 (+5 eff.) Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 12 acid Changes stats: +11 Dex / +7 Mag / +6 Wil / +8 Cun Changes resistances: +6% nature / +15% acid Changes damage: +3% nature Silence immunity: +41% Mana each turn: +0.26 Spellpower: +13 (+2 eff.) Light radius: +1 It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+2 eff.) Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 33 power out of 50/50) : Effective talent level: 2.0 Power cost: 33 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 50 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Radharain the voratun ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical crit. chance: +3.0% Physical power: +13 (+7 eff.) Armour: +6 Effects on melee hit: * 35% chance to blind Damage (Melee): 44 light Effects on ranged hit: * 34% chance to blind Damage (Ranged): 50 light Damage when hit (Melee): 8 physical Changes stats: +3 Dex / +8 Con Changes resistances: +20% blight Changes damage: +20% blight Spell save: +20 (+3 eff.) Maximum life: +50.00 Maximum stamina: +32.00 Spellpower: +15 (+3 eff.) Mindpower: +13 (+2 eff.) Rings can have magical properties. |
Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+5 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Unarmed discipline +0.30 Technique / Warcries +0.30 Technique / Pugilism +0.30 Technique / Combat training +0.30 Technique / Combat veteran +0.30 Technique / Grappling +0.30 Technique / Archery training +0.30 Technique / Archery - slings +0.30 Technique / Unarmed training +0.30 Technique / Thuggery +0.30 Technique / Superiority +0.30 Technique / Two-handed weapons +0.30 Technique / Archery prowess +0.30 Technique / Archery excellence +0.30 Technique / Combat techniques +0.30 Technique / Two-handed assault +0.30 Technique / Berserker's strength +0.30 Technique / Archery - bows +0.30 Technique / Two-handed maiming +0.30 Technique / Shield offense +0.30 Technique / Shield defense +0.30 Technique / Dual techniques +0.30 Technique / Finishing moves +0.30 Technique / Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Thunderdream the voratun ringInfused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to daze at end of turn * 30% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 8 blight Changes resistances: +31% lightning / +40% cold / +30% nature / +35% blight Changes resistances penetration: +10% lightning Changes damage: +14% lightning / +20% cold / +3% blight Poison immunity: +51% Disease immunity: +53% Rings can have magical properties. |
TulagundPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +14 (+4 eff.) Defense: +18 (+6 eff.) Changes stats: +4 Str / +13 Dex / +6 Mag / +10 Wil / +23 Cun Changes resistances: +36% light Changes resistances penetration: +20% mind Changes damage: +18% light Mindpower: +12 (+2 eff.) Light radius: +3 Rings can have magical properties. |
Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 37.48 cold and 41.74 physical damage (based on Willpower) each turn and knocking opponents back, costing 50 power out of 60/60. This azure ring seems to be always moist to the touch. |
Void OrbPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 (+2 eff.) Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 (+2 eff.) Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 5 power out of 6/6) : Effective talent level: 4.0 Power cost: 5 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up mana into a powerful bolt doing 253.45 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
YveramiraPowered by arcane forces Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to cause random gloom * 10% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 25 bleed Effects on ranged hit: * 15% chance to cause random gloom Damage (Ranged): 25 bleed Damage when hit (Melee): 12 temporal Changes stats: +17 Cun / +8 Wil Changes resistances: +40% nature / +3% blight Changes resistances penetration: +5% temporal Changes damage: +20% nature / +6% temporal Blindness immunity: +39% Hate when firing a critical mind attack: +3.00 Maximum hate: +12.00 Mindpower: +15 (+3 eff.) Infravision radius: +6 See stealth: +25 See invisible: +19 Defense after a teleport: +17 Resist all after a teleport: +17% New effects duration reduction after a teleport: +17% It can be used to activate talent Bleeding Edge, placing all other charms into a 17 cooldown : Effective talent level: 3.0 Power cost: 17 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 292% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
ZubawynPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +28 (+12 eff.) Fatigue: -8% Changes stats: +10 Str / +8 Mag / +8 Wil / +10 Con Maximum encumbrance: +38 Equilibrium when hit: +0.16 Hate when firing a critical mind attack: +1.00 Maximum hate: +4.00 Spellpower: +29 (+6 eff.) Mindpower: +21 (+4 eff.) Mental crit. chance: +3% Heals friendly targets nearby when you use a nature summon: +40 Rings can have magical properties. |
gladiator's voratun ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 (+8 eff.) Changes stats: +10 Str / +10 Con Life regen: +2.00 Maximum life: +90.00 Healing mod.: +30% Rings can have magical properties. |
gladiator's voratun ring of speedCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+4 eff.) Physical power: +15 (+8 eff.) Defense: +15 (+5 eff.) Changes stats: +9 Str / +10 Con Movement speed: +25% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 33 cooldown : Effective talent level: 4.0 Power cost: 33 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings can have magical properties. |
gold ring0.10 Encumbrance. Type: jewelry / ring ; tier 3 Rings can have magical properties. |
gold ring0.10 Encumbrance. Type: jewelry / ring ; tier 3 Rings can have magical properties. |
onyx ring0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Rings can have magical properties. |
onyx ring0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Rings can have magical properties. |
painweaver's voratun ring of speedCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+4 eff.) Physical power: +18 (+9 eff.) Defense: +15 (+5 eff.) Changes damage: +7% all Spellpower: +14 (+3 eff.) Mindpower: +20 (+4 eff.) Movement speed: +19% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 33 cooldown : Effective talent level: 2.0 Power cost: 33 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings can have magical properties. |
pearl ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all Rings can have magical properties. |
voratun ring 'Flowergrind'Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+4 eff.) Physical power: +20 (+10 eff.) Defense: +15 (+5 eff.) Changes stats: +2 Str / +5 Dex / +4 Mag / +8 Wil / +8 Cun / +6 Con Changes damage: +12% fire / +6% nature / +8% all Grants telepathy: Humanoid/Orc Spell save: +20 (+3 eff.) Maximum stamina: +40.00 Spellpower: +20 (+4 eff.) Mindpower: +35 (+7 eff.) Movement speed: +25% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 33 cooldown : Effective talent level: 4.0 Power cost: 33 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings can have magical properties. |
voratun ring 'Rootmight'Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+4 eff.) Defense: +18 (+6 eff.) Effects on melee hit: * Slows global speed by 35% Changes stats: +10 Dex / +2 Mag / +19 Cun / +4 Con Changes resistances: +9% nature Changes resistances penetration: +15% blight / +10% nature Grants telepathy: Demon/Minor Demon/Major Spell save: +20 (+3 eff.) Stun/Freeze immunity: +46% Life regen: +4.80 Maximum stamina: +40.00 Infravision radius: +1 Rings can have magical properties. |
voratun ring 'Yvada'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +17 (+5 eff.) Armour penetration: +22 Defense: +17 (+6 eff.) Fatigue: -12% Changes stats: +4 Str / +11 Mag / +4 Con Changes resistances: +30% acid / +26% fire / +30% lightning / +28% cold Spell save: +38 (+6 eff.) Maximum stamina: +40.00 Infravision radius: +3 It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Rhuzilaregogrim the Duskbreeze (17-18.7 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This parasitic mindstar will draw strength from other psionic mindstars. This natural lightning should be returned to the wyrm. Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +18 (+5 eff.) Armour: +6 Damage when hit (Melee): 20 lightning / 10 mind / 14 darkness Changes stats: +4 Str / +6 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Changes resistances: +15% lightning / +8% arcane Changes resistances penetration: +15% lightning Changes damage: +18% lightning / +9% arcane / +8% mind / +10% darkness Life regen: +0.20 Hate when firing a critical mind attack: +6.00 Maximum life: +40.00 Maximum hate: +25.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Life leech chance: +23% Life leech: +25% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.Eliyamina the Heatgrinder (30-36 power, 6 apr, lightning element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +6 Defense: +15 (+5 eff.) Ranged Defense: +15 (+5 eff.) Damage when hit (Melee): 12 acid Changes resistances: +24% fire / +12% mind / +4% physical Changes resistances penetration: +10% fire Changes damage: +30% lightning / +12% fire Talent granted: +1 Command Staff Reduces incoming crit damage: 29.00% Physical save: +21 (+7 eff.) Confusion immunity: +10% Teleport immunity: +15% Only die when reaching: -60.00 life Spellpower: +15 (+3 eff.) Spell crit. chance: +19% Staves designed for wielders of magic, by the greats of the art. |
Manavore (30-36 power, 6 apr, darkness element) =The Staff=Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +16 mind When wielded/worn: Physical crit. chance: +14.0% Damage (Melee): 42 arcane / 35 fire Changes stats: +6 Mag / +6 Wil Changes resistances: +12% lightning Changes damage: +6% lightning / +30% darkness Grants telepathy: Dragon Talent granted: +1 Command Staff Critical mult.: +40.00% Mental save: +9 (+2 eff.) Maximum mana: +199.00 Spellpower: +47 (+9 eff.) Spell crit. chance: +19% Mental crit. chance: +5% See invisible: +20 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.plaguebringer's voratun waraxe of torment (41-57.4 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 41.0 - 57.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 14% chance to disease * 20% chance to torment the target Damage (Melee): +20 blight When wielded/worn: Changes resistances penetration: +15% mind / +11% darkness Disease immunity: +25% One-handed war axes. |
This item will automatically be transmogrified when you leave the level.truestriking voratun waraxe of nature (39.5-55.3 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.5 - 55.3 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Accuracy: +15 (+4 eff.) Armour penetration: +15 Changes resistances: +9% all Changes resistances penetration: +15% nature / +15% physical One-handed war axes. |
Mighty Girdle Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
drakeskin leather belt 'Aragama' =Mag, Wil, sc, enc=Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Fatigue: -10% Damage when hit (Melee): 20 acid Changes stats: +5 Str / +12 Mag / +13 Wil Changes resistances: +6% acid Reduces incoming crit damage: 17.00% Maximum encumbrance: +60 Physical save: +15 (+5 eff.) Spell crit. chance: +10% Mindpower: +12 (+2 eff.) See invisible: +6 A belt that goes around your waist. |
Bethisenne (23 def, 0 armour) =dark+, Cun, Wil, def=Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +23 (+8 eff.) Ranged Defense: +10 (+3 eff.) Effects on melee hit: * 30% chance to corrode armour by 30% Damage when hit (Melee): 8 physical Changes stats: +6 Cun / +6 Wil Changes resistances: +2% physical / +25% fire / +21% light / +25% darkness Changes resistances penetration: +20% darkness Changes damage: +25% darkness / +6% acid Stealth bonus: +40 Physical save: +20 (+7 eff.) Maximum life: +60.00 Maximum stamina: +5.00 Mental crit. chance: +8% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Tarrytontir the Eclipsetitan (3 def, 12 armour) =Mag, Wil, darkp, mana, sc=Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +12 Defense: +3 (+1 eff.) Effects on melee hit: * 35% chance to inflict 15% damage reduction Damage when hit (Melee): 12 mind Changes stats: +4 Dex / +11 Mag / +12 Wil / +6 Cun Changes resistances: +30% cold Changes resistances penetration: +10% darkness Spell save: +15 (+2 eff.) Psi when hit: +0.08 Maximum mana: +77.00 Spell crit. chance: +7% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Belarin the elven-silk robe (5 def, 0 armour) =lucid=Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Damage when hit (Melee): 12 blight Changes stats: +4 Cun / +10 Mag Changes resistances: +29% mind / +58% darkness Changes resistances penetration: +15% temporal / +13% physical Changes damage: +3% arcane / +20% temporal / +19% darkness / +20% physical Grants telepathy: Dragon Physical save: +17 (+6 eff.) Spell save: +20 (+3 eff.) Mental save: +70 (+12 eff.) Mana when firing critical spell: +3.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +4% Damage Shield penetration: +20% Reduces paradox anomalies(equivalent to willpower): +16 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Darkblight (5 def, 5 armour) =mstats, dark, mana, sCRIT=Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour: +5 Defense: +5 (+2 eff.) Damage when hit (Melee): 16 mind Changes stats: +8 Mag / +8 Wil / +9 Cun Changes resistances: +5% all Changes damage: +20% light / +20% darkness Grants telepathy: Dragon Mental save: +30 (+5 eff.) Mana each turn: +0.79 Psi each turn: +0.40 Maximum mana: +100.00 Maximum hate: +6.00 Spellpower: +39 (+8 eff.) Spell crit. chance: +25% Mindpower: +12 (+2 eff.) Mental crit. chance: +7% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Robes of Deflection (0 def, 7 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Armour: +7 Armour Hardiness: +30% Changes stats: +5 Str / +5 Dex / +8 Mag / +5 Wil / +5 Cun / +8 Con Spellpower: +4 (+1 eff.) Talent on hit(spell): Evasion (4% chance level 1). This set of robes seems to shine with metallic colors. |
Turegorn the elven-silk robe (10 def, 5 armour) =stats, dmg+dark, spc=Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour: +5 Defense: +10 (+4 eff.) Effects on melee hit: * 40% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 4 acid Changes stats: +8 Mag / +8 Wil / +6 Cun Changes resistances: +17% temporal Changes damage: +6% acid / +12% darkness / +20% light / +20% all Physical save: +25 (+8 eff.) Mana each turn: +0.40 Psi each turn: +0.39 Spellpower: +28 (+5 eff.) Spell crit. chance: +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Waritung (11 def, 6 armour) =LIFE, resists, stats=Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour: +6 Defense: +11 (+4 eff.) Ranged Defense: +6 (+2 eff.) Changes stats: +8 Str / +8 Mag / +8 Wil Changes resistances: +15% lightning / +13% cold / +40% blight / +20% physical Changes damage: +19% lightning / +30% physical / +6% arcane / +17% cold Blindness immunity: +10% Silence immunity: +10% Life regen: +9.60 Only die when reaching: -40.00 life Maximum life: +195.00 Healing mod.: +56% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Crackleshine' (5 def, 0 armour) =resists, mana, spc=Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Effects on melee hit: * 35% chance to daze at end of turn Damage when hit (Melee): 16 lightning Changes resistances: +20% acid / +20% physical / +22% darkness / +20% cold / +30% light / +20% fire Changes resistances penetration: +20% blight Changes damage: +15% acid / +14% physical / +15% darkness / +6% lightning / +3% blight / +15% cold / +20% light / +12% fire Talent cooldown: Refit Golem (-6 turns) Mana each turn: +0.31 Maximum mana: +100.00 Spellpower: +28 (+5 eff.) Spell crit. chance: +14% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Delutodur' (10 def, 4 armour) =dmgall, spower=Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour: +4 Defense: +10 (+4 eff.) Changes stats: +5 Wil Changes resistances: +6% temporal / +30% light / +30% nature Changes damage: +20% nature / +20% light / +20% all Physical save: +30 (+9 eff.) Poison immunity: +15% Confusion immunity: +20% Stun/Freeze immunity: +10% Spellpower: +20 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Galecutter' (5 def, 0 armour) =life, dark=Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +2 Physical power: +4 (+2 eff.) Defense: +5 (+2 eff.) Damage when hit (Melee): 8 mind Changes stats: +6 Cun / +3 Dex Changes resistances: +30% darkness / +16% blight Changes resistances penetration: +15% lightning Changes damage: +32% darkness / +18% light Mental save: +30 (+5 eff.) Life regen: +6.00 Maximum life: +100.00 Spellpower: +10 (+2 eff.) Spell crit. chance: +10% Mindpower: +5 (+1 eff.) Mental crit. chance: +6% Healing mod.: +35% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.Strikejeer the pair of voratun boots (0 def, 13 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +11 Physical crit. chance: +5.0% Physical power: +6 (+3 eff.) Armour: +13 Fatigue: +4% Changes resistances: +18% nature Changes resistances penetration: +20% lightning Changes damage: +18% mind Reduces incoming crit damage: 15.00% Spell save: +40 (+7 eff.) Poison immunity: +25% Disease immunity: +20% Cut immunity: +30% Confusion immunity: +15% Pinning immunity: +40% Knockback immunity: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of drakeskin leather boots 'Cyrurema' (0 def, 9 armour) =travel, life, mresist=Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +13 Physical crit. chance: +6.0% Physical power: +6 (+3 eff.) Armour: +9 Fatigue: -3% Changes resistances: +3% temporal Maximum encumbrance: +50 Physical save: +27 (+8 eff.) Mental save: +3 (+1 eff.) Blindness immunity: +5% Silence immunity: +34% Confusion immunity: +59% Stun/Freeze immunity: +55% Life regen: +5.50 Spell crit. chance: +1% Healing mod.: +24% A pair of boots made of leather. |
Woenull the voratun gauntlets (0 def, 3 armour) =Str, Mag, DSP=Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical power: +20 (+10 eff.) Armour: +3 Damage (Melee): 9 acid / 10 fire / 10 cold / 10 lightning Damage when hit (Melee): 4 arcane Changes stats: +11 Str / +5 Dex / +11 Mag / +5 Wil / +5 Cun Changes damage: +8% arcane Talent cooldown: Double Strike (-1 turn) Physical save: +15 (+5 eff.) Mana each turn: +0.08 Damage Shield penetration: +30% Metal gloves protecting the hands up to the middle of the lower arm. |
Yvyma the Lightmark (0 def, 3 armour) =CRIT, temp.damage=Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +40.0% Physical power: +17 (+9 eff.) Armour: +3 Damage (Melee): 20 temporal Damage (Ranged): 19 temporal Damage when hit (Melee): 8 light Changes stats: +6 Str Changes resistances: +6% light / +13% temporal Changes resistances penetration: +5% light Changes damage: +11% temporal Critical mult.: +26.00% Maximum stamina: +15.00 Spell crit. chance: +40% Mental crit. chance: +38% Light radius: +3 Metal gloves protecting the hands up to the middle of the lower arm. |
Beluleg (0 def, 5 armour) =STR, Lck, DSP=Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +7.0% Physical power: +6 (+3 eff.) Armour: +5 Fatigue: +5% Changes stats: +27 Str / +13 Dex / +5 Mag / +5 Wil / +5 Cun / +10 Con / +16 Lck Changes resistances: +6% acid Changes damage: +9% arcane / +9% temporal Spell save: +20 (+3 eff.) Vim when firing critical spell: +4.00 Spell crit. chance: +8% Mental crit. chance: +8% Damage Shield penetration: +30% A cap made of leather. |
Salidatha (3 def, 0 armour) =DS, lregen, CoW=Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Damage when hit (Melee): 8 acid Changes resistances penetration: +15% acid Changes damage: +9% acid Life regen: +10.30 Psi each turn: +0.40 Mindpower: +18 (+3 eff.) Mental crit. chance: +10% Infravision radius: +9 See stealth: +20 See invisible: +25 Damage Shield Power: +30% Activating this item is instant. It can be used to activate talent Circle of Warding, placing all other charms into a 33 cooldown : Effective talent level: 3.0 Power cost: 33 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle slows incoming projectiles by 75%, and attempts to push all creatures other than yourself out of its radius, inflicting 19.78 light damage and 47.36 darkness damage per turn as it does so. The circle lasts 6 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
drakeskin leather cap 'Issineg' (17 def, 25 armour) =armour, eres, life!=Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +2 Armour: +25 Defense: +17 (+6 eff.) Ranged Defense: +9 (+3 eff.) Fatigue: +5% Changes stats: +1 Mag Changes resistances: +14% acid / +15% cold / +15% lightning / +15% fire / +15% nature / +12% all Critical mult.: +9.00% Physical save: +13 (+4 eff.) Spell save: +10 (+2 eff.) Mana each turn: +0.12 Maximum life: +104.00 Spellpower: +4 (+1 eff.) Infravision radius: +6 Healing mod.: +30% A cap made of leather. |
elven-silk wizard hat 'Hathuldil' (6 def, 0 armour) =Wil, Mag, spell, DSP/=Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +6 (+2 eff.) Ranged Defense: +3 (+1 eff.) Changes stats: +12 Mag / +14 Wil Changes resistances: +12% acid / +20% mind / +3% light Changes damage: +20% mind Spell save: +35 (+6 eff.) Silence immunity: +10% Mana each turn: +0.40 Mana when firing critical spell: +2.00 Maximum vim: +10.00 Spellpower: +18 (+3 eff.) Spell crit. chance: +6% Damage Shield penetration: +10% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.plaguebringer's quiver of elven-wood arrows of amnesia (23/23, 43-60.2 power, 14 apr) Requires: - Dexterity 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 43.0 - 60.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Crit. chance: +2.5% Capacity: 23 When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 20% chance to disease * 25% chance to put talents on cooldown Damage (Ranged): +26 blight Arrows are used with bows to pierce your foes to death. |
898 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
37 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
31 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
45 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+1 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+1 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Swamphunter the voratun pickaxe (dig speed 4 turns)Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Effects on melee hit: * Slows global speed by 15% Changes stats: +3 Str Changes resistances: +15% darkness / +3% nature / +5% arcane Changes resistances penetration: +20% mind / +25% physical Changes damage: +15% mind / +15% fire / +6% nature / +15% arcane Damage affinity(heal): +15% darkness Mental save: +15 (+3 eff.) Infravision radius: +12 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe 'Chalimnir' (dig speed 4 turns)Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour: +5 Defense: +8 (+3 eff.) Damage when hit (Melee): 12 blight Changes stats: +5 Cun / +3 Str Changes resistances: +9% physical / +10% darkness / +10% fire Changes damage: +6% blight Mana when firing critical spell: +4.00 Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +80.00 Spell crit. chance: +1% Infravision radius: +9 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of UngolรซInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 66 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
11 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
26 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
22 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Celia's Still Beating HeartPowered by arcane forces 2.00 Encumbrance. [Unique] Type: misc / heart It can be used to extract a tiny part of Celia's soul, costing 62 power out of 75/75. The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+6 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+2 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 66 power out of 150/150) : Effective talent level: 4.0 Power cost: 66 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 62.77 cold damage and 69.92 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 7 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Lisota the FlashnoonPowered by arcane forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Damage when hit (Melee): 30 fire Changes stats: +3 Str / +2 Wil Changes resistances: +14% light / +28% blight / +16% fire / +5% arcane / +30% darkness Changes damage: +15% darkness Damage affinity(heal): +5% darkness Spellpower: +12 (+2 eff.) Spell crit. chance: +12% Light radius: +7 Infravision radius: +15 See invisible: +30 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 9 turns, and deals 43 blight damage or heals 48 life. Creatures standing in the retch also have 10% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
RunyhirInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+5 eff.) Changes stats: +2 Dex / +3 Mag / +14 Wil / +8 Con Changes resistances: +15% blight Changes resistances penetration: +15% all Changes damage: +15% mind Critical mult.: +23.00% Life regen: +3.30 Light radius: +6 Healing mod.: +20% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
SaloriminaPowered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +13 Physical crit. chance: +4.0% Physical power: +10 (+5 eff.) Damage when hit (Melee): 12 temporal / 8 arcane / 56 fire Changes stats: +1 Str / +3 Dex / +2 Mag / +9 Wil / +3 Con Changes resistances: +20% fire Changes resistances penetration: +15% all Critical mult.: +20.00% Light radius: +6 See invisible: +6 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
VelariraPowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Changes stats: +11 Cun / +7 Wil Changes resistances: +15% darkness / +6% blight Changes damage: +15% light / +24% mind Damage affinity(heal): +5% light Spell save: +3 (+0 eff.) Mental save: +15 (+3 eff.) Cut immunity: +10% Equilibrium when hit: +0.16 Mental crit. chance: +2% Light radius: -3 Infravision radius: +9 See stealth: +25 See invisible: +18 It can be used to activate talent Sun Flare, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 83.91 light damage within radius 3. The damage done will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
XynorInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +15 Changes stats: +11 Cun Changes resistances: +6% mind / +9% darkness Changes resistances penetration: +14% all Confusion immunity: +15% Pinning immunity: +15% Maximum life: +80.00 Light radius: +1 Infravision radius: +9 See invisible: +12 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
dwarven lantern 'Gleambreeze'Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Damage when hit (Melee): 12 light / 20 blight Changes stats: +9 Con Changes resistances: +30% blight / +6% lightning Changes resistances penetration: +10% blight / +5% light Spell save: +6 (+1 eff.) Blindness immunity: +41% Confusion immunity: +30% Life regen: +11.80 Vim when firing critical spell: +1.00 Maximum life: +80.00 Spell crit. chance: +1% Light radius: +10 See stealth: +17 See invisible: +24 It can be used to activate talent Track, placing all other charms into a 33 cooldown : Effective talent level: 3.6 Power cost: 33 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 58 for 6 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
dwarven lantern 'Vorotha'Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +15 Armour: +4 Changes resistances: +9% lightning / +12% fire / +6% temporal Changes resistances penetration: +15% all Reduces incoming crit damage: 17.00% Physical save: +15 (+5 eff.) Mental save: +15 (+3 eff.) Poison immunity: +15% Light radius: +11 See stealth: +25 See invisible: +20 Healing mod.: +30% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+2 eff.) Mindpower: +10 (+2 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 13 power out of 25/25) : Effective talent level: 5.0 Power cost: 13 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
62 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
50 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
32 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
52 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
24 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 686.72 fire damage (based on Magic), costing 41 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 25 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 166 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 838.88 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 21 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Blazewish [power 139] (17 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to daze at end of turn * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 16 arcane Changes damage: +6% blight / +3% arcane / +3% lightning Talent cooldown: Silence (-2 turns) Talent granted: +10 Silence Mana each turn: +0.16 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 139 for 7 turns, putting all charms on cooldown for 17 turns. When used: 100% chance to regenerate 9 hate. 100% chance to regenerate 9 hate. Torques are made by powerful psionics to store psionic powers. |
Delilesus the voratun torque of psychoportation [power 56] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Armour penetration: +1 Physical crit. chance: +2.0% Physical power: +4 (+2 eff.) Armour: +6 Changes resistances: +9% nature / +6% acid Talent cooldown: Silence (-1 turn) Talent granted: +5 Silence Physical save: +16 (+5 eff.) It can be used to teleport randomly (rad 56), putting all charms on cooldown for 25 turns. When used: 100% chance to regenerate 9 hate. 100% chance to regenerate 9 psi. Torques are made by powerful psionics to store psionic powers. |
voratun torque of thermal psionic shield 'Mayetira' [power 117] (17 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Physical crit. chance: +2.0% Armour: +4 Changes stats: +8 Dex Talent cooldown: Silence (-1 turn) Talent granted: +5 Silence Damage Shield penetration: +40% It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 117 for 7 turns, putting all charms on cooldown for 17 turns. When used: 100% chance to regenerate 8 psi. 100% chance to regenerate 8 hate. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level.natural dragonbone totem of thorny skin [power 90] (17 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to harden the skin for 7 turns increasing armour by 90 and armour hardiness by 70%, putting all charms on cooldown for 17 turns. When used: 100% chance to regenerate 17 equilibrium. Natural totems are made by powerful wilders to store nature power. |
2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Islowyn [power 125] (13 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 5 When wielded/worn: Armour penetration: +2 Physical crit. chance: +4.0% Armour: +4 Changes resistances: +8% arcane Maximum wards: +5 lightning / +5 temporal / +5 blight / +4 fire / +5 cold Changes damage: +6% physical / +9% temporal Talent cooldown: Volcano (-2 turns) Talents granted: +1 Ward +5 Volcano Physical save: +48 (+14 eff.) Stamina each turn: +0.40 Only die when reaching: -40.00 life It can be used to disarm traps (125 bonus disarm power, based on Magic) along a range 4 line, putting all charms on cooldown for 13 turns. When used: 100% chance to regenerate 10 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Muckbloom the dragonbone wand of trap destruction [power 113] (13 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 5 When wielded/worn: Changes resistances: +6% blight / +3% lightning / +3% nature / +3% acid Talent cooldown: Strike (-2 turns) Talent granted: +8 Strike Critical mult.: +9.00% Mental save: +30 (+5 eff.) Only die when reaching: -40.00 life Maximum vim: +17.00 It can be used to disarm traps (113 bonus disarm power, based on Magic) along a range 4 line, putting all charms on cooldown for 13 turns. When used: 100% chance to regenerate 14 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Void ShardPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 16 temporal darkness Changes stats: +8 Mag Changes resistances: +10% darkness / +10% temporal Changes damage: +12% darkness / +12% temporal Spellpower: +10 (+2 eff.) It can be used to release a radius 2 burst of void energy at up to range 5, dealing 270.60 temporal and 771.79 darkness damage (based on Magic), costing 17 power out of 40/40. This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
28 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
41 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+4 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+4 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
35 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
33 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
27 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Lolariem the Lich Necromancer level 27
78th Regrowth 123rd year of Ascendancy at 03:36 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Lolariem the Lich Necromancer level 28
2nd Pyre 123rd year of Ascendancy at 05:32 see stats
A living one!
Was teleported into Caldizar's Fortress, far into the void between the stars.By Lolariem the Lich Necromancer level 30
44th Pyre 123rd year of Ascendancy at 14:50 see stats
Against all odds
Killed Ukruk in the ambush.By Lolariem the Lich Necromancer level 27
76th Regrowth 123rd year of Ascendancy at 05:57 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By Lolariem the Shalore Necromancer level 20
40th Regrowth 123rd year of Ascendancy at 00:00 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Lolariem the Lich Necromancer level 33
69th Pyre 123rd year of Ascendancy at 13:31 see stats
Atamathoned!
Killed the giant golem Atamathon after foolishly reactivating it.By Lolariem the Lich Necromancer level 50
49th Regrowth 124th year of Ascendancy at 01:35 see stats
Ay ay captain!
Turn into a pirate!By Lolariem the Shalore Necromancer level 19
2nd Regrowth 123rd year of Ascendancy at 02:45 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Lolariem the Lich Necromancer level 50
27th Pyre 124th year of Ascendancy at 22:02 see stats
Brave new world
Went to the Far East and took part in the war.By Lolariem the Lich Necromancer level 33
62nd Pyre 123rd year of Ascendancy at 12:27 see stats
Bringer of Doom
Killed a Bringer of Doom.By Lolariem the Lich Necromancer level 36
24th Dusk 123rd year of Ascendancy at 21:08 see stats
Clone War
Destroyed your own Shade.By Lolariem the Lich Necromancer level 50
33rd Pyre 124th year of Ascendancy at 11:25 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Lolariem the Shalore Necromancer level 10
4th Dusk 122nd year of Ascendancy at 18:11 see stats
Demonic Invasion
Stopped a demonic invasion by closing their portal.By Lolariem the Lich Necromancer level 53
63rd Pyre 124th year of Ascendancy at 01:14 see stats
Destroyer of the creation
Killed Slasul.By Lolariem the Lich Necromancer level 47
9th Allure 124th year of Ascendancy at 10:51 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Lolariem the Lich Necromancer level 32
57th Pyre 123rd year of Ascendancy at 15:59 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Lolariem the Shalore Necromancer level 19
1st Regrowth 123rd year of Ascendancy at 04:17 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By Lolariem the Lich Necromancer level 50
25th Regrowth 124th year of Ascendancy at 22:10 see stats
Exterminator
Killed 1000 creatures.By Lolariem the Shalore Necromancer level 16
36th Haze 122nd year of Ascendancy at 19:15 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Lolariem the Lich Necromancer level 28
25th Pyre 123rd year of Ascendancy at 12:39 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Lolariem the Lich Necromancer level 48
17th Regrowth 124th year of Ascendancy at 18:01 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Lolariem the Lich Necromancer level 48
9th Allure 124th year of Ascendancy at 13:19 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By Lolariem the Lich Necromancer level 50
45th Pyre 124th year of Ascendancy at 01:22 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Lolariem the Shalore Necromancer level 16
17th Haze 122nd year of Ascendancy at 04:29 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Lolariem the Lich Necromancer level 40
73rd Dusk 123rd year of Ascendancy at 02:53 see stats
Infinite x100
Got to level 100 of the infinite dungeon.By Lolariem the Lich Necromancer level 70
13rd Dusk 124th year of Ascendancy at 22:36 see stats
Infinite x80
Got to level 80 of the infinite dungeon.By Lolariem the Lich Necromancer level 58
79th Pyre 124th year of Ascendancy at 19:03 see stats
Infinite x90
Got to level 90 of the infinite dungeon.By Lolariem the Lich Necromancer level 65
2nd Dusk 124th year of Ascendancy at 15:49 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By Lolariem the Lich Necromancer level 47
4th Allure 124th year of Ascendancy at 00:15 see stats
Level 10
Got a character to level 10.By Lolariem the Shalore Necromancer level 10
6th Flare 122nd year of Ascendancy at 00:01 see stats
Level 20
Got a character to level 20.By Lolariem the Shalore Necromancer level 20
39th Regrowth 123rd year of Ascendancy at 17:18 see stats
Level 30
Got a character to level 30.By Lolariem the Lich Necromancer level 30
35th Pyre 123rd year of Ascendancy at 14:13 see stats
Level 40
Got a character to level 40.By Lolariem the Lich Necromancer level 40
73rd Dusk 123rd year of Ascendancy at 02:40 see stats
Level 50
Got a character to level 50.By Lolariem the Lich Necromancer level 50
23rd Regrowth 124th year of Ascendancy at 15:54 see stats
Lichform
Achieved your wild dreams of power and eternal life: you turned into a Lich!By Lolariem the Shalore Necromancer level 24
68th Regrowth 123rd year of Ascendancy at 01:36 see stats
Orcrist
Killed the leaders of the Orc Pride.By Lolariem the Lich Necromancer level 47
4th Allure 124th year of Ascendancy at 17:18 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Lolariem the Lich Necromancer level 42
23rd Haze 123rd year of Ascendancy at 08:30 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Lolariem the Shalore Necromancer level 13
45th Dusk 122nd year of Ascendancy at 08:53 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Lolariem the Lich Necromancer level 28
14th Pyre 123rd year of Ascendancy at 02:03 see stats
Size is everything
Did over 1500 damage in one attack.By Lolariem the Lich Necromancer level 39
73rd Dusk 123rd year of Ascendancy at 00:47 see stats
Size matters
Did over 600 damage in one attack.By Lolariem the Lich Necromancer level 28
7th Pyre 123rd year of Ascendancy at 16:48 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Lolariem the Lich Necromancer level 32
57th Pyre 123rd year of Ascendancy at 19:05 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Lolariem the Lich Necromancer level 50
25th Regrowth 124th year of Ascendancy at 22:08 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Lolariem the Shalore Necromancer level 19
5th Regrowth 123rd year of Ascendancy at 02:48 see stats
That was close
Killed your target while having only 1 life left.By Lolariem the Shalore Necromancer level 17
49th Haze 122nd year of Ascendancy at 06:58 see stats
The Arena
Unlocked Arena mode.By Lolariem the Shalore Necromancer level 7
6th Mirth 122nd year of Ascendancy at 11:47 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Lolariem the Lich Necromancer level 28
2nd Pyre 123rd year of Ascendancy at 05:32 see stats
The Sun Still Shines
Aeryn survived the last battle.By Lolariem the Lich Necromancer level 50
25th Regrowth 124th year of Ascendancy at 22:10 see stats
The bigger the better!
Did over 3000 damage in one attack.By Lolariem the Lich Necromancer level 51
57th Pyre 124th year of Ascendancy at 20:55 see stats
The secret city
Discovered the truth about mages.By Lolariem the Shalore Necromancer level 7
7th Mirth 122nd year of Ascendancy at 20:01 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Lolariem the Lich Necromancer level 34
4th Flare 123rd year of Ascendancy at 23:58 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Lolariem the Shalore Necromancer level 19
1st Regrowth 123rd year of Ascendancy at 04:17 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Lolariem the Shalore Necromancer level 16
17th Haze 122nd year of Ascendancy at 05:38 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Lolariem the Lich Necromancer level 26
74th Regrowth 123rd year of Ascendancy at 12:45 see stats
Log
Uruivellas's firestorm hits Poison ooze for 75 fire damage.
Uruivellas's firestorm hits Lolariem for 56 fire damage.
Uruivellas's firestorm hits Poison ooze for 75 fire damage.
Uruivellas's firestorm hits Lolariem for 56 fire damage.
Talent Invoke Darkness is ready to use.
Uruivellas's firestorm hits Poison ooze for 75 fire damage.
Uruivellas's firestorm hits Poison ooze for 75 fire damage.
Uruivellas's firestorm hits Poison ooze for 75 fire damage.
Resting starts...
Talent Fear the Night is ready to use.
The protective shield of Lolariem disappears.
Lolariem rearms.
Lolariem is no longer surging arcane power.
Rested for 13 turns (stop reason: all resources and life at maximum).
Lolariem deactivates Secrets of the Eternals.
Lolariem deactivates Chant of Fortitude.
Lolariem deactivates Necrotic Aura.
Lolariem deactivates Elemental Discord.
Lolariem deactivates Keen Senses.
Lolariem deactivates Frostdusk.
Lolariem deactivates Blurred Mortality.
Lolariem deactivates Vampiric Gift.
Lolariem deactivates Will o' the Wisp.
Lolariem deactivates Premonition.
































































































































































