








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Playable Vampire Race 1.3.0Adds Vampires as a playable race, as jack of all trades with access to necromantic trees. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Items Vault 1.7.0Donators/Buyers bonus! Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.7.4Donators/Buyers bonus! Spell Merchants 1.7.4T.O.M.E 1.7.6 This mod adds 13 Merchants who will sell Talents, Class, Stat, Category & Prodigy points! Unlock Extra Lives, Increase Health and Mana! Imbue Unique items! Conquer 5 Custom Dungeons and defeat 15 Unique Bosses! Build your Ultimate Character!
There are 21 Class talent categories (295 talent trees) available for purchase:Alchemy, Arcane, Celestial, Chronomancy, Psionic, Possession, Corruptions, Curses, Necromancy, Wyrmic, Summoner, Wilder Gifts, Cunning, Archery, Combat Techniques, Demonologist, Doombringer, Demented, Steamtech, Annihilator & Technomancer!
Increase character stats:Pay gold to increase: Stat, Class, Category & Prodigy points. Buy extra lives, increase health, mana, stamina & steam pool/regen. Increase physical, magical and mental critical damage and resistance.
Master jeweler:Imbue jewelry, armor & weapons. Imbue yellow/orange Unique items! You can imbue them as many times, with as many different gems as you want! Includes a custom shop that sells gems and a wide variety of rare and unique jewelry.
New Dungeons:
5 Custom dungeons have been added to the world map [Blood Soaked Ruins, Infested Ruins Pine Meadow, Drake Queens Lair & Road to Derth].
New Bosses:There are 15 unique bosses that will spawn in the new dungeons (With custom sprites). Battle against vampires, werewolves and wererats in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.
Merchant Locations
2. DLC is NOT required to play this addonTalents that require dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
This mod is where it's at, thanks to this amazing community giving feedback and bug reports! This was a hobby project I started to add things that I wanted in the game, and it grew due to community feedback! I want to give a Heartfelt Thank You to all who contributed with ideas, requests and bug reports. This mod wouldn't be where its at without you! If you enjoy this mod please consider giving it a like. <3 Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: |
| Campaign | Infinite |
| Mode | Nightmare Exploration |
| Sex | Female |
| Race | Skeleton |
| Class | Adventurer |
| Level / Exp | 14 / 42% |
| Size | medium |
| Lifes / Deaths | Killed by elven mage at level 1 on the 74th Pyre 122nd year of Ascendancy at 13:48 / 57Killed by pyromancer at level 2 on the 74th Pyre 122nd year of Ascendancy at 20:14 Killed by vampire rat at level 2 on the 75th Pyre 122nd year of Ascendancy at 18:09 Killed by cutpurse at level 2 on the 75th Pyre 122nd year of Ascendancy at 19:19 Killed by barrow wight at level 3 on the 75th Pyre 122nd year of Ascendancy at 19:56 Killed by barrow wight at level 3 on the 75th Pyre 122nd year of Ascendancy at 20:35 Killed by barrow wight at level 3 on the 75th Pyre 122nd year of Ascendancy at 21:11 Killed by barrow wight at level 3 on the 75th Pyre 122nd year of Ascendancy at 21:30 Killed by gigantic corrosive tunneler at level 4 on the 75th Pyre 122nd year of Ascendancy at 21:53 Killed by elven elite warrior at level 4 on the 75th Pyre 122nd year of Ascendancy at 23:29 Killed by yellow jelly at level 5 on the 76th Pyre 122nd year of Ascendancy at 01:49 Killed by broken golem at level 5 on the 76th Pyre 122nd year of Ascendancy at 02:02 Killed by broken golem at level 5 on the 76th Pyre 122nd year of Ascendancy at 03:12 Killed by ancient elven mummy at level 5 on the 76th Pyre 122nd year of Ascendancy at 03:36 Killed by spitting spider at level 5 on the 76th Pyre 122nd year of Ascendancy at 04:32 Killed by rogue at level 5 on the 76th Pyre 122nd year of Ascendancy at 05:05 Killed by Sleeping Xerosenn at level 6 on the 76th Pyre 122nd year of Ascendancy at 14:21 Killed by Dozing Xyssra at level 6 on the 76th Pyre 122nd year of Ascendancy at 14:46 Killed by Dozing Xyssra at level 6 on the 76th Pyre 122nd year of Ascendancy at 15:12 Killed by Dozing Polymigassra at level 6 on the 76th Pyre 122nd year of Ascendancy at 15:30 Killed by Dozing Xyssra at level 6 on the 76th Pyre 122nd year of Ascendancy at 16:14 Killed by Sleeping Xerosenn at level 6 on the 76th Pyre 122nd year of Ascendancy at 16:24 Killed by Sleeping Xerosenn at level 6 on the 76th Pyre 122nd year of Ascendancy at 16:41 Killed by Sleeping Xerosenn at level 6 on the 76th Pyre 122nd year of Ascendancy at 16:47 Killed by Sleeping Xerosenn at level 6 on the 76th Pyre 122nd year of Ascendancy at 16:54 Killed by Sleeping Xerosenn at level 6 on the 76th Pyre 122nd year of Ascendancy at 17:01 Killed by Sleeping Xerosenn at level 6 on the 76th Pyre 122nd year of Ascendancy at 17:12 Killed by Sleeping Xerosenn at level 6 on the 76th Pyre 122nd year of Ascendancy at 17:20 Killed by Dozing Polymigassra at level 6 on the 76th Pyre 122nd year of Ascendancy at 17:28 Killed by Sleeping Xerosenn at level 6 on the 76th Pyre 122nd year of Ascendancy at 17:39 Killed by Sleeping Xerosenn at level 6 on the 76th Pyre 122nd year of Ascendancy at 17:48 Killed by Sleeping Xerosenn at level 6 on the 76th Pyre 122nd year of Ascendancy at 17:58 Killed by Sleeping Xerosenn at level 6 on the 76th Pyre 122nd year of Ascendancy at 18:37 Killed by Sleeping Xerosenn at level 6 on the 76th Pyre 122nd year of Ascendancy at 19:16 Killed by Sleeping Xerosenn at level 6 on the 76th Pyre 122nd year of Ascendancy at 20:01 Killed by Sleeping Xerosenn at level 6 on the 76th Pyre 122nd year of Ascendancy at 20:08 Killed by Sleeping Xerosenn at level 6 on the 76th Pyre 122nd year of Ascendancy at 20:15 Killed by Sleeping Xerosenn at level 6 on the 76th Pyre 122nd year of Ascendancy at 20:50 Killed by Sleeping Xerosenn at level 6 on the 76th Pyre 122nd year of Ascendancy at 20:59 Killed by Sleeping Xerosenn at level 6 on the 76th Pyre 122nd year of Ascendancy at 21:05 Killed by Sleeping Xerosenn at level 6 on the 76th Pyre 122nd year of Ascendancy at 21:58 Killed by Sleeping Xerosenn at level 6 on the 76th Pyre 122nd year of Ascendancy at 22:06 Killed by Sleeping Xerosenn at level 6 on the 76th Pyre 122nd year of Ascendancy at 22:15 Killed by Sleeping Xerosenn at level 6 on the 76th Pyre 122nd year of Ascendancy at 22:50 Killed by Sleeping Xerosenn at level 6 on the 77th Pyre 122nd year of Ascendancy at 04:24 Killed by Sleeping Xerosenn at level 6 on the 77th Pyre 122nd year of Ascendancy at 06:09 Killed by Sleeping Xerosenn at level 6 on the 77th Pyre 122nd year of Ascendancy at 06:27 Killed by Sleeping Xerosenn at level 6 on the 77th Pyre 122nd year of Ascendancy at 07:06 Killed by Beloyalaith the sabertooth tiger at level 7 on the 79th Pyre 122nd year of Ascendancy at 16:13 Killed by golem at level 9 on the 5th Mirth 122nd year of Ascendancy at 22:09 Killed by Islora the forest wight at level 11 on the 9th Mirth 122nd year of Ascendancy at 11:02 Killed by Neotor the Invoker at level 12 on the 10th Mirth 122nd year of Ascendancy at 16:58 Killed by storm drake hatchling at level 12 on the 1st Summertide 122nd year of Ascendancy at 20:03 Killed by storm drake hatchling at level 12 on the 1st Summertide 122nd year of Ascendancy at 20:47 Killed by Burb the snow giant champion at level 12 on the 1st Summertide 122nd year of Ascendancy at 21:41 Killed by Shardskin at level 14 on the 2nd Summertide 122nd year of Ascendancy at 03:48 Killed by Shardskin at level 14 on the 2nd Summertide 122nd year of Ascendancy at 05:05 |
Primary Stats
| Strength | 33 (base 14) |
| Dexterity | 23 (base 12) |
| Constitution | 32 (base 24) |
| Magic | 30 (base 27) |
| Willpower | 26 (base 25) |
| Cunning | 19 (base 12) |
Resources
| Life | 376/376 |
| Mana | 224/248 |
| Positive | 69/69 |
| Soul | 12/12 |
| Healing Factor | 1.2576813007096 |
| Regeneration | 15.416627389245 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 1 |
| See Stealth | 10 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 24 |
| Accuracy | 17 |
| Crit Chance | 3% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 33 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +3% |
| Cold | +11% |
| Darkness | +24% |
| Blight | +18% |
| Arcane | +18% |
| Fire | +3% |
| Mind | +3% |
Defense: Base
| Armour (hardiness) | 17 (35.65183292883%) |
| Defense | 30 |
| Ranged Defense | 32 |
| Fatigue | 0 |
| Physical Save | 29 |
| Spell Save | 42 |
| Mental Save | 15 |
Defense: Resistances
| Acid | + 19%( 70%) |
| Blight | + 23%( 70%) |
| Arcane | + 23%( 70%) |
| Cold | + 42%( 70%) |
| All | + 14%( 70%) |
| Lightning | + 31%( 70%) |
| Temporal | + 16%( 70%) |
| Physical | + 24%( 70%) |
| Darkness | + 45%( 70%) |
| Fire | + 28%( 70%) |
| Nature | + 17%( 70%) |
Defense: Immunities
| Pinning Resistance | 38% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Silence Resistance | 21% |
| Bleed Resistance | 100% |
| Teleport Resistance | 0% |
| Stun Resistance | 4% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
| Spell / Glacial waste | 1.00 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Spell / Air | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Animus | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Steamtech / Blacksmith | 1.00 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Spell / Necrosis | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Chant of Resistance |
| talent | Feather Wind |
| detrimental effect | Zone-wide effect: You seem to be outside the normal spacetime continuum. +10% physical resistance, -10% temporal resistance and -20% teleport resistance. Out of Time Zone |
Quests
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 3): PacifistYou completed the challenge and received: +1 Category Point and +1 Class Point | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | grounding pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego] Nature/Master While equipped: ----- def ----- Armour +1 Resists +6% lightning +5% temporal ---------- misc Stam/turn +0.50 Max.stam +11.00 A pair of boots made of leather. |
| Light source | scorching brass lantern2.0 T1 lite [Ego] Arcane While equipped: dps ---------- Melee Ret 13 fire ----- def ----- Resists +5% fire ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Islyvena the hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +1 Wil ----- def ----- Armour +3 Fatigue +3% Resists +5% lightning +7% temporal +5% fire +5% cold Phys.save +10 (+5 eff.) ---------- misc Psi/ret +0.04 A cap made of leather. |
| Tool | iron pickaxe 'Mayimiranne' (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str ----- def ----- Armour +8 Resists +1% physical Spell.save +3 (+1 eff.) Max.HP +20.00 ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | wizard's copper ring of arcana (+0.10/turn)0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+2 eff.) Silence- +21% ---------- misc Mana/turn +0.10 Rings make your fingers look great! |
| On fingers | rogue's steel ring of frost (+22%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +11% cold ----- def ----- Defense +6 (+3 eff.) Resists +22% cold Rings make your fingers look great! |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | Crystal Shard (16-19 power, 4 apr, physical element)5.0 T2 staff 2H weapon [Unique] Arcane Power 16.0 - 19.2 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% Dmg.conv 50% blight While equipped: dps ---------- Spell.crit +4% Spell.pwr +14 (+7 eff.) Dmg.mod +18% arcane +18% blight ----- def ----- Resists +10% arcane +10% blight Affinity +20% arcane Create 2 living shards of crystal to serve you for 10 turns. Uses 45 power out of 1/45 This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
| On hands | rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Nimbusoozer (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Arcane While equipped: dps ---------- Spell.crit +2% Spell.pwr +3 (+2 eff.) Dmg.mod +24% darkness +3% lightning ----- def ----- Resists +3% lightning +36% darkness +9% all Spell.save +16 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Bokasus the Rainminister (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +4 Cun dps ---------- Mind.pwr +5 (+3 eff.) Dmg.mod +3% mind +3% fire ----- def ----- Defense +7 (+3 eff.) Resists +3% nature Phys.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
manasurge rune (regen 607% over 10 turns; mana 30; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 607% for 10 turns (44 total) and instantly restoring 30 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
steel ring0.1 T2 ring jewelry [Normal] Rings make your fingers look great! |
steel ring of pilfering0.1 T2 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +9 (+5 eff.) Apr +8 ----- def ----- Defense +7 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
acidic iron battleaxe of the mystic (12-18 power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego] Arcane Power 12.5 - 18.8 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 95 damage over 5 turns and reducing armor and accuracy by 12 While equipped: Stats +2 Mag +3 Wil dps ---------- Spell.pwr +7 (+4 eff.) Massive two-handed battleaxes. |
arcing steel greatsword of erosion (23-37 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Arcane/Nature Power 23.5 - 37.6 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +10 nature On Hit: * 25% chance for lightning to strike from the target to a second target dealing 57 damage Massive two-handed swords. |
thought-forged stralite greatsword of daylight (49-79 power, 3 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Ego] Arcane/Psionic Power 49.5 - 79.2 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +7 light +7 mind Against +7% Undead On Hit: * 14% chance to reduce all saves and defense by 19 While equipped: Stats +6 Cun +5 Wil Massive two-handed swords. |
mighty ash longbow of cold4.0 T2 longbow 2H weapon Reqs Shoot [Ego] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Ranged+ +12 cold While equipped: Stats +2 Str dps ---------- Phys.pwr +11 (+6 eff.) Dmg.mod +12% cold Longbows are used to shoot arrows at your foes. |
steady ash longbow of acid4.0 T2 longbow 2H weapon Reqs Shoot [Ego] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Ranged+ +12 acid While equipped: dps ---------- Phys.crit +5.0% Dmg.mod +14% acid Acc +9 (+5 eff.) Longbows are used to shoot arrows at your foes. |
balanced iron longsword of phasing (11-15 power, 8 apr)3.0 T1 longsword 1H weapon [Ego] Arcane/Master Power 11.0 - 15.4 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +8 Crit +2.5% Atk.spd 100% Phasing +11% While equipped: dps ---------- Acc +5 (+3 eff.) ----- def ----- Defense +5 (+2 eff.) Disarm- +20% Sharp, long, and deadly. |
hateful steel longsword of amnesia (13-18 power, 3 apr)3.0 T2 longsword 1H weapon [Ego+] Psionic Power 13.5 - 18.9 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +6 darkness Against +6% Living On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Sharp, long, and deadly. |
iron longsword of massacre (16-22 power, 2 apr)3.0 T1 longsword 1H weapon [Ego] Master Power 16.0 - 22.4 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Sharp, long, and deadly. |
steel longsword of the mystic (16-22 power, 3 apr)3.0 T2 longsword 1H weapon [Ego] Arcane Power 16.0 - 22.4 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +1 Mag +1 Wil dps ---------- Spell.pwr +6 (+3 eff.) Sharp, long, and deadly. |
gifted mossy mindstar of resolve (2-2 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Ego] Nature/Psionic Power 2.0 - 2.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Wil dps ---------- Mind.crit +1% Mind.pwr +5 (+3 eff.) ----- def ----- Spell.save +3 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar (4-4 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Normal] Nature Power 4.0 - 4.4 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Polynn4.0 T2 sling 1H weapon Reqs Shoot [Rare] Arcane Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 Ranged+ +5 fire While equipped: Stats +1 Dex +7 Wil +1 Con dps ---------- Dmg.mod +8% fire ---------- misc Light +2 Slings are used to hurl stones or metal shots at your foes. |
ash vilestaff of warding (15-18 power, 3 apr, acid element)5.0 T2 staff 2H weapon [Ego] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+3 eff.) Dmg.mod +15% acid ----- def ----- Armour +4 Defense +5 (+2 eff.) ---------- misc Wards +2 acid Talents +2 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
surging elm magestaff of protection (10-12 power, 2 apr, arcane element)5.0 T1 staff 2H weapon [Ego+] Arcane Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+2 eff.) S.pwr/crit +3 Dmg.mod +10% arcane ----- def ----- Resists +5% arcane ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
iron steamgun of acid4.0 T1 steamgun 1H weapon Reqs Shoot Steam Pool [Ego] Arcane/Steamtech Acc+ +0.2% base dam (max 20%) Apr +3 Atk.spd 100% Range +6 Proj.spd +600% Ranged+ +5 acid Uses 2.0 Steam While equipped: dps ---------- Dmg.mod +8% acid Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
mighty steel steamgun of acid4.0 T2 steamgun 1H weapon Reqs Shoot Steam Pool [Ego] Arcane/Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +6 Atk.spd 100% Range +7 Proj.spd +600% Ranged+ +7 acid Uses 2.0 Steam While equipped: Stats +1 Str dps ---------- Phys.pwr +5 (+3 eff.) Dmg.mod +11% acid Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
steel steamgun of enduring4.0 T2 steamgun 1H weapon Reqs Shoot Steam Pool [Ego+] Nature/Steamtech Acc+ +0.2% base dam (max 20%) Apr +6 Atk.spd 100% Range +7 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +6 Con +6 Wil ----- def ----- Max.HP +32.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
flaming steel steamsaw of massacre (21-31 power, 0 apr)3.0 T2 steamsaw 1H weapon Reqs Steam Pool [Ego] Nature/Master/Steamtech Power 21.0 - 31.5 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +2.0% Atk.spd 100% Block +25 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 5 fire Melee Ret 1 fire ----- def ----- Armour +3 Defense +4 (+2 eff.) Fatigue +6% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
steel steamsaw of crippling (16-24 power, 0 apr)3.0 T2 steamsaw 1H weapon Reqs Steam Pool [Ego+] Master/Steamtech Power 16.0 - 24.0 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +2.0% Atk.spd 100% Block +25 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Uses 1.0 Steam While equipped: dps ---------- Phys.crit +5.0% ----- def ----- Armour +3 Defense +4 (+2 eff.) Fatigue +6% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Geredhena (15-21 power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Psionic Power 15.0 - 21.0 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +6 mind On Hit: * 11% chance to reduce all saves and defense by 19 While equipped: Stats +2 Cun +2 Wil ----- def ----- Defense +5 (+2 eff.) Resists +6% acid Spell.save +6 (+2 eff.) Mind.save +3 (+3 eff.) Heal.mod +5% Stun/Frz- +10% One-handed war axes. |
Lisetha the Dusksaw (20-28 power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Master Power 20.0 - 28.0 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +4 darkness While equipped: Stats +1 Str +4 Dex dps ---------- Melee Ret 2 darkness ----- def ----- Defense +15 (+7 eff.) One-handed war axes. |
arcing dwarven-steel waraxe of the mystic (20-28 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego] Arcane Power 20.5 - 28.7 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 57 damage While equipped: Stats +4 Mag +2 Wil dps ---------- Spell.pwr +8 (+4 eff.) One-handed war axes. |
resilient kruk cloak of Iron Throne (0 def, 0 armour)2.0 T1 cloak armor [Cosmetic Item] Nature/Master While equipped: Stats +1 Str +1 Con ----- def ----- Max.HP +31.00 A stylish kruk-style cloak, to look awesome. |
linen robe of life (0 def, 0 armour)2.0 T1 cloth armor [Ego+] Nature While equipped: ----- def ----- Resists +6% blight +7% all Max.HP +41.00 HP.reg +1.80 Heal.mod +11% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven woollen robe of nature (+18%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +2 (+1 eff.) Dmg.mod +12% nature ----- def ----- Resists +18% nature +9% all Mind.save +16 (+10 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven woollen robe of time (+10%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Arcane/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +2 (+1 eff.) Dmg.mod +10% temporal ----- def ----- Resists +9% all +10% temporal Mind.save +17 (+11 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
wanderer's pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego+] Master While equipped: Stats +1 Cun +2 Con ----- def ----- Armour +1 Phys.save +11 (+5 eff.) Mind.save +10 (+7 eff.) ---------- misc Stam/turn +0.40 Max.stam +10.00 A pair of boots made of leather. |
Isluriavea (0 def, 2 armour)1.0 T2 hands armor [Rare] Arcane While equipped: Stats +2 Mag dps ---------- S.pwr/crit +4 Melee+ 8 temporal Ranged+ 7 temporal Dmg.mod +4% temporal Res.pen +5% arcane +10% blight ----- def ----- Armour +2 Resists +5% temporal Mind.save +3 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves of strength (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Master While equipped: Stats +2 Str dps ---------- Phys.pwr +6 (+3 eff.) ----- def ----- Armour +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
steady rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Ego] Psionic While equipped: dps ---------- Acc +5 (+3 eff.) ----- def ----- Armour +1 Phys.save +5 (+2 eff.) Mind.save +6 (+5 eff.) Disarm- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Daylace (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +9% blight Res.pen +20% blight +10% cold +5% light Melee Ret 2 blight ----- def ----- Armour +3 Fatigue +5% Resists +6% fire +6% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Velyriavea (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +2 Dex +2 Mag +2 Wil +1 Cun dps ---------- Dmg.mod +11% fire ----- def ----- Defense +1 (+0 eff.) Resists +6% acid +16% fire Crit.chn- 5.00% A pointy cloth hat, very wizardly... |
linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Normal] While equipped: ----- def ----- Defense +1 (+0 eff.) A pointy cloth hat, very wizardly... |
stabilizing linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +2 Wil ----- def ----- Defense +1 (+0 eff.) Phys.save +5 (+2 eff.) A pointy cloth hat, very wizardly... |
cleansing steel mail armour of Eyal (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego+] Nature/Disrupt While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +12% nature +11% blight Max.HP +20.00 HP.reg +1.00 Heal.mod +12% A suit of armour made of mail. |
impenetrable iron mail armour (2 def, 11 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +11 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
impenetrable iron mail armour of fire resistance (2 def, 11 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +11 Defense +2 (+1 eff.) Fatigue +12% Resists +15% fire A suit of armour made of mail. |
impenetrable steel mail armour of spell shielding (2 def, 12 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +12% Resists +6% arcane Spell.save +11 (+4 eff.) A suit of armour made of mail. |
steel mail armour of temporal resistance (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego] Arcane While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +16% temporal A suit of armour made of mail. |
Flashveil the cured leather armour (6 def, 6 armour)9.0 T2 light armor [Rare] Disrupt While equipped: dps ---------- Phys.crit +1.0% Acc +5 (+3 eff.) Melee Ret 4 nature ----- def ----- Armour +6 Defense +6 (+3 eff.) Fatigue +7% Resists +11% blight +11% nature +9% lightning A suit of armour made of leather. |
cured leather armour of thunder (6 def, 4 armour)9.0 T2 light armor [Ego+] Arcane While equipped: Stats +3 Str +3 Mag +4 Wil dps ---------- Phys.crit +5.0% Spell.crit +4% Mind.crit +4% Phys.pwr +12 (+6 eff.) Spell.pwr +10 (+5 eff.) Mind.pwr +12 (+6 eff.) ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +10% lightning A suit of armour made of leather. |
prismatic cured leather armour (6 def, 4 armour)9.0 T2 light armor [Ego] Arcane While equipped: ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +11% light +11% darkness A suit of armour made of leather. |
prismatic cured leather armour of lightning resistance (6 def, 4 armour)9.0 T2 light armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +18% lightning +11% light +12% darkness A suit of armour made of leather. |
cleansing steel plate armour of stability (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Ego] Disrupt/Master While equipped: ----- def ----- Armour +9 Fatigue +22% Resists +11% blight +5% physical +10% nature Phys.save +10 (+5 eff.) A suit of armour made of metal plates. |
iron plate armour of lightning resistance (0 def, 7 armour)17.0 T1 massive armor Reqs Massive armour training [Ego] Master While equipped: ----- def ----- Armour +7 Fatigue +22% Resists +15% lightning A suit of armour made of metal plates. |
searing steel plate armour of acid resistance (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Ego+] Arcane/Master While equipped: dps ---------- Melee+ 9 acid 8 fire Melee Ret 9 acid 8 fire ----- def ----- Armour +9 Fatigue +22% Resists +29% acid +14% fire A suit of armour made of metal plates. |
acidic iron shield of acid resistance (+16%) (0 def, 2 armour, 23 block)7.0 T1 shield armor Reqs Shield usage training [Ego] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 6 acid Melee Ret 2 acid ----- def ----- Armour +2 Fatigue +8% Resists +16% acid ---------- misc Talents +1 Block Handheld deflection devices. |
iron shield of mind resistance (+11%) (0 def, 2 armour, 20 block)7.0 T1 shield armor Reqs Shield usage training [Ego] Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +2 Fatigue +8% Resists +11% mind ---------- misc Talents +1 Block Handheld deflection devices. |
reinforced steel shield of lightning resistance (+18%) (0 def, 5 armour, 60 block)7.0 T2 shield armor Reqs Shield usage training [Ego] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +5 Fatigue +8% Resists +18% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
shocking iron shield of lightning resistance (+15%) (0 def, 2 armour, 17.5 block)7.0 T1 shield armor Reqs Shield usage training [Ego] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 6 lightning Melee Ret 2 lightning ----- def ----- Armour +2 Fatigue +8% Resists +15% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
steel shield (0 def, 4 armour, 43 block)7.0 T2 shield armor Reqs Shield usage training [Normal] Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +4 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
flaming quiver of ash arrows of accuracy (23/23, 20-28 power, 7 apr)3.0 T2 arrow ammo [Ego] Arcane/Master Power 20.5 - 28.7 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Acc +14 Apr +7 Crit +1.5% Capacity 23 On Hit.r1 +12 fire Arrows are used with bows to pierce your foes to death. |
quiver of elm arrows of daylight (16/16, 15-21 power, 5 apr)3.0 T1 arrow ammo [Ego] Arcane Power 15.0 - 21.0 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 16 Ranged+ +9 light Against +9% Undead Arrows are used with bows to pierce your foes to death. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
62 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+4 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 4 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
blazing pouch of steel shots (24/24, 17-20 power, 2 apr)3.0 T2 shot ammo [Ego] Nature Power 17.0 - 20.4 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 24 Ranged+ +8 fire On Crit.r2 +7 fire Shots are used with slings to pummel your foes to death. |
flaming pouch of iron shots of accuracy (13/13, 13-16 power, 1 apr)3.0 T1 shot ammo [Ego] Arcane/Master Power 13.5 - 16.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Acc +6 Apr +1 Crit +4.0% Capacity 13 On Hit.r1 +5 fire Shots are used with slings to pummel your foes to death. |
high-capacity pouch of steel shots of paradox (41/41, 23-28 power, 2 apr)3.0 T2 shot ammo [Ego] Arcane/Master Power 23.5 - 28.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 41 Ranged+ +8 temporal On Hit: * 6% chance to gain 10% of a turn (3/turn limit) While equipped: ---------- misc Reload +1 Shots are used with slings to pummel your foes to death. |
pouch of iron shots (17/17, 16-19 power, 1 apr)3.0 T1 shot ammo [Normal] Power 16.5 - 19.8 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 17 Shots are used with slings to pummel your foes to death. |
pouch of steel shots (19/19, 22-26 power, 2 apr)3.0 T2 shot ammo [Normal] Power 22.0 - 26.4 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 19 Shots are used with slings to pummel your foes to death. |
quick elm totem of healing [power 104] (11 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 104 Puts all charms on 11 cooldown Natural totems are made by powerful wilders to store nature power. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Skeily the Skeleton Adventurer level 6
76th Pyre 122nd year of Ascendancy at 14:10 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Skeily the Skeleton Adventurer level 12
10th Mirth 122nd year of Ascendancy at 18:18 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Skeily the Skeleton Adventurer level 10
5th Mirth 122nd year of Ascendancy at 22:54 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Skeily the Skeleton Adventurer level 4
75th Pyre 122nd year of Ascendancy at 21:46 see stats
Log
Burning from Shardskin hits Skeily for 16 fire damage.
Talent Lightning is ready to use.
Talent Chain Lightning is ready to use.
Burning from Shardskin hits Skeily for 16 fire damage.
Skeily stops burning.
Skeily picks up (e.): thought-forged stralite greatsword of daylight (49-79 power, 3 apr).
Skeily picks up (d.): acidic iron battleaxe of the mystic (12-18 power, 1 apr).
Skeily picks up (w.): mindwoven woollen robe of nature (+18%) (0 def, 0 armour).
Skeily picks up (g.): mighty ash longbow of cold.
Skeily picks up (h.): steady ash longbow of acid.
Skeily picks up (p.): Crystal Shard (16-19 power, 4 apr, physical element).
Skeily picks up ( .): flaming pouch of iron shots of accuracy (13/13, 13-16 power, 1 apr).
Skeily picks up (I.): stabilizing linen wizard hat (1 def, 0 armour).
Skeily picks up (y.): resilient kruk cloak of Iron Throne (0 def, 0 armour).
Skeily picks up (S.): prismatic cured leather armour of lightning resistance (6 def, 4 armour).
Skeily picks up (s.): iron steamgun of acid.
Skeily picks up (t.): mighty steel steamgun of acid.
Lore found: Crystal Shard
You can read all your collected lore in the game menu, by pressing Escape.
Ran for 3 turns (stop reason: dialog is displayed).
New shimmer option unlocked: Crystal Shard
Skeily wears (replacing shimmering ash starstaff of illumination (15-18 power, 3 apr, light element)): Crystal Shard (16-19 power, 4 apr, physical element).
You gain 4.11 gold from the transmogrification of shimmering ash starstaff of illumination (15-18 power, 3 apr, light element).
Saving game...
Saving done.






































































































