















Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
Campaign | Infinite |
Mode | Normal Adventure |
Sex | Female |
Race | Shalore |
Class | Adventurer |
Level / Exp | 264 / 30% |
Size | medium |
Lifes / Deaths | Killed by luminous horror at level 4 on the 76th Pyre 122nd year of Ascendancy at 02:05 0 / 9Killed by snow giant boulder thrower at level 6 on the 79th Pyre 122nd year of Ascendancy at 11:17 Killed by Adidhebeth the giant carpenter ant at level 8 on the 2nd Mirth 122nd year of Ascendancy at 10:32 Killed by Grand Corruptor at level 16 on the 8th Flare 122nd year of Ascendancy at 04:46 Killed by Zuborelle the blinkwyrm at level 178 on the 72nd Haze 123rd year of Ascendancy at 02:52 Killed by Zurzenthir at level 226 on the 43rd Pyre 124th year of Ascendancy at 20:36 Killed by Belilaith the stone troll at level 240 on the 57th Pyre 124th year of Ascendancy at 22:54 Killed by Bethema the ghoulking at level 262 on the 10th Mirth 124th year of Ascendancy at 17:10 Killed by Xanubrenne the chitinous spider at level 264 on the 3rd Flare 124th year of Ascendancy at 03:40 |
Primary Stats
Strength | 131 (base 100) |
Dexterity | 71 (base 50) |
Constitution | 63 (base 34) |
Magic | 131 (base 100) |
Willpower | 152 (base 100) |
Cunning | 174 (base 100) |
Resources
Mana | 2028/2028 |
Life | -1275/11669 |
Paradox | 16996 |
Hate | 115/115 |
Equilibrium | 84 |
Vim | 976/1345 |
Steam | 80/80 |
Positive | 178/829 |
Stamina | 1454/1454 |
Psi | 931/931 |
Healing Factor | 0.94120171673821 |
Regeneration | 10.494399141631 |
Speed
Mental | +2% |
Attack | +2% |
Movement | +116.64580083% |
Spell | +15% |
Global | +227.8712236216% |
Vision
Sight | 13 |
Lite | 4 |
Infravision | 15 |
See Stealth | 25 |
See Invisible | 54 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 249 |
Accuracy | 86 |
Crit Chance | 0% |
APR | 64 |
Speed | 0.98 |
Offense: Spell
Spellpower | 104 |
Crit Chance | 0% |
Speed | 0.8695652173913 |
Cooldown Reduction | 50 |
Offense: Mind
Mindpower | 79 |
Crit Chance | 0% |
Speed | 0.98039215686275 |
Offense: Damage Bonus
Nature | +36% |
Lightning | +8% |
Physical | +45% |
Temporal | +5% |
Blight | +8% |
Arcane | +8% |
Acid | +41% |
All | +2% |
Offense: Damage Penetration
Acid | +20% |
Lightning | +35% |
Darkness | +20% |
Temporal | +20% |
Blight | +30% |
Physical | +65% |
Fire | +40% |
All | +15% |
Defense: Base
Armour (hardiness) | 433.94021174647 (100%) |
Defense | 21 |
Ranged Defense | 32 |
Fatigue | 26 |
Physical Save | 78 |
Spell Save | 77 |
Mental Save | 76 |
Defense: Resistances
Acid | + 43%( 70%) |
Blight | + 22%( 70%) |
Arcane | + 7%( 70%) |
Cold | + 51%( 70%) |
All | 0%( 70%) |
Mind | + 12%( 70%) |
Lightning | + 70%( 70%) |
Light | + 30%( 70%) |
Temporal | + 15%( 70%) |
Physical | + 1%( 70%) |
Darkness | + 43%( 70%) |
Fire | + 58%( 70%) |
Nature | -6%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Poison Resistance | 80% |
Blind Resistance | 100% |
Silence Resistance | 100% |
Bleed Resistance | 100% |
Teleport Resistance | 100% |
Disarm Resistance | 100% |
Pinning Resistance | 35% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1043% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 9 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 31 for 13 turns. While Heroism is active, you will only die when reaching -1408 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. |
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 23.9 steam per turn. Can be activated for an instant burst of 120 steam. Its effects scale with your Willpower stat. |
Class Talents
Psionic / Absorption | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Steamtech / Butchery | 1.00 |
| 15/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Corruption / Fearfire | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Duelist | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Flux | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Higher draconic abilities | 1.00 |
| 1/5 |
| 1/5 |
| 8/5 |
| 0/5 |
Spell / Meta | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 8/5 |
Corruption / Demonic pact | 1.00 |
| 7/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Combat techniques | 1.00 |
| 1/5 |
| 1/5 |
| 10/5 |
| 0/5 |
Celestial / Guardian | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Bloodthirst | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 9/5 |
Psionic / Psionic fog | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Ooze | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 8/5 |
Steamtech / Automated butchery | 1.00 |
| 7/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Technique / Magical combat | 1.00 |
| 5/5 |
| 5/5 |
| 6/5 |
| 5/5 |
Spell / Temporal | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 18/5 |
Spell / Earth | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 8/5 |
Spell / Stone | 1.00 |
| 10/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Battle tactics | 1.00 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cursed / Endless hunt | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Doom shield | 1.00 |
| 3/5 |
| 7/5 |
| 0/5 |
| 0/5 |
Chronomancy / Matter | 1.00 |
| 1/5 |
| 8/5 |
| 1/5 |
| 3/5 |
Cunning / Lethality | 1.00 |
| 1/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Generic Talents
Steamtech / Engineering | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 7/5 |
| 0/5 |
| 15/5 |
| 0/5 |
| 0/5 |
Celestial / Light | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Corruption / Demonic strength | 1.00 |
| 1/5 |
| 1/5 |
| 18/5 |
| 5/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 16/5 |
| 1/5 |
| 5/5 |
Steamtech / Physics | 1.00 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Corruption / Oppression | 1.20 |
| 6/5 |
| 1/5 |
| 1/5 |
| 11/5 |
Spell / Conveyance | 1.00 |
| 6/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Stone Skin |
talent | Tempest of Metal |
talent | Arcane Combat |
talent | Matter Weaving |
talent | Mitosis |
talent | Charged Shield |
talent | Crystalline Focus |
talent | Hardened Core |
talent | Arcane Feed |
talent | Osmosis Shield |
talent | Surge |
talent | Stalk |
talent | Quicken Spells |
talent | Horrifying Blows |
talent | Reality Smearing |
talent | Overheat Saws |
talent | Essence of Speed |
talent | Shield of Light |
talent | Mow Down |
talent | Abyssal Shield |
beneficial effect | The thrill of combat improves the target's maximum life by 2%, life regeneration by 8.50, and stamina regeneration by 1.70. Bloodbath |
beneficial effect | Increases maximum life and stamina by 20%. When the effect ends, the extra life and stamina will be lost. Battle Shout |
detrimental effect | Your body is cauterizing, burning for 214.97 damage each turn. Cauterize |
detrimental effect | The target is lit up by a flare, reducing its stealth and invisibility power by 391, defense by 391 and removing all evasion bonus from being unseen. Flare |
detrimental effect | Target is marked, leaving them vulnerable to marked shots. Marked |
beneficial effect | You regenerate a total of 601.02 life over the duration of the effect. Osmosis Regeneration |
beneficial effect | Improves/gives invisibility (power 29), reducing damage dealt by 0%. Invisibility |
beneficial effect | The target has been affected by space or time manipulations and is becoming more resistant to them (+62). Continuum Destabilization |
beneficial effect | Increases steamsaw damage multiplier by 21%. Continuous Butchery |
detrimental effect | The target is suffering from disabling wounds, reducing their critical strike chance by 145%. Scoundrel's Strategies |
beneficial effect | The target is immune to all detrimental effects. Draconic Will |
detrimental effect | Damage received in the past is returned as 2231.12 paradox damage per turn. Reality Smearing |
detrimental effect | The target is suffering from distracting wounds, and has a 24% chance to fail to use a talent and injure itself for 1590 physical damage. Fumble |
detrimental effect | Zone-wide effect: +10% critical chance, +20% critical damage, -20% nature and blight resistance. Sinister Aura |
beneficial effect | Parrying melee and ranged attacks: Has a 66% chance to deflect up to 44 damage from the next 2.5 attack(s). Parried attacks cannot crit. Parrying |
Quests
Wake up and kill the dreaming horror boss 'Getta the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 111)You completed the challenge and received: +1 Generic Point | done |
Wake up and kill the dreaming horror boss 'Xaniba the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 15)You completed the challenge and received: +1 Generic Point | done |
Wake up and kill the dreaming horror boss 'Yvorin the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 217)You completed the challenge and received: +1 Generic Point | done |
Wake up and kill the dreaming horror boss 'Arevea the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 265)You completed the challenge and received: Random Artifact: Scaldkiss (7 def, 6 armour) | done |
Wake up and kill the dreaming horror boss 'Bethothra the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 295)You completed the challenge and received: Random Artifact: Cloudtide (0 def, 7 armour) | done |
Wake up and kill the dreaming horror boss 'Aerawe the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 322)You completed the challenge and received: +3 Stat Points | done |
Wake up and kill the dreaming horror boss 'Cyrygabeth the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 336)You completed the challenge and received: Random Artifact: Sootstriker (24-28.8 power, 4 apr, physical element) | done |
Wake up and kill the dreaming horror boss 'Xanarekira the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 376)You completed the challenge and received: Random Artifact: Viperscar (14 def, 2 armour) | done |
Wake up and kill the dreaming horror boss 'Belunn the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 38)You completed the challenge and received: Random Artifact: Koranarihor (0 def, 4 armour) | done |
Wake up and kill the dreaming horror boss 'Emelimitha the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 390)You completed the challenge and received: Random Artifact: Nightpain (21.5-30.1 power, 4 apr) | done |
Wake up and kill the dreaming horror boss 'Glorisevena the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 414)You completed the challenge and received: Random Artifact: Toxinwreck (15/15, 12-16.8 power, 21 apr) | done |
Wake up and kill the dreaming horror boss 'Islodhenor the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 418)You completed the challenge and received: Random Artifact: Murkrage (20 def, 2 armour) | done |
Wake up and kill the dreaming horror boss 'Belildara the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 433)You completed the challenge and received: Random Artifact: Lightmistress (21/21, 19-22.8 power, 2 apr) | done |
Wake up and kill the dreaming horror boss 'Xerudalaith the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 461)You completed the challenge and received: Random Artifact: Arcspire (3 def, 9 armour) | done |
Wake up and kill the dreaming horror boss 'Belyldatha the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 479)You completed the challenge and received: Random Artifact: Flarejustice | done |
Wake up and kill the dreaming horror boss 'Neruselle the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 536)You completed the challenge and received: Random Artifact: Scabnoon (9 def, 16 armour) | done |
Wake up and kill the dreaming horror boss 'Emeleriamira the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 57)You completed the challenge and received: +1 Category Point | done |
Wake up and kill the dreaming horror boss 'Siledhera the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 91)You completed the challenge and received: Random Artifact: Cloudburst (37.5-48.75 power, 9 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 100)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 105)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 108)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 109)You completed the challenge and received: Random Artifact: Burnbreeze (11.5-16.1 power, 2 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 110)You completed the challenge and received: Random Artifact: Breezerebel (0 def, 3 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 125)You completed the challenge and received: Random Artifact: Ravenmalice (16-24 power, 1 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 131)You completed the challenge and received: Random Artifact: Breezepain (30-36 power, 6 apr, arcane element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 137)You completed the challenge and received: Random Artifact: Dazzleimmortal (5 def, 0 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 138)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 145)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 147)You completed the challenge and received: Random Artifact: Torchrock (38.5-53.9 power, 5 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 155)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 16)You completed the challenge and received: Random Artifact: Brightscar of kinetic psionic shield [power 33] (14 cooldown) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 164)You completed the challenge and received: Random Artifact: Heatobeisance of thorny skin [power 33] (20 cooldown) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 17)You completed the challenge and received: Random Artifact: Charspawn | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 173)You completed the challenge and received: Random Artifact: Stormblur (54.5-81.75 power, 3 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 175)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 176)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 179)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 188)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 193)You completed the challenge and received: Random Artifact: Arcvenom (14-19.6 power, 3 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 203)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 21)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 212)You completed the challenge and received: Random Artifact: Burntitan (24.5-34.3 power, 4 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 22)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 230)You completed the challenge and received: Random Artifact: Plaguepunish (18/18, 17-20.4 power, 3 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 240)You completed the challenge and received: Random Artifact: Swampwilter (40-56 power, 6 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 243)You completed the challenge and received: Random Artifact: Dourglamour (17 def, 4 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 246)You completed the challenge and received: Random Artifact: Scaldwhisper (22 def, 16 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 247)You completed the challenge and received: Random Artifact: Sparkblast (37-48.1 power, 10 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 248)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 249)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 254)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 257)You completed the challenge and received: Random Artifact: Shadetide (11.5-17.25 power, 0 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 260)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 267) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 270)You completed the challenge and received: Random Artifact: Zanodin (43.5-60.9 power, 6 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 275)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 28)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 291)You completed the challenge and received: Random Artifact: Ivuta (4 def, 4 armour, 20.5 block) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 300)You completed the challenge and received: Random Artifact: Blazeoblivion (0 def, 25 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 303)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 317)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 32)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 323)You completed the challenge and received: Random Artifact: Blackswift (28.5-39.9 power, 4 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 325)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 328)You completed the challenge and received: Random Artifact: Gloridhemira (18.5-27.75 power, 14 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 341)You completed the challenge and received: Random Artifact: Carriongash (40.5-60.75 power, 25 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 345)You completed the challenge and received: Random Artifact: Boltpanic (7 def, 13 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 347)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 352) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 354)You completed the challenge and received: Random Artifact: Furnacebreeze (12 def, 17 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 359)You completed the challenge and received: Random Artifact: Flashwilter (21.5-32.25 power, 2 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 360)You completed the challenge and received: Random Artifact: Haridrabers | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 363) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 375)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 382)You completed the challenge and received: Random Artifact: Strikezeal (0 def, 1 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 383)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 394)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 396)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 4) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 401)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 402)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 407) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 417)You completed the challenge and received: Random Artifact: Sootbrand (25-30 power, 5 apr, physical element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 423)You completed the challenge and received: Random Artifact: Crackleserpent (8 def, 10 armour, 83 block) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 429)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 430)You completed the challenge and received: Random Artifact: Windwitch (8-10.4 power, 7 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 436)You completed the challenge and received: Random Artifact: Rainquake (24/24, 46.5-55.8 power, 5 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 442)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 444)You completed the challenge and received: Random Artifact: Phlegmravager (9 def, 8 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 445)You completed the challenge and received: Random Artifact: Obsidianransom of conjuration [power 193] (10 cooldown) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 446)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 447)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 451)You completed the challenge and received: Random Artifact: Flareglean (0 def, 3 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 463) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 467)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 469)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 473)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 474) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 476)You completed the challenge and received: Random Artifact: Lightningwind (19.5-27.3 power, 4 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 478) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 48)You completed the challenge and received: Random Artifact: Shockwrest (3 def, 11 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 485)You completed the challenge and received: Random Artifact: Vilenight (10 def, 32 armour, 186 block) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 494)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 504)You completed the challenge and received: Random Artifact: Wildstreaker | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 506)You completed the challenge and received: Random Artifact: Olygovon (21.5-32.25 power, 8 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 508)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 510) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 514)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 518) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 519)You completed the challenge and received: Random Artifact: Galetooth | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 520)You completed the challenge and received: Random Artifact: Xanara (26 def, 18 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 521)You completed the challenge and received: Random Artifact: Balancestone | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 527)You completed the challenge and received: Random Artifact: Gloombrawn | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 529)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 534) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 538)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 542) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 545)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 547)You completed the challenge and received: Random Artifact: Sepsiswind (30-42 power, 5 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 55)You completed the challenge and received: Random Artifact: Ce'Newyn (14 def, 18 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 56)You completed the challenge and received: Random Artifact: Demonward (3 def, 7 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 58)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 59)You completed the challenge and received: Random Artifact: Berynik (14-21 power, 1 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 74)You completed the challenge and received: Random Artifact: Adenne (0 def, 1 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 76)You completed the challenge and received: Random Artifact: Arcrend of thorny skin [power 18] (20 cooldown) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 81)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 82)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 88)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 89)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 98)You completed the challenge and received: Random Artifact: Lightbreak (51-81.6 power, 3 apr) | done |
Kill 4 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 185)4 / 4 demon spawn killed. You completed the challenge and received: +1 Class Point | done |
Kill 2 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 214)2 / 2 demon spawn killed. You completed the challenge and received: +1 Category Point | done |
Kill 4 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 277)4 / 4 demon spawn killed. You completed the challenge and received: +1 Class Point | done |
Kill 2 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 314)2 / 2 demon spawn killed. You completed the challenge and received: +1 Category Point | done |
Kill 4 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 330)4 / 4 demon spawn killed. You completed the challenge and received: +1 Class Point | done |
Kill 3 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 353)3 / 3 demon spawn killed. You completed the challenge and received: +1 Class Point | done |
Kill 3 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 432)3 / 3 demon spawn killed. You completed the challenge and received: +1 Class Point | done |
Kill 2 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 438)2 / 2 demon spawn killed. You completed the challenge and received: +1 Class Point | done |
Kill 2 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 60)2 / 2 demon spawn killed. You completed the challenge and received: +1 Class Point | done |
Kill 4 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 83)4 / 4 demon spawn killed. You completed the challenge and received: +1 Class Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 103)You completed the challenge and received: Random Artifact: voratun pickaxe (dig speed 22 turns) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 121)You completed the challenge and received: +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 130)You completed the challenge and received: +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 150)You completed the challenge and received: +1 Generic Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 198)You completed the challenge and received: Random Artifact: Nimbusvein (19/19, 31.5-44.1 power, 10 apr) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 213)You completed the challenge and received: Random Artifact: Deepsknight (20-24 power, 4 apr, acid element) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 219)You completed the challenge and received: Random Artifact: Arcbait | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 225)You completed the challenge and received: +1 Generic Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 234)You completed the challenge and received: Random Artifact: Bileserpent (30.5-45.75 power, 20 apr) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 244)You completed the challenge and received: Random Artifact: Darkwild (3 def, 10 armour) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 251)You completed the challenge and received: +1 Generic Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 269)You completed the challenge and received: Random Artifact: Noongash (19/19, 42.5-51 power, 5 apr) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 282)You completed the challenge and received: Random Artifact: Blastkarma (40-60 power, 25 apr) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 289)You completed the challenge and received: +1 Class Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 306)You completed the challenge and received: Random Artifact: Shimmervengeance (17.5-22.75 power, 7 apr) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 320)You completed the challenge and received: +1 Class Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 324)You completed the challenge and received: Random Artifact: Belyvea of clairvoyance [power 15] (6 cooldown) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 329)You completed the challenge and received: Random Artifact: Lightningsin | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 364)You completed the challenge and received: +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 368)You completed the challenge and received: +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 371)You completed the challenge and received: Random Artifact: Demonnoon (41.5-62.25 power, 2 apr) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 377)You completed the challenge and received: +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 380)You completed the challenge and received: Random Artifact: Infernosun | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 385)You completed the challenge and received: Random Artifact: Brandblow (10.5-14.7 power, 3 apr) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 397)You completed the challenge and received: +1 Class Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 416)You completed the challenge and received: Random Artifact: Kindlerip (47.5-76 power, 6 apr) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 421)You completed the challenge and received: Random Artifact: Flashmalice (3 def, 6 armour) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 424)You completed the challenge and received: +1 Generic Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 427)You completed the challenge and received: +1 Generic Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 437)You completed the challenge and received: Random Artifact: Flarerazor (12.5-17.5 power, 2 apr) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 452)You completed the challenge and received: +1 Generic Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 456)You completed the challenge and received: +1 Class Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 458)You completed the challenge and received: +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 481)You completed the challenge and received: +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 49)You completed the challenge and received: Random Artifact: Tempestbringer of clear mind [power 8] (15 cooldown) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 500)You completed the challenge and received: +1 Class Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 512)You completed the challenge and received: +1 Generic Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 85)You completed the challenge and received: +3 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 156)Turns left: 0 You completed the challenge and received: +1 Generic Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 197)Turns left: 0 You completed the challenge and received: Random Artifact: Cystbright (40-48 power, 6 apr, darkness element) | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 20)Turns left: 0 You completed the challenge and received: Random Artifact: Runelach | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 211)Turns left: 0 You completed the challenge and received: Random Artifact: Flamefury (30-36 power, 6 apr, physical element) | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 216)Turns left: 0 You completed the challenge and received: +1 Generic Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 278)Turns left: 0 You completed the challenge and received: Random Artifact: Iveth | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 326)Turns left: 0 You completed the challenge and received: Random Artifact: Venomwarden (11-14.3 power, 8 apr) | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 34)Turns left: 0 You completed the challenge and received: +1 Generic Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 343)Turns left: 0 You completed the challenge and received: +3 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 351)Turns left: 0 You completed the challenge and received: +1 Generic Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 389)Turns left: 165 | failed |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 403)Turns left: 0 You completed the challenge and received: +1 Category Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 420)Turns left: 0 You completed the challenge and received: +1 Class Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 462)Turns left: 0 You completed the challenge and received: Random Artifact: Scaldbreaker (3 def, 5 armour) | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 488)Turns left: 0 You completed the challenge and received: Random Artifact: Earthguile (15/15, 4-4.8 power, 5 apr) | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 491)Turns left: 0 You completed the challenge and received: Random Artifact: Sootbore (15/15, 8-9.6 power, 11 apr) | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 532)Turns left: 0 You completed the challenge and received: +3 Stat Points | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 113)You completed the challenge and received: +1 Class Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 124)You completed the challenge and received: +1 Generic Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 127)You completed the challenge and received: +3 Stat Points | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 136)You completed the challenge and received: Random Artifact: Voidpride (17.5-19.25 power, 40 apr, nature damage) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 140)You completed the challenge and received: Random Artifact: Strikeweeper (14-21 power, 1 apr) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 153)You completed the challenge and received: +1 Category Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 158)You completed the challenge and received: Random Artifact: Earthclamor (5-5.5 power, 18 apr, nature damage) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 186)You completed the challenge and received: +1 Class Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 19)You completed the challenge and received: Random Artifact: Smolderwilder (36.5-58.4 power, 2 apr) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 200)You completed the challenge and received: Random Artifact: Stormkill (0 def, 10 armour) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 207)You completed the challenge and received: Random Artifact: Stormkin (10 def, 26 armour, 88 block) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 208)You completed the challenge and received: +3 Stat Points | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 220)You completed the challenge and received: +1 Generic Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 222)You completed the challenge and received: +1 Class Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 256)You completed the challenge and received: Random Artifact: Balancefist | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 302)You completed the challenge and received: +3 Stat Points | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 305)You completed the challenge and received: +1 Class Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 333)You completed the challenge and received: Random Artifact: Shimmeroozer (4 def, 9 armour) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 338)You completed the challenge and received: +3 Stat Points | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 344)You completed the challenge and received: Random Artifact: Brandreek (62.5-100 power, 4 apr) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 373)You completed the challenge and received: Random Artifact: Arcorder (2 def, 0 armour) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 393)You completed the challenge and received: +1 Class Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 441)You completed the challenge and received: +3 Stat Points | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 455)You completed the challenge and received: +3 Stat Points | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 47)You completed the challenge and received: +1 Generic Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 489)You completed the challenge and received: +1 Category Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 505)You completed the challenge and received: Random Artifact: Lustrecrack (18/18, 32-44.8 power, 10 apr) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 51)You completed the challenge and received: +1 Generic Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 524)You completed the challenge and received: Random Artifact: Earodig (52.5-73.5 power, 9 apr) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 537)You completed the challenge and received: +3 Stat Points | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 66)You completed the challenge and received: +3 Stat Points | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 71)You completed the challenge and received: +1 Generic Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 87)You completed the challenge and received: Random Artifact: Shockwrest (3 def, 6 armour) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 102)You completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 116)You completed the challenge and received: +1 Prodigy Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 122)You completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 134)You completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 160)You completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 163)You completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 174)You completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 182)You completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 192)You completed the challenge and received: +1 Class Point and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 196)You completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 209)You completed the challenge and received: +1 Class Point and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 221)You completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 232)You completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 233)You completed the challenge and received: +1 Class Point and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 259)You completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 261)You completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 263)You completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 266)You completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 276)You completed the challenge and received: +1 Class Point and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 281)You completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 284)You completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 288)You completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 296)You completed the challenge and received: +3 Stat Points and +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 298)You completed the challenge and received: +1 Class Point and +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 309)You completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 315)You completed the challenge and received: +1 Class Point and +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 318)You completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 348)You completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 356)You completed the challenge and received: +1 Category Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 362)You completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 367)You completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 400)You completed the challenge and received: +3 Stat Points and +1 Prodigy Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 409)You completed the challenge and received: +1 Class Point and +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 412)You completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 413)You completed the challenge and received: +1 Class Point and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 422)You completed the challenge and received: +1 Class Point and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 426)You completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 439)You completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 459)You completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 46)You completed the challenge and received: +1 Class Point and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 465)You completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 470)You completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 484)You completed the challenge and received: +1 Category Point and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 486)You completed the challenge and received: +1 Class Point and +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 493)You completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 495)You completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 5)You completed the challenge and received: +1 Category Point and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 509)You completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 531)You completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 533)You completed the challenge and received: +1 Class Point and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 541)You completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 544)You completed the challenge and received: +1 Class Point and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 546)You completed the challenge and received: +1 Category Point and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 78) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 80)You completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 90)You completed the challenge and received: +3 Stat Points and +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 92)You completed the challenge and received: +1 Category Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 96)You completed the challenge and received: +3 Stat Points and +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 97)You completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Leave the level in less than 102 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (102) (Level 33)Turns left: 39 You completed the challenge and received: +1 Class Point | done |
Leave the level in less than 102 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (102) (Level 415)Turns left: 69 You completed the challenge and received: +1 Generic Point | done |
Leave the level in less than 105 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (105) (Level 312)Turns left: 12 You completed the challenge and received: Random Artifact: Treemoon (32.5-45.5 power, 5 apr) | done |
Leave the level in less than 105 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (105) (Level 339)Turns left: 58 You completed the challenge and received: Random Artifact: Airravage (14-19.6 power, 3 apr) | done |
Leave the level in less than 108 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (108) (Level 112)Turns left: 6 You completed the challenge and received: Random Artifact: Shimmerterror | done |
Leave the level in less than 1098 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (1098) (Level 224)Turns left: 81 You completed the challenge and received: Random Artifact: Brightripper (25-30 power, 5 apr, temporal element) | done |
Leave the level in less than 111 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (111) (Level 337)Turns left: 5 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 120 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (120) (Level 361)Turns left: 69 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 126 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (126) (Level 313)Turns left: 61 You completed the challenge and received: Random Artifact: Lustrekarma (13-18.2 power, 5 apr) | done |
Leave the level in less than 144 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (144) (Level 50)Turns left: 61 You completed the challenge and received: Random Artifact: Branyrain (0 def, 5 armour) | done |
Leave the level in less than 150 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (150) (Level 142)Turns left: 57 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 153 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (153) (Level 231)Turns left: 21 You completed the challenge and received: Random Artifact: Brightquencher (20-24 power, 4 apr, fire element) | done |
Leave the level in less than 153 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (153) (Level 237)Turns left: 5 You completed the challenge and received: Random Artifact: Fireumbra (8 def, 8 armour) | done |
Leave the level in less than 153 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (153) (Level 331)Turns left: 76 You completed the challenge and received: +1 Class Point | done |
Leave the level in less than 156 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (156) (Level 408)Turns left: 141 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 156 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (156) (Level 482)Turns left: 147 You completed the challenge and received: +1 Generic Point | done |
Leave the level in less than 159 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (159) (Level 18)Turns left: 41 You completed the challenge and received: Random Artifact: Brodoharadar of mindblast [power 177] (7 cooldown) | done |
Leave the level in less than 165 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (165) (Level 379)Turns left: 128 You completed the challenge and received: Random Artifact: Rharim (12.5-17.5 power, 3 apr) | done |
Leave the level in less than 165 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (165) (Level 502)Turns left: 147 You completed the challenge and received: +1 Generic Point | done |
Leave the level in less than 165 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (165) (Level 54)Turns left: 2 You completed the challenge and received: Random Artifact: Searsage | done |
Leave the level in less than 171 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (171) (Level 149)Turns left: 83 You completed the challenge and received: Random Artifact: Zubissra | done |
Leave the level in less than 174 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (174) (Level 62)Turns left: 43 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 180 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (180) (Level 466)Turns left: 163 You completed the challenge and received: +1 Class Point | done |
Leave the level in less than 180 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (180) (Level 53)Turns left: 100 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 189 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (189) (Level 395)Turns left: 187 You completed the challenge and received: Random Artifact: Lustrefury (24/24, 50-60 power, 6 apr) | done |
Leave the level in less than 189 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (189) (Level 472)Turns left: 129 You completed the challenge and received: Random Artifact: Glareglamour (72.5-108.75 power, 4 apr) | done |
Leave the level in less than 195 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (195) (Level 157)Turns left: 120 You completed the challenge and received: Random Artifact: Duskoracle (57.5-86.25 power, 5 apr) | done |
Leave the level in less than 198 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (198) (Level 283)Turns left: 14 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 201 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (201) (Level 44)Turns left: 13 You completed the challenge and received: +1 Generic Point | done |
Leave the level in less than 207 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (207) (Level 290)Turns left: 156 You completed the challenge and received: +1 Class Point | done |
Leave the level in less than 210 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (210) (Level 525)Turns left: 200 You completed the challenge and received: Random Artifact: Plaguewar (0 def, 3 armour) | done |
Leave the level in less than 213 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (213) (Level 262)Turns left: 97 You completed the challenge and received: Random Artifact: Squalorbrace (8-8.8 power, 24 apr, mind damage) | done |
Leave the level in less than 216 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (216) (Level 340)Turns left: 72 You completed the challenge and received: +1 Generic Point | done |
Leave the level in less than 216 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (216) (Level 365)Turns left: 124 You completed the challenge and received: Random Artifact: Thundertreason (21 def, 18 armour, 211.5 block) | done |
Leave the level in less than 216 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (216) (Level 399)Turns left: 174 You completed the challenge and received: Random Artifact: Dimpulverizer (15-24 power, 1 apr) | done |
Leave the level in less than 219 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (219) (Level 285)Turns left: 161 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 219 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (219) (Level 355)Turns left: 41 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 228 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (228) (Level 135)Turns left: 112 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 228 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (228) (Level 507)Turns left: 222 You completed the challenge and received: Random Artifact: Sunvice (14 def, 32 armour) | done |
Leave the level in less than 234 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (234) (Level 307)Turns left: 166 You completed the challenge and received: Random Artifact: Charblow (26.5-39.75 power, 2 apr) | done |
Leave the level in less than 237 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (237) (Level 180)Turns left: 93 You completed the challenge and received: +1 Class Point | done |
Leave the level in less than 237 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (237) (Level 492)Turns left: 202 You completed the challenge and received: Random Artifact: Ragakan (16-22.4 power, 3 apr) | done |
Leave the level in less than 240 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (240) (Level 273)Turns left: 141 You completed the challenge and received: Random Artifact: Heatsquall (11 def, 15 armour) | done |
Leave the level in less than 246 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (246) (Level 223)Turns left: 121 You completed the challenge and received: Random Artifact: Earthward of thorny skin [power 61] (14 cooldown) | done |
Leave the level in less than 255 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (255) (Level 392)Turns left: 238 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 258 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (258) (Level 357)Turns left: 55 You completed the challenge and received: Random Artifact: Velaldaba (19-26.6 power, 4 apr) | done |
Leave the level in less than 267 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (267) (Level 457)Turns left: 245 You completed the challenge and received: Random Artifact: Lightningbrawn (27.5-44 power, 2 apr) | done |
Leave the level in less than 27 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (27) (Level 286)Turns left: 21 You completed the challenge and received: +1 Generic Point | done |
Leave the level in less than 276 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (276) (Level 107)Turns left: 6 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 282 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (282) (Level 245)Turns left: 48 You completed the challenge and received: +1 Category Point | done |
Leave the level in less than 285 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (285) (Level 342)Turns left: 216 You completed the challenge and received: +1 Class Point | done |
Leave the level in less than 285 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (285) (Level 405)Turns left: 248 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 288 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (288) (Level 480)Turns left: 264 You completed the challenge and received: +1 Class Point | done |
Leave the level in less than 297 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (297) (Level 264)Turns left: 143 You completed the challenge and received: Random Artifact: Coalbane (13-19.5 power, 2 apr) | done |
Leave the level in less than 306 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (306) (Level 386)Turns left: 298 You completed the challenge and received: Random Artifact: Lightningrain (16 def, 4 armour) | done |
Leave the level in less than 309 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (309) (Level 530)Turns left: 307 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 312 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (312) (Level 255)Turns left: 17 You completed the challenge and received: +1 Class Point | done |
Leave the level in less than 315 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (315) (Level 178)Turns left: 97 You completed the challenge and received: Random Artifact: Shocknail (31.5-44.1 power, 5 apr) | done |
Leave the level in less than 33 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (33) (Level 301)Turns left: 26 You completed the challenge and received: +1 Class Point | done |
Leave the level in less than 339 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (339) (Level 202)Turns left: 58 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 351 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (351) (Level 292)Turns left: 45 You completed the challenge and received: +1 Generic Point | done |
Leave the level in less than 354 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (354) (Level 177)Turns left: 56 You completed the challenge and received: Random Artifact: Morningspar | done |
Leave the level in less than 357 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (357) (Level 398)Turns left: 321 You completed the challenge and received: Random Artifact: Brightscar (15.5-23.25 power, 8 apr) | done |
Leave the level in less than 360 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (360) (Level 242)Turns left: -1 You completed the challenge and received: +3 Stat Points | failed |
Leave the level in less than 393 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (393) (Level 272)Turns left: 128 You completed the challenge and received: +1 Generic Point | done |
Leave the level in less than 408 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (408) (Level 335)Turns left: 65 You completed the challenge and received: +1 Class Point | done |
Leave the level in less than 42 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (42) (Level 39)Turns left: 28 You completed the challenge and received: +1 Generic Point | done |
Leave the level in less than 432 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (432) (Level 123)Turns left: 315 You completed the challenge and received: +1 Class Point | done |
Leave the level in less than 48 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (48) (Level 115)Turns left: 32 You completed the challenge and received: Random Artifact: Dawnwild (40.5-60.75 power, 3 apr) | done |
Leave the level in less than 48 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (48) (Level 154)Turns left: 27 You completed the challenge and received: Random Artifact: Islemina (10-15 power, 0 apr) | done |
Leave the level in less than 48 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (48) (Level 168)Turns left: 23 You completed the challenge and received: +1 Class Point | done |
Leave the level in less than 522 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (522) (Level 35)Turns left: 75 You completed the challenge and received: +1 Class Point | done |
Leave the level in less than 54 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (54) (Level 550)Turns left: 50 You completed the challenge and received: Random Artifact: Lightwoe (14/14, 36-50.4 power, 10 apr) | done |
Leave the level in less than 552 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (552) (Level 483)Turns left: 498 You completed the challenge and received: +1 Generic Point | done |
Leave the level in less than 57 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (57) (Level 117)Turns left: 46 You completed the challenge and received: Random Artifact: Flowerwinnow | done |
Leave the level in less than 69 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (69) (Level 172)Turns left: 59 You completed the challenge and received: Random Artifact: Gluselaith (2 def, 10 armour) | done |
Leave the level in less than 72 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (72) (Level 453)Turns left: 64 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 75 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (75) (Level 133)Turns left: 57 You completed the challenge and received: Random Artifact: Daimuntir (0 def, 5 armour) | done |
Leave the level in less than 75 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (75) (Level 241)Turns left: 17 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 75 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (75) (Level 387)Turns left: 68 You completed the challenge and received: Random Artifact: Daymire (20/20, 20-28 power, 14 apr) | done |
Leave the level in less than 81 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (81) (Level 30)Turns left: 28 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 816 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (816) (Level 471)Turns left: 712 You completed the challenge and received: +1 Generic Point | done |
Leave the level in less than 84 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (84) (Level 218)Turns left: 15 You completed the challenge and received: +1 Generic Point | done |
Leave the level in less than 84 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (84) (Level 227)Turns left: 62 You completed the challenge and received: Random Artifact: Ebonygrinder (31.5-44.1 power, 6 apr) | done |
Leave the level in less than 84 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (84) (Level 319)Turns left: 71 You completed the challenge and received: Random Artifact: Noonbore | done |
Leave the level in less than 87 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (87) (Level 68)Turns left: 14 You completed the challenge and received: +1 Class Point | done |
Leave the level in less than 99 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (99) (Level 151)Turns left: 83 You completed the challenge and received: Random Artifact: Magmawell | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
Psionic focus | ![]() Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +9 Mag / +10 Cun / +10 Con Changes damage: +30% physical Talents granted: +5 Flame Bolts +1 Command Staff Critical mult.: +30.00% Vim when firing critical spell: +7.00 Maximum vim: +40.00 Maximum neg.energy: +50.00 Spellpower: +15 (+3 eff.) Spell crit. chance: +20% Staves designed for wielders of magic, by the greats of the art. |
Quiver | ![]() Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 74.5 - 104.3 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Crit. chance: +3.0% Capacity: 21 On weapon hit: * 76% chance to inflict 15% damage reduction * 40% chance to corrode armour by 30% * 40% chance to cause random gloom * 76% chance to blind Damage (Ranged): +8 acid / +12 darkness Burst (radius 1) on hit: +12 blight / +12 light / +12 acid Burst (radius 2) on crit: +8 darkness / +16 acid Arrows are used with bows to pierce your foes to death. |
Light source | ![]() Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +20 Physical crit. chance: +6.0% Physical power: +26 (+4 eff.) Armour: +6 Defense: +6 (+0 eff.) Ranged Defense: +6 (+3 eff.) Damage when hit (Melee): 8 physical Changes stats: +4 Str / +7 Wil Changes resistances: +9% acid / +12% light Changes resistances penetration: +15% lightning / +15% all Changes damage: +9% acid Critical mult.: +20.00% Reduces incoming crit damage: 25.00% Mental save: +20 (+5 eff.) Confusion immunity: +10% Pinning immunity: +10% Stun/Freeze immunity: +25% Maximum life: +30.00 Mindpower: +11 (+2 eff.) Mental crit. chance: +11% Light radius: +6 Healing mod.: +10% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() Requires: - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +3 Mag / +19 Wil / +10 Cun Changes resistances: +15% blight / +6% fire / +6% mind Changes damage: +6% arcane Critical mult.: +20.00% Reduces incoming crit damage: 20.00% Physical save: +26 (+5 eff.) Mental save: +12 (+3 eff.) Disease immunity: +15% Mindpower: +9 (+2 eff.) Infravision radius: +9 Sight radius: +3 See stealth: +25 See invisible: +25 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On feet | ![]() Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +2 Physical power: +2 (+1 eff.) Armour: +10 Fatigue: +3% Changes stats: +5 Dex / +4 Mag / +2 Wil / +4 Cun / +2 Con Changes resistances: +9% acid / +3% temporal / +3% blight Changes resistances penetration: +5% lightning Changes damage: +6% lightning Critical mult.: +9.00% Physical save: +21 (+4 eff.) Spell save: +6 (+2 eff.) Mental save: +10 (+3 eff.) Disease immunity: +5% Silence immunity: +5% Pinning immunity: +25% Knockback immunity: +40% Teleport immunity: +100% Only die when reaching: -40.00 life Maximum stamina: +25.00 Lowers spell cool-downs by: 10% See invisible: +9 Movement speed: +20% It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 111% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Tool | ![]() Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +4 Str Changes resistances: +11% nature / +12% fire Changes resistances penetration: +15% blight Changes damage: +6% nature / +6% blight Lowers spell cool-downs by: 10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +1 Physical crit. chance: +3.0% Physical power: +15 (+2 eff.) Armour: +4 Effects on melee hit: * 20% chance to cause random gloom Damage (Melee): 24 bleed Effects on ranged hit: * 20% chance to cause random gloom Damage (Ranged): 25 bleed Changes stats: +10 Str / +10 Cun / +12 Con Changes resistances penetration: +25% fire Silence immunity: +50% Mana each turn: +0.35 Vim each turn: +1.00 Vim when hitting in melee: +0.00 Hate when firing a critical mind attack: +3.00 Maximum stamina: +20.00 Maximum hate: +15.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
On fingers | ![]() |
Around neck | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Silence immunity: +100% Maximum mana: +50.00 Maximum vim: +50.00 Spellpower: +9 (+2 eff.) Spell crit. chance: +4% See invisible: +20 Casting speed: +15% No force can hope to silence the wearer of this amulet. |
In main hand | ![]() Requires: - Strength 40 - Talent Steam Pool Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / steamsaw ; tier 5 It must be held with both hands. It can be used as a weapon and offhand. Base power: 25.0 - 37.5 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +24 Crit. chance: +5.0% Attack speed: 100% Block value: +150 Multiple attacks: +2 Attacks use: 1.0 Steam When wielded/worn: Armour: +10 Defense: +11 (+0 eff.) Fatigue: +13% Talents granted: +5 Corrosive Cone +5 Block This intricate set of steamsaws lock together in a nearly indecipherable system. They sure seem sharp though. |
On hands | ![]() Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +10 (+2 eff.) Physical crit. chance: +1.0% Armour: +7 Defense: +3 (+0 eff.) Ranged Defense: +3 (+2 eff.) Damage (Melee): 13 arcane Damage when hit (Melee): 4 darkness Changes stats: +7 Mag / +8 Wil / +4 Cun Changes resistances: +7% arcane / +11% darkness Changes resistances penetration: +5% darkness / +5% temporal Changes damage: +3% physical / +3% temporal Talent granted: +5 Iron Grip Mental save: +10 (+3 eff.) Disarm immunity: +100% Only die when reaching: -40.00 life Maximum life: +62.00 Maximum stamina: +5.00 Infravision radius: +3 When used to modify unarmed attacks: Base power: 8.0 - 11.2 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +18 Armour Penetration: +9 Crit. chance: +20.0% Attack speed: 83% When this weapon hits: Battle Shout (10% chance level 3). When this weapon hits: Manathrust (10% chance level 3). When this weapon crits: Dominate (10% chance level 3). Damage (Melee): +13 arcane / +17 darkness Burst (radius 2) on crit: +12 darkness / +4 temporal It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 46 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
Around waist | ![]() Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +6 (+1 eff.) Armour: +2 Defense: +10 (+0 eff.) Changes stats: +7 Str / +7 Dex / +7 Wil / +5 Cun Changes resistances: +8% lightning / +3% temporal / +9% light / +15% fire / +10% acid / +1% physical / +9% blight / +10% cold / +6% mind Changes resistances penetration: +5% acid Critical mult.: +35.00% Physical save: +26 (+5 eff.) Spell save: +20 (+5 eff.) Mental save: +40 (+9 eff.) Blindness immunity: +5% Cut immunity: +5% Only die when reaching: -60.00 life Slows Projectiles: +25% A belt that goes around your waist. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +26 Defense: +1 (+0 eff.) Effects on melee hit: * 45% chance to corrode armour by 30% * Slows global speed by 60% * 40% chance to gain 10% of a turn (3/turn limit) Changes stats: +2 Str / +2 Dex / +2 Con Changes resistances: +48% lightning / +9% temporal / +12% darkness Changes damage: +30% acid Talent mastery: +0.30 Technique / Combat training Spell save: +16 (+4 eff.) Blindness immunity: +30% Disarm immunity: +20% Stun/Freeze immunity: +50% Stamina each turn: +0.60 Mana each turn: -0.19 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +35 Defense: +25 (+0 eff.) Fatigue: +15% Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +20% darkness / +15% blight / +25% fire / +20% cold Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Wrath +0.20 Corruption / Infernal combat +0.20 Corruption / Oppression Talent granted: +5 Fiery Cleansing Physical save: +15 (+3 eff.) Spell save: +25 (+6 eff.) Confusion immunity: +100% Fear immunity: +100% Light radius: -2 Infravision radius: +3 Shadow Power: +10 Grants physical power equal to your Shadow Power. Activating this item is instant. It can be used to activate talent Link of Pain (costing 15 power out of 15/15) : Effective talent level: 3.6 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Is: a spell Description: Using demonic forces you create a link of pain from a source creature to a victim for 6 turns. Each time the source creature takes damage the victim takes 73% of the damage. If the victim dies from the effect you gain a burst of energy, reducing all remaining cooldowns by 1. "Wreckage all about you. Is there anything left inside?" |
Inventory
![]() Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 82% efficiency and cooldown mod of 50%. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 141% efficiency and cooldown mod of 65%. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 80% efficiency and cooldown mod of 55%. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 179% efficiency and cooldown mod of 57%. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 174% efficiency and cooldown mod of 55%. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 179% efficiency and cooldown mod of 62%. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 179% efficiency and cooldown mod of 71%. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 179% efficiency and cooldown mod of 71%. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 168% efficiency and cooldown mod of 87%. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 242% efficiency and cooldown mod of 58%. Its effects scale with your Willpower stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 285% efficiency and cooldown mod of 71%. Its effects scale with your Willpower stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 236% efficiency and cooldown mod of 73%. Its effects scale with your Willpower stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 244% efficiency and cooldown mod of 55%. Its effects scale with your Strength stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 23.8 steam per turn. Can be activated for an instant burst of 119 steam. Its effects scale with your Willpower stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 23.1 steam per turn. Can be activated for an instant burst of 116 steam. Its effects scale with your Cunning stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 19.1 steam per turn. Can be activated for an instant burst of 96 steam. Its effects scale with your Cunning stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 21.8 steam per turn. Can be activated for an instant burst of 109 steam. Its effects scale with your Strength stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 22.7 steam per turn. Can be activated for an instant burst of 113 steam. Its effects scale with your Magic stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 22.7 steam per turn. Can be activated for an instant burst of 113 steam. Its effects scale with your Magic stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 17 for 12 turns. While Heroism is active, you will only die when reaching -942 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 16 for 13 turns. While Heroism is active, you will only die when reaching -926 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 24 for 9 turns. While Heroism is active, you will only die when reaching -1049 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 702% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 9 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 712% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 712% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 9 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 712% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 808% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 9 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 925% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 9 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1020% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 713% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 9 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 728 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 959 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 28% for 7 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 37% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 87.84 to 263.52 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 235.30 to 705.89 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 809% for 10 turns and instantly restoring 40 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 651 damage for 8 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 91 with a minimum range of 15. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour penetration: +4 Physical power: +10 (+2 eff.) Damage when hit (Melee): 12 physical Changes stats: +10 Cun / +4 Con Changes resistances: +10% arcane Changes resistances penetration: +15% physical / +20% arcane / +30% mind Changes damage: +6% mind / +10% physical Physical save: +9 (+2 eff.) Blindness immunity: +40% Life regen: +0.60 Maximum life: +60.00 Light radius: +4 Infravision radius: +10 Sight radius: +2 See invisible: +15 Combat speed: +10% Amulets can have magical properties. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +14 Fatigue: -10% Damage when hit (Melee): 20 acid / 28 lightning Changes stats: +5 Str / +5 Dex / +6 Mag Changes damage: +12% acid / +21% fire Critical mult.: +14.00% Reduces incoming crit damage: 25.00% Spellpower on spell critical (stacks up to 3 times): +24 Maximum mana: +160.00 Spellpower: +10 (+2 eff.) Light radius: +5 Infravision radius: +4 Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Changes stats: +10 Str / +13 Dex / +9 Wil Changes resistances penetration: +15% physical Changes damage: +14% blight / +15% fire Critical mult.: +20.00% Physical save: +53 (+11 eff.) Spell save: +23 (+5 eff.) Mental save: +25 (+6 eff.) Maximum life: +40.00 Maximum stamina: +20.00 Spellpower: +12 (+2 eff.) See invisible: +12 Healing mod.: +20% Defense after a teleport: +25 Resist all after a teleport: +25% New effects duration reduction after a teleport: +25% Amulets can have magical properties. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Blindness immunity: +100% Spellpower: +5 (+1 eff.) See invisible: +10 It can be used to summon an elder vampire to your side for 15 turns, costing 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
![]() Powered by arcane forces Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 75% chance to blind Damage (Melee): 10 darkness / 15 light Effects when hit in melee: * 13% chance to blind * 15% chance to inflict 15% damage reduction Changes stats: +10 Dex / +6 Mag / +5 Wil Changes resistances: +9% temporal Changes resistances penetration: +15% light Changes damage: +15% darkness / +14% light / +6% mind / +12% arcane Spell save: +20 (+5 eff.) Mental save: +12 (+3 eff.) Mana each turn: +0.60 Equilibrium when hit: +0.08 Vim when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +12 Hate when firing a critical mind attack: +3.00 Maximum mana: +120.00 Mental crit. chance: +4% Amulets can have magical properties. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: -20% cold / +20% fire Changes damage: -5% cold / +10% fire Damage affinity(heal): +30% fire Blindness immunity: +40% Spellpower: +7 (+1 eff.) Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 (+2 eff.) Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Berserker's strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault Physical save: +18 (+4 eff.) Mental save: +18 (+5 eff.) Pinning immunity: +100% It can be used to activate talent Shattering Shout (costing 10 power out of 48/48) : Effective talent level: 4.0 Power cost: 10 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 395.44 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +7 (+2 eff.) Defense: +8 (+0 eff.) Effects on melee hit: * 60% chance to daze at end of turn * 70% chance to corrode armour by 30% Damage when hit (Melee): 12 acid / 20 fire / 40 lightning Changes stats: +4 Wil / +6 Cun / +8 Lck Changes resistances: +12% fire Changes resistances penetration: +50% lightning Changes damage: +18% lightning Critical mult.: +30.00% Maximum hate: +12.00 Maximum psi: +70.00 Mental crit. chance: +4% Reduce all damage from unseen attackers: 12% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Defense: +9 (+0 eff.) Ranged Defense: +9 (+5 eff.) Changes stats: +8 Str / +10 Dex / +3 Mag / +8 Wil Changes resistances: +27% mind / +10% arcane / +6% darkness Changes resistances penetration: +25% lightning Changes damage: +8% acid / +6% temporal / +8% cold / +8% fire / +6% mind / +7% lightning Spell save: +30 (+7 eff.) Confusion immunity: +45% Pinning immunity: +15% Stun/Freeze immunity: +10% Knockback immunity: +10% Only die when reaching: -80.00 life Maximum hate: +4.00 Spellpower: +6 (+1 eff.) Spell crit. chance: +4% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +14 Effects on melee hit: * 20% chance to disease Changes stats: +4 Mag / +12 Wil / +7 Con Changes resistances penetration: +10% physical Changes damage: +8% acid / +6% physical / +9% blight / +8% fire / +8% cold / +8% lightning Grants telepathy: Humanoid/Orc Critical mult.: +5.00% Mental save: +46 (+10 eff.) Confusion immunity: +43% Life regen: +0.40 Psi when hit: +0.28 Maximum stamina: +15.00 Spellpower: +6 (+1 eff.) Spell crit. chance: +6% Mindpower: +30 (+6 eff.) Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +11 (+2 eff.) Defense: +11 (+0 eff.) Fatigue: -2% Changes stats: +2 Str / +4 Dex / +4 Mag / +8 Wil / +5 Cun / +2 Con / +11 Lck Changes resistances: +6% fire Changes resistances penetration: +10% arcane / +10% fire Changes damage: +9% arcane / +9% fire Grants telepathy: Humanoid/Orc Reduces incoming crit damage: 15.00% Blindness immunity: +22% Mana each turn: +0.30 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +28.00 Light radius: +1 Infravision radius: +8 Sight radius: +2 See invisible: +24 Reduce all damage from unseen attackers: 14% Amulets can have magical properties. |
![]() Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +3 Str / +5 Dex / +1 Mag / +12 Wil Changes resistances: +15% physical Changes resistances penetration: +10% mind Grants telepathy: Dragon Demon/Major Demon/Minor Physical save: +6 (+1 eff.) Mental save: +29 (+7 eff.) Confusion immunity: +50% Stamina each turn: +1.30 Maximum psi: +20.00 Mindpower: +28 (+5 eff.) Amulets can have magical properties. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects when hit in melee: * 30% chance to blind Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate, 412 strength, based on Magic) for 5 turns, costing 24 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +18 (+4 eff.) Physical power: +4 (+1 eff.) Armour: +4 Fatigue: -10% Changes stats: +20 Dex / +10 Cun / +21 Con Changes resistances: +15% arcane Changes damage: +9% temporal Physical save: +20 (+4 eff.) Mental save: +9 (+3 eff.) Life regen: +4.10 Stamina each turn: +2.10 Psi when hit: +0.08 Hate when firing a critical mind attack: +5.00 Only die when reaching: -80.00 life Maximum life: +80.00 Maximum stamina: +10.00 Maximum hate: +4.00 Mindpower: +6 (+1 eff.) Movement speed: +10% Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% Amulets can have magical properties. |
![]() Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 47% chance to corrode armour by 30% Damage when hit (Melee): 8 arcane Changes resistances: +30% lightning / +30% cold / +27% fire / +7% arcane / +21% acid Changes resistances penetration: +15% light / +10% acid Blindness immunity: +40% Stun/Freeze immunity: +48% Light radius: +2 Infravision radius: +9 Sight radius: +2 See invisible: +15 Amulets can have magical properties. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +10% light / +10% darkness Changes resistances cap: +5% light / +5% darkness Changes resistances penetration: +15% light / +15% darkness Changes damage: +8% light / +8% darkness Spellpower: +8 (+1 eff.) Spell crit. chance: +5% All your damage is converted and split into light and darkness. Activating this item is instant. It can be used to activate talent Circle of Sanctity (costing 30 power out of 60/60) : Effective talent level: 3.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
![]() Powered by arcane forces Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+4 eff.) Defense: +20 (+0 eff.) Changes stats: +10 Mag / +6 Wil / +20 Lck Changes resistances: +15% blight Changes resistances penetration: +10% nature Changes damage: +8% temporal / +8% light / +9% blight / +8% darkness / +9% arcane / +8% physical Mental save: +15 (+4 eff.) Confusion immunity: +25% Spellpower on spell critical (stacks up to 3 times): +10 Maximum mana: +20.00 Spellpower: +6 (+1 eff.) Spell crit. chance: +8% Mindpower: +15 (+3 eff.) Damage Shield penetration: +10% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +20 Damage when hit (Melee): 12 acid Changes stats: +19 Str / +10 Dex / +10 Wil Changes resistances: +18% nature Changes resistances penetration: +10% acid Changes damage: +6% arcane Critical mult.: +20.00% Physical save: +12 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +50 (+11 eff.) Poison immunity: +15% Disarm immunity: +20% Confusion immunity: +10% Damage Shield penetration: +40% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +6 Changes stats: +10 Str / +9 Dex / +15 Wil / +10 Con Changes resistances: +3% lightning Changes resistances penetration: +5% blight Critical mult.: +10.00% Reduces incoming crit damage: 5.00% Physical save: +13 (+3 eff.) Mental save: +3 (+1 eff.) Silence immunity: +20% Stun/Freeze immunity: +5% Knockback immunity: +5% Mana each turn: +0.08 Mana when firing critical spell: +1.00 Only die when reaching: -20.00 life Spell crit. chance: +1% Damage Shield penetration: +10% Amulets can have magical properties. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +6 Defense: +6 (+0 eff.) Spellpower on spell critical (stacks up to 3 times): +15 Spellpower: +8 (+1 eff.) Spell crit. chance: +6% It can be used to unleash a destructive wail, destroying terrain and dealing 932.35 physical damage (based on Magic) in a radius of 3, costing 60 power out of 60/60. This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +12 (+0 eff.) Changes stats: +10 Str / +10 Dex / +4 Mag / +10 Wil Changes resistances: +26% lightning / +9% temporal / +10% arcane Changes resistances cap: +7% all Changes damage: +12% blight / +12% temporal / +6% arcane Critical mult.: +5.00% Physical save: +25 (+5 eff.) Stun/Freeze immunity: +43% Spellpower on spell critical (stacks up to 3 times): +14 Maximum vim: +80.00 Spellpower: +4 (+1 eff.) Damage Shield penetration: +20% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: -25% light Changes resistances cap: -25% light Change telepathy range by : +10 Grants telepathy: Horror Blindness immunity: +100% Confusion immunity: +50% Infravision radius: +3 Activating this item is instant. It can be used to activate talent Arcane Eye (costing 60 power out of 60/60) : Effective talent level: 2.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -8% Damage when hit (Melee): 16 blight Changes stats: +14 Dex / +19 Mag / +5 Wil / +9 Cun / +8 Con Changes resistances penetration: +20% blight / +25% arcane Grants telepathy: Dragon Critical mult.: +20.00% Mental save: +60 (+13 eff.) Psi when hit: +0.16 Spellpower on spell critical (stacks up to 3 times): +10 Maximum mana: +100.00 Maximum hate: +12.00 Spellpower: +8 (+1 eff.) Mental crit. chance: +10% Infravision radius: +5 Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Changes stats: +2 Str / +2 Dex / +3 Mag Talent mastery: +0.14 Celestial / Sun Life regen: +1.10 Light radius: +3 Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes damage: +6% acid / +6% fire / +6% lightning / +6% cold Talent mastery: +0.22 Wild-gift / Summoning (advanced) Spellpower: +5 (+1 eff.) Spell crit. chance: +5% Amulets can have magical properties. |
![]() Infused by arcane disrupting forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +14% nature / +14% blight Talent masteries: +0.16 Spell / Advanced necrotic minions +0.16 Cunning / Poisons Poison immunity: +26% Disease immunity: +24% Amulets can have magical properties. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +6 (+1 eff.) Armour penetration: +12 Physical power: +6 (+1 eff.) Changes damage: +6% physical Critical mult.: +12.00% Combat speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +9 (+2 eff.) Changes stats: +10 Str Changes damage: +9% physical Combat speed: +10% Amulets can have magical properties. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +14 Critical mult.: +16.00% Amulets can have magical properties. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Talent masteries: +0.28 Steamtech / Automation +0.28 Steamtech / Furnace Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +18% lightning Talent masteries: +0.17 Celestial / Sun +0.17 Spell / Nightfall Stun/Freeze immunity: +28% Amulets can have magical properties. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +18% cold / +18% fire Blindness immunity: +22% Infravision radius: +4 Sight radius: +2 See invisible: +8 Amulets can have magical properties. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +10 Cun Changes resistances: +15% cold / +30% fire Amulets can have magical properties. |
![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Wil Talent masteries: +0.28 Psionic / Thermal mastery +0.28 Technique / Assassination Mental save: +11 (+3 eff.) Confusion immunity: +13% Mindpower: +11 (+2 eff.) Amulets can have magical properties. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Armour: +4 Defense: +6 (+0 eff.) Changes resistances cap: +3% all Talent masteries: +0.16 Psionic / Dream Smith +0.16 Celestial / Circles Physical save: +11 (+2 eff.) Amulets can have magical properties. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +11 (+0 eff.) Changes resistances cap: +7% all Talent masteries: +0.35 Technique / Assassination +0.35 Corruption / Black-magic Physical save: +27 (+5 eff.) Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -7% Blindness immunity: +27% Life regen: +2.70 Infravision radius: +6 Sight radius: +2 See invisible: +9 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Physical save: +13 (+3 eff.) Spell save: +13 (+3 eff.) Mental save: +13 (+4 eff.) Blindness immunity: +16% Infravision radius: +4 Sight radius: +2 See invisible: +7 Amulets can have magical properties. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Talent masteries: +0.25 Corruption / Heart of Fire +0.25 Wild-gift / Mucus Physical save: +19 (+4 eff.) Spell save: +19 (+4 eff.) Mental save: +19 (+5 eff.) Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +12 (+3 eff.) Defense: +13 (+0 eff.) Changes stats: +9 Lck Teleport immunity: +50% Reduce all damage from unseen attackers: 16% It can be used to teleport you randomly (rad 51), putting all charms on cooldown for 15 turns. Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +14 (+3 eff.) Defense: +12 (+0 eff.) Changes stats: +17 Lck Talent masteries: +0.34 Chronomancy / Stasis +0.34 Chronomancy / Timeline Threading Reduce all damage from unseen attackers: 16% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+4 eff.) Defense: +19 (+0 eff.) Damage (Melee): 15 light / 14 darkness Effects when hit in melee: * 13% chance to blind * 13% chance to inflict 15% damage reduction Changes stats: +20 Lck Changes damage: +13% light / +15% darkness Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +16% light / +18% darkness Blindness immunity: +41% Cut immunity: +50% Healing mod.: +18% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 393 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Mag Changes damage: +5% physical / +5% temporal / +5% light / +5% darkness Talent masteries: +0.16 Corruption / Oppression +0.16 Cunning / Shadow magic Spellpower: +4 (+1 eff.) Spell crit. chance: +4% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Con Talent masteries: +0.16 Technique / Assassination +0.16 Wild-gift / Ooze Physical save: +8 (+2 eff.) Life regen: +1.00 Maximum life: +40.00 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +5 Con Talent mastery: +0.40 Technique / Archery training Physical save: +15 (+3 eff.) Life regen: +2.60 Maximum life: +55.00 Amulets can have magical properties. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +6 Con Physical save: +19 (+4 eff.) Blindness immunity: +27% Life regen: +3.00 Maximum life: +80.00 Infravision radius: +10 Sight radius: +2 See invisible: +15 Amulets can have magical properties. |
![]() Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -20% Effects on melee hit: * 29 arcane resource burn Damage when hit (Melee): 4 acid Changes stats: +9 Dex / +10 Cun / +10 Con Changes resistances: +9% acid / +6% light / +12% fire / +7% arcane / +6% cold Physical save: +25 (+5 eff.) Spell save: +25 (+6 eff.) Mental save: +21 (+5 eff.) Life regen: +5.70 Stamina each turn: +1.20 Movement speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+4 eff.) Armour: +2 Defense: +18 (+0 eff.) Ranged Defense: +3 (+2 eff.) Fatigue: -12% Changes stats: +9 Str / +11 Dex / +12 Wil / +4 Con / +18 Lck Grants telepathy: Dragon Blindness immunity: +5% Confusion immunity: +20% Teleport immunity: +25% Life regen: +4.50 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Reduce all damage from unseen attackers: 19% Amulets can have magical properties. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Blindness immunity: +40% Infravision radius: +9 Sight radius: +2 See invisible: +12 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -8% Changes stats: +6 Dex / +5 Cun / +7 Con Cut immunity: +60% Life regen: +0.80 Stamina each turn: +0.50 Movement speed: +10% Healing mod.: +15% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 1.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 302 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -7% Changes stats: +8 Dex / +8 Cun / +8 Con Talent masteries: +0.23 Spell / Necrotic minions +0.23 Cunning / Shadow magic Life regen: +0.90 Stamina each turn: +1.10 Movement speed: +10% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -8% Changes stats: +8 Dex / +6 Cun / +7 Con Changes damage: +8% blight / +11% fire Critical mult.: +16.00% Life regen: +0.90 Stamina each turn: +1.10 Spellpower: +11 (+2 eff.) Movement speed: +10% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -8% Changes stats: +9 Dex / +9 Cun / +9 Con Changes damage: +13% blight / +12% fire Critical mult.: +18.00% Life regen: +1.30 Stamina each turn: +1.30 Spellpower: +13 (+2 eff.) Movement speed: +10% Amulets can have magical properties. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Changes stats: +10 Dex / +10 Cun / +10 Con Talent mastery: +0.40 Technique / Berserker's strength Life regen: +1.50 Stamina each turn: +1.50 Movement speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -8% Changes stats: +9 Dex / +7 Cun / +6 Con Blindness immunity: +26% Life regen: +1.00 Stamina each turn: +0.90 Infravision radius: +6 Sight radius: +2 See invisible: +11 Movement speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +10 Str / +5 Dex / +10 Wil / +10 Cun Amulets can have magical properties. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +8 Str / +8 Dex / +10 Wil Talent mastery: +0.38 Celestial / Light Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +7% physical Talent mastery: +0.27 Spell / Staff combat Stamina each turn: +0.60 Amulets can have magical properties. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +8 Effects on melee hit: * Slows global speed by 60% Damage when hit (Melee): 32 lightning Changes resistances: +12% blight / +7% physical / +21% fire / +12% temporal Changes damage: +15% nature / +42% lightning Physical save: +60 (+12 eff.) Blindness immunity: +25% Poison immunity: +30% Silence immunity: +47% Pinning immunity: +45% Mana each turn: +0.40 Rings can have magical properties. |
![]() Powered by arcane forces Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 15% chance to daze at end of turn * 35% chance to blind Damage (Melee): 50 light Effects on ranged hit: * 35% chance to blind Damage (Ranged): 47 light Changes stats: +10 Con / +13 Wil Changes resistances: +18% lightning / +6% temporal Changes damage: +15% blight Critical mult.: +20.00% Physical save: +20 (+4 eff.) Mental save: +20 (+5 eff.) Vim each turn: +0.00 Spellpower on spell critical (stacks up to 3 times): +6 Maximum vim: +20.00 Spellpower: +4 (+1 eff.) Mental crit. chance: +1% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Rings can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical crit. chance: +4.0% Physical power: +15 (+2 eff.) Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 20 nature Changes stats: +13 Str / +8 Mag / +8 Wil / +10 Con Changes damage: +6% nature / +9% arcane Stun/Freeze immunity: +50% Life regen: +5.20 Spellpower: +15 (+3 eff.) Spell crit. chance: +3% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Rings can have magical properties. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 temporal Changes resistances: +15% temporal Changes damage: +10% physical / +15% temporal Talent mastery: +0.20 Chronomancy / Timetravel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 (+2 eff.) Reduces paradox anomalies(equivalent to willpower): +10 Talent on hit(spell): Rethread (10% chance level 2). It can be used to attempt to inflict 316.93 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 4 turn(s), costing 32 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Defense: +6 (+0 eff.) Ranged Defense: +6 (+3 eff.) Effects on melee hit: * Slows global speed by 45% Changes stats: +2 Con Changes resistances: +22% lightning / +3% temporal / +6% light / +1% physical / +10% blight / +7% nature / +7% arcane / +3% acid Changes damage: +11% lightning / +3% fire / +6% nature Physical save: +20 (+4 eff.) Spell save: +12 (+3 eff.) Blindness immunity: +20% Poison immunity: +14% Disease immunity: +14% Silence immunity: +15% Stun/Freeze immunity: +10% Teleport immunity: +5% Vim when hitting in melee: +0.00 Maximum stamina: +16.00 Rings can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+3 eff.) Armour: +14 Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 16 acid Changes stats: +10 Dex / +9 Mag / +8 Wil / +10 Cun Changes resistances: +9% light / +12% fire Changes resistances penetration: +10% nature Physical save: +40 (+8 eff.) Mental save: +20 (+5 eff.) Cut immunity: +10% Silence immunity: +40% Disarm immunity: +46% Confusion immunity: +10% Pinning immunity: +58% Stun/Freeze immunity: +20% Knockback immunity: +50% Maximum life: +47.00 Spellpower: +14 (+2 eff.) Rings can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour: +8 Changes stats: +9 Dex / +8 Mag / +16 Cun Changes resistances: +3% cold / +5% arcane / +3% mind Changes damage: +6% lightning Physical save: +6 (+1 eff.) Blindness immunity: +47% Spellpower: +15 (+3 eff.) Infravision radius: +6 See stealth: +25 See invisible: +23 Rings can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +11 (+2 eff.) Armour penetration: +11 Armour: +2 Defense: +20 (+0 eff.) Ranged Defense: +9 (+5 eff.) Changes stats: +1 Mag / +2 Wil Changes resistances: +3% acid / +12% temporal / +18% light / +12% fire / +3% mind / +5% arcane Changes damage: +6% arcane / +3% temporal Reduces incoming crit damage: 20.00% Mental save: +9 (+3 eff.) Disease immunity: +5% Cut immunity: +5% Silence immunity: +5% Disarm immunity: +5% Confusion immunity: +37% Pinning immunity: +10% Stun/Freeze immunity: +5% Life regen: +1.10 Vim each turn: +0.00 Mana when firing critical spell: +3.00 Vim when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +2 Maximum life: +64.00 Maximum vim: +20.00 Spellpower: +2 (+0 eff.) Spell crit. chance: +2% Healing mod.: +18% Damage Shield penetration: +10% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 94% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Damage when hit (Melee): 8 mind / 8 light Changes stats: +6 Wil / +5 Cun / +3 Con Changes resistances: +6% mind Changes damage: +9% mind Spell save: +14 (+3 eff.) Blindness immunity: +32% Maximum stamina: +17.00 Mindpower: +9 (+2 eff.) Light radius: +3 Infravision radius: +4 See stealth: +14 See invisible: +18 Rings can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +14 (+3 eff.) Armour: +4 Defense: +6 (+0 eff.) Ranged Defense: +6 (+3 eff.) Damage when hit (Melee): 4 lightning Changes stats: +2 Str / +11 Dex / +10 Cun Changes resistances: +28% cold Changes damage: +14% cold / +9% temporal Blindness immunity: +32% Only die when reaching: -40.00 life Infravision radius: +6 See stealth: +23 See invisible: +21 Rings can have magical properties. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 30% chance to corrode armour by 30% Damage when hit (Melee): 12 fire Changes stats: +3 Cun Changes resistances penetration: +15% fire Changes damage: +27% fire Stun/Freeze immunity: +28% Life regen: +3.40 Vim when hitting in melee: +0.00 Infravision radius: +3 Rings can have magical properties. |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 (+5 eff.) Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 (+2 eff.) When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). Activating this item is instant. It can be used to activate talent Mental Shielding (costing 30 power out of 30/30) : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+0 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+4 eff.) Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 49 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. It desires to be surrounded by undeath. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 (+2 eff.) Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 (+1 eff.) This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Unarmed discipline +0.30 Technique / Warcries +0.30 Technique / Dual techniques +0.30 Technique / Combat training +0.30 Technique / Combat veteran +0.30 Technique / Finishing moves +0.30 Technique / Archery training +0.30 Technique / Archery - slings +0.30 Technique / Shield defense +0.30 Technique / Thuggery +0.30 Technique / Shield offense +0.30 Technique / Two-handed weapons +0.30 Technique / Archery prowess +0.30 Technique / Pugilism +0.30 Technique / Superiority +0.30 Technique / Two-handed assault +0.30 Technique / Berserker's strength +0.30 Technique / Archery - bows +0.30 Technique / Two-handed maiming +0.30 Technique / Combat techniques +0.30 Technique / Archery excellence +0.30 Technique / Unarmed training +0.30 Technique / Grappling +0.30 Technique / Dual weapons Vim each turn: +0.00 A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +10 Con / +9 Wil Changes damage: +12% blight Mental save: +10 (+3 eff.) Confusion immunity: +42% Infravision radius: +3 Rings can have magical properties. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 24% chance to disease Damage when hit (Melee): 8 mind Changes stats: +7 Cun / +4 Mag Changes resistances: +6% blight / +15% fire Changes resistances penetration: +30% blight Changes damage: +21% mind / +15% fire Spellpower: +12 (+2 eff.) Rings can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical crit. chance: +2.0% Physical power: +19 (+3 eff.) Armour: +10 Damage when hit (Melee): 12 lightning Changes resistances: +13% nature / +15% blight Changes damage: +3% mind / +8% all Critical mult.: +6.00% Physical save: +10 (+2 eff.) Spell save: +20 (+5 eff.) Poison immunity: +23% Disease immunity: +30% Life regen: +2.00 Maximum life: +85.00 Spellpower: +15 (+3 eff.) Mindpower: +20 (+4 eff.) Mental crit. chance: +4% Healing mod.: +30% Heals friendly targets nearby when you use a nature summon: +20 Rings can have magical properties. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 (+3 eff.) Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 (+2 eff.) Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 6 power out of 6/6) : Effective talent level: 4.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up mana into a powerful bolt doing 287.98 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
![]() Powered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 4 blight Changes stats: +16 Mag / +12 Wil / +11 Cun Changes resistances: +2% physical / +9% fire / +6% darkness / +40% light Changes damage: +20% light Physical save: +6 (+1 eff.) Spell save: +10 (+3 eff.) Poison immunity: +25% Knockback immunity: +20% Psi when hit: +0.16 Spellpower: +27 (+5 eff.) Damage Shield penetration: +40% Rings can have magical properties. |
![]() Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -4% Changes stats: +2 Con / +3 Wil Changes resistances: +22% nature / +23% mind Changes damage: +23% mind / +3% arcane / +11% nature Vim when hit: +0.00 Rings can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +10 (+2 eff.) Effects on melee hit: * 25% chance to blind Damage (Melee): 35 light Effects on ranged hit: * 20% chance to blind Damage (Ranged): 38 light Changes stats: +8 Str / +7 Con Rings can have magical properties. |
![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +11 (+2 eff.) Effects on melee hit: * 16% chance to cause random gloom Damage (Melee): 15 bleed Effects on ranged hit: * 16% chance to cause random gloom Damage (Ranged): 14 bleed Changes stats: +7 Str / +6 Cun / +6 Con Hate when firing a critical mind attack: +2.00 Maximum hate: +11.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +7 (+1 eff.) Changes stats: +6 Str / +6 Con Life regen: +0.80 Maximum life: +52.00 Healing mod.: +13% Rings can have magical properties. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +13 (+2 eff.) Changes stats: +10 Str / +10 Con Rings can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 (+2 eff.) Changes stats: +10 Str / +10 Con Life regen: +2.00 Maximum life: +93.00 Healing mod.: +23% Rings can have magical properties. |
![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour penetration: +5 Physical crit. chance: +3.0% Armour: +6 Effects on melee hit: * 77% chance to inflict 15% damage reduction * 30% chance to disease Damage when hit (Melee): 12 lightning / 28 physical / 12 blight Changes stats: +3 Dex Critical mult.: +24.00% Physical save: +48 (+10 eff.) Mental save: +11 (+3 eff.) Confusion immunity: +37% Life regen: +1.00 Only die when reaching: -100.00 life Healing mod.: +25% Rings can have magical properties. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +32 (+7 eff.) Armour penetration: +7 Defense: +20 (+0 eff.) Ranged Defense: +20 (+9 eff.) Effects on melee hit: * 69% chance to corrode armour by 30% Damage when hit (Melee): 16 acid / 12 physical Changes stats: +4 Str / +13 Dex / +6 Mag / +14 Wil Changes resistances penetration: +20% physical Changes damage: +18% acid Grants telepathy: Demon/Minor Demon/Major Reduces incoming crit damage: 15.00% Physical save: +40 (+8 eff.) Rings can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +10 (+2 eff.) Changes damage: +6% all Life regen: +1.70 Maximum life: +53.00 Spellpower: +12 (+2 eff.) Mindpower: +13 (+2 eff.) Healing mod.: +18% Rings can have magical properties. |
![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +20 (+3 eff.) Effects on melee hit: * 20% chance to cause random gloom Damage (Melee): 25 bleed Effects on ranged hit: * 17% chance to cause random gloom Damage (Ranged): 25 bleed Changes stats: +10 Cun Changes damage: +8% all Vim each turn: +0.00 Hate when firing a critical mind attack: +3.00 Maximum hate: +13.00 Spellpower: +20 (+3 eff.) Mindpower: +20 (+4 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +4 Con Spell save: +17 (+4 eff.) Disarm immunity: +49% Pinning immunity: +38% Knockback immunity: +50% Maximum life: +39.00 Maximum stamina: +33.00 Rings can have magical properties. |
![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 (+2 eff.) Effects on melee hit: * 16% chance to cause random gloom Damage (Melee): 17 bleed Effects on ranged hit: * 16% chance to cause random gloom Damage (Ranged): 17 bleed Changes stats: +14 Cun / +8 Dex Hate when firing a critical mind attack: +3.00 Maximum hate: +9.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +9 (+2 eff.) Changes stats: +8 Cun / +8 Dex Life regen: +1.00 Maximum life: +83.00 Healing mod.: +17% Rings can have magical properties. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+3 eff.) Changes stats: +7 Cun / +8 Dex Rings can have magical properties. |
![]() Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +5 Cun / +5 Wil Life regen: +0.80 Maximum life: +52.00 Mindpower: +7 (+1 eff.) Healing mod.: +14% Rings can have magical properties. |
![]() Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +7 Cun / +6 Wil Life regen: +1.20 Maximum life: +66.00 Mindpower: +10 (+2 eff.) Healing mod.: +21% Rings can have magical properties. |
![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 16% chance to cause random gloom Damage (Melee): 17 bleed Effects on ranged hit: * 16% chance to cause random gloom Damage (Ranged): 16 bleed Changes stats: +14 Cun / +7 Wil Hate when firing a critical mind attack: +3.00 Maximum hate: +10.00 Mindpower: +11 (+2 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 16% chance to cause random gloom Damage (Melee): 13 bleed Effects on ranged hit: * 15% chance to cause random gloom Damage (Ranged): 17 bleed Changes stats: +11 Cun / +7 Wil Hate when firing a critical mind attack: +3.00 Maximum hate: +11.00 Mindpower: +10 (+2 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 14% chance to blind Damage (Melee): 20 light Effects on ranged hit: * 14% chance to blind Damage (Ranged): 22 light Rings can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +18 (+3 eff.) Armour: +10 Damage when hit (Melee): 16 lightning / 4 fire Changes stats: +11 Str / +5 Con Changes resistances penetration: +15% fire Vim when hit: +0.00 Vim when hitting in melee: +0.00 Spellpower: +9 (+2 eff.) Mindpower: +9 (+2 eff.) Rings can have magical properties. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +8% nature / +7% blight Poison immunity: +10% Disease immunity: +13% Rings can have magical properties. |
![]() Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 16% chance to cause random gloom Damage (Melee): 17 bleed Effects on ranged hit: * 16% chance to cause random gloom Damage (Ranged): 17 bleed Changes stats: +7 Cun Changes resistances: +11% nature / +11% blight Poison immunity: +22% Disease immunity: +22% Hate when firing a critical mind attack: +3.00 Maximum hate: +11.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +8 (+2 eff.) Physical power: +15 (+2 eff.) Effects on melee hit: * 17% chance to cause random gloom * 75% chance to daze at end of turn * 60% chance to inflict 15% damage reduction Damage (Melee): 21 bleed Effects on ranged hit: * 17% chance to cause random gloom Damage (Ranged): 25 bleed Damage when hit (Melee): 12 darkness Changes stats: +16 Str / +10 Mag / +12 Cun / +12 Con Changes resistances: +6% darkness / +9% nature Changes resistances penetration: +10% nature Changes damage: +9% darkness / +12% lightning Critical mult.: +6.00% Reduces incoming crit damage: 25.00% Spell save: +20 (+5 eff.) Stamina each turn: +1.20 Hate when firing a critical mind attack: +3.00 Maximum hate: +15.00 Infravision radius: +3 Healing mod.: +15% It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +14 Fatigue: -6% Changes stats: +7 Str / +10 Dex / +7 Wil Vim when hit: +0.00 Light radius: +3 Infravision radius: +2 Rings can have magical properties. |
![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +6 (+1 eff.) Armour penetration: +2 Physical power: +38 (+6 eff.) Changes stats: +8 Str / +2 Wil / +10 Con Changes resistances: +6% light / +6% nature Changes damage: +8% all Spell save: +18 (+4 eff.) Mental save: +12 (+3 eff.) Confusion immunity: +50% Maximum life: +30.00 Maximum stamina: +37.00 Spellpower: +20 (+3 eff.) Mindpower: +22 (+4 eff.) Rings can have magical properties. |
![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 18% chance to cause random gloom Damage (Melee): 16 bleed Effects on ranged hit: * 14% chance to cause random gloom Damage (Ranged): 16 bleed Changes stats: +3 Cun Hate when firing a critical mind attack: +2.00 Maximum hate: +9.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +30% acid / +28% fire / +27% cold / +30% lightning Rings can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +14 (+3 eff.) Armour penetration: +15 Defense: +11 (+0 eff.) Changes stats: +7 Mag Spell save: +14 (+3 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 94% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
![]() Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 60.0 - 96.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +19 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 10% chance to send the wielder into a killing frenzy Damage against: +20% Living When wielded/worn: Changes stats: +15 Str / +5 Dex / +15 Con Reduced damage from: +20% Living Talent masteries: +0.30 Technique / Berserker's strength +0.20 Technique / Two-handed assault +0.20 Technique / Two-handed maiming +0.20 Technique / Two-handed weapons A blood-etched greatsword, it has seen many foes. From the inside. |
![]() Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Burst (radius 1) on hit: +4 light When wielded/worn: Accuracy: +24 (+5 eff.) Armour penetration: +2 Physical crit. chance: +24.0% Physical power: +20 (+3 eff.) Changes stats: +12 Str / +2 Wil Changes resistances: +1% physical Changes resistances penetration: +15% physical Changes damage: +36% physical / +9% nature / +6% light Talents cooldown: Fragmentation Shot (-2 turns) Pin Down (-1 turn) Critical mult.: +5.00% Maximum encumbrance: +50 Life regen: +1.00 Mana each turn: +0.12 Mana when firing critical spell: +2.00 Maximum life: +40.00 Maximum stamina: +10.00 Healing mod.: +10% Longbows are used to shoot arrows at your foes. |
![]() voratun longsword 'Noonpeal' (43-60.2 power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 43.0 - 60.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 80% chance to cause random gloom * 25% chance for lightning to arc to a second target Damage (Melee): +18 lightning Burst (radius 1) on hit: +24 mind When wielded/worn: Fatigue: -12% Damage when hit (Melee): 32 light Changes stats: +4 Wil Changes resistances: +12% mind / +24% light Changes resistances penetration: +20% light Changes damage: +12% arcane / +18% mind / +18% light Reduces incoming crit damage: 49.00% Mental save: +40 (+9 eff.) Equilibrium when hit: +0.44 Mindpower: +28 (+5 eff.) Heals friendly targets nearby when you use a nature summon: +120 Sharp, long, and deadly. |
![]() plaguebringer's dwarven-steel mace of massacre (39.5-55.3 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 39.5 - 55.3 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 14% chance to disease Damage (Melee): +14 blight When wielded/worn: Disease immunity: +25% Blunt and deadly. |
![]() Requires: - Magic 48 Powered by arcane forces Infused by nature 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% Damage (Melee): +8 arcane Burst (radius 1) on hit: +8 physical When wielded/worn: Accuracy: +8 (+2 eff.) Armour: +12 Effects on melee hit: * Slows global speed by 30% Damage (Melee): 31 fire Damage when hit (Melee): 8 arcane Changes stats: +3 Str / +7 Con Changes damage: +30% blight / +12% mind Talent granted: +1 Command Staff Critical mult.: +55.00% Physical save: +39 (+8 eff.) Mental save: +30 (+7 eff.) Life regen: +1.80 Spellpower: +32 (+5 eff.) Spell crit. chance: +19% Mental crit. chance: +7% See invisible: +20 Healing mod.: +30% Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Burst (radius 1) on hit: +8 mind Burst (radius 2) on crit: +4 mind / +12 light When wielded/worn: Damage (Melee): 62 fire Changes stats: +7 Wil / +8 Mag Changes resistances penetration: +5% mind Changes damage: +9% mind / +30% physical Talent granted: +1 Command Staff Critical mult.: +102.00% Mental save: +16 (+4 eff.) Mana each turn: +0.08 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +110.00 Spellpower: +47 (+8 eff.) Spell crit. chance: +5% Light radius: +4 See invisible: +39 Heals friendly targets nearby when you use a nature summon: +20 Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 150% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +8 Mag / +7 Wil Changes damage: +30% lightning / +30% fire / +30% arcane / +30% cold Talents cooldown: Arcane Vortex (-2 turns) Ice Storm (-2 turns) Chain Lightning (-2 turns) Fireflash (-2 turns) Talent granted: +1 Command Staff Silence immunity: +40% Mana when firing critical spell: +12.00 Maximum mana: +40.00 Spellpower: +40 (+7 eff.) Spell crit. chance: +25% Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast. |
![]() Requires: - Magic 24 Powered by arcane forces Infused by nature 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 120% Mag Damage type: Nature Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes resistances: +30% blight / +30% physical Damage affinity(heal): +20% physical Talent granted: +1 Command Staff Spell save: +15 (+4 eff.) Spellpower: +15 (+3 eff.) Spell crit. chance: +10% It can be used to cure up to 6 diseases or poisons (based on Magic), costing 10 power out of 60/60. A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect. |
![]() Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 46.0 - 55.2 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +9.0% Attack speed: 100% Damage Shield penetration (this weapon only): +60% When wielded/worn: Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Damage when hit (Melee): 12 fire Changes stats: +3 Dex / +9 Mag / +10 Cun / +9 Con Changes resistances: +9% acid / +12% temporal / +6% blight Changes damage: +46% physical Talent granted: +1 Command Staff Critical mult.: +20.00% Knockback immunity: +10% Vim when firing critical spell: +8.00 Spellpower on spell critical (stacks up to 3 times): +14 Only die when reaching: -80.00 life Maximum vim: +50.00 Maximum neg.energy: +42.00 Spellpower: +30 (+5 eff.) Spell crit. chance: +8% Damage Shield penetration: +30% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% It can be used to conjure elemental energy in a radius 10 cone, dealing 125.32 to 150.38 physical damage, putting all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() chilling stralite steamsaw of earthen fury (34-51 power, 19 apr) Requires: - Strength 35 - Talent Steam Pool Powered by arcane forces Infused by nature Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 4 Base power: 34.0 - 51.0 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +19 Crit. chance: +4.0% Attack speed: 100% Block value: +70 Damage (Melee): +25 cold Attacks use: 1.0 Steam When used to attack (with talents): On weapon hit: * deal bonus physical damage equal to your armor When wielded/worn: Armour: +18 Armour Hardiness: +9% Defense: +8 (+0 eff.) Fatigue: +10% Changes resistances: +18% physical Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() chilling blue-steel trident of paradox (16-25.6 power, 8 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / trident ; tier 2 It must be held with both hands. Base power: 16.0 - 25.6 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +8 Crit. chance: +2.0% Attack speed: 100% Damage (Melee): +21 cold / +16 temporal When wielded/worn: Damage when hit (Melee): 16 temporal Changes resistances: +12% temporal A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() plaguebringer's orite trident of massacre (59-94.4 power, 13 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 59.0 - 94.4 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +13 Crit. chance: +3.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 24% chance to disease Damage (Melee): +24 blight When wielded/worn: Disease immunity: +42% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+9 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% Activating this item is instant. It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 34% chance to evade melee and ranged attacks and 36 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
![]() Powered by arcane forces Infused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour: +6 Defense: +12 (+0 eff.) Ranged Defense: +12 (+6 eff.) Changes stats: +12 Str / +7 Dex / +5 Mag / +5 Wil / +7 Cun Changes resistances: +9% mind / +9% nature Changes damage: +9% darkness / +15% arcane Grants telepathy: Humanoid/Orc Physical save: +35 (+7 eff.) Spell save: +29 (+6 eff.) Mental save: +20 (+5 eff.) Blindness immunity: +35% Mana each turn: +0.48 Maximum mana: +59.00 Mindpower: +12 (+2 eff.) Infravision radius: +7 See invisible: +9 A belt that goes around your waist. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
![]() Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Accuracy: +6 (+1 eff.) Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Defense: +22 (+0 eff.) Changes stats: +10 Cun / +9 Wil Changes resistances: +2% physical Changes resistances penetration: +25% arcane / +20% blight Critical mult.: +15.00% Stealth bonus: +15 Physical save: +60 (+12 eff.) Mental save: +13 (+4 eff.) Maximum life: +103.00 Spell crit. chance: +2% Damage Shield penetration: +20% A belt that goes around your waist. |
![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Damage when hit (Melee): 24 lightning Changes stats: +4 Str / +4 Dex / +4 Wil / +5 Con Changes resistances: +21% fire Grants telepathy: Dragon Critical mult.: +15.00% Life regen: +3.30 See invisible: +9 Healing mod.: +30% A belt that goes around your waist. |
![]() Infused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +11 (+2 eff.) Effects on melee hit: * 30% chance to gain 10% of a turn (3/turn limit) Changes stats: +4 Str / +5 Con Changes resistances: +9% temporal Changes resistances penetration: +10% temporal Changes damage: +9% temporal Physical save: +26 (+5 eff.) Life regen: +2.80 Mindpower: +11 (+2 eff.) Healing mod.: +27% Size category: +1 A belt that goes around your waist. |
![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +12 (+2 eff.) Armour: +20 Damage when hit (Melee): 20 blight Changes resistances: +10% arcane / +4% physical Changes damage: +12% arcane Critical mult.: +30.00% Life regen: +1.40 Spellpower on spell critical (stacks up to 3 times): +6 Maximum life: +98.00 Maximum mana: +60.00 Maximum stamina: +49.00 Maximum hate: +16.00 Maximum psi: +32.00 Maximum vim: +32.00 Maximum pos.energy: +32.00 Maximum neg.energy: +26.00 Reduces paradox anomalies(equivalent to willpower): +15 A belt that goes around your waist. |
![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+0 eff.) Changes stats: +6 Cun Changes resistances penetration: +10% acid Changes damage: +15% acid Talent mastery: +0.20 Wild-gift / Venom drake aspect Mindpower: +6 (+1 eff.) Talent on hit(nature): Acidic Spray (10% chance level 2). It can be used to activate talent Dissolve (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 42% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
![]() Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +12 Defense: +13 (+0 eff.) Damage when hit (Melee): 8 mind Changes stats: +4 Dex / +2 Wil / +3 Con Changes resistances: +19% light / +19% blight / +25% fire / +12% nature / +27% cold Changes damage: +12% lightning Stealth bonus: +15 Life regen: +3.00 Light radius: +2 Healing mod.: +27% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+0 eff.) Changes stats: +8 Mag Changes resistances: +12% arcane / +12% darkness Changes damage: +15% arcane / +15% darkness Talent masteries: +0.10 Spell / Aether +0.20 Spell / Arcane +0.20 Spell / Nightfall Spellpower on spell critical (stacks up to 3 times): +5 Spell crit. chance: +6% Damage Shield Duration: +1 Damage Shield Power: +15% Damage shields have +1 duration and +15% power It can be used to activate talent Aether Breach (costing 28 power out of 28/28) : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: 7 Travel Speed: instantaneous Is: a spell Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 163.10 arcane damage in radius 2, and will each trigger at one turn intervals. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
![]() Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +17 (+0 eff.) Effects on melee hit: * Slows global speed by 36% Changes stats: +3 Wil / +2 Mag Changes resistances: +28% blight / +23% nature / +9% light / +24% darkness Changes resistances penetration: +13% darkness Changes damage: +18% darkness Stealth bonus: +24 Physical save: +14 (+3 eff.) Life regen: +3.00 Healing mod.: +27% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Powered by steamtech 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical power: +5 (+1 eff.) Defense: +10 (+0 eff.) Changes stats: +6 Cun Talent granted: +1 Rocket Dash Physical save: +10 (+2 eff.) Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Finally. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +8 Defense: +2 (+0 eff.) Changes stats: +9 Cun / +4 Dex Changes resistances: +9% temporal Changes resistances penetration: +25% light / +45% temporal Changes damage: +45% light / +21% temporal Grants telepathy: Dragon Critical mult.: +55.00% Psi when hit: +0.12 Mental crit. chance: +4% Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +15 (+3 eff.) Armour penetration: +15 Defense: +3 (+0 eff.) Fatigue: -6% Damage when hit (Melee): 12 acid / 20 fire Changes stats: +3 Str / +3 Dex Changes resistances: +12% fire Changes resistances penetration: +20% blight / +20% fire / +15% arcane / +20% acid Changes damage: +15% acid / +12% arcane / +21% blight Grants telepathy: Dragon Critical mult.: +60.00% Reduces incoming crit damage: 10.00% Stealth bonus: +13 Spell save: +15 (+4 eff.) Mental save: +15 (+4 eff.) Maximum mana: +100.00 Spellpower: +10 (+2 eff.) Spell crit. chance: +6% Light radius: +3 Infravision radius: +8 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Changes stats: +10 Str / +6 Dex / +2 Wil / +10 Con Changes resistances: +21% darkness Changes resistances penetration: +18% darkness Changes damage: +24% darkness / +15% mind Talent mastery: +0.40 Technique / Combat training Critical mult.: +10.00% Stealth bonus: +23 Spell save: -22 (-5 eff.) Stamina each turn: +1.50 Mana each turn: -0.60 Vim when firing critical spell: +5.00 Maximum vim: +20.00 Spellpower: +14 (+2 eff.) Spell crit. chance: +2% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +17 (+4 eff.) Armour penetration: +8 Armour: +6 Defense: +13 (+0 eff.) Effects on melee hit: * 30% chance to disease Damage when hit (Melee): 12 arcane / 12 blight Changes stats: +4 Str / +13 Dex / +6 Cun / +4 Con Changes resistances: +25% light / +25% fire Stealth bonus: +12 Spell save: +50 (+11 eff.) Spell crit. chance: +4% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +10 (+0 eff.) Changes stats: +6 Mag / +6 Wil / +10 Lck Changes resistances: +20% temporal Changes resistances cap: +10% temporal Changes damage: +10% temporal Talent masteries: +0.10 Chronomancy / Timeline Threading +0.10 Spell / Divination +0.10 Chronomancy / Chronomancy Physical save: +20 (+4 eff.) Spell save: +20 (+5 eff.) Mental save: +20 (+5 eff.) Confusion immunity: +40% Spellpower: +8 (+1 eff.) It can be used to activate talent See the Threads (costing 50 power out of 50/50) : Effective talent level: 1.0 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: You peer into three possible futures, allowing you to explore each for 6 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Defense: +6 (+0 eff.) Changes stats: +5 Mag / +4 Wil / +3 Cun Spell save: +25 (+6 eff.) Blindness immunity: +50% Spellpower: +30 (+5 eff.) See invisible: +10 Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). Talent on hit(spell): Bone Spear (5% chance level 3). A silk robe, darker than the darkest night sky, it radiates power. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 (+0 eff.) Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +12% arcane Changes resistances cap: +5% arcane Spellpower: +5 (+1 eff.) It can be used to phase door up to range 6, within radius 2 of the target location, costing 24 power out of 24/24. A wispy purple aura surrounds these translucent black boots. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Accuracy: +18 (+4 eff.) Armour: +11 Defense: +25 (+0 eff.) Ranged Defense: +25 (+11 eff.) Fatigue: +5% Damage when hit (Melee): 12 acid Changes stats: +4 Mag / +10 Wil / +6 Con Changes resistances: +6% lightning / +3% physical / +12% blight Changes resistances penetration: +10% physical Changes damage: +6% physical Physical save: +30 (+6 eff.) Poison immunity: +10% Mindpower: +9 (+2 eff.) It can be used to blink to a nearby random location (rad 13), putting all charms on cooldown for 25 turns. A pair of boots made of leather. |
![]() Requires: - Talent Heavy Armour Training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 (+2 eff.) Armour: +12 Defense: +2 (+0 eff.) Fatigue: +8% Talent masteries: +0.20 Cursed / Endless hunt +0.20 Cunning / Trapping +0.20 Cursed / Predator Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Stun/Freeze immunity: +40% Maximum life: +80.00 Activating this item is instant. It can be used to boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action), costing 32 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
![]() Requires: - Talent Heavy Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Damage when hit (Melee): 16 blight Changes stats: +6 Mag Changes resistances: +11% arcane Changes damage: +18% arcane Grants telepathy: Dragon Reduces incoming crit damage: 30.00% Silence immunity: +50% Confusion immunity: +50% Stun/Freeze immunity: +50% Spellpower on spell critical (stacks up to 3 times): +16 Maximum mana: +60.00 Spell crit. chance: +5% Light radius: +6 Infravision radius: +4 Damage Shield penetration: +40% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +3.0% Physical power: +6 (+1 eff.) Armour: +5 Fatigue: +5% Damage when hit (Melee): 16 blight Changes stats: +4 Dex / +6 Mag / +4 Cun Changes resistances: +18% darkness / +9% fire Changes resistances penetration: +25% blight / +13% physical Changes damage: +9% blight / +21% arcane Spell save: +8 (+2 eff.) Spellpower on spell critical (stacks up to 3 times): +12 Spellpower: +4 (+1 eff.) Spell crit. chance: +2% Lowers spell cool-downs by: 10% Damage Shield penetration: +60% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 111% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
![]() Powered by steamtech 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +12 Defense: +10 (+0 eff.) Fatigue: +3% Changes stats: +8 Cun / +8 Dex Pinning immunity: +100% Knockback immunity: -100% Steampower: +5 (+1 eff.) You move 3 spaces at once. Accurately? Less so. |
![]() Requires: - Talent Heavy Armour Training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +15 Defense: +8 (+0 eff.) Fatigue: +8% Changes stats: +8 Str / +10 Dex Changes damage: +10% fire Pinning immunity: +50% Generate 3 steam each time you walk. Boots. But with steam power! |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Accuracy: +20 (+4 eff.) Armour penetration: +4 Physical power: +8 (+1 eff.) Armour: +13 Defense: +18 (+0 eff.) Ranged Defense: +18 (+9 eff.) Fatigue: +5% Damage when hit (Melee): 16 physical Changes stats: +10 Dex / +4 Mag / +5 Con Changes resistances: +5% physical Changes resistances penetration: +25% acid Changes damage: +12% lightning Spell save: +8 (+2 eff.) Stamina each turn: +1.20 Only die when reaching: -196.00 life Maximum life: +80.00 Lowers spell cool-downs by: 10% A pair of boots made of leather. |
![]() Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+0 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +7 Defense: +9 (+0 eff.) Ranged Defense: +9 (+5 eff.) Fatigue: -5% Changes stats: +6 Mag / +11 Wil / +6 Con Changes resistances: +12% nature / +6% fire Changes resistances penetration: +10% physical Changes damage: +6% arcane / +3% temporal Maximum encumbrance: +50 Physical save: +27 (+5 eff.) Disarm immunity: +10% Pinning immunity: +15% Mana each turn: +0.58 Maximum mana: +60.00 Spell crit. chance: +5% Mindpower: +9 (+2 eff.) It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 23 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
![]() Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Critical mult.: +50.00% Spell crit. chance: +10% When used to modify unarmed attacks: Base power: 36.0 - 50.4 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Crit. chance: +10.0% Attack speed: 83% When this weapon hits: Displacement Shield (10% chance level 1). When this weapon hits: Greater Weapon Focus (10% chance level 1). Damage (Melee): +20 arcane Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
![]() Requires: - Talent Heavy Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +8 Defense: +6 (+0 eff.) Spell save: +15 (+4 eff.) Mindpower: +12 (+2 eff.) Mental crit. chance: +5% Light radius: +1 When used to modify unarmed attacks: Base power: 34.0 - 47.6 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Armour Penetration: +18 Crit. chance: +12.0% Attack speed: 83% When this weapon hits: Destroy Magic (100% chance level 5). When this weapon hits: Mana Clash (15% chance level 3). When this weapon hits: Aura of Silence (10% chance level 1). On weapon hit: * 50 arcane resource burn Damage (Melee): +20 silence It can be used to attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 193.32 arcane damage and stunned), costing 100 power out of 150/150. These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
![]() Requires: - Talent Heavy Armour Training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +7 Effects on melee hit: * Slows global speed by 30% * 50% chance to cause random gloom Damage (Melee): 53 mind / 16 light / 80 darkness Changes resistances: +3% darkness / +3% nature / +24% light Changes resistances penetration: +10% arcane Changes damage: +11% light / +6% nature Physical save: +9 (+2 eff.) Mental save: -11 (-2 eff.) Blindness immunity: +5% Teleport immunity: +10% Mindpower: +19 (+4 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% When used to modify unarmed attacks: Base power: 28.0 - 39.2 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 83% When this weapon hits: Reproach (20% chance level 5). On weapon hit: * 13% chance to blind It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +20 (+4 eff.) Armour penetration: +15 Armour: +3 Effects on melee hit: * Slows global speed by 60% * 30% chance to corrode armour by 30% Damage when hit (Melee): 12 blight / 8 arcane Changes stats: +9 Dex / +9 Cun / +5 Con Changes resistances: +12% nature Critical mult.: +10.00% Physical save: +39 (+8 eff.) Spell save: +10 (+3 eff.) Mental save: +20 (+5 eff.) Disarm immunity: +93% Mana when firing critical spell: +1.00 Spellpower: +6 (+1 eff.) Spell crit. chance: +3% Damage Shield penetration: +30% When used to modify unarmed attacks: Base power: 27.5 - 30.3 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +21 Armour Penetration: +15 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Perfect Strike (15% chance level 5). When this weapon hits: Juggernaut (10% chance level 1). When this weapon hits: Perfect Control (10% chance level 5). Damage (Melee): +4 acid / +29 physical Burst (radius 1) on hit: +8 acid Burst (radius 2) on crit: +4 nature Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +15 Changes stats: +5 Str / +5 Mag Changes resistances penetration: +10% all Changes damage: +15% all Talent masteries: +0.10 Corruption / Wrath +0.10 Corruption / Brutality Disarm immunity: +0% When used to modify unarmed attacks: Base power: 38.0 - 53.2 Uses stats: 40% Cun, 40% Str, 10% Mag, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Crit. chance: +7.0% Attack speed: 83% When this weapon hits: Obliterating Smash (20% chance level 3). Your Obliterating Smash can destroy walls. It can be used to activate talent Obliterating Smash (costing 25 power out of 25/25) : Effective talent level: 3.6 Power cost: 25 out of 25/25. Range: 3 Travel Speed: instantaneous Is: a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 156% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 18. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
![]() Requires: - Talent Heavy Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 9 arcane Changes stats: +6 Wil / +6 Mag Changes resistances: +6% arcane Disarm immunity: +0% When used to modify unarmed attacks: Base power: 20.0 - 28.0 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 83% When this weapon hits: Manathrust (10% chance level 3). Damage (Melee): +9 arcane It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage when hit (Melee): 8 mind Changes stats: +6 Str / +14 Mag / +12 Wil / +6 Con Changes resistances: +15% blight / +21% temporal / +13% darkness / +9% mind Changes damage: +20% blight / +15% fire / +34% arcane Physical save: +15 (+3 eff.) Spell save: +23 (+5 eff.) Mental save: +30 (+7 eff.) Mana when firing critical spell: +12.00 Spellpower on spell critical (stacks up to 3 times): +14 Spell crit. chance: +7% Damage Shield penetration: +20% Defense after a teleport: +25 Resist all after a teleport: +25% New effects duration reduction after a teleport: +25% It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
![]() Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +12 (+3 eff.) Physical crit. chance: +10.0% Physical power: +11 (+2 eff.) Armour: +5 Defense: +18 (+0 eff.) Ranged Defense: +6 (+3 eff.) Fatigue: +5% Effects on melee hit: * 50% chance to gain 10% of a turn (3/turn limit) Effects when hit in melee: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 28 mind / 16 physical Changes stats: +6 Str / +7 Wil / +9 Cun / +14 Con Changes resistances: +6% temporal / +10% arcane / +18% physical Changes resistances penetration: +10% lightning / +20% mind Changes damage: +9% mind Grants telepathy: Dragon Physical save: +15 (+3 eff.) Mental save: +20 (+5 eff.) Maximum life: +40.00 Maximum stamina: +15.00 Mental crit. chance: +4% Healing mod.: +10% A hat made of leather. Very stylish. |
![]() Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +9 Str / +9 Dex / +1 Wil Changes resistances: +3% blight / +1% physical / +15% nature / +6% darkness Changes resistances penetration: +5% mind Reduces incoming crit damage: 15.00% Spell save: +10 (+3 eff.) Mental save: +3 (+1 eff.) Poison immunity: +35% Pinning immunity: +15% Stun/Freeze immunity: +20% Knockback immunity: +5% Teleport immunity: +5% Maximum life: +110.00 Maximum hate: +2.00 Healing mod.: +30% Heals friendly targets nearby when you use a nature summon: +10 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A hat made of leather. Very stylish. |
![]() Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +13 Fatigue: +5% Changes stats: +15 Str / +18 Dex / +6 Wil Changes resistances: +9% blight / +9% nature / +6% acid Changes resistances penetration: +10% light Changes damage: +9% blight Mental save: +15 (+4 eff.) Blindness immunity: +5% Poison immunity: +15% Disarm immunity: +15% Confusion immunity: +20% Knockback immunity: +15% Only die when reaching: -60.00 life Light radius: +2 A cap made of leather. |
![]() Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +40 (+8 eff.) Armour penetration: +15 Physical crit. chance: +10.0% Defense: +15 (+0 eff.) Changes stats: +12 Cun / +18 Dex Changes resistances penetration: +15% physical Changes damage: +10% physical Talent masteries: +0.20 Steamtech / Gunslinging +0.20 Steamtech / Bullets mastery Blindness immunity: +100% Steam crit. chance: +15% This hat was made from materials from a forest whose name is long since lost, far in the east. It is said to have belonged to one of the first gunslingers. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+0 eff.) Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 (+3 eff.) Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
![]() Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +4 Wil / +3 Mag Changes resistances: +7% blight Changes resistances penetration: +20% arcane Changes damage: +18% acid / +12% arcane Critical mult.: +30.00% Mental save: +7 (+2 eff.) Mana when firing critical spell: +5.00 Spellpower on spell critical (stacks up to 3 times): +15 Spell crit. chance: +3% Infravision radius: +0 Sight radius: +0 See stealth: +0 See invisible: +0 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Effects on melee hit: * 74% chance to blind Changes stats: +10 Str / +5 Dex / +4 Wil / +16 Cun Changes resistances: +16% light / +16% darkness Changes resistances penetration: +30% nature / +55% mind Changes damage: +21% nature Grants telepathy: Dragon Demon/Major Demon/Minor Infravision radius: +5 A hat made of leather. Very stylish. |
![]() Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +11 (+2 eff.) Armour: +5 Fatigue: +5% Effects on melee hit: * 75% chance to daze at end of turn * 30% chance to corrode armour by 30% * 95% chance to inflict 15% damage reduction Damage when hit (Melee): 12 acid Changes stats: +7 Str / +7 Wil Changes resistances: +21% acid / +15% physical / +20% darkness / +19% light / +11% nature / +21% lightning Changes resistances penetration: +15% mind / +30% acid Changes damage: +12% acid / +6% mind / +9% darkness / +12% lightning Physical save: +15 (+3 eff.) Spell save: +7 (+2 eff.) Maximum life: +110.00 Healing mod.: +25% A cap made of leather. |
![]() Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +6 (+1 eff.) Armour: +5 Fatigue: +5% Effects on melee hit: * Slows global speed by 45% Changes stats: +5 Str / +10 Wil / +5 Con Changes resistances: +11% blight / +24% temporal / +15% lightning Changes resistances penetration: +15% darkness Changes damage: +18% nature Mental save: +13 (+4 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +5 Fatigue: +5% Changes stats: +11 Str / +10 Dex / +4 Mag / +9 Wil / +9 Con Changes resistances: +13% blight Changes damage: +6% mind Reduces incoming crit damage: 15.00% Mental save: +9 (+3 eff.) A hat made of leather. Very stylish. |
![]() Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +9 Str / +19 Dex Changes resistances: +23% darkness Infravision radius: +8 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +6 (+1 eff.) Armour: +23 Fatigue: +5% Changes stats: +11 Str / +10 Dex / +1 Mag / +8 Wil / +4 Cun / +5 Con Changes resistances: +6% light / +6% temporal / +24% darkness / +1% physical Changes resistances penetration: +20% lightning / +10% fire Changes damage: +15% lightning Physical save: +15 (+3 eff.) Spell save: +18 (+4 eff.) Mental save: +13 (+4 eff.) Pinning immunity: +20% Stun/Freeze immunity: +5% Only die when reaching: -60.00 life Light radius: +2 Infravision radius: +9 See invisible: +6 A hat made of leather. Very stylish. |
![]() Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +11 Fatigue: +5% Changes stats: +6 Str / +15 Mag / +13 Wil / +5 Con Changes resistances: +12% lightning / +9% light / +12% darkness Changes resistances penetration: +10% blight Changes damage: +40% blight / +41% arcane / +18% darkness Critical mult.: +10.00% Reduces incoming crit damage: 5.00% Physical save: +15 (+3 eff.) Mental save: +15 (+4 eff.) Blindness immunity: +5% Poison immunity: +10% Disarm immunity: +30% Spell crit. chance: +10% It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +15 (+0 eff.) Ranged Defense: +14 (+7 eff.) Fatigue: +8% Effects on melee hit: * 45% chance to blind Changes stats: +4 Str / +5 Dex / +6 Cun / +4 Con Changes resistances penetration: +30% arcane / +35% blight Changes damage: +9% blight / +24% arcane Grants telepathy: Dragon Critical mult.: +15.00% Reduces incoming crit damage: 20.00% Spellpower on spell critical (stacks up to 3 times): +12 Spellpower: +10 (+2 eff.) Light radius: +6 Movement speed: +20% A suit of armour made of leather. |
![]() Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Armour: +16 Defense: +5 (+0 eff.) Fatigue: +8% Effects on melee hit: * Slows global speed by 60% Changes stats: +4 Con / +3 Wil Changes resistances: +30% lightning / +12% light / +30% nature Changes damage: +12% nature Critical mult.: +15.00% Spell save: +12 (+3 eff.) Poison immunity: +20% Disease immunity: +20% Equilibrium when hit: +0.32 Mindpower: +8 (+1 eff.) A suit of armour made of leather. |
![]() Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +31 Defense: +9 (+0 eff.) Fatigue: +16% Effects on melee hit: * 98% chance to daze at end of turn Damage when hit (Melee): 16 blight / 8 lightning Changes stats: +8 Wil Changes resistances: +15% acid / +15% cold / +18% nature Changes resistances penetration: +15% lightning / +25% arcane / +10% light Changes damage: +15% arcane Allows you to breathe in: water Physical save: +15 (+3 eff.) Poison immunity: +10% Life regen: +3.80 Mana each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +10 Maximum life: +100.00 Maximum vim: +40.00 Spell crit. chance: +3% Healing mod.: +30% A suit of armour made of metal plates. |
![]() Lightwoe (14/14, 36-50.4 power, 10 apr) Requires: - Dexterity 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 36.0 - 50.4 Uses stats: 50% Str, 70% Dex Damage type: Acid Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Crit. chance: +2.0% Capacity: 14 On weapon hit: * 100% chance to corrode armour by 30% * 132% chance to blind * 10% chance to stun, blind, pin, or confuse the target Damage (Ranged): +36 temporal / +27 darkness / +17 nature / +36 acid / +21 physical / +28 blight / +32 light / +28 arcane Burst (radius 1) on hit: +28 light / +32 acid Burst (radius 2) on crit: +16 acid / +32 light Damage against: +17% Living Arrows are used with bows to pierce your foes to death. |
![]() Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Base power: 69.5 - 97.3 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +42 Crit. chance: +9.0% Capacity: 48 Turns elapse between self-loadings: 0 On weapon hit: * 60% chance to cause random gloom * 128% chance to disease On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * wounds the target for 7 turns: 25 bleeding, 75% reduced healing Travel speed: +600% Damage (Ranged): +50 bleed / +16 physical Burst (radius 1) on hit: +8 acid / +8 physical / +8 mind Burst (radius 2) on crit: +16 mind When wielded/worn: Ammo reloads per turn: +4 Arrows are used with bows to pierce your foes to death. |
Axe of Fluffy Evil Axe of Fluffy EvilPowered by unknown forces 4.00 Encumbrance. [Unique] Type: misc / axe It can be used to create a ... clockwork gnome, costing 50 power out of 50/50. It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+0 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+0 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+0 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+0 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+0 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+0 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'body' When attach to an other item: Changes stats: +12 Str / +12 Mag Maximum life: +125.00 Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Doomed Nature Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'offhand' When attach to an other item: Talent granted: +5 Armoured Leviathan Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +3.00 Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'body' When attach to an other item: Stun/Freeze immunity: +100% Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +3.00 Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Doom Tendrils Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'offhand' When attach to an other item: Talent granted: +5 Fiery Portal Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'mainhand' When attach to an other item: 20% chance to trigger a Blood Grasp cast of level 5 The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +1.00 Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'mainhand' When attach to an other item: 20% chance to trigger a Blood Grasp cast of level 5 The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +35% blight Reduce damage by fixed amount: +25 blight Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +5 Shadowmeld Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +5 Shadowmeld Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +1.00 Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Corrupt Light Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'offhand' When attach to an other item: Grants telepathy: All Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +1 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +2 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +19% fire Reduce damage by fixed amount: +9 fire Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +19% fire Reduce damage by fixed amount: +9 fire Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +1 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +2 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +1.00 Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +1.00 Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +1 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +26% fire Reduce damage by fixed amount: +16 fire Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +4 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +4 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +26% fire Reduce damage by fixed amount: +16 fire Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +4 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +4 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +29% fire Reduce damage by fixed amount: +19 fire Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +1.00 Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +4 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +1.00 Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +1.00 Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +30% fire Reduce damage by fixed amount: +20 fire Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +1.00 Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +1.00 Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +35% fire Reduce damage by fixed amount: +25 fire Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'body' When attach to an other item: Reduces duration of detrimental effects by 40% The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'finger' When attach to an other item: Vim each turn: +1.00 Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Inferno Mana each turn: +0.50 Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'offhand' When attach to an other item: Talent granted: +5 Flash Block Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +5 Rush Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +5 Rush Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +2.00 Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Farstrike Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +35% physical Reduce damage by fixed amount: +25 physical Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'body' When attach to an other item: Silence immunity: +94% Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'offhand' When attach to an other item: Talent granted: +5 Blood Shield Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'body' When attach to an other item: Silence immunity: +100% Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'mainhand' When attach to an other item: 25% chance to trigger a Silence cast of level 5 The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'offhand' When attach to an other item: Talent granted: +5 Blood Shield Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'offhand' When attach to an other item: Talent granted: +5 Battle Call Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +2.00 Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'body' When attach to an other item: Global speed: +20% Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +2.00 Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Disarm Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'offhand' When attach to an other item: Talent granted: +5 Battle Call Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Frost Grab Mana each turn: +0.50 Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +2.00 Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Frost Grab Mana each turn: +0.50 Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +5 Blackice Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +2.00 Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'offhand' When attach to an other item: Reduce damage by fixed amount: +25 darkness Changes resistances penetration: +25% darkness Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +3.00 Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'offhand' When attach to an other item: Talent granted: +5 Acid Burst Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'body' When attach to an other item: Reduces incoming crit damage: 35.00% Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +3.00 Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +3.00 Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Corrosive Cone Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'offhand' When attach to an other item: Talent granted: +5 Acid Burst Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +1.00 Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +16% acid Reduce damage by fixed amount: +6 acid Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +17% acid Reduce damage by fixed amount: +7 acid Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +2 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +2 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +18% acid Reduce damage by fixed amount: +8 acid Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +19% acid Reduce damage by fixed amount: +9 acid Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +1.00 Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +1.00 Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +21% acid Reduce damage by fixed amount: +11 acid Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +1.00 Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +25% acid Reduce damage by fixed amount: +15 acid Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +4 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +27% acid Reduce damage by fixed amount: +17 acid Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +4 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +1.00 Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +1.00 Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +31% acid Reduce damage by fixed amount: +21 acid Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +5 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +1.00 Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +5 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +5 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +1.00 Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +35% acid Reduce damage by fixed amount: +25 acid Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +1.00 Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Legendary] Type: misc / demonic ; tier 3 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: gem / demonic ; tier 5 When carried: Damage when hit (Melee): 34 healing Mental save: -18 (-4 eff.) Life regen: -2.00 Light radius: -2 Healing mod.: -50% When used to imbue an object: Physical power: +12 (+2 eff.) Damage when hit (Melee): 34 darkness Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Spellpower: +16 (+3 eff.) Infravision radius: +3 See invisible: +14 Healing mod.: +50% Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
![]() Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Physical crit. chance: +15.0% Armour: +5 Defense: +7 (+0 eff.) Fatigue: -4% Effects on melee hit: * 30% chance to corrode armour by 30% Changes stats: +17 Str / +3 Dex / +16 Wil Changes resistances: +9% acid / +9% physical / +10% darkness / +9% fire Changes resistances penetration: +10% lightning Changes damage: +18% acid Grants telepathy: Demon/Minor Demon/Major Mental crit. chance: +15% See invisible: +12 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical crit. chance: +15.0% Armour: +14 Defense: +9 (+0 eff.) Ranged Defense: +9 (+5 eff.) Fatigue: -9% Changes stats: +18 Str / +7 Wil / +6 Cun Changes resistances: +9% acid / +2% physical / +3% mind Changes damage: +6% blight Reduces incoming crit damage: 10.00% Mental save: +40 (+9 eff.) Confusion immunity: +15% Stun/Freeze immunity: +10% Mental crit. chance: +11% Infravision radius: +5 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
![]() Powered by arcane forces Infused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 (+2 eff.) Defense: +6 (+0 eff.) Ranged Defense: +6 (+3 eff.) Fatigue: -12% Effects on melee hit: * 30% chance to corrode armour by 30% Damage when hit (Melee): 19 fire Changes stats: +3 Dex / +7 Wil / +2 Cun Changes resistances: +10% fire / +9% darkness / +12% temporal Grants telepathy: Demon/Minor Demon/Major Critical mult.: +20.00% Mental save: +10 (+3 eff.) Blindness immunity: +10% Pinning immunity: +30% Only die when reaching: -80.00 life Maximum hate: +4.00 Mindpower: +11 (+2 eff.) Mental crit. chance: +12% Light radius: +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +2 Con / +7 Wil Changes resistances: +7% blight / +33% mind Changes damage: +18% darkness / +42% mind Critical mult.: +55.00% Mental save: +12 (+3 eff.) Life regen: +2.20 Hate when firing a critical mind attack: +3.00 Mental crit. chance: +8% Light radius: +2 Heals friendly targets nearby when you use a nature summon: +30 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical crit. chance: +10.0% Physical power: +20 (+3 eff.) Armour: +6 Defense: +9 (+0 eff.) Ranged Defense: +9 (+5 eff.) Damage when hit (Melee): 8 lightning Changes stats: +2 Dex / +7 Wil / +6 Con Changes resistances: +13% blight / +12% lightning Changes resistances penetration: +15% physical Changes damage: +18% lightning Critical mult.: +20.00% Blindness immunity: +49% Confusion immunity: +30% Life regen: +7.50 Hate when firing a critical mind attack: +4.00 Maximum hate: +12.00 Light radius: +10 See stealth: +25 See invisible: +25 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 46 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind of up to 6 (based on Magic) detrimental mental effects, costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
![]() Infused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Accuracy: +8 (+2 eff.) Armour: +6 Defense: +20 (+0 eff.) Ranged Defense: +6 (+3 eff.) Fatigue: -10% Changes stats: +6 Con / +3 Mag Changes resistances: +24% blight / +9% fire / +12% acid Physical save: +35 (+7 eff.) Spell save: +18 (+4 eff.) Mental save: +35 (+8 eff.) Disarm immunity: +10% Knockback immunity: +15% Life regen: +6.50 Light radius: +4 Healing mod.: +30% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +5% physical / +10% temporal Spellpower: +10 (+2 eff.) Mindpower: +10 (+2 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 15 power out of 25/25) : Effective talent level: 5.0 Power cost: 15 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 18 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+0 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 Latent Damage Type: Blight It can be used to combine with a staff, costing 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() Infused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Powered by unknown forces 0.00 Encumbrance. [Legendary] Type: weird / tentacle ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / -3 Wil / +3 Con Fully Charged! Activating this item is instant. It can be used to reduce the duration of all detrimental effects, costing 10 power out of 10/10. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to daze at end of turn Damage when hit (Melee): 12 lightning Changes resistances: +6% lightning Changes resistances penetration: +10% lightning / +5% temporal Changes damage: +6% lightning / +9% temporal Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% It can be used to absorb and nullify at most 8 detrimental mental status effects in the next 10 turns, putting all charms on cooldown for 15 turns. When used: 100% chance to regenerate 23 hate. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Changes resistances: +24% darkness / +9% light Changes resistances penetration: +40% lightning / +15% darkness / +15% light Changes damage: +27% darkness Light radius: +5 It can be used to teleport randomly (rad 66), putting all charms on cooldown for 30 turns. When used: 100% chance to regenerate 12 hate. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Accuracy: +6 (+1 eff.) Armour: +4 Effects on melee hit: * Slows global speed by 45% Damage when hit (Melee): 4 physical Changes resistances: +3% physical Maximum wards: +5 acid / +4 nature / +5 light Changes resistances penetration: +15% physical Talent cooldown: Rushing Claws (-1 turn) Talents granted: +1 Ward +4 Rushing Claws Reduces incoming crit damage: 10.00% Spell save: +12 (+3 eff.) Light radius: +4 Healing mod.: +15% It can be used to remove up to 5 poisons or diseases from a target within range 11 (based on Willpower), putting all charms on cooldown for 10 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 (+4 eff.) Light radius: +2 It can be used to summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 154 light damage (based on your Magic and Strength) to your foes within radius 5 each turn, costing 35 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+0 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+0 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Zurzenthir the Shalore Adventurer level 15
4th Flare 122nd year of Ascendancy at 00:40 see stats
By Zurzenthir the Shalore Adventurer level 44
16th Haze 122nd year of Ascendancy at 11:55 see stats
By Zurzenthir the Shalore Adventurer level 28
28th Dusk 122nd year of Ascendancy at 09:18 see stats
By Zurzenthir the Shalore Adventurer level 68
7th Decay 122nd year of Ascendancy at 19:33 see stats
By Zurzenthir the Shalore Adventurer level 92
66th Regrowth 123rd year of Ascendancy at 04:35 see stats
By Zurzenthir the Shalore Adventurer level 47
23rd Haze 122nd year of Ascendancy at 12:54 see stats
By Zurzenthir the Shalore Adventurer level 78
17th Regrowth 123rd year of Ascendancy at 15:08 see stats
By Zurzenthir the Shalore Adventurer level 21
6th Dusk 122nd year of Ascendancy at 01:24 see stats
By Zurzenthir the Shalore Adventurer level 72
6th Allure 123rd year of Ascendancy at 17:36 see stats
By Zurzenthir the Shalore Adventurer level 53
42nd Haze 122nd year of Ascendancy at 21:20 see stats
By Zurzenthir the Shalore Adventurer level 77
13rd Regrowth 123rd year of Ascendancy at 14:39 see stats
By Zurzenthir the Shalore Adventurer level 15
2nd Flare 122nd year of Ascendancy at 01:51 see stats
By Zurzenthir the Shalore Adventurer level 82
37th Regrowth 123rd year of Ascendancy at 13:15 see stats
By Zurzenthir the Shalore Adventurer level 117
67th Pyre 123rd year of Ascendancy at 03:03 see stats
By Zurzenthir the Shalore Adventurer level 24
16th Dusk 122nd year of Ascendancy at 06:38 see stats
By Zurzenthir the Shalore Adventurer level 143
40th Dusk 123rd year of Ascendancy at 04:29 see stats
By Zurzenthir the Shalore Adventurer level 31
44th Dusk 122nd year of Ascendancy at 02:46 see stats
By Zurzenthir the Shalore Adventurer level 191
22nd Regrowth 124th year of Ascendancy at 06:48 see stats
By Zurzenthir the Shalore Adventurer level 38
65th Dusk 122nd year of Ascendancy at 00:56 see stats
By Zurzenthir the Shalore Adventurer level 236
51st Pyre 124th year of Ascendancy at 23:21 see stats
By Zurzenthir the Shalore Adventurer level 44
15th Haze 122nd year of Ascendancy at 14:23 see stats
By Zurzenthir the Shalore Adventurer level 253
71st Pyre 124th year of Ascendancy at 12:44 see stats
By Zurzenthir the Shalore Adventurer level 53
45th Haze 122nd year of Ascendancy at 23:52 see stats
By Zurzenthir the Shalore Adventurer level 60
68th Haze 122nd year of Ascendancy at 19:26 see stats
By Zurzenthir the Shalore Adventurer level 71
5th Allure 123rd year of Ascendancy at 19:22 see stats
By Zurzenthir the Shalore Adventurer level 79
20th Regrowth 123rd year of Ascendancy at 14:41 see stats
By Zurzenthir the Shalore Adventurer level 10
4th Mirth 122nd year of Ascendancy at 18:28 see stats
By Zurzenthir the Shalore Adventurer level 20
2nd Dusk 122nd year of Ascendancy at 17:06 see stats
By Zurzenthir the Shalore Adventurer level 30
36th Dusk 122nd year of Ascendancy at 00:13 see stats
By Zurzenthir the Shalore Adventurer level 40
76th Dusk 122nd year of Ascendancy at 12:24 see stats
By Zurzenthir the Shalore Adventurer level 50
31st Haze 122nd year of Ascendancy at 09:45 see stats
By Zurzenthir the Shalore Adventurer level 167
30th Haze 123rd year of Ascendancy at 20:13 see stats
By Zurzenthir the Shalore Adventurer level 132
8th Dusk 123rd year of Ascendancy at 06:02 see stats
By Zurzenthir the Shalore Adventurer level 97
6th Pyre 123rd year of Ascendancy at 16:08 see stats
By Zurzenthir the Shalore Adventurer level 26
21st Dusk 122nd year of Ascendancy at 09:54 see stats
By Zurzenthir the Shalore Adventurer level 85
47th Regrowth 123rd year of Ascendancy at 17:42 see stats
By Zurzenthir the Shalore Adventurer level 42
8th Haze 122nd year of Ascendancy at 11:53 see stats
By Zurzenthir the Shalore Adventurer level 31
39th Dusk 122nd year of Ascendancy at 22:25 see stats
By Zurzenthir the Shalore Adventurer level 54
49th Haze 122nd year of Ascendancy at 23:56 see stats
By Zurzenthir the Shalore Adventurer level 102
21st Pyre 123rd year of Ascendancy at 19:42 see stats
By Zurzenthir the Shalore Adventurer level 31
39th Dusk 122nd year of Ascendancy at 06:41 see stats
By Zurzenthir the Shalore Adventurer level 20
4th Dusk 122nd year of Ascendancy at 04:05 see stats
By Zurzenthir the Shalore Adventurer level 262
10th Mirth 124th year of Ascendancy at 17:10 see stats
Log
Blade Flurry performs a melee critical strike against Bloated ooze!
Blade Flurry performs a melee critical strike against Bloated ooze!
Xanubrenne the chitinous spider performs a melee critical strike against Zurzenthir!
Zurzenthir shrugs off the critical damage!
Your hatred grows even as your life fades! (+4 hate)
Zurzenthir resists the Coup de Grace!
Xanubrenne the chitinous spider focuses on weaknesses in Zurzenthir's defenses!
Xanubrenne the chitinous spider tests the defenses of Zurzenthir.
Xanubrenne the chitinous spider performs a melee critical strike against Zurzenthir!
Zurzenthir shrugs off the critical damage!
Your hatred grows even as your life fades! (+4 hate)
Xanubrenne the chitinous spider performs a melee critical strike against Zurzenthir!
Zurzenthir shrugs off the critical damage!
Zurzenthir aims less carefully.
Zurzenthir shares damage with her oozes!
Zurzenthir converts damage to paradox!
Shield of Light hits Zurzenthir for 24 healing, 24 healing, 24 healing, 24 healing, 24 healing, 24 healing, 24 healing, 24 healing (0 total damage) [195 healing].
Blade Flurry hits Bloated ooze for 1997 physical damage.
Xanubrenne the chitinous spider hits Zurzenthir for (57 turned into osmosis), (194 converted), 453 physical, (1 turned into osmosis), (0 converted), 1 acid, (57 turned into osmosis), (355 converted), 829 physical, (1 to psi shield), (1 turned into osmosis), (0 converted), 1 lightning, 0 physical, (57 turned into osmosis), (246 converted), 574 physical, (1 to psi shield), (1 turned into osmosis), (0 converted), 1 lightning, 0 physical, (3 turned into osmosis), (1 converted), 2 acid (1860 total damage).
Cauterize hits Zurzenthir for 76 fire damage.
Osmosis Shield hits Zurzenthir for (57 turned into osmosis) damage.
Zurzenthir hits Xanubrenne the chitinous spider for 41 fire, 17 physical, 37 healing, 31 blight, 2 darkness, 41 fire, 17 physical, 37 healing, 31 blight, 2 darkness, 40 fire, 17 physical, 37 healing, 31 blight, 2 darkness, 40 fire, 17 physical, 37 healing, 30 blight, 2 darkness (362 total damage) [149 healing].
Zurzenthir hits Zurzenthir for 3 healing, 1 healing, 2 healing, 3 healing, 1 healing, 2 healing, 3 healing, 1 healing, 2 healing, 3 healing, 1 healing, 2 healing, 8 healing, 6 healing, 283 healing (0 total damage) [323 healing].
Reality Smearing hits Zurzenthir for (32 converted) damage.
Blade Flurry killed Bloated ooze!
Xanubrenne the chitinous spider uses Lunge.
Xanubrenne the chitinous spider performs a melee critical strike against Zurzenthir!
Zurzenthir shrugs off the critical damage!
Your hatred grows even as your life fades! (+10 hate)
Saving game...