Marat the level 7 Halfling Skirmisher by llichte1

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeInsane Roguelike
SexFemale
RaceHalfling
ClassSkirmisher
Level / Exp7 / 87%
Sizesmall
Lifes / Deaths

Primary Stats

Strength18 (base 16)
Dexterity33 (base 25)
Constitution11 (base 10)
Magic11 (base 10)
Willpower14 (base 11)
Cunning27 (base 18)

Resources

Life191/191
Stamina128/128
Healing Factor1.2097162075846
Regeneration7.0871292251547

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage42
Accuracy41
Crit Chance12%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower16
Crit Chance8%
Speed1

Offense: Mind

Mindpower22
Crit Chance8%
Speed1

Offense: Damage Bonus

Darkness+11%
Lightning+3%
Light+30%
Nature+9%

Offense: Damage Penetration

Blight+5%
Arcane+5%

Defense: Base

Armour (hardiness)25.719009130622 (66.439381135396%)
Defense37
Ranged Defense37
Fatigue0.68997267002178
Physical Save23
Spell Save22
Mental Save20

Defense: Resistances

Lightning+ 5%( 70%)
Light+ 41%( 70%)
Darkness+ 10%( 70%)
Cold+ 15%( 70%)
Fire+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Tireless Combatant1.30
3/5
0/5
0/5
0/5
Technique / Skirmisher - Slings1.30
2/5
3/5
0/5
0/5
Cunning / Called Shots1.30
2/5
0/5
0/5
0/5
Technique / Buckler Training1.30
2/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
1/5
0/5
0/5
Cunning / Scoundrel1.30
2/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
2/5
2/5
0/5
0/5

Effects

Quests

done
done
active
done

Equipment

On feet
Quiver
Light source
On head
On fingers
Around waist
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

The Arena (Insane (Roguelike) difficulty) Unlocked Arena mode.
By Marat the Halfling Skirmisher level 7
79th Pyre 122nd year of Ascendancy at 01:33
see stats

Log

There is an exit to the worldmap here (press '' or right click to use).
Ran for 50 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 50 turns (stop reason: at exit).


Marat wears (replacing
reinforced iron shield of fire resistance (+16%) (0 def, 3 armour, 97% power, 40.5 block)): Sewerpyre the iron shield (0 def, 2 armour, 94% power, 18.5 block).

Marat wears (replacing
scholar's pair of rough leather boots (0 def, 1 armour)): Tempestsnake the pair of iron boots (0 def, 3 armour).

Marat wears (replacing
linen cloak of battle (1 def, 0 armour)): thick linen cloak of battle (1 def, 6 armour).

You gain 2.88 gold from the transmogrification of
survivor's brass lantern of health.
You gain 6.95 gold from the transmogrification of
Aerota the Shadownigh.
You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 97% power, 21 block).
You gain 1.97 gold from the transmogrification of
prismatic steel mail armour of cold resistance (2 def, 6 armour).
You gain 0.10 gold from the transmogrification of
linen cloak (1 def, 0 armour).
You gain 4.79 gold from the transmogrification of
Garan the rough leather belt.
You gain 0.45 gold from the transmogrification of
iron waraxe of massacre (117% power, 2 apr).
You gain 1.31 gold from the transmogrification of
elm vilestaff of might (100% power, 2 apr, darkness element).
You gain 5.83 gold from the transmogrification of
Stormtrial the elm starstaff (100% power, 2 apr, darkness element).
You gain 7.00 gold from the transmogrification of
iron mace 'Vorigaldanor' (107% power, 2 apr).
You gain 1.20 gold from the transmogrification of
arcing steel longsword of massacre (115% power, 3 apr).
You gain 0.45 gold from the transmogrification of
iron greatmaul of massacre (135% power, 1 apr).
You gain 4.65 gold from the transmogrification of
iron greatmaul 'Amurab' (116% power, 1 apr).
You gain 2.37 gold from the transmogrification of
acidic steel dagger of daylight (103% power, 6 apr).
You gain 1.65 gold from the transmogrification of
shielding rune of the psychic (absorb 92; dur 4; cd 16).
There is a previous level here (press '' or right click to use).