










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Skeleton |
| Class | Writhing One |
| Level / Exp | 26 / 48% |
| Size | medium |
| Lifes / Deaths | Killed by Adethra the gloomy polar bear at level 16 on the 24th Haze 122nd year of Ascendancy at 05:55 0 / 8Killed by Neridassra the brown bear at level 19 on the 4th Regrowth 123rd year of Ascendancy at 08:35 Killed by Porana the skeleton mage at level 24 on the 29th Pyre 123rd year of Ascendancy at 10:16 Killed by armoured skeleton warrior at level 24 on the 29th Pyre 123rd year of Ascendancy at 14:46 Killed by Siluvea the skeleton warrior at level 24 on the 30th Pyre 123rd year of Ascendancy at 17:06 Killed by Bethera the eternal bone giant at level 25 on the 31st Pyre 123rd year of Ascendancy at 22:53 Killed by Elobreth the gwelgoroth at level 25 on the 47th Pyre 123rd year of Ascendancy at 16:10 Killed by Urkis, the High Tempest at level 26 on the 48th Pyre 123rd year of Ascendancy at 11:32 |
Primary Stats
| Strength | 32 (base 13) |
| Dexterity | 37 (base 10) |
| Constitution | 21 (base 13) |
| Magic | 60 (base 57) |
| Willpower | 15 (base 10) |
| Cunning | 54 (base 47) |
Resources
| Life | -309/803 |
| Insanity | 12/100 |
| Healing Factor | 1.424804467222 |
| Regeneration | 4.3456536250271 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +22.60995032651% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 38.873901619887 |
| See Invisible | 38.873901619887 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 50 |
| Accuracy | 51 |
| Crit Chance | 25% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 49 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +6% |
| Light | +12% |
| Blight | +12% |
| Nature | +6% |
| Darkness | +35% |
| All | 0% |
Offense: Damage Penetration
| Physical | +5% |
| Fire | +20% |
| Mind | +15% |
Defense: Base
| Armour (hardiness) | 29.5 (43.579428603723%) |
| Defense | 38 |
| Ranged Defense | 38 |
| Fatigue | 12 |
| Physical Save | 39 |
| Spell Save | 24 |
| Mental Save | 35 |
Defense: Resistances
| Acid | + 9%( 70%) |
| Blight | + 9%( 70%) |
| Arcane | + 18%( 70%) |
| All | + 3%( 70%) |
| Lightning | + 13%( 70%) |
| Light | + 29%( 70%) |
| Temporal | + 16%( 70%) |
| Physical | + 10%( 70%) |
| Darkness | + 17%( 70%) |
| Fire | + 9%( 70%) |
| Nature | + 6%( 70%) |
Defense: Immunities
| Stun Resistance | 82% |
| Confusion Resistance | 21% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Silence Resistance | 42% |
| Bleed Resistance | 100% |
| Disarm Resistance | 44% |
| Pinning Resistance | 46% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 49% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 250 damage for 3 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 52 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 184.00 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Magic stat. |
Class Talents
| Demented / Friend of the worm | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Disfigured face | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Tentacles | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Demented / Controlled horrors | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Demented / Path of horror | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Demented / Horrific body | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 4/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 4/5 |
| 3/5 |
| 3/5 |
| 5/5 |
| Demented / Beyond sanity | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by Cyriwyn the giant venus flytrap. Escort: lost sun paladin (level 2 of Trollmire) | failed |
You failed to protect the lost warrior from death by Betoba the stone troll. Escort: lost warrior (level 3 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed vial of wight ectoplasm. * You've found the needed minotaur nose. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed pouch of bone giant dust. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed pouch of faeros ash. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed orc heart. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego+] Arcane While equipped: ----- def ----- Armour +3 Fatigue +2% Silence- +22% Confus- +21% Stun/Frz- +23% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern 'Brenystir'2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Resists +3% lightning +5% arcane +6% acid Crit.chn- 10.00% Max.HP +40.00 Heal.mod +15% Disease- +20% Silence- +20% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | hardened leather cap 'Gorirain' (0 def, 3 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +10 Lck +5 Dex dps ---------- Phys.crit +4.0% Spell.crit +3% Mind.crit +5% Phys.pwr +15 (+5 eff.) Res.pen +5% physical Apr +1 On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 25 ----- def ----- Armour +3 Fatigue +3% Phys.save +9 (+3 eff.) Die.at -60.00 life ---------- misc Stam/ret +2.10 Equi/ret +1.40 A cap made of leather. |
| Tool | dwarven-steel pickaxe 'Taintpulverizer' (dig speed 15 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +6% nature Res.pen +20% fire Melee Ret 4 nature 4 fire ----- def ----- Armour +4 Defense +6 (+3 eff.) Resists +15% light +7% physical While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | steel ring 'Brightwire'0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +12% light Acc +30 (+10 eff.) ----- def ----- Die.at -80.00 life Max.HP +25.00 Disarm- +23% Pinning- +23% Knockbk- +27% ---------- misc Stam/turn +2.00 Rings make your fingers look great! |
| On fingers | titan's copper ring of tenacity0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+2 eff.) Max.HP +20.00 Disarm- +21% Pinning- +23% Knockbk- +22% Rings make your fingers look great! |
| Around waist | Gunikalthosus the Blackquill1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +3 (+2 eff.) Melee Ret 2 darkness ----- def ----- Defense +15 (+6 eff.) Resists +6% light Phys.save +6 (+2 eff.) Max.HP +80.00 HP.reg +2.00 Heal.mod +5% A belt that goes around your waist. |
| In main hand | yew magestaff 'Nerenor' (20-24 power, 4 apr, darkness element)5.0 T3 staff 1H weapon [Random Unique] Nature/Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Spell.crit +9% Crit.mult +12.00% Spell.pwr +13 (+4 eff.) Dmg.mod +20% darkness ----- def ----- Resists +6% blight +6% light +5% arcane HP.reg +0.80 Heal.mod +13% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | hardened leather gloves 'Hurychik' (0 def, 2 armour)1.0 T2 hands armor [Rare] Nature While equipped: Stats +3 Mag +1 Wil dps ---------- Melee+ 10 lightning Dmg.mod +6% lightning ----- def ----- Armour +2 Resists +7% lightning Poison- +20% Stun/Frz- +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Infravis +3 Unarmed combat: Power 17.0 - 18.7 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% On Crit.r2 +11 lightning On Hit: 10% Lightning Breath 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | steel mail armour 'Salolranne' (7 def, 16 armour)14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +1 Dex +4 Wil +7 Cun dps ---------- Phys.crit +1.0% ----- def ----- Armour +16 Defense +7 (+3 eff.) Fatigue +7% Resists +5% arcane +6% fire Phys.save +12 (+4 eff.) Mind.save +26 (+10 eff.) A suit of armour made of mail. |
| Cloak | enveloping linen cloak of the voidstalker (7 def, 0 armour)2.0 T1 cloak armor [Ego+] Arcane/Master While equipped: ----- def ----- Defense +7 (+3 eff.) Resists +11% darkness +13% temporal Phys.save +6 (+2 eff.) Def/telep +11 Res/telep +11% Dur/telep +12% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 6 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Silytta the Demonknave0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex dps ---------- Dmg.mod +3% darkness Res.pen +15% mind On Hit (Melee): * 10% chance to reduce all saves and defense by 19 ----- def ----- Resists +3% nature +3% darkness Amulets make your neck look great! |
Inventory
acid wave rune of the wizard (damage 258; dur 4; cd 20)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 258.00 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 5; phase 19; cd 11)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 52; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 52 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+6 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
gold amulet 'Unlightwing'0.1 T3 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Crit.mult +13.00% Spell.pwr +7 (+2 eff.) Dmg.mod +7% blight +8% fire +3% acid Res.pen +25% acid On Hit (Melee): * 10% chance to reduce armor by 35% * 20% chance to reduce damage dealt by 16% ----- def ----- Resists +17% fire +10% cold ---------- misc Masteries +0.21 Demented/Friend of the worm Amulets make your neck look great! |
steel amulet of willpower (+4)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +4 Wil Amulets make your neck look great! |
Nerolerin0.1 T1 ring jewelry [Rare] Master While equipped: Stats +5 Str +2 Dex +1 Cun +6 Con dps ---------- Phys.crit +1.0% Crit.mult +10.00% Phys.pwr +6 (+2 eff.) ----- def ----- Resists +3% physical ---------- misc Hate/m.crit +2.00 Rings make your fingers look great! |
Shadowimmortal the gold ring0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% physical +12% darkness +12% fire Res.pen +20% light ----- def ----- Armour +10 Resists +6% darkness +24% fire Rings make your fingers look great! |
savior's steel ring of sensing0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: ----- def ----- Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +6 (+3 eff.) Blind- +22% ---------- misc Infravis +4 See.Stealth +7 See.Invis +10 Rings make your fingers look great! |
sneakthief's steel ring of clarity0.1 T2 ring jewelry [Ego+] Master/Psionic While equipped: Stats +5 Cun +4 Dex dps ---------- Acc +6 (+2 eff.) ----- def ----- Mind.save +7 (+4 eff.) Confus- +20% Rings make your fingers look great! |
titan's copper ring0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+2 eff.) Rings make your fingers look great! |
Oaktreason the steel battleaxe (21-32 power, 2 apr)3.0 T2 battleaxe 2H weapon [Rare] Master Power 21.0 - 31.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Hit: * 20% chance to reduce strength, dexterity, and constitution by 25 While equipped: dps ---------- Dmg.mod +15% blight Res.pen +15% blight +10% nature +12% all Acc +16 (+5 eff.) Apr +10 On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 25 Massive two-handed battleaxes. |
steel battleaxe 'Nightstar' (28-43 power, 2 apr)3.0 T2 battleaxe 2H weapon [Rare] Master Power 28.5 - 42.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +20 temporal On Hit.r1 +20 darkness While equipped: dps ---------- On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +6% darkness Massive two-handed battleaxes. |
hateful dwarven-steel greatmaul of enduring (39-58 power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego+] Nature/Psionic Power 39.0 - 58.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Melee+ +17 darkness Against +16% Living While equipped: Stats +12 Con +12 Wil ----- def ----- Max.HP +48.00 Massive two-handed mauls. |
hateful steel greatsword of massacre (33-53 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Master/Psionic Power 33.0 - 52.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +13 darkness Against +9% Living Massive two-handed swords. |
Prismwing4.0 T2 longbow 2H weapon Reqs Shoot [Rare] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 Ranged+ +20 light While equipped: Stats +5 Dex dps ---------- Dmg.mod +9% arcane Res.pen +20% arcane +20% acid ----- def ----- Resists +5% arcane ---------- misc Light +3 Longbows are used to shoot arrows at your foes. |
elm longbow of piercing4.0 T1 longbow 2H weapon Reqs Shoot [Ego+] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +6 While equipped: dps ---------- Res.pen +9% all Acc +11 (+4 eff.) Apr +9 Longbows are used to shoot arrows at your foes. |
acidic dwarven-steel longsword of phasing (23-32 power, 11 apr)3.0 T3 longsword 1H weapon [Ego] Arcane Power 23.0 - 32.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +11 Crit +3.5% Atk.spd 100% Phasing +12% On Crit: * Splash the target with acid dealing 140 damage over 5 turns and reducing armor and accuracy by 18 Sharp, long, and deadly. |
chilling steel longsword of massacre (21-29 power, 3 apr)3.0 T2 longsword 1H weapon [Ego] Arcane/Master Power 21.0 - 29.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +11 cold Sharp, long, and deadly. |
Xanodhekira (12-18 power, 3 apr)3.0 T2 mace 1H weapon [Rare] Arcane Power 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +7 light Against +9% Undead While equipped: dps ---------- Mind.crit +3% Dmg.mod +6% arcane Res.pen +20% mind +25% blight ----- def ----- Resists +9% blight Blunt and deadly. |
flaming steel mace of shearing (16-22 power, 3 apr)3.0 T2 mace 1H weapon [Ego+] Arcane/Master Power 15.5 - 21.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Hit.r1 +10 fire While equipped: dps ---------- Res.pen +6% all Acc +5 (+2 eff.) Apr +7 Blunt and deadly. |
plaguebringer's dwarven-steel mace (29-41 power, 4 apr)3.0 T3 mace 1H weapon [Ego+] Arcane Power 29.0 - 40.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% Melee+ +7 blight On Hit: 20% Epidemic 3 On Hit: * 9% chance to reduce strength, dexterity, and constitution by 25 While equipped: ----- def ----- Disease- +13% Blunt and deadly. |
Dusktooth (9-10 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Random Unique] Nature/Psionic Power 9.0 - 9.9 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% Phasing +10% While equipped: Stats +5 Cun dps ---------- Mind.crit +3% Crit.mult +13.00% Mind.pwr +11 (+6 eff.) Melee+ 6 mind 8 darkness Dmg.mod +4% mind +4% darkness Res.pen +10% darkness On Hit (Melee): * 10% chance to reduce damage dealt by 16% ----- def ----- Defense +15 (+6 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying thorny mindstar of gales (8-9 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego+] Nature/Psionic Power 8.5 - 9.4 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) Melee+ 6 mind 5 darkness Dmg.mod +10% lightning +6% physical +4% darkness +6% cold +3% mind ----- def ----- Defense +12 (+5 eff.) Pinning- +24% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Brightvortex (15-18 power, 3 apr, darkness element)5.0 T2 staff 2H weapon [Rare] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Str +6 Con dps ---------- Spell.crit +2% Spell.pwr +18 (+6 eff.) Dmg.mod +15% darkness +12% blight Res.pen +10% blight +10% fire ----- def ----- Phys.save +9 (+3 eff.) ---------- misc Mana/turn +0.15 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 18 cooldown Staves designed for wielders of magic, by the greats of the art. |
short elm bonestaff of illumination (10-12 power, 2 apr, darkness element)5.0 T1 staff 1H weapon [Ego] Nature/Master Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +10% darkness ----- def ----- Defense +5 (+2 eff.) ---------- misc Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 4 cooldown Level 2.0 Pwr.cost 4 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 113.11 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
yew starstaff of breaching (20-24 power, 4 apr, temporal element)5.0 T3 staff 2H weapon [Ego+] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+3 eff.) Dmg.mod +20% temporal Res.pen +10% temporal ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
runic stralite steamgun of enduring4.0 T4 steamgun 1H weapon Reqs Shoot Steam Pool [Ego++] Arcane/Nature/Steamtech Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% On Hit: 10% Arcane Vortex 4 Uses 2.0 Steam While equipped: Stats +1 Mag +9 Wil +5 Con dps ---------- Spell.pwr +10 (+3 eff.) Dmg.mod +5% arcane ----- def ----- Max.HP +42.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
steady dwarven-steel steamgun of cold4.0 T3 steamgun 1H weapon Reqs Shoot Steam Pool [Ego] Arcane/Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +9 Atk.spd 100% Range +8 Proj.spd +600% Ranged+ +8 cold Uses 2.0 Steam While equipped: dps ---------- Phys.crit +3.0% Dmg.mod +11% cold Acc +7 (+2 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Blizzardblack (14-20 power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Psionic Power 14.5 - 20.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +9 darkness Against +8% Living On Crit.r2 +8 darkness While equipped: dps ---------- Dmg.mod +18% cold Res.pen +10% cold Melee Ret 4 darkness 6 cold ----- def ----- Resists +9% fire One-handed war axes. |
Hanihor the Stokepride (20-27 power, 4 apr)3.0 T3 waraxe 1H weapon [Random Unique] Nature/Master Power 19.5 - 27.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +4 mind +12 fire On Crit.r2 +17 acid +15 nature On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +17.0% Crit.mult +14.00% Dmg.mod +6% mind Res.pen +10% acid +7% nature Apr +16 Melee Ret 6 fire ----- def ----- Resists +6% fire One-handed war axes. |
Nightmonster (24-33 power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Master Power 23.5 - 32.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Hit: * 20% chance to reduce damage dealt by 16% While equipped: Stats +2 Wil dps ---------- Acc +10 (+3 eff.) ----- def ----- Defense +8 (+3 eff.) Disarm- +28% ---------- misc Infravis +3 See.Invis +18 One-handed war axes. |
Velamina the steel waraxe (14-19 power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Disrupt Power 13.5 - 18.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Against +13% Unnatural While equipped: Stats +3 Con +3 Wil dps ---------- Phys.crit +5.0% Crit.mult +15.00% Acc +5 (+2 eff.) ----- def ----- Defense +10 (+4 eff.) Resists +1% physical One-handed war axes. |
acidic steel waraxe of daylight (13-18 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego] Arcane Power 13.0 - 18.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +7 light Against +8% Undead On Crit: * Splash the target with acid dealing 140 damage over 5 turns and reducing armor and accuracy by 18 One-handed war axes. |
Bilemight the rough leather belt1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +2 (+1 eff.) Melee Ret 2 nature ----- def ----- Defense +5 (+2 eff.) Resists +5% arcane +3% cold Phys.save +6 (+2 eff.) Knockbk- +10% Def/telep +15 Res/telep +15% Dur/telep +15% A belt that goes around your waist. |
Relgarodar the Lustrestreak1.0 T3 belt armor [Rare] Master While equipped: Stats +4 Dex +3 Cun +7 Lck dps ---------- Dmg.mod +6% light Res.pen +20% light Melee Ret 6 light ----- def ----- Resists +5% arcane +9% light Stealth +5 ---------- misc T.Disarm +13 Infravis +4 A belt that goes around your waist. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
murderer's linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Ego+] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Acc +4 (+1 eff.) Apr +3 ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere robe 'Vorabrethra' (0 def, 4 armour)2.0 T3 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +3 Cun dps ---------- Spell.crit +7% Spell.pwr +6 (+2 eff.) S.pwr/crit +6 Dmg.mod +10% fire +16% light +8% darkness Apr +1 ----- def ----- Armour +4 Resists +7% lightning +8% darkness +8% cold +8% blight +23% fire +9% light +11% all Phys.save +13 (+5 eff.) Spell.save +20 (+10 eff.) Mind.save +13 (+6 eff.) ---------- misc Stam/turn +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cashmere robe of power (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.pwr +12 (+4 eff.) Dmg.mod +8% all ----- def ----- Resists +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven cashmere robe of fire (+21%) (0 def, 0 armour)2.0 T3 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+2 eff.) Dmg.mod +14% fire ----- def ----- Resists +11% all +21% fire Mind.save +15 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Salorida the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3 Cun +3 Wil ----- def ----- Armour +3 Fatigue +2% Resists +1% physical Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Heal.mod +5% Disease- +20% Teleport- +20% Def/telep +5 Res/telep +5% Dur/telep +5% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
miner's pair of hardened leather boots of speed (0 def, 6 armour)2.0 T3 feet armor [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +6 ---------- misc Infravis +1 A pair of boots made of leather. |
pair of rough leather boots of disengagement (0 def, 1 armour)2.0 T1 feet armor [Ego+] Master While equipped: Stats +2 Cun +2 Dex ----- def ----- Armour +1 Disengage: Puts all charms on 9 cooldown Level 3.0 Pwr.cost 9 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 136% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Chalygen the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Rare] Arcane While equipped: Stats +3 Wil dps ---------- Spell.crit +6% Spell.pwr +10 (+3 eff.) Dmg.mod +24% mind Res.pen +10% mind ----- def ----- Armour +2 Resists +12% temporal Mind.save +6 (+3 eff.) ---------- misc Mana/turn +0.27 Unarmed combat: Power 17.5 - 19.2 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +11 arcane On Hit: 10% Elemental Bolt 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic dwarven-steel gauntlets (0 def, 7 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Master While equipped: ----- def ----- Armour +7 Fatigue +3% Mind.save +7 (+4 eff.) Max.HP +45.00 Unarmed combat: Power 24.0 - 33.6 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% base dam (max 20%) Acc +5 Apr +9 Crit +8.0% Atk.spd 83% On Hit: 10% Battle Shout 3 Metal gloves protecting the hands up to the middle of the lower arm. |
iron gauntlets 'Vorissra' (10 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +4 Cun dps ---------- Melee+ 6 nature Dmg.mod +4% nature ----- def ----- Armour +1 Defense +10 (+4 eff.) Fatigue +1% Resists +5% nature +5% arcane Confus- +10% Teleport- +20% Unarmed combat: Power 10.5 - 14.7 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.0% Atk.spd 83% On Crit.r2 +6 nature On Hit: 10% Venomous Breath 1 Metal gloves protecting the hands up to the middle of the lower arm. |
temporal dwarven-steel gauntlets of dexterity (+2) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: Stats +2 Dex dps ---------- Melee+ 7 temporal Ranged+ 7 temporal Dmg.mod +6% temporal Acc +13 (+4 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +5% temporal Unarmed combat: Power 19.5 - 27.3 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% base dam (max 20%) Acc +8 Apr +9 Crit +15.0% Atk.spd 83% On Hit: * 5% chance to gain 10% of a turn (3/turn limit) Metal gloves protecting the hands up to the middle of the lower arm. |
Amabers (0 def, 6 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +3 Str +3 Wil +2 Cun dps ---------- Res.pen +10% mind ----- def ----- Armour +6 Fatigue +3% Resists +11% lightning +7% temporal Mind.save +26 (+10 eff.) ---------- misc Light +2 Infravis +2 A cap made of leather. |
Keleg (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce armor by 35% ----- def ----- Armour +1 Fatigue +1% Resists +6% light +9% fire +5% arcane +6% cold Max.HP +40.00 A cap made of leather. |
thaloren iron helm of trickery (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +2 Dex +3 Wil +2 Cun dps ---------- Apr +4 ----- def ----- Armour +3 Fatigue +5% Resists +6% blight Mind.save +6 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel mail armour of implacability (3 def, 14 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: ----- def ----- Armour +14 Defense +3 (+2 eff.) Fatigue +6% Phys.save +7 (+3 eff.) A suit of armour made of mail. |
dwarven-steel mail armour of the deep (3 def, 11 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +11 Defense +3 (+2 eff.) Fatigue +12% Resists +6% acid +6% cold ---------- misc Breathe water A suit of armour made of mail. |
rejuvenating dwarven-steel mail armour of cold resistance (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +8 Defense +3 (+2 eff.) Fatigue +12% Resists +17% cold HP.reg +2.50 ---------- misc Stam/turn +0.60 A suit of armour made of mail. |
steel mail armour 'Shimmerriver' (2 def, 10 armour)14.0 T2 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Str dps ---------- Dmg.mod +9% physical Apr +2 ----- def ----- Armour +10 Defense +2 (+1 eff.) Fatigue +12% Resists +12% lightning +6% physical +12% darkness ---------- misc Max.stam +30.00 Light +2 Track: Puts all charms on 18 cooldown Level 2.6 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 20 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Glorodheda the rough leather armour (3 def, 2 armour)9.0 T1 light armor [Rare] Nature While equipped: Stats +1 Wil ----- def ----- Armour +2 Defense +3 (+2 eff.) Fatigue +6% Resists +6% lightning Spell.save +3 (+1 eff.) HP.reg +6.00 Disarm- +10% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Stam/turn +0.60 A suit of armour made of leather. |
duelist's hardened leather armour of clarity (13 def, 10 armour)9.0 T3 light armor [Ego+] Master/Psionic While equipped: Stats +6 Cun +5 Dex ----- def ----- Armour +10 Defense +13 (+5 eff.) Fatigue +8% Resists +5% mind Mind.save +10 (+5 eff.) A suit of armour made of leather. |
nimble rough leather armour of the deep (5 def, 4 armour)9.0 T1 light armor [Ego++] Nature/Master While equipped: Stats +3 Dex dps ---------- Mov.spd +20% ----- def ----- Armour +4 Defense +5 (+2 eff.) Fatigue +6% Resists +6% acid +5% cold ---------- misc Breathe water A suit of armour made of leather. |
rejuvenating cured leather armour of cold resistance (6 def, 4 armour)9.0 T2 light armor [Ego] Nature/Master While equipped: ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +17% cold HP.reg +3.20 ---------- misc Stam/turn +0.70 A suit of armour made of leather. |
Eluta the steel shield (0 def, 4 armour, 38 block)7.0 T2 shield armor Reqs Shield usage training [Rare] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Dmg.mod +6% arcane ----- def ----- Armour +4 Fatigue +8% Resists +19% lightning +5% arcane +9% blight ---------- misc Talents +1 Block Handheld deflection devices. |
coruscating dwarven-steel shield of physical resistance (+14%) (0 def, 6 armour, 87 block)7.0 T3 shield armor Reqs Shield usage training [Ego+] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +2 Str dps ---------- Melee Ret 6 fire ----- def ----- Armour +6 Fatigue +8% Resists +13% physical +14% fire ---------- misc Talents +1 Block Handheld deflection devices. |
dwarven-steel shield of the stars (0 def, 6 armour, 85 block)7.0 T3 shield armor Reqs Shield usage training [Ego+] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Cun +1 Mag dps ---------- Dmg.mod +10% light +12% darkness ----- def ----- Armour +6 Fatigue +8% Resists +12% light +13% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
arcing quiver of yew arrows of paradox (20/20, 36-50 power, 10 apr)3.0 T3 arrow ammo [Ego] Arcane Power 36.0 - 50.4 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 20 Ranged+ +11 temporal On Hit: * 9% chance to gain 10% of a turn (3/turn limit) * 25% chance for lightning to strike from the target to a second target dealing 84 damage Arrows are used with bows to pierce your foes to death. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
375 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Ebonystun (dig speed 28 turns)3.0 T1 digger tool [Rare] Arcane While equipped: Stats +2 Str dps ---------- Phys.pwr +5 (+2 eff.) Dmg.mod +6% darkness ----- def ----- Armour +4 Defense +10 (+4 eff.) Resists +3% darkness ---------- misc Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Quenchweeper the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +2 Cun ----- def ----- Resists +9% cold Crit.chn- 15.00% Max.HP +43.00 ---------- misc Light +3 Infravis +1 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 5 (based on Magic) detrimental mental effects. Uses 24 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of focus2.0 T1 lite [Ego] Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +6% mind ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
dreamer's brass lantern of health2.0 T1 lite [Ego+] Nature/Psionic While equipped: dps ---------- Mind.crit +5% Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +5 (+3 eff.) Max.HP +40.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 120 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of dwarven-steel shots of accuracy (18/18, 32-38 power, 3 apr)3.0 T3 shot ammo [Ego] Master Power 32.0 - 38.4 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Acc +7 Apr +3 Crit +5.0% Capacity 18 Shots are used with slings to pummel your foes to death. |
pouch of dwarven-steel shots of daylight (11/15, 35-42 power, 3 apr)3.0 T3 shot ammo [Ego] Arcane Power 35.0 - 42.0 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 15 Ranged+ +7 light Against +10% Undead Shots are used with slings to pummel your foes to death. |
focusing iron torque of psionic shield [power 27] (15 cooldown)2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 27 for 5 turns Puts all charms on 15 cooldown 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Anti-Antimagic! (Insane (Adventure) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By Three and a half the Skeleton Writhing One level 25
36th Pyre 123rd year of Ascendancy at 01:36 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Three and a half the Skeleton Writhing One level 17
42nd Haze 122nd year of Ascendancy at 17:33 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By Three and a half the Skeleton Writhing One level 20
32nd Regrowth 123rd year of Ascendancy at 13:19 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Three and a half the Skeleton Writhing One level 22
33rd Regrowth 123rd year of Ascendancy at 02:13 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Three and a half the Skeleton Writhing One level 10
3rd Summertide 122nd year of Ascendancy at 00:44 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Three and a half the Skeleton Writhing One level 20
30th Regrowth 123rd year of Ascendancy at 20:33 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Three and a half the Skeleton Writhing One level 19
61st Haze 122nd year of Ascendancy at 08:46 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Three and a half the Skeleton Writhing One level 20
32nd Regrowth 123rd year of Ascendancy at 11:09 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Three and a half the Skeleton Writhing One level 9
2nd Summertide 122nd year of Ascendancy at 17:26 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Three and a half the Skeleton Writhing One level 5
3rd Mirth 122nd year of Ascendancy at 08:28 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Three and a half the Skeleton Writhing One level 24
1st Pyre 123rd year of Ascendancy at 14:31 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Three and a half the Skeleton Writhing One level 9
9th Mirth 122nd year of Ascendancy at 17:03 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Three and a half the Skeleton Writhing One level 23
73rd Regrowth 123rd year of Ascendancy at 23:45 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Three and a half the Skeleton Writhing One level 16
22nd Haze 122nd year of Ascendancy at 14:04 see stats
Unstoppable (Insane (Adventure) difficulty)
Returned from the dead.By Three and a half the Skeleton Writhing One level 25
47th Pyre 123rd year of Ascendancy at 16:11 see stats
Log
Thunderstorm hits Three and a half for 0 lightning, 0 lightning (0 total damage).
Decaying devourer is dazed!
Urkis, the High Tempest casts Displacement Shield.
The very fabric of space alters around Urkis, the High Tempest.
Hurricane from Urkis, the High Tempest hits Decaying devourer for 0 lightning damage.
Hurricane from Urkis, the High Tempest hits Three and a half for 0 lightning damage.
Three and a half casts Overgrowth.
Three and a half suddently grows.
Three and a half casts Rune: Blink.
Urkis, the High Tempest's arcane area effect hits Decaying devourer for 0 arcane damage.
Urkis, the High Tempest's arcane area effect hits Three and a half for 0 arcane damage.
Decaying devourer performs a melee critical strike against Urkis, the High Tempest!
Decaying devourer's blood frenzy intensifies!
Decaying devourer hits Urkis, the High Tempest for 36 physical damage.
Urkis, the High Tempest is free from the gore.
Three and a half resists!
Urkis, the High Tempest's spell attains critical power!
Deep Wound from Decaying devourer hits Urkis, the High Tempest for 0 physical damage.
Bleeding from Decaying devourer hits Urkis, the High Tempest for 2 physical damage.
Thunderstorm hits Three and a half for (31 absorbed), 0 lightning, (34 absorbed), 0 lightning (0 total damage).
Thunderstorm hits Decaying devourer for 35 lightning, 50 lightning (85 total damage).
Urkis, the High Tempest casts Shock.
Your shield crumbles under the damage!
The shield around Three and a half crumbles.
Three and a half resists!
Your summoned decaying devourer disappears.
Hurricane from Urkis, the High Tempest hits Three and a half for 82 lightning damage.
Urkis, the High Tempest's Shock hits Three and a half for (87 absorbed), 23 lightning (23 total damage).
Three and a half the level 26 skeleton writhing one was amped to death by Urkis, the High Tempest and used in mad electrical reanimation experiments on level 2 of Tempest Peak.






















































































































