Mad Jinx the level 11 Dwarf Adventurer by martink1111

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeMadness Adventure
SexFemale
RaceDwarf
ClassAdventurer
Level / Exp11 / 10%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 16)
Dexterity10 (base 12)
Constitution18 (base 12)
Magic21 (base 23)
Willpower29 (base 19)
Cunning25 (base 23)

Resources

Psi119/119
Vim140/140
Life316/316
Positive80/80
Stamina178/178
Paradox100
Healing Factor1.063829787234
Regeneration0.26595744680851

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision4
See Stealth17
See Invisible15

Offense: Mainhand

Damage48
Accuracy29
Crit Chance21%
APR12
Speed1.00

Offense: Offhand

Damage24
Accuracy29
Crit Chance21%
APR12
Speed1.00

Offense: Spell

Spellpower20
Crit Chance6%
Speed1

Offense: Mind

Mindpower30
Crit Chance6%
Speed1

Offense: Damage Bonus

Blight+9%
Acid+11%
Arcane+6%
Darkness+15%

Offense: Damage Penetration

Blight+10%
Darkness+15%
Light+5%

Defense: Base

Armour (hardiness)39.551211628464 (74.117647058824%)
Defense23
Ranged Defense31
Fatigue46
Physical Save27
Spell Save17
Mental Save32

Defense: Resistances

Acid+ 70%( 70%)
Blight+ 7%( 70%)
Arcane+ 14%( 70%)
Cold+ 9%( 70%)
All+ 4%( 70%)
Lightning+ 37%( 70%)
Light+ 21%( 70%)
Temporal+ 11%( 70%)
Physical+ 11%( 70%)
Fire+ 16%( 70%)
Nature+ 7%( 70%)

Defense: Immunities

Teleport Resistance15%
Disarm Resistance32%
Bleed Resistance5%
Silence Resistance24%
Knockback Resistance27%
Stun Resistance22%
Instadeath Resistance100%
Blind Resistance32%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Spell / Meta1.00
0/5
0/5
0/5
0/5
Corruption / Doom shield1.00
1/5
0/5
0/5
0/5
Corruption / Demonic pact1.00
1/5
5/5
0/5
0/5
Technique / Shield defense1.00
2/5
0/5
0/5
0/5
Wild-gift / Earthen power1.00
5/5
1/5
0/5
0/5
Chronomancy / Flux1.00
1/5
1/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
1/5
0/5
0/5
Celestial / Light1.00
1/5
1/5
1/5
0/5
Technique / Combat training1.00
1/5
3/5
0/5
3/5
0/5
0/5
Psionic / Finer energy manipulations1.00
1/5
1/5
0/5
0/5

Effects

detrimental effect

Quests

done
active
done
active
done
active
done
active
done
active

Equipment

Psionic focus
On hands
Light source
On head
On feet
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Madness (Adventure) difficulty) Got a character to level 10.
By Mad Jinx the Dwarf Adventurer level 10
11st Profit 122nd year of Ascendancy at 20:40
see stats
Squadmate (Madness (Adventure) difficulty) Escaped from Reknor alive with your squadmate Norgan.
By Mad Jinx the Dwarf Adventurer level 6
19th Voratun 122nd year of Ascendancy at 22:14
see stats
The Arena (Madness (Adventure) difficulty) Unlocked Arena mode.
By Mad Jinx the Dwarf Adventurer level 10
12nd Profit 122nd year of Ascendancy at 19:54
see stats
The secret city (Madness (Adventure) difficulty) Discovered the truth about mages.
By Mad Jinx the Dwarf Adventurer level 7
7th Profit 122nd year of Ascendancy at 15:26
see stats

Log

Talent Barrier is ready to use.
Talent Infusion: Regeneration is ready to use.

A shield forms around Mad Jinx.

Mad Jinx converts damage to paradox!
Mad Jinx receives 9 healing from Mad Jinx's healing light area effect.
Lisimira the umber hulk receives
10 healing from Mad Jinx's healing light area effect.
Bleeding from Lisimira the umber hulk hits
Mad Jinx for (9 absorbed), (2 converted), 6 physical (6 total damage).
Mad Jinx uses Infusion: Regeneration.

Mad Jinx starts regenerating health quickly.

Lisimira the umber hulk uses Emergency Steam Purge.

Lisimira the umber hulk's tinker attains critical power!
Your shield crumbles under the damage!

The shield around Mad Jinx crumbles.

Mad Jinx converts damage to paradox!
Lisimira the umber hulk hits Mad Jinx for (9 absorbed), (42 converted), 97 fire (97 total damage).
Mad Jinx the level 11 dwarf adventurer was toasted to death by Lisimira the umber hulk on level 1 of Norgos Lair.
You have 3 life(s) left.
Mad Jinx is suffering less.

Reality around Mad Jinx is coherent again.

Mad Jinx stops regenerating health quickly.

Mad Jinx deactivates Shield Wall.

Mad Jinx deactivates Beyond the Flesh.

Mad Jinx deactivates Reality Smearing.

Mad Jinx stops bleeding.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Lisimira the umber hulk killed Mad Jinx!
Saving done.