Melinda Mayhem the level 33 Cornac Adventurer by martink1111

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeMadness Adventure
SexFemale
RaceCornac
ClassAdventurer
Level / Exp33 / 16%
Sizemedium
Lifes / Deaths

Primary Stats

Strength99 (base 60)
Dexterity52 (base 12)
Constitution59 (base 12)
Magic42 (base 18)
Willpower56 (base 12)
Cunning125 (base 60)

Resources

Mana272/272
Equilibrium30
Life1067/1067
Steam100/100
Stamina332/332
Psi146/146
Healing Factor1.49096069869
Regeneration19.457037117904

Speed

Mental0%
Attack0%
Movement+50%
Spell0%
Global+145%

Vision

Sight10
Lite8
Infravision3
See Stealth6
ESP Range10
ESP Kindsanimal/canine, humanoid/orc

Offense: Mainhand

Damage129
Accuracy69
Crit Chance45%
APR23
Speed1.00

Offense: Offhand

Damage129
Accuracy69
Crit Chance45%
APR23
Speed1.00

Offense: Spell

Spellpower31
Crit Chance40%
Speed1

Offense: Mind

Mindpower59
Crit Chance36%
Speed1

Offense: Damage Bonus

Acid+3%
Light+12%
Cold+17%
Mind+41%
Lightning+10%
Fire+6%
All0%

Offense: Damage Penetration

Mind+5%
Darkness+15%

Defense: Base

Armour (hardiness)55.413408721348 (66.666666666667%)
Defense32
Ranged Defense35
Fatigue6
Physical Save53
Spell Save44
Mental Save54

Defense: Resistances

Lightning+ 75%( 75%)
Light+ 27%( 70%)
Nature+ 43%( 70%)
Cold+ 43%( 70%)
Mind+ 50%( 70%)
Fire+ 44%( 70%)
All+ 39%( 70%)

Defense: Immunities

Stun Resistance100%
Confusion Resistance80%
Poison Resistance100%
Blind Resistance66%
Disarm Resistance100%
Bleed Resistance100%
Teleport Resistance100%
Pinning Resistance15%
Instadeath Resistance100%
Knockback Resistance15%

Inscriptions (3/3)

Infusions
Infusions
Implants

Class Talents

Spell / Temporal1.00
1/5
1/5
1/5
5/5
Wild-gift / Ooze1.00
5/5
1/5
1/5
3/5
Technique / Reflexes1.00
1/5
0/5
0/5
0/5
Steamtech / Elusiveness1.00
1/5
3/5
2/5
0/5
Steamtech / Thoughts of iron1.00
5/5
1/5
2/5
5/5
Steamtech / Gunner training1.00
5/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.00
5/5
0/5
0/5
0/5

Generic Talents

Technique / Combat training1.00
5/5
3/5
0/5
3/5
0/5
0/5
Wild-gift / Harmony1.00
1/5
1/5
0/5
0/5
Steamtech / Chemistry1.00
3/5
1/5
1/5
0/5
Steamtech / Physics1.00
2/5
2/5
2/5
0/5
Technique / Thuggery1.00
1/5
2/5
1/5
2/5
Psionic / Finer energy manipulations1.00
3/5
1/5
1/5
5/5

Prodigies

1/1

Effects

talent
talent
talent
talent
talent
talent
detrimental effect

Quests

done
active
done
done
done
done
done
done
done
active
active
active
active
done
done
done

Equipment

Psionic focus
Quiver
On hands
Light source
On head
On feet
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Curse Lifter (Madness (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By Melinda Mayhem the Cornac Adventurer level 13
16th Dusk 122nd year of Ascendancy at 15:20
see stats
Exterminator (Madness (Adventure) difficulty) Killed 1000 creatures.
By Melinda Mayhem the Cornac Adventurer level 26
33rd Haze 122nd year of Ascendancy at 06:26
see stats
Home sweet home (Madness (Adventure) difficulty) Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Melinda Mayhem the Cornac Adventurer level 27
34th Haze 122nd year of Ascendancy at 05:15
see stats
Level 10 (Madness (Adventure) difficulty) Got a character to level 10.
By Melinda Mayhem the Cornac Adventurer level 10
8th Flare 122nd year of Ascendancy at 15:00
see stats
Level 20 (Madness (Adventure) difficulty) Got a character to level 20.
By Melinda Mayhem the Cornac Adventurer level 20
49th Dusk 122nd year of Ascendancy at 00:50
see stats
Level 30 (Madness (Adventure) difficulty) Got a character to level 30.
By Melinda Mayhem the Cornac Adventurer level 30
55th Haze 122nd year of Ascendancy at 15:10
see stats
Merry wintertide! (Madness (Adventure) difficulty) Finish the Santascape event and free the little helper elves.
By Melinda Mayhem the Cornac Adventurer level 21
77th Dusk 122nd year of Ascendancy at 16:18
see stats
Rescuer of the lost (Madness (Adventure) difficulty) Rescued the merchant from the assassin lord.
By Melinda Mayhem the Cornac Adventurer level 21
11st Haze 122nd year of Ascendancy at 21:21
see stats
Size is everything (Madness (Adventure) difficulty) Did over 1500 damage in one attack.
By Melinda Mayhem the Cornac Adventurer level 32
66th Haze 122nd year of Ascendancy at 23:39
see stats
Size matters (Madness (Adventure) difficulty) Did over 600 damage in one attack.
By Melinda Mayhem the Cornac Adventurer level 28
51st Haze 122nd year of Ascendancy at 05:06
see stats
The Arena (Madness (Adventure) difficulty) Unlocked Arena mode.
By Melinda Mayhem the Cornac Adventurer level 10
8th Flare 122nd year of Ascendancy at 15:10
see stats
The secret city (Madness (Adventure) difficulty) Discovered the truth about mages.
By Melinda Mayhem the Cornac Adventurer level 12
5th Dusk 122nd year of Ascendancy at 21:22
see stats
Treasure Hoarder (Madness (Adventure) difficulty) Amassed 3000 gold pieces.
By Melinda Mayhem the Cornac Adventurer level 27
50th Haze 122nd year of Ascendancy at 10:58
see stats
Treasure Hunter (Madness (Adventure) difficulty) Amassed 1000 gold pieces.
By Melinda Mayhem the Cornac Adventurer level 18
44th Dusk 122nd year of Ascendancy at 05:45
see stats

Log

You gain 20.54 gold from the melting of iron battleaxe 'Nimbuszephyr' (15.5-23.25 power, 1 apr).
You collect a new ingredient:
stack of herbs (viperweed) (2).
You gain 10.00 gold from the melting of
schematic: Viral Injector.
You collect a new ingredient:
stack of herbs (viperweed) (2).
You gain 4.00 gold from the melting of
schematic: Steamsaw.
You collect a new ingredient:
stack of herbs (viperweed) (2).
You gain 4.00 gold from the melting of
schematic: Steamgun.
You collect a new ingredient:
stack of herbs (viperweed) (2).
You gain 4.00 gold from the melting of
schematic: Saw Shell.
You collect a new ingredient:
stack of herbs (sessali) (2).
You gain 8.00 gold from the melting of
schematic: Hook Shell.
You gain 2.59 gold from the melting of
shielding rune of the wizard (absorb 491 for 3 turns).
You gain 1.45 gold from the melting of
biting gale rune (80 cold damage; freeze 3 turns with power 21).
You collect a new ingredient:
stack of herbs (sessali) (5).
You gain 1.50 gold from the melting of
wild infusion of the wizard (resist 23%; cure physical).
Melinda Mayhem uses Create Tinker.

Created tinker:
stralite grip
You detach
dwarven steel grip from your Storm Bringer's Gauntlets (0 def, 3 armour).
You attach
stralite grip to your Storm Bringer's Gauntlets (0 def, 3 armour) .
Resting starts...

Talent Saw Shell is ready to use.
Talent Iron Grip is ready to use.
Rested for 83 turns (stop reason: all resources and life at maximum).


Melinda Mayhem deactivates Essence of Speed.

Melinda Mayhem deactivates Beyond the Flesh.

Melinda Mayhem deactivates Mitosis.

Melinda Mayhem deactivates Elemental Harmony.

Melinda Mayhem deactivates Molten Iron Blood.

Melinda Mayhem deactivates Agile Gunner.