










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Skeleton |
Class | Temporal Warden |
Level / Exp | 50 / 89% |
Size | big |
Lifes / Deaths | Killed by Doomed Shade of BaconWrath at level 50 on the 48th Dusk 123rd year of Ascendancy at 19:10 / 3Killed by Doomed Shade of BaconWrath at level 50 on the 48th Dusk 123rd year of Ascendancy at 19:14 Killed by Doomed Shade of BaconWrath at level 50 on the 48th Dusk 123rd year of Ascendancy at 19:18 |
Primary Stats
Strength | 156 (base 60) |
Dexterity | 100 (base 60) |
Constitution | 74 (base 60) |
Magic | 92 (base 60) |
Willpower | 98 (base 60) |
Cunning | 78 (base 60) |
Resources
Mana | 965/965 |
Equilibrium | 0 |
Life | -535/1963 |
Positive | 217/217 |
Stamina | 546/546 |
Paradox | 270 |
Healing Factor | 1.7551680505321 |
Regeneration | 14.48013641689 |
Speed
Mental | -3.3306690738755E-14% |
Attack | -3.3306690738755E-14% |
Movement | -6.6613381477509E-14% |
Spell | -3.3306690738755E-14% |
Global | +120% |
Vision
Sight | 10 |
Lite | 10 |
Infravision | 10 |
See Stealth | 148.36080559941 |
See Invisible | 146.36080559939 |
Offense: Mainhand
Damage | 321 |
Accuracy | 74 |
Crit Chance | 44% |
APR | 26 |
Speed | 1.00 |
Offense: Offhand
Damage | 138 |
Accuracy | 74 |
Crit Chance | 52% |
APR | 29 |
Speed | 1.00 |
Offense: Spell
Spellpower | 83 |
Crit Chance | 34% |
Speed | 1 |
Offense: Mind
Mindpower | 95 |
Crit Chance | 30% |
Speed | 1 |
Offense: Damage Bonus
Physical | +9% |
Lightning | +15% |
Acid | +26% |
Cold | +67% |
Blight | +32% |
Arcane | +20% |
Fire | +68% |
All | +5% |
Offense: Damage Penetration
Light | +40% |
Fire | +35% |
Arcane | +45% |
Cold | +65% |
All | +35% |
Defense: Base
Armour (hardiness) | 122.27365887989 (100%) |
Defense | 95 |
Ranged Defense | 95 |
Fatigue | 0 |
Physical Save | 61 |
Spell Save | 53 |
Mental Save | 54 |
Defense: Resistances
Acid | + 17%( 70%) |
Blight | + 19%( 70%) |
Arcane | + 33%( 70%) |
Cold | + 70%( 70%) |
All | + 17%( 70%) |
Lightning | + 67%( 70%) |
Light | + 19%( 70%) |
Mind | + 37%( 70%) |
Fire | + 24%( 70%) |
Nature | + 30%( 70%) |
Defense: Immunities
Silence Resistance | 75% |
Bleed Resistance | 100% |
Confusion Resistance | 43% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Stun Resistance | 43% |
Inscriptions (5/5)
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 241 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 355 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 527 life over 5 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 706% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
Chronomancy / Threaded Combat | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Spacetime Folding | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Temporal Hounds | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Temporal Guardian | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Blade Threading | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Bow Threading | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Stasis | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Speed Control | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Temporal Combat | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Chronomancy | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Spacetime Weaving | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Harmony | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Stone alchemy | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Chants | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Scoundrel | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Divination | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Conditioning | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Fate Weaving | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Staff combat | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Hexes | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Skeleton | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
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Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you gained talent category Spell / Divination (at mastery 1.00). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Scintillating Caves. Escort: lone alchemist (level 3 of Scintillating Caves)As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00). | done |
You failed to protect the lost defiler from death by daelach. Escort: lost defiler (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Scintillating Caves. Escort: lost warrior (level 2 of Scintillating Caves)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved Willpower by +5. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1564. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed hummerhorn wing. * You've found the needed snow giant kidney. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 Encumbrance T5 feet armor [Random Unique] Arcane While equipped: Stats Mag +8 offense ------ Spellpower +19 (+3 eff.) Damage +9% acid, +9% blight Ignore resists +10% cold When Hit 8 cold defense ------ Armor +5 Resistance +18% lightning, +9% cold Disease Resist +45% Silence Resist +45% Confus Resist +43% Stun Resist +43% A pair of boots made of leather. |
Light source | ![]() 1.0 Encumbrance T5 lite [Random Unique] Nature/Master/Psionic While equipped: Stats Wil +5 offense ------ Physical Crit +4.0% Critical power +11.00% Physical Power +6 (+1 eff.) Damage +6% blight, +18% cold Ignore resists +10% cold, +10% all Ignore Armor +11 When Hit 8 blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 35 defense ------ Resistance +6% cold Mind save +9 (+3 eff.) other ------- Light +6 See Stealth +19 See Invisibility +17 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() 3.0 Encumbrance T5 head armor [Rare] Master While equipped: Stats Cun +5, Dex +5 offense ------ Damage +12% acid Ignore Armor +8 defense ------ Armor +21 Defense +30 (+6 eff.) Fatigue +5% Resistance +15% mind, +15% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | ![]() 1.0 Encumbrance T4 hands armor [Rare] Master While equipped: Stats Str +4 offense ------ Physical Power +17 (+2 eff.) Ignore resists +10% cold defense ------ Armor +19 Resistance +5% arcane, +6% cold Healmod +10% Cut Resist +20% Unarmed combat: Weapon Damage 33.5 - 36.9 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Mag, 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +5.0% Attack Speed 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() 3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats Str +2 offense ------ Ignore resists +5% light defense ------ Defense +5 (+1 eff.) Fatigue -5% Resistance +3% nature, +3% light Life Regen +4.00 other ------- Light +3 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() 0.1 Encumbrance T2 ring jewelry [Unique] Nature While equipped: Stats Wil +4, Con +6 offense ------ Damage +15% cold defense ------ Resistance +10% nature, +25% cold other ------- Max mana +20.00 Max stamina +20.00 Max psi +20.00 Max air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 33.09 cold and 21.60 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 34 power out of 60/60 This azure ring seems to be always moist to the touch. |
On fingers | ![]() 0.1 Encumbrance T5 ring jewelry [Unique] Arcane While equipped: offense ------ Spell Crit +5% Spellpower +10 (+2 eff.) On-Hit 15 arcane Damage +4% lightning, +4% physical +4% cold, +4% fire +15% arcane, +5% all Ignore resists +10% arcane defense ------ Resistance +15% arcane Spell save +10 (+4 eff.) Silence Resist +30% other ------- Max mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex level 2 Manathrust: Effective talent level: 6.1 Power cost 4 out of 6/6. Range 10 Cooldown: 2 Travel.spd 2000% of base Is: a spell and usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 320.10 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
Around neck | ![]() 0.1 Encumbrance T4 amulet jewelry [Rare] Nature While equipped: Stats Wil +6 offense ------ Spellpower +10 (+2 eff.) When Hit 6 nature defense ------ Resistance +9% mind Healmod +26% Cut Resist +70% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Vim-on-crit +1.00 Max mana +40.00 Max vim +10.00 Heal: Puts all charms on 20 turn cooldown Effective talent level: 4.5 Power cost 20 out of 35/35. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 646 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
In main hand | ![]() 3.0 Encumbrance T5 waraxe 1H weapon [Random Unique] Arcane/Master Weapon Damage 54.5 - 76.3 Physical Uses 150% Mag, 40% Wil Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +7.0% Attack Speed 100% Ignore Shields +30% On-hit +30 cold On Hit: * 25% chance for lightning to strike from the target to a second target dealing 130 damage While equipped: Stats Dex +3 defense ------ Resistance +3% blight, +3% cold +3% nature other ------- Max stamina +30.00 One-handed war axes. |
Around waist | ![]() 1.0 Encumbrance T1 belt armor [Ego++] Arcane/Master While equipped: Stats Cun +4, Wil +4 offense ------ Against +16% Summoned defense ------ Resist Against +17% Summoned Anomaly Control +11 Life +55.00 other ------- Max mana +36.00 Max stamina +29.00 Max hate +11.00 Max psi +22.00 Max vim +21.00 Max positive +20.00 Max negative +20.00 A belt that goes around your waist. |
In off hand | ![]() 1.0 Encumbrance T4 dagger 1H weapon [Unique] Nature/Psionic Weapon Damage 35.0 - 45.5 Physical Uses 40% Wil, 100% Mag, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +15.0% Attack Speed 100% On-hit +30 cold On Critical: * freezes the target On Kill: * explodes a frozen creature (damage scales with willpower) While equipped: Stats Cun +6, Wil +6 offense ------ Damage +25% cold defense ------ Pierce Iceblocks +50% other ------- Hate/kill +4.00 As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
Cloak | ![]() 2.0 Encumbrance T3 cloak armor [Random Unique] Nature/Master While equipped: offense ------ Damage +6% lightning, +12% blight When Hit 6 lightning On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 35 defense ------ Armor +10 Defense +2 (+1 eff.) Resistance +19% cold Physical save +10 (+3 eff.) Mind save +8 (+3 eff.) Unlife -50.00 life Life +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 17.0 Encumbrance T4 massive armor [Random Unique] Arcane/Master While equipped: Stats Str +8, Mag +8, Wil +8 offense ------ Physical Crit +9.0% Spell Crit +8% Mind Crit +9% Physical Power +22 (+3 eff.) Spellpower +18 (+3 eff.) Mindpower +18 (+4 eff.) Ignore Shields +30% defense ------ Armor +21 Fatigue +13% Resistance +42% lightning, +9% fire +3% cold Physical save +12 (+3 eff.) Unlife -60.00 life Life +40.00 Life Regen +4.00 A suit of armour made of metal plates. |
Inventory
![]() 0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.1 Encumbrance tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
![]() 5.0 Encumbrance T5 greatmaul 2H weapon [Ego+] Arcane Weapon Damage 64.5 - 96.8 Physical Uses 170% Mag, 40% Wil Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% On Hit: * Create an explosion dealing 130 acid damage (1/turn) While equipped: offense ------ Damage +27% acid Ignore resists +27% acid Massive two-handed mauls. |
![]() 3.0 Encumbrance T4 mindstar 1H weapon [Unique] Nature Weapon Damage 16.0 - 17.6 Physical Uses 90% Wil, 70% Mag, 10% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +2.5% Attack Speed 100% Damage Conversion 20% acid, 20% physical 20% cold, 20% fire 20% lightning While equipped: offense ------ Physical Crit +5.0% Mind Crit +5% Physical Power +10 (+1 eff.) Mindpower +10 (+2 eff.) Damage +12% lightning, +12% physical +12% fire, +12% cold +12% acid defense ------ Resistance +10% acid, +10% physical +10% fire, +10% cold +10% lightning other ------- Masteries +0.30 Wild-gift/Venom drake aspect +0.30 Wild-gift/Cold drake aspect +0.30 Wild-gift/Fire drake aspect +0.30 Wild-gift/Storm drake aspect +0.30 Wild-gift/Sand drake aspect The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn. Ice Breath: Effective talent level: 5.5 Power cost 17 out of 30/30. Range melee/personal Cooldown: 18 Travel.spd instantaneous Is: a mind power and a nature gift Description: You breathe ice in a frontal cone of radius 9. Any target caught in the area will take 681.61 cold damage and be frozen for 3 turns. The damage will increase with your Strength, the critical chance is based on your Mental crit rate, and the Freeze apply power is based on your Mindpower. Each point in cold drake talents also increases your cold resistance by 1%. A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something. |
![]() 5.0 Encumbrance T5 staff 2H weapon [Ego+] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Physical Crit +11.0% Spell Crit +5% Spellpower +23 (+4 eff.) On-Hit 29 arcane Damage +30% darkness other ------- Max mana +95.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 4.0 Encumbrance T5 steamgun 1H weapon Reqs Steam Pool [Ego+] Nature/Steamtech Weapon Damage 0.0 - 0.0 Physical Uses 50% Mag, 40% Wil Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Attack Speed 100% Range +10 Projectile Speed +600% Uses 2.0 Steam While equipped: Stats Con +11, Wil +7 defense ------ Life +110.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 4.0 Encumbrance T5 steamgun 1H weapon Reqs Steam Pool [Ego+] Arcane/Steamtech Weapon Damage 0.0 - 0.0 Physical Uses 50% Mag, 40% Wil Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Attack Speed 100% Range +10 Projectile Speed +600% On Hit: 10% Shoot level 1 Uses 2.0 Steam Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 2.0 Encumbrance T5 cloak armor [Ego+] Nature While equipped: defense ------ Defense +9 (+2 eff.) Resistance +23% light, +22% fire Stealth +8 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 Encumbrance T1 cloth armor [Cosmetic Item] Nature While equipped: Stats Con +3 offense ------ Damage +7% nature defense ------ Resistance +7% all Poison Resist +22% Disease Resist +22% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 Encumbrance T4 feet armor [Unique] Unknown While equipped: Stats Mag +8, Wil +8 offense ------ Spellpower +5 (+1 eff.) defense ------ Fatigue +3% Knockbk Resist +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
![]() 3.0 Encumbrance T5 feet armor [Ego+] Master While equipped: Stats Dex +7 defense ------ Armor +5 Defense +12 (+3 eff.) Fatigue +4% other ------- Stamina/turn +0.80 Max stamina +19.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 2.0 Encumbrance T5 head armor [Ego+] Nature/Master While equipped: Stats Str +6, Wil +6, Con +6 offense ------ Physical Power +8 (+1 eff.) defense ------ Armor +5 Fatigue +5% Resistance +14% physical Physical save +8 (+2 eff.) A cap made of leather. |
![]() 9.0 Encumbrance T4 light armor [Ego+] Master/Psionic While equipped: Stats Cun +6, Wil +7 defense ------ Armor +7 Defense +12 (+3 eff.) Fatigue +8% Resistance +17% fire Mind save +16 (+5 eff.) A suit of armour made of leather. |
![]() 9.0 Encumbrance T5 light armor [Ego+] Arcane/Master While equipped: offense ------ On-Hit 12 acid, 23 fire When Hit 14 acid, 14 fire defense ------ Armor +8 Defense +20 (+4 eff.) Fatigue +8% Resistance +23% acid, +22% fire +21% lightning A suit of armour made of leather. |
![]() 0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 black gem [Normal] While equipped: Stats Str +3, Dex +3, Mag +3, Wil +3 Cun +3, Con +3 Item imbue powers: Stats Str +3, Dex +3, Mag +3, Wil +3 Cun +3, Con +3 When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Item imbue powers: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+2 eff.) Spell save +8 (+3 eff.) Mind save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+2 eff.) Spell save +8 (+3 eff.) Mind save +8 (+3 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 2.0 Encumbrance T5 forbidden tome [Unique] Unknown Read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
![]() 2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
![]() 0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 1.0 Encumbrance T5 lite [Ego++] Disrupt/Master While equipped: offense ------ Ignore resists +11% all Ignore Armor +10 defense ------ Resistance +3% all Spell save +8 (+3 eff.) other ------- Light +6 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats Mag +5 Damage +20% arcane, +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats Mag +5, Con +5 Damage +10% lightning, +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats Mag +5, Con +5 Damage +10% lightning, +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats Mag +6 Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats Str +6 Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats Dex +6 Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 red gem [Normal] While equipped: Stats Str +4, Dex +4, Mag +4, Wil +4 Cun +4, Con +4 Item imbue powers: Stats Str +4, Dex +4, Mag +4, Wil +4 Cun +4, Con +4 When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 17 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 115 power out of 288/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 3.0 Encumbrance T5 shot ammo [Ego+] Master/Psionic Weapon Damage 50.5 - 60.6 Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Accuracy +6 Ignore Armor +6 Critical Rate +7.0% Capacity 21 On-ranged-hit +9 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 337 physical damage Shots are used with slings to pummel your foes to death. |
![]() 1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 17 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.0 Encumbrance T5 white gem [Normal] While equipped: Stats Str +5, Dex +5, Mag +5, Wil +5 Cun +5, Con +5 Item imbue powers: Stats Str +5, Dex +5, Mag +5, Wil +5 Cun +5, Con +5 When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Physical save +10 (+3 eff.) Spell save +10 (+4 eff.) Mind save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Physical save +10 (+3 eff.) Spell save +10 (+4 eff.) Mind save +10 (+3 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By BaconWrath the Cornac Temporal Warden level 36
44th Pyre 123rd year of Ascendancy at 01:49 see stats
By BaconWrath the Cornac Temporal Warden level 50
37th Dusk 123rd year of Ascendancy at 04:45 see stats
By BaconWrath the Cornac Temporal Warden level 36
41st Pyre 123rd year of Ascendancy at 22:43 see stats
By BaconWrath the Cornac Temporal Warden level 37
47th Pyre 123rd year of Ascendancy at 01:20 see stats
By BaconWrath the Cornac Temporal Warden level 42
6th Flare 123rd year of Ascendancy at 01:30 see stats
By BaconWrath the Cornac Temporal Warden level 39
75th Pyre 123rd year of Ascendancy at 03:28 see stats
By BaconWrath the Cornac Temporal Warden level 34
40th Pyre 123rd year of Ascendancy at 13:52 see stats
By BaconWrath the Cornac Temporal Warden level 15
48th Dusk 122nd year of Ascendancy at 21:39 see stats
By BaconWrath the Cornac Temporal Warden level 48
35th Dusk 123rd year of Ascendancy at 13:34 see stats
By BaconWrath the Cornac Temporal Warden level 38
59th Pyre 123rd year of Ascendancy at 10:44 see stats
By BaconWrath the Cornac Temporal Warden level 38
59th Pyre 123rd year of Ascendancy at 00:04 see stats
By BaconWrath the Cornac Temporal Warden level 20
71st Haze 122nd year of Ascendancy at 06:29 see stats
By BaconWrath the Cornac Temporal Warden level 29
29th Regrowth 123rd year of Ascendancy at 05:34 see stats
By BaconWrath the Cornac Temporal Warden level 30
59th Regrowth 123rd year of Ascendancy at 09:32 see stats
By BaconWrath the Cornac Temporal Warden level 24
19th Regrowth 123rd year of Ascendancy at 05:21 see stats
By BaconWrath the Cornac Temporal Warden level 30
69th Regrowth 123rd year of Ascendancy at 06:12 see stats
By BaconWrath the Cornac Temporal Warden level 10
21st Dusk 122nd year of Ascendancy at 11:13 see stats
By BaconWrath the Cornac Temporal Warden level 20
70th Haze 122nd year of Ascendancy at 22:09 see stats
By BaconWrath the Cornac Temporal Warden level 30
59th Regrowth 123rd year of Ascendancy at 08:15 see stats
By BaconWrath the Cornac Temporal Warden level 40
77th Pyre 123rd year of Ascendancy at 19:02 see stats
By BaconWrath the Cornac Temporal Warden level 50
37th Dusk 123rd year of Ascendancy at 00:06 see stats
By BaconWrath the Cornac Temporal Warden level 23
2nd Allure 123rd year of Ascendancy at 00:23 see stats
By BaconWrath the Cornac Temporal Warden level 47
31st Dusk 123rd year of Ascendancy at 23:15 see stats
By BaconWrath the Cornac Temporal Warden level 27
26th Regrowth 123rd year of Ascendancy at 02:03 see stats
By BaconWrath the Cornac Temporal Warden level 25
20th Regrowth 123rd year of Ascendancy at 07:52 see stats
By BaconWrath the Cornac Temporal Warden level 30
70th Regrowth 123rd year of Ascendancy at 13:45 see stats
By BaconWrath the Cornac Temporal Warden level 27
25th Regrowth 123rd year of Ascendancy at 14:17 see stats
By BaconWrath the Cornac Temporal Warden level 39
59th Pyre 123rd year of Ascendancy at 12:30 see stats
By BaconWrath the Cornac Temporal Warden level 9
19th Dusk 122nd year of Ascendancy at 22:42 see stats
By BaconWrath the Cornac Temporal Warden level 9
1st Mirth 122nd year of Ascendancy at 04:51 see stats
By BaconWrath the Cornac Temporal Warden level 43
6th Flare 123rd year of Ascendancy at 18:22 see stats
By BaconWrath the Cornac Temporal Warden level 13
32nd Dusk 122nd year of Ascendancy at 10:03 see stats
By BaconWrath the Cornac Temporal Warden level 47
31st Dusk 123rd year of Ascendancy at 14:25 see stats
By BaconWrath the Cornac Temporal Warden level 32
15th Pyre 123rd year of Ascendancy at 19:47 see stats
By BaconWrath the Cornac Temporal Warden level 18
64th Haze 122nd year of Ascendancy at 09:56 see stats
By BaconWrath the Cornac Temporal Warden level 50
48th Dusk 123rd year of Ascendancy at 19:10 see stats
By BaconWrath the Cornac Temporal Warden level 35
41st Pyre 123rd year of Ascendancy at 18:26 see stats
By BaconWrath the Cornac Temporal Warden level 5
76th Pyre 122nd year of Ascendancy at 15:07 see stats
By BaconWrath the Cornac Temporal Warden level 25
24th Regrowth 123rd year of Ascendancy at 15:03 see stats
Log
Talent Blunt Thrust is ready to use.
Weakness Disease from Doomed Shade of BaconWrath's temporal clone hits BaconWrath for 1 blight, 9 fire, 1 blight, 7 cold, 1 blight, 6 lightning, 1 blight, 8 arcane (33 total damage).
You notice a trap (Spacetime Tear)!
Doomed Shade of BaconWrath's temporal clone internal structure returns to normal.
Doomed Shade of BaconWrath's temporal clone is no longer invigorated.
Doomed Shade of BaconWrath uses One with Nature.
Doomed Shade of BaconWrath's temporal clone casts Warp Mine Toward.
Doomed Shade of BaconWrath casts Breach.
Doomed Shade of BaconWrath casts Arrow Stitching.
Doomed Shade of BaconWrath's temporal clone activates Bone Shield.
You feel a surge of power as a powerful creature falls nearby.
You feel a surge of power as a powerful creature falls nearby.
Doomed Shade of BaconWrath's temporal clone Triggers an Anomaly! (Anomaly Temporal Clone).
Doomed Shade of BaconWrath's temporal clone uses Healing Nexus.
BaconWrath become impervious to physical effects.
Doomed Shade of BaconWrath uses Dark Tendrils.
The dark tendrils lash at Doomed Shade of BaconWrath.
Doomed Shade of BaconWrath's temporal clone surges with arcane power!
Doomed Shade of BaconWrath surges with fiery power!
Doomed Shade of BaconWrath's temporal clone strikes Doomed Shade of BaconWrath in the darkness (+17% damage).
Webs of Fate hits BaconWrath for 1 fire, 1 cold, 0 lightning, 1 arcane, 1 fire, 1 cold, 0 lightning, 1 arcane, 1 fire, 0 cold, 0 lightning, 0 arcane, 1 fire, 1 cold, 0 lightning, 1 arcane, 0 fire, 0 cold, 0 lightning, 0 arcane, 6 fire, 4 cold, 4 lightning, 5 arcane, 0 fire, 0 cold, 0 lightning, 0 arcane, 6 fire, 4 cold, 4 lightning, 5 arcane, 0 fire, 0 cold, 0 lightning, 0 arcane, 5 fire, 4 cold, 3 lightning, 4 arcane, 0 fire, 0 cold, 0 lightning, 0 arcane, 5 fire, 4 cold, 4 lightning, 4 arcane, 1 fire, 1 cold, 0 lightning, 1 arcane, 1 fire, 1 cold, 0 lightning, 1 arcane, 1 fire, 0 cold, 0 lightning, 0 arcane, 1 fire, 1 cold, 0 lightning, 1 arcane, 0 fire, 0 cold, 0 lightning, 0 arcane, 6 fire, 4 cold, 4 lightning, 5 arcane, 0 fire, 0 cold, 0 lightning, 0 arcane, 6 fire, 4 cold, 4 lightning, 5 arcane, 0 fire, 0 cold, 0 lightning, 0 arcane, 5 fire, 4 cold, 3 lightning, 4 arcane, 0 fire, 0 cold, 0 lightning, 0 arcane, 5 fire, 4 cold, 4 lightning, 4 arcane, 1 fire, 1 cold, 1 lightning, 1 arcane, 1 fire, 1 cold, 1 lightning, 1 arcane, 1 fire, 1 cold, 1 lightning, 1 arcane, 1 fire, 1 cold, 1 lightning, 1 arcane, 1 fire, 1 cold, 1 lightning, 1 arcane, 12 fire, 9 cold, 8 lightning, 9 arcane, 1 fire, 1 cold, 1 lightning, 1 arcane, 10 fire, 8 cold, 7 lightning, 8 arcane, 1 fire, 1 cold, 1 lightning, 1 arcane, 9 fire, 7 cold, 6 lightning, 7 arcane, 1 fire, 1 cold, 1 lightning, 1 arcane, 10 fire, 7 cold, 6 lightning, 8 arcane, 1 fire, 1 cold, 1 lightning, 1 arcane, 1 fire, 1 cold, 1 lightning, 1 arcane, 1 fire, 1 cold, 1 lightning, 1 arcane, 1 fire, 1 cold, 1 lightning, 1 arcane, 1 fire, 1 cold, 1 lightning, 1 arcane, 12 fire, 9 cold, 8 lightning, 9 arcane, 1 fire, 1 cold, 1 lightning, 1 arcane, 10 fire, 8 cold, 7 lightning, 8 arcane, 1 fire, 1 cold, 1 lightning, 1 arcane, 9 fire, 7 cold, 6 lightning, 7 arcane, 1 fire, 1 cold, 1 lightning, 1 arcane, 10 fire, 7 cold, 6 lightning, 8 arcane, 1 fire, 1 cold, 0 lightning, 1 arcane, 1 fire, 1 cold, 0 lightning, 1 arcane, 1 fire, 0 cold, 0 lightning, 0 arcane, 1 fire, 1 cold, 0 lightning, 1 arcane, 0 fire, 0 cold, 0 lightning, 0 arcane, 6 fire, 4 cold, 4 lightning, 5 arcane, 0 fire, 0 cold, 0 lightning, 0 arcane, 6 fire, 4 cold, 4 lightning, 5 arcane, 0 fire, 0 cold, 0 lightning, 0 arcane, 5 fire (547 total damage).
Elemental Surge hits BaconWrath for 408 fire damage.
Doomed Shade of BaconWrath's temporal clone hits Doomed Shade of BaconWrath for (8 webs of fate), 8 fire, (7 webs of fate), 7 cold, (6 webs of fate), 6 lightning, (7 webs of fate), 6 arcane, (5 webs of fate), 5 blight, (62 webs of fate), 62 fire, (5 webs of fate), 5 blight, (55 webs of fate), 55 cold, (5 webs of fate), 5 blight, (51 webs of fate), 51 lightning, (5 webs of fate), 5 blight, (53 webs of fate), 52 arcane, (8 webs of fate), 8 fire, (7 webs of fate), 7 cold, (6 webs of fate), 6 lightning, (7 webs of fate), 6 arcane, (5 webs of fate), 5 blight, (62 webs of fate), 62 fire, (5 webs of fate), 5 blight, (55 webs of fate), 55 cold, (5 webs of fate), 5 blight, (51 webs of fate), 51 lightning, (5 webs of fate), 5 blight, (53 webs of fate), 52 arcane (530 total damage).
Elemental Surge hits BaconWrath for 35 blight, 352 arcane (387 total damage).
Doomed Shade of BaconWrath's temporal clone's spatial tether hits Doomed Shade of BaconWrath for (4 webs of fate), 4 fire, (4 webs of fate), 4 cold, (3 webs of fate), 3 lightning, (4 webs of fate), 4 arcane, (3 webs of fate), 3 blight, (32 webs of fate), 31 fire, (3 webs of fate), 3 blight, (31 webs of fate), 31 cold, (3 webs of fate), 3 blight, (28 webs of fate), 28 lightning, (3 webs of fate), 3 blight, (29 webs of fate), 29 arcane, (4 webs of fate), 4 fire, (4 webs of fate), 4 cold, (3 webs of fate), 3 lightning, (4 webs of fate), 4 arcane, (3 webs of fate), 3 blight, (32 webs of fate), 31 fire, (3 webs of fate), 3 blight, (31 webs of fate), 31 cold, (3 webs of fate), 3 blight, (28 webs of fate), 28 lightning, (3 webs of fate), 3 blight, (29 webs of fate), 29 arcane, (4 webs of fate), 4 fire, (4 webs of fate), 4 cold, (3 webs of fate), 3 lightning, (4 webs of fate), 4 arcane, (3 webs of fate), 3 blight, (32 webs of fate), 31 fire, (3 webs of fate), 3 blight, (31 webs of fate), 31 cold, (3 webs of fate), 3 blight, (28 webs of fate), 28 lightning, 4 blight, 44 arcane, 6 fire, 6 cold, 5 lightning, 5 arcane, 4 blight, 48 fire, 4 blight, 47 cold, 4 blight, 42 lightning, 4 blight, 44 arcane (666 total damage).
Elemental Surge hits Doomed Shade of BaconWrath for 10 blight, 109 lightning (120 total damage).
BaconWrath the level 50 skeleton temporal warden was roasted to death by a Doomed Shade of BaconWrath but nobody knew why they suddenly became evil on level 3 of Shadow Crypt.
Space restabilizes around you.