












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. |
| Campaign | Arena |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Wanderer |
| Level / Exp | 50 / 185% |
| Size | gargantuan |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 179 (base 60) |
| Dexterity | 114 (base 60) |
| Constitution | 77 (base 60) |
| Magic | 81 (base 60) |
| Willpower | 74 (base 60) |
| Cunning | 91 (base 60) |
Resources
| Mana | 500/394 |
| Negative | 500/172 |
| Vim | 296/296 |
| Life | 100000/1612 |
| Paradox | 300 |
| Stamina | 500/347 |
| Hate | 500/100 |
| Healing Factor | 1.4082419580055 |
| Regeneration | 0.35206048950138 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | +36.295420702611% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 10 |
| See Stealth | 133.95888114397 |
| See Invisible | 130.95888114397 |
Offense: Mainhand
| Damage | 302 |
| Accuracy | 102 |
| Crit Chance | 86% |
| APR | 46 |
| Speed | 1.11 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 78 |
| Crit Chance | 47% |
| Speed | 1 |
Offense: Mind
| Mindpower | 94 |
| Crit Chance | 41% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +44% |
| Blight | +13% |
| Physical | +23% |
| All | 0% |
| Darkness | +54% |
| Light | +19% |
| Temporal | +12% |
| Fire | +55% |
| Lightning | +15% |
Offense: Damage Penetration
| Darkness | +37% |
| Acid | +40% |
| Physical | +70% |
| Fire | +25% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 61.777252421566 (100%) |
| Defense | 98 |
| Ranged Defense | 106 |
| Fatigue | 0 |
| Physical Save | 55 |
| Spell Save | 46 |
| Mental Save | 45 |
Defense: Resistances
| Acid | + 55%( 80%) |
| Blight | + 34%( 70%) |
| Physical | + 30%( 75%) |
| Cold | + 36%( 70%) |
| All | + 14%( 70%) |
| Darkness | + 39%( 70%) |
| Light | + 24%( 70%) |
| Lightning | + 32%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 21%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 40% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Silence Resistance | 38% |
| Bleed Resistance | 100% |
| Disarm Resistance | 21% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 23% |
Inscriptions (3/5)
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
| Spell / Fire alchemy | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Acid alchemy | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Air | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Enhancement | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Stasis | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Warcries | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Timeline Threading | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Threaded Combat | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Vim | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat techniques | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Slaughter | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Shield offense | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Dual techniques | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Undead / Skeleton | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Chronomancy | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Hymns | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Spacetime Weaving | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Conditioning | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Conveyance | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Scoundrel | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Survival | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Thunderstorm |
| talent | Hymn Nocturnalist |
| talent | Contingency |
| talent | Daunting Presence |
| talent | Fiery Hands |
| talent | Cleave |
| talent | Feather Wind |
| talent | Phase Pulse |
| talent | Acid Infusion |
| talent | Precise Strikes |
| talent | Aether Permeation |
| talent | Shock Hands |
| talent | Never Stop Running |
| talent | Hymn of Detection |
| talent | Body of Fire |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | undeterred pair of drakeskin leather boots of massiveness (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego++] Arcane/Master While equipped: Stats Str +7, Con +9 offense ------ Damage +7% physical defense ------ Armor +5 Silence Resist +38% Confus Resist +40% Stun Resist +38% other ------- Size +1 A pair of boots made of leather. |
| Quiver | 44 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
| Light source | nightwalker's dwarven lantern of clarity1.0 Encumbrance T5 lite [Ego+] Nature/Psionic While equipped: Stats Wil +5 offense ------ Physical Crit +3.0% Critical power +14.00% Physical Power +8 (+1 eff.) defense ------ Mind save +8 (+2 eff.) other ------- Light +5 See Stealth +17 See Invisibility +14 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | starseer's elven-silk wizard hat of knowledge (3 def, 0 armour)2.0 Encumbrance T5 head armor [Ego++] Arcane/Psionic While equipped: Stats Cun +4, Wil +4 offense ------ Mindpower +5 (+1 eff.) Damage +5% darkness, +12% temporal +9% light, +11% physical defense ------ Defense +3 (+1 eff.) A pointy cloth hat, very wizardly... |
| On hands | Stone Gauntlets of Harkor'Zun (0 def, 7 armour)7.0 Encumbrance T3 hands armor [Unique] Arcane While equipped: offense ------ Damage +10% acid, +5% physical Ignore resists +15% acid, +15% physical defense ------ Armor +7 Fatigue +10% Resistance +20% acid, +10% physical Max Resistance +10% acid, +5% physical other ------- Cooldown Clinch -2 Unarmed combat: Weapon Damage 27.0 - 37.8 Physical Uses 50% Mag, 30% Cun, 40% Wil 60% Str, 30% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +5.0% Attack Speed 83% On-hit +10 acid On Hit: 10% Corrosive Mist level 1 On Hit: 20% Earthen Missiles level 3 Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
| Tool | Lightbringer's Wand2.0 Encumbrance T3 wand charm [Unique] Arcane While equipped: offense ------ Damage +10% light When Hit 18 light defense ------ Resistance +12% darkness, +12% light Spell save +15 (+5 eff.) other ------- Light +2 Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 159 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 20 power out of 35/35 This gold-tipped wand shines with an unnatural sheen. |
| On fingers | treant's stralite ring of blight (+8%)0.1 Encumbrance T4 ring jewelry [Ego+] Arcane/Nature While equipped: offense ------ Damage +13% blight defense ------ Resistance +8% nature, +23% blight Poison Resist +18% Disease Resist +10% Rings make your fingers look great! |
| On fingers | sneakthief's stralite ring of warding0.1 Encumbrance T4 ring jewelry [Ego++] Arcane/Master While equipped: Stats Cun +6, Dex +5 offense ------ Accuracy +8 (+1 eff.) defense ------ Resistance +19% acid, +15% fire +14% lightning, +19% cold Rings make your fingers look great! |
| Around neck | serendipitous voratun amulet of strength (+10)0.1 Encumbrance T5 amulet jewelry [Ego+] Nature While equipped: Stats Lck +10, Str +9 offense ------ Accuracy +14 (+2 eff.) defense ------ Defense +12 (+2 eff.) Resist unseen 10% Amulets make your neck look great! |
| In main hand | Razorblade, the Cursed Waraxe (38-53 power, 16 apr)3.0 Encumbrance T5 waraxe 1H weapon [Unique] Psionic Weapon Damage 38.0 - 53.2 Phys.bleed Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +16 Critical Rate +7.0% Attack Speed 100% While equipped: Stats Str +4, Dex +4 offense ------ Ignore resists +30% physical Accuracy +40 (+6 eff.) Ignore Armor +30 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
| Around waist | monstrous hardened leather belt of burglary1.0 Encumbrance T3 belt armor [Ego++] Nature/Master While equipped: Stats Str +5, Dex +4, Cun +4, Con +5 Lck +6 offense ------ Physical Power +7 (+1 eff.) defense ------ Physical save +8 (+3 eff.) Stealth +7 other ------- Disarm Traps +13 Infravision +4 Size +1 A belt that goes around your waist. |
| In off hand | Titanic (20 def, 18 armour, 48-58 power, 320 block)7.0 Encumbrance T3 shield armor [Unique] Master When used to Attack: Weapon Damage 48.0 - 57.6 Physical Uses 40% Wil, 50% Mag, 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +320 While equipped: defense ------ Armor +18 Hardiness +20% Defense +20 (+4 eff.) Ranged Defense +10 (+1 eff.) Fatigue +30% other ------- Talents +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
| Cloak | shadow elven-silk cloak of sorcery (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Ego++] Arcane/Master While equipped: Stats Mag +4, Wil +5 offense ------ Spell Crit +6% Damage +15% darkness Ignore resists +12% darkness defense ------ Defense +3 (+1 eff.) Resistance +17% darkness Stealth +13 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | fortifying dwarven-steel plate armour of the dragon (0 def, 11 armour)17.0 Encumbrance T3 massive armor [Ego++] Nature/Master While equipped: Stats Str +4, Con +3 defense ------ Armor +11 Fatigue +22% Resistance +9% acid, +8% physical +7% cold, +7% lightning +8% fire Life +44.00 Disarm Resist +21% Stun Resist +26% Knockbk Resist +23% other ------- Cooldown Rush -5 A suit of armour made of metal plates. |
Inventory
archmage's stralite amulet of the eclipse0.1 Encumbrance T4 amulet jewelry [Ego++] Arcane While equipped: Stats Mag +2 offense ------ Spell Crit +4% Spellpower +4 (+1 eff.) On-Hit 8 light, 8 darkness Damage +6% acid, +7% light, +5% fire +5% cold, +6% lightning +8% darkness When Hit: * 8% chance to reduce damage dealt by 38% * 6% chance to blind Amulets make your neck look great! |
gladiator's voratun ring of life0.1 Encumbrance T5 ring jewelry [Ego++] Nature/Master While equipped: Stats Str +6, Con +5 offense ------ Physical Power +15 (+2 eff.) defense ------ Life +68.00 Life Regen +16.00 Healmod +15% Rings make your fingers look great! |
psionicist's stralite ring of misery0.1 Encumbrance T4 ring jewelry [Ego+] Psionic While equipped: Stats Cun +5, Wil +4 offense ------ On-Hit 13 physical On-Ranged-Hit 16 physical On-Hit (Melee): * 14% chance to reduce all saves and defense by 48 On-Hit (Ranged): * 14% chance to reduce all saves and defense by 48 defense ------ Mind save +8 (+2 eff.) other ------- Hate-on-crit +2.00 Max hate +8.00 Bleeding Edge: Puts all charms on 12 turn cooldown Effective talent level: 5.5 Power cost 12 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%. Rings make your fingers look great! |
elemental stralite mace of phasing (38-52 power, 14 apr)3.0 Encumbrance T4 mace 1H weapon [Ego+] Arcane Weapon Damage 37.5 - 52.5 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +14 Critical Rate +2.5% Attack Speed 100% Ignore Shields +12% On Hit: * Create an explosion dealing 124 lightning damage (1/turn) While equipped: offense ------ Damage +9% lightning Ignore resists +18% lightning Blunt and deadly. |
regal linen cloak of fog (6 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego+] Nature/Psionic While equipped: Stats Wil +2 defense ------ Defense +6 (+1 eff.) Resistance +11% light, +10% fire Mind save +6 (+2 eff.) Stealth +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
invigorating pair of dwarven-steel boots of rushing (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego++] Nature/Master While equipped: Stats Str +2, Con +3 offense ------ Move Speed +10% defense ------ Armor +4 Fatigue -1% Life +36.00 other ------- Stamina/turn +0.40 Rush: Puts all charms on 15 turn cooldown Effective talent level: 4.2 Power cost 15 out of 25/25. Range 9 Cooldown: 16 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
alchemist's voratun gauntlets of spellstriking (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Ego++] Arcane While equipped: Stats Mag +8, Wil +11 offense ------ Spellpower +10 (+3 eff.) On-Hit 6 acid, 7 fire, 3 cold 8 arcane, 5 lightning Damage +6% arcane defense ------ Armor +3 Fatigue +5% Resistance +5% arcane Unarmed combat: Weapon Damage 31.0 - 43.4 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +10.0% Attack Speed 83% On-hit +12 ice, +15 acid, +11 fire +10 arcane, +9 lightning On Hit: 10% Manathrust level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Decayed Visage (0 def, 0 armour)1.0 Encumbrance T3 head armor [Unique] Arcane While equipped: Stats Wil +10, Mag +10 offense ------ Spell Crit +3% Damage +19% blight, +27% arcane Ignore resists +25% arcane When Hit 10 vim draining blight other ------- Max vim +25.00 Vimsense: Effective talent level: 4.2 Power cost 15 out of 45/45. Range melee/personal Cooldown: 15 Travel.spd instantaneous Is: a spell Description: Feel the very existence of creatures around you for 7 turns, in a radius of 10. The evil touch will reduce their blight resistance by 25% and all saves by 43, but also make them aware of you. The resistance and save reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
78 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright dwarven lantern of the zealot1.0 Encumbrance T5 lite [Ego+] Disrupt/Master While equipped: defense ------ Resistance +3% all Spell save +10 (+3 eff.) other ------- Light +8 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
2 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20 (Nightmare (Roguelike) difficulty)
Got to wave 20 in the arena.By BaconWrath the Skeleton Wanderer level 22
76th Pyre 122nd year of Ascendancy at 04:33 see stats
Arena Battler 50 (Nightmare (Roguelike) difficulty)
Got to wave 50 in the arena.By BaconWrath the Skeleton Wanderer level 44
79th Pyre 122nd year of Ascendancy at 11:36 see stats
Grand Master (Nightmare (Roguelike) difficulty)
Earned the rank of Grand Master in the arena.By BaconWrath the Skeleton Wanderer level 34
77th Pyre 122nd year of Ascendancy at 20:45 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By BaconWrath the Skeleton Wanderer level 10
75th Pyre 122nd year of Ascendancy at 00:05 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By BaconWrath the Skeleton Wanderer level 20
75th Pyre 122nd year of Ascendancy at 22:23 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By BaconWrath the Skeleton Wanderer level 30
77th Pyre 122nd year of Ascendancy at 07:23 see stats
Level 40 (Nightmare (Roguelike) difficulty)
Got a character to level 40.By BaconWrath the Skeleton Wanderer level 40
78th Pyre 122nd year of Ascendancy at 17:45 see stats
Level 50 (Nightmare (Roguelike) difficulty)
Got a character to level 50.By BaconWrath the Skeleton Wanderer level 50
1st Mirth 122nd year of Ascendancy at 13:53 see stats
Master of Arena (Nightmare (Roguelike) difficulty)
Became the new master of the arena in 60-wave mode.By BaconWrath the Skeleton Wanderer level 50
1st Mirth 122nd year of Ascendancy at 17:07 see stats
Size is everything (Nightmare (Roguelike) difficulty)
Did over 1500 damage in one attack.By BaconWrath the Skeleton Wanderer level 35
78th Pyre 122nd year of Ascendancy at 03:58 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By BaconWrath the Skeleton Wanderer level 25
76th Pyre 122nd year of Ascendancy at 16:16 see stats
That was close (Nightmare (Roguelike) difficulty)
Killed your target while having only 1 life left.By BaconWrath the Skeleton Wanderer level 1
74th Pyre 122nd year of Ascendancy at 11:48 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By BaconWrath the Skeleton Wanderer level 30
77th Pyre 122nd year of Ascendancy at 07:26 see stats
XXX the Destroyer (Nightmare (Roguelike) difficulty)
Earned the rank of Destroyer in the arena.By BaconWrath the Skeleton Wanderer level 27
76th Pyre 122nd year of Ascendancy at 19:34 see stats
Log
Rej Arkatis uses Willful Combat.
Rej Arkatis lashes out with pure willpower.
Rej Arkatis uses Deadly Strikes.
Rej Arkatis misses BaconWrath.
Rej Arkatis misses BaconWrath.
BaconWrath surges with fiery power!
Rej Arkatis uses Infusion: Regeneration.
Rej Arkatis starts regenerating health quickly.
Elemental Surge hits Rej Arkatis for 536 fire damage.
BaconWrath's Body of Fire hits Rej Arkatis for 113 fire damage.
BaconWrath's spell attains critical power!
BaconWrath's spell attains critical power!
BaconWrath's spell attains critical power!
Talent Meteoric Crash is ready to use.
Hymn of Detection hits Rej Arkatis for 188 darkness damage.
Thunderstorm hits Rej Arkatis for 119 lightning damage.
Quest 'The Arena' completed! (Press 'j' to see the quest log)
New Achievement: Master of Arena (Nightmare (Roguelike) difficulty)!
BaconWrath's Body of Fire hits Rej Arkatis for 297 fire damage.
BaconWrath's Body of Fire killed Rej Arkatis!
Talent Pain Enhancement System is ready to use.
Today is the 2nd Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
The furious lightning storm around BaconWrath calms down and disappears.
The raging fire around BaconWrath calms down and disappears.
BaconWrath vanishes from sight.

















































































































































