




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Passive Cooldowns 1.3.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.5.0Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Enhanced Object Compare 1.4.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 50 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 6 / 0 |
Primary Stats
| Strength | 62 (base 60) |
| Dexterity | 72 (base 60) |
| Constitution | 63 (base 60) |
| Magic | 66 (base 60) |
| Willpower | 78 (base 60) |
| Cunning | 106 (base 60) |
Resources
| Life | 1163/1163 |
| Hate | 110/110 |
| Vim | 226/226 |
| Healing Factor | 0.84120171673819 |
| Regeneration | 0.84120171673819 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +65.54510541169% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -2 |
| Infravision | 14 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 98 |
| Accuracy | 87 |
| Crit Chance | 36% |
| APR | 6 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 63 |
| Accuracy | 87 |
| Crit Chance | 35% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 75 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Mind
| Mindpower | 63 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | -30% |
| Light | -47% |
| Nature | -45% |
| Fire | -54% |
| All | -60% |
Offense: Damage Penetration
| Acid | +15% |
| Light | +15% |
| Nature | +25% |
| Mind | +25% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 92 (87.462686567164%) |
| Defense | 44 |
| Ranged Defense | 44 |
| Fatigue | 0 |
| Physical Save | 51 |
| Spell Save | 46 |
| Mental Save | 55 |
Defense: Resistances
| Acid | +100%(100%) |
| Blight | +100%(100%) |
| Arcane | + 45%(100%) |
| Cold | + 45%(100%) |
| All | + 42%(100%) |
| Darkness | + 57%(100%) |
| Light | + 69%(100%) |
| Temporal | + 49%(100%) |
| Mind | + 94%(100%) |
| Fire | + 23%(100%) |
| Nature | + 54%(100%) |
Defense: Immunities
| Disarm Resistance | 44% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Stun Resistance | 100% |
| Poison Resistance | 15% |
| Blind Resistance | 100% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 463 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 459 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Rot | 0.80 |
| 5/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| Corruption / Plague | 1.00 |
| 5/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Effects
| talent | Infestation |
| talent | Worm that Walks Link |
| talent | Ruin |
| beneficial effect | Linked to their horror ally gaining 27% all damage resistance. Shared Insanity |
Quests
Equipment
| Tool | Armeneg the Noongore [power 69] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Armour: +8 Effects on melee hit: * 30% chance to blind Changes stats: +2 Str / +3 Dex Changes resistances penetration: +15% light Physical save: +6 (+2 eff.) It can be used to harden the skin for 7 turns increasing armour by 69 and armour hardiness by 60%, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 11 stamina. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Flowertide the steel ring =30% Slow=Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +8 (+2 eff.) Effects on melee hit: * Slows global speed by 30% Changes resistances: +12% nature / +18% fire Changes resistances penetration: +10% nature Changes damage: +15% nature / +6% fire Spellpower: +8 (+2 eff.) Mindpower: +8 (+2 eff.) Rings can have magical properties. |
| On fingers | Umbramaim of the Blightspawn =+23 Cun +12 Will, Disease=Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Defense: +18 (+6 eff.) Effects when hit in melee: * 39% chance to disease * 38% chance to inflict 15% damage reduction Changes stats: +23 Cun / +12 Wil Changes resistances: +6% cold / +5% arcane / +12% temporal Changes resistances penetration: +10% mind Spell save: +6 (+2 eff.) Mindpower: +19 (+5 eff.) Rings can have magical properties. |
| On fingers | Jetgrit of the Blightspawn =+14Cun +9Dex +6Mag Blind=Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +12 (+3 eff.) Effects on melee hit: * 30% chance to blind Effects when hit in melee: * 36% chance to disease * 20% chance to inflict 15% damage reduction Damage when hit (Melee): 8 light Changes stats: +9 Dex / +6 Mag / +14 Cun Changes resistances: +32% light Changes resistances penetration: +15% nature Changes damage: +13% light Spellpower: +9 (+2 eff.) Rings can have magical properties. |
| On fingers | treant's stralite ring of misery =Gloom 16%=Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 16% chance to cause random gloom Damage (Melee): 16 bleed Effects on ranged hit: * 14% chance to cause random gloom Damage (Ranged): 12 bleed Changes stats: +5 Cun Changes resistances: +9% nature / +10% blight Poison immunity: +15% Disease immunity: +17% Hate when firing a critical mind attack: +2.00 Maximum hate: +10.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
| Around waist | Gloomvault the drakeskin leather belt Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Armour: +10 Defense: +9 (+3 eff.) Fatigue: -20% Damage when hit (Melee): 8 darkness / 16 fire Changes resistances: +6% darkness Changes damage: +30% darkness Maximum encumbrance: +50 Physical save: +14 (+5 eff.) Slows Projectiles: +0% A belt that goes around your waist. |
| Main armor | Plate of the Blackened Mind (15 def, 60 armour) =Nice=Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +60 Defense: +15 (+5 eff.) Fatigue: +18% Effects when hit in melee: * 20% chance to cause random gloom Damage when hit (Melee): 50 physical Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +15% light / +20% blight / +25% mind / +20% darkness Talent mastery: +0.20 Cursed / Gloom Physical save: +15 (+5 eff.) Mental save: +25 (+7 eff.) Confusion immunity: +100% Fear immunity: +100% Mindpower: +10 (+3 eff.) Light radius: -2 Infravision radius: +4 It can be used to activate talent Dominate (costing 15 power out of 25/25) : Effective talent level: 2.0 Power cost: 15 out of 25/25. Range: 2 Travel Speed: instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 12 Armour, 18 Defense and your attacks will gain 42% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
| In off hand | stralite waraxe 'Radherodas' (32-44.8 power, 5 apr) =Gloom, Corrode=Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 32.0 - 44.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 40% chance to cause random gloom * 40% chance to corrode armour by 30% * shock your foe dealing 18 damage and draining some of their resources When wielded/worn: Accuracy: +12 (+3 eff.) Defense: +9 (+3 eff.) Damage when hit (Melee): 12 mind Changes resistances: +15% mind / +30% acid Changes resistances penetration: +15% acid / +15% mind Disarm immunity: +44% One-handed war axes. |
| In main hand | Chohad (39.5-55.3 power, 6 apr) =+40% Gloom=Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.5 - 55.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 18% chance to inflict 15% damage reduction * 40% chance to cause random gloom * splashes acid on your target dealing 33 damage and reducing their armor * 20% chance to curse the target Damage (Melee): +12 mind Burst (radius 1) on hit: +4 mind Burst (radius 2) on crit: +12 mind / +8 temporal When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 4 mind One-handed war axes. |
Inventory
gladiator's gold ring of lightning (+26%) =+7 Con +6 Str=Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +10 (+2 eff.) Changes stats: +6 Str / +7 Con Changes resistances: +26% lightning Changes damage: +13% lightning Rings can have magical properties. |
psionicist's copper ring of misery =11% Gloom =Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 11% chance to cause random gloom Damage (Melee): 7 bleed Effects on ranged hit: * 11% chance to cause random gloom Damage (Ranged): 6 bleed Changes stats: +2 Cun / +3 Wil Mental save: +6 (+2 eff.) Hate when firing a critical mind attack: +2.00 Maximum hate: +6.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
stralite ring 'Glowhunter' =+11 Will +10 Cun +4 Str =Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +4 Str / +11 Wil / +10 Cun Changes damage: +12% light Reduces incoming crit damage: 15.00% Mental save: +12 (+4 eff.) Mindpower: +13 (+3 eff.) Mental crit. chance: +4% Rings can have magical properties. |
titan's steel ring of misery =+3 Con +2 Cun, Gloom=Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 11% chance to cause random gloom Damage (Melee): 7 bleed Effects on ranged hit: * 11% chance to cause random gloom Damage (Ranged): 8 bleed Changes stats: +2 Cun / +3 Con Physical save: +6 (+2 eff.) Hate when firing a critical mind attack: +1.00 Maximum hate: +5.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
warrior's gold ring of misery =+3 Cun +4 Str Gloom=Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +8 Effects on melee hit: * 10% chance to cause random gloom Damage (Melee): 9 bleed Effects on ranged hit: * 11% chance to cause random gloom Damage (Ranged): 5 bleed Changes stats: +3 Cun / +4 Str Hate when firing a critical mind attack: +2.00 Maximum hate: +6.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
wizard's stralite ring of misery =Gloom 12%=Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 12% chance to cause random gloom Damage (Melee): 13 bleed Effects on ranged hit: * 15% chance to cause random gloom Damage (Ranged): 8 bleed Changes stats: +5 Cun / +6 Mag Spell save: +12 (+4 eff.) Hate when firing a critical mind attack: +2.00 Maximum hate: +11.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
Obsidianravage of the Blightspawn (15.5-20.15 power, 7 apr) =+7 Will=Requires: - Dexterity 24 Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 3 Base power: 15.5 - 20.2 Uses stats: 45% Dex, 45% Str Damage type: Mind Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 7% chance to disease Damage (Melee): +8 blight / +12 mind / +14 insidious poison When wielded/worn: Accuracy: +9 (+2 eff.) Defense: +7 (+2 eff.) Changes stats: -7 Mag / +7 Wil Changes resistances: +9% mind Changes resistances penetration: +10% nature / +10% mind Disease immunity: +10% Disarm immunity: +23% Sharp, short and deadly. |
Shantiz the Stormblade (15-19.5 power, 20 apr) =+20 Dex=Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 15.0 - 19.5 Uses stat: 100% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. |
Swordbreaker (25-32.5 power, 20 apr) =+8 Cun +8 Dex=Requires: - Cunning 10 - Dexterity 10 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 25.0 - 32.5 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Armour Hardiness: +20% Defense: +15 (+5 eff.) Changes stats: +8 Cun / +8 Dex Talent granted: +1 Dagger Block Physical save: +15 (+5 eff.) Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Unerring Scalpel (15-19.5 power, 25 apr) =Blind fight=Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 45% Str, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +25 Crit. chance: +0.0% Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+4 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
Woequake of the Blightspawn (16-20.8 power, 7 apr) =+10 Will=Requires: - Dexterity 24 Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 3 Base power: 16.0 - 20.8 Uses stats: 45% Dex, 45% Str Damage type: Arcane Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * 20% chance to inflict 15% damage reduction On weapon crit: * cripple the target Damage (Melee): +17 insidious poison Burst (radius 1) on hit: +4 darkness When wielded/worn: Physical crit. chance: +7.0% Physical power: +7 (+1 eff.) Effects on melee hit: * 30% chance to inflict 15% damage reduction Changes stats: -10 Str / +10 Wil / +3 Con Changes resistances penetration: +15% darkness / +6% physical Changes damage: +9% arcane Disarm immunity: +13% Sharp, short and deadly. |
Duskrend of the Blightspawn (67-100.5 power, 3 apr) =+16 Str +7 Mag +7 Cun=Requires: - Strength 35 Powered by arcane forces Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 67.0 - 100.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 30% chance to cause random gloom Damage (Melee): +12 mind When wielded/worn: Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: -2% Changes stats: +16 Str / +7 Mag / -3 Wil / +7 Cun / +1 Con Spell save: +30 (+10 eff.) Teleport immunity: +15% Spellpower: +17 (+4 eff.) Massive two-handed mauls. |
Warmaster Gnarg's Murderblade (60-96 power, 19 apr) =+15 Con +15 Str +5 Dex=Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 60.0 - 96.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +19 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 10% chance to send the wielder into a killing frenzy Damage against: +20% Living When wielded/worn: Changes stats: +15 Str / +5 Dex / +15 Con Reduced damage from: +20% Living Talent masteries: +0.30 Technique / Berserker's strength +0.20 Technique / Two-handed weapons +0.20 Technique / Two-handed maiming +0.20 Technique / Two-handed assault A blood-etched greatsword, it has seen many foes. From the inside. |
Shadespire of the Blightspawn (33-46.2 power, 5 apr) =+11 Str +4 Dex=Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 4 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 111% On weapon hit: * 10 arcane resource burn * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) When wielded/worn: Accuracy: +19 (+4 eff.) Armour penetration: +10 Effects on melee hit: * Slows global speed by 15% Changes stats: +11 Str / +4 Dex / -11 Wil Changes resistances: +3% cold / +3% light / +9% temporal Changes resistances penetration: +11% physical Spell save: +9 (+3 eff.) Sharp, long, and deadly. |
dwarven-steel longsword 'Shinewolf' (29.5-41.3 power, 4 apr) =+40% Gloom + Blind=Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 29.5 - 41.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 40% chance to blind * 40% chance to cause random gloom Damage (Melee): +16 mind / +4 light When wielded/worn: Changes resistances: +6% light Changes damage: +9% mind Light radius: +3 Sharp, long, and deadly. |
Blackfury of the Blightspawn (35-49 power, 5 apr) =+16 Cun +6 Con=Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 4 Base power: 35.0 - 49.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% Burst (radius 2) on crit: +13 ice When wielded/worn: Accuracy: +9 (+2 eff.) Physical power: +11 (+2 eff.) Armour: +10 Defense: +9 (+3 eff.) Changes stats: -13 Wil / +16 Cun / +6 Con Changes resistances penetration: +10% physical / +9% cold Critical mult.: +5.00% Spell save: +12 (+4 eff.) Disarm immunity: +59% Vim when firing critical spell: +1.00 Spellpower: +6 (+2 eff.) Blunt and deadly. |
voratun mace of purging (45-63 power, 6 apr) =Remove magical effect=Requires: - Strength 48 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 45.0 - 63.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +13 nature Blunt and deadly. |
Healscar the voratun waraxe (39.5-55.3 power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 39.5 - 55.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 40% chance to corrode armour by 30% Damage (Melee): +4 acid / +8 nature Burst (radius 2) on crit: +4 nature / +8 acid When wielded/worn: Accuracy: +13 (+3 eff.) Armour penetration: +25 Changes resistances: +10% all Changes resistances penetration: +15% acid / +22% physical / +13% nature Changes damage: +8% physical One-handed war axes. |
insulating hardened leather belt of shielding =Shield=Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +8 Changes resistances: +8% fire / +8% cold It can be used to create a temporary shield that absorbs 251 damage, putting all charms on cooldown for 30 turns. A belt that goes around your waist. |
blood-soaked pair of dwarven-steel boots of phasing (0 def, 4 armour) =Blink=Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +5 Physical crit. chance: +5.0% Physical power: +4 (+1 eff.) Armour: +4 Fatigue: +3% Changes stats: +2 Mag / +2 Wil It can be used to blink to a nearby random location (rad 11), putting all charms on cooldown for 25 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of hardened leather boots 'Toxinwire' (0 def, 9 armour) =30% Slow=Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +9 Fatigue: +3% Effects on melee hit: * 20 arcane resource burn * Slows global speed by 30% Changes resistances: +5% arcane / +6% darkness Spell save: +6 (+2 eff.) Infravision radius: +2 A pair of boots made of leather. |
undeterred pair of drakeskin leather boots of massiveness (0 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +7 Str / +8 Con Changes damage: +10% physical Silence immunity: +43% Confusion immunity: +41% Stun/Freeze immunity: +34% Size category: +1 It can be used to activate talent Heave, placing all other charms into a 10 cooldown : Effective talent level: 3.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 5 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
warlord's drakeskin leather cap of knowledge (0 def, 5 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +6 (+1 eff.) Armour: +5 Fatigue: +5% Changes stats: +5 Str / +10 Wil / +4 Cun Changes resistances: +11% physical Physical save: +12 (+4 eff.) Mindpower: +4 (+1 eff.) A cap made of leather. |
warlord's drakeskin leather hat of ire (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +5 Fatigue: +5% Changes stats: +8 Str / +5 Wil / +5 Con Changes resistances: +9% physical Physical save: +20 (+7 eff.) Mental save: +6 (+2 eff.) It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A hat made of leather. Very stylish. |
Isliwyn the stralite mail armour (4 def, 8 armour)Requires: - Strength 38 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +16% Changes resistances: +33% acid / +9% darkness Changes damage: +6% blight Critical mult.: +10.00% Poison immunity: +15% Silence immunity: +25% Disarm immunity: +20% Confusion immunity: +15% A suit of armour made of mail. |
Tarrasca (0 def, 50 armour)Requires: - Strength 52 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +50 Armour Hardiness: +15% Fatigue: +35% Changes stats: +15 Con Physical save: +45 (+14 eff.) Knockback immunity: +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% It can be used to slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns, costing 25 power out of 25/25. This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
The Black Plate (25 def, 35 armour)Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +35 Defense: +25 (+8 eff.) Fatigue: +15% Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +20% darkness / +15% blight / +25% fire / +20% cold Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Wrath +0.20 Corruption / Infernal combat +0.20 Corruption / Oppression Physical save: +15 (+5 eff.) Spell save: +25 (+8 eff.) Confusion immunity: +100% Fear immunity: +100% Light radius: -2 Infravision radius: +3 Shadow Power: +10 Grants physical power equal to your Shadow Power. Activating this item is instant. It can be used to activate talent Link of Pain (costing 15 power out of 15/15) : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Is: a spell Description: Using demonic forces you create a link of pain from a source creature to a victim for 6 turns. Each time the source creature takes damage the victim takes 70% of the damage. If the victim dies from the effect you gain a burst of energy, reducing all remaining cooldowns by 1. "Wreckage all about you. Is there anything left inside?" |
Achievements
Log
The font of knowledge glows as you touch it. Your knowledge grows (+1 class talent point).
Today is the 33rd Regrowth of the 127th year of the Age of Ascendancy of Maj'Eyal.
The time is 09:20.
You lost sight of your worm that wakls for too long; direct control is broken!
Ran for 4 turns (stop reason: worm that walks out of sight).
Character control switched to Zizu18.
Character control switched to worm that walks (servant of Zizu18).
Zizu18 links closer to his ally!
Worm that walks (servant of Zizu18) links closer to his ally!
The font of knowledge glows as you touch it. Your knowledge grows (+3 stat points).
The font of knowledge glows as you touch it. Your knowledge grows (+3 stat points).
Worm that walks (servant of Zizu18) deactivates Infestation.
Worm that walks (servant of Zizu18) activates Infestation.
Worm that walks (servant of Zizu18) deactivates Worm that Walks Link.
Worm that walks (servant of Zizu18) activates Worm that Walks Link.
Worm that walks (servant of Zizu18) deactivates Ruin.
Worm that walks (servant of Zizu18) activates Ruin.
Worm that walks (servant of Zizu18) deactivates Infestation.
Worm that walks (servant of Zizu18) deactivates Ruin.
Worm that walks (servant of Zizu18) deactivates Worm that Walks Link.
Zizu18 deactivates Chaos Orbs.
Zizu18 deactivates Elemental Harmony.
Zizu18 deactivates Chant of Fortitude.























































