!11 the level 2 Shalore Necromancer by kroom

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.3
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceShalore
ClassNecromancer
Level / Exp2 / 1%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic17 (base 15)
Willpower16 (base 13)
Cunning12 (base 11)

Resources

Life104/104
Mana127/127
Souls7/10
Healing Factor1
Regeneration0.29

Speed

Mental+0.29999999999999%
Attack+0.29999999999999%
Movement+1.5%
Spell+0.29999999999999%
Global+100.15%

Vision

Sight10
Lite2

Offense: Mainhand

Damage7
Accuracy5
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower21
Crit Chance3%
Speed0.99700897308076

Offense: Mind

Mindpower18
Crit Chance2%
Speed0.99700897308076

Defense: Base

Armour (hardiness)0.05 (30%)
Defense0.4
Ranged Defense0.4
Fatigue0
Physical Save6.3
Spell Save11.55
Mental Save9.8

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Animus1.30
0/5
0/5
0/5
0/5
Spell / Necrosis1.30
0/5
0/5
0/5
0/5
Spell / Necrotic minions1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
2/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival0.90
0/5
0/5
0/5
0/5
Spell / Divination1.20
0/5
0/5
0/5
0/5
Spell / Conveyance1.20
0/5
0/5
0/5
0/5
Race / Shalore1.00
0/5
0/5
0/5
0/5

Effects

talent

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log


Talent Invoke Darkness is ready to use.

Resting starts...

Rested for 29 turns (stop reason: hostile spotted to the southeast (rogue)).


Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the southeast (rogue)).


!11 casts Invoke Darkness.

!11's Invoke Darkness hits Rogue for
73 darkness damage.

Talent Invoke Darkness is ready to use.

!11 casts Invoke Darkness.

!11's Invoke Darkness hits Rogue for
73 darkness damage.
!11's Invoke Darkness killed Rogue!

You pickup 0.75 gold pieces.

You pickup 0.85 gold pieces.

Ran for 4 turns (stop reason: hostile spotted to the east (red jelly)).

Talent Invoke Darkness is ready to use.

!11 casts Invoke Darkness.

Welcome to level 2 [!11].
!11 has 12 stat point(s), 5 class talent point(s), 4 generic talent point(s) to spend. Press p to use them.

!11's Invoke Darkness hits Red jelly for
73 darkness damage.
!11's Invoke Darkness killed Red jelly!

!11 deactivates Necrotic Aura.