
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.2 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Steamtech UI 1.1.4 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 35 / 0% |
| Size | huge |
| Lifes / Deaths | Killed by The Shade at level 9 on the 1st Wealth 122nd year of Ascendancy at 14:42 / 116Killed by Wrathroot at level 11 on the 6th Dearth 122nd year of Ascendancy at 06:50 Killed by Aneriur the Invoker at level 12 on the 6th Dearth 122nd year of Ascendancy at 21:28 Killed by ruin banshee at level 18 on the 20th Loss 122nd year of Ascendancy at 11:09 Killed by ruin banshee at level 18 on the 20th Loss 122nd year of Ascendancy at 13:51 Killed by ruin banshee at level 18 on the 20th Loss 122nd year of Ascendancy at 15:35 Killed by ruin banshee at level 18 on the 20th Loss 122nd year of Ascendancy at 16:45 Killed by ruin banshee at level 18 on the 21st Loss 122nd year of Ascendancy at 06:26 Killed by ruin banshee at level 18 on the 21st Loss 122nd year of Ascendancy at 08:01 Killed by ruin banshee at level 18 on the 21st Loss 122nd year of Ascendancy at 14:24 Killed by The Master at level 19 on the 25th Loss 122nd year of Ascendancy at 17:05 Killed by The Master at level 19 on the 25th Loss 122nd year of Ascendancy at 20:34 Killed by banshee at level 19 on the 25th Loss 122nd year of Ascendancy at 22:07 Killed by The Master at level 19 on the 26th Loss 122nd year of Ascendancy at 02:39 Killed by ultimate telugoroth at level 22 on the 30th Shortage 122nd year of Ascendancy at 07:19 Killed by teluvorta at level 22 on the 30th Shortage 122nd year of Ascendancy at 09:33 Killed by Urkis, the High Tempest at level 24 on the 12nd Iron 123rd year of Ascendancy at 00:41 Killed by Vapchr the Bringer of Doom at level 24 on the 12nd Iron 123rd year of Ascendancy at 05:54 Killed by Vapchr the Bringer of Doom at level 24 on the 12nd Iron 123rd year of Ascendancy at 07:16 Killed by Kryl-Feijan at level 25 on the 18th Iron 123rd year of Ascendancy at 04:58 Killed by Kryl-Feijan at level 25 on the 18th Iron 123rd year of Ascendancy at 06:46 Killed by Glimina the mountain troll thunderer at level 27 on the 9th Steel 123rd year of Ascendancy at 03:07 Killed by Dwali at level 28 on the 11st Steel 123rd year of Ascendancy at 10:30 Killed by orc necromancer at level 28 on the 22nd Steel 123rd year of Ascendancy at 21:00 Killed by orc corruptor at level 28 on the 22nd Steel 123rd year of Ascendancy at 22:09 Killed by orc cryomancer at level 28 on the 31st Steel 123rd year of Ascendancy at 03:35 Killed by Emerin the orc blood mage at level 28 on the 37th Steel 123rd year of Ascendancy at 16:07 Killed by orc blood mage at level 28 on the 21st Gold 123rd year of Ascendancy at 08:40 Killed by orc necromancer at level 28 on the 5th Stralite 123rd year of Ascendancy at 04:26 Killed by orc blood mage at level 28 on the 5th Stralite 123rd year of Ascendancy at 06:35 Killed by blade horror at level 29 on the 30th Stralite 123rd year of Ascendancy at 19:49 Killed by Zubygavena the venom drake hatchling at level 29 on the 30th Stralite 123rd year of Ascendancy at 21:08 Killed by Dwali at level 29 on the 3rd Voratun 123rd year of Ascendancy at 02:01 Killed by orc corruptor at level 29 on the 9th Voratun 123rd year of Ascendancy at 02:11 Killed by Elorin the orc warrior at level 29 on the 9th Voratun 123rd year of Ascendancy at 04:13 Killed by Slasul at level 30 on the 13rd Dearth 123rd year of Ascendancy at 05:28 Killed by Slasul at level 30 on the 13rd Dearth 123rd year of Ascendancy at 05:43 Killed by Slasul at level 30 on the 13rd Dearth 123rd year of Ascendancy at 06:57 Killed by Slasul at level 30 on the 13rd Dearth 123rd year of Ascendancy at 08:50 Killed by Slasul at level 30 on the 13rd Dearth 123rd year of Ascendancy at 10:47 Killed by Slasul at level 30 on the 13rd Dearth 123rd year of Ascendancy at 11:11 Killed by Ukllmswwik the Wise at level 30 on the 13rd Dearth 123rd year of Ascendancy at 14:15 Killed by Ukllmswwik the Wise at level 30 on the 13rd Dearth 123rd year of Ascendancy at 16:25 Killed by Glathra the worm that walks at level 31 on the 18th Dearth 123rd year of Ascendancy at 00:35 Killed by Glathra the worm that walks at level 31 on the 18th Dearth 123rd year of Ascendancy at 01:51 Killed by orc cryomancer at level 31 on the 18th Dearth 123rd year of Ascendancy at 08:44 Killed by orc pyromancer at level 31 on the 18th Dearth 123rd year of Ascendancy at 09:07 Killed by orc cryomancer at level 31 on the 18th Dearth 123rd year of Ascendancy at 11:46 Killed by orc cryomancer at level 31 on the 18th Dearth 123rd year of Ascendancy at 18:03 Killed by orc high pyromancer at level 31 on the 18th Dearth 123rd year of Ascendancy at 18:52 Killed by orc high pyromancer at level 31 on the 18th Dearth 123rd year of Ascendancy at 19:11 Killed by Xaninn the orc master assassin at level 31 on the 18th Dearth 123rd year of Ascendancy at 19:38 Killed by icy orc wyrmic at level 31 on the 18th Dearth 123rd year of Ascendancy at 20:11 Killed by Xaninn the orc master assassin at level 31 on the 18th Dearth 123rd year of Ascendancy at 20:24 Killed by orc high pyromancer at level 31 on the 18th Dearth 123rd year of Ascendancy at 20:38 Killed by orc high pyromancer at level 31 on the 18th Dearth 123rd year of Ascendancy at 21:05 Killed by orc soldier at level 31 on the 19th Dearth 123rd year of Ascendancy at 04:18 Killed by multi-hued drake at level 31 on the 19th Dearth 123rd year of Ascendancy at 08:19 Killed by overpowered greater multi-hued wyrm at level 31 on the 19th Dearth 123rd year of Ascendancy at 08:25 Killed by overpowered greater multi-hued wyrm at level 31 on the 19th Dearth 123rd year of Ascendancy at 08:31 Killed by multi-hued drake at level 31 on the 19th Dearth 123rd year of Ascendancy at 08:38 Killed by overpowered greater multi-hued wyrm at level 31 on the 19th Dearth 123rd year of Ascendancy at 08:44 Killed by multi-hued drake at level 31 on the 19th Dearth 123rd year of Ascendancy at 08:51 Killed by overpowered greater multi-hued wyrm at level 31 on the 19th Dearth 123rd year of Ascendancy at 08:57 Killed by overpowered greater multi-hued wyrm at level 31 on the 19th Dearth 123rd year of Ascendancy at 09:02 Killed by overpowered greater multi-hued wyrm at level 31 on the 19th Dearth 123rd year of Ascendancy at 09:09 Killed by overpowered greater multi-hued wyrm at level 31 on the 19th Dearth 123rd year of Ascendancy at 09:16 Killed by overpowered greater multi-hued wyrm at level 31 on the 19th Dearth 123rd year of Ascendancy at 09:25 Killed by overpowered greater multi-hued wyrm at level 31 on the 19th Dearth 123rd year of Ascendancy at 09:31 Killed by overpowered greater multi-hued wyrm at level 32 on the 19th Dearth 123rd year of Ascendancy at 09:40 Killed by overpowered greater multi-hued wyrm at level 32 on the 19th Dearth 123rd year of Ascendancy at 09:49 Killed by overpowered greater multi-hued wyrm at level 32 on the 19th Dearth 123rd year of Ascendancy at 09:55 Killed by overpowered greater multi-hued wyrm at level 32 on the 19th Dearth 123rd year of Ascendancy at 10:01 Killed by overpowered greater multi-hued wyrm at level 32 on the 19th Dearth 123rd year of Ascendancy at 10:10 Killed by overpowered greater multi-hued wyrm at level 32 on the 19th Dearth 123rd year of Ascendancy at 10:45 Killed by overpowered greater multi-hued wyrm at level 32 on the 19th Dearth 123rd year of Ascendancy at 11:18 Killed by overpowered greater multi-hued wyrm at level 32 on the 19th Dearth 123rd year of Ascendancy at 11:54 Killed by overpowered greater multi-hued wyrm at level 32 on the 19th Dearth 123rd year of Ascendancy at 12:01 Killed by overpowered greater multi-hued wyrm at level 32 on the 19th Dearth 123rd year of Ascendancy at 12:22 Killed by overpowered greater multi-hued wyrm at level 32 on the 19th Dearth 123rd year of Ascendancy at 12:31 Killed by overpowered greater multi-hued wyrm at level 32 on the 19th Dearth 123rd year of Ascendancy at 12:38 Killed by overpowered greater multi-hued wyrm at level 32 on the 19th Dearth 123rd year of Ascendancy at 12:46 Killed by overpowered greater multi-hued wyrm at level 32 on the 19th Dearth 123rd year of Ascendancy at 12:54 Killed by overpowered greater multi-hued wyrm at level 32 on the 19th Dearth 123rd year of Ascendancy at 13:03 Killed by overpowered greater multi-hued wyrm at level 32 on the 19th Dearth 123rd year of Ascendancy at 13:12 Killed by overpowered greater multi-hued wyrm at level 32 on the 19th Dearth 123rd year of Ascendancy at 13:22 Killed by overpowered greater multi-hued wyrm at level 32 on the 19th Dearth 123rd year of Ascendancy at 13:30 Killed by overpowered greater multi-hued wyrm at level 33 on the 19th Dearth 123rd year of Ascendancy at 13:43 Killed by overpowered greater multi-hued wyrm at level 33 on the 19th Dearth 123rd year of Ascendancy at 13:55 Killed by overpowered greater multi-hued wyrm at level 33 on the 19th Dearth 123rd year of Ascendancy at 14:08 Killed by orc pyromancer at level 33 on the 19th Dearth 123rd year of Ascendancy at 15:58 Killed by orc corruptor at level 34 on the 33rd Dearth 123rd year of Ascendancy at 13:40 Killed by orc pyromancer at level 34 on the 33rd Dearth 123rd year of Ascendancy at 14:02 Killed by orc master wyrmic at level 34 on the 37th Dearth 123rd year of Ascendancy at 15:58 Killed by armoured skeleton warrior at level 34 on the 38th Dearth 123rd year of Ascendancy at 02:31 Killed by orc necromancer at level 34 on the 38th Dearth 123rd year of Ascendancy at 02:40 Killed by skeleton mage at level 34 on the 38th Dearth 123rd year of Ascendancy at 03:35 Killed by Xanusera the orc necromancer at level 34 on the 38th Dearth 123rd year of Ascendancy at 03:52 Killed by skeleton mage at level 34 on the 38th Dearth 123rd year of Ascendancy at 05:00 Killed by orc blood mage at level 34 on the 38th Dearth 123rd year of Ascendancy at 05:13 Killed by Saluyalle the bone horror at level 34 on the 38th Dearth 123rd year of Ascendancy at 15:33 Killed by orc blood mage at level 34 on the 40th Dearth 123rd year of Ascendancy at 12:41 Killed by Ivemiba the orc summoner at level 34 on the 40th Dearth 123rd year of Ascendancy at 20:48 Killed by orc blood mage at level 34 on the 40th Dearth 123rd year of Ascendancy at 21:16 Killed by Ivemiba the orc summoner at level 34 on the 40th Dearth 123rd year of Ascendancy at 21:55 Killed by Ivemiba the orc summoner at level 34 on the 40th Dearth 123rd year of Ascendancy at 22:15 Killed by Ivemiba the orc summoner at level 34 on the 40th Dearth 123rd year of Ascendancy at 22:49 Killed by Ivemiba the orc summoner at level 34 on the 40th Dearth 123rd year of Ascendancy at 22:58 Killed by skeleton mage at level 34 on the 42nd Dearth 123rd year of Ascendancy at 07:46 Killed by skeleton mage at level 34 on the 43rd Dearth 123rd year of Ascendancy at 16:34 Killed by Layukira the skeleton mage at level 34 on the 43rd Dearth 123rd year of Ascendancy at 17:40 Killed by Layukira the skeleton mage at level 34 on the 43rd Dearth 123rd year of Ascendancy at 18:04 Killed by orc corruptor at level 34 on the 44th Dearth 123rd year of Ascendancy at 01:56 Killed by orc corruptor at level 34 on the 44th Dearth 123rd year of Ascendancy at 02:38 Killed by orc pyromancer at level 34 on the 45th Dearth 123rd year of Ascendancy at 16:56 Killed by orc pyromancer at level 35 on the 11st Loss 123rd year of Ascendancy at 09:26 |
Primary Stats
| Strength | 64 (base 44) |
| Dexterity | 50 (base 35) |
| Constitution | 72 (base 50) |
| Magic | 8 (base 10) |
| Willpower | 25 (base 10) |
| Cunning | 28 (base 16) |
Resources
| Life | 1162/1162 |
| Stamina | 178/178 |
| Psi | 115/115 |
| Healing Factor | 1 |
| Regeneration | 5.65 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | +15% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -3 |
| Infravision | 11 |
| See Invisible | 12 |
Offense: Mainhand
| Damage | 107 |
| Accuracy | 63 |
| Crit Chance | 20% |
| APR | 6 |
| Speed | 1.11 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 20 |
| Crit Chance | 9% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 28.85 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 114.21692112527 (100%) |
| Defense | 49.956770465023 |
| Ranged Defense | 53.290103798357 |
| Fatigue | 48 |
| Physical Save | 57.549285634677 |
| Spell Save | 40.199285634677 |
| Mental Save | 36.298928452016 |
Defense: Resistances
| All | + 20%( 70%) |
Defense: Immunities
| Pinning Resistance | 10% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 87% |
| Stun Resistance | 57% |
| Disarm Resistance | 10% |
| Poison Resistance | 5% |
| Blind Resistance | 5% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 90 with a minimum range of 15. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 418 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 242 damage for 4 turns. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Battle tactics | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Shield Wall |
| talent | Precise Strikes |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Willpower by +1. | done |
You failed to protect the lone alchemist from death by brittle clear ooze. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost sun paladin from death by cold drake hatchling. Escort: lost sun paladin (level 2 of Daikara) | failed |
You failed to protect the lost sun paladin from death by giant carpenter ant. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Strength by +2. | done |
You failed to protect the lost warrior from death by dread. Escort: lost warrior (level 4 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by cold drake. Escort: worried loremaster (level 1 of Daikara) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed faerlhing fang. * You've found the needed giant spider spinneret. * You've found the needed ice ant stinger. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Neromina the pair of drakeskin leather boots (0 def, 5 armour) Neromina the pair of drakeskin leather boots (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Effects on melee hit: * 30% chance to corrode armour Changes stats: +8 Str / +8 Con Changes resistances: +9% temporal Changes resistances penetration: +5% temporal Changes damage: +9% temporal / +9% physical Size category: +1 It can be used to activate talent Heave, placing all other charms into a 10 cooldown : Effective talent level: 4.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 6 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
| Light source | dwarven lantern 'Huruleg' dwarven lantern 'Huruleg'Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Damage when hit (Melee): 17 fire Changes stats: +9 Cun Changes resistances: +6% fire Changes resistances penetration: +20% arcane / +5% mind Changes damage: +3% arcane Mental save: +8 (+4 eff.) Mindpower: +7 (+4 eff.) Mental crit. chance: +7% Light radius: -6 Infravision radius: +6 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | voratun helm 'Brightorder' (0 def, 5 armour) voratun helm 'Brightorder' (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage when hit (Melee): 4 fire Changes stats: +5 Str / +11 Dex / +7 Wil / +3 Cun / +3 Con Changes resistances: +11% blight / -32% light / +14% darkness Changes resistances penetration: +10% light / +10% fire Changes damage: +9% light / +6% fire Mental save: +9 (+4 eff.) Life regen: +3.40 Light radius: +3 Infravision radius: +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Kindlenight the voratun gauntlets (0 def, 3 armour) Kindlenight the voratun gauntlets (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage (Melee): 13 lightning Changes resistances: +8% lightning / +9% fire Changes damage: +9% lightning Mana when firing critical spell: +3.00 Maximum mana: +40.00 Spellpower: +6 (+3 eff.) Spell crit. chance: +3% Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Starblow [power 61] (16 cooldown) Starblow [power 61] (16 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to blind Changes resistances: +12% light Maximum wards: +2 physical / +4 mind / +2 darkness Talent cooldown: Silence (+5 turn) Talents granted: +4 Silence +1 Ward Mindpower: +2 (+1 eff.) It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 61 for 7 turns, putting all charms on cooldown for 16 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | savage's gold ring of blinding strikes savage's gold ring of blinding strikesPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 13% chance to blind Effects on ranged hit: * 15% chance to blind Changes stats: +3 Con Spell save: +12 (+4 eff.) Maximum stamina: +19.00 Rings can have magical properties. |
| On fingers | steel ring 'Poreletira' steel ring 'Poreletira'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 (+2 eff.) Defense: +8 (+3 eff.) Changes stats: +1 Str Changes resistances: +3% temporal Changes damage: +9% temporal Infravision radius: +3 See invisible: +12 Movement speed: +15% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 2.6 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 28% for 5 turns. Rings can have magical properties. |
| Around neck | Zemekkys' Broken Hourglass Zemekkys' Broken HourglassPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Wil Changes resistances: +20% temporal Changes resistances cap: +5% temporal Changes damage: +10% temporal Lowers spell cool-downs by: 10% Activating this item is instant. It can be used to activate talent Time Stop (costing 50 power out of 80/80) : Effective talent level: 1.0 Power cost: 50 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
| In main hand | glacial voratun waraxe of nature (39-54.6 power, 6 apr) glacial voratun waraxe of nature (39-54.6 power, 6 apr)Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.0 - 54.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Burst (radius 2) on crit: +14 ice When wielded/worn: Armour: +10 Changes resistances: +5% all Changes resistances penetration: +8% nature / +11% cold One-handed war axes. |
| Around waist | Furnacegrind FurnacegrindInfused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +7 Defense: +9 (+3 eff.) Changes resistances: +7% acid / +6% temporal / +15% fire / +7% cold / +7% lightning Physical save: +13 (+4 eff.) Spell save: +10 (+3 eff.) Blindness immunity: +5% Poison immunity: +5% Disarm immunity: +10% Pinning immunity: +10% Size category: +1 A belt that goes around your waist. |
| In off hand | Balanceglean the stralite shield (10 def, 2 armour, 50.5-60.6 power, 133.5 block) Balanceglean the stralite shield (10 def, 2 armour, 50.5-60.6 power, 133.5 block)Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 50.5 - 60.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +134 On weapon hit: * reduce the cooldown of your ward talent by 1 Damage (Melee): +8 nature / +16 cold When wielded/worn: Armour: +2 Defense: +10 (+3 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +14% Damage (Melee): 7 cold Damage when hit (Melee): 13 ice / 4 temporal / 4 nature Changes resistances: +20% cold Maximum wards: +4 lightning / +4 temporal / +3 blight / +4 fire / +3 cold Changes resistances penetration: +25% nature Talents granted: +1 Ward +4 Block Handheld deflection devices. |
| Cloak | Wrap of Stone (0 def, 10 armour) Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +15% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Chronomancy / Gravity +0.10 Spell / Stone +0.10 Chronomancy / Matter +0.20 Spell / Earth Spellpower: +6 (+3 eff.) It can be used to activate talent Stone Wall (costing 60 power out of 60/60) : Effective talent level: 1.2 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 4 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 49.37 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
| Main armor | Borfast's Cage (10 def, 20 armour) Borfast's Cage (10 def, 20 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +10 (+3 eff.) Fatigue: +24% Changes stats: +5 Con Changes resistances: -15% acid / +15% physical Reduces opponents crit chance: 20% Physical save: +15 (+4 eff.) Knockback immunity: +30% Life regen: +2.00 Maximum life: +50.00 Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
Inventory
healing infusion (heal 53) healing infusion (heal 53)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 53 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion (heal 91 over 5 turns) regeneration infusion (heal 91 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 91 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion (heal 185 over 5 turns) regeneration infusion (heal 185 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 185 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the titan (resist 23%; cure mental) wild infusion of the titan (resist 23%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 23% for 7 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of the Rift (250.00 temporal damage, removed from time 4 turns) Rune of the Rift (250.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 320.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune (range 6; power 17; dur 4) phase door rune (range 6; power 17; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 6. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the duelist (range 10; power 28; dur 4) phase door rune of the duelist (range 10; power 28; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 28%, your defense is increased by 28 and all your resistances by 28%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 64 for 5 turns) shielding rune (absorb 64 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 64 damage for 5 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 20) teleportation rune (range 20)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 20 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 20) teleportation rune (range 20)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 20 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 65) teleportation rune (range 65)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 65 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the duelist (range 70) teleportation rune of the duelist (range 70)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 70 with a minimum range of 15. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
The Black Core The Black CorePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Spellpower: +0 (+0 eff.) Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Eksatin's Ultimatum (63-94.5 power, 25 apr) Eksatin's Ultimatum (63-94.5 power, 25 apr)Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 63.0 - 94.5 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Physical crit. chance: +25.0% Attack speed: 100% On weapon crit: * decapitate a weakened target When wielded/worn: Critical mult.: +25.00% This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
Stormfront (20-30 power, 2 apr) Stormfront (20-30 power, 2 apr)Requires: - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 20.0 - 30.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% On weapon crit: * inflicts either shocked or wet, chosen at random Damage (Melee): +10 lightning / +10 cold When wielded/worn: Changes damage: +10% lightning / +10% cold The blade glows faintly blue, and reflects a sky full of stormy clouds. |
Dagger of the Past (25-32.5 power, 20 apr) Dagger of the Past (25-32.5 power, 20 apr)Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Potentially it would go with a sword in the future. Base power: 25.0 - 32.5 Uses stats: 50% Mag, 50% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +20.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Defense: +10 (+3 eff.) Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spell save: +10 (+3 eff.) Movement speed: +20% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Jetward (38.5-50.05 power, 9 apr) Jetward (38.5-50.05 power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +16 light / +4 darkness Burst (radius 2) on crit: +8 acid Damage against: +14% Undead When wielded/worn: Effects on melee hit: * 30% chance to inflict damage reduction Damage when hit (Melee): 8 darkness Changes damage: +3% darkness Sharp, short and deadly. |
Moon (30-39 power, 30 apr) Moon (30-39 power, 30 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The moon shines alone in a starless sky. Base power: 30.0 - 39.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +30 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +20 darkness When wielded/worn: Changes damage: +10% darkness Light radius: -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
Shantiz the Stormblade (15-19.5 power, 20 apr) Shantiz the Stormblade (15-19.5 power, 20 apr)Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 15.0 - 19.5 Uses stat: 100% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. |
Latafayn (68-108.8 power, 5 apr) Latafayn (68-108.8 power, 5 apr)Requires: - Strength 40 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 68.0 - 108.8 Uses stat: 125% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +10.0% Attack speed: 100% Lifesteal (this weapon only): +8% Damage conversion: 50% fire burn When wielded/worn: Changes stats: +3 Cun / +5 Str Changes resistances: +15% fire Changes damage: +10% darkness / +15% fire It can be used to accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage, costing 10 power out of 25/25. This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands. |
caustic stralite mace (36-50.4 power, 5 apr) caustic stralite mace (36-50.4 power, 5 apr)Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 36.0 - 50.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 13% chance to corrode armour When wielded/worn: Changes resistances penetration: +8% acid Life regen: +1.30 Blunt and deadly. |
Eyal's Will (22-24.2 power, 40 apr, nature damage) Eyal's Will (22-24.2 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 22.0 - 24.2 Uses stats: 60% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +10 Wil Changes resistances: +25% blight / +15% nature Changes resistances penetration: +20% nature / +10% acid Changes damage: +20% nature / +10% acid Talent mastery: +0.10 Wild-gift / Mindstar mastery Talent granted: +3 Ooze Spit Mindpower: +18 (+9 eff.) Mental crit. chance: +9% It can be used to activate talent Slime Wave (costing 30 power out of 30/30) : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 6, doing 26.23 slime damage for 11 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. |
hardened leather sling 'Serpentravager' hardened leather sling 'Serpentravager'Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 3 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +8 On weapon hit: * Slows global speed by 20% Damage (Ranged): +20 lightning Burst (radius 2) on crit: +2 nature When wielded/worn: Accuracy: +8 (+2 eff.) Changes resistances: +3% fire Changes resistances penetration: +15% fire Changes damage: +23% lightning Talent cooldown: Steady Shot (-1 turn) Slings are used to hurl stones or metal shots at your foes. |
Sceptre of the Archlich (40-48 power, 12 apr, physical element) Sceptre of the Archlich (40-48 power, 12 apr, physical element)Requires: - Magic 40 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. It is part of a set of items. It desires to be surrounded by undeath. Base power: 40.0 - 48.0 Uses stat: 130% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +12 Attack speed: 100% When wielded/worn: Changes damage: +26% darkness Talent masteries: +0.20 Spell / Necrotic minions +0.20 Celestial / Star fury +0.10 Spell / Advanced necrotic minions Spellpower: +28 (+14 eff.) Spell crit. chance: +14% This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
Ulfurath (25-30 power, 4 apr, darkness element) Ulfurath (25-30 power, 4 apr, darkness element)Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Damage Shield penetration (this weapon only): +10% When wielded/worn: Accuracy: +8 (+2 eff.) Physical crit. chance: +6.0% Physical power: +5 (+1 eff.) Changes stats: +3 Mag Changes resistances penetration: +13% darkness / +13% arcane Changes damage: +25% darkness / +6% arcane Talent granted: +1 Command Staff Critical mult.: +11.00% Spell save: +6 (+2 eff.) Maximum vim: +10.00 Spellpower: +19 (+10 eff.) Spell crit. chance: +6% Staves designed for wielders of magic, by the greats of the art. |
Trident of the Tides (80-112 power, 20 apr) Trident of the Tides (80-112 power, 20 apr)Requires: - Strength 35 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 80.0 - 112.0 Uses stat: 140% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +20 Physical crit. chance: +15.0% Attack speed: 100% When this weapon hits: Water Bolt (40% chance level 3). Damage (Melee): +20 nature / +15 cold When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances: +25% cold Changes damage: +20% cold Spell save: +18 (+6 eff.) See invisible: +2 Talent on hit(spell): Water Bolt (20% chance level 3). It can be used to activate talent Freeze (costing 60 power out of 150/150) : Effective talent level: 3.0 Power cost: 60 out of 150/150. Range: 10 Travel Speed: instantaneous Is: a spell Description: Condenses ambient water on a target, freezing it for 5 turns and damaging it for 79.28. If this is used on a friendly target the cooldown is halved. The damage will increase with your Spellpower. The power of the tides rush through this trident. Tridents require the exotic weapons mastery talent to use correctly. |
Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 39.78 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
spiked stralite mail armour of the deep (4 def, 11 armour) spiked stralite mail armour of the deep (4 def, 11 armour)Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +11 Defense: +4 (+1 eff.) Fatigue: +16% Damage when hit (Melee): 13 physical Changes resistances: +9% acid / +9% cold Allows you to breathe in: water A suit of armour made of mail. |
Black Mesh (8 def, 2 armour, 35-42 power, 96.5 block) Black Mesh (8 def, 2 armour, 35-42 power, 96.5 block)Requires: - Strength 20 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 35.0 - 42.0 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +96 When wielded/worn: Armour: +2 Defense: +8 (+3 eff.) Ranged Defense: +8 (+3 eff.) Fatigue: +12% Changes resistances: +15% blight / +30% darkness Talent granted: +3 Block Stamina each turn: +2.00 Special effect on block: 30% chance of pulling in the attacker Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
207 alchemist agate 207 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
8 onyx 8 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine 5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 lapis lazuli 12 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz 7 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 emerald 5 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+6 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 10.92 cold damage and 10.26 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Blood-Runed Athame Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
The Bladed Rift The Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+5 eff.) Mindpower: +10 (+5 eff.) This item does not take a turn to use. Activating this item is instant. It can be used to activate talent Animate Blade (costing 15 power out of 25/25) : Effective talent level: 1.0 Power cost: 15 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
fire opal fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 garnet 6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 334.96 fire damage (based on Magic), costing 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 232.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
deadly pouch of steel shots of wind (22/22, 29.5-35.4 power, 2 apr) deadly pouch of steel shots of wind (22/22, 29.5-35.4 power, 2 apr)Requires: - Dexterity 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 29.5 - 35.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 22 On weapon hit: * 10% chance to create an air burst Travel speed: +200% Shots are used with slings to pummel your foes to death. |
6 amethyst 6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
diamond diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+5 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 quartz 7 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 amber 7 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Dwali the Dwarf Bulwark level 21
17th Shortage 122nd year of Ascendancy at 02:32 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Dwali the Dwarf Bulwark level 35
18th Loss 123rd year of Ascendancy at 02:37 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Dwali the Dwarf Bulwark level 31
19th Dearth 123rd year of Ascendancy at 08:12 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Dwali the Dwarf Bulwark level 28
29th Steel 123rd year of Ascendancy at 20:41 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Dwali the Dwarf Bulwark level 12
7th Dearth 122nd year of Ascendancy at 00:16 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Dwali the Dwarf Bulwark level 30
13rd Dearth 123rd year of Ascendancy at 11:11 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Dwali the Dwarf Bulwark level 27
10th Steel 123rd year of Ascendancy at 16:49 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Dwali the Dwarf Bulwark level 21
26th Shortage 122nd year of Ascendancy at 21:11 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Dwali the Dwarf Bulwark level 16
13rd Loss 122nd year of Ascendancy at 16:59 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Dwali the Dwarf Bulwark level 24
12nd Iron 123rd year of Ascendancy at 01:52 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Dwali the Dwarf Bulwark level 26
6th Steel 123rd year of Ascendancy at 08:59 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By Dwali the Dwarf Bulwark level 30
13rd Dearth 123rd year of Ascendancy at 16:49 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Dwali the Dwarf Bulwark level 33
19th Dearth 123rd year of Ascendancy at 14:05 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Dwali the Dwarf Bulwark level 10
1st Wealth 122nd year of Ascendancy at 15:55 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Dwali the Dwarf Bulwark level 20
26th Loss 122nd year of Ascendancy at 06:42 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Dwali the Dwarf Bulwark level 30
9th Voratun 123rd year of Ascendancy at 05:40 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Dwali the Dwarf Bulwark level 10
14th Wealth 122nd year of Ascendancy at 09:50 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Dwali the Dwarf Bulwark level 34
39th Dearth 123rd year of Ascendancy at 00:13 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Dwali the Dwarf Bulwark level 28
10th Steel 123rd year of Ascendancy at 21:47 see stats
Squadmate (Exploration mode)
Escaped from Reknor alive with your squadmate Norgan.By Dwali the Dwarf Bulwark level 4
19th Voratun 122nd year of Ascendancy at 00:32 see stats
Take you with me (Exploration mode)
Killed a boss while already dead.By Dwali the Dwarf Bulwark level 30
13rd Dearth 123rd year of Ascendancy at 11:11 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Dwali the Dwarf Bulwark level 22
30th Shortage 122nd year of Ascendancy at 09:32 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Dwali the Dwarf Bulwark level 10
2nd Wealth 122nd year of Ascendancy at 07:15 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Dwali the Dwarf Bulwark level 12
9th Dearth 122nd year of Ascendancy at 16:18 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Dwali the Dwarf Bulwark level 26
7th Steel 123rd year of Ascendancy at 14:22 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Dwali the Dwarf Bulwark level 16
9th Loss 122nd year of Ascendancy at 08:02 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Dwali the Dwarf Bulwark level 19
26th Loss 122nd year of Ascendancy at 06:42 see stats
Log
Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
Today is the 14th Loss of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:00.
Orcs patrol kills Something.
Something kills Orcs patrol.
Today is the 15th Loss of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:26.
Today is the 16th Loss of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:40.
Today is the 17th Loss of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:06.
Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
There is a Gates of Morning (Town) here (press '' or right click to use).
Today is the 18th Loss of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:20.
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Saving done.
Quest 'Eight legs of wonder' is done! (Press 'j' to see the quest log)
New Achievement: Arachnophobia (Exploration mode)!
Option unlocked: New Class: Sun Paladin (Celestial)
Dwali deactivates Shield Wall.
Dwali deactivates Precise Strikes.
Dwali deactivates Daunting Presence.
