Drem Roll Please the level 9 Cornac Writhing One by vakna

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceCornac
ClassWrithing One
Level / Exp9 / 3%
Sizebig
Lifes / Deaths

Primary Stats

Strength25 (base 22)
Dexterity15 (base 10)
Constitution16 (base 16)
Magic33 (base 28)
Willpower10 (base 10)
Cunning16 (base 10)

Resources

Life285/285
Insanity0/100
Healing Factor1.0545771506545
Regeneration2.3727985889726

Speed

Mental0%
Attack0%
Movement+11.09386761032%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage35
Accuracy28
Crit Chance3%
APR3
Speed1.00

Offense: Spell

Spellpower26
Crit Chance3%
Speed1

Offense: Mind

Mindpower13
Crit Chance3%
Speed1

Offense: Damage Bonus

Cold+22%
Lightning+10%
Mind+10%
All0%

Offense: Damage Penetration

Physical+5%

Defense: Base

Armour (hardiness)33 (30%)
Defense20
Ranged Defense20
Fatigue3
Physical Save20
Spell Save26
Mental Save20

Defense: Resistances

Lightning+ 11%( 70%)
Light+ 3%( 70%)
Temporal+ 27%( 70%)
Physical+ 15%( 70%)
Cold+ 48%( 70%)
All 0%( 70%)

Defense: Immunities

Disarm Resistance20%
Pinning Resistance40%
Instadeath Resistance100%
Knockback Resistance48%

Inscriptions (4/4)

Infusions
Runes
Infusions
Infusions

Class Talents

Demented / Path of horror1.30
1/5
0/5
0/5
0/5
Demented / Horrific body1.30
2/5
1/5
0/5
0/5
Demented / Controlled horrors1.30
2/5
1/5
0/5
0/5
Demented / Disfigured face1.30
2/5
0/5
0/5
0/5
Demented / Tentacles1.30
3/5
1/5
1/5
0/5

Generic Talents

Cunning / Survival1.40
0/5
0/5
0/5
0/5
Demented / Beyond sanity1.30
5/5
2/5
2/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
2/5
1/5
0/5

Effects

talent

Quests

done
active
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Log

Your summoned decaying devourer disappears.
Your summoned decaying devourer disappears.
Your summoned decaying devourer disappears.

Drem Roll Please picks up (b.):
movement infusion of the wizard (speed 554%; cd 14).

You pickup 0.50 gold pieces.


You pickup 1.00 gold pieces.


Resting starts...

Talent Decayed Devourers is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).


There is a stairs back to Trollmire here (press '' or right click to use).

Drem Roll Please wears:
stabilizing steel amulet of mastery (0.10 Cunning / Survival).

You gain 1.07 gold from the transmogrification of
stabilizing rough leather cap of dexterity (+3) (0 def, 1 armour).
You gain 1.54 gold from the transmogrification of
shielding linen wizard hat of light (+16%) (1 def, 0 armour).
You gain 1.96 gold from the transmogrification of
naturalist's rough leather gloves of dexterity (+2) (0 def, 1 armour).
You gain 0.95 gold from the transmogrification of
cleansing rough leather armour (3 def, 2 armour).
You gain 15.00 gold from the transmogrification of
River's Fury (23-32 power, 8 apr).
You gain 1.20 gold from the transmogrification of
acidic steel greatsword of massacre (33-53 power, 2 apr).
You gain 0.45 gold from the transmogrification of
iron greatsword of massacre (22-35 power, 1 apr).
You gain 5.11 gold from the transmogrification of
Sunquench the iron greatsword (18-30 power, 1 apr).
You gain 2.47 gold from the transmogrification of
potent ash starstaff of fate (17-20 power, 3 apr, darkness element).
There is a collapsed tower here (press '' or right click to use).
Saving game...

Saving done.