Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
| Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Arcanum Class Pack 1.3.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Items Vault 1.3.0Donators/Buyers bonus! Deathknight 1.3.1Adds the Deathknight class. See forum thread for details. ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Doctornull's Class Pack 1.2.5This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Lich |
| Class | Necromancer |
| Level / Exp | 36 / 34% |
| Size | medium |
| Lifes / Deaths | Killed by elven cultist at level 10 on the 22nd Dusk 122nd year of Ascendancy at 20:14 / 72Killed by Eamon the human at level 11 on the 37th Dusk 122nd year of Ascendancy at 09:13 Killed by skeleton mage at level 11 on the 40th Dusk 122nd year of Ascendancy at 14:00 Killed by Aeroreth the sandworm destroyer at level 13 on the 69th Dusk 122nd year of Ascendancy at 04:58 Killed by Zuboyalaith the sandworm at level 14 on the 70th Dusk 122nd year of Ascendancy at 01:11 Killed by Belodatira the gigantic sandworm tunneler at level 14 on the 70th Dusk 122nd year of Ascendancy at 03:14 Killed by Szass at level 14 on the 70th Dusk 122nd year of Ascendancy at 07:54 Killed by ghoulking at level 16 on the 4th Decay 122nd year of Ascendancy at 10:06 Killed by degenerated ogric mass at level 17 on the 8th Decay 122nd year of Ascendancy at 02:21 Killed by poison spore at level 18 on the 9th Decay 122nd year of Ascendancy at 22:55 Killed by ogre mauler at level 18 on the 1st Wintertide 123rd year of Ascendancy at 00:43 Killed by Isissra the temporal stalker at level 20 on the 8th Allure 123rd year of Ascendancy at 23:40 Killed by Isissra the temporal stalker at level 20 on the 9th Allure 123rd year of Ascendancy at 00:44 Killed by snow giant thunderer at level 21 on the 10th Allure 123rd year of Ascendancy at 06:57 Killed by snow giant boulder thrower at level 21 on the 10th Allure 123rd year of Ascendancy at 13:44 Killed by shadow at level 21 on the 5th Regrowth 123rd year of Ascendancy at 15:19 Killed by Ivoth the elder vampire at level 21 on the 5th Regrowth 123rd year of Ascendancy at 17:53 Killed by Mayorianne the elder vampire at level 21 on the 6th Regrowth 123rd year of Ascendancy at 03:36 Killed by skeleton warrior at level 21 on the 6th Regrowth 123rd year of Ascendancy at 08:00 Killed by will o' the wisp at level 21 on the 6th Regrowth 123rd year of Ascendancy at 11:47 Killed by devourer at level 22 on the 19th Regrowth 123rd year of Ascendancy at 05:32 Killed by animated mummy wrappings at level 23 on the 75th Regrowth 123rd year of Ascendancy at 05:54 Killed by orc grand master assassin at level 23 on the 75th Regrowth 123rd year of Ascendancy at 11:15 Killed by skeleton archer at level 23 on the 76th Regrowth 123rd year of Ascendancy at 05:45 Killed by armoured skeleton warrior at level 23 on the 77th Regrowth 123rd year of Ascendancy at 10:32 Killed by skeleton master archer at level 23 on the 77th Regrowth 123rd year of Ascendancy at 11:39 Killed by Cyrura the ancient elven mummy at level 24 on the 79th Regrowth 123rd year of Ascendancy at 07:00 Killed by Greater Mummy Lord at level 24 on the 79th Regrowth 123rd year of Ascendancy at 20:49 Killed by Greater Mummy Lord at level 24 on the 79th Regrowth 123rd year of Ascendancy at 22:24 Killed by Greater Mummy Lord at level 24 on the 80th Regrowth 123rd year of Ascendancy at 00:41 Killed by Greater Mummy Lord at level 24 on the 80th Regrowth 123rd year of Ascendancy at 01:44 Killed by Greater Mummy Lord at level 24 on the 80th Regrowth 123rd year of Ascendancy at 03:10 Killed by Greater Mummy Lord at level 24 on the 80th Regrowth 123rd year of Ascendancy at 08:58 Killed by Greater Mummy Lord at level 24 on the 80th Regrowth 123rd year of Ascendancy at 10:38 Killed by Greater Mummy Lord at level 24 on the 80th Regrowth 123rd year of Ascendancy at 12:08 Killed by elven blood mage at level 24 on the 3rd Pyre 123rd year of Ascendancy at 12:08 Killed by elven corruptor at level 24 on the 3rd Pyre 123rd year of Ascendancy at 16:18 Killed by elven tempest at level 24 on the 4th Pyre 123rd year of Ascendancy at 06:10 Killed by elven blood mage at level 25 on the 4th Pyre 123rd year of Ascendancy at 21:23 Killed by Poruvena the elven tempest at level 25 on the 5th Pyre 123rd year of Ascendancy at 00:23 Killed by Gloratira the mean looking elven guard at level 25 on the 5th Pyre 123rd year of Ascendancy at 20:31 Killed by elven corruptor at level 25 on the 6th Pyre 123rd year of Ascendancy at 09:20 Killed by Beluwe the bloated horror at level 25 on the 11st Pyre 123rd year of Ascendancy at 01:42 Killed by Beluwe the bloated horror at level 25 on the 11st Pyre 123rd year of Ascendancy at 01:44 Killed by venom drake at level 26 on the 16th Pyre 123rd year of Ascendancy at 08:46 Killed by elven corruptor at level 26 on the 24th Pyre 123rd year of Ascendancy at 20:04 Killed by elven mage at level 26 on the 25th Pyre 123rd year of Ascendancy at 06:24 Killed by Grand Corruptor at level 26 on the 26th Pyre 123rd year of Ascendancy at 05:41 Killed by Grand Corruptor at level 26 on the 26th Pyre 123rd year of Ascendancy at 09:57 Killed by armoured skeleton warrior at level 28 on the 35th Pyre 123rd year of Ascendancy at 23:46 Killed by Polatha the wolf at level 29 on the 36th Pyre 123rd year of Ascendancy at 04:29 Killed by Polatha the wolf at level 29 on the 36th Pyre 123rd year of Ascendancy at 05:36 Killed by Gawyn the forest troll at level 30 on the 75th Pyre 123rd year of Ascendancy at 04:12 Killed by Velayabeth the stone troll at level 30 on the 75th Pyre 123rd year of Ascendancy at 17:26 Killed by orc pyromancer at level 32 on the 9th Haze 123rd year of Ascendancy at 11:01 Killed by orc cryomancer at level 32 on the 9th Haze 123rd year of Ascendancy at 12:40 Killed by Warmaster Gnarg at level 32 on the 9th Haze 123rd year of Ascendancy at 14:05 Killed by orc assassin at level 32 on the 9th Haze 123rd year of Ascendancy at 16:00 Killed by orc assassin at level 32 on the 9th Haze 123rd year of Ascendancy at 17:22 Killed by multi-hued drake at level 32 on the 10th Haze 123rd year of Ascendancy at 18:47 Killed by multi-hued drake at level 32 on the 10th Haze 123rd year of Ascendancy at 19:54 Killed by overpowered greater multi-hued wyrm at level 32 on the 10th Haze 123rd year of Ascendancy at 20:56 Killed by overpowered greater multi-hued wyrm at level 32 on the 10th Haze 123rd year of Ascendancy at 22:16 Killed by gigantic corrosive tunneler at level 32 on the 23rd Haze 123rd year of Ascendancy at 03:10 Killed by skeleton archer at level 33 on the 24th Haze 123rd year of Ascendancy at 03:15 Killed by giant spider at level 33 on the 51st Haze 123rd year of Ascendancy at 20:03 Killed by slimy ooze at level 33 on the 51st Haze 123rd year of Ascendancy at 21:43 Killed by Betanne the slimy ooze at level 33 on the 52nd Haze 123rd year of Ascendancy at 03:32 Killed by Gayata the gelatinous cube at level 33 on the 52nd Haze 123rd year of Ascendancy at 05:13 Killed by Emena the yellow ooze at level 33 on the 52nd Haze 123rd year of Ascendancy at 09:35 Killed by greater multi-hued wyrm at level 34 on the 28th Regrowth 124th year of Ascendancy at 19:17 Killed by orc elite berserker at level 36 on the 47th Regrowth 124th year of Ascendancy at 03:03 |
Primary Stats
| Strength | 8 (base 10) |
| Dexterity | 17 (base 10) |
| Constitution | 10 (base 10) |
| Magic | 82 (base 60) |
| Willpower | 84 (base 60) |
| Cunning | 46 (base 30) |
Resources
| Mana | 705/705 |
| Negative | 137/155 |
| Life | 608/608 |
| Positive | 0/155 |
| Souls | 6/10 |
| Healing Factor | 1.32 |
| Regeneration | 3.762 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 8 |
Offense: Mainhand
| Damage | 84 |
| Accuracy | 20 |
| Crit Chance | 22% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 65.5 |
| Crit Chance | 40% |
| Speed | 1 |
Offense: Mind
| Mindpower | 45.733333333333 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 4 (30%) |
| Defense | 15.45 |
| Ranged Defense | 15.45 |
| Fatigue | 1 |
| Physical Save | 18.3 |
| Spell Save | 46.366666666667 |
| Mental Save | 49.5 |
Defense: Resistances
| All | 0%( 85%) |
Defense: Immunities
| Stun Resistance | 80% |
| Confusion Resistance | 40% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
| Disarm Resistance | 10% |
| Bleed Resistance | 100% |
| Teleport Resistance | 10% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 0% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 419 damage for 4 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Animus | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Star fury | 1.10 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Shades | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Necrotic minions | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Spell / Advanced necrotic minions | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Necrosis | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 0.90 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Staff combat | 1.20 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Divination | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Conveyance | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Stone alchemy | 0.80 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Necrotic Aura |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Scintillating Caves. Escort: injured seer (level 3 of Scintillating Caves)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You failed to protect the lost anorithil from death by uruivellas. Escort: lost anorithil (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost anorithil from death by Szass. Escort: lost anorithil (level 8 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Scintillating Caves. Escort: lost warrior (level 2 of Scintillating Caves)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You failed to protect the repented thief from death by white wolf. Escort: repented thief (level 2 of Norgos Lair) | failed |
You failed to protect the temporal explorer from death by skeleton mage. Escort: temporal explorer (level 7 of Dreadfell) | failed |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * You are now on the path of lichdom. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 241. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance, which can be used to permanently increase your defense and ranged defense by six. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed electric eel tail. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit needs your help making an elixir of serendipity, which can be used to permanently increase your luck by 5. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed pouch of faeros ash. * You've found the needed giant spider spinneret. Agrimley the hermit has completed an elixir of focus without your aid. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within19 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of rough leather boots 'Radhizor' (0 def, 1 armour) pair of rough leather boots 'Radhizor' (0 def, 1 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +5% arcane Reduces incoming crit damage: 10.00% Physical save: +6 (+4 eff.) Spell save: +6 (+2 eff.) Mental save: +7 (+2 eff.) Infravision radius: +2 A pair of boots made of leather. |
| Light source | bright alchemist's lamp of the sun bright alchemist's lamp of the sunPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +8% darkness Changes damage: +8% light Damage affinity(heal): +5% light Light radius: +8 It can be used to activate talent Sun Flare, placing all other charms into a 27 cooldown : Effective talent level: 3.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 65.87 light damage within radius 3. The damage done will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Velythra the cashmere wizard hat (2 def, 0 armour) Velythra the cashmere wizard hat (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes resistances: +18% darkness / +3% light Changes damage: +12% darkness Mental save: +6 (+2 eff.) Disarm immunity: +10% Defense after a teleport: +15 Resist all after a teleport: +8% New effects duration reduction after a teleport: +25% A pointy cloth hat, very wizardly... |
| Tool | Ce'Noda [power 211] (9 cooldown) Ce'Noda [power 211] (9 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Changes resistances: +3% mind Physical save: +6 (+4 eff.) Teleport immunity: +10% It can be used to fire a bolt of a random element (dam 106-211), putting all charms on cooldown for 9 turns. When used: 100% chance to regenerate 4 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | treant's stralite ring of life treant's stralite ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +5% nature / +10% blight Poison immunity: +14% Disease immunity: +17% Life regen: +0.90 Maximum life: +71.00 Healing mod.: +18% Rings can have magical properties. |
| On fingers | sneakthief's stralite ring of life sneakthief's stralite ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +10 (+5 eff.) Changes stats: +7 Cun / +6 Dex Life regen: +1.70 Maximum life: +54.00 Healing mod.: +14% Rings can have magical properties. |
| Around waist | Neira's Memory Neira's MemoryPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to surround yourself with a magical shield (strength 305, based on Magic) for 10 turns, costing 18 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
| In main hand | Afterlife (40-48 power, 12 apr, light element) Afterlife (40-48 power, 12 apr, light element)Requires: - Magic 40 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 40.0 - 48.0 Uses stat: 130% Mag Damage type: Light Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +12 Attack speed: 100% Damage against: +25% Undead When wielded/worn: Changes resistances penetration: +10% lightning / +10% cold Changes damage: +25% lightning / +25% cold / +25% light / +25% darkness Reduced damage from: +25% Undead Talent mastery: +0.20 Spell / Necrosis Spellpower: +30 (+8 eff.) Spell crit. chance: +10% Pure white bone fashioned into a staff. A grinning skull sits on the top, grinning. |
| On hands | Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+0 eff.) Spell crit. chance: +3% Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Main armor | Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour) Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 It is part of a set of items. Oddly it never produces a hat. When wielded/worn: Armour: +3 Defense: +9 (+7 eff.) Damage when hit (Melee): 20 physical / 10 temporal Changes stats: +5 Mag / +3 Wil Changes resistances: +10% temporal / +10% physical Changes resistances penetration: +20% temporal / +20% physical Changes damage: +20% temporal / +20% physical Spellpower: +23 (+6 eff.) It can be used to activate talent Temporal Reprieve (costing 45 power out of 50/50) : Effective talent level: 1.0 Power cost: 45 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
| Cloak | shadow cashmere cloak of sorcery (2 def, 0 armour) shadow cashmere cloak of sorcery (2 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes stats: +3 Mag / +4 Wil Changes resistances: +10% darkness Changes resistances penetration: +8% darkness Changes damage: +6% darkness Stealth bonus: +11 Spell crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | The Black Core The Black CorePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Spellpower: +5 (+1 eff.) Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Inventory
vial of orange fluid vial of orange fluidInfused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion |
healing infusion of the wizard (heal 234) healing infusion of the wizard (heal 234)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 234 and cleanse 1 wound and poison effect. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the wizard (heal 219) healing infusion of the wizard (heal 219)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 219 and cleanse 1 wound and poison effect. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the wizard (601% speed; 5 turns) movement infusion of the wizard (601% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 601% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
2 Angolwen Academy Training Token 2 Angolwen Academy Training TokenPowered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome Entitles the weilder to one free course at the Angolwen Academy. (Surrender token before commencing study. No refunds for failing courses. Academy not responsible for applicant death, dismemberment, or crippling lifelong injury. Conditions apply.) |
Choker of Dread Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Blindness immunity: +100% Spellpower: +5 (+1 eff.) See invisible: +10 It can be used to summon an elder vampire to your side for 15 turns, costing 54 power out of 60/60. The evilness of undeath radiates from this amulet. |
restful gold amulet of vision restful gold amulet of visionInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Blindness immunity: +20% Life regen: +1.40 Infravision radius: +4 Sight radius: +2 See invisible: +6 Amulets can have magical properties. |
Spellblaze Echoes Spellblaze EchoesPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +6 Defense: +6 (+5 eff.) Spellpower on spell critical (stacks up to 3 times): +15 Spellpower: +8 (+2 eff.) Spell crit. chance: +6% It can be used to unleash a destructive wail, destroying terrain and dealing 595.20 physical damage (based on Magic) in a radius of 3, costing 54 power out of 60/60. This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
mule's steel ring of darkness (+24%) mule's steel ring of darkness (+24%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -5% Changes resistances: +24% darkness Changes damage: +12% darkness Maximum encumbrance: +24 Rings can have magical properties. |
mule's steel ring of darkness (+20%) mule's steel ring of darkness (+20%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -6% Changes resistances: +20% darkness Changes damage: +10% darkness Maximum encumbrance: +20 Rings can have magical properties. |
Inertial Twine Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+7 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Ebonykin the stralite ring Ebonykin the stralite ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Damage when hit (Melee): 8 arcane Changes resistances: +6% darkness Changes resistances penetration: +5% darkness Changes damage: +9% arcane Disarm immunity: +35% Pinning immunity: +24% Knockback immunity: +38% Maximum life: +40.00 Rings can have magical properties. |
Flareravage the elven-wood vilestaff (25-30 power, 5 apr, darkness element) Flareravage the elven-wood vilestaff (25-30 power, 5 apr, darkness element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +16 fire When wielded/worn: Changes damage: +25% darkness / +3% fire Talent granted: +1 Command Staff Knockback immunity: +5% Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +12 (+3 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
Telos's Staff (Bottom Half) Telos's Staff (Bottom Half)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff It is part of a set of items. Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +20% blight / +20% darkness / +20% acid Critical mult.: +20.00% Spellpower on spell critical (stacks up to 3 times): +5 Maximum mana: +50.00 Maximum vim: +25.00 Spell crit. chance: +8% The bottom part of Telos's broken staff. |
dreamer's cashmere robe of power (2 def, 0 armour) dreamer's cashmere robe of power (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes resistances: +13% mind / +10% darkness Changes damage: +6% all Physical save: +12 (+7 eff.) Spell save: +12 (+4 eff.) Mental save: +20 (+7 eff.) Spellpower: +13 (+3 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Crown of Burning Pain (13 def, 0 armour) Crown of Burning Pain (13 def, 0 armour)Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +0 Defense: +13 (+9 eff.) Fatigue: +4% Changes stats: +6 Cun / +6 Wil Changes resistances: +35% fire Changes damage: +35% fire It can be used to activate talent Meteor Rain (costing 23 power out of 50/50) : Effective talent level: 2.0 Power cost: 23 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Uses arcane forces to summon 3 meteors that fall on the ground, smashing all around in a radius 2 for 141.74 fire and 170.08 physical damage. The hit zone will also turn into lava for 8 turns. The effects will increase with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 onyx 4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+5 eff.) Physical save: +6 (+4 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+5 eff.) Physical save: +6 (+4 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 emerald 4 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 sapphire 6 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+6 eff.) Physical save: +8 (+5 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+6 eff.) Physical save: +8 (+5 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 jade 4 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise 5 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ruby 4 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 amber 4 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
37 alchemist bloodstone 37 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind of up to 5 (based on Magic) detrimental mental effects, costing 36 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
ethereal alchemist's lamp of clarity ethereal alchemist's lamp of clarityPowered by arcane forces Infused by psionic forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +5 Mag Mental save: +8 (+3 eff.) Spellpower: +12 (+3 eff.) Light radius: +5 See stealth: +10 See invisible: +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
Axe of Fluffy Evil Axe of Fluffy EvilPowered by unknown forces 4.00 Encumbrance. [Unique] Type: misc / axe It can be used to create a ... clockwork gnome, costing 45 power out of 50/50. It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 72 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Celia's Still Beating Heart Celia's Still Beating HeartPowered by arcane forces 2.00 Encumbrance. [Unique] Type: misc / heart It can be used to extract a tiny part of Celia's soul, costing 72 power out of 80/80. The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 182 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 528.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 23 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Szass the Lich Necromancer level 29
44th Pyre 123rd year of Ascendancy at 03:12 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Szass the Lich Necromancer level 26
26th Pyre 123rd year of Ascendancy at 10:58 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Szass the Lich Necromancer level 36
37th Regrowth 124th year of Ascendancy at 17:07 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Szass the Lich Necromancer level 32
10th Haze 123rd year of Ascendancy at 18:46 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Szass the Lich Necromancer level 35
30th Regrowth 124th year of Ascendancy at 00:23 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Szass the Lich Necromancer level 32
67th Dusk 123rd year of Ascendancy at 21:05 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Szass the Shalore Necromancer level 6
4th Flare 122nd year of Ascendancy at 19:33 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Szass the Lich Necromancer level 30
76th Pyre 123rd year of Ascendancy at 05:02 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Szass the Shalore Necromancer level 17
8th Decay 122nd year of Ascendancy at 11:49 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Szass the Lich Necromancer level 29
52nd Pyre 123rd year of Ascendancy at 12:45 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Szass the Shalore Necromancer level 22
19th Regrowth 123rd year of Ascendancy at 16:13 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Szass the Shalore Necromancer level 10
13rd Dusk 122nd year of Ascendancy at 13:18 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Szass the Shalore Necromancer level 20
7th Allure 123rd year of Ascendancy at 13:29 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Szass the Lich Necromancer level 30
68th Pyre 123rd year of Ascendancy at 03:30 see stats
Lichform (Exploration mode)
Achieved your wild dreams of power and eternal life: you turned into a Lich!By Szass the Shalore Necromancer level 25
11st Pyre 123rd year of Ascendancy at 01:42 see stats
Merry wintertide! (Exploration mode)
Finish the Santascape event and free the little helper elves.By Szass the Shalore Necromancer level 15
1st Haze 122nd year of Ascendancy at 22:34 see stats
Oozemancer (Exploration mode)
Destroyed the corrupted oozemancer.By Szass the Lich Necromancer level 33
52nd Haze 123rd year of Ascendancy at 11:12 see stats
Shasshhiy'Kaish (Exploration mode)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Szass the Lich Necromancer level 30
73rd Pyre 123rd year of Ascendancy at 08:21 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Szass the Shalore Necromancer level 18
1st Wintertide 123rd year of Ascendancy at 00:28 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Szass the Lich Necromancer level 31
76th Pyre 123rd year of Ascendancy at 13:52 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Szass the Shalore Necromancer level 1
74th Pyre 122nd year of Ascendancy at 22:06 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Szass the Shalore Necromancer level 10
15th Dusk 122nd year of Ascendancy at 03:52 see stats
The Old Ones (Exploration mode)
Kill all the three demons that are on Eyal since before the Spellblaze: Shasshhiy'Kaish, Kryl'Feijan and Walrog.By Szass the Lich Necromancer level 34
29th Regrowth 124th year of Ascendancy at 06:11 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Szass the Shalore Necromancer level 23
53rd Regrowth 123rd year of Ascendancy at 22:25 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Szass the Shalore Necromancer level 11
35th Dusk 122nd year of Ascendancy at 09:27 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Szass the Lich Necromancer level 33
31st Haze 123rd year of Ascendancy at 11:13 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Szass the Lich Necromancer level 26
28th Pyre 123rd year of Ascendancy at 06:21 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Szass the Shalore Necromancer level 16
4th Decay 122nd year of Ascendancy at 21:38 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Szass the Lich Necromancer level 28
36th Pyre 123rd year of Ascendancy at 01:22 see stats
Log
Szass deactivates Keen Senses.
Szass deactivates Necrotic Aura.
Szass deactivates Premonition.
Szass speeds up.
Szass is no longer surging arcane power.
The protective shield of Szass disappears.
Szass has finished recovering.
Lich deactivates Hymn of Shadows.
Lich deactivates Call Shadows.
Lich deactivates Stone Skin.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Orc elite berserker killed Szass!
Resting starts...
Talent Consume Soul is ready to use.
Talent Rune: Shielding is ready to use.
Lich decays into a pile of ash!
Ghoulking decays into a pile of ash!
Talent Necrotic Aura is ready to use.
Szass activates Necrotic Aura.
Talent Create Minions is ready to use.
Talent Vitality is ready to use.
Talent Rune: Shielding is ready to use.
Rested for 13 turns (stop reason: all resources and life at maximum).
Saving done.
Saving game...
Saving done.
Szass deactivates Necrotic Aura.
