









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Necromancer |
| Level / Exp | 34 / 70% |
| Size | medium |
| Lifes / Deaths | Killed by The Master at level 27 on the 19th Regrowth 123rd year of Ascendancy at 21:48 / 2Killed by Slasul at level 34 on the 4th Pyre 123rd year of Ascendancy at 08:51 |
Primary Stats
| Strength | 16 (base 10) |
| Dexterity | 18 (base 10) |
| Constitution | 21 (base 11) |
| Magic | 70 (base 60) |
| Willpower | 62 (base 60) |
| Cunning | 25 (base 20) |
Resources
| Life | -183/619 |
| Mana | 9/304 |
| Positive | 0/149 |
| Soul | 7/12 |
| Healing Factor | 1.2023874345549 |
| Regeneration | 1.2625068062826 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 7 |
| See Stealth | 49.059708701209 |
| See Invisible | 57.039805425684 |
Offense: Mainhand
| Damage | 100 |
| Accuracy | 12 |
| Crit Chance | 8% |
| APR | 8 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 54 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Mind
| Mindpower | 36 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +21% |
| Lightning | +20% |
| Light | +31% |
| Temporal | +5% |
| Darkness | +26% |
| Arcane | +56% |
| Cold | +50% |
| Fire | +19% |
Offense: Damage Penetration
| Darkness | +38% |
| Arcane | +25% |
| Acid | +10% |
Defense: Base
| Armour (hardiness) | 18 (30%) |
| Defense | 0 |
| Ranged Defense | 0 |
| Fatigue | 3 |
| Physical Save | 42 |
| Spell Save | 40 |
| Mental Save | 45 |
Defense: Resistances
| Acid | + 10%( 70%) |
| Blight | 0%( 70%) |
| Arcane | + 10%( 70%) |
| Cold | + 70%( 70%) |
| All | 0%( 70%) |
| Darkness | + 46%( 70%) |
| Light | + 70%( 70%) |
| Physical | + 6%( 70%) |
| Fire | + 70%( 70%) |
| Lightning | + 11%( 70%) |
Defense: Immunities
| Stun Resistance | 0% |
| Bleed Resistance | 10% |
| Confusion Resistance | 10% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 17% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 15% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 189 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 921% for 10 turns and instantly restoring 46 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 450 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Spell / Animus | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Nightfall | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Spell / Grave | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Shades | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| Spell / Necrotic minions | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Necrosis | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 4/5 |
| Spell / Advanced necrotic minions | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 0.90 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Divination | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Staff combat | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Blurred Mortality |
| talent | Necrotic Aura |
| talent | Will o' the Wisp |
| talent | Premonition |
| talent | Keen Senses |
| talent | Frostdusk |
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
| detrimental effect | The target is encased in ice. All damage done to it will be split, 40% absorbed by the ice and 60% by the target. The target's defense is nullified while in the ice, and it may only attack the ice, but it is also immune to any new detrimental status effects. The target cannot teleport or heal while frozen. 237 HP on the iceblock remaining. Frozen |
| beneficial effect | The target's spellpower has been increased by 9. Spellsurge |
| beneficial effect | Reduces cold damage received by 27%. Premonition Shield |
| beneficial effect | The mana surge engulfs the target, regenerating 6.63 mana per turn. Surging mana |
| detrimental effect | Zone-wide effect: Air decreases over time. If you run out of air you will start losing life. Look for bubbles to recover air. The water also reduces stun resistance by 10% and fire damage is reduced by 10%, however cold damage is increased by 10%. Underwater Zone |
| beneficial effect | The target is recovering 14 life each turn. Recovery |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved talent Channel Staff (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Dreadfell. Escort: lost anorithil (level 3 of Dreadfell)As a reward you improved talent Healing Light (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by skeleton warrior. Escort: lost sun paladin (level 6 of Dreadfell) | failed |
You successfully escorted the lost tinker to the recall portal on level 4 of Dreadfell. Escort: lost tinker (level 4 of Dreadfell)As a reward you improved talent Endless Endurance (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Track (+1 level(s)). | done |
You failed to protect the temporal explorer from death by vampire. Escort: temporal explorer (level 2 of Daikara) | failed |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * You are now on the path of lichdom. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 210. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed honey tree root. * You've found the needed vial of wight ectoplasm. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed skeleton mage skull. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed bloated horror heart. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots 'Ragohad' (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Master While equipped: Stats +3 Str +3 Cun +6 Con dps ---------- Dmg.mod +9% physical Res.pen +10% acid ----- def ----- Armour +3 Fatigue +3% Resists +3% acid Phys.save +33 (+11 eff.) Mind.save +12 (+4 eff.) Die.at -60.00 life ---------- misc Stam/turn +0.50 Max.stam +18.00 Rush: Puts all charms on 23 cooldown Level 3.0 Pwr.cost 23 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| Light source | Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (119 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Hanurin (0 def, 9 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +8 Dex +4 Con dps ---------- Phys.crit +1.0% ----- def ----- Armour +9 Fatigue +5% Resists +11% cold +23% darkness +10% fire Phys.save +3 (+1 eff.) Max.HP +20.00 ---------- misc Infravis +5 Breathe water A cap made of leather. |
| Tool | Getha the dwarven-steel pickaxe (dig speed 28 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +6% physical Apr +4 ----- def ----- Fatigue -5% Resists +6% physical Max.HP +20.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Tegrim0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% cold ----- def ----- Resists +3% lightning +3% light +3% fire +5% arcane +24% cold Phys.save +9 (+3 eff.) Cut- +10% Pinning- +5% Rings can have magical properties. |
| On fingers | Blazeborn0.1 T3 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +9% fire +15% light +24% arcane Res.pen +25% arcane ----- def ----- Resists +30% fire +30% light +5% arcane Rings can have magical properties. |
| Around waist | drakeskin leather belt 'Aeruriayawen'1.0 T5 belt armor [Random Unique] Arcane/Nature/Master While equipped: Stats +2 Mag +2 Wil dps ---------- Spell.pwr +5 (+1 eff.) Dmg.mod +12% arcane ----- def ----- Resists +7% acid +15% fire +18% cold +8% lightning Mind.save +9 (+3 eff.) ---------- misc Vim/s.crit +2.00 A belt that goes around your waist. |
| In main hand | Staff of Destruction (20-24 power, 4 apr, arcane element)5.0 T3 staff 2H weapon [Unique] Arcane Power 20.0 - 24.0 Arcane Uses 150% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +10 (+3 eff.) Dmg.mod +20% lightning +20% fire +20% arcane +20% cold ---------- misc Talents +1 Command Staff On Spell Hit: 10% Impending Doom 1 This unique-looking staff is carved with runes of destruction. |
| On hands | heroic hardened leather gloves of the starseeker (0 def, 6 armour)1.0 T3 hands armor [Ego++] Arcane/Master While equipped: Stats +2 Cun +2 Mag ----- def ----- Armour +6 Resists +6% light +5% darkness Mind.save +10 (+3 eff.) Max.HP +43.00 ---------- misc Infravis +2 Starfall: Puts all charms on 19 cooldown Level 1.0 Pwr.cost 19 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 81.24 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | spellwoven silk robe of darkness (+18%) (3 def, 0 armour)2.0 T4 cloth armor [Ego] Arcane While equipped: dps ---------- Spell.crit +3% Spell.pwr +4 (+1 eff.) Dmg.mod +12% darkness ----- def ----- Defense +3 (+0 eff.) Resists +18% darkness Spell.save +15 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Lisadhewyn the cashmere cloak (23 def, 0 armour)2.0 T3 cloak armor [Random Unique] Nature While equipped: dps ---------- Phys.crit +2.0% ----- def ----- Defense +23 (+13 eff.) Rng.Def +9 (+8 eff.) Resists +29% light +29% fire Phys.save +9 (+3 eff.) Stealth +16 Max.HP +44.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | starseer's gold amulet of manastreaming0.1 T3 amulet jewelry [Ego++] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +4% Spell.pwr +4 (+1 eff.) S.pwr/crit +3 Dmg.mod +6% physical +5% temporal +6% darkness +6% light ---------- misc Mana/turn +0.22 Max.mana +23.00 Amulets can have magical properties. |
Inventory
wild infusion of the psychic (resist 27%; cure physical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 27% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Swampsever the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun dps ---------- Res.pen +25% nature Melee Ret 16 nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Fatigue -4% Resists +6% nature +11% physical ---------- misc Stam/turn +0.50 Infravis +2 Amulets can have magical properties. |
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +0 (+0 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
conjurer's steel ring of tenacity0.1 T2 ring jewelry [Ego+] Arcane/Master While equipped: Stats +4 Wil +5 Mag dps ---------- Spell.pwr +7 (+2 eff.) ----- def ----- Max.HP +24.00 Disarm- +21% Pinning- +20% Knockbk- +27% Rings can have magical properties. |
gold ring 'Wretchstalker'0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +15% cold ----- def ----- Resists +6% nature +30% cold Mind.save +3 (+1 eff.) Poison- +20% Silence- +15% Disarm- +20% Confus- +20% Teleport- +15% Rings can have magical properties. |
gold ring of frost (+20%)0.1 T3 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +10% cold ----- def ----- Resists +20% cold Rings can have magical properties. |
steel ring of life0.1 T2 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +45.00 HP.reg +0.50 Heal.mod +14% Rings can have magical properties. |
caustic elven-wood longbow of dexterity (+8)4.0 T4 longbow 2H weapon Reqs Dex 35 Shoot [Ego+] Nature/Master Acc+ +0.2% crit / acc Atk.spd 125% Range +9 On Hit: * 12% chance to corrode armour by 30% While equipped: Stats +8 Dex dps ---------- Res.pen +8% acid +27% physical ----- def ----- HP.reg +2.00 Longbows are used to shoot arrows at your foes. |
nature's pulsing mindstar of venom (13.5-14.85 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego+] Nature This natural venom should be returned to the wyrm. Power 13.5 - 14.9 Nature Uses 45% Wil, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Dmg.mod +8% acid +6% nature Res.pen +6% acid Melee Ret 15 acid ----- def ----- Resists +4% acid +6% blight HP.reg +0.60 Disease- +20% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Crystal Shard (16-19.2 power, 4 apr, physical element)5.0 T2 staff 2H weapon [Unique] Arcane Power 16.0 - 19.2 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Atk.spd 100% Dmg.conv 50% blight While equipped: dps ---------- Spell.crit +4% Spell.pwr +14 (+4 eff.) Dmg.mod +18% arcane +18% blight ----- def ----- Resists +10% arcane +10% blight Affinity +20% arcane Create 2 living shards of crystal to serve you for 10 turns. Uses 42 power out of 45/45 This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
arcing orite trident of massacre (48.5-77.6 power, 13 apr)3.0 T4 trident 2H weapon Reqs Str 35 [Ego] Arcane/Master Power 48.5 - 77.6 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +13 Crit +3.5% Atk.spd 100% Melee+ +10 lightning On Hit: * 25% chance for lightning to arc to a second target A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
balanced deep-steel trident of phasing (25-40 power, 23 apr)3.0 T3 trident 2H weapon Reqs Str 24 [Ego] Arcane/Master Power 25.0 - 40.0 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +23 Crit +2.5% Atk.spd 100% Phasing +31% While equipped: dps ---------- Acc +10 (+6 eff.) ----- def ----- Defense +12 (+2 eff.) Disarm- +32% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
blazebringer's orite trident of shearing (40.5-64.8 power, 13 apr)3.0 T4 trident 2H weapon Reqs Str 35 [Ego++] Nature/Master Power 40.5 - 64.8 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +13 Crit +3.5% Atk.spd 100% On Crit.r2 +21 fire While equipped: dps ---------- All.spd +3% Dmg.mod +12% physical Res.pen +17% physical +12% fire Apr +7 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
chilling orite trident of amnesia (36.5-58.4 power, 13 apr)3.0 T4 trident 2H weapon Reqs Str 35 [Ego+] Arcane/Psionic Power 36.5 - 58.4 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +13 Crit +3.5% Atk.spd 100% Melee+ +23 cold On Hit: * 25% chance to put talents on cooldown While equipped: A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
flaming orite trident of massacre (52-83.2 power, 13 apr)3.0 T4 trident 2H weapon Reqs Str 35 [Ego] Arcane/Master Power 52.0 - 83.2 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +13 Crit +3.5% Atk.spd 100% On Hit.r1 +7 fire A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
insidious orite trident of erosion (41-65.6 power, 13 apr)3.0 T4 trident 2H weapon Reqs Str 35 [Ego] Nature Power 41.0 - 65.6 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +13 Crit +3.5% Atk.spd 100% Melee+ +41 insidious poison +21 temporal +14 nature A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
insidious orite trident of nature (40-64 power, 13 apr)3.0 T4 trident 2H weapon Reqs Str 35 [Ego+] Nature Power 40.0 - 64.0 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +13 Crit +3.5% Atk.spd 100% Melee+ +37 insidious poison While equipped: dps ---------- Res.pen +13% nature ----- def ----- Resists +6% all A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
orite trident of amnesia (40-64 power, 13 apr)3.0 T4 trident 2H weapon Reqs Str 35 [Ego+] Psionic Power 40.0 - 64.0 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +13 Crit +3.5% Atk.spd 100% On Hit: * 25% chance to put talents on cooldown While equipped: A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
orite trident of corruption (38-60.8 power, 13 apr)3.0 T4 trident 2H weapon Reqs Str 35 [Ego+] Arcane Power 38.0 - 60.8 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +13 Crit +3.5% Atk.spd 100% On Hit: * 9% chance to inflict 15% damage reduction * 20% chance to curse the target A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
orite trident of evisceration (39-62.4 power, 13 apr)3.0 T4 trident 2H weapon Reqs Str 35 [Ego+] Master Power 39.0 - 62.4 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +13 Crit +3.5% Atk.spd 100% On Crit: * wounds the target for 7 turns: 8 bleeding, 37% reduced healing While equipped: dps ---------- Phys.crit +13.0% Phys.pwr +13 (+4 eff.) A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
plaguebringer's orite trident (41-65.6 power, 13 apr)3.0 T4 trident 2H weapon Reqs Str 35 [Ego+] Arcane Power 41.0 - 65.6 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +13 Crit +3.5% Atk.spd 100% Melee+ +23 blight On Hit: 10% Epidemic 4 On Hit: * 10% chance to disease While equipped: ----- def ----- Disease- +31% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
plaguebringer's orite trident of evisceration (39-62.4 power, 13 apr)3.0 T4 trident 2H weapon Reqs Str 35 [Ego++] Arcane/Master Power 39.0 - 62.4 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +13 Crit +3.5% Atk.spd 100% Melee+ +14 blight On Hit: 10% Epidemic 4 On Hit: * 17% chance to disease On Crit: * wounds the target for 7 turns: 8 bleeding, 37% reduced healing While equipped: dps ---------- Phys.crit +13.0% Phys.pwr +13 (+4 eff.) ----- def ----- Disease- +21% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
plaguebringer's orite trident of ruin (42-67.2 power, 13 apr)3.0 T4 trident 2H weapon Reqs Str 35 [Ego++] Arcane/Master Power 42.0 - 67.2 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +13 Crit +3.5% Atk.spd 100% Melee+ +19 blight On Hit: 10% Epidemic 4 On Hit: * 13% chance to disease While equipped: dps ---------- Phys.crit +7.0% Crit.mult +17.00% Apr +13 ----- def ----- Disease- +34% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
thought-forged orite trident of erosion (43.5-69.6 power, 13 apr)3.0 T4 trident 2H weapon Reqs Str 35 [Ego] Nature/Psionic Power 43.5 - 69.6 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +13 Crit +3.5% Atk.spd 100% Melee+ +19 mind +19 nature +19 temporal On Hit: * 37% chance to cause random gloom While equipped: Stats +5 Cun +6 Wil A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
thunderous deep-steel trident (29-46.4 power, 10 apr)3.0 T3 trident 2H weapon Reqs Str 24 [Ego+] Nature Power 29.0 - 46.4 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +10 Crit +2.5% Atk.spd 100% On Hit: * 24% chance to daze at end of turn While equipped: Stats +3 Str +3 Dex +5 Mag +5 Wil +3 Cun +3 Con dps ---------- Res.pen +12% lightning A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
shadow cashmere cloak of the hunter (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Nature/Master While equipped: dps ---------- Dmg.mod +9% darkness Res.pen +7% darkness Acc +20 (+11 eff.) ----- def ----- Defense +2 (+0 eff.) Fatigue -6% Resists +13% darkness Stealth +10 Max.HP +40.00 ---------- misc Max.stam +21.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
dispeller's silk robe (3 def, 0 armour)2.0 T4 cloth armor [Ego+] Arcane While equipped: ----- def ----- Defense +3 (+0 eff.) Resists +8% lightning +8% darkness +8% blight +7% fire +8% light +8% cold Phys.save +12 (+4 eff.) Spell.save +20 (+7 eff.) Mind.save +14 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's silk robe of life (3 def, 0 armour)2.0 T4 cloth armor [Ego++] Nature/Psionic While equipped: ----- def ----- Defense +3 (+0 eff.) Resists +10% blight +21% mind +13% darkness Phys.save +15 (+5 eff.) Spell.save +13 (+4 eff.) Mind.save +25 (+8 eff.) Max.HP +62.00 HP.reg +1.80 Heal.mod +16% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven cashmere robe of lightning (+16%) (2 def, 0 armour)2.0 T3 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+2 eff.) Dmg.mod +11% lightning ----- def ----- Defense +2 (+0 eff.) Resists +16% lightning Mind.save +20 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven woollen robe of corrosion (+18%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+2 eff.) Dmg.mod +12% acid ----- def ----- Resists +18% acid Mind.save +17 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven woollen robe of frost (+18%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +3 (+2 eff.) Dmg.mod +12% cold ----- def ----- Resists +18% cold Mind.save +16 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+0 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+0 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+0 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+0 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 73 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Celia's Still Beating Heart2.0 heart misc [Unique] Arcane Extract a tiny part of Celia's soul. Uses 73 power out of 80/80 The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 185 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 480.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 23 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Driyon the steel torque of charged psionic shield [power 57] (19 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +6% acid +5% arcane +9% nature +15% lightning Spell.save +12 (+4 eff.) Setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 57 for 7 turns Puts all charms on 19 cooldown Torques are made by powerful psionics to store psionic powers. |
Achievements
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By Dyrela the Cornac Necromancer level 30
33rd Regrowth 123rd year of Ascendancy at 03:04 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By Dyrela the Cornac Necromancer level 29
22nd Regrowth 123rd year of Ascendancy at 00:44 see stats
Arachnophobia (Roguelike)
Destroyed the spydric menace.By Dyrela the Cornac Necromancer level 34
76th Regrowth 123rd year of Ascendancy at 15:25 see stats
Brave new world (Roguelike)
Went to the Far East and took part in the war.By Dyrela the Cornac Necromancer level 33
72nd Regrowth 123rd year of Ascendancy at 05:09 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Dyrela the Cornac Necromancer level 16
44th Dusk 122nd year of Ascendancy at 10:25 see stats
Destroyer's bane (Roguelike)
Killed Golbug the Destroyer.By Dyrela the Cornac Necromancer level 32
67th Regrowth 123rd year of Ascendancy at 15:16 see stats
Earth Master (Roguelike)
Killed Harkor'Zun and unlocked Stone magic.By Dyrela the Cornac Necromancer level 16
62nd Dusk 122nd year of Ascendancy at 09:48 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Dyrela the Cornac Necromancer level 18
51st Haze 122nd year of Ascendancy at 16:41 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Dyrela the Cornac Necromancer level 22
1st Allure 123rd year of Ascendancy at 09:29 see stats
Fear me not! (Roguelike)
Survived the Fearscape!By Dyrela the Cornac Necromancer level 23
4th Regrowth 123rd year of Ascendancy at 18:29 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Dyrela the Cornac Necromancer level 20
54th Haze 122nd year of Ascendancy at 11:53 see stats
Level 10 (Roguelike)
Got a character to level 10.By Dyrela the Cornac Necromancer level 10
6th Mirth 122nd year of Ascendancy at 09:04 see stats
Level 20 (Roguelike)
Got a character to level 20.By Dyrela the Cornac Necromancer level 20
54th Haze 122nd year of Ascendancy at 08:50 see stats
Level 30 (Roguelike)
Got a character to level 30.By Dyrela the Cornac Necromancer level 30
22nd Regrowth 123rd year of Ascendancy at 00:44 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Dyrela the Cornac Necromancer level 12
6th Dusk 122nd year of Ascendancy at 01:05 see stats
Savior of the damsels in distress (Roguelike)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Dyrela the Cornac Necromancer level 30
37th Regrowth 123rd year of Ascendancy at 01:36 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Dyrela the Cornac Necromancer level 33
72nd Regrowth 123rd year of Ascendancy at 21:28 see stats
Sliders (Roguelike)
Activated a portal using the Orb of Many Ways.By Dyrela the Cornac Necromancer level 32
67th Regrowth 123rd year of Ascendancy at 17:21 see stats
That was close (Roguelike)
Killed your target while having only 1 life left.By Dyrela the Cornac Necromancer level 27
19th Regrowth 123rd year of Ascendancy at 21:44 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Dyrela the Cornac Necromancer level 7
77th Pyre 122nd year of Ascendancy at 22:05 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Dyrela the Cornac Necromancer level 12
15th Dusk 122nd year of Ascendancy at 15:07 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Dyrela the Cornac Necromancer level 33
69th Regrowth 123rd year of Ascendancy at 20:54 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Dyrela the Cornac Necromancer level 26
15th Regrowth 123rd year of Ascendancy at 02:47 see stats
Unstoppable (Roguelike)
Returned from the dead.By Dyrela the Cornac Necromancer level 27
19th Regrowth 123rd year of Ascendancy at 21:48 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By Dyrela the Cornac Necromancer level 28
20th Regrowth 123rd year of Ascendancy at 06:23 see stats
Log
Dyrela's spell attains critical power!
Slasul shrugs off the critical damage!
Slasul resists the darkness!
Dyrela casts a protective shield just in time!
Your premonition allows you to raise a shield just in time!
Dyrela is encased in ice!
Dyrela reflects damage back to Slasul!
Slasul's ice storm area effect hits Dyrela for (51 absorbed), 0 cold (0 total damage).
Dyrela hits Slasul for 102 darkness, 51 reflected (152 total damage).
Slasul slows down.
Your shield crumbles under the damage!
The shield around Dyrela crumbles.
Talent Create Minions is ready to use.
Dyrela reflects damage back to Slasul!
Slasul hits Dyrela for (221 absorbed), (0 to ice), 22 physical (22 total damage).
Dyrela hits Slasul for 221 reflected damage.
Slasul uses Massive Blow.
Dyrela is recovering from the damage!
Slasul hits Dyrela for (0 to ice), 353 physical (353 total damage).
Dyrela casts Rune: Manasurge.
Dyrela starts to surge mana.
Slasul casts Water Bolt.
Slasul hits Dyrela for (0 to ice), 78 cold (78 total damage).
Dyrela casts Curse of the Meek.
Cute bunny is cursed.
Cute bunny is cursed.
Slasul casts Freeze.
Saving game...


















































































