Malore the level 5 Shalore Paradox Mage by cheezewheel

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.6
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceShalore
ClassParadox Mage
Level / Exp5 / 79%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity11 (base 10)
Constitution14 (base 12)
Magic29 (base 27)
Willpower22 (base 15)
Cunning11 (base 10)

Resources

Life193/193
Paradox300
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+36.804258065936%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage11
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower27
Crit Chance2%
Speed1

Offense: Mind

Mindpower19
Crit Chance1%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)0 (30%)
Defense13
Ranged Defense13
Fatigue0
Physical Save7
Spell Save17
Mental Save11

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Chronomancy / Speed Control1.30
1/5
0/5
0/5
0/5
Chronomancy / Spacetime Folding1.30
0/5
0/5
0/5
0/5
Chronomancy / Timetravel1.30
1/5
2/5
0/5
0/5
Chronomancy / Matter1.30
4/5
0/5
0/5
0/5
Chronomancy / Gravity1.30
0/5
0/5
0/5
0/5

Generic Talents

Chronomancy / Chronomancy1.30
1/5
1/5
0/5
0/5
Chronomancy / Spacetime Weaving1.30
1/5
1/5
0/5
0/5
Chronomancy / Fate Weaving1.30
1/5
1/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5

Effects

beneficial effect

Quests

active
active
done

Equipment

Tool
Light source
Main armor
In main hand

Inventory

Achievements

Wibbly Wobbly Timey Wimey Stuff (Nightmare (Roguelike) difficulty) Killed the weaver queen and the temporal defiler.
By Malore the Shalore Paradox Mage level 5
77th Pyre 122nd year of Ascendancy at 21:30
see stats

Log

Talent Dust to Dust is ready to use.

Resting starts...

Malore retunes the fabric of spacetime.

Talent Temporal Bolt is ready to use.
Rested for 3 turns (stop reason: all resources and life at maximum).


You pickup 0.60 gold pieces.

Ran for 5 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Malore picks up (b.):
phase door rune (range 5; power 15; dur 4).
Malore picks up (a.):
regeneration infusion (heal 77 over 5 turns).
Malore picks up (b.):
sun infusion (rad 6; power 20; turns 3; dispells darkness).
Malore picks up (e.):
phase door rune (range 5; power 15; dur 3).
There is a way to the next level here (press '' or right click to use).
Ran for 47 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

You gain 0.25 gold from the transmogrification of
iron greatsword (16-25.6 power, 1 apr).
You gain 3.13 gold from the transmogrification of
balanced iron greatmaul (19.5-29.25 power, 1 apr).
You gain 1.50 gold from the transmogrification of
phase door rune (range 5; power 15; dur 3).
You gain 1.50 gold from the transmogrification of
phase door rune (range 5; power 15; dur 4).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 6; power 20; turns 3; dispells darkness).
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
Saving game...

Saving done.