
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
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| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Thalore |
| Class | Temporal Warden |
| Level / Exp | 50 / 1608% |
| Size | medium |
| Lifes / Deaths | Killed by Gunsnake at level 5 on the 4th Mirth 122nd year of Ascendancy at 07:53 / 259Killed by Gunsnake at level 5 on the 4th Mirth 122nd year of Ascendancy at 08:32 Killed by Gunsnake at level 5 on the 4th Mirth 122nd year of Ascendancy at 08:52 Killed by Gunsnake at level 5 on the 4th Mirth 122nd year of Ascendancy at 09:18 Killed by shivgoroth at level 6 on the 5th Mirth 122nd year of Ascendancy at 07:05 Killed by greater shivgoroth at level 6 on the 5th Mirth 122nd year of Ascendancy at 07:27 Killed by cold drake hatchling at level 10 on the 44th Dusk 122nd year of Ascendancy at 02:53 Killed by onilug at level 10 on the 44th Dusk 122nd year of Ascendancy at 03:21 Killed by fire drake hatchling at level 10 on the 44th Dusk 122nd year of Ascendancy at 17:36 Killed by Cultist at level 10 on the 44th Dusk 122nd year of Ascendancy at 19:32 Killed by snow giant boulder thrower at level 10 on the 45th Dusk 122nd year of Ascendancy at 02:51 Killed by Shasshhiy'Kaish at level 10 on the 45th Dusk 122nd year of Ascendancy at 04:29 Killed by Tessaia's Inner Demon at level 10 on the 45th Dusk 122nd year of Ascendancy at 04:45 Killed by Shasshhiy'Kaish at level 10 on the 45th Dusk 122nd year of Ascendancy at 05:05 Killed by Shasshhiy'Kaish at level 10 on the 45th Dusk 122nd year of Ascendancy at 05:17 Killed by Shasshhiy'Kaish at level 10 on the 45th Dusk 122nd year of Ascendancy at 05:25 Killed by Tessaia's Inner Demon at level 10 on the 45th Dusk 122nd year of Ascendancy at 05:38 Killed by Shasshhiy'Kaish at level 10 on the 45th Dusk 122nd year of Ascendancy at 05:58 Killed by Shasshhiy'Kaish at level 10 on the 45th Dusk 122nd year of Ascendancy at 06:20 Killed by Shasshhiy'Kaish at level 10 on the 45th Dusk 122nd year of Ascendancy at 06:31 Killed by onilug at level 14 on the 6th Haze 122nd year of Ascendancy at 05:49 Killed by onilug at level 14 on the 6th Haze 122nd year of Ascendancy at 06:03 Killed by boiling horror at level 15 on the 7th Haze 122nd year of Ascendancy at 20:24 Killed by boiling horror at level 15 on the 7th Haze 122nd year of Ascendancy at 21:30 Killed by boiling horror at level 15 on the 7th Haze 122nd year of Ascendancy at 21:48 Killed by boiling horror at level 15 on the 7th Haze 122nd year of Ascendancy at 22:00 Killed by entrenched horror at level 15 on the 8th Haze 122nd year of Ascendancy at 00:51 Killed by entrenched horror at level 15 on the 8th Haze 122nd year of Ascendancy at 01:13 Killed by boiling horror at level 15 on the 8th Haze 122nd year of Ascendancy at 07:20 Killed by Weirdling Beast at level 16 on the 8th Haze 122nd year of Ascendancy at 16:47 Killed by Weirdling Beast at level 16 on the 8th Haze 122nd year of Ascendancy at 17:09 Killed by Weirdling Beast at level 16 on the 8th Haze 122nd year of Ascendancy at 17:31 Killed by Hemmaau the Bringer of Doom at level 17 on the 19th Haze 122nd year of Ascendancy at 00:06 Killed by Rat Lich at level 18 on the 51st Haze 122nd year of Ascendancy at 22:40 Killed by poison vine at level 18 on the 52nd Haze 122nd year of Ascendancy at 00:59 Killed by Rat Lich at level 18 on the 52nd Haze 122nd year of Ascendancy at 03:37 Killed by Rat Lich at level 18 on the 52nd Haze 122nd year of Ascendancy at 04:05 Killed by Rat Lich at level 18 on the 52nd Haze 122nd year of Ascendancy at 04:24 Killed by Nerussra the animated skull at level 19 on the 78th Haze 122nd year of Ascendancy at 18:00 Killed by Headless Horseman at level 19 on the 79th Haze 122nd year of Ascendancy at 05:03 Killed by fire drake at level 25 on the 74th Regrowth 123rd year of Ascendancy at 09:44 Killed by Aeribeth the skeleton warrior at level 25 on the 75th Regrowth 123rd year of Ascendancy at 19:10 Killed by Aeribeth the skeleton warrior at level 25 on the 75th Regrowth 123rd year of Ascendancy at 19:20 Killed by worm that walks at level 25 on the 75th Regrowth 123rd year of Ascendancy at 23:18 Killed by fire wyrm at level 26 on the 77th Regrowth 123rd year of Ascendancy at 14:43 Killed by fire wyrm at level 26 on the 77th Regrowth 123rd year of Ascendancy at 15:23 Killed by fire drake at level 26 on the 77th Regrowth 123rd year of Ascendancy at 15:46 Killed by fire wyrm at level 26 on the 77th Regrowth 123rd year of Ascendancy at 16:30 Killed by fire wyrm at level 26 on the 77th Regrowth 123rd year of Ascendancy at 17:15 Killed by luminous horror at level 26 on the 77th Regrowth 123rd year of Ascendancy at 19:10 Killed by luminous horror at level 26 on the 77th Regrowth 123rd year of Ascendancy at 19:21 Killed by worm that walks at level 26 on the 77th Regrowth 123rd year of Ascendancy at 19:32 Killed by luminous horror at level 26 on the 77th Regrowth 123rd year of Ascendancy at 19:50 Killed by worm that walks at level 26 on the 77th Regrowth 123rd year of Ascendancy at 20:06 Killed by luminous horror at level 26 on the 77th Regrowth 123rd year of Ascendancy at 20:32 Killed by lava floor at level 26 on the 77th Regrowth 123rd year of Ascendancy at 21:16 Killed by luminous horror at level 26 on the 77th Regrowth 123rd year of Ascendancy at 23:25 Killed by Lord of Skulls (warrior) at level 27 on the 79th Regrowth 123rd year of Ascendancy at 03:18 Killed by The Master at level 27 on the 79th Regrowth 123rd year of Ascendancy at 03:35 Killed by The Master at level 27 on the 79th Regrowth 123rd year of Ascendancy at 05:41 Killed by The Master at level 27 on the 79th Regrowth 123rd year of Ascendancy at 05:52 Killed by The Master at level 27 on the 79th Regrowth 123rd year of Ascendancy at 06:08 Killed by Lord of Skulls (warrior) at level 27 on the 79th Regrowth 123rd year of Ascendancy at 06:22 Killed by armoured skeleton warrior at level 27 on the 79th Regrowth 123rd year of Ascendancy at 06:30 Killed by ghoul at level 27 on the 79th Regrowth 123rd year of Ascendancy at 06:40 Killed by armoured skeleton warrior at level 27 on the 79th Regrowth 123rd year of Ascendancy at 06:58 Killed by skeleton master archer at level 27 on the 79th Regrowth 123rd year of Ascendancy at 07:10 Killed by The Master at level 27 on the 79th Regrowth 123rd year of Ascendancy at 07:27 Killed by The Master at level 27 on the 79th Regrowth 123rd year of Ascendancy at 07:43 Killed by ghoul at level 27 on the 79th Regrowth 123rd year of Ascendancy at 08:05 Killed by The Master at level 27 on the 79th Regrowth 123rd year of Ascendancy at 08:25 Killed by The Master at level 27 on the 79th Regrowth 123rd year of Ascendancy at 08:49 Killed by The Master at level 27 on the 79th Regrowth 123rd year of Ascendancy at 09:19 Killed by The Master at level 27 on the 79th Regrowth 123rd year of Ascendancy at 09:41 Killed by elven cultist at level 28 on the 80th Regrowth 123rd year of Ascendancy at 19:03 Killed by elven cultist at level 28 on the 80th Regrowth 123rd year of Ascendancy at 19:40 Killed by elven cultist at level 28 on the 1st Time of Balance 123rd year of Ascendancy at 14:55 Killed by elven corruptor at level 28 on the 1st Time of Balance 123rd year of Ascendancy at 15:16 Killed by elven blood mage at level 28 on the 1st Time of Balance 123rd year of Ascendancy at 22:30 Killed by elven blood mage at level 28 on the 1st Pyre 123rd year of Ascendancy at 18:28 Killed by elven blood mage at level 28 on the 1st Pyre 123rd year of Ascendancy at 19:38 Killed by elven corruptor at level 28 on the 1st Pyre 123rd year of Ascendancy at 20:11 Killed by elven tempest at level 29 on the 1st Pyre 123rd year of Ascendancy at 22:09 Killed by elven blood mage at level 29 on the 2nd Pyre 123rd year of Ascendancy at 09:05 Killed by elven blood mage at level 29 on the 2nd Pyre 123rd year of Ascendancy at 09:32 Killed by Polyramira the elven guard at level 29 on the 2nd Pyre 123rd year of Ascendancy at 09:56 Killed by elven blood mage at level 29 on the 2nd Pyre 123rd year of Ascendancy at 10:20 Killed by elven corruptor at level 29 on the 2nd Pyre 123rd year of Ascendancy at 11:35 Killed by Acolyte of the Sect of Kryl-Feijan at level 29 on the 3rd Pyre 123rd year of Ascendancy at 02:43 Killed by elven cultist at level 29 on the 3rd Pyre 123rd year of Ascendancy at 20:56 Killed by elven cultist at level 29 on the 3rd Pyre 123rd year of Ascendancy at 21:11 Killed by Layorira the elven blood mage at level 29 on the 3rd Pyre 123rd year of Ascendancy at 21:49 Killed by elven cultist at level 29 on the 4th Pyre 123rd year of Ascendancy at 07:00 Killed by elven blood mage at level 29 on the 4th Pyre 123rd year of Ascendancy at 07:15 Killed by Silelaith the Guardian at level 30 on the 52nd Dusk 123rd year of Ascendancy at 22:34 Killed by Silelaith the Guardian at level 30 on the 52nd Dusk 123rd year of Ascendancy at 23:11 Killed by Aralenor the Guardian at level 30 on the 54th Dusk 123rd year of Ascendancy at 03:13 Killed by Tessaia's Inner Demon at level 30 on the 62nd Dusk 123rd year of Ascendancy at 18:16 Killed by treant at level 30 on the 62nd Dusk 123rd year of Ascendancy at 18:28 Killed by Xanunn the black bear at level 31 on the 66th Dusk 123rd year of Ascendancy at 19:20 Killed by elven mage at level 31 on the 76th Dusk 123rd year of Ascendancy at 07:06 Killed by elven cultist at level 31 on the 76th Dusk 123rd year of Ascendancy at 17:26 Killed by elven corruptor at level 31 on the 76th Dusk 123rd year of Ascendancy at 20:13 Killed by Grand Corruptor at level 31 on the 76th Dusk 123rd year of Ascendancy at 21:53 Killed by Celia at level 31 on the 16th Haze 123rd year of Ascendancy at 23:06 Killed by Celia at level 31 on the 16th Haze 123rd year of Ascendancy at 23:26 Killed by armoured skeleton warrior at level 31 on the 16th Haze 123rd year of Ascendancy at 23:55 Killed by ghast at level 31 on the 17th Haze 123rd year of Ascendancy at 00:16 Killed by Celia at level 31 on the 17th Haze 123rd year of Ascendancy at 00:33 Killed by Celia at level 31 on the 17th Haze 123rd year of Ascendancy at 01:21 Killed by Celia at level 31 on the 17th Haze 123rd year of Ascendancy at 01:45 Killed by Corrupted Oozemancer at level 32 on the 35th Haze 123rd year of Ascendancy at 04:22 Killed by Beludamira the poison ooze at level 32 on the 35th Haze 123rd year of Ascendancy at 04:54 Killed by Corrupted Oozemancer at level 32 on the 35th Haze 123rd year of Ascendancy at 05:08 Killed by Corrupted Oozemancer at level 32 on the 35th Haze 123rd year of Ascendancy at 05:25 Killed by Corrupted Oozemancer at level 32 on the 35th Haze 123rd year of Ascendancy at 05:36 Killed by poison spore at level 34 on the 6th Regrowth 124th year of Ascendancy at 05:39 Killed by poison spore at level 34 on the 19th Regrowth 124th year of Ascendancy at 12:08 Killed by orc cryomancer at level 34 on the 19th Regrowth 124th year of Ascendancy at 14:27 Killed by multi-hued drake at level 34 on the 19th Regrowth 124th year of Ascendancy at 15:32 Killed by overpowered greater multi-hued wyrm at level 34 on the 19th Regrowth 124th year of Ascendancy at 15:51 Killed by overpowered greater multi-hued wyrm at level 34 on the 19th Regrowth 124th year of Ascendancy at 16:37 Killed by armoured skeleton warrior at level 34 on the 31st Regrowth 124th year of Ascendancy at 06:19 Killed by armoured skeleton warrior at level 35 on the 31st Regrowth 124th year of Ascendancy at 11:11 Killed by Lord of Skulls (warrior) at level 35 on the 31st Regrowth 124th year of Ascendancy at 11:21 Killed by Cyrewen the orc necromancer at level 35 on the 32nd Regrowth 124th year of Ascendancy at 10:04 Killed by Cyrewen the orc necromancer at level 35 on the 32nd Regrowth 124th year of Ascendancy at 10:13 Killed by Salagawyn the orc corruptor at level 35 on the 32nd Regrowth 124th year of Ascendancy at 10:24 Killed by faerlhing at level 35 on the 33rd Regrowth 124th year of Ascendancy at 01:16 Killed by orc corruptor at level 35 on the 33rd Regrowth 124th year of Ascendancy at 06:13 Killed by Rak'shor, Grand Necromancer of the Pride at level 35 on the 33rd Regrowth 124th year of Ascendancy at 06:57 Killed by orc corruptor at level 35 on the 33rd Regrowth 124th year of Ascendancy at 07:23 Killed by Rak'shor, Grand Necromancer of the Pride at level 35 on the 33rd Regrowth 124th year of Ascendancy at 07:26 Killed by orc corruptor at level 35 on the 33rd Regrowth 124th year of Ascendancy at 07:38 Killed by Lord of Skulls (warrior) at level 35 on the 33rd Regrowth 124th year of Ascendancy at 07:55 Killed by armoured skeleton warrior at level 35 on the 33rd Regrowth 124th year of Ascendancy at 08:09 Killed by orc corruptor at level 35 on the 33rd Regrowth 124th year of Ascendancy at 08:20 Killed by orc corruptor at level 35 on the 33rd Regrowth 124th year of Ascendancy at 08:31 Killed by Rak'shor, Grand Necromancer of the Pride at level 35 on the 33rd Regrowth 124th year of Ascendancy at 09:01 Killed by orc corruptor at level 35 on the 33rd Regrowth 124th year of Ascendancy at 09:37 Killed by skeleton master archer at level 35 on the 33rd Regrowth 124th year of Ascendancy at 09:48 Killed by armoured skeleton warrior at level 35 on the 33rd Regrowth 124th year of Ascendancy at 10:08 Killed by skeleton master archer at level 35 on the 33rd Regrowth 124th year of Ascendancy at 10:22 Killed by Lord of Skulls (warrior) at level 36 on the 33rd Regrowth 124th year of Ascendancy at 19:49 Killed by ghoulking at level 36 on the 33rd Regrowth 124th year of Ascendancy at 22:36 Killed by multi-hued drake at level 36 on the 33rd Regrowth 124th year of Ascendancy at 23:02 Killed by greater multi-hued wyrm at level 36 on the 34th Regrowth 124th year of Ascendancy at 06:26 Killed by multi-hued drake at level 36 on the 34th Regrowth 124th year of Ascendancy at 07:09 Killed by Slasul at level 36 on the 43rd Pyre 124th year of Ascendancy at 22:55 Killed by Elite Combat Trainer Velobreriatira at level 38 on the 46th Pyre 124th year of Ascendancy at 15:52 Killed by steamgun turret at level 38 on the 46th Pyre 124th year of Ascendancy at 16:22 Killed by Elite Combat Trainer Velobreriatira at level 38 on the 46th Pyre 124th year of Ascendancy at 16:53 Killed by Elite Combat Trainer Velobreriatira at level 38 on the 46th Pyre 124th year of Ascendancy at 17:24 Killed by Elite Combat Trainer Velobreriatira at level 38 on the 46th Pyre 124th year of Ascendancy at 17:43 Killed by Elite Combat Trainer Velobreriatira at level 38 on the 46th Pyre 124th year of Ascendancy at 18:52 Killed by Elite Combat Trainer Velobreriatira at level 38 on the 46th Pyre 124th year of Ascendancy at 19:10 Killed by Warbear Betyma at level 38 on the 46th Pyre 124th year of Ascendancy at 21:10 Killed by Warbear Zubaratta at level 38 on the 46th Pyre 124th year of Ascendancy at 21:41 Killed by Elite Combat Trainer Glorita at level 38 on the 46th Pyre 124th year of Ascendancy at 22:27 Killed by Elite Combat Trainer Glorita at level 38 on the 46th Pyre 124th year of Ascendancy at 22:55 Killed by Elite Combat Trainer Lisutira at level 38 on the 46th Pyre 124th year of Ascendancy at 23:05 Killed by Elite Combat Trainer Glorita at level 39 on the 46th Pyre 124th year of Ascendancy at 23:15 Killed by Elite Combat Trainer Glorita at level 39 on the 46th Pyre 124th year of Ascendancy at 23:33 Killed by Elite Combat Trainer Glorita at level 39 on the 46th Pyre 124th year of Ascendancy at 23:58 Killed by Elite Combat Trainer Glorita at level 39 on the 47th Pyre 124th year of Ascendancy at 00:14 Killed by Elite Combat Trainer Glorita at level 39 on the 47th Pyre 124th year of Ascendancy at 00:42 Killed by Lashing Tentacle at level 39 on the 47th Pyre 124th year of Ascendancy at 15:46 Killed by Combat Trainer Zubogakira at level 39 on the 47th Pyre 124th year of Ascendancy at 15:56 Killed by rimebark at level 39 on the 47th Pyre 124th year of Ascendancy at 17:11 Killed by Xanuwen the orc berserker at level 39 on the 47th Pyre 124th year of Ascendancy at 17:43 Killed by faerlhing at level 40 on the 48th Pyre 124th year of Ascendancy at 00:05 Killed by orc high pyromancer at level 41 on the 57th Pyre 124th year of Ascendancy at 20:31 Killed by Adabremira the orc cryomancer at level 42 on the 59th Pyre 124th year of Ascendancy at 17:35 Killed by Vor, Grand Geomancer of the Pride at level 42 on the 60th Pyre 124th year of Ascendancy at 22:15 Killed by Vor, Grand Geomancer of the Pride at level 42 on the 60th Pyre 124th year of Ascendancy at 22:58 Killed by Vor, Grand Geomancer of the Pride at level 42 on the 60th Pyre 124th year of Ascendancy at 23:10 Killed by faerlhing at level 45 on the 4th Flare 124th year of Ascendancy at 01:18 Killed by Poraba the venom wyrm at level 46 on the 5th Flare 124th year of Ascendancy at 03:03 Killed by ritch flamespitter at level 46 on the 5th Flare 124th year of Ascendancy at 07:38 Killed by Ivotira the orc summoner at level 46 on the 5th Flare 124th year of Ascendancy at 09:08 Killed by ritch flamespitter at level 46 on the 5th Flare 124th year of Ascendancy at 09:22 Killed by Lashing Tentacle at level 46 on the 5th Flare 124th year of Ascendancy at 09:38 Killed by giant spider at level 46 on the 5th Flare 124th year of Ascendancy at 10:32 Killed by Ivotira the orc summoner at level 46 on the 5th Flare 124th year of Ascendancy at 11:09 Killed by Ivotira the orc summoner at level 46 on the 5th Flare 124th year of Ascendancy at 11:32 Killed by minotaur at level 48 on the 7th Flare 124th year of Ascendancy at 22:37 Killed by Yvunor the Storm Terror at level 48 on the 8th Flare 124th year of Ascendancy at 00:18 Killed by Yvunor the Storm Terror at level 48 on the 8th Flare 124th year of Ascendancy at 00:27 Killed by Yvunor the Storm Terror at level 48 on the 8th Flare 124th year of Ascendancy at 00:40 Killed by Yvunor the Storm Terror at level 48 on the 8th Flare 124th year of Ascendancy at 00:49 Killed by Yvunor the Storm Terror at level 48 on the 8th Flare 124th year of Ascendancy at 01:03 Killed by Zubybeth the Herald at level 48 on the 8th Flare 124th year of Ascendancy at 01:36 Killed by Yvunor the Storm Terror at level 48 on the 8th Flare 124th year of Ascendancy at 01:43 Killed by Zubybeth the Herald at level 48 on the 8th Flare 124th year of Ascendancy at 01:52 Killed by Salywyn the Frozen Terror at level 48 on the 8th Flare 124th year of Ascendancy at 02:08 Killed by Salywyn the Frozen Terror at level 48 on the 8th Flare 124th year of Ascendancy at 02:22 Killed by Salywyn the Frozen Terror at level 48 on the 8th Flare 124th year of Ascendancy at 02:36 Killed by Iveldaldalaith the Herald at level 48 on the 8th Flare 124th year of Ascendancy at 02:46 Killed by Salywyn the Frozen Terror at level 48 on the 8th Flare 124th year of Ascendancy at 03:04 Killed by Salywyn the Frozen Terror at level 48 on the 8th Flare 124th year of Ascendancy at 03:15 Killed by Glorolratta the Flame Terror at level 48 on the 8th Flare 124th year of Ascendancy at 03:22 Killed by Glorolratta the Flame Terror at level 48 on the 8th Flare 124th year of Ascendancy at 03:30 Killed by Glorolratta the Flame Terror at level 48 on the 8th Flare 124th year of Ascendancy at 03:41 Killed by Glorolratta the Flame Terror at level 48 on the 8th Flare 124th year of Ascendancy at 03:50 Killed by Glorolratta the Flame Terror at level 48 on the 8th Flare 124th year of Ascendancy at 04:13 Killed by Glorolratta the Flame Terror at level 48 on the 8th Flare 124th year of Ascendancy at 04:26 Killed by Glorolratta the Flame Terror at level 48 on the 8th Flare 124th year of Ascendancy at 04:36 Killed by minotaur at level 48 on the 8th Flare 124th year of Ascendancy at 09:47 Killed by ritch flamespitter at level 48 on the 8th Flare 124th year of Ascendancy at 10:12 Killed by Adyvea the Caustic Terror at level 48 on the 8th Flare 124th year of Ascendancy at 12:28 Killed by Adyvea the Caustic Terror at level 48 on the 8th Flare 124th year of Ascendancy at 12:55 Killed by minotaur at level 48 on the 8th Flare 124th year of Ascendancy at 13:59 Killed by Adyvea the Caustic Terror at level 48 on the 8th Flare 124th year of Ascendancy at 14:26 Killed by Adyvea the Caustic Terror at level 48 on the 8th Flare 124th year of Ascendancy at 16:01 Killed by Adyvea the Caustic Terror at level 48 on the 8th Flare 124th year of Ascendancy at 16:51 Killed by Atamathon the Giant Golem at level 50 on the 30th Haze 124th year of Ascendancy at 08:58 Killed by Atamathon the Giant Golem at level 50 on the 30th Haze 124th year of Ascendancy at 09:05 Killed by Atamathon the Giant Golem at level 50 on the 30th Haze 124th year of Ascendancy at 09:14 Killed by Atamathon the Giant Golem at level 50 on the 30th Haze 124th year of Ascendancy at 09:25 Killed by Atamathon the Giant Golem at level 50 on the 30th Haze 124th year of Ascendancy at 09:36 Killed by Atamathon the Giant Golem at level 50 on the 30th Haze 124th year of Ascendancy at 09:56 Killed by Atamathon the Giant Golem at level 50 on the 30th Haze 124th year of Ascendancy at 10:08 Killed by Atamathon the Giant Golem at level 50 on the 30th Haze 124th year of Ascendancy at 10:15 Killed by Atamathon the Giant Golem at level 50 on the 30th Haze 124th year of Ascendancy at 10:22 Killed by Atamathon the Giant Golem at level 50 on the 30th Haze 124th year of Ascendancy at 10:38 Killed by Atamathon the Giant Golem at level 50 on the 30th Haze 124th year of Ascendancy at 11:05 Killed by The Shade of Telos at level 50 on the 9th Regrowth 125th year of Ascendancy at 11:38 Killed by greater faeros at level 50 on the 19th Regrowth 125th year of Ascendancy at 09:27 Killed by fire drake at level 50 on the 19th Regrowth 125th year of Ascendancy at 10:34 Killed by fire wyrm at level 50 on the 19th Regrowth 125th year of Ascendancy at 10:57 Killed by fire wyrm at level 50 on the 19th Regrowth 125th year of Ascendancy at 11:30 Killed by fire drake at level 50 on the 19th Regrowth 125th year of Ascendancy at 12:18 Killed by faeros at level 50 on the 19th Regrowth 125th year of Ascendancy at 13:26 Killed by fire drake at level 50 on the 19th Regrowth 125th year of Ascendancy at 14:15 Killed by fire drake at level 50 on the 19th Regrowth 125th year of Ascendancy at 14:59 Killed by fire wyrm at level 50 on the 19th Regrowth 125th year of Ascendancy at 15:35 Killed by Ce'Nuwen the fire drake hatchling at level 50 on the 19th Regrowth 125th year of Ascendancy at 16:18 Killed by Ce'Nuwen the fire drake hatchling at level 50 on the 19th Regrowth 125th year of Ascendancy at 16:34 Killed by fire wyrm at level 50 on the 19th Regrowth 125th year of Ascendancy at 18:32 Killed by greater faeros at level 50 on the 19th Regrowth 125th year of Ascendancy at 19:38 Killed by fire drake at level 50 on the 19th Regrowth 125th year of Ascendancy at 20:26 Killed by Fyrk, Faeros High Guard at level 50 on the 19th Regrowth 125th year of Ascendancy at 22:51 Killed by Bethimina the Neverdead at level 50 on the 32nd Regrowth 125th year of Ascendancy at 08:47 Killed by shadow at level 50 on the 32nd Regrowth 125th year of Ascendancy at 09:06 Killed by orc necromancer at level 50 on the 33rd Regrowth 125th year of Ascendancy at 11:25 Killed by minotaur at level 50 on the 33rd Regrowth 125th year of Ascendancy at 12:03 Killed by minotaur at level 50 on the 33rd Regrowth 125th year of Ascendancy at 13:24 Killed by ritch flamespitter at level 50 on the 34th Regrowth 125th year of Ascendancy at 11:37 Killed by Salerin the eternal bone giant at level 50 on the 38th Regrowth 125th year of Ascendancy at 18:26 Killed by Argoniel at level 50 on the 41st Regrowth 125th year of Ascendancy at 10:13 Killed by Elandar at level 50 on the 41st Regrowth 125th year of Ascendancy at 10:31 Killed by Elandar at level 50 on the 41st Regrowth 125th year of Ascendancy at 10:55 Killed by Elandar at level 50 on the 41st Regrowth 125th year of Ascendancy at 11:24 Killed by Elandar at level 50 on the 41st Regrowth 125th year of Ascendancy at 12:45 Killed by Elandar at level 50 on the 41st Regrowth 125th year of Ascendancy at 13:01 Killed by Elandar at level 50 on the 41st Regrowth 125th year of Ascendancy at 13:48 Killed by Elandar at level 50 on the 41st Regrowth 125th year of Ascendancy at 14:06 Killed by Elandar at level 50 on the 41st Regrowth 125th year of Ascendancy at 14:21 Killed by Elandar at level 50 on the 41st Regrowth 125th year of Ascendancy at 14:46 |
Primary Stats
| Strength | 89 (base 36) |
| Dexterity | 68 (base 39) |
| Constitution | 75 (base 33) |
| Magic | 127 (base 60) |
| Willpower | 99 (base 60) |
| Cunning | 44 (base 13) |
Resources
| Life | 1606/1606 |
| Paradox | 300 |
| Healing Factor | 1.149557823378 |
| Regeneration | 2.5865051026004 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +30% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 8 |
| Lite | 4.5496478698598 |
| Infravision | 9 |
| See Stealth | 48.617021974188 |
| See Invisible | 63.617021974188 |
Offense: Mainhand
| Damage | 280 |
| Accuracy | 70 |
| Crit Chance | 38% |
| APR | 120 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 85 |
| Crit Chance | 42% |
| Speed | 1 |
Offense: Mind
| Mindpower | 53 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +31% |
| Light | +43% |
| Temporal | +51% |
| Darkness | +31% |
| Physical | +49% |
| Lightning | +44% |
| All | +19% |
Offense: Damage Penetration
| Light | +15% |
| Temporal | +20% |
| Blight | +15% |
| Arcane | +25% |
| Physical | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 44 (69.687909656376%) |
| Defense | 84 |
| Ranged Defense | 84 |
| Fatigue | 0 |
| Physical Save | 66 |
| Spell Save | 60 |
| Mental Save | 49 |
Defense: Resistances
| Acid | + 49%( 77%) |
| Blight | + 51%( 77%) |
| Arcane | + 44%( 77%) |
| Cold | + 62%( 77%) |
| All | + 41%( 77%) |
| Lightning | + 61%( 77%) |
| Light | + 69%( 77%) |
| Temporal | + 53%( 77%) |
| Physical | + 50%( 77%) |
| Darkness | + 75%( 87%) |
| Fire | + 67%( 77%) |
| Mind | + 46%( 77%) |
Defense: Immunities
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Silence Resistance | 50% |
| Poison Resistance | 20% |
| Knockback Resistance | 10% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 147 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 691 damage for 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 294 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 325 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Race / Thalore | 1.00 |
| 2/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Temporal Hounds |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 8 of Dreadfell. Escort: injured seer (level 8 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Heart of the Gloom. Escort: lone alchemist (level 1 of Heart of the Gloom)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by shivgoroth. Escort: lone alchemist (level 3 of Norgos Lair) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost sun paladin to the recall portal on level 6 of Dreadfell. Escort: lost sun paladin (level 6 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You failed to protect the temporal explorer from death by Gunsnake. Escort: temporal explorer (level 2 of Norgos Lair) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and stopped the shivgoroth invasion. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1546. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Stats boots (0 def, 14 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +20 (+4 eff.) Armour: +14 Fatigue: +4% Changes stats: +4 Str / +5 Cun / +5 Con Changes resistances: +14% acid / +3% physical / +30% cold / +29% fire / +14% lightning Changes resistances penetration: +20% arcane Physical save: +23 (+6 eff.) Mental save: +25 (+8 eff.) Spellpower on spell critical (stacks up to 3 times): +2 Spellpower: +13 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Void Quiver (0/0, 45-63 power, 120 apr)Requires: - Dexterity 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 45.0 - 63.0 Uses stats: 70% Dex, 140% Mag Damage type: Temporal darkness Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +120 Crit. chance: +6.0% When this weapon hits: Spatial Tether (15% chance level 1). When this weapon hits: Dimensional Anchor (15% chance level 1). An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
| Light source | dwarven lantern 'Lightworth'Powered by arcane forces Infused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Defense: +11 (+2 eff.) Changes resistances: +8% blight / +11% darkness Changes resistances penetration: +15% light Changes damage: +9% light Physical save: +28 (+7 eff.) Spell save: +20 (+5 eff.) Mental save: +18 (+6 eff.) Poison immunity: +20% Only die when reaching: -80.00 life Spellpower: +5 (+1 eff.) Spell crit. chance: +5% Light radius: +6 Infravision radius: +4 See invisible: +15 Healing mod.: +25% The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 33 blight damage or heals 42 life. Creatures standing in the retch also have 9% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Yaldan Baoth (0 def, 10 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +10 Fatigue: +4% Changes stats: +10 Str / +10 Con Changes resistances: +15% light / +25% darkness Changes resistances cap: +10% darkness Changes damage: +15% light Light radius: -2 Sight radius: -2 Reduce all damage from unseen attackers: 33% Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. It can be used to lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early. Activation costs 40 power out of 40/40. The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
| Tool | Void ShardPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 16 temporal darkness Changes stats: +8 Mag Changes resistances: +10% darkness / +10% temporal Changes damage: +12% darkness / +12% temporal Spellpower: +10 (+2 eff.) It can be used to release a radius 2 burst of void energy at up to range 5, dealing 342.77 temporal and 297.37 darkness damage (based on Magic) Activation costs 20 power out of 40/40. This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
| On fingers | gladiator's voratun ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +8 (+2 eff.) Effects on melee hit: * 18% chance to reduce all saves and defense by 32 Damage (Melee): 11 physical Effects on ranged hit: * 15% chance to reduce all saves and defense by 32 Damage (Ranged): 30 physical Changes stats: +7 Str / +5 Cun / +8 Con Hate when firing a critical mind attack: +2.00 Maximum hate: +7.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
| On fingers | Shaggy's ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +32 (+5 eff.) Changes stats: +10 Str / +9 Mag / +3 Wil / +4 Cun / +10 Con Changes resistances: +6% arcane Changes resistances penetration: +5% arcane Changes damage: +8% all Spell save: +18 (+4 eff.) Silence immunity: +50% Mana each turn: +0.40 Psi when hit: +0.12 Spellpower: +20 (+4 eff.) Mindpower: +15 (+5 eff.) Mental crit. chance: +5% Light radius: +4 Rings make your fingers look great! |
| Around waist | BithadPowered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +5 Dex / +6 Cun / +10 Lck Changes resistances: +2% physical / +11% light / +6% cold / +9% mind / +12% darkness Trap disarming bonus: +28 Stealth bonus: +12 Knockback immunity: +10% Life regen: +4.00 Maximum life: +53.00 Infravision radius: +5 A belt that goes around your waist. |
| In main hand | Storm FuryRequires: - Magic 30 - Dexterity 30 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 When this weapon hits: Chain Lightning (12% chance level 3). When wielded/worn: Defense: +30 (+6 eff.) Damage (Ranged): 75 lightning Changes stats: +10 Dex / +10 Mag Changes resistances: +20% lightning Changes damage: +25% lightning Talent masteries: +0.50 Spell / Storm +0.50 Spell / Air Spellpower: +30 (+6 eff.) Spell crit. chance: +10% Movement speed: +30% Automatically fires lightning bolts every game turn at nearby enemies dealing 167 to 334 lightning damage based on Magic with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Critical mult.: +50.00% Spell crit. chance: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Main armor | Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 It is part of a set of items. Oddly it never produces a hat. When wielded/worn: Armour: +3 Defense: +9 (+1 eff.) Damage when hit (Melee): 20 physical / 10 temporal Changes stats: +5 Mag / +3 Wil Changes resistances: +10% temporal / +10% physical / +13% all Changes resistances penetration: +20% temporal / +20% physical Changes damage: +20% temporal / +20% physical Spellpower: +23 (+5 eff.) It can be used to activate talent Temporal Reprieve (costing 50 power out of 50/50) : Effective talent level: 1.0 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Transport yourself to a safe place for 2 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
| Cloak | Relgaledil the elven-silk cloak (9 def, 0 armour)Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +25 (+6 eff.) Defense: +9 (+1 eff.) Fatigue: -10% Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 36 * 20% chance to reduce armor by 46% Changes resistances: +21% light / +16% fire Changes resistances penetration: +15% blight Changes damage: +12% acid Stealth bonus: +12 Physical save: +7 (+2 eff.) Mental save: +10 (+3 eff.) Only die when reaching: -50.00 life Maximum life: +78.00 Maximum stamina: +36.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | voratun amulet 'Gloruna'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +7 Defense: +12 (+2 eff.) Changes stats: +27 Wil Changes resistances cap: +7% all Critical mult.: +10.00% Physical save: +27 (+7 eff.) Psi when hit: +0.16 Amulets make your neck look great! |
Inventory
Primal Infusion (affinity 20%; reduction 3; dur 4; cd 18)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 20% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
movement infusion (speed 420%; cd 10)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 420% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 72; 14 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 72 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the wizard (heal 570; 16 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 570 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 120; cd 21)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 120 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 556; dur 6; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 556 damage for 6 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 66; blocks 4; dur 4; cd 12)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 66 up to 4 times. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the wizard (threshold 83; blocks 7; dur 4; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 83 up to 7 times. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Taint of Purging (5 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / taint ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. It can be used to inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Bof amuletPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +20 Changes stats: +9 Mag / +4 Wil / +9 Con Changes damage: +8% lightning / +23% fire / +27% blight / +8% cold / +6% nature / +8% acid Critical mult.: +45.00% Maximum psi: +30.00 Spellpower: +21 (+4 eff.) Spell crit. chance: +6% Mental crit. chance: +3% Amulets make your neck look great! |
Frost Lord's ChainPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 (+3 eff.) Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
StrikeriverInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +25% mind / +12% fire Changes resistances penetration: +15% lightning Changes damage: +27% lightning / +21% blight Confusion immunity: +32% Amulets make your neck look great! |
Unflinching EyePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: -25% light Changes resistances cap: -25% light Change telepathy range by : +10 Grants telepathy: Horror Blindness immunity: +100% Confusion immunity: +50% Infravision radius: +3 Activating this item is instant. It can be used to activate talent Arcane Eye (costing 60 power out of 60/60) : Effective talent level: 2.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
wanderer's gold amulet of dexterity (+10)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +10 Dex / +5 Cun / +5 Con Life regen: +2.00 Stamina each turn: +1.00 Movement speed: +10% Amulets make your neck look great! |
warmaker's voratun amulet of soulsearingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +6 Str / +7 Dex / +7 Wil Changes damage: +8% blight / +9% fire Critical mult.: +15.00% Spellpower: +14 (+3 eff.) Amulets make your neck look great! |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
ExilerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 temporal Changes resistances: +15% temporal Changes damage: +15% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 (+2 eff.) Reduces paradox anomalies(equivalent to willpower): +10 Talent on hit(spell): Rethread (10% chance level 2). It can be used to attempt to inflict 271.53 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 3 turn(s) Activation costs 32 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Faluredor the voratun ringPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Mag / +7 Wil / +7 Cun Changes damage: +9% mind Critical mult.: +15.00% Mental save: +35 (+11 eff.) Confusion immunity: +50% Equilibrium when hit: +0.12 Psi when hit: +0.12 Maximum hate: +2.00 Spellpower: +14 (+3 eff.) Rings make your fingers look great! |
Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +10 (+2 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+1 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+11 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
MnemonicInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 (+7 eff.) Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 (+4 eff.) When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). Activating this item is instant. It can be used to activate talent Mental Shielding (costing 30 power out of 30/30) : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Void OrbPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 (+2 eff.) Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 (+2 eff.) Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 6 power out of 6/6) : Effective talent level: 4.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: 2000% of base Is: a spell and usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 266.91 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
conjurer's voratun ring of pilferingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +12 Defense: +14 (+2 eff.) Changes stats: +6 Mag / +6 Wil Spellpower: +11 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
copper ring of sensingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Blindness immunity: +20% Infravision radius: +3 See stealth: +6 See invisible: +7 Rings make your fingers look great! |
gladiator's stralite ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +9 (+2 eff.) Changes stats: +5 Str / +8 Con Rings make your fingers look great! |
marksman's stralite ring of wardingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +12 (+3 eff.) Changes stats: +6 Dex Changes resistances: +18% acid / +11% fire / +18% lightning / +19% cold Rings make your fingers look great! |
sneakthief's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +5 (+1 eff.) Changes stats: +5 Cun / +4 Dex Rings make your fingers look great! |
sneakthief's stralite ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +8 (+2 eff.) Changes stats: +5 Cun / +6 Dex Rings make your fingers look great! |
sneakthief's stralite ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +5 (+1 eff.) Changes stats: +5 Cun / +7 Dex Stun/Freeze immunity: +32% Life regen: +5.00 Rings make your fingers look great! |
sneakthief's voratun ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +8 (+2 eff.) Effects on melee hit: * 14% chance to reduce all saves and defense by 32 Damage (Melee): 18 physical Effects on ranged hit: * 12% chance to reduce all saves and defense by 32 Damage (Ranged): 15 physical Changes stats: +12 Cun / +7 Dex Hate when firing a critical mind attack: +1.00 Maximum hate: +10.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
stralite ring0.10 Encumbrance. Type: jewelry / ring ; tier 4 Rings make your fingers look great! |
stralite ring 'Earthream'Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +9 (+2 eff.) Physical power: +9 (+2 eff.) Armour: +12 Effects on melee hit: * 10% chance to slow global speed by 60% Damage when hit (Melee): 6 nature / 2 light Changes stats: +6 Str / +8 Dex / +7 Cun Changes resistances: +3% nature / +6% light Changes resistances penetration: +5% light Changes damage: +5% all Spellpower: +8 (+2 eff.) Mindpower: +7 (+3 eff.) Rings make your fingers look great! |
voratun ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 Rings make your fingers look great! |
Life Drinker (42-55 power, 11 apr)Requires: - Magic 44 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 42.0 - 54.6 Uses stat: 140% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +11 Crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes damage: +15% blight / +15% darkness / +15% acid Spellpower: +12 (+3 eff.) Spell crit. chance: +10% Infravision radius: +2 Talent on hit(spell): Blood Grasp (15% chance level 2). It can be used to activate talent Worm Rot (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 23.92 acid and 21.73 blight damage. If not cleared after five turns it will inflict 123.36 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Even if this disease is removed early, there is still a 43% chance for the larvae to hatch. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
Snownail the voratun dagger (37-48 power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Base power: 37.0 - 48.1 Uses stats: 100% Mag, 50% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 18% chance to reduce strength, dexterity, and constitution by 36 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +18 blight / +11 cold Damage (radius 2) on crit: +8 cold When wielded/worn: Physical crit. chance: +12.0% Changes stats: +2 Dex / +2 Mag Changes resistances penetration: +15% cold Disease immunity: +28% Infravision radius: +3 Sharp, short and deadly. |
enhanced stralite dagger of massacre (35-46 power, 9 apr)Requires: - Dexterity 35 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 35.0 - 45.5 Uses stats: 50% Dex, 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: Changes stats: +7 Str / +6 Dex / +11 Mag / +7 Wil / +6 Cun / +6 Con Sharp, short and deadly. |
Dethblyd (70-112 power, 18 apr)Requires: - Magic 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 70.0 - 112.0 Uses stat: 190% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +18 Crit. chance: +20.0% Attack speed: 100% On weapon hit: * Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. Lifesteal (this weapon only): +5% When wielded/worn: Changes stats: +10 Str / +8 Mag / +5 Con Talent masteries: +0.10 Corruption / Torture +0.20 Corruption / Brutality +0.20 Corruption / Wrath Talents cooldown: Draining Assault (-1 turn) Abduction (-1 turn) Detonating Charge (-1 turn) Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword. |
Furnacedredge the voratun longsword (44-61 power, 6 apr)Requires: - Magic 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Base power: 43.5 - 60.9 Uses stat: 150% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +8 fire Damage (radius 1) on hit: +19 fire When wielded/worn: Accuracy: +23 (+6 eff.) Armour penetration: +11 Physical crit. chance: +11.0% Defense: +15 (+3 eff.) Effects on melee hit: * 20% chance to reduce damage dealt by 26% Changes damage: +9% physical Critical mult.: +31.00% Disarm immunity: +35% Sharp, long, and deadly. |
The Black Spike (48-67 power, 20 apr)Requires: - Magic 40 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 48.0 - 67.2 Uses stat: 150% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +20 Crit. chance: +5.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +10 Str / +8 Mag Changes resistances: +18% darkness / +12% blight Changes resistances penetration: +15% darkness Changes damage: +25% darkness Shadow Power: +5 Increases all damage penetration by 1% for each point of your Shadow Power. "All the better to pierce the heart of the world." |
Awakened Staff of Absorption (60-72 power, 60 apr, lightning element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 180% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+10 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns Activation costs 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+4 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% Activating this item is instant. It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 33% chance to evade melee and ranged attacks and 35 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
OffalhunterInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 60% Changes stats: +2 Str / +3 Wil / +6 Cun / +3 Con Changes resistances: +15% nature Maximum life: +69.00 Light radius: +3 See invisible: +12 A belt that goes around your waist. |
drakeskin leather belt 'Eclipsekin'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Accuracy: +15 (+4 eff.) Physical crit. chance: +3.0% Physical power: +10 (+2 eff.) Changes stats: +4 Dex Changes resistances: +9% fire / +14% cold Changes resistances penetration: +10% light / +10% darkness Changes damage: +3% darkness Critical mult.: +20.00% A belt that goes around your waist. |
Radiance (15 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +15 (+3 eff.) Damage when hit (Melee): 30 blinding light Changes stats: +10 Cun / +10 Mag Changes resistances: +30% light / +30% darkness Changes resistances cap: +10% light Changes damage: +25% light Talent category bonus: +0.20 Celestial Spellpower: +20 (+4 eff.) This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
Ureslak's Molted Scales (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 It is part of a set of items. It would go well with another part of Ureslak. When wielded/worn: Changes resistances: +20% lightning / +20% darkness / +20% cold / +20% fire / -30% arcane / +20% nature Changes resistances cap: +10% lightning / +10% darkness / +10% cold / +10% fire / -30% arcane / +10% nature It can be used to energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.) Activation costs 50 power out of 50/50. This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
Crimson Robe (12 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 (+2 eff.) Damage (Melee): 35 mind / 10 % chance of gloom effects Damage when hit (Melee): 35 mind / 10 % chance of gloom effects Changes stats: +10 Cun / +10 Wil Changes resistances: +15% all Changes resistances penetration: +20% all Talent masteries: +0.20 Psionic / Focus +0.20 Cursed / Slaughter +0.10 Psionic / Solipsism +0.20 Cursed / Punishments Psi each turn: +0.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +2.00 Mindpower: +20 (+7 eff.) Mental crit. chance: +9% Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mindpower): Agony (8% chance level 2). Talent on hit(mindpower): Hateful Whisper (8% chance level 2). This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
ancient elven-silk robe of life (0 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +4 Mag Changes resistances: +12% blight / +15% all Changes resistances penetration: +8% temporal / +9% physical Changes damage: +24% temporal / +10% physical Life regen: +1.70 Maximum life: +80.00 Healing mod.: +16% Reduces paradox anomalies(equivalent to willpower): +11 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Dagoyon the Lustreward (0 def, 5 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Damage when hit (Melee): 10 light / 6 cold Changes resistances: +6% temporal / +12% light / +27% cold Changes resistances penetration: +15% temporal Spellpower: +7 (+2 eff.) Light radius: +3 A pair of boots made of leather. |
dreamer's pair of voratun boots of void walking (0 def, 5 armour)Requires: - Heavy armour training Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +2 Cun / +4 Wil Changes resistances: +21% darkness / +19% temporal Changes resistances penetration: +12% darkness / +14% temporal Physical save: +11 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Defense after a teleport: +19 Resist all after a teleport: +15% New effects duration reduction after a teleport: +21% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Aletta's Diadem (0 def, 0 armour)Requires: - Willpower 24 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 12 mind Changes stats: +4 Cun / +4 Wil Changes damage: +10% mind Mindpower: +12 (+4 eff.) Mental crit. chance: +5% It can be used to activate talent Psychic Lobotomy (costing 8 power out of 10/10) : Effective talent level: 3.0 Power cost: 8 out of 10/10. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Inflicts 130.18 mind damage and cripples the target's higher mental functions, reducing cunning by 13 and confusing (31% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? This item has been sent to the Item's Vault. |
Crown of Burning Pain (11 def, 0 armour)Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +11 (+2 eff.) Fatigue: +4% Changes stats: +5 Cun / +5 Wil Changes resistances: +30% fire Changes damage: +30% fire It can be used to activate talent Meteor Rain (costing 30 power out of 50/50) : Effective talent level: 2.0 Power cost: 30 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 105.68 fire and 132.32 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
Crown of the Elements (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +10 Fatigue: +5% Damage (Melee): 10 acid / 10 fire / 10 lightning / 10 cold Changes stats: +10 Mag / +10 Wil Changes resistances: +25% acid / +25% fire / +25% cold / +25% lightning Changes damage: +25% acid / +25% fire / +25% cold / +25% lightning Spellpower: +15 (+3 eff.) Mindpower: +15 (+5 eff.) This jeweled crown shimmers with colors. |
Eye of the Forest (8 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+1 eff.) Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 (+4 eff.) Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
Omniscience (7 def, 0 armour)Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +7 (+1 eff.) Changes resistances: +15% mind Changes resistances cap: +10% mind Changes resistances penetration: +10% mind Mental save: +25 (+8 eff.) Confusion immunity: +40% Psi when firing a critical mind attack: +6.00 Maximum psi: +50.00 Mindpower: +20 (+7 eff.) Mental crit. chance: +9% Infravision radius: +5 It can be used to reveal the surrounding area (range 20) Activation costs 30 power out of 30/30. This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
Tempestviper the elven-silk wizard hat (3 def, 0 armour)Requires: - Level 35 Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Damage when hit (Melee): 4 lightning / 8 fire Changes resistances: +24% nature / +5% arcane Changes damage: +16% nature Cut immunity: +20% Disarm immunity: +20% Only die when reaching: -80.00 life A pointy cloth hat, very wizardly... This item has been sent to the Item's Vault. |
insulating dwarven-steel helm of the depths (0 def, 4 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes resistances: +8% fire / +13% cold Allows you to breathe in: water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun helm (0 def, 5 armour)Requires: - Heavy armour training 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Beurk's armor (43 def, 16 armour)Requires: - Strength 20 Powered by arcane forces Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +16 Defense: +43 (+8 eff.) Fatigue: +8% Changes stats: +17 Dex / +3 Mag / +9 Wil / +15 Cun Changes resistances: +9% arcane Changes resistances penetration: +15% blight Changes damage: +9% blight Spell save: +37 (+9 eff.) Mental save: +25 (+8 eff.) Spellpower on spell critical (stacks up to 3 times): +4 Spell crit. chance: +2% Movement speed: +20% A suit of armour made of leather. |
Masochism (0 def, 0 armour)Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 It is part of a set of items. With a better grip it would be the destroyer of your enemies. When wielded/worn: Damage (Melee): 25 vim draining blight Damage when hit (Melee): 25 vim draining blight Changes stats: +3 Cun / +9 Mag Talent masteries: +0.20 Corruption / Sanguisuge +0.20 Corruption / Blood Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Disease immunity: +100% Maximum vim: +25.00 Spellpower: +10 (+2 eff.) Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 0 It can be used to activate talent Blood Grasp (costing 12 power out of 12/12) : Effective talent level: 5.0 Power cost: 12 out of 12/12. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Project a bolt of corrupted blood, doing 239.46 blight damage and healing you for 20% the damage dealt. 50% of the damage dealt will be gained as maximum life for 7 turns (before the healing). The damage will increase with your Spellpower. Stolen flesh, Stolen pain, To give it up, Is to live again. |
Molten Skin (15 def, 12 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +12 Defense: +15 (+3 eff.) Damage (Melee): 15 light / 30 fire Damage (Ranged): 15 light / 30 fire Damage when hit (Melee): 30 fire Changes stats: +6 Cun / +6 Mag Changes resistances: +20% fire / +12% light / -5% cold Changes resistances penetration: +10% light / +15% fire Changes damage: +20% fire / +5% light / +10% all Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Wildfire +0.10 Celestial / Sunlight +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 (+3 eff.) Spell crit. chance: +10% It can be used to activate talent Blastwave (costing 12 power out of 16/16) : Effective talent level: 4.0 Power cost: 12 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 208.77 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
Lunar Shield (0 def, 20 armour, 250 block)Requires: - Shield usage training - Strength 35 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +20 Fatigue: +2% Changes resistances: +25% darkness Changes damage: +40% darkness Talent masteries: +0.30 Celestial / Star fury +0.30 Celestial / Twilight Talent granted: +1 Block Spellpower: +20 (+4 eff.) Talent on hit(spell): Moonlight Ray (10% chance level 2). A large section of chitin removed from Nimisil. It continues to give off a strange white glow. |
Silybeth the quiver of dragonbone arrows (23/23, 76-107 power, 18 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Base power: 76.5 - 107.1 Uses stats: 100% Mag, 70% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +24.0% Capacity: 23 On weapon hit: * 21% chance to reduce armor by 46% * 20% chance to create vines that bind the target to the ground dealing 211 nature damage and pinning them for 3 turns On weapon crit: * Wound the target dealing 391 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +20 mind / +29 fire Damage (radius 1) on hit: +16 mind Damage (radius 2) on crit: +8 mind / +20 fire Arrows are used with bows to pierce your foes to death. |
4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
252 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
12 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+1 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+1 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+0 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+0 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Goedalath RockPowered by arcane forces 0.10 Encumbrance. [Unique] Type: gem / demonic ; tier 5 When carried: Damage when hit (Melee): 34 healing Mental save: -18 (-6 eff.) Life regen: -2.00 Light radius: -2 Healing mod.: -50% When used to imbue an object: Physical power: +12 (+2 eff.) Damage when hit (Melee): 34 darkness Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Spellpower: +16 (+3 eff.) Infravision radius: +3 See invisible: +14 Healing mod.: +50% Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
Pick of Dwarven Emperors (dig speed 12 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Con Changes resistances penetration: +10% physical Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Maximum life: +50.00 When carried: Talent granted: +1 Dig It can be used to activate talent Earthquake (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Causes a violent earthquake that deals 110.72 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
14 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Cyruvena the dwarven lanternInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +2 Dex / +7 Con Changes resistances: +15% blight / +6% cold Silence immunity: +20% Pinning immunity: +10% Stun/Freeze immunity: +20% Life regen: +11.00 Maximum life: +80.00 Light radius: +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+2 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+3 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 5, doing 49.23 cold damage and 61.64 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 7 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 195.05 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 195.05 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(149 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +2 Infravision radius: +7 It can be used to cleanse your mind of up to 6 (based on Magic) detrimental mental effects Activation costs 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
ethereal alchemist's lamp of clarityPowered by arcane forces Infused by psionic forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +5 Mag Mental save: +8 (+3 eff.) Spellpower: +5 (+1 eff.) Light radius: +6 See stealth: +8 See invisible: +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
Shard of Crystalized TimePowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +4 Wil / +2 Con Changes damage: +7% temporal Reduces paradox anomalies(equivalent to willpower): +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
2 Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
3 Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Plumpkin PlumpkinPowered by unknown forces 15.00 Encumbrance. [Plot Item] Type: misc / plant ; tier 3 When carried: Changes damage: +2% all Damage against: +20% Immovable It can be used to become the plumpkin Activation costs 100 power out of 100/100. The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
57 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
21 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
13 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Skull of the Rat LichPowered by arcane forces 1.00 Encumbrance. [Unique] Type: tool / skull ; tier 3 When wielded/worn: Damage when hit (Melee): 12 darkness Spellpower: +10 (+2 eff.) Spell crit. chance: +4% It can be used to raise one or two undead rats to fight beside you Activation costs 70 power out of 70/70. This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets. |
The JoltRequires: - Level 15 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes damage: +10% mind / +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. This item has been sent to the Item's Vault. |
dragonbone totem of healing 'Starravage' [power 350] (15 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 36 Changes resistances: +3% light Confusion immunity: +20% Pinning immunity: +20% Teleport immunity: +20% Only die when reaching: -40.00 life Maximum life: +20.00 It can be used to heal yourself and all friendly characters within 10 spaces for 350 Activation puts all charms on cooldown for 15 turns. When used: * Reduce 2 talent cooldowns by 2. * Gain a 21% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
17 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
20 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
19 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Tessaia the Thalore Temporal Warden level 31
74th Dusk 123rd year of Ascendancy at 04:12 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Tessaia the Thalore Temporal Warden level 42
61st Pyre 124th year of Ascendancy at 08:25 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Tessaia the Thalore Temporal Warden level 28
80th Regrowth 123rd year of Ascendancy at 00:55 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Tessaia the Thalore Temporal Warden level 34
19th Regrowth 124th year of Ascendancy at 15:31 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Tessaia the Thalore Temporal Warden level 50
12nd Regrowth 125th year of Ascendancy at 22:26 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Tessaia the Thalore Temporal Warden level 34
9th Regrowth 124th year of Ascendancy at 15:23 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Tessaia the Thalore Temporal Warden level 17
19th Haze 122nd year of Ascendancy at 00:15 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Tessaia the Thalore Temporal Warden level 31
66th Dusk 123rd year of Ascendancy at 14:39 see stats
Catch that Plumpkin! (Exploration mode)
Finish the Plumpkin event.By Tessaia the Thalore Temporal Warden level 19
79th Haze 122nd year of Ascendancy at 05:23 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Tessaia the Thalore Temporal Warden level 33
70th Haze 123rd year of Ascendancy at 12:42 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Tessaia the Thalore Temporal Warden level 36
43rd Pyre 124th year of Ascendancy at 23:47 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Tessaia the Thalore Temporal Warden level 33
66th Haze 123rd year of Ascendancy at 07:58 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Tessaia the Thalore Temporal Warden level 22
57th Regrowth 123rd year of Ascendancy at 12:39 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Tessaia the Thalore Temporal Warden level 39
47th Pyre 124th year of Ascendancy at 10:55 see stats
Evil denied (Exploration mode)
Won ToME by preventing the Void portal from opening.By Tessaia the Thalore Temporal Warden level 50
41st Regrowth 125th year of Ascendancy at 16:19 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Tessaia the Thalore Temporal Warden level 19
76th Haze 122nd year of Ascendancy at 05:05 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Tessaia the Thalore Temporal Warden level 30
10th Mirth 123rd year of Ascendancy at 23:53 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Tessaia the Thalore Temporal Warden level 48
7th Flare 124th year of Ascendancy at 18:01 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Tessaia the Thalore Temporal Warden level 50
32nd Regrowth 125th year of Ascendancy at 09:25 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By Tessaia the Thalore Temporal Warden level 37
44th Pyre 124th year of Ascendancy at 03:58 see stats
Gem of the Moon (Exploration mode)
Completed the Master Jeweler quest with Limmir.By Tessaia the Thalore Temporal Warden level 49
22nd Dusk 124th year of Ascendancy at 22:11 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Tessaia the Thalore Temporal Warden level 30
45th Dusk 123rd year of Ascendancy at 11:09 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Tessaia the Thalore Temporal Warden level 44
67th Pyre 124th year of Ascendancy at 04:02 see stats
Impossible Death (Exploration mode)
Got killed by your future self.By Tessaia the Thalore Temporal Warden level 12
45th Dusk 122nd year of Ascendancy at 20:52 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Tessaia the Thalore Temporal Warden level 10
43rd Dusk 122nd year of Ascendancy at 18:14 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Tessaia the Thalore Temporal Warden level 20
79th Haze 122nd year of Ascendancy at 05:23 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Tessaia the Thalore Temporal Warden level 30
9th Mirth 123rd year of Ascendancy at 23:35 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Tessaia the Thalore Temporal Warden level 40
47th Pyre 124th year of Ascendancy at 22:37 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Tessaia the Thalore Temporal Warden level 50
73rd Dusk 124th year of Ascendancy at 11:31 see stats
Oozemancer (Exploration mode)
Destroyed the corrupted oozemancer.By Tessaia the Thalore Temporal Warden level 32
35th Haze 123rd year of Ascendancy at 05:51 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Tessaia the Thalore Temporal Warden level 47
7th Flare 124th year of Ascendancy at 10:13 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Tessaia the Thalore Temporal Warden level 50
19th Regrowth 125th year of Ascendancy at 22:46 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Tessaia the Thalore Temporal Warden level 20
2nd Decay 122nd year of Ascendancy at 15:47 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Tessaia the Thalore Temporal Warden level 42
60th Pyre 124th year of Ascendancy at 06:32 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Tessaia the Thalore Temporal Warden level 35
33rd Regrowth 124th year of Ascendancy at 04:35 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Tessaia the Thalore Temporal Warden level 34
6th Regrowth 124th year of Ascendancy at 06:55 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Tessaia the Thalore Temporal Warden level 50
41st Regrowth 125th year of Ascendancy at 16:19 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Tessaia the Thalore Temporal Warden level 39
47th Pyre 124th year of Ascendancy at 17:04 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Tessaia the Thalore Temporal Warden level 40
48th Pyre 124th year of Ascendancy at 15:10 see stats
The Old Ones (Exploration mode)
Kill all the three demons that are on Eyal since before the Spellblaze: Shasshhiy'Kaish, Kryl'Feijan and Walrog.By Tessaia the Thalore Temporal Warden level 37
44th Pyre 124th year of Ascendancy at 04:07 see stats
The Rat Lich (Exploration mode)
Killed the terrible Rat Lich.By Tessaia the Thalore Temporal Warden level 18
52nd Haze 122nd year of Ascendancy at 04:40 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Tessaia the Thalore Temporal Warden level 19
77th Haze 122nd year of Ascendancy at 02:51 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Tessaia the Thalore Temporal Warden level 9
6th Flare 122nd year of Ascendancy at 13:56 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Tessaia the Thalore Temporal Warden level 13
4th Haze 122nd year of Ascendancy at 04:33 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Tessaia the Thalore Temporal Warden level 49
29th Dusk 124th year of Ascendancy at 20:39 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Tessaia the Thalore Temporal Warden level 30
1st Summertide 123rd year of Ascendancy at 21:54 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Tessaia the Thalore Temporal Warden level 21
26th Regrowth 123rd year of Ascendancy at 10:36 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Tessaia the Thalore Temporal Warden level 27
79th Regrowth 123rd year of Ascendancy at 09:59 see stats
Wibbly Wobbly Timey Wimey Stuff (Exploration mode)
Killed the weaver queen and the temporal defiler.By Tessaia the Thalore Temporal Warden level 5
78th Pyre 122nd year of Ascendancy at 05:00 see stats
Log
You gain 6.26 gold from the transmogrification of dragonbone longbow of true flight.
You gain 9.70 gold from the transmogrification of blazebringer's voratun greatsword of erosion (60-97 power, 4 apr).
You gain 3.75 gold from the transmogrification of acidic voratun greatsword of torment (59-94 power, 4 apr).
You gain 4.55 gold from the transmogrification of quick voratun dagger (37-48 power, 9 apr).
You gain 8.61 gold from the transmogrification of plaguebringer's voratun battleaxe of amnesia (57-86 power, 4 apr).
You gain 0.66 gold from the transmogrification of manasurge rune (regen 1110% over 10 turns; mana 56; cd 16).
You gain 1.28 gold from the transmogrification of healing infusion of the titan (heal 246; cd 10).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Your summoned Tessaia's temporal clone disappears.
Your summoned Tessaia's temporal clone disappears.
Your summoned Tessaia's temporal clone disappears.
Saving done.
Temporal hound is out of phase.
Temporal hound is out of phase.
Temporal hound is out of phase.
Temporal hound is no longer out of phase.
Temporal hound is no longer out of phase.
Ran for 3 turns (stop reason: interesting character).
Temporal hound is no longer out of phase.
Saving game...
Saving done.






























































































































































