
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
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| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Doombringer |
| Level / Exp | 36 / 35% |
| Size | big |
| Lifes / Deaths | Killed by demonic clerk at level 1 on the 74th Pyre 122nd year of Ascendancy at 14:20 / 307Killed by mutilator at level 1 on the 74th Pyre 122nd year of Ascendancy at 14:31 Killed by Planar Controller at level 3 on the 75th Pyre 122nd year of Ascendancy at 23:01 Killed by king cobra at level 6 on the 76th Pyre 122nd year of Ascendancy at 21:54 Killed by Xanytha the large brown snake at level 6 on the 76th Pyre 122nd year of Ascendancy at 22:12 Killed by onilug at level 14 on the 44th Dusk 122nd year of Ascendancy at 09:06 Killed by thief at level 14 on the 44th Dusk 122nd year of Ascendancy at 15:42 Killed by rogue at level 14 on the 44th Dusk 122nd year of Ascendancy at 16:16 Killed by bandit at level 14 on the 44th Dusk 122nd year of Ascendancy at 16:47 Killed by gwelgoroth at level 15 on the 47th Dusk 122nd year of Ascendancy at 10:23 Killed by ultimate gwelgoroth at level 15 on the 47th Dusk 122nd year of Ascendancy at 10:53 Killed by gwelgoroth at level 15 on the 47th Dusk 122nd year of Ascendancy at 11:21 Killed by greater gwelgoroth at level 15 on the 47th Dusk 122nd year of Ascendancy at 11:37 Killed by greater gwelgoroth at level 15 on the 47th Dusk 122nd year of Ascendancy at 13:32 Killed by greater gwelgoroth at level 15 on the 47th Dusk 122nd year of Ascendancy at 13:49 Killed by ultimate gwelgoroth at level 15 on the 47th Dusk 122nd year of Ascendancy at 14:01 Killed by Hallowed Ghost at level 15 on the 51st Dusk 122nd year of Ascendancy at 12:29 Killed by Hallowed Ghost at level 15 on the 51st Dusk 122nd year of Ascendancy at 12:51 Killed by Doomsday at level 16 on the 51st Dusk 122nd year of Ascendancy at 16:01 Killed by 3-headed hydra at level 16 on the 51st Dusk 122nd year of Ascendancy at 22:52 Killed by Lisudhevea the blue ooze at level 16 on the 51st Dusk 122nd year of Ascendancy at 23:43 Killed by Adiba the carrion worm mass at level 16 on the 52nd Dusk 122nd year of Ascendancy at 06:22 Killed by Adiba the carrion worm mass at level 16 on the 52nd Dusk 122nd year of Ascendancy at 06:39 Killed by poison ooze at level 16 on the 52nd Dusk 122nd year of Ascendancy at 09:58 Killed by Maegaka the thalore at level 17 on the 65th Dusk 122nd year of Ascendancy at 20:12 Killed by Romadan the dwarf at level 17 on the 65th Dusk 122nd year of Ascendancy at 20:27 Killed by Romadan the dwarf at level 17 on the 65th Dusk 122nd year of Ascendancy at 20:46 Killed by Maegaka the thalore at level 17 on the 65th Dusk 122nd year of Ascendancy at 21:04 Killed by 3-headed hydra at level 17 on the 65th Dusk 122nd year of Ascendancy at 21:25 Killed by ritch flamespitter at level 17 on the 65th Dusk 122nd year of Ascendancy at 21:40 Killed by snow giant boulder thrower at level 17 on the 10th Haze 122nd year of Ascendancy at 02:45 Killed by snow giant chieftain at level 17 on the 10th Haze 122nd year of Ascendancy at 04:14 Killed by snow giant boulder thrower at level 17 on the 10th Haze 122nd year of Ascendancy at 17:48 Killed by Doomsday at level 18 on the 11st Haze 122nd year of Ascendancy at 09:51 Killed by Harkor'Zun at level 18 on the 11st Haze 122nd year of Ascendancy at 12:13 Killed by Isolle the white jelly at level 18 on the 11st Haze 122nd year of Ascendancy at 16:51 Killed by Isolle the white jelly at level 18 on the 11st Haze 122nd year of Ascendancy at 17:14 Killed by snow giant boulder thrower at level 18 on the 11st Haze 122nd year of Ascendancy at 23:16 Killed by snow giant boulder thrower at level 18 on the 12nd Haze 122nd year of Ascendancy at 02:06 Killed by ice wyrm at level 18 on the 12nd Haze 122nd year of Ascendancy at 02:19 Killed by cold drake at level 18 on the 12nd Haze 122nd year of Ascendancy at 02:30 Killed by snow giant thunderer at level 18 on the 12nd Haze 122nd year of Ascendancy at 05:38 Killed by Rantha the Worm at level 18 on the 12nd Haze 122nd year of Ascendancy at 09:26 Killed by Rantha the Worm at level 18 on the 12nd Haze 122nd year of Ascendancy at 09:43 Killed by fire imp at level 19 on the 12nd Haze 122nd year of Ascendancy at 18:52 Killed by Harheaha the wretchling at level 19 on the 12nd Haze 122nd year of Ascendancy at 21:55 Killed by temporal hound at level 19 on the 12nd Haze 122nd year of Ascendancy at 22:09 Killed by Harheaha the wretchling at level 19 on the 12nd Haze 122nd year of Ascendancy at 22:18 Killed by temporal hound at level 19 on the 12nd Haze 122nd year of Ascendancy at 22:28 Killed by Harheaha the wretchling at level 19 on the 12nd Haze 122nd year of Ascendancy at 22:37 Killed by Harheaha the wretchling at level 19 on the 12nd Haze 122nd year of Ascendancy at 22:48 Killed by Harheaha the wretchling at level 19 on the 12nd Haze 122nd year of Ascendancy at 22:58 Killed by temporal hound at level 19 on the 12nd Haze 122nd year of Ascendancy at 23:08 Killed by temporal hound at level 19 on the 12nd Haze 122nd year of Ascendancy at 23:16 Killed by temporal hound at level 19 on the 12nd Haze 122nd year of Ascendancy at 23:26 Killed by temporal hound at level 19 on the 12nd Haze 122nd year of Ascendancy at 23:35 Killed by onilug at level 19 on the 13rd Haze 122nd year of Ascendancy at 02:25 Killed by fire imp at level 19 on the 13rd Haze 122nd year of Ascendancy at 05:59 Killed by onilug at level 19 on the 13rd Haze 122nd year of Ascendancy at 06:36 Killed by Utra the wretchling at level 19 on the 13rd Haze 122nd year of Ascendancy at 07:02 Killed by Utra the wretchling at level 19 on the 13rd Haze 122nd year of Ascendancy at 07:16 Killed by Utra the wretchling at level 19 on the 13rd Haze 122nd year of Ascendancy at 07:28 Killed by Utra the wretchling at level 19 on the 13rd Haze 122nd year of Ascendancy at 07:40 Killed by onilug at level 20 on the 13rd Haze 122nd year of Ascendancy at 17:42 Killed by Drookeli the halfling at level 20 on the 14th Haze 122nd year of Ascendancy at 18:06 Killed by Mayybremina the ultimate gwelgoroth at level 20 on the 19th Haze 122nd year of Ascendancy at 06:44 Killed by elven corruptor at level 20 on the 19th Haze 122nd year of Ascendancy at 12:45 Killed by elven corruptor at level 20 on the 19th Haze 122nd year of Ascendancy at 12:56 Killed by Grand Corruptor at level 20 on the 19th Haze 122nd year of Ascendancy at 13:19 Killed by Grand Corruptor at level 20 on the 19th Haze 122nd year of Ascendancy at 13:29 Killed by Grand Corruptor at level 20 on the 19th Haze 122nd year of Ascendancy at 13:43 Killed by Grand Corruptor at level 20 on the 19th Haze 122nd year of Ascendancy at 13:52 Killed by Grand Corruptor at level 20 on the 19th Haze 122nd year of Ascendancy at 14:02 Killed by elven mage at level 20 on the 19th Haze 122nd year of Ascendancy at 14:16 Killed by Grand Corruptor at level 20 on the 19th Haze 122nd year of Ascendancy at 14:23 Killed by Grand Corruptor at level 20 on the 19th Haze 122nd year of Ascendancy at 14:36 Killed by Grand Corruptor at level 20 on the 19th Haze 122nd year of Ascendancy at 14:50 Killed by Grand Corruptor at level 20 on the 19th Haze 122nd year of Ascendancy at 15:06 Killed by Grand Corruptor at level 20 on the 19th Haze 122nd year of Ascendancy at 15:14 Killed by Grand Corruptor at level 20 on the 19th Haze 122nd year of Ascendancy at 15:22 Killed by ultimate gwelgoroth at level 20 on the 19th Haze 122nd year of Ascendancy at 17:04 Killed by Eyva the human at level 20 on the 34th Haze 122nd year of Ascendancy at 14:41 Killed by Obte the halfling at level 20 on the 46th Haze 122nd year of Ascendancy at 08:37 Killed by Obte the halfling at level 20 on the 46th Haze 122nd year of Ascendancy at 08:56 Killed by Manriel the halfling at level 21 on the 49th Haze 122nd year of Ascendancy at 19:50 Killed by Manriel the halfling at level 21 on the 49th Haze 122nd year of Ascendancy at 20:03 Killed by skeleton magus at level 21 on the 78th Haze 122nd year of Ascendancy at 19:00 Killed by Zubolle the skeleton warrior at level 21 on the 78th Haze 122nd year of Ascendancy at 19:16 Killed by skeleton mage at level 21 on the 78th Haze 122nd year of Ascendancy at 20:34 Killed by Emelirawen the skeleton magus at level 21 on the 78th Haze 122nd year of Ascendancy at 23:50 Killed by skeleton warrior at level 21 on the 79th Haze 122nd year of Ascendancy at 04:40 Killed by Aerivena the skeleton mage at level 21 on the 79th Haze 122nd year of Ascendancy at 05:50 Killed by Aerivena the skeleton mage at level 21 on the 79th Haze 122nd year of Ascendancy at 06:05 Killed by Aerivena the skeleton mage at level 21 on the 79th Haze 122nd year of Ascendancy at 06:19 Killed by Subject Z at level 21 on the 79th Haze 122nd year of Ascendancy at 21:01 Killed by Subject Z at level 21 on the 79th Haze 122nd year of Ascendancy at 21:17 Killed by Subject Z at level 21 on the 79th Haze 122nd year of Ascendancy at 21:45 Killed by skeleton assassin at level 22 on the 80th Haze 122nd year of Ascendancy at 12:16 Killed by Poritira the ghoul at level 22 on the 5th Decay 122nd year of Ascendancy at 20:31 Killed by Poritira the ghoul at level 22 on the 5th Decay 122nd year of Ascendancy at 20:48 Killed by Ivyra the bone giant at level 22 on the 6th Decay 122nd year of Ascendancy at 01:57 Killed by Ivyra the bone giant at level 22 on the 6th Decay 122nd year of Ascendancy at 02:12 Killed by Ivyra the bone giant at level 22 on the 6th Decay 122nd year of Ascendancy at 02:25 Killed by Poloth the lesser vampire at level 22 on the 6th Decay 122nd year of Ascendancy at 03:12 Killed by Poloth the lesser vampire at level 22 on the 6th Decay 122nd year of Ascendancy at 03:26 Killed by Poloth the lesser vampire at level 22 on the 6th Decay 122nd year of Ascendancy at 03:37 Killed by Layuna the skeleton warrior at level 22 on the 9th Decay 122nd year of Ascendancy at 16:03 Killed by onilug at level 23 on the 10th Decay 122nd year of Ascendancy at 08:17 Killed by umbral horror at level 23 on the 10th Decay 122nd year of Ascendancy at 16:51 Killed by skeleton warrior at level 23 on the 1st Wintertide 123rd year of Ascendancy at 08:19 Killed by Adeta the green jelly at level 23 on the 1st Wintertide 123rd year of Ascendancy at 19:42 Killed by Adeta the green jelly at level 23 on the 1st Wintertide 123rd year of Ascendancy at 20:02 Killed by skeleton mage at level 23 on the 2nd Wintertide 123rd year of Ascendancy at 04:14 Killed by Borfast the Broken at level 23 on the 1st Allure 123rd year of Ascendancy at 04:48 Killed by Borfast the Broken at level 23 on the 1st Allure 123rd year of Ascendancy at 05:01 Killed by Borfast the Broken at level 23 on the 1st Allure 123rd year of Ascendancy at 05:17 Killed by Borfast the Broken at level 23 on the 1st Allure 123rd year of Ascendancy at 05:36 Killed by Borfast the Broken at level 23 on the 1st Allure 123rd year of Ascendancy at 05:52 Killed by Borfast the Broken at level 23 on the 1st Allure 123rd year of Ascendancy at 06:24 Killed by Borfast the Broken at level 23 on the 1st Allure 123rd year of Ascendancy at 06:41 Killed by Borfast the Broken at level 23 on the 1st Allure 123rd year of Ascendancy at 07:13 Killed by Borfast the Broken at level 23 on the 1st Allure 123rd year of Ascendancy at 07:40 Killed by ghast at level 24 on the 1st Allure 123rd year of Ascendancy at 10:05 Killed by Forest Troll Hedge-Wizard at level 24 on the 1st Allure 123rd year of Ascendancy at 11:05 Killed by faerlhing at level 24 on the 1st Allure 123rd year of Ascendancy at 23:42 Killed by faerlhing at level 24 on the 1st Allure 123rd year of Ascendancy at 23:54 Killed by faerlhing at level 24 on the 2nd Allure 123rd year of Ascendancy at 00:28 Killed by faerlhing at level 24 on the 2nd Allure 123rd year of Ascendancy at 00:38 Killed by faerlhing at level 24 on the 2nd Allure 123rd year of Ascendancy at 00:46 Killed by losselhing at level 24 on the 2nd Allure 123rd year of Ascendancy at 01:27 Killed by losselhing at level 24 on the 2nd Allure 123rd year of Ascendancy at 02:02 Killed by losselhing at level 24 on the 2nd Allure 123rd year of Ascendancy at 03:09 Killed by Adymiyann the brown bear at level 25 on the 2nd Allure 123rd year of Ascendancy at 17:46 Killed by Adymiyann the brown bear at level 25 on the 2nd Allure 123rd year of Ascendancy at 18:05 Killed by The Master at level 25 on the 2nd Allure 123rd year of Ascendancy at 23:24 Killed by The Master at level 25 on the 2nd Allure 123rd year of Ascendancy at 23:36 Killed by The Master at level 25 on the 2nd Allure 123rd year of Ascendancy at 23:47 Killed by elder vampire at level 25 on the 3rd Allure 123rd year of Ascendancy at 00:02 Killed by dread at level 25 on the 3rd Allure 123rd year of Ascendancy at 00:12 Killed by The Master at level 25 on the 3rd Allure 123rd year of Ascendancy at 00:28 Killed by armoured skeleton warrior at level 25 on the 3rd Allure 123rd year of Ascendancy at 00:54 Killed by The Master at level 25 on the 3rd Allure 123rd year of Ascendancy at 01:04 Killed by armoured skeleton warrior at level 25 on the 3rd Allure 123rd year of Ascendancy at 01:17 Killed by The Master at level 25 on the 3rd Allure 123rd year of Ascendancy at 01:30 Killed by The Master at level 25 on the 3rd Allure 123rd year of Ascendancy at 01:43 Killed by ghoul at level 25 on the 3rd Allure 123rd year of Ascendancy at 01:55 Killed by ghoul at level 25 on the 3rd Allure 123rd year of Ascendancy at 02:06 Killed by Lord of Skulls (warrior) at level 25 on the 3rd Allure 123rd year of Ascendancy at 02:17 Killed by Lord of Skulls (warrior) at level 25 on the 3rd Allure 123rd year of Ascendancy at 02:33 Killed by The Master at level 25 on the 3rd Allure 123rd year of Ascendancy at 03:13 Killed by elder vampire at level 25 on the 3rd Allure 123rd year of Ascendancy at 03:26 Killed by armoured skeleton warrior at level 25 on the 3rd Allure 123rd year of Ascendancy at 03:53 Killed by armoured skeleton warrior at level 25 on the 3rd Allure 123rd year of Ascendancy at 04:05 Killed by ghoul at level 25 on the 3rd Allure 123rd year of Ascendancy at 04:21 Killed by armoured skeleton warrior at level 25 on the 3rd Allure 123rd year of Ascendancy at 04:35 Killed by skeleton master archer at level 25 on the 3rd Allure 123rd year of Ascendancy at 04:58 Killed by Lord of Skulls (warrior) at level 25 on the 3rd Allure 123rd year of Ascendancy at 05:38 Killed by armoured skeleton warrior at level 25 on the 3rd Allure 123rd year of Ascendancy at 06:17 Killed by Lord of Skulls (mage) at level 25 on the 3rd Allure 123rd year of Ascendancy at 06:26 Killed by elder vampire at level 25 on the 3rd Allure 123rd year of Ascendancy at 06:36 Killed by elder vampire at level 25 on the 3rd Allure 123rd year of Ascendancy at 06:46 Killed by lava floor at level 25 on the 3rd Allure 123rd year of Ascendancy at 06:56 Killed by elder vampire at level 25 on the 3rd Allure 123rd year of Ascendancy at 07:05 Killed by armoured skeleton warrior at level 25 on the 3rd Allure 123rd year of Ascendancy at 07:14 Killed by The Master at level 25 on the 3rd Allure 123rd year of Ascendancy at 07:26 Killed by The Master at level 25 on the 3rd Allure 123rd year of Ascendancy at 07:40 Killed by Lord of Skulls (warrior) at level 26 on the 3rd Allure 123rd year of Ascendancy at 08:17 Killed by Lord of Skulls (warrior) at level 26 on the 3rd Allure 123rd year of Ascendancy at 08:59 Killed by Glolle the armoured skeleton warrior at level 26 on the 3rd Allure 123rd year of Ascendancy at 15:53 Killed by mean looking elven guard at level 26 on the 4th Allure 123rd year of Ascendancy at 05:45 Killed by elven tempest at level 26 on the 4th Allure 123rd year of Ascendancy at 06:48 Killed by elven cultist at level 26 on the 4th Allure 123rd year of Ascendancy at 10:44 Killed by elven cultist at level 26 on the 4th Allure 123rd year of Ascendancy at 11:27 Killed by elven cultist at level 26 on the 4th Allure 123rd year of Ascendancy at 15:06 Killed by elven tempest at level 26 on the 4th Allure 123rd year of Ascendancy at 17:12 Killed by elven cultist at level 26 on the 4th Allure 123rd year of Ascendancy at 17:34 Killed by elven blood mage at level 26 on the 4th Allure 123rd year of Ascendancy at 19:24 Killed by elven blood mage at level 26 on the 4th Allure 123rd year of Ascendancy at 19:38 Killed by elven cultist at level 26 on the 4th Allure 123rd year of Ascendancy at 19:49 Killed by elven cultist at level 26 on the 4th Allure 123rd year of Ascendancy at 21:12 Killed by elven cultist at level 26 on the 4th Allure 123rd year of Ascendancy at 21:22 Killed by elven warrior at level 26 on the 4th Allure 123rd year of Ascendancy at 21:33 Killed by elven guard at level 26 on the 4th Allure 123rd year of Ascendancy at 21:45 Killed by elven corruptor at level 26 on the 4th Allure 123rd year of Ascendancy at 21:58 Killed by Islolle the elven warrior at level 26 on the 4th Allure 123rd year of Ascendancy at 22:55 Killed by elven cultist at level 26 on the 4th Allure 123rd year of Ascendancy at 23:06 Killed by elven cultist at level 26 on the 4th Allure 123rd year of Ascendancy at 23:17 Killed by Islolle the elven warrior at level 26 on the 4th Allure 123rd year of Ascendancy at 23:30 Killed by elven cultist at level 26 on the 4th Allure 123rd year of Ascendancy at 23:53 Killed by elven corruptor at level 26 on the 5th Allure 123rd year of Ascendancy at 00:55 Killed by elven tempest at level 26 on the 5th Allure 123rd year of Ascendancy at 06:31 Killed by elven cultist at level 26 on the 5th Allure 123rd year of Ascendancy at 06:47 Killed by elven corruptor at level 27 on the 5th Allure 123rd year of Ascendancy at 09:32 Killed by elven corruptor at level 27 on the 5th Allure 123rd year of Ascendancy at 09:39 Killed by elven corruptor at level 27 on the 5th Allure 123rd year of Ascendancy at 09:56 Killed by Kryl-Feijan at level 27 on the 5th Allure 123rd year of Ascendancy at 14:40 Killed by Kryl-Feijan at level 27 on the 5th Allure 123rd year of Ascendancy at 14:54 Killed by Kryl-Feijan at level 27 on the 5th Allure 123rd year of Ascendancy at 15:06 Killed by Acolyte of the Sect of Kryl-Feijan at level 27 on the 5th Allure 123rd year of Ascendancy at 15:26 Killed by elven cultist at level 27 on the 5th Allure 123rd year of Ascendancy at 18:07 Killed by elven cultist at level 27 on the 5th Allure 123rd year of Ascendancy at 18:22 Killed by elven blood mage at level 27 on the 5th Allure 123rd year of Ascendancy at 21:39 Killed by elven blood mage at level 27 on the 5th Allure 123rd year of Ascendancy at 21:51 Killed by elven blood mage at level 27 on the 5th Allure 123rd year of Ascendancy at 22:56 Killed by elven cultist at level 27 on the 5th Allure 123rd year of Ascendancy at 23:27 Killed by elven cultist at level 27 on the 5th Allure 123rd year of Ascendancy at 23:43 Killed by elven blood mage at level 27 on the 6th Allure 123rd year of Ascendancy at 01:57 Killed by Polildalle the elven cultist at level 27 on the 6th Allure 123rd year of Ascendancy at 03:20 Killed by elven blood mage at level 27 on the 6th Allure 123rd year of Ascendancy at 03:30 Killed by elven cultist at level 27 on the 6th Allure 123rd year of Ascendancy at 03:37 Killed by elven cultist at level 27 on the 6th Allure 123rd year of Ascendancy at 03:46 Killed by elven cultist at level 27 on the 6th Allure 123rd year of Ascendancy at 04:05 Killed by elven corruptor at level 27 on the 6th Allure 123rd year of Ascendancy at 05:43 Killed by elven blood mage at level 27 on the 6th Allure 123rd year of Ascendancy at 05:54 Killed by elven corruptor at level 27 on the 6th Allure 123rd year of Ascendancy at 06:02 Killed by elven cultist at level 27 on the 6th Allure 123rd year of Ascendancy at 11:00 Killed by elven cultist at level 27 on the 6th Allure 123rd year of Ascendancy at 11:32 Killed by Glonne the ghoul at level 27 on the 9th Allure 123rd year of Ascendancy at 08:26 Killed by Mayath the lesser vampire at level 27 on the 9th Allure 123rd year of Ascendancy at 09:01 Killed by Celia at level 27 on the 9th Allure 123rd year of Ascendancy at 10:14 Killed by Celia at level 27 on the 9th Allure 123rd year of Ascendancy at 10:34 Killed by ogre guard at level 28 on the 4th Regrowth 123rd year of Ascendancy at 04:12 Killed by ogre rune-spinner at level 28 on the 4th Regrowth 123rd year of Ascendancy at 12:47 Killed by ogre guard at level 28 on the 4th Regrowth 123rd year of Ascendancy at 20:37 Killed by Healer Astelrid at level 28 on the 5th Regrowth 123rd year of Ascendancy at 00:54 Killed by degenerated ogric mass at level 29 on the 5th Regrowth 123rd year of Ascendancy at 05:55 Killed by ogre rune-spinner at level 29 on the 5th Regrowth 123rd year of Ascendancy at 08:30 Killed by poison spore at level 29 on the 5th Regrowth 123rd year of Ascendancy at 10:00 Killed by Headless Horseman at level 29 on the 19th Regrowth 123rd year of Ascendancy at 18:00 Killed by armoured skeleton warrior at level 29 on the 19th Regrowth 123rd year of Ascendancy at 18:10 Killed by Layiressra the skeleton master archer at level 29 on the 19th Regrowth 123rd year of Ascendancy at 18:33 Killed by Layiressra the skeleton master archer at level 29 on the 19th Regrowth 123rd year of Ascendancy at 18:49 Killed by skeleton assassin at level 29 on the 20th Regrowth 123rd year of Ascendancy at 03:34 Killed by skeleton warrior at level 30 on the 20th Regrowth 123rd year of Ascendancy at 15:00 Killed by minotaur at level 30 on the 23rd Regrowth 123rd year of Ascendancy at 15:28 Killed by Kozaell the dwarf at level 30 on the 23rd Regrowth 123rd year of Ascendancy at 16:03 Killed by Olonrri the human at level 30 on the 1st Time of Balance 123rd year of Ascendancy at 21:32 Killed by Olonrri the human at level 30 on the 1st Time of Balance 123rd year of Ascendancy at 21:56 Killed by Amea the human at level 30 on the 1st Time of Balance 123rd year of Ascendancy at 22:19 Killed by Urkis, the High Tempest at level 30 on the 7th Pyre 123rd year of Ascendancy at 22:45 Killed by Elekira the storm drake at level 30 on the 8th Pyre 123rd year of Ascendancy at 09:16 Killed by Elekira the storm drake at level 30 on the 8th Pyre 123rd year of Ascendancy at 09:36 Killed by thief at level 31 on the 29th Pyre 123rd year of Ascendancy at 14:30 Killed by quasit at level 31 on the 29th Pyre 123rd year of Ascendancy at 23:44 Killed by giant spider at level 31 on the 29th Pyre 123rd year of Ascendancy at 23:57 Killed by minotaur at level 31 on the 30th Pyre 123rd year of Ascendancy at 00:11 Killed by Glussra the orc master assassin at level 31 on the 41st Pyre 123rd year of Ascendancy at 10:13 Killed by Glussra the orc master assassin at level 31 on the 41st Pyre 123rd year of Ascendancy at 10:27 Killed by Salykira the gigantic corrosive tunneler at level 32 on the 41st Pyre 123rd year of Ascendancy at 17:28 Killed by elder vampire at level 32 on the 41st Pyre 123rd year of Ascendancy at 20:31 Killed by thought-forged bowman at level 32 on the 42nd Pyre 123rd year of Ascendancy at 01:35 Killed by thought-forged bowman at level 32 on the 42nd Pyre 123rd year of Ascendancy at 01:52 Killed by Lisowe the blade horror at level 32 on the 42nd Pyre 123rd year of Ascendancy at 04:40 Killed by Zubugatira the forest troll at level 32 on the 42nd Pyre 123rd year of Ascendancy at 04:54 Killed by orc corruptor at level 32 on the 42nd Pyre 123rd year of Ascendancy at 09:48 Killed by orc master assassin at level 32 on the 42nd Pyre 123rd year of Ascendancy at 10:17 Killed by orc grand master assassin at level 32 on the 42nd Pyre 123rd year of Ascendancy at 18:46 Killed by Golbug the Destroyer at level 32 on the 43rd Pyre 123rd year of Ascendancy at 01:21 Killed by Golbug the Destroyer at level 32 on the 43rd Pyre 123rd year of Ascendancy at 01:30 Killed by orc soldier at level 32 on the 43rd Pyre 123rd year of Ascendancy at 01:42 Killed by Gunsnake at level 33 on the 43rd Pyre 123rd year of Ascendancy at 07:42 Killed by Gunsnake at level 33 on the 43rd Pyre 123rd year of Ascendancy at 08:25 Killed by orc necromancer at level 33 on the 43rd Pyre 123rd year of Ascendancy at 17:00 Killed by orc necromancer at level 33 on the 43rd Pyre 123rd year of Ascendancy at 17:13 Killed by orc blood mage at level 33 on the 2nd Summertide 123rd year of Ascendancy at 17:11 Killed by orc necromancer at level 33 on the 2nd Summertide 123rd year of Ascendancy at 17:23 Killed by orc blood mage at level 33 on the 2nd Summertide 123rd year of Ascendancy at 17:38 Killed by orc blood mage at level 33 on the 2nd Summertide 123rd year of Ascendancy at 17:53 Killed by war hound at level 33 on the 10th Dusk 123rd year of Ascendancy at 12:23 Killed by giant spider at level 33 on the 46th Dusk 123rd year of Ascendancy at 02:56 Killed by orc necromancer at level 33 on the 75th Dusk 123rd year of Ascendancy at 05:32 Killed by orc berserker at level 33 on the 75th Dusk 123rd year of Ascendancy at 05:42 Killed by orc necromancer at level 33 on the 22nd Haze 123rd year of Ascendancy at 02:18 Killed by orc necromancer at level 33 on the 22nd Haze 123rd year of Ascendancy at 02:25 Killed by orc necromancer at level 33 on the 22nd Haze 123rd year of Ascendancy at 02:35 Killed by shade of snow giant chieftain at level 34 on the 37th Haze 123rd year of Ascendancy at 12:57 Killed by shade of snow giant chieftain at level 34 on the 37th Haze 123rd year of Ascendancy at 13:19 Killed by Doomed Shade of Doomsday at level 34 on the 38th Haze 123rd year of Ascendancy at 13:29 Killed by Siliriana the ninurlhing at level 34 on the 41st Haze 123rd year of Ascendancy at 06:28 Killed by Saliravea the blade horror at level 34 on the 41st Haze 123rd year of Ascendancy at 14:43 Killed by Ungolë at level 34 on the 42nd Haze 123rd year of Ascendancy at 08:16 Killed by orc elite berserker at level 35 on the 61st Haze 123rd year of Ascendancy at 11:25 Killed by orc elite fighter at level 35 on the 61st Haze 123rd year of Ascendancy at 12:26 Killed by elder vampire at level 35 on the 61st Haze 123rd year of Ascendancy at 12:58 Killed by Combat Trainer Layalaith at level 35 on the 61st Haze 123rd year of Ascendancy at 13:24 Killed by Combat Trainer Beliba at level 35 on the 61st Haze 123rd year of Ascendancy at 22:44 Killed by orc elite fighter at level 35 on the 61st Haze 123rd year of Ascendancy at 23:10 Killed by Combat Trainer Belowe at level 35 on the 61st Haze 123rd year of Ascendancy at 23:35 Killed by ritch flamespitter at level 35 on the 61st Haze 123rd year of Ascendancy at 23:55 Killed by Combat Trainer Belowe at level 35 on the 62nd Haze 123rd year of Ascendancy at 00:13 Killed by orc elite berserker at level 35 on the 62nd Haze 123rd year of Ascendancy at 04:08 Killed by orc elite fighter at level 35 on the 62nd Haze 123rd year of Ascendancy at 04:27 Killed by orc elite berserker at level 35 on the 62nd Haze 123rd year of Ascendancy at 04:45 Killed by orc necromancer at level 35 on the 62nd Haze 123rd year of Ascendancy at 05:00 Killed by orc grand master assassin at level 35 on the 62nd Haze 123rd year of Ascendancy at 05:16 Killed by orc necromancer at level 35 on the 62nd Haze 123rd year of Ascendancy at 05:39 Killed by dread at level 35 on the 62nd Haze 123rd year of Ascendancy at 05:57 Killed by runed bone giant at level 35 on the 62nd Haze 123rd year of Ascendancy at 11:34 Killed by armoured skeleton warrior at level 36 on the 63rd Haze 123rd year of Ascendancy at 00:40 Killed by skeleton mage at level 36 on the 63rd Haze 123rd year of Ascendancy at 00:55 Killed by skeleton mage at level 36 on the 63rd Haze 123rd year of Ascendancy at 01:20 Killed by ghoul at level 36 on the 63rd Haze 123rd year of Ascendancy at 02:31 Killed by lich at level 36 on the 63rd Haze 123rd year of Ascendancy at 03:21 Killed by shadow at level 36 on the 63rd Haze 123rd year of Ascendancy at 03:37 Killed by armoured skeleton warrior at level 36 on the 63rd Haze 123rd year of Ascendancy at 03:51 Killed by lich at level 36 on the 63rd Haze 123rd year of Ascendancy at 04:03 Killed by ghast at level 36 on the 63rd Haze 123rd year of Ascendancy at 04:18 |
Primary Stats
| Strength | 128 (base 60) |
| Dexterity | 54 (base 42) |
| Constitution | 32 (base 15) |
| Magic | 54 (base 34) |
| Willpower | 37 (base 10) |
| Cunning | 34 (base 16) |
Resources
| Life | -18/1002 |
| Stamina | 171/272 |
| Vim | 280/280 |
| Healing Factor | 1.1224420161894 |
| Regeneration | 3.6479365526155 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +77.777777777778% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 30.639798336955 |
| See Invisible | 30.639798336955 |
Offense: Mainhand
| Damage | 218 |
| Accuracy | 65 |
| Crit Chance | 16% |
| APR | 13 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 51 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 37 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +12% |
| Temporal | +12% |
| Blight | +17% |
| Physical | +7% |
| Fire | +12% |
| All | +2% |
Offense: Damage Penetration
| Acid | +20% |
Defense: Base
| Armour (hardiness) | 61.723073231957 (100%) |
| Defense | 45 |
| Ranged Defense | 45 |
| Fatigue | 0 |
| Physical Save | 63 |
| Spell Save | 27 |
| Mental Save | 26 |
Defense: Resistances
| Acid | + 24%( 70%) |
| Arcane | + 5%( 70%) |
| Cold | + 6%( 70%) |
| All | 0%( 70%) |
| Physical | + 12%( 70%) |
| Darkness | + 35%( 70%) |
| Light | + 30%( 70%) |
| Temporal | + 21%( 70%) |
| Mind | + 9%( 70%) |
| Lightning | + 6%( 70%) |
| Fire | + 43%( 70%) |
| Nature | + 30%( 70%) |
Defense: Immunities
| Silence Resistance | 20% |
| Confusion Resistance | 10% |
| Stun Resistance | 62% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (4/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 597 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 36 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -409 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 819 life, 10 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 153 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
| Corruption / Wrath | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Corruption / Fearfire | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Corruption / Torture | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Brutality | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 5/5 |
| 3/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.20 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Corruption / Demonic strength | 1.30 |
| 1/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| Corruption / Oppression | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| beneficial effect | The target's accuracy is improved by 85. Perfect Accuracy |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | Reduces global action speed by 29% and all outgoing projectiles speed by 58%. Congeal Time |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Heart of the Gloom. Escort: injured seer (level 2 of Heart of the Gloom)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved Cunning by +5. | done |
You failed to protect the lost defiler from death by Doomsday. Escort: lost defiler (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 6 of Dreadfell. Escort: lost defiler (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 8 of Dreadfell. Escort: lost defiler (level 8 of Dreadfell)As a reward you improved Cunning by +5. | done |
You failed to protect the lost sun paladin from death by Xanytha the large brown snake. Escort: lost sun paladin (level 3 of Norgos Lair) | failed |
You failed to protect the temporal explorer from death by skeleton warrior. Escort: temporal explorer (level 4 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed sandworm tooth. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed vampire lord fang. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed minotaur nose. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Gilikath (5 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +5 (+2 eff.) Changes stats: +1 Str / +3 Dex / +5 Mag / +5 Wil / +1 Con Changes resistances: +9% mind Activating this item is instant. It can be used to blink to a nearby random location (rad 22) Activation puts all charms on cooldown for 17 turns. A pair of boots made of leather. |
| Quiver | Frozen Shards (25/25, 32-38 power, 15 apr)Requires: - Dexterity 28 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 32.0 - 38.4 Uses stats: 70% Dex, 50% Cun Damage type: Ice Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Capacity: 25 On weapon hit: * bursts into an icy cloud In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(93 power, based on Willpower) Activation costs 7 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | drakeskin leather cap 'Belanor' (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +9 (+2 eff.) Armour: +5 Fatigue: +5% Changes stats: +5 Str / +5 Wil / +3 Con Changes resistances: +14% nature / +10% physical Changes damage: +15% blight Reduces incoming crit damage: 5.00% Physical save: +29 (+7 eff.) Spell save: +3 (+1 eff.) Maximum life: +77.00 Healing mod.: +15% A cap made of leather. |
| Tool | Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +5% physical / +10% temporal Spellpower: +10 (+3 eff.) Mindpower: +10 (+4 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 10 power out of 25/25) : Effective talent level: 5.0 Power cost: 10 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
| On fingers | BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-4 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 720.63 You won the Ring of Blood trial, and this is your reward. |
| On fingers | HanaranCrafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +9 (+3 eff.) Armour penetration: +10 Physical power: +5 (+1 eff.) Defense: +10 (+3 eff.) Changes stats: +6 Str / +7 Con Changes resistances: +6% nature / +12% acid Stun/Freeze immunity: +22% Life regen: +3.00 Maximum hate: +4.00 Mindpower: +5 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 7 cooldown : Effective talent level: 2.0 Power cost: 7 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around waist | Jaw of RogrothPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Vim per kill: +4.00 Maximum souls: +3.00 Spellpower: +5 (+2 eff.) Spell crit. chance: +5% It can be used to deal darkness damage equal to your 350%% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium) Activation costs 16 power out of 24/24. Rogroth's mouth happened to be about the same size as your waist. Interesting. |
| In main hand | Adynne (62-100 power, 3 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 62.5 - 100.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +6 Wil Changes resistances: +12% acid / +2% physical / +6% cold Silence immunity: +20% Hate when firing a critical mind attack: +2.00 Maximum hate: +4.00 Massive two-handed swords. |
| On hands | Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Fire Breath (costing 16 power out of 24/24) : Effective talent level: 2.0 Power cost: 16 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 336.40 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
| Main armor | Cuirass of the Thronesmen (20 def, 32 armour)Requires: - Massive armour training - Strength 44 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +32 Armour Hardiness: +10% Defense: +20 (+7 eff.) Fatigue: +15% Changes stats: +6 Con Changes resistances: +25% darkness / +25% fire Physical save: +40 (+10 eff.) Stun/Freeze immunity: +40% Knockback immunity: +40% Healing mod.: -30% This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
| Cloak | Brodetar (11 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +11 (+4 eff.) Effects on melee hit: * 10% chance to reduce armor by 35% Changes resistances: +6% lightning / +6% temporal / +5% arcane Changes resistances penetration: +20% acid Physical save: +8 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | warmaker's gold amulet of mastery (0.20 Cunning / Survival)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +6 Str / +6 Dex / +6 Wil Talent mastery: +0.20 Cunning / Survival Amulets make your neck look great! |
Inventory
movement infusion of the titan (speed 663%; cd 17)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 663% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 553; 12 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 553 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 26%; physical; dur 3; cd 10)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 26% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 370 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
shielding rune of the warrior (absorb 527; dur 5; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 527 damage for 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Wil Damage affinity(heal): +15% nature Life regen: +2.00 Mindpower: +5 (+2 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 24 power out of 35/35) : Effective talent level: 2.0 Power cost: 24 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 215 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+6 eff.) Maximum stamina: +25.00 It can be used to activate talent Shadowstep (costing 34 power out of 50/50) : Effective talent level: 2.0 Power cost: 34 out of 50/50. Range: 7 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
This item will automatically be transmogrified when you leave the level.Ring of the Archlich Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. It desires to be surrounded by undeath. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 (+4 eff.) Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 (+3 eff.) This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Samusaneg the QuenchkissPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Damage when hit (Melee): 2 cold Changes resistances: +17% arcane / +18% lightning Changes resistances penetration: +10% arcane Changes damage: +17% arcane Reduces incoming crit damage: 10.00% Confusion immunity: +20% Knockback immunity: +20% Only die when reaching: -80.00 life Rings make your fingers look great! |
Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
gold ring0.10 Encumbrance. Type: jewelry / ring ; tier 3 Rings make your fingers look great! |
gold ring 'Jetgrind'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Dex / +3 Wil / +6 Con Changes resistances: +26% acid / +9% darkness Changes damage: +13% acid Reduces incoming crit damage: 15.00% Rings make your fingers look great! |
gold ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +9 (+3 eff.) Armour penetration: +9 Defense: +9 (+3 eff.) It can be used to activate talent Disengage, placing all other charms into a 7 cooldown : Effective talent level: 2.0 Power cost: 7 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
sneakthief's gold ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Changes stats: +6 Cun / +4 Dex Disarm immunity: +20% Pinning immunity: +28% Knockback immunity: +28% Maximum life: +29.00 Rings make your fingers look great! |
steel ring0.10 Encumbrance. Type: jewelry / ring ; tier 2 Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.stralite ring of nature (+28%) Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +28% nature Changes damage: +14% nature Rings make your fingers look great! |
warrior's steel ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Changes stats: +3 Str Disarm immunity: +24% Pinning immunity: +24% Knockback immunity: +20% Maximum life: +21.00 Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.Nerariariathra the Flashsun (56-83 power, 4 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 55.5 - 83.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% Damage (radius 1) on hit: +16 fire When wielded/worn: Armour: +6 Damage when hit (Melee): 6 fire Changes stats: +17 Wil / +17 Con Changes resistances penetration: +25% blight Mental save: +12 (+6 eff.) Maximum life: +124.00 Healing mod.: +15% Massive two-handed battleaxes. |
voratun battleaxe 'Arcknight' (54-82 power, 4 apr)Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 54.5 - 81.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +8 lightning / +12 cold Damage (radius 1) on hit: +24 fire When wielded/worn: Changes stats: +8 Wil Changes resistances: +15% lightning Changes damage: +18% arcane Maximum mana: +100.00 Massive two-handed battleaxes. |
Icy Kill (35-46 power, 10 apr)Requires: - Dexterity 42 Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Base power: 35.0 - 45.5 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +15.0% Attack speed: 100% On weapon crit: * freezes the target On weapon kill: * explodes a frozen creature (damage scales with willpower) Damage (Melee): +30 cold When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes damage: +25% cold Hate per kill: +4.00 Ice block penetration: +50% As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
Umbral Razor (25-32 power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 50% Str, 15% Mag, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 14 power out of 20/20) : Effective talent level: 3.0 Power cost: 14 out of 20/20. Range: 10 Travel Speed: 2000% of base Is: necromancy and a spell Description: Conjures up a beam of darkness, doing 115.42 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
dragonbone longbow 'Dimlash'Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 On weapon hit: * 20% chance to reduce damage dealt by 20% Damage (Ranged): +30 lightning Damage (radius 1) on hit: +20 darkness / +16 blight Damage (radius 2) on crit: +8 darkness When wielded/worn: Effects on ranged hit: * 20% chance to reduce strength, dexterity, and constitution by 25 Changes resistances: +6% darkness Changes damage: +27% lightning / +6% cold / +15% darkness Longbows are used to shoot arrows at your foes. |
Sword of Potential Futures (28-39 power, 10 apr)Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 It is part of a set of items. In the past there was a dagger with it. Base power: 28.0 - 39.2 Uses stats: 20% Mag, 80% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spellpower: +5 (+2 eff.) Spell crit. chance: +5% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
Voryta (40-56 power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +8 arcane When wielded/worn: Accuracy: +15 (+4 eff.) Armour penetration: +12 Physical crit. chance: +10.0% Changes stats: +3 Str / +9 Dex / +8 Mag / +9 Wil / +9 Cun / +9 Con Changes resistances penetration: +15% mind / +9% physical Psi when hit: +0.20 Hate when firing a critical mind attack: +2.00 Sharp, long, and deadly. |
Blizzardbrand (18-19 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.5 - 19.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% Damage (radius 2) on crit: +16 cold When wielded/worn: Defense: +30 (+10 eff.) Changes stats: +4 Dex / +2 Mag Changes resistances: +18% cold Talent granted: +1 Attune Mindstar Mindpower: +10 (+4 eff.) Mental crit. chance: +5% Healing mod.: +26% Heals friendly targets nearby when you use a nature summon: +43 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
dragonbone magestaff 'Layewyn' (38-46 power, 6 apr, fire element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 38.0 - 45.6 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 35% Damage (Melee): 22 fire Changes resistances penetration: +15% mind Changes damage: +12% acid / +38% fire / +3% mind Talent granted: +1 Command Staff Critical mult.: +15.00% Mana each turn: +0.29 Maximum mana: +67.00 Spellpower: +25 (+8 eff.) Spell crit. chance: +5% See invisible: +5 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.greater elven-wood magestaff of might (25-30 power, 5 apr, arcane element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% lightning / +25% cold / +25% arcane / +25% fire Talent granted: +1 Command Staff Spellpower: +19 (+6 eff.) Spell crit. chance: +13% Staves designed for wielders of magic, by the greats of the art. |
Trident of the Tides (80-112 power, 20 apr)Requires: - Strength 35 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 80.0 - 112.0 Uses stat: 140% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 100% When this weapon hits: Water Bolt (40% chance level 3). Damage (Melee): +20 nature / +15 cold When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances: +25% cold Changes damage: +20% cold Spell save: +18 (+9 eff.) See invisible: +2 Talent on hit(spell): Water Bolt (20% chance level 3). It can be used to activate talent Freeze (costing 40 power out of 150/150) : Effective talent level: 3.0 Power cost: 40 out of 150/150. Range: 10 Travel Speed: instantaneous Is: a spell Description: Condenses ambient water on a target, freezing it for 5 turns and damaging it for 185.69. If this is used on a friendly target the cooldown is reduced by 33%. The damage will increase with your Spellpower. The power of the tides rush through this trident. Tridents require the exotic weapons mastery talent to use correctly. |
voratun waraxe 'Scorchfame' (40-56 power, 11 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +11 Crit. chance: +11.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (radius 1) on hit: +12 fire When wielded/worn: Physical crit. chance: +17.0% Changes stats: +4 Con Critical mult.: +10.00% One-handed war axes. |
hardened leather belt 'Blazeparry'Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 25 Changes resistances: +9% fire Changes resistances penetration: +25% temporal / +10% fire Life regen: +2.30 Healing mod.: +16% A belt that goes around your waist. |
Barogadur the elven-silk cloak (3 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +6 Str / +5 Dex / +2 Mag / +4 Con Changes resistances: +9% acid / +10% fire / +9% cold / +8% lightning Talent mastery: +0.40 Technique / Combat training Spell save: +12 (+6 eff.) Stamina each turn: +1.50 Vim when firing critical spell: +2.00 Maximum life: +60.00 Maximum hate: +8.00 Spell crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Wrap of Stone (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Chronomancy / Gravity +0.20 Spell / Stone +0.10 Chronomancy / Matter +0.20 Spell / Earth Spellpower: +6 (+2 eff.) It can be used to activate talent Stone Wall (costing 40 power out of 60/60) : Effective talent level: 1.0 Power cost: 40 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 5 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 94.55 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
This item will automatically be transmogrified when you leave the level.silk robe (0 def, 0 armour) 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes resistances: +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.stormwoven elven-silk robe (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +4 Str / +5 Mag / +6 Wil Changes resistances: +13% lightning / +6% cold / +15% all Changes damage: +18% lightning / +17% physical / +30% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Jetdream (25 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +25 (+8 eff.) Changes stats: +4 Cun / +3 Con Changes resistances: +9% acid / +15% temporal / +6% darkness Physical save: +15 (+4 eff.) Spell save: +6 (+3 eff.) Mental save: +17 (+8 eff.) Only die when reaching: -60.00 life A pair of boots made of leather. |
pair of iron boots 'Belyba' (5 def, 7 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +1 Physical crit. chance: +4.0% Armour: +7 Defense: +5 (+2 eff.) Fatigue: +2% Changes resistances: +5% acid / +1% physical / +6% cold / +5% lightning / +5% fire Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Crackleburst (0 def, 3 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 25 Damage (Melee): 10 cold Damage when hit (Melee): 10 lightning Changes resistances: +9% cold Changes damage: +9% lightning / +8% cold / +6% arcane Spellpower on spell critical (stacks up to 3 times): +10 Spell crit. chance: +2% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+1 eff.) Spell crit. chance: +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Flamespit (costing 6 power out of 24/24) : Effective talent level: 3.0 Power cost: 6 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 51.74 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
hardened leather gloves of butchering (0 def, 2 armour)Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +7 Physical power: +6 (+1 eff.) Armour: +2 Changes resistances: +5% blight Spell save: +8 (+4 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Milen (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Damage when hit (Melee): 6 arcane Changes resistances penetration: +15% blight Changes damage: +9% arcane Physical save: +19 (+5 eff.) Spellpower on spell critical (stacks up to 3 times): +6 Maximum vim: +30.00 Spell crit. chance: +3% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A cap made of leather. |
Zubers (20 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +4 Physical crit. chance: +3.0% Physical power: +10 (+2 eff.) Armour: +3 Defense: +20 (+7 eff.) Fatigue: +3% Changes stats: +4 Dex / +1 Wil Changes resistances: +3% acid / +1% physical A cap made of leather. |
Chromatic Harness (10 def, 14 armour)Requires: - Heavy armour training Infused by nature 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +10 (+3 eff.) Fatigue: +16% Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck Changes resistances: +20% lightning / +20% physical / +20% fire / +20% acid / +20% cold Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Corrosive Breath (-3 turns) Fire Breath (-3 turns) Blindness immunity: +50% Stun/Freeze immunity: +25% Knockback immunity: +50% This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
This item will automatically be transmogrified when you leave the level.fortifying stralite mail armour of Eyal (4 def, 8 armour) Requires: - Heavy armour training - Strength 38 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +12% Changes stats: +5 Str / +4 Con Life regen: +9.00 Maximum life: +72.00 Healing mod.: +13% A suit of armour made of mail. |
Borfast's Cage (10 def, 20 armour)Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +10 (+3 eff.) Fatigue: +24% Changes stats: +5 Con Changes resistances: -15% acid / +15% physical Reduces opponents crit chance: 20% Physical save: +15 (+4 eff.) Knockback immunity: +30% Life regen: +2.00 Maximum life: +50.00 Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
This item will automatically be transmogrified when you leave the level.psychokinetic quiver of elven-wood arrows of annihilation (21/21, 52-73 power, 26 apr) Requires: - Dexterity 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 52.0 - 72.8 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +26 Crit. chance: +13.5% Capacity: 21 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 150 physical damage Travel speed: +200% Damage (Ranged): +30 physical Arrows are used with bows to pierce your foes to death. |
2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Demonic SoulPowered by arcane forces 0.00 Encumbrance. [Legendary] Type: misc / demonic ; tier 3 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Cloudwaker the iron pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour: +2 Damage when hit (Melee): 2 lightning Changes stats: +1 Str Disease immunity: +20% Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Layulaith (dig speed 15 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour: +4 Defense: +7 (+2 eff.) Changes stats: +2 Str / +5 Mag Changes resistances: +8% physical Changes resistances penetration: +10% arcane Changes damage: +9% arcane Spellpower on spell critical (stacks up to 3 times): +8 Spell crit. chance: +3% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven dwarven-steel pickaxe (dig speed 23 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +7 (+3 eff.) Maximum life: +55.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
BlizzardviceInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +1 Wil Changes damage: +6% cold Reduces incoming crit damage: 15.00% Physical save: +6 (+1 eff.) Light radius: +4 Healing mod.: +10% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 17 power out of 25/25) : Effective talent level: 2.6 Power cost: 17 out of 25/25. Range: 6 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 137.38 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 137.38 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Spectral CagePowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Spellpower: +10 (+3 eff.) Light radius: +5 It can be used to release a will o' the wisp that will explode against your foes for 250 cold damage (based on your Magic) Activation costs 14 power out of 20/20. This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 7 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Plumpkin PlumpkinPowered by unknown forces 15.00 Encumbrance. [Plot Item] Type: misc / plant ; tier 3 When carried: Changes damage: +2% all Damage against: +20% Immovable It can be used to become the plumpkin Activation costs 67 power out of 100/100. The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 134 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 8, dealing 424.32 nature damage (based on Magic) over 6 turns while rendering the target unable to move Activation costs 17 power out of 25/25. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
barbed pouch of dwarven-steel shots of crippling (23/23, 41-49 power, 3 apr)Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 41.0 - 49.2 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +16.0% Capacity: 23 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 275 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
self-loading pouch of steel shots of crippling (15/15, 21-25 power, 2 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 21.0 - 25.2 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +11.5% Capacity: 15 Turns elapse between self-loadings: 4 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+0 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+3 eff.) Mindpower: +3 (+1 eff.) It can be used to activate talent Psionic Pull (costing 12 power out of 35/35) : Effective talent level: 3.0 Power cost: 12 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 57 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+2 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
This item will automatically be transmogrified when you leave the level.extending elven-wood totem of thorny skin [power 55] (14 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to harden the skin for 7 turns increasing armour by 55 and armour hardiness by 60% Activation puts all charms on cooldown for 14 turns. When used: * Increase the duration of 2 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
10 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Getira the Chargerock [power 206] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Changes stats: +1 Wil Changes resistances: +6% acid Changes resistances penetration: +5% lightning Changes damage: +12% lightning Critical mult.: +20.00% Hate when firing a critical mind attack: +3.00 Mindpower: +30 (+11 eff.) It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 42 lightning damage and will be dazed for 1 turn (210 total damage) Activation puts all charms on cooldown for 10 turns. When used: * Increase all damage by 18% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
evasive elm wand of lightning storm [power 110] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 22 lightning damage and will be dazed for 1 turn (112 total damage) Activation puts all charms on cooldown for 10 turns. When used: * Gain a 10% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level.overpowered elven-wood wand of shielding [power 614] (20 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to create a shield absorbing up to 614 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quick elm wand of shielding [power 98] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to create a shield absorbing up to 98 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
6 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Doomsday the Cornac Doombringer level 30
75th Regrowth 123rd year of Ascendancy at 15:12 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Doomsday the Cornac Doombringer level 35
42nd Haze 123rd year of Ascendancy at 14:12 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Doomsday the Cornac Doombringer level 33
44th Dusk 123rd year of Ascendancy at 08:30 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Doomsday the Cornac Doombringer level 31
9th Pyre 123rd year of Ascendancy at 18:13 see stats
Catch that Plumpkin! (Exploration mode)
Finish the Plumpkin event.By Doomsday the Cornac Doombringer level 29
19th Regrowth 123rd year of Ascendancy at 18:57 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Doomsday the Cornac Doombringer level 34
38th Haze 123rd year of Ascendancy at 13:34 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Doomsday the Cornac Doombringer level 17
77th Dusk 122nd year of Ascendancy at 13:39 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Doomsday the Cornac Doombringer level 32
43rd Pyre 123rd year of Ascendancy at 01:56 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Doomsday the Cornac Doombringer level 18
11st Haze 122nd year of Ascendancy at 12:22 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Doomsday the Cornac Doombringer level 21
78th Haze 122nd year of Ascendancy at 11:41 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Doomsday the Cornac Doombringer level 31
9th Pyre 123rd year of Ascendancy at 23:30 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Doomsday the Cornac Doombringer level 31
9th Pyre 123rd year of Ascendancy at 18:13 see stats
Hell has no fury like a demon scorned! (Exploration mode)
Escaped the Searing Halls.By Doomsday the Cornac Doombringer level 5
76th Pyre 122nd year of Ascendancy at 05:39 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Doomsday the Cornac Doombringer level 10
8th Mirth 122nd year of Ascendancy at 22:41 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Doomsday the Cornac Doombringer level 20
13rd Haze 122nd year of Ascendancy at 16:41 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Doomsday the Cornac Doombringer level 30
20th Regrowth 123rd year of Ascendancy at 09:24 see stats
Once bitten, twice shy (Exploration mode)
Escaped the Anteroom of Agony.By Doomsday the Cornac Doombringer level 20
13rd Haze 122nd year of Ascendancy at 19:25 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Doomsday the Cornac Doombringer level 31
26th Pyre 123rd year of Ascendancy at 13:07 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Doomsday the Cornac Doombringer level 23
1st Wintertide 123rd year of Ascendancy at 01:39 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Doomsday the Cornac Doombringer level 33
43rd Pyre 123rd year of Ascendancy at 03:27 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Doomsday the Cornac Doombringer level 15
51st Dusk 122nd year of Ascendancy at 12:29 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Doomsday the Cornac Doombringer level 12
31st Dusk 122nd year of Ascendancy at 15:23 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Doomsday the Cornac Doombringer level 17
10th Haze 122nd year of Ascendancy at 14:30 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Doomsday the Cornac Doombringer level 29
19th Regrowth 123rd year of Ascendancy at 19:54 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Doomsday the Cornac Doombringer level 19
12nd Haze 122nd year of Ascendancy at 11:23 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Doomsday the Cornac Doombringer level 25
3rd Allure 123rd year of Ascendancy at 07:58 see stats
Log
Ghoul uses Retch.
Ghoul VOMITS on the ground!
Doomsday killed Shadow!
Burning from Doomsday hits Ghoul for 3 fire damage.
Doomsday receives 2 healing from Devouring flames from Doomsday.
Armoured skeleton warrior misses Doomsday.
Lich casts Manathrust.
Lich strikes Doomsday in the darkness (+35% damage).
Lich hits Doomsday for 263 arcane damage.
Lich's creeping dark hits Ghoul for 25 darkness damage.
Lich's creeping dark hits Doomsday for 19 darkness damage.
The dark tendrils dissipate.
Burning from Doomsday hits Ghast for 14 fire damage.
Doomsday receives 2 healing from Devouring flames from Doomsday.
Doomsday receives 2 healing from Devouring flames from Doomsday.
Burning from Doomsday hits Armoured skeleton warrior for 19 fire damage.
Burning from Doomsday hits Lich for 7 fire damage.
Burning from Doomsday hits Armoured skeleton warrior for (12 absorbed), 0 fire (0 total damage).
Doomsday receives 2 healing from Devouring flames from Doomsday.
Ghoul uses Ghoulish Leap.
Ghoul speeds up.
Armoured skeleton warrior hits Doomsday for 45 physical damage.
Melee retaliation hits Armoured skeleton warrior for (34 absorbed), 0 physical (0 total damage).
Doomsday is no longer pinned.
Ghoul is on fire!
Armoured skeleton warrior is on fire!
Talent Incinerating Blows is ready to use.
Talent Burning Sacrifice is ready to use.
Armoured skeleton warrior stops burning.
Lich stops burning.





















































































































































