












Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Infinite |
Mode | Normal Adventure |
Sex | Male |
Race | Lich |
Class | Adventurer |
Level / Exp | 168 / 46% |
Size | medium |
Lifes / Deaths | Killed by Sleeping Porossra at level 9 on the 22nd Voratun 122nd year of Ascendancy at 13:18 2 / 7Killed by Sleeping Porossra at level 9 on the 22nd Voratun 122nd year of Ascendancy at 15:42 Killed by Sleeping Porossra at level 9 on the 22nd Voratun 122nd year of Ascendancy at 23:09 Killed by naga myrmidon at level 21 on the 14th Profit 122nd year of Ascendancy at 05:33 Killed by Deep Delver at level 25 on the 2nd Wealth 122nd year of Ascendancy at 18:43 Killed by Sleeping Bethath at level 146 on the 14th Stralite 123rd year of Ascendancy at 14:03 Killed by Poryssra the ice wyrm at level 166 on the 12nd Voratun 123rd year of Ascendancy at 14:09 |
Primary Stats
Strength | 136 (base 39) |
Dexterity | 183 (base 100) |
Constitution | 157 (base 100) |
Magic | 204 (base 100) |
Willpower | 178 (base 100) |
Cunning | 225 (base 100) |
Resources
Steam | 100/100 |
Mana | 1980/1980 |
Negative | 551/551 |
Paradox | 689 |
Life | 6510/10459 |
Psi | 268/268 |
Stamina | 659/967 |
Soul | 6/10 |
Healing Factor | 1.9600630061708 |
Regeneration | 201.07961343135 |
Speed
Mental | +23.164401990733% |
Attack | -12% |
Movement | +125.99156224633% |
Spell | +59.812113642053% |
Global | +100% |
Vision
Sight | 1 |
Lite | 12 |
Infravision | 16 |
See Stealth | 147.63285252071 |
See Invisible | 163.63285252071 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Barehand
Damage | 294 |
Accuracy | 101 |
Crit Chance | 96% |
APR | 41 |
Speed | 0.65 |
Offense: Spell
Spellpower | 145 |
Crit Chance | 95% |
Speed | 0.62573479394672 |
Offense: Mind
Mindpower | 102 |
Crit Chance | 68% |
Speed | 1.1363636363636 |
Offense: Damage Bonus
Acid | +20% |
Blight | +39% |
Arcane | +26% |
Cold | +12% |
All | +2% |
Lightning | +38% |
Light | +37% |
Temporal | +17% |
Mind | +20% |
Darkness | +120% |
Fire | +17% |
Nature | +8% |
Offense: Damage Penetration
Acid | +15% |
Blight | +35% |
Arcane | +25% |
Cold | +25% |
All | +15% |
Lightning | +50% |
Temporal | +60% |
Darkness | +85% |
Mind | +45% |
Nature | +55% |
Defense: Base
Armour (hardiness) | 119.51716081155 (97.881716063111%) |
Defense | 100 |
Ranged Defense | 114 |
Fatigue | 0 |
Physical Save | 123 |
Spell Save | 123 |
Mental Save | 118 |
Defense: Resistances
Acid | + 76%( 76%) |
Blight | + 76%( 76%) |
Arcane | + 71%( 76%) |
Cold | + 76%( 76%) |
All | + 64%( 76%) |
Physical | + 66%( 76%) |
Lightning | + 75%( 76%) |
Light | + 73%( 76%) |
Temporal | + 76%( 76%) |
Mind | + 65%( 76%) |
Darkness | + 76%( 76%) |
Fire | + 66%( 76%) |
Nature | + 75%( 76%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 40% |
Fear Resistance | 80% |
Poison Resistance | 100% |
Blind Resistance | 50% |
Disarm Resistance | 100% |
Bleed Resistance | 100% |
Teleport Resistance | 100% |
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 25% |
Inscriptions (5/5)
Runes | Effective talent level: 2.5 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (63% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 245 with a minimum range of 15. Its effects scale with your Cunning stat. |
Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 336% efficiency and cooldown mod of 52%. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 119 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 2.5 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (63% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 245 with a minimum range of 15. Its effects scale with your Cunning stat. |
Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 230% efficiency and cooldown mod of 60%. Its effects scale with your Magic stat. |
Class Talents
Cunning / Shadow magic | 1.00 |
| 1/5 |
| 8/5 |
| 16/5 |
| 4/5 |
Spell / Undead drake | 1.00 |
| 15/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Air | 1.00 |
| 4/5 |
| 1/5 |
| 14/5 |
| 11/5 |
Technique / Pugilism | 1.00 |
| 3/5 |
| 6/5 |
| 2/5 |
| 3/5 |
Technique / Magical combat | 1.00 |
| 5/5 |
| 8/5 |
| 2/5 |
| 6/5 |
Chronomancy / Temporal Combat | 1.00 |
| 4/5 |
| 1/5 |
| 6/5 |
| 1/5 |
Technique / Unarmed discipline | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Poisons | 1.00 |
| 3/5 |
| 1/5 |
| 7/5 |
| 2/5 |
Spell / Enhancement | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 11/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 7/5 |
| 1/5 |
Cunning / Survival | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Spell / Necrosis | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Unarmed training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Celestial / Hymns | 1.00 |
| 6/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Undead / Lich | 1.00 |
| 3/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Steamtech / Physics | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Steamtech / Chemistry | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 16/5 |
| 1/5 |
| 1/5 |
| 11/5 |
| 0/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Arcane Feed |
talent | Arcane Combat |
talent | Shadow Combat |
talent | Fiery Hands |
talent | Shadow Feed |
talent | Weapon Folding |
talent | Striking Stance |
talent | Apply Poison |
talent | Raze |
talent | Feather Wind |
talent | Shock Hands |
talent | Hymn of Shadows |
talent | Numbing Poison |
talent | Crippling Poison |
beneficial effect | Physical power, spellpower and all saves increased by 29. Commander of the Dead |
beneficial effect | The target's skin turns to stone, granting 32 armour, 30% armour hardiness, 39 physical save and 39 spell save. Dwarven Resilience |
beneficial effect | The target is regaining 88 life per turn and refreshing talents at twice the normal rate. Invigorate |
detrimental effect | Zone-wide effect: +10% darkness damage, -10% darkness resistance, -10% mental save, -20% fear immunity. Echoes of the void |
detrimental effect | The target is disabled, reducing movement speed by 88% and accuracy by 89. Disable |
detrimental effect | The target's vision range is decreased by 9. Reduced Vision |
beneficial effect | The target's spellpower has been increased by 51. Spellsurge |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 100): ExterminatorYou completed the challenge and received: Random Artifact: Sleetwaker (107% power, 32 apr, mind damage) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 101): ExterminatorYou completed the challenge and received: Random Artifact: Gyta (142% power, 8 apr) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 103): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 104): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 105): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 106): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 107): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 109): Near SightedYou completed the challenge and received: Random Artifact: Gravitational Staff (153% power, 8 apr, physical element) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 111): Mirror MatchYou completed the challenge and received: Random Artifact: Betyna | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 115): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 117): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 119 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 119): Rush Hour (119)Turns left: 107 You completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 155 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 12): Rush Hour (155)Turns left: 126 You completed the challenge and received: Random Artifact: Daymark (2 def, 15 armour) | done |
Proceed directly to the next Infinite Dungeon level in less than 149 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 121): Rush Hour (149)Turns left: 140 You completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 122): Near SightedYou completed the challenge and received: +3 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 123): MultiplicityTurns left: 0 You completed the challenge and received: +3 Stat Points | done |
Wake up and kill the dreaming horror boss 'Yvymina the dreaming horror'. Infinite Dungeon Challenge (Level 125): Dream HunterYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 126): ExterminatorYou completed the challenge and received: Random Artifact: Tempestprophet (109% power, 21 apr) | done |
Proceed directly to the next Infinite Dungeon level in less than 677 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 127): Rush Hour (677)Turns left: 668 You completed the challenge and received: +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 128): Mirror MatchYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 13): PacifistYou completed the challenge and received: +1 Class Point and +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 130): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 133): MultiplicityTurns left: 0 You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 134): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 136): Near SightedYou completed the challenge and received: Random Artifact: Rimequencher (20/20, 148% power, 7 apr) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 137): PacifistYou completed the challenge and received: +1 Class Point and +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 138): ExterminatorYou completed the challenge and received: Random Artifact: Airpain (7 def, 0 armour) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 139): PacifistYou completed the challenge and received: +1 Class Point and +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 14): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 140): Mirror MatchYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 142): ExterminatorYou completed the challenge and received: Random Artifact: Monolith Armour (40 def, 50 armour) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 143): PacifistYou completed the challenge and received: +3 Stat Points and +1 Prodigy Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 146): PacifistYou completed the challenge and received: +1 Class Point and +1 Class Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 147): MultiplicityTurns left: 0 You completed the challenge and received: +1 Class Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 148): MultiplicityTurns left: 0 You completed the challenge and received: +1 Generic Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 15): MultiplicityTurns left: 0 You completed the challenge and received: Random Artifact: Pyrewing (6 def, 4 armour) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 150): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 151): ExterminatorYou completed the challenge and received: Random Artifact: Brandcut (15 def, 7 armour) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 152): Near SightedYou completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 104 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 153): Rush Hour (104)Turns left: 84 You completed the challenge and received: Random Artifact: Kindlestun (18/18, 139% power, 1 apr) | done |
Proceed directly to the next Infinite Dungeon level in less than 47 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 155): Rush Hour (47)Turns left: 40 You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 158): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 159): MultiplicityTurns left: 0 You completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 161): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 162): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 164): PacifistYou completed the challenge and received: +1 Class Point and +1 Class Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 165): MultiplicityTurns left: 0 You completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 143 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 167): Rush Hour (143)Turns left: 105 You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 168): ExterminatorYou completed the challenge and received: Random Artifact: Breezeraven (0 def, 3 armour) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 169): Mirror MatchYou completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 17): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 170): ExterminatorYou completed the challenge and received: Random Artifact: Spidertooth (0 def, 12 armour, 154.75635565834 block) | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 171): MultiplicityTurns left: 0 You completed the challenge and received: Random Artifact: Emudhenne of lightning storm [power 296] (18 cooldown) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 172): Near SightedYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 174): ExterminatorYou completed the challenge and received: Random Artifact: Murkquick | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 175): Near SightedYou completed the challenge and received: Random Artifact: Kindlewreath (0 def, 3 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 176): ExterminatorYou completed the challenge and received: Random Artifact: Ebonybutcher (87% power, 18 apr, nature damage) | done |
Proceed directly to the next Infinite Dungeon level in less than 107 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 177): Rush Hour (107)Turns left: 85 You completed the challenge and received: +1 Generic Point | done |
Kill 4 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 178): Headhunter0 / 4 demon spawn killed. | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 179): ExterminatorYou completed the challenge and received: Random Artifact: Satyrimmortal (20 def, 21 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 180): ExterminatorYou completed the challenge and received: Random Artifact: Flareravage (142% power, 9 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 181): ExterminatorYou completed the challenge and received: Random Artifact: Plaguevagrant (107% power, 35 apr, nature damage) | done |
Proceed directly to the next Infinite Dungeon level in less than 278 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 182): Rush Hour (278)Turns left: 269 You completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 416 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 183): Rush Hour (416)Turns left: 353 You completed the challenge and received: Random Artifact: Frostquick (117% power, 0 apr) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 184): Mirror MatchYou completed the challenge and received: Random Artifact: Satyrstrider (35 def, 18 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 186): ExterminatorYou completed the challenge and received: Random Artifact: Tundrawar | done |
Proceed directly to the next Infinite Dungeon level in less than 113 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 188): Rush Hour (113)Turns left: 87 You completed the challenge and received: Random Artifact: Xaneda (12 def, 5 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 190): ExterminatorYou completed the challenge and received: Random Artifact: Noonwrack | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 191): Mirror MatchYou completed the challenge and received: Random Artifact: Thunderhunger (4 def, 13 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 192): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 116 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 193): Rush Hour (116)Turns left: 96 You completed the challenge and received: +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 194): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 195): ExterminatorYou completed the challenge and received: Random Artifact: Pitchglean (21/21, 130% power, 2 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 196): ExterminatorYou completed the challenge and received: Random Artifact: Cinderspar | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 198): ExterminatorYou completed the challenge and received: Random Artifact: Airknight (171% power, 3 apr) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 199): Near SightedYou completed the challenge and received: Random Artifact: Woethorn (0 def, 0 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 20): Exterminator | failed |
Wake up and kill the dreaming horror boss 'Ivovea the dreaming horror'. Infinite Dungeon Challenge (Level 200): Dream HunterYou completed the challenge and received: Random Artifact: Lustrebreeze (0 def, 17 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 202): Exterminator | active |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 203): MultiplicityTurns left: 0 You completed the challenge and received: Random Artifact: Glintrigor (171% power, 37 apr) | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 204): MultiplicityTurns left: 0 You completed the challenge and received: Random Artifact: Frigidblack (153% power, 5 apr, light element) | done |
Proceed directly to the next Infinite Dungeon level in less than 206 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 205): Rush Hour (206)Turns left: 161 You completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 278 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 206): Rush Hour (278)Turns left: 209 You completed the challenge and received: Random Artifact: Ce'Nerin | done |
Proceed directly to the next Infinite Dungeon level in less than 272 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 207): Rush Hour (272)Turns left: 255 You completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 208): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 210): Mirror MatchYou completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 211): Near SightedYou completed the challenge and received: Random Artifact: Taintmaster (183% power, 3 apr) | done |
Kill 3 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 212): Headhunter3 / 3 demon spawn killed. You completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 213): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 214): Near SightedYou completed the challenge and received: Random Artifact: Sunspire (4 def, 10 armour) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 215): Near SightedYou completed the challenge and received: Random Artifact: Floe's kiss (140% power, 2 apr, acid element) | done |
Proceed directly to the next Infinite Dungeon level in less than 485 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 216): Rush Hour (485)Turns left: 449 You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 217): ExterminatorYou completed the challenge and received: Random Artifact: Eclipsesweep (0 def, 6 armour) | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 218): MultiplicityTurns left: 0 You completed the challenge and received: Random Artifact: Arcbrand (118% power, 0 apr) | done |
Proceed directly to the next Infinite Dungeon level in less than 251 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 219): Rush Hour (251)Turns left: 112 You completed the challenge and received: Random Artifact: Stormvein (15 def, 5 armour) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 220): Near SightedYou completed the challenge and received: +1 Generic Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 223): MultiplicityTurns left: 0 You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 224): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 225): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 227): Mirror MatchYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 228): ExterminatorYou completed the challenge and received: Random Artifact: Boltcast (0 def, 6 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 229): ExterminatorYou completed the challenge and received: Random Artifact: Hailpunish (20 def, 26 armour) | done |
Proceed directly to the next Infinite Dungeon level in less than 440 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 230): Rush Hour (440)Turns left: 425 You completed the challenge and received: Random Artifact: Brightpulverizer (144% power, 1 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 231): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 232): Mirror MatchYou completed the challenge and received: +3 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 233): MultiplicityTurns left: 0 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 234): ExterminatorYou completed the challenge and received: Random Artifact: Flowergrind (0 def, 5 armour) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 235): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 236): Near SightedYou completed the challenge and received: Random Artifact: Scorpionwell (14 def, 16 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 238): ExterminatorYou completed the challenge and received: Random Artifact: Frostbraid (142% power, 1 apr) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 240): Mirror MatchYou completed the challenge and received: +1 Generic Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 241): Mirror MatchYou completed the challenge and received: Random Artifact: Lavabrawn (185% power, 4 apr) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 242): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 243): Exterminator | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 244): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 179 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 245): Rush Hour (179)Turns left: 155 You completed the challenge and received: Random Artifact: Tidewind | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 247): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 248): Near SightedYou completed the challenge and received: Random Artifact: Blazequeller | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 249): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 250): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 252): PacifistYou completed the challenge and received: +1 Class Point and +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 253): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 254): Mirror MatchYou completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 255): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 256): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 257): ExterminatorYou completed the challenge and received: Random Artifact: Blacklord (12 def, 4 armour) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 258): Mirror MatchYou completed the challenge and received: Random Artifact: Umbrastreak (0 def, 4 armour) | done |
Proceed directly to the next Infinite Dungeon level in less than 74 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 259): Rush Hour (74)Turns left: 58 You completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 260): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 95 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 262): Rush Hour (95)Turns left: 43 You completed the challenge and received: Random Artifact: Blazekill (142% power, 3 apr) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 263): Near SightedYou completed the challenge and received: Random Artifact: Gylratha (13 def, 6 armour) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 265): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 266): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 267): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 269): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 271): Near SightedYou completed the challenge and received: +3 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 272): MultiplicityTurns left: 0 You completed the challenge and received: +3 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 273): MultiplicityTurns left: 0 You completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 274): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 275): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 276): Near SightedYou completed the challenge and received: Random Artifact: Singepiety (165% power, 5 apr) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 277): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 278): MultiplicityTurns left: 0 You completed the challenge and received: Random Artifact: Floejam (151% power, 4 apr, blight element) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 28): Mirror MatchYou completed the challenge and received: +1 Generic Point | done |
Wake up and kill the dreaming horror boss 'Xanessra the dreaming horror'. Infinite Dungeon Challenge (Level 29): Dream HunterYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 30): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 31): ExterminatorYou completed the challenge and received: +1 Prodigy Point | done |
Proceed directly to the next Infinite Dungeon level in less than 548 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 33): Rush Hour (548)Turns left: 446 You completed the challenge and received: +1 Class Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 34): MultiplicityTurns left: 0 You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 35): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 36): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 37): ExterminatorYou completed the challenge and received: Random Artifact: Blazeriver (0 def, 13 armour, 139.5 block) | done |
Kill 4 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 38): Headhunter4 / 4 demon spawn killed. You completed the challenge and received: +1 Category Point | done |
Proceed directly to the next Infinite Dungeon level in less than 329 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 40): Rush Hour (329)Turns left: 306 You completed the challenge and received: Random Artifact: Galerace (0 def, 0 armour) | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 41): MultiplicityTurns left: 0 You completed the challenge and received: +3 Stat Points | done |
Wake up and kill the dreaming horror boss 'Lisydhevena the dreaming horror'. Infinite Dungeon Challenge (Level 44): Dream HunterYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 46): PacifistYou completed the challenge and received: +1 Category Point and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 47): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 173 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 48): Rush Hour (173)Turns left: 140 You completed the challenge and received: Random Artifact: Glidhetha (3 def, 0 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 49): ExterminatorYou completed the challenge and received: Random Artifact: Wind Worn Shot (25/25, 161% power, 15 apr) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 5): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 51): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 53): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 55): ExterminatorYou completed the challenge and received: Random Artifact: Polelranne (124% power, 2 apr, fire element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 56): ExterminatorYou completed the challenge and received: Random Artifact: Coalsquall (181% power, 4 apr) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 57): Near SightedYou completed the challenge and received: Random Artifact: Nithan's Force | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 58): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Wake up and kill the dreaming horror boss 'Lisidhethra the dreaming horror'. Infinite Dungeon Challenge (Level 61): Dream HunterYou completed the challenge and received: Random Artifact: Frost Lord's Chain | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 65): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Wake up and kill the dreaming horror boss 'Arille the dreaming horror'. Infinite Dungeon Challenge (Level 66): Dream HunterYou completed the challenge and received: Random Artifact: Vargh Redemption | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 67): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 98 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 68): Rush Hour (98)Turns left: 80 You completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 69): Near SightedYou completed the challenge and received: Random Artifact: Omniscience (7 def, 0 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 71): ExterminatorYou completed the challenge and received: Random Artifact: Anydir | done |
Wake up and kill the dreaming horror boss 'Polawe the dreaming horror'. Infinite Dungeon Challenge (Level 72): Dream HunterYou completed the challenge and received: Random Artifact: Radiancemire (109% power, 0 apr) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 75): PacifistYou completed the challenge and received: +1 Category Point and +3 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 76): MultiplicityTurns left: 0 You completed the challenge and received: +3 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 77): MultiplicityTurns left: 0 You completed the challenge and received: +1 Generic Point | done |
Wake up and kill the dreaming horror boss 'Salonne the dreaming horror'. Infinite Dungeon Challenge (Level 78): Dream HunterYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 79): ExterminatorYou completed the challenge and received: Random Artifact: Glory of the Pride | done |
Wake up and kill the dreaming horror boss 'Salybeth the dreaming horror'. Infinite Dungeon Challenge (Level 83): Dream HunterYou completed the challenge and received: Random Artifact: Galen's Flowing Robe (0 def, 0 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 84): ExterminatorYou completed the challenge and received: Random Artifact: Chillbane (107% power, 0 apr) | done |
Proceed directly to the next Infinite Dungeon level in less than 170 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 87): Rush Hour (170)Turns left: 151 You completed the challenge and received: Random Artifact: Morningrage | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 88): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 224 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 90): Rush Hour (224)Turns left: 199 You completed the challenge and received: Random Artifact: Duskobsidian (135% power, 5 apr) | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
Psionic focus | ![]() Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 163% Range: 1.2x Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 31 fire Damage when hit (Melee): 8 lightning Changes resistances: +30% acid / +15% darkness / +10% arcane / +6% lightning Changes resistances penetration: +10% darkness / +10% arcane Changes damage: +51% darkness / +9% lightning Talent granted: +1 Command Staff Critical mult.: +40.00% Mana each turn: +5.00 Spellpower on spell critical (stacks up to 3 times): +11 Maximum pos.energy: +20.00 Maximum neg.energy: +20.00 Spellpower: +25 (+3 eff.) Spell crit. chance: +5% See invisible: +20 Talent on hit(spell): Lightning (25% chance level 5). Staves designed for wielders of magic, by the greats of the art. |
Light source | ![]() Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +11 Changes stats: +2 Str / +3 Wil / +3 Cun / +6 Con Changes resistances: +30% blight / +6% nature / +9% light / +15% darkness Changes resistances penetration: +15% all Changes damage: +6% nature / +20% light Life regen: +12.00 Spellpower: +6 (+1 eff.) Spell crit. chance: +4% Light radius: +12 Infravision radius: +6 See stealth: +10 See invisible: +15 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 22 cooldown : Effective talent level: 2.5 Power cost: 22 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 79 blight damage or heals 85 life. Creatures standing in the retch also have 20% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +7 Armour: +14 Defense: +7 (+2 eff.) Fatigue: +5% Effects on melee hit: * 30% chance to reduce damage dealt by 40% Changes stats: +10 Str / +5 Dex / +15 Cun Changes resistances: +4% physical / +6% cold / +15% light / +7% all Changes resistances penetration: +25% darkness Reduces incoming crit damage: 20.00% Physical save: +18 (+3 eff.) Spell save: +6 (+1 eff.) Mental save: +15 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes resistances: +12% all / +15% temporal Reduce damage by fixed amount: +10 all Changes damage: +15% temporal Movement speed: +16% Combat speed: -12% Casting speed: -12% Mental speed: -12% Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. It can be used to flip the hourglass (sands currently flowing towards stability) Activation costs 15 power out of 20/20. This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
On fingers | ![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +35 (+6 eff.) Armour penetration: +11 Physical power: +45 (+4 eff.) Defense: +55 (+10 eff.) Effects on melee hit: * 46% chance to reduce strength, dexterity, and constitution by 50 * 46% chance to reduce all saves and defense by 50 Damage when hit (Melee): 14 blight Changes stats: +9 Dex / +6 Mag / +8 Wil / +8 Cun Changes resistances penetration: +30% darkness Changes damage: +24% arcane Critical mult.: +40.00% Physical save: +27 (+4 eff.) Spell save: +36 (+5 eff.) Mana when firing critical spell: +4.61 Maximum vim: +80.00 Mindpower: +15 (+3 eff.) Damage Shield penetration: +69% Rings make your fingers look great! |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +5 Cun Changes resistances: +18% lightning / +18% temporal Changes resistances penetration: +20% lightning / +25% temporal / +30% mind / +40% nature Changes damage: +18% mind Mental save: +29 (+4 eff.) Blindness immunity: +50% Psi when hit: +0.24 Mindpower: +48 (+8 eff.) Infravision radius: +6 See stealth: +25 See invisible: +16 Rings make your fingers look great! |
Around waist | ![]() Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Changes stats: +7 Str / +4 Dex / +17 Wil / +14 Cun Changes damage: +9% lightning Damage against: +45% Summoned Reduced damage from: +45% Summoned Critical mult.: +35.00% Physical save: +20 (+3 eff.) Spell save: +20 (+3 eff.) Mental save: +19 (+3 eff.) Life regen: +2.50 Equilibrium when hit: +0.04 Spellpower on spell critical (stacks up to 3 times): +6 Maximum vim: +30.00 Mental crit. chance: +2% Healing mod.: +28% Slows Projectiles: +25% A belt that goes around your waist. |
Main armor | ![]() Requires: - Level 25 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +10 Str / +10 Dex / +25 Mag / +10 Wil / +10 Cun / +10 Con Changes resistances: +13% all Reduce damage by fixed amount: +22 all Changes damage: +22% blight Spellpower: +15 (+2 eff.) Spell crit. chance: +8% Movement speed: +32% It can be used to activate talent Carrion Feet (costing 11 power out of 20/20) : Effective talent level: 4.5 Power cost: 11 out of 20/20. Range: 9 Travel Speed: instantaneous Is: a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 37%. You can also activate this talent to instantly destroy more worms, letting you jump in range 9 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. This item has been sent to the Item's Vault. |
On feet | ![]() Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Effects on melee hit: * 30% chance to reduce damage dealt by 40% Damage when hit (Melee): 2 darkness Changes stats: +4 Cun / +4 Con Changes resistances: +6% lightning / +3% temporal / +3% blight / +3% fire / +3% mind / +21% acid Changes resistances penetration: +15% lightning / +10% cold / +5% darkness Changes damage: +9% darkness Physical save: +43 (+6 eff.) Spell save: +3 (+0 eff.) Mental save: +19 (+3 eff.) Poison immunity: +10% Disease immunity: +10% Cut immunity: +10% Confusion immunity: +40% Pinning immunity: +25% Knockback immunity: +25% Teleport immunity: +100% Spellpower: +9 (+1 eff.) Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
On hands | ![]() Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +13 (+2 eff.) Armour: +3 Damage (Melee): 15 cold Changes stats: +5 Cun / +5 Con Changes resistances: +6% blight / +8% cold / +11% darkness / +3% fire Changes resistances penetration: +20% blight Changes damage: +15% blight / +10% cold Talent granted: +5 Iron Grip Physical save: +23 (+3 eff.) Spell save: +8 (+1 eff.) Mental save: +9 (+1 eff.) Disarm immunity: +145% Infravision radius: +3 When used to modify unarmed attacks: Power: 160% Range: 1.1x Uses stats: 40% Dex, 40% Cun, 50% Mag, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +13 Armour Penetration: +5 Crit. chance: +16.0% Attack speed: 125% When this weapon hits: Ice Breath (10% chance level 5). When this weapon hits: Juggernaut (10% chance level 1). When this weapon crits: Dominate (10% chance level 5). Damage (Melee): +25 darkness / +16 physical Damage (radius 2) on crit: +10 ice Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 22 cooldown : Effective talent level: 3.5 Power cost: 22 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 29% and provides a 16% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cloak | ![]() Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +19 (+3 eff.) Defense: +1 (+1 eff.) Fatigue: -6% Effects on melee hit: * 40% chance to slow global speed by 80% * 40% chance to reduce armor by 60% Damage when hit (Melee): 20 acid / 16 darkness Changes stats: +19 Wil / +10 Mag Changes resistances: +25% cold / +10% arcane / +25% nature Changes damage: +18% acid Critical mult.: +30.00% Mana when firing critical spell: +3.96 Maximum life: +54.00 Maximum mana: +197.99 Maximum stamina: +16.00 Damage Shield penetration: +59% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +6 Defense: +11 (+2 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 15 light / 15 darkness Effects when hit in melee: * 15% chance to reduce damage dealt by 40% * 15% chance to blind Changes stats: +10 Dex / +6 Wil / +2 Cun Changes resistances cap: +6% all Changes resistances penetration: +20% temporal Changes damage: +15% light / +15% darkness Physical save: +19 (+3 eff.) Mindpower: +10 (+2 eff.) Amulets make your neck look great! |
Inventory
![]() Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 26.8 steam per turn. Can be activated for an instant burst of 134 steam. Its effects scale with your Cunning stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 28% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 5 each turn for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
![]() Infused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (63% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Requires: - Level 15 Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (63% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 acid, 2 physical, 4 arcane, 4 temporal It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. This item has been sent to the Item's Vault. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 1120 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 592.56 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 422.69 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 597.86 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (63% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 25%, your defense is increased by 25 and all your resistances by 25%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (63% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 9 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (63% of a turn) Is: a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 29% all resistance, you move 57% faster, and you are invisible (power 16). It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 51% all resistance, you move 60% faster, and you are invisible (power 45). Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (63% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1950% for 10 turns (2738 total) and instantly restoring 98 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 93 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 826 damage for 3 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1137 damage for 8 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 83 up to 12 times. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 2.5 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (63% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 87 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 2.5 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (63% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 91 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Effects on melee hit: * 30% chance to reduce strength, dexterity, and constitution by 50 Changes stats: +10 Dex / +6 Mag / +6 Wil / +14 Cun / +10 Con Changes resistances: +9% blight Changes resistances penetration: +20% darkness / +10% acid Changes damage: +17% acid / +6% darkness / +7% fire / +8% lightning / +8% cold Physical save: +25 (+4 eff.) Spell save: +25 (+4 eff.) Mental save: +22 (+3 eff.) Life regen: +5.00 Stamina each turn: +1.10 Spellpower: +6 (+1 eff.) Spell crit. chance: +6% Light radius: +2 Infravision radius: +6 Movement speed: +10% Amulets make your neck look great! |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 (+0 eff.) Damage (Melee): 15 light / 15 darkness Effects when hit in melee: * 14% chance to blind * 15% chance to reduce damage dealt by 40% Damage when hit (Melee): 6 lightning / 8 darkness Changes resistances: +27% fire / +11% arcane / +29% cold Changes resistances penetration: +35% lightning / +10% darkness / +20% arcane Changes damage: +9% fire / +9% physical / +24% darkness / +15% light Combat speed: +10% Amulets make your neck look great! |
![]() Infused by nature Infused by arcane disrupting forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +6 Damage when hit (Melee): 4 acid / 6 cold Changes resistances: +28% blight / +6% fire / +39% nature / +12% acid Changes damage: +9% darkness Physical save: +25 (+4 eff.) Spell save: +25 (+4 eff.) Mental save: +25 (+4 eff.) Blindness immunity: +37% Poison immunity: +48% Disease immunity: +50% Confusion immunity: +30% Teleport immunity: +10% Maximum life: +180.00 Infravision radius: +9 Sight radius: +2 See invisible: +15 Amulets make your neck look great! |
![]() Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +10 Con Teleport immunity: +100% It can be used to activate talent Teleport (costing 26 power out of 36/36) : Effective talent level: 5.5 Power cost: 26 out of 36/36. Range: 10 Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a large range (245). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
![]() Powered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +2 Armour: +4 Defense: +25 (+5 eff.) Changes stats: +16 Mag / +16 Wil Changes resistances: +9% light / +9% fire Changes damage: +15% acid / +6% fire / +6% light / +6% physical Physical save: +12 (+2 eff.) Silence immunity: +50% Mana each turn: +0.40 Only die when reaching: -140.00 life Maximum stamina: +20.00 Spellpower: +30 (+4 eff.) Rings make your fingers look great! |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage when hit (Melee): 14 lightning Changes stats: +5 Dex / +15 Mag / +10 Cun Changes resistances: +18% mind Changes resistances penetration: +20% lightning / +40% temporal Changes damage: +21% lightning / +48% temporal Spellpower: +6 (+1 eff.) Infravision radius: +5 Rings make your fingers look great! |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +11 (+1 eff.) Effects on melee hit: * 42% chance to reduce damage dealt by 40% Damage when hit (Melee): 14 acid Changes stats: +6 Str / +18 Mag / +9 Cun / +21 Con Changes resistances: +30% acid Changes resistances penetration: +53% darkness Changes damage: +21% light Reduces incoming crit damage: 30.00% Maximum hate: +21.07 Spellpower: +9 (+1 eff.) Mindpower: +45 (+8 eff.) Light radius: +6 See invisible: +18 Rings make your fingers look great! |
![]() Requires: - Level 25 Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+2 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+1 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. This item has been sent to the Item's Vault. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +12 (+2 eff.) Damage when hit (Melee): 10 lightning Changes stats: +5 Str / +14 Dex Changes resistances: +12% darkness Changes resistances penetration: +30% lightning Critical mult.: +27.86% Mental save: +21 (+3 eff.) Equilibrium when hit: +0.20 Mindpower: +42 (+7 eff.) Light radius: +4 Rings make your fingers look great! |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Defense: +25 (+5 eff.) Effects on melee hit: * 21% chance to gain 10% of a turn (3/turn limit) Changes stats: +5 Cun / +5 Mag Changes resistances: +12% temporal / +21% cold / +18% nature / +15% darkness Maximum life: +80.00 Spellpower: +9 (+1 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Rings make your fingers look great! |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +9 (+0 eff.) Effects on melee hit: * 30% chance to reduce all saves and defense by 50 Changes stats: +7 Str / +2 Wil / +10 Con Changes resistances penetration: +10% mind / +10% temporal Changes damage: +6% lightning Spell save: +14 (+2 eff.) Mental save: +21 (+3 eff.) Confusion immunity: +28% Equilibrium when hit: +0.12 Maximum stamina: +22.00 Maximum psi: +20.00 Mindpower: +40 (+7 eff.) Mental crit. chance: +3% It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? This item has been sent to the Item's Vault. |
![]() Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 Power: 117% Range: 1.1x Uses stats: 50% Wil, 50% Mag, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 30% chance to reduce strength, dexterity, and constitution by 50 Damage (Melee): +8 lightning When wielded/worn: Effects on melee hit: * 44% chance to reduce strength, dexterity, and constitution by 50 * 40% chance to reduce damage dealt by 40% Damage (Melee): 15 mind / 15 darkness Changes stats: +4 Mag / +3 Wil / +2 Cun Changes resistances: +28% lightning / +25% fire / +9% darkness / +19% cold Changes resistances penetration: +10% darkness Changes damage: +10% mind / +10% darkness Talent masteries: +0.20 Psionic / Voracity +0.10 Psionic / Absorption Talent granted: +1 Attune Mindstar Hate when firing a critical mind attack: +6.00 Psi when firing a critical mind attack: +6.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +17% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 2 Power: 84% Range: 1.1x Uses stats: 50% Wil, 50% Mag, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% Damage (radius 2) on crit: +4 nature When wielded/worn: Changes stats: +2 Cun / +3 Wil Changes resistances: +2% blight Changes resistances penetration: +15% nature Changes damage: +2% nature Talent granted: +1 Attune Mindstar Critical mult.: +5.00% Spell save: +3 (+0 eff.) Disease immunity: +10% Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Dexterity 48 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 5 Power: 124% Range: 1.1x Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 Damage (Ranged): +12 darkness Damage (radius 1) on hit: +12 lightning When wielded/worn: Physical power: +15 (+1 eff.) Defense: +5 (+1 eff.) Effects on ranged hit: * 25 arcane resource burn Changes stats: +6 Str / +7 Wil / +7 Cun Changes resistances: +2% physical / +21% blight / +10% arcane / +6% mind / +9% nature Changes resistances penetration: +25% darkness Changes damage: +22% physical Talent mastery: +0.20 Wild-gift / Antimagic Talents cooldown: Fragmentation Shot (-2 turns) Pin Down (-1 turn) Confusion immunity: +20% Only die when reaching: -80.00 life Maximum life: +40.00 Mindpower: +15 (+3 eff.) Light radius: +1 Slings are used to hurl stones or metal shots at your foes. |
![]() Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 163% Range: 1.2x Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +25 (+5 eff.) Changes stats: +3 Cun Changes resistances penetration: +20% mind Changes damage: +6% blight / +18% cold / +6% mind / +30% darkness Talent granted: +1 Command Staff Physical save: +30 (+4 eff.) Spell save: +12 (+2 eff.) Mental save: +15 (+2 eff.) Disease immunity: +30% Confusion immunity: +30% Life regen: +4.00 Mana each turn: +0.55 Spellpower: +41 (+5 eff.) Spell crit. chance: +11% Damage Shield penetration: +30% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Damage Shield Power: +14% It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns) Activation puts all charms on cooldown for 22 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 163% Range: 1.2x Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +3 Physical crit. chance: +5.0% Defense: +20 (+4 eff.) Damage (Melee): 26 fire Damage when hit (Melee): 6 cold Changes stats: +3 Wil Changes resistances: +12% arcane / +15% temporal Changes resistances penetration: +20% mind Changes damage: +30% temporal / +6% arcane / +18% mind Talent granted: +1 Command Staff Critical mult.: +40.00% Mana each turn: +0.40 Psi when hit: +0.08 Only die when reaching: -80.00 life Maximum mana: +99.00 Maximum psi: +30.00 Spellpower: +25 (+3 eff.) Spell crit. chance: +5% Mindpower: +20 (+4 eff.) See invisible: +20 Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 173% Range: 1.2x Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +6 Damage when hit (Melee): 8 blight Changes resistances: +12% blight Changes resistances penetration: +20% physical Changes damage: +40% lightning / +15% physical / +40% cold / +40% arcane / +40% fire Talent granted: +1 Command Staff Mana each turn: +0.38 Spellpower: +51 (+7 eff.) Spell crit. chance: +5% It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns) Activation puts all charms on cooldown for 22 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 163% Range: 1.2x Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 43% chance to reduce all saves and defense by 50 Damage when hit (Melee): 18 cold Changes resistances: +18% cold Changes resistances penetration: +83% acid / +65% mind / +25% arcane / +62% blight Changes damage: +30% acid / +27% blight / +30% fire / +42% arcane / +54% cold Talent granted: +1 Command Staff Mana each turn: +0.31 Maximum mana: +90.00 Spellpower: +15 (+2 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 163% Range: 1.2x Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +2 Defense: +47 (+8 eff.) Changes resistances: +10% arcane / +6% darkness / +12% light Changes resistances penetration: +15% darkness / +20% arcane Changes damage: +30% acid / +9% arcane Talent granted: +1 Command Staff Critical mult.: +20.00% Mental save: +3 (+0 eff.) Mana each turn: +0.60 Maximum pos.energy: +25.00 Maximum neg.energy: +25.00 Spellpower: +41 (+5 eff.) Spell crit. chance: +19% Damage Shield penetration: +30% Damage Shield Power: +20% It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns) Activation puts all charms on cooldown for 22 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 163% Range: 1.2x Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +9.0% Armour: +8 Defense: +8 (+2 eff.) Damage when hit (Melee): 16 arcane / 12 fire Changes stats: +5 Con Maximum wards: +2 fire Changes resistances penetration: +66% lightning / +31% mind / +25% blight Changes damage: +42% physical / +30% fire Talents granted: +5 Ward +1 Command Staff Maximum mana: +160.00 Spellpower: +15 (+2 eff.) Spell crit. chance: +5% Mindpower: +62 (+11 eff.) Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Magic 35 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 Power: 157% Range: 1.2x Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Defense: +40 (+7 eff.) Changes resistances: +7% physical / +18% fire Changes resistances penetration: +27% light Changes damage: +15% fire / +21% physical / +49% darkness / +24% mind Talent granted: +1 Command Staff Critical mult.: +71.55% Only die when reaching: -143.11 life Spellpower: +12 (+2 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Dexterity 48 - Talent Shoot - Talent Steam Pool Infused by arcane disrupting forces Crafted by a master Powered by steamtech 4.00 Encumbrance. [Random Unique] Type: weapon / steamgun ; tier 5 Power: 124% Range: 1.1x Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Attack speed: 100% Firing range: +10 On weapon crit: * silences the target Travel speed: +600% Damage (Ranged): +25 nature / +12 lightning Attacks use: 2.0 Steam When wielded/worn: Accuracy: +36 (+6 eff.) Armour penetration: +15 Physical crit. chance: +15.0% Effects on ranged hit: * 20% chance to slow global speed by 80% Changes stats: +7 Wil Changes resistances: +9% darkness Changes resistances penetration: +10% mind / +40% nature / +15% all Changes damage: +6% nature Mental save: +12 (+2 eff.) Psi when hit: +0.08 Mindpower: +10 (+2 eff.) Mental crit. chance: +1% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() Requires: - Dexterity 48 - Talent Shoot - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 4.00 Encumbrance. [Random Unique] Type: weapon / steamgun ; tier 5 Power: 124% Range: 1.1x Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Attack speed: 100% Firing range: +10 When this weapon hits: Arcane Vortex (10% chance level 5). On weapon hit: * 40% chance to reduce damage dealt by 40% Travel speed: +600% Damage (radius 1) on hit: +12 mind Damage (radius 2) on crit: +16 lightning Attacks use: 2.0 Steam When wielded/worn: Physical power: +15 (+1 eff.) Armour: +2 Changes stats: +7 Str / +7 Mag Changes resistances: +5% physical / +3% darkness / +9% blight / +11% arcane / +6% temporal Changes damage: +15% arcane / +17% physical Talents cooldown: Trick Shot (-2 turns) Strafe (-2 turns) Double Shots (-2 turns) Silence immunity: +20% Life regen: +9.07 Spellpower: +15 (+2 eff.) Healing mod.: +10% Steampower: +11 (+2 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Damage when hit (Melee): 10 temporal Changes resistances: +10% fire / +10% cold Changes resistances penetration: +25% lightning / +25% temporal Changes damage: +12% cold Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A belt that goes around your waist. |
![]() Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +13 (+3 eff.) Effects on melee hit: * 10% chance to reduce damage dealt by 40% * 40% chance to reduce armor by 60% Changes stats: +12 Cun / +11 Wil Changes resistances: +3% acid / +37% light / +25% fire / +6% mind / +6% darkness Changes resistances penetration: +40% acid / +15% darkness / +10% light / +40% mind Changes damage: +9% mind Stealth bonus: +15 Mental crit. chance: +16% Light radius: +5 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Damage when hit (Melee): 6 lightning Changes stats: +6 Mag / +6 Wil Changes resistances: +18% blight / +18% cold / +9% lightning Changes resistances penetration: +15% arcane / +15% cold Changes damage: +18% blight / +12% cold / +12% arcane / +21% mind Critical mult.: +30.00% Spell save: +30 (+4 eff.) Mental save: +15 (+2 eff.) Maximum mana: +158.00 Spellpower: +10 (+1 eff.) Spell crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +10 Defense: +18 (+3 eff.) Changes resistances: +25% darkness Changes resistances penetration: +13% darkness Changes damage: +25% darkness Stealth bonus: +25 Physical save: +25 (+4 eff.) Spell save: +22 (+3 eff.) Mental save: +20 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +2 Armour: +17 Fatigue: +4% Changes stats: +18 Str / +20 Con Changes resistances: +9% lightning / +6% temporal / +12% acid / +15% fire / +11% arcane / +21% cold Changes resistances penetration: +10% acid Changes damage: +33% acid / +10% physical Only die when reaching: -40.00 life Size category: +1 It can be used to activate talent Rush, placing all other charms into a 19 cooldown : Effective talent level: 4.5 Power cost: 19 out of 25/25. Range: 9 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Requires: - Heavy armour training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +4 Physical crit. chance: +1.0% Armour: +5 Fatigue: +4% Effects on melee hit: * 10% chance to reduce damage dealt by 40% Changes stats: +3 Str / +6 Wil / +6 Con Changes resistances: +30% temporal / +30% darkness / +10% fire / +6% light / +11% cold Changes resistances penetration: +15% temporal / +20% darkness / +10% physical Changes damage: +9% darkness / +3% lightning Critical mult.: +20.00% Poison immunity: +30% Teleport immunity: +20% Mindpower: +9 (+2 eff.) Defense after a teleport: +30 Resist all after a teleport: +19% New effects duration reduction after a teleport: +30% It can be used to activate talent Blindside, placing all other charms into a 19 cooldown : Effective talent level: 3.5 Power cost: 19 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 51% (at 0 Hate) to 170% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 39 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -8% Effects on melee hit: * 30% chance to reduce damage dealt by 40% Damage when hit (Melee): 2 darkness / 4 temporal Changes stats: +6 Mag / +11 Wil / +6 Con Changes resistances penetration: +10% physical / +30% temporal / +20% cold Critical mult.: +20.00% Maximum encumbrance: +50 Physical save: +15 (+2 eff.) Psi when hit: +0.20 Lowers spell cool-downs by: 10% Mindpower: +9 (+2 eff.) Mental crit. chance: +4% It can be used to activate talent Blindside, placing all other charms into a 19 cooldown : Effective talent level: 4.5 Power cost: 19 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 55% (at 0 Hate) to 184% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 43 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
![]() Requires: - Heavy armour training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +19 (+1 eff.) Armour: +5 Fatigue: +4% Effects on melee hit: * 42% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 16 nature / 4 light Changes resistances: +12% light Changes resistances penetration: +5% temporal / +15% physical / +10% light / +10% nature Changes damage: +21% lightning / +12% temporal / +15% light Silence immunity: +50% Confusion immunity: +40% Stun/Freeze immunity: +50% Spellpower: +18 (+2 eff.) Mindpower: +17 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +4 Str / +11 Cun / +4 Con Changes resistances: +18% cold / +32% mind / +18% light Changes resistances penetration: +53% blight / +53% lightning Critical mult.: +42.05% Teleport immunity: +42% Psi when hit: +0.40 Vim when firing critical spell: +4.20 Maximum life: +120.00 Spellpower: +30 (+4 eff.) Spell crit. chance: +16% It can be used to activate talent Rush, placing all other charms into a 19 cooldown : Effective talent level: 3.5 Power cost: 19 out of 25/25. Range: 8 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Requires: - Heavy armour training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +15 Defense: +8 (+2 eff.) Fatigue: +8% Changes stats: +8 Str / +10 Dex Changes damage: +10% fire Pinning immunity: +50% Generate 3 steam each time you walk. Boots. But with steam power! This item has been sent to the Item's Vault. |
![]() Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +6 Cun / +5 Con Changes resistances: +28% darkness / +30% temporal Changes resistances penetration: +19% darkness / +20% temporal Physical save: +23 (+3 eff.) Mental save: +25 (+4 eff.) Defense after a teleport: +30 Resist all after a teleport: +20% New effects duration reduction after a teleport: +19% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +6 (+0 eff.) Armour: +5 Fatigue: +5% Effects on melee hit: * 20 arcane resource burn * 20% chance to slow global speed by 80% Changes stats: +8 Str / +12 Dex / +12 Wil / +10 Cun / +5 Con Changes resistances: +11% blight / +18% cold / +25% darkness Changes resistances penetration: +10% lightning Changes damage: +12% physical Reduces incoming crit damage: 20.00% Physical save: +18 (+3 eff.) Mental save: +12 (+2 eff.) Stamina each turn: +5.00 Infravision radius: +8 A hat made of leather. Very stylish. |
![]() Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Power: 201% Range: 1.4x Uses stats: 50% Str, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +26.0% Capacity: 22 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 355 physical damage On weapon crit: * Wound the target dealing 565 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +16 lightning / +60 physical / +71 darkness / +20 cold / +20 mind Damage (radius 1) on hit: +20 mind / +8 cold Damage (radius 2) on crit: +8 mind / +32 cold Damage against: +27% Living Arrows are used with bows to pierce your foes to death. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+1 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+0 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+0 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +8 Physical power: +10 (+0 eff.) Effects on melee hit: * 23% chance to reduce armor by 60% * 10% chance to reduce all saves and defense by 50 Damage when hit (Melee): 2 arcane / 2 mind Changes stats: +6 Cun / +3 Str Changes resistances: +12% acid Changes damage: +15% arcane Critical mult.: +20.00% Infravision radius: +9 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Con Changes resistances penetration: +10% physical Physical save: +10 (+2 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+1 eff.) Maximum life: +50.00 When carried: Talent granted: +1 Dig It can be used to activate talent Earthquake (costing 22 power out of 30/30) : Effective talent level: 5.5 Power cost: 22 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Causes a violent earthquake that deals 143.34 physical damage in a radius of 4 each turn for 8 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
![]() Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +15.0% Damage when hit (Melee): 6 arcane / 14 cold Changes stats: +17 Str / +10 Wil Changes resistances: +10% fire / +17% darkness / +9% nature Changes resistances penetration: +15% arcane / +20% cold Changes damage: +36% nature / +9% cold Mental crit. chance: +14% When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 19 cooldown : Effective talent level: 4.5 Power cost: 19 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +93 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 58 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 5 It can be used to read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces Powered by unknown forces Powered by steamtech 2.00 Encumbrance. [Unique] Type: tool / injector ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Activating this item is instant. It can be used to Gain a random beneficial effect Activation costs 22 power out of 30/30. A hypospray full of ...something. There is no telling what you're injecting yourself with. |
![]() Infused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 73 power out of 35/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
![]() Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +33% acid / +27% darkness / +42% nature / +27% light Changes resistances penetration: +45% acid Spell save: +15 (+2 eff.) Mental save: +37 (+5 eff.) Poison immunity: +42% Confusion immunity: +42% Only die when reaching: -166.66 life Light radius: +9 See stealth: +9 See invisible: +8 Defense after a teleport: +31 Resist all after a teleport: +31% New effects duration reduction after a teleport: +31% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Damage against: +25% Horror Reduced damage from: +25% Horror Light radius: +7 See stealth: +35 See invisible: +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(199 power, based on Willpower) Activation costs 8 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
![]() Infused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+1 eff.) Mindpower: +10 (+2 eff.) Light radius: +8 Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 60). It can be used to release absorbed darkness in a 8 radius cone with a 80% chance to blind (based on lite radius), dealing 740.32 darkness damage (based on Mindpower and charge) Activation costs 8 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +2 Infravision radius: +7 It can be used to cleanse your mind of up to 7 (based on Magic) detrimental mental effects Activation costs 29 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 4 acid / 18 fire Changes resistances: +12% acid / +7% fire Changes resistances penetration: +15% mind / +10% acid Blindness immunity: +28% Confusion immunity: +20% Light radius: +12 See stealth: +11 See invisible: +9 It can be used to activate talent Track, placing all other charms into a 29 cooldown : Effective talent level: 5.5 Power cost: 29 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 50 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Accuracy: +51 (+8 eff.) Changes stats: +8 Str / +10 Cun / +8 Con Changes resistances: +18% mind Critical mult.: +63.94% Mental save: +27 (+4 eff.) Maximum life: +48.00 Mental crit. chance: +5% Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+1 eff.) Mindpower: +5 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 15 power out of 25/25) : Effective talent level: 4.5 Power cost: 15 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 28 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() Requires: - Level 15 Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. This item has been sent to the Item's Vault. |
![]() Requires: - Level 35 Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. This item has been sent to the Item's Vault. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 8 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() Infused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
![]() Powered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+1 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 830.26 fire damage (based on Magic) Activation costs 37 power out of 60/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 22 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 When carried: Light radius: -1 It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 254% of the healing done. This effect scales with your Magic stat. Activation costs 55 power out of 13/75. This rod seems to make light die around it. You feel tired just looking at it. |
amazing fiery salve [power 82] amazing fiery salve [power 82]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 336% efficiency and 52% cooldown modifier. Activating this item is instant. It can be used to remove 3 magical effects and grants a fiery aura (82% fire, light and lightning affinity) Activation puts Talent Medical Injector on cooldown for 19 turns. Medical salve. |
amazing frost salve [power 82] amazing frost salve [power 82]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 336% efficiency and 52% cooldown modifier. Activating this item is instant. It can be used to remove 3 physical effects and grants a frost aura (82% cold, darkness and nature affinity) Activation puts Talent Medical Injector on cooldown for 19 turns. Medical salve. |
amazing healing salve [power 1180] amazing healing salve [power 1180]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 336% efficiency and 52% cooldown modifier. It can be used to heal 1180 Activation puts Talent Medical Injector on cooldown for 11 turns. Medical salve. |
amazing pain suppressor salve [power 1033] amazing pain suppressor salve [power 1033]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 336% efficiency and 52% cooldown modifier. Activating this item is instant. It can be used to let you fight up to -1033 life and reduces all damage by 29% for 7 turns (takes no time to activate) Activation puts Talent Medical Injector on cooldown for 8 turns. Medical salve. |
amazing water salve [power 82] amazing water salve [power 82]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 336% efficiency and 52% cooldown modifier. Activating this item is instant. It can be used to remove 3 mental effects and grants a water aura (82% blight, mind and acid affinity). Activation puts Talent Medical Injector on cooldown for 19 turns. Medical salve. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Requires: - Dexterity 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Power: 186% Range: 1.2x Uses stats: 50% Cun, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +7.0% Capacity: 51 On weapon hit: * 40% chance to reduce strength, dexterity, and constitution by 50 * 20% chance to knock the target back 3 spaces and deal 355 physical damage * 20% chance to create vines that bind the target to the ground dealing 355 nature damage and pinning them for 3 turns Damage (Ranged): +36 fire / +20 arcane / +40 physical Damage (radius 1) on hit: +8 lightning / +12 fire / +16 arcane / +8 blight Damage (radius 2) on crit: +12 arcane When wielded/worn: Ammo reloads per turn: +5 Shots are used with slings to pummel your foes to death. |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 When attach to an other item: Changes damage: +25% acid / +25% fire / +25% nature / +25% blight Tinkers can be attached to normal items to improve them with steam power! |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 When attach to an other item: Changes resistances: +25% light / +25% fire Tinkers can be attached to normal items to improve them with steam power! |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 When attach to an other item: Infravision radius: +9 Sight radius: +3 See stealth: +25 See invisible: +25 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. Tinkers can be attached to normal items to improve them with steam power! |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 On critical strikes generates a 3 tiles lightning beam. Tinkers can be attached to normal items to improve them with steam power! |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 Deals cold damage and slows. Tinkers can be attached to normal items to improve them with steam power! |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 When attach to an other item: Fatigue: -20% Maximum encumbrance: +50 Tinkers can be attached to normal items to improve them with steam power! |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 When attach to an other item: Critical mult.: +15.00% Deals high light damage and increases critical multiplier. Tinkers can be attached to normal items to improve them with steam power! |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 When attach to an other item: Changes resistances: +30% lightning Stun/Freeze immunity: +50% Tinkers can be attached to normal items to improve them with steam power! |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 When attach to an other item: Stamina each turn: +0.50 Mana each turn: +0.50 Psi each turn: +0.50 Tinkers can be attached to normal items to improve them with steam power! |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 When attach to an other item: Power: 124% Range: 1.1x Uses stat: 50% Mag Damage type: Physical Armour Penetration: +20 Crit. chance: +20.0% Tinkers can be attached to normal items to improve them with steam power! |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 Deals lightning damage and drains resources. Tinkers can be attached to normal items to improve them with steam power! |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 When attach to an other item: Power: 124% Range: 1.1x Uses stat: 50% Mag Damage type: Physical Damage against: +35% Undead / +35% Demon / +35% Horror Tinkers can be attached to normal items to improve them with steam power! |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 When attach to an other item: Armour: +20 Fatigue: +1% Damage when hit (Melee): 50 physical Tinkers can be attached to normal items to improve them with steam power! |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 When attach to an other item: Changes damage: +20% light Light radius: +5 See stealth: +10 Tinkers can be attached to normal items to improve them with steam power! |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Armour: +14 Damage when hit (Melee): 12 cold Changes resistances: +21% darkness / +18% mind / +30% fire / +39% nature / +12% arcane Changes resistances penetration: +30% temporal Changes damage: +21% lightning Spell save: +21 (+3 eff.) Cut immunity: +46% Disarm immunity: +46% Pinning immunity: +40% Stun/Freeze immunity: +46% Knockback immunity: +46% Teleport immunity: +46% Only die when reaching: -120.00 life It can be used to project a gust of wind in a cone knocking all creatures back 10 spaces and dealing 270 physical damage Activation puts all charms on cooldown for 11 turns. When used: * Increase all damage by 22% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Effects on melee hit: * 30 arcane resource burn Changes stats: +8 Dex Changes resistances: +9% acid / +21% temporal / +9% cold Changes damage: +15% nature Spell save: +9 (+1 eff.) See invisible: +12 It can be used to heal yourself and all friendly characters within 10 spaces for 548 Activation puts all charms on cooldown for 11 turns. When used: * Reduce 3 talent cooldowns by 2. * Heal for 110. * Gain a 40% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Physical power: +30 (+2 eff.) Changes stats: +7 Str / +4 Mag / +5 Cun Changes resistances: +12% lightning / +21% darkness / +8% arcane / +21% light Changes resistances penetration: +35% physical Critical mult.: +25.00% Only die when reaching: -126.49 life Maximum life: +80.00 It can be used to create a shield absorbing up to 128 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 15 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 22 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 4 When wielded/worn: Changes resistances: +50% light / +50% fire Damage affinity(heal): +20% light / +20% fire Blindness immunity: +100% See invisible: +20 When carried: Light radius: +2 When used to imbue an object: Changes resistances: +50% light / +50% fire Damage affinity(heal): +20% light / +20% fire Blindness immunity: +100% Light radius: +4 See invisible: +20 Latent Damage Type: Light This is all that's left of the Searing Horror. Even after its death, the object in your hand glows just as brightly as it did before. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+1 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+1 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Deep Delver the Dwarf Adventurer level 12
30th Voratun 122nd year of Ascendancy at 03:25 see stats
By Deep Delver the Lich Adventurer level 60
36th Dearth 122nd year of Ascendancy at 08:52 see stats
By Deep Delver the Lich Adventurer level 99
18th Iron 123rd year of Ascendancy at 13:08 see stats
By Deep Delver the Lich Adventurer level 101
26th Iron 123rd year of Ascendancy at 04:43 see stats
By Deep Delver the Dwarf Adventurer level 13
30th Voratun 122nd year of Ascendancy at 09:26 see stats
By Deep Delver the Dwarf Adventurer level 17
5th Profit 122nd year of Ascendancy at 11:43 see stats
By Deep Delver the Lich Adventurer level 30
9th Wealth 122nd year of Ascendancy at 12:48 see stats
By Deep Delver the Lich Adventurer level 80
8th Shortage 122nd year of Ascendancy at 12:22 see stats
By Deep Delver the Lich Adventurer level 42
28th Wealth 122nd year of Ascendancy at 14:48 see stats
By Deep Delver the Lich Adventurer level 87
23rd Shortage 122nd year of Ascendancy at 10:53 see stats
By Deep Delver the Dwarf Adventurer level 21
14th Profit 122nd year of Ascendancy at 15:59 see stats
By Deep Delver the Lich Adventurer level 54
21st Dearth 122nd year of Ascendancy at 22:42 see stats
By Deep Delver the Dwarf Adventurer level 12
30th Voratun 122nd year of Ascendancy at 03:22 see stats
By Deep Delver the Lich Adventurer level 85
19th Shortage 122nd year of Ascendancy at 04:29 see stats
By Deep Delver the Lich Adventurer level 113
21st Steel 123rd year of Ascendancy at 04:24 see stats
By Deep Delver the Dwarf Adventurer level 21
15th Profit 122nd year of Ascendancy at 13:43 see stats
By Deep Delver the Lich Adventurer level 137
28th Gold 123rd year of Ascendancy at 17:17 see stats
By Deep Delver the Lich Adventurer level 32
14th Wealth 122nd year of Ascendancy at 12:06 see stats
By Deep Delver the Lich Adventurer level 43
30th Wealth 122nd year of Ascendancy at 01:34 see stats
By Deep Delver the Lich Adventurer level 49
12nd Dearth 122nd year of Ascendancy at 20:52 see stats
By Deep Delver the Lich Adventurer level 55
27th Dearth 122nd year of Ascendancy at 23:26 see stats
By Deep Delver the Lich Adventurer level 63
42nd Dearth 122nd year of Ascendancy at 17:57 see stats
By Deep Delver the Lich Adventurer level 68
13rd Loss 122nd year of Ascendancy at 18:52 see stats
By Deep Delver the Lich Adventurer level 78
2nd Shortage 122nd year of Ascendancy at 20:29 see stats
By Deep Delver the Dwarf Adventurer level 21
14th Profit 122nd year of Ascendancy at 08:50 see stats
By Deep Delver the Dwarf Adventurer level 10
23rd Voratun 122nd year of Ascendancy at 23:40 see stats
By Deep Delver the Dwarf Adventurer level 20
11st Profit 122nd year of Ascendancy at 05:20 see stats
By Deep Delver the Lich Adventurer level 30
9th Wealth 122nd year of Ascendancy at 05:03 see stats
By Deep Delver the Lich Adventurer level 40
25th Wealth 122nd year of Ascendancy at 06:42 see stats
By Deep Delver the Lich Adventurer level 50
13rd Dearth 122nd year of Ascendancy at 01:23 see stats
By Deep Delver the Lich Adventurer level 25
2nd Wealth 122nd year of Ascendancy at 18:43 see stats
By Deep Delver the Lich Adventurer level 108
12nd Steel 123rd year of Ascendancy at 09:50 see stats
By Deep Delver the Lich Adventurer level 71
20th Loss 122nd year of Ascendancy at 08:45 see stats
By Deep Delver the Lich Adventurer level 29
9th Wealth 122nd year of Ascendancy at 03:17 see stats
By Deep Delver the Lich Adventurer level 39
23rd Wealth 122nd year of Ascendancy at 04:58 see stats
By Deep Delver the Lich Adventurer level 25
3rd Wealth 122nd year of Ascendancy at 10:15 see stats
By Deep Delver the Dwarf Adventurer level 2
16th Voratun 122nd year of Ascendancy at 23:52 see stats
By Deep Delver the Lich Adventurer level 77
1st Shortage 122nd year of Ascendancy at 11:39 see stats
By Deep Delver the Lich Adventurer level 39
23rd Wealth 122nd year of Ascendancy at 07:35 see stats
By Deep Delver the Lich Adventurer level 62
42nd Dearth 122nd year of Ascendancy at 10:30 see stats
By Deep Delver the Lich Adventurer level 30
9th Wealth 122nd year of Ascendancy at 19:07 see stats
By Deep Delver the Dwarf Adventurer level 17
5th Profit 122nd year of Ascendancy at 08:54 see stats
By Deep Delver the Lich Adventurer level 101
25th Iron 123rd year of Ascendancy at 12:05 see stats
Log
Deep Delver's spell attains critical power!
Deep Delver's spell attains critical power!
Deep Delver's spell attains critical power!
Deep Delver's spell attains critical power!
Deep Delver's spell attains critical power!
Deep Delver resists the vile poison!
Arilelaith the teluvorta performs a melee critical strike against Deep Delver!
Deep Delver's spell attains critical power!
Deep Delver's spell attains critical power!
Deep Delver's spell attains critical power!
Deep Delver resists the vile poison!
Deep Delver resists!
Deep Delver shrugs off the effect 'Reduced Vision'!
Arilelaith the teluvorta hits Deep Delver for damage.
Something hits Deep Delver for damage.
Shield of Light hits Arilelaith the teluvorta for 59 healing, 59 healing, 59 healing, 59 healing, 59 healing, 59 healing, 59 healing, 59 healing, 59 healing, 59 healing, 59 healing, 59 healing, 59 healing, 59 healing, 59 healing, 59 healing, 59 healing, 59 healing, 59 healing, 59 healing, 59 healing, 59 healing, 59 healing, 59 healing, 59 healing, 59 healing, 59 healing, 59 healing, 59 healing, 59 healing, 59 healing, 59 healing, 59 healing, 59 healing, 59 healing, 59 healing, 59 healing, 59 healing, 59 healing, 59 healing (0 total damage) [2366 healing].
Deep Delver hits Arilelaith the teluvorta for 177 darkness, 13 lightning, 177 darkness, 95 darkness, 177 darkness, 19 fire, 177 darkness, 21 acid, 177 darkness, 23 blight, 177 darkness, 13 lightning, 177 darkness, 95 darkness, 177 darkness, 19 fire, 177 darkness, 21 acid, 177 darkness, 23 blight, 177 darkness, 13 lightning, 177 darkness, 95 darkness, 177 darkness, 19 fire, 177 darkness, 21 acid, 177 darkness, 23 blight, 106 darkness, 13 lightning, 177 darkness, 95 darkness, 177 darkness, 19 fire, 106 darkness, 21 acid, 177 darkness, 23 blight (4085 total damage).
Shield of Light hits Deep Delver for (1 flat reduction), 0 light, (3 flat reduction), 0 fire, (44 flat reduction), 0 light (0 total damage).
Arilelaith the teluvorta hits Deep Delver for (1 flat reduction), 0 physical, (3 flat reduction), 0 fire, (44 flat reduction), 0 light, (1 flat reduction), 0 physical, (3 flat reduction), 0 fire, (44 flat reduction), 0 light, (1 flat reduction), 0 physical, (3 flat reduction), 0 fire, (44 flat reduction), 0 light (0 total damage).
You gain 5.17 gold from the melting of mummy wrappings of corrosion (+39%) (5 def, 2 armour).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Quest 'Infinite Dungeon Challenge (Level 278): Multiplicity' is done! (Press 'j' to see the quest log)
Deep Delver has received: Random Artifact: Floejam (151% power, 4 apr, blight element).
Quest 'Infinite Dungeon Challenge (Level 278): Multiplicity' completed! (Press 'j' to see the quest log)
Talent Fold Warp is ready to use.
Talent Inner Power is ready to use.
Talent Vampiric Surge is ready to use.
You gain 25.00 gold from the melting of Floejam (151% power, 4 apr, blight element).