















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Nekarcos's Quality of Life 05: Various Warnings (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Skirmisher |
| Level / Exp | 11 / 71% |
| Size | medium |
| Lifes / Deaths | Killed by Beloldann the bandit at level 11 on the 6th Flare 122nd year of Ascendancy at 01:35 / 2Killed by Aroba the assassin at level 11 on the 6th Flare 122nd year of Ascendancy at 01:56 |
Primary Stats
| Strength | 11 (base 10) |
| Dexterity | 53 (base 30) |
| Constitution | 11 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 18 (base 11) |
| Cunning | 35 (base 31) |
Resources
| Life | -102/283 |
| Stamina | 138/150 |
| Healing Factor | 1.0097162075846 |
| Regeneration | 9.8964422352273 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 1 |
| See Stealth | 6 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 65 |
| Accuracy | 51 |
| Crit Chance | 18% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
| Light | +6% |
| Nature | +3% |
Offense: Damage Penetration
| Physical | +25% |
| Darkness | +5% |
| Acid | +10% |
| Nature | +20% |
Defense: Base
| Armour (hardiness) | 26.757159458291 (95.53658963439%) |
| Defense | 49 |
| Ranged Defense | 49 |
| Fatigue | 0 |
| Physical Save | 22 |
| Spell Save | 12 |
| Mental Save | 25 |
Defense: Resistances
| Temporal | + 6%( 70%) |
| Physical | + 3%( 70%) |
| Cold | + 16%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Teleport Resistance | 10% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 579% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 240 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 152 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Called Shots | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Tireless Combatant | 1.50 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Buckler Training | 1.50 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You failed to protect the injured seer from death by Aeronn the rattlesnake. Escort: injured seer (level 2 of Norgos Lair) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Norgos Lair. Escort: worried loremaster (level 3 of Norgos Lair)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * You've found the needed bear paw. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | traveler's pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 Fatigue -4% Phys.save +6 (+3 eff.) ---------- misc Max.enc +22 A pair of boots made of leather. |
| Quiver | flaming pouch of steel shots of crippling (10/15, 20-23 power, 2 apr)3.0 T2 shot ammo [Ego+] Arcane/Master Power 19.5 - 23.4 Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +2 Crit +10.5% Capacity 15 On Hit.r1 +6 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
| Light source | brass lantern 'Layewe'2.0 T1 lite [Rare] Psionic While equipped: ----- def ----- Resists +6% temporal Crit.chn- 15.00% Spell.save +3 (+3 eff.) Mind.save +6 (+3 eff.) Die.at -20.00 life Knockbk- +10% ---------- misc Light +3 See.Stealth +6 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Gloromitha (0 def, 6 armour)2.0 T1 head armor [Rare] Master While equipped: ----- def ----- Armour +6 Fatigue +1% Phys.save +12 (+6 eff.) Max.HP +20.00 Teleport- +10% ---------- misc Infravis +1 A cap made of leather. |
| Tool | Xanildawyn [power 100] (12/25 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +3 Dex +2 Wil dps ---------- Dmg.mod +6% acid Summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 215 Base Damage: 107 Armor: 0 All Resist: 0 Puts all charms on 25 cooldown 100% to gain a 10% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| Around waist | Layeda1.0 T1 belt armor [Rare] Arcane While equipped: Stats +1 Str +2 Dex dps ---------- Phys.pwr +10 (+5 eff.) Spell.pwr +3 (+3 eff.) Res.pen +25% physical ----- def ----- Mind.save +7 (+4 eff.) A belt that goes around your waist. |
| In main hand | ranger's cured leather sling4.0 T2 sling 1H weapon [Ego] Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 While equipped: Stats +2 Dex Slings are used to hurl stones or metal shots at your foes. |
| Main armor | rough leather armour 'Flashbone' (3 def, 2 armour)9.0 T1 light armor [Rare] Master While equipped: Stats +5 Dex +1 Con dps ---------- Res.pen +5% acid ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +3% physical +16% cold ---------- misc Light +1 A suit of armour made of leather. |
| In off hand | Blindstriker the iron shield (0 def, 2 armour, 9-11 power, 21 block)7.0 T1 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 9.0 - 10.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +21 On Crit.r2 +8 physical While equipped: dps ---------- Res.pen +5% darkness On shield block: * Cause enemies within radius 6 to bleed for 141 physical damage over 5 turns (1/turn) ----- def ----- Armour +2 Fatigue +8% Die.at -60.00 life ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Voroleratira the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +4 Cun +3 Wil dps ---------- Res.pen +5% acid ----- def ----- Defense +1 (+1 eff.) Max.HP +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | copper amulet 'Spiderpain'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Dex +2 Wil dps ---------- Dmg.mod +3% nature +6% light Res.pen +20% nature Amulets make your neck look great! |
Inventory
Burnfiend the elm vilestaff (10-12 power, 2 apr, acid element)5.0 T1 staff 1H weapon Reqs Mag 11 [Rare] Master Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Str +1 Con dps ---------- Spell.crit +1% Spell.pwr +3 (+3 eff.) Dmg.mod +10% acid +6% fire Res.pen +10% fire Melee Ret 8 cold ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
earthen elm magestaff of fate (10-12 power, 2 apr, fire element)5.0 T1 staff 2H weapon Reqs Mag 11 [Ego] Arcane Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +3 (+3 eff.) Dmg.mod +10% fire ----- def ----- Armour +3 Hardiness +2% Phys.save +8 (+4 eff.) Spell.save +7 (+7 eff.) Mind.save +5 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elm magestaff of might (10-12 power, 2 apr, arcane element)5.0 T1 staff 2H weapon Reqs Mag 11 [Ego] Arcane Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +3 (+3 eff.) Dmg.mod +10% arcane ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Rainmaster (12-16 power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Arcane Power 11.5 - 16.1 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +6 cold +16 fire On Hit: * 20% chance to reduce all saves and defense by 16 While equipped: ----- def ----- Resists +6% nature One-handed war axes. |
nightruned rough leather belt of the mystic1.0 T1 belt armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +3 (+3 eff.) ----- def ----- Resists +5% light +6% darkness Mind.save +6 (+3 eff.) A belt that goes around your waist. |
linen wizard hat 'Glacierworth' (1 def, 0 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Wil dps ---------- Res.pen +10% blight Melee Ret 2 cold On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 8 ----- def ----- Defense +1 (+1 eff.) Resists +3% blight +12% cold Phys.save +6 (+3 eff.) A pointy cloth hat, very wizardly... |
iron shield (0 def, 2 armour, 10-11 power, 23.5 block)7.0 T1 shield armor Reqs Shield usage training [Normal] When used to Attack: Power 9.5 - 11.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +24 While equipped: ----- def ----- Armour +2 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of iron shots (22/22, 16-19 power, 1 apr)3.0 T1 shot ammo [Normal] Power 15.5 - 18.6 Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 22 Shots are used with slings to pummel your foes to death. |
Brandparry the elm wand of shielding [power 122] (12/20 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Crit.mult +5.00% Spell.pwr +25 (+16 eff.) Res.pen +20% arcane +5% fire Melee Ret 2 mind ---------- misc Psi/ret +0.04 Create a shield absorbing up to 122 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By nut slinger the Cornac Skirmisher level 10
5th Mirth 122nd year of Ascendancy at 19:09 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By nut slinger the Cornac Skirmisher level 11
1st Summertide 122nd year of Ascendancy at 13:36 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By nut slinger the Cornac Skirmisher level 11
6th Flare 122nd year of Ascendancy at 01:35 see stats
Log
nut slinger receives 153 healing from Infusion: Healing.
Nut slinger shoots!
Beloldann the bandit casts Moonlight Ray.
Nut slinger's Shoot hits Elunor the white worm mass for 3 fire damage.
Nut slinger's Shoot hits Beloldann the bandit for 27 physical, 2 fire (29 total damage).
Beloldann the bandit hits nut slinger for 109 darkness damage.
Elunor the white worm mass envelops nut slinger with poison.
Nut slinger is poisoned!
Elunor the white worm mass performs a melee critical strike against nut slinger!
Elunor the white worm mass hits nut slinger for 15 nature, 18 nature (33 total damage).
Talent Block is ready to use.
Talent Disengage is ready to use.
Talent Bash and Smash is ready to use.
Poison from Elunor the white worm mass hits nut slinger for 30 nature damage.
Aroba the assassin's light area effect hits nut slinger for 35 light damage.
Nut slinger uses Bash and Smash.
nut slinger performs a melee critical strike against Beloldann the bandit!
Beloldann the bandit casts Searing Light.
nut slinger hits Elunor the white worm mass for 7 physical damage.
nut slinger hits Beloldann the bandit for 22 physical, 7 physical (28 total damage).
Nut slinger's Bash and Smash hits Elunor the white worm mass for 3 fire damage.
Nut slinger's Bash and Smash hits Beloldann the bandit for 74 physical, 3 fire (77 total damage).
Beloldann the bandit hits nut slinger for 101 light damage.
Poison from Elunor the white worm mass hits nut slinger for 33 nature damage.
Elunor the white worm mass hits nut slinger for 17 physical, 12 physical (29 total damage).
Aroba the assassin activates Hymn of Perseverance.
Aroba the assassin deactivates Hymn of Shadows.
Aroba the assassin's light area effect hits nut slinger for 35 light damage.
nut slinger the level 11 cornac skirmisher was sun baked to death by Aroba the assassin on level 1 of Ruins of Kor'Pul.

































































