Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
Addons | Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Items Vault 1.1.2Donators/Buyers bonus! Steamtech UI 1.1.4 Infinite500 v2.2: Revised high level play for ToME 1.1.4Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Verdant Class Pack 1.1.5Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Thalore |
Class | Werebeast |
Level / Exp | 6 / 7% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 34 (base 29) |
Dexterity | 35 (base 29) |
Constitution | 30 (base 29) |
Magic | 27 (base 29) |
Willpower | 30 (base 29) |
Cunning | 29 (base 29) |
Resources
Life | 269/289 |
Hate | 27/100 |
Equilibrium | 10 |
Healing Factor | 0.63749200710152 |
Regeneration | 0.6693666074566 |
Speed
Mental | +11.7% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 13.9 |
Lite | 4 |
See Stealth | 7 |
See Invisible | 5 |
Offense: Mainhand
Damage | 35 |
Accuracy | 73 |
Crit Chance | 13% |
APR | 24 |
Speed | 0.90 |
Offense: Offhand
Damage | 35 |
Accuracy | 73 |
Crit Chance | 13% |
APR | 24 |
Speed | 0.90 |
Offense: Spell
Spellpower | 23.5 |
Crit Chance | 7% |
Speed | 1 |
Offense: Mind
Mindpower | 30.3 |
Crit Chance | 16% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +4% |
Mind | +2% |
Fire | +10% |
Physical | +4% |
Cold | +10% |
All | 0% |
Offense: Damage Penetration
Physical | +6% |
Defense: Base
Armour (hardiness) | 3 (30%) |
Defense | 21.225 |
Ranged Defense | 21.225 |
Fatigue | 1 |
Physical Save | 24.2 |
Spell Save | 19.95 |
Mental Save | 26.325 |
Defense: Resistances
Physical | + 7%( 70%) |
Cold | + 18%( 70%) |
All | + 3%( 70%) |
Darkness | + 22%( 70%) |
Light | + 22%( 70%) |
Temporal | + 8%( 70%) |
Arcane | + 22%( 70%) |
Fire | + 22%( 70%) |
Lightning | + 8%( 70%) |
Defense: Immunities
Stun Resistance | 37% |
Confusion Resistance | 37% |
Fear Resistance | 37% |
Instadeath Resistance | 100% |
Knockback Resistance | 37% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Wild-curse / Snake aspect | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Cursed / Predator | 1.20 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Wild-curse / Wolf aspect | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Wild-curse / Treant aspect | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Wild-curse / Shark aspect | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Wild-curse / Silent hunter | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Cursed / Rampage | 1.20 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Wild-curse / Eagle aspect | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cursed / Cursed form | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 1.20 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 4/5 |
| 2/5 |
| 3/5 |
| 4/5 |
Effects
talent | Lacerating Strikes |
talent | Psiclaws |
beneficial effect | The target is hunting creatures of type / sub-type: insect / ant with 7% effectiveness. Kills: 0 / 1 kills, Damage: +1% / +3%, Attack: +0 / +1, Stun: -- / 0.4%, Outmaneuver: 0.0% / 0.0% Predator |
Quests
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you gained talent category Wild-gift / Call of the wild (at mastery 0.80). | done |
All the treekillers must die. You must kill them. The beast within18 treekillers have died. | active |
Equipment
Tool | iron pickaxe of endurance (dig speed 39 turns) iron pickaxe of endurance (dig speed 39 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | copper ring of fire (+20%) copper ring of fire (+20%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20% fire Changes damage: +10% fire Rings can have magical properties. |
On hands | steady rough leather gloves of dexterity (+3) (0 def, 1 armour) steady rough leather gloves of dexterity (+3) (0 def, 1 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +17 Armour: +1 Changes stats: +3 Dex Physical save: +6 Mental save: +6 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
In main hand | horrifying thorny mindstar of sand (8-8.8 power, 24 apr, nature damage) horrifying thorny mindstar of sand (8-8.8 power, 24 apr, nature damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.0 - 8.8 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 4 physical / 4 mind / 3 darkness Changes resistances: +4% physical Changes resistances penetration: +2% physical Changes damage: +4% physical / +2% mind / +4% darkness Mindpower: +3 Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Main armor | rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. |
Light source | brass lantern of clarity brass lantern of clarityInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +6 Light radius: +2 See stealth: +7 See invisible: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | grounding linen wizard hat of frost (+15%) (1 def, 0 armour) grounding linen wizard hat of frost (+15%) (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes resistances: +15% cold / +5% lightning / +5% temporal Changes damage: +10% cold A pointy cloth hat, very wizardly... |
In off hand | radiant thorny mindstar of life (8.5-9.35 power, 24 apr, mind damage) radiant thorny mindstar of life (8.5-9.35 power, 24 apr, mind damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.5 - 9.4 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% Damage when this weapon hits: +4 light When wielded/worn: Life regen: +0.80 Maximum life: +21.00 Mindpower: +5 Mental crit. chance: +6% Light radius: +2 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Inventory
Falcon's Eye (7-7.7 power, 15 apr, mind damage) Falcon's Eye (7-7.7 power, 15 apr, mind damage)Requires: - Willpower 12 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Base power: 7.0 - 7.7 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +15 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Mindpower: +5 Mental crit. chance: +5% Light radius: +1 Infravision radius: +1 Sight radius: +1 It can be used to activate talent Earth's Eyes (costing 15 power out of 18/18) : Effective talent level: 0.8 Power cost: 15 out of 18/18. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 6. Also, while meditating, you are able to detect the presence of creatures around your in a radius of 3. It seems to magnify everything. |
nature's mossy mindstar (2.5-2.75 power, 12 apr, nature damage) nature's mossy mindstar (2.5-2.75 power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes resistances: +3% blight Changes damage: +2% nature Disease immunity: +10% Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
storm hardened leather gloves of regeneration (0 def, 2 armour) storm hardened leather gloves of regeneration (0 def, 2 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage when the wearer hits(melee): 7 lightning Changes resistances: +6% lightning Changes damage: +5% lightning Life regen: +2.90 Stamina each turn: +0.40 Psi each turn: +0.12 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather cap (0 def, 1 armour) rough leather cap (0 def, 1 armour)2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% A cap made of leather. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 331/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By IUrgh? the Thalore Werebeast level 6
78th Pyre 122nd year of Ascendancy at 12:02 see stats
By IUrgh? the Thalore Werebeast level 6
78th Pyre 122nd year of Ascendancy at 12:02 see stats
By IUrgh? the Thalore Werebeast level 6
78th Pyre 122nd year of Ascendancy at 12:02 see stats
Log
Personal New Achievement: Treasure Hunter (Nightmare (Roguelike) difficulty)!
Personal New Achievement: Treasure Hoarder (Nightmare (Roguelike) difficulty)!
Personal New Achievement: Dragon's Greed (Nightmare (Roguelike) difficulty)!
Bought: horrifying thorny mindstar of sand (8-8.8 power, 24 apr, nature damage) for 116.60 gold.
Bought: radiant thorny mindstar of life (8.5-9.35 power, 24 apr, mind damage) for 92.90 gold.
The shopkeeper spends a great deal of time going over the finer details of channeling energy through mindstars with you.
The shopkeeper spends a great deal of time going over the finer details of channeling energy through mindstars with you, and teaches you enhanced mental discipline needed to maintain powerful energy fields.
IUrgh? deactivates Lacerating Strikes.
IUrgh? activates Lacerating Strikes.
IUrgh? deactivates Psiclaws.
IUrgh? activates Psiclaws.
Resting starts...
Talent Psiblades is ready to use.
Talent Thorn Grab is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).
You cannot use Psiblades with Psiclaws active!
Bought: storm hardened leather gloves of regeneration (0 def, 2 armour) for 188.70 gold.
Lore found: The Great Evil
You can read all your collected lore in the game menu, by pressing Escape.
Bought: The Great Evil for 3.00 gold.
IUrgh? wears: horrifying thorny mindstar of sand (8-8.8 power, 24 apr, nature damage).
IUrgh? wears(offslot): radiant thorny mindstar of life (8.5-9.35 power, 24 apr, mind damage).
Saving game...
Saving done.