Lord the level 11 Orc Archmage by Starpilot

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignOrcs
ModeNightmare Roguelike
SexFemale
RaceOrc
ClassArchmage
Level / Exp11 / 5%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity11 (base 10)
Constitution11 (base 10)
Magic35 (base 36)
Willpower30 (base 25)
Cunning16 (base 11)

Resources

Life195/195
Mana230/235
Healing Factor1.0097162075846
Regeneration0.25242905189616

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage17
Accuracy5
Crit Chance5%
APR3
Speed1.00

Offense: Spell

Spellpower38
Crit Chance5%
Speed1

Offense: Mind

Mindpower24
Crit Chance3%
Speed1

Offense: Damage Bonus

Fire+15%
Nature+5%

Defense: Base

Armour (hardiness)3 (30%)
Defense9
Ranged Defense17
Fatigue0
Physical Save18
Spell Save21
Mental Save16

Defense: Resistances

Lightning+ 13%( 70%)
Temporal+ 13%( 70%)
Nature+ 16%( 70%)
Arcane+ 22%( 70%)
Cold+ 21%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Pinning Resistance19%
Poison Resistance20%
Stun Resistance10%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
3/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
1/5
2/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
2/5
0/5
0/5
Spell / Air1.30
1/5
3/5
1/5
0/5
Spell / Storm1.30
1/5
0/5
0/5
0/5

Generic Talents

Race / Orc1.00
1/5
0/5
0/5
0/5
Spell / Aegis1.30
1/5
1/5
0/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
3/5
3/5
0/5
0/5

Effects

talent
talent

Quests

done
active
active

Equipment

Tool
On feet
Main armor
On hands
Light source
Cloak
In main hand

Inventory

Achievements

Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Lord the Orc Archmage level 10
16th Retaking 124th year of Ascendancy at 02:51
see stats

Log

You gain 5.25 gold from the melting of soothing elm wand of shielding [power 110] (20 cooldown).
You collect a new ingredient:
lump of iron (1).
You gain 1.26 gold from the melting of
impenetrable iron plate armour of acid resistance (0 def, 12 armour).
You gain 0.95 gold from the melting of
prismatic rough leather armour (3 def, 2 armour).
You collect a new ingredient:
lump of steel (1).
You gain 12.42 gold from the melting of
Kudar the steel mail armour (2 def, 8 armour).
You collect a new ingredient:
lump of steel (1).
You gain 10.00 gold from the melting of
Iron Mail of Bloodletting (2 def, 4 armour).
You gain 0.10 gold from the melting of
rough leather cap (0 def, 1 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron waraxe (12-17 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 1.19 gold from the melting of
flaming iron waraxe of massacre (16-22 power, 2 apr).
You gain 0.25 gold from the melting of
elm vilestaff (10-12 power, 2 apr, acid element).
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 1.64 gold from the melting of
nature's mossy mindstar of clarity (2-3 power, 12 apr, mind damage).
You collect a new ingredient:
lump of iron (1).
You gain 2.95 gold from the melting of
hateful iron greatmaul of erosion (16-25 power, 1 apr).
You collect a new ingredient:
lump of iron (1).
You gain 1.37 gold from the melting of
slime-covered iron dagger of massacre (16-21 power, 5 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron dagger (11-14 power, 5 apr).
You collect a new ingredient:
stack of herbs (sessali) (2).
You gain 6.00 gold from the melting of
schematic: Grounding Strap.
There is a way to the previous level here (press '' or right click to use).
You feel very confident walking into this place.
Lord deactivates
Arcane Power.
Lord activates
Arcane Power.
Lord deactivates
Feather Wind.
Lord activates
Feather Wind.