Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.3 |
| Addons | Player AI 1.3.1Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Items Vault 1.3.0Donators/Buyers bonus! Experience Controller 1.3.3
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Thalore |
| Class | Adventurer |
| Level / Exp | 34 / 33% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 122 (base 60) |
| Dexterity | 63 (base 60) |
| Constitution | 90 (base 60) |
| Magic | 58 (base 60) |
| Willpower | 61 (base 60) |
| Cunning | 60 (base 60) |
Resources
| Mana | 33/1048 |
| Psi_feedback | 5/495 |
| Life | 11027/11040 |
| Stamina | 792/792 |
| Equilibrium | 0 |
| Healing Factor | 1 |
| Regeneration | 102.53965736902 |
Speed
| Mental | +200% |
| Attack | +200% |
| Movement | +165% |
| Spell | +200% |
| Global | +265% |
Vision
| Sight | 10 |
| Lite | -998 |
| Infravision | 9 |
| Stealth | 55.355339059327 |
Offense: Barehand
| Damage | 139 |
| Accuracy | 82 |
| Crit Chance | 35% |
| APR | 119 |
| Speed | 0.20 |
Offense: Spell
| Spellpower | 71.25 |
| Crit Chance | 21% |
| Speed | 0.33333333333333 |
| Cooldown Reduction | 64.35 |
Offense: Mind
| Mindpower | 85.34 |
| Crit Chance | 17% |
| Speed | 0.33333333333333 |
Defense: Base
| Armour (hardiness) | 121 (100%) |
| Defense | 71.348991919713 |
| Ranged Defense | 71.348991919713 |
| Fatigue | 0 |
| Physical Save | 144.275 |
| Spell Save | 143.83125 |
| Mental Save | 140.29375 |
Defense: Resistances
| All | + 88%(100%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Cunning / Stealth | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Bloodthirst | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Unarmed training | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Harmony | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Acrobatics | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cunning / Scoundrel | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Trained Reactions |
| talent | Lacerating Strikes |
| talent | Stealth |
| beneficial effect | The thrill of combat improves the target's maximum life by 12%, life regeneration by 27.85, and stamina regeneration by 5.57. Bloodbath |
Quests
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You must explore Norgos' Lair. * You must explore the Heart of the Gloom. | active |
Equipment
| Tool | volcanic elven-wood wand of clairvoyance [power 13] (4 cooldown) volcanic elven-wood wand of clairvoyance [power 13] (4 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Talent granted: +3 Volcano It can be used to reveal the area around you, dispelling darkness (radius 13, power 71 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 4 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On feet | scholar's pair of dwarven-steel boots of massiveness (0 def, 4 armour) scholar's pair of dwarven-steel boots of massiveness (0 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +5 Str / +6 Con Changes damage: +7% physical Spellpower: +5 (+1 eff.) Size category: +1 It can be used to activate talent Heave, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 4 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | spellwoven cashmere wizard hat of blight (+12%) (2 def, 0 armour) spellwoven cashmere wizard hat of blight (+12%) (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +12% blight Changes damage: +12% blight Mana each turn: +0.17 Spellpower: +3 (+1 eff.) Spell crit. chance: +4% A pointy cloth hat, very wizardly... |
| On hands | iron gauntlets (0 def, 1 armour) iron gauntlets (0 def, 1 armour)Requires: - Talent Armour Training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 When used to modify unarmed attacks: Base power: 11.5 - 16.1 Uses stats: 50% Mag, 40% Cun, 30% Wil, 40% Str, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.0% Attack speed: 125% Metal gloves protecting the hands up to the middle of the lower arm. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. caustic iron greatmaul of the leech (18-27 power, 1 apr)caustic iron greatmaul of the leech (18-27 power, 1 apr) Requires: - Strength 11 Infused by nature Infused by arcane disrupting forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 18.0 - 27.0 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% On weapon hit: * 12% chance to corrode armour * Slows global speed by 12% * leeches stamina from the target When wielded/worn: Damage when hit (Melee): 7 nature slow Changes resistances penetration: +9% acid Life regen: +1.12 Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. honing pulsing mindstar of nightfall (13-14.3 power, 32 apr, nature damage)honing pulsing mindstar of nightfall (13-14.3 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This honing mindstar will focus other psionic mindstars. Base power: 13.0 - 14.3 Uses stats: 75% Wil, 50% Mag, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +3 Wil Changes resistances: +16% darkness / +5% physical Changes resistances penetration: +10% darkness / +2% physical Changes damage: +9% darkness / +4% physical Talent mastery: +0.20 Cursed / Darkness Blindness immunity: +13% Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Goldir the silk robe (3 def, 0 armour)Goldir the silk robe (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 15% chance to corrode armour Changes resistances: +22% light Changes resistances penetration: +15% acid / +11% physical / +13% darkness / +5% mind Changes damage: +18% acid / +14% physical / +15% light / +3% mind / +13% darkness Mana each turn: +0.28 Maximum mana: +60.00 Maximum hate: +11.00 Spellpower: +23 (+6 eff.) Spell crit. chance: +11% Mindpower: +7 (+1 eff.) Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Galetrail (7 def, 13 armour)Galetrail (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Physical crit. chance: +7.0% Physical power: +18 (+3 eff.) Armour: +13 Defense: +7 (+2 eff.) Fatigue: +26% Changes stats: +11 Str / +7 Mag / +8 Wil / +1 Cun / +6 Con Changes resistances: +16% lightning / +19% temporal Changes resistances penetration: +5% lightning Hate when firing a critical mind attack: +5.00 Maximum life: +62.00 Spellpower: +14 (+4 eff.) Spell crit. chance: +6% Mindpower: +15 (+3 eff.) Mental crit. chance: +9% A suit of armour made of metal plates. |
impenetrable iron plate armour (3 def, 12 armour) impenetrable iron plate armour (3 def, 12 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +12 Defense: +3 (+1 eff.) Fatigue: +20% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Deledunakath (8 def, 2 armour, 78 block)Deledunakath (8 def, 2 armour, 78 block) Requires: - Strength 24 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+2 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +12% Effects when hit in melee: * 53% chance to blind Damage when hit (Melee): 28 fire Changes stats: +3 Str / +7 Mag / +10 Con Changes resistances: +9% blight / +13% fire / +29% light Talent granted: +3 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. Harerig (10 def, 2 armour, 142 block)Harerig (10 def, 2 armour, 142 block) Requires: - Strength 35 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 (+3 eff.) Ranged Defense: +10 (+2 eff.) Fatigue: +14% Damage when hit (Melee): 12 mind Changes resistances: +23% cold / +14% physical / +3% mind / +27% fire Changes damage: +12% arcane Talent granted: +4 Block Handheld deflection devices. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 114 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Dragon's Greed (Roguelike)
Amassed 8000 gold pieces.By Haon the Thalore Adventurer level 9
74th Pyre 122nd year of Ascendancy at 11:13 see stats
Level 10 (Roguelike)
Got a character to level 10.By Haon the Thalore Adventurer level 10
74th Pyre 122nd year of Ascendancy at 11:13 see stats
Level 20 (Roguelike)
Got a character to level 20.By Haon the Thalore Adventurer level 20
74th Pyre 122nd year of Ascendancy at 12:09 see stats
Level 30 (Roguelike)
Got a character to level 30.By Haon the Thalore Adventurer level 30
74th Pyre 122nd year of Ascendancy at 15:58 see stats
Oozemancer (Roguelike)
Destroyed the corrupted oozemancer.By Haon the Thalore Adventurer level 34
4th Mirth 122nd year of Ascendancy at 02:13 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Haon the Thalore Adventurer level 33
4th Mirth 122nd year of Ascendancy at 02:09 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Haon the Thalore Adventurer level 4
74th Pyre 122nd year of Ascendancy at 11:11 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Haon the Thalore Adventurer level 2
74th Pyre 122nd year of Ascendancy at 11:11 see stats
Log
Haon performs a melee critical strike against Corrupted Oozemancer!
Corrupted Oozemancer shrugs off the critical damage!
Haon resists the mind attack!
Haon performs a melee critical strike against Corrupted Oozemancer!
New Achievement: Oozemancer (Roguelike)!
Option unlocked: New Class: Oozemancer (Wilder)
Haon resists the mind attack!
Haon HEALS from fire damage!
Haon HEALS from darkness damage!
Haon HEALS from mind damage!
Haon hits Corrupted Oozemancer for 346 physical, 685 physical (1031 total damage).
Corrupted Oozemancer hits Haon for 1 fire, 0 mind, 1 darkness, 1 fire, 0 mind, 0 darkness (4 total damage).
Haon killed Corrupted Oozemancer!
Haon picks up (e.): zircon.
Haon picks up (c.): Deledunakath (8 def, 2 armour, 78 block).
Haon picks up (b.): Galetrail (7 def, 13 armour).
Haon picks up (e.): Harerig (10 def, 2 armour, 142 block).
Haon picks up (b.): caustic iron greatmaul of the leech (18-27 power, 1 apr).
Haon picks up (c.): honing pulsing mindstar of nightfall (13-14.3 power, 32 apr, nature damage).
Haon picks up (d.): Goldir the silk robe (3 def, 0 armour).
Lore found: Rod of Recall (3/3)
You can read all your collected lore in the game menu, by pressing Escape.
Haon picks up (j.): Rod of Recall (3/3).
Haon deactivates Lacerating Strikes.
Haon deactivates Stealth.
Haon deactivates Daunting Presence.
Haon no longer revels in blood quite so much.
Haon deactivates Trained Reactions.
