Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
| Addons | Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Playable Naloren Race 1.4.2Adds two races, one class, a new town, and a new low level dungeon. Completing a quest to explore the new dungeon unlocks purchasable perks in the town. This quest is the starting quest for the added races, but anyone can access an alternate version of the quest with the same rewards. Look toward the coast east of Last Hope to get started. Available perks (cost varies): Gain the ability to invest in Heavy Armour Training and equip mail(heavy) armor by meeting the requirement with the highest of Constitution and Dexterity (or Strength, as usual). Gain bonus attack and movement speeds and a chance to evade incoming damage while wearing mail(heavy) armor. These values scale with Dex and Con, respectively. Learn (locked or unlocked) a new Psionic/Mindstar combat talent tree. Similar to Wild-Gift/Mindstar mastery, this tree also has a Psiblades sustain. Once learned, you can also pay to boost mastery (as with Mindstar mastery from Zigur). --- Psionic/Mindstar combat: Psiblades: Mind Thorns: Mind Storm: Psionic Balance: --- Races: The Naloren are elven race with an affinity for water who are adept with mail armor, whips and tridents. They are also known for their bountiful spirit and superb flexibility. Spirit of the Tides: Spirited Combat: Cleansing Water: Whitewater: Stats: + 4 Con, +4 Dex, -1 Cun, -1 Str, -1 Mag, +10 life rating, 10% increased global speed, 15% xp penalty. The Freeks are a tribe of Yeeks who broke free from The Way. They are still strong psionics, but their minds have been irreparably shattered. Talents: Unbound Mind: Partition: Hasty: Schism: Stats: --- Added a new Psionic subclass: the Psion. Talents: Survival Psi-Casting Telekinetic Crush: Deal physical damage and stun. Active Aura damage is added to the attack at 3 times the usual power. Stimulation: Increase Con based on combined Wil and Cun. Guiding Star: Puncture: Psionic Striking Kinetic Blast: Deal physical damage and pin. Frozen targets take extra damage and both hits bypass the ice block. Thermal Blast: Deal fire damage and cold damage and freeze. If target is pinned, pull in nearby enemies and freeze them to the ground for a few turns. Charged Blast: Psi Weaving: Altered Talents Quick as Thought: Mindhook: Resonant Focus: Frenzied Focus: Transcendent Telekinesis: Transcendent Electrokinesis: Static Net: Transcendent Pyrokinesis: --- Full details in the forum: http://forums.te4.org/viewtopic.php?f=50&t=45418&p=208951#p208951. Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.4.8Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Halfling |
| Class | Solipsist |
| Level / Exp | 50 / 471% |
| Size | small |
| Lifes / Deaths | Killed by Prox the Mighty at level 2 on the 77th Pyre 122nd year of Ascendancy at 01:25 / 136Killed by Prox the Mighty at level 2 on the 77th Pyre 122nd year of Ascendancy at 02:21 Killed by Bill the Stone Troll at level 5 on the 77th Pyre 122nd year of Ascendancy at 22:04 Killed by skeleton mage at level 6 on the 1st Mirth 122nd year of Ascendancy at 14:02 Killed by elven blood mage at level 10 on the 1st Flare 122nd year of Ascendancy at 18:30 Killed by Shadow of Assassin Lord at level 11 on the 39th Dusk 122nd year of Ascendancy at 21:24 Killed by boiling horror at level 14 on the 21st Haze 122nd year of Ascendancy at 00:21 Killed by Weirdling Beast at level 14 on the 21st Haze 122nd year of Ascendancy at 15:57 Killed by Weirdling Beast at level 14 on the 21st Haze 122nd year of Ascendancy at 18:18 Killed by thought-forged warrior at level 14 on the 21st Haze 122nd year of Ascendancy at 19:55 Killed by enthralled slave at level 16 on the 58th Haze 122nd year of Ascendancy at 18:05 Killed by Betyldawyn the slaver at level 17 on the 59th Haze 122nd year of Ascendancy at 10:35 Killed by snow giant boulder thrower at level 17 on the 4th Regrowth 123rd year of Ascendancy at 07:33 Killed by Trishk at level 19 on the 24th Regrowth 123rd year of Ascendancy at 09:26 Killed by minotaur at level 20 on the 29th Regrowth 123rd year of Ascendancy at 02:53 Killed by snow giant thunderer at level 21 on the 30th Regrowth 123rd year of Ascendancy at 17:25 Killed by Yvewe the snow giant chieftain at level 21 on the 30th Regrowth 123rd year of Ascendancy at 18:50 Killed by Bethavea the xaren at level 21 on the 42nd Regrowth 123rd year of Ascendancy at 17:17 Killed by Bethavea the xaren at level 21 on the 42nd Regrowth 123rd year of Ascendancy at 19:09 Killed by snow giant boulder thrower at level 21 on the 42nd Regrowth 123rd year of Ascendancy at 20:04 Killed by Urkis, the High Tempest at level 21 on the 43rd Regrowth 123rd year of Ascendancy at 20:11 Killed by Gytira the elven tempest at level 25 on the 57th Regrowth 123rd year of Ascendancy at 00:46 Killed by Grand Corruptor at level 25 on the 58th Regrowth 123rd year of Ascendancy at 13:40 Killed by Trishk at level 26 on the 65th Regrowth 123rd year of Ascendancy at 00:46 Killed by orc necromancer at level 26 on the 65th Regrowth 123rd year of Ascendancy at 04:48 Killed by skeleton magus at level 26 on the 66th Regrowth 123rd year of Ascendancy at 16:57 Killed by Zoaumnza the fire imp at level 27 on the 67th Regrowth 123rd year of Ascendancy at 11:22 Killed by emperor wight at level 27 on the 70th Regrowth 123rd year of Ascendancy at 10:53 Killed by naga tide huntress at level 27 on the 70th Regrowth 123rd year of Ascendancy at 11:57 Killed by forest wight at level 27 on the 70th Regrowth 123rd year of Ascendancy at 12:50 Killed by naga tide huntress at level 27 on the 70th Regrowth 123rd year of Ascendancy at 13:51 Killed by forest wight at level 27 on the 70th Regrowth 123rd year of Ascendancy at 15:18 Killed by naga tide huntress at level 27 on the 70th Regrowth 123rd year of Ascendancy at 17:00 Killed by skeleton warrior at level 28 on the 71st Regrowth 123rd year of Ascendancy at 11:30 Killed by ghoulking at level 28 on the 71st Regrowth 123rd year of Ascendancy at 13:51 Killed by venom drake hatchling at level 29 on the 72nd Regrowth 123rd year of Ascendancy at 18:07 Killed by elven cultist at level 29 on the 76th Regrowth 123rd year of Ascendancy at 18:55 Killed by elven cultist at level 29 on the 77th Regrowth 123rd year of Ascendancy at 06:10 Killed by elven cultist at level 29 on the 77th Regrowth 123rd year of Ascendancy at 07:05 Killed by Cyromina the elven guard at level 29 on the 77th Regrowth 123rd year of Ascendancy at 08:36 Killed by elven cultist at level 29 on the 77th Regrowth 123rd year of Ascendancy at 10:40 Killed by Velona the elven warrior at level 29 on the 77th Regrowth 123rd year of Ascendancy at 14:28 Killed by elven warrior at level 30 on the 78th Regrowth 123rd year of Ascendancy at 10:50 Killed by Mindworm at level 30 on the 19th Pyre 123rd year of Ascendancy at 08:54 Killed by Emeloyada the giant spider at level 32 on the 54th Pyre 123rd year of Ascendancy at 16:02 Killed by orc warrior at level 33 on the 62nd Pyre 123rd year of Ascendancy at 15:10 Killed by orc high cryomancer at level 33 on the 62nd Pyre 123rd year of Ascendancy at 16:05 Killed by orc pyromancer at level 33 on the 62nd Pyre 123rd year of Ascendancy at 20:04 Killed by Warmaster Gnarg at level 33 on the 62nd Pyre 123rd year of Ascendancy at 21:08 Killed by Warmaster Gnarg at level 33 on the 62nd Pyre 123rd year of Ascendancy at 23:07 Killed by Warmaster Gnarg at level 33 on the 63rd Pyre 123rd year of Ascendancy at 01:27 Killed by overpowered greater multi-hued wyrm at level 33 on the 63rd Pyre 123rd year of Ascendancy at 17:14 Killed by orc cryomancer at level 33 on the 5th Mirth 123rd year of Ascendancy at 14:29 Killed by thought-forged warrior at level 34 on the 6th Mirth 123rd year of Ascendancy at 16:11 Killed by orc cryomancer at level 34 on the 8th Mirth 123rd year of Ascendancy at 15:47 Killed by orc cryomancer at level 34 on the 8th Mirth 123rd year of Ascendancy at 22:24 Killed by orc high pyromancer at level 34 on the 9th Mirth 123rd year of Ascendancy at 16:38 Killed by orc high pyromancer at level 34 on the 9th Mirth 123rd year of Ascendancy at 19:37 Killed by orc cryomancer at level 34 on the 10th Mirth 123rd year of Ascendancy at 20:27 Killed by Vor, Grand Geomancer of the Pride at level 34 on the 10th Mirth 123rd year of Ascendancy at 23:25 Killed by Bethykira the orc cryomancer at level 35 on the 2nd Summertide 123rd year of Ascendancy at 07:57 Killed by orc necromancer at level 35 on the 14th Dusk 123rd year of Ascendancy at 10:59 Killed by Shasshhiy'Kaish at level 36 on the 79th Dusk 123rd year of Ascendancy at 21:47 Killed by The Shade of Telos at level 37 on the 27th Haze 123rd year of Ascendancy at 10:08 Killed by The Shade of Telos at level 37 on the 27th Haze 123rd year of Ascendancy at 11:51 Killed by orc archer at level 39 on the 9th Decay 123rd year of Ascendancy at 16:34 Killed by Ivarivena the orc necromancer at level 39 on the 2nd Wintertide 124th year of Ascendancy at 00:33 Killed by Ivarivena the orc necromancer at level 39 on the 2nd Wintertide 124th year of Ascendancy at 02:11 Killed by skeleton warrior at level 39 on the 2nd Wintertide 124th year of Ascendancy at 04:27 Killed by skeleton mage at level 39 on the 2nd Wintertide 124th year of Ascendancy at 16:04 Killed by skeleton master archer at level 39 on the 2nd Wintertide 124th year of Ascendancy at 17:35 Killed by lich at level 39 on the 2nd Wintertide 124th year of Ascendancy at 19:26 Killed by Ivarivena the orc necromancer at level 39 on the 2nd Wintertide 124th year of Ascendancy at 21:25 Killed by skeleton mage at level 40 on the 4th Allure 124th year of Ascendancy at 07:13 Killed by Emoda the orc master wyrmic at level 40 on the 6th Allure 124th year of Ascendancy at 16:47 Killed by greater multi-hued wyrm at level 41 on the 9th Allure 124th year of Ascendancy at 03:42 Killed by greater multi-hued wyrm at level 41 on the 9th Allure 124th year of Ascendancy at 05:18 Killed by Polydamira the orc master wyrmic at level 41 on the 9th Allure 124th year of Ascendancy at 21:27 Killed by stone golem at level 41 on the 9th Allure 124th year of Ascendancy at 23:28 Killed by Gorbat, Supreme Wyrmic of the Pride at level 41 on the 1st Regrowth 124th year of Ascendancy at 04:24 Killed by Gorbat, Supreme Wyrmic of the Pride at level 41 on the 1st Regrowth 124th year of Ascendancy at 05:45 Killed by multi-hued drake at level 41 on the 1st Regrowth 124th year of Ascendancy at 14:47 Killed by greater multi-hued wyrm at level 41 on the 1st Regrowth 124th year of Ascendancy at 15:46 Killed by Polavea the orc master wyrmic at level 41 on the 2nd Regrowth 124th year of Ascendancy at 08:21 Killed by skeleton master archer at level 42 on the 18th Regrowth 124th year of Ascendancy at 19:51 Killed by Ce'Nunne the Neverdead at level 44 on the 63rd Regrowth 124th year of Ascendancy at 11:27 Killed by Ce'Nunne the Neverdead at level 44 on the 63rd Regrowth 124th year of Ascendancy at 13:12 Killed by shadow at level 44 on the 63rd Regrowth 124th year of Ascendancy at 15:04 Killed by Ce'Nunne the Neverdead at level 44 on the 63rd Regrowth 124th year of Ascendancy at 16:25 Killed by shadow at level 44 on the 63rd Regrowth 124th year of Ascendancy at 17:42 Killed by shadow at level 44 on the 63rd Regrowth 124th year of Ascendancy at 19:18 Killed by Ce'Nunne the Neverdead at level 44 on the 63rd Regrowth 124th year of Ascendancy at 21:28 Killed by Ce'Nunne the Neverdead at level 44 on the 64th Regrowth 124th year of Ascendancy at 11:47 Killed by Jabka the thalore at level 44 on the 68th Regrowth 124th year of Ascendancy at 03:34 Killed by Jabka the thalore at level 44 on the 68th Regrowth 124th year of Ascendancy at 07:43 Killed by orc necromancer at level 44 on the 68th Regrowth 124th year of Ascendancy at 13:51 Killed by Zubatha the eternal bone giant at level 45 on the 70th Regrowth 124th year of Ascendancy at 21:43 Killed by Zubatha the eternal bone giant at level 45 on the 70th Regrowth 124th year of Ascendancy at 23:28 Killed by Zubatha the eternal bone giant at level 45 on the 71st Regrowth 124th year of Ascendancy at 01:26 Killed by greater multi-hued wyrm at level 45 on the 72nd Regrowth 124th year of Ascendancy at 11:57 Killed by skeleton master archer at level 45 on the 73rd Regrowth 124th year of Ascendancy at 04:36 Killed by Beleda the runed bone giant at level 45 on the 73rd Regrowth 124th year of Ascendancy at 06:27 Killed by skeleton master archer at level 45 on the 73rd Regrowth 124th year of Ascendancy at 08:33 Killed by skeleton mage at level 45 on the 73rd Regrowth 124th year of Ascendancy at 10:36 Killed by skeleton mage at level 45 on the 73rd Regrowth 124th year of Ascendancy at 12:15 Killed by Beleda the runed bone giant at level 45 on the 73rd Regrowth 124th year of Ascendancy at 14:11 Killed by Beleda the runed bone giant at level 45 on the 73rd Regrowth 124th year of Ascendancy at 15:18 Killed by skeleton warrior at level 45 on the 73rd Regrowth 124th year of Ascendancy at 18:16 Killed by orc elite berserker at level 45 on the 74th Regrowth 124th year of Ascendancy at 13:03 Killed by forge-giant at level 45 on the 74th Regrowth 124th year of Ascendancy at 15:10 Killed by Polubeth the heavy bone giant at level 45 on the 78th Regrowth 124th year of Ascendancy at 04:29 Killed by Muia the daelach at level 45 on the 78th Regrowth 124th year of Ascendancy at 23:33 Killed by fire imp at level 45 on the 80th Regrowth 124th year of Ascendancy at 04:23 Killed by Fague the wretch titan at level 45 on the 80th Regrowth 124th year of Ascendancy at 07:08 Killed by Fague the wretch titan at level 45 on the 80th Regrowth 124th year of Ascendancy at 09:47 Killed by Fague the wretch titan at level 45 on the 80th Regrowth 124th year of Ascendancy at 13:26 Killed by fire wyrm at level 46 on the 2nd Pyre 124th year of Ascendancy at 18:05 Killed by Nereldawen the orc pyromancer at level 46 on the 3rd Pyre 124th year of Ascendancy at 18:28 Killed by orc master wyrmic at level 46 on the 3rd Pyre 124th year of Ascendancy at 20:03 Killed by orc master wyrmic at level 46 on the 5th Pyre 124th year of Ascendancy at 20:26 Killed by orc high pyromancer at level 46 on the 6th Pyre 124th year of Ascendancy at 17:08 Killed by Fallen Sun Paladin Aeryn at level 46 on the 6th Pyre 124th year of Ascendancy at 19:00 Killed by Elandar at level 46 on the 7th Pyre 124th year of Ascendancy at 08:52 Killed by Elandar at level 46 on the 7th Pyre 124th year of Ascendancy at 10:30 Killed by fire imp at level 46 on the 7th Pyre 124th year of Ascendancy at 13:32 Killed by Elandar at level 46 on the 7th Pyre 124th year of Ascendancy at 15:13 Killed by multi-hued drake at level 47 on the 7th Pyre 124th year of Ascendancy at 17:02 Killed by Elandar at level 47 on the 7th Pyre 124th year of Ascendancy at 18:49 Killed by Elandar at level 47 on the 7th Pyre 124th year of Ascendancy at 20:43 Killed by Elandar at level 47 on the 7th Pyre 124th year of Ascendancy at 22:35 Killed by Elandar at level 47 on the 8th Pyre 124th year of Ascendancy at 00:24 Killed by Elandar at level 47 on the 8th Pyre 124th year of Ascendancy at 02:01 Killed by Elandar at level 47 on the 8th Pyre 124th year of Ascendancy at 03:40 Killed by Elandar at level 47 on the 8th Pyre 124th year of Ascendancy at 05:18 Killed by Elandar at level 47 on the 8th Pyre 124th year of Ascendancy at 07:05 Killed by Trishk at level 50 on the 8th Pyre 124th year of Ascendancy at 11:26 |
| Antimagic | Follower |
Primary Stats
| Strength | 27 (base 10) |
| Dexterity | 57 (base 36) |
| Constitution | 79 (base 60) |
| Magic | 32 (base 10) |
| Willpower | 102 (base 60) |
| Cunning | 96 (base 60) |
Resources
| Life | 796/898 |
| Equilibrium | 0 |
| Psi | 367/368 |
| Psi_feedback | 100/110 |
| Healing Factor | 1 |
| Regeneration | 1.45 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 9 |
| See Stealth | 13 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 47 |
| Accuracy | 59 |
| Crit Chance | 39% |
| APR | 44 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 43 |
| Accuracy | 59 |
| Crit Chance | 39% |
| APR | 44 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Mind
| Mindpower | 75 |
| Crit Chance | 54% |
| Speed | 1 |
Offense: Damage Bonus
| All | +7% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 14.608464189236 (30%) |
| Defense | 54 |
| Ranged Defense | 54 |
| Fatigue | 5 |
| Physical Save | 62 |
| Spell Save | 55 |
| Mental Save | 78 |
Defense: Resistances
| All | -13%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 53% |
| Instadeath Resistance | 100% |
| Poison Resistance | 26% |
| Blind Resistance | 27% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 18% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 555 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 280 and cleanse 1 wound and poison effect. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Thought-Forms | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Psionic / Dream Smith | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Discharge | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Nightmare | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Psionic / Distortion | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Psionic / Slumber | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 5/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Psionic / Dream Forge | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Dreaming | 1.40 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Forge Shield |
| talent | Mind Storm |
| talent | Lucid Dreamer |
| talent | Dreamforge |
| talent | Night Terror |
| beneficial effect | The target has 50% chance to evade melee attacks and gains 26 defense. Evasion |
| beneficial effect | Absorbs 30 damage from the next blockable attack. Currently Blocking: Light. Forge Shield |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| beneficial effect | You gain 18% resistance against light. Resolve |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the lost sun paladin from death by orc grand master assassin. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost tinker to the recall portal on level 7 of Dreadfell. Escort: lost tinker (level 7 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the lost warrior from death by void shard. Escort: lost warrior (level 6 of Dreadfell) | failed |
You failed to protect the repented thief from death by storm wyrm. Escort: repented thief (level 1 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You failed to protect the worried loremaster from death by Trishk. Escort: worried loremaster (level 2 of Old Forest) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 849. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of drakeskin leather boots of evasion (18 def, 5 armour) pair of drakeskin leather boots of evasion (18 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +18 (+6 eff.) Fatigue: +5% It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 33% chance to completely evade them and granting you 23 defense for 15 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
| Light source | watchleader's alchemist's lamp of health watchleader's alchemist's lamp of healthInfused by nature Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Blindness immunity: +27% Confusion immunity: +13% Maximum life: +60.00 Light radius: +7 See stealth: +13 See invisible: +10 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 35 for 5 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Omniscience (7 def, 0 armour) Omniscience (7 def, 0 armour)Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +7 (+3 eff.) Changes resistances: +15% mind Changes resistances cap: +10% mind Changes resistances penetration: +10% mind Mental save: +25 (+5 eff.) Confusion immunity: +40% Psi when firing a critical mind attack: +6.00 Maximum psi: +50.00 Mindpower: +20 (+5 eff.) Mental crit. chance: +9% Infravision radius: +5 It can be used to reveal the surrounding area (range 20), costing 30 power out of 30/30. This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
| On hands | brawler's drakeskin leather gloves of the nighthunter (0 def, 3 armour) brawler's drakeskin leather gloves of the nighthunter (0 def, 3 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +9 (+3 eff.) Armour: +3 Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% darkness Talent cooldown: Double Strike (-1 turn) Physical save: +8 (+2 eff.) Infravision radius: +2 It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 35 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+2 eff.) Mindpower: +5 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 4.2 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 32 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 9% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | Xeraledalaith XeraledalaithInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 12 blight Changes stats: +2 Str / +4 Wil / +8 Con Changes resistances: +3% blight Changes damage: +3% blight Reduces incoming crit damage: 10.00% Physical save: +16 (+4 eff.) Only die when reaching: -20.00 life Rings can have magical properties. |
| On fingers | treant's voratun ring of misery treant's voratun ring of miseryInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 12% chance to cause random gloom Damage (Melee): 17 bleed Effects on ranged hit: * 16% chance to cause random gloom Damage (Ranged): 15 bleed Changes stats: +7 Cun Changes resistances: +10% nature / +12% blight Poison immunity: +26% Disease immunity: +19% Hate when firing a critical mind attack: +2.00 Maximum hate: +11.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. |
| Around neck | vitalizing gold amulet of murder vitalizing gold amulet of murderInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +4 Physical crit. chance: +4.0% Changes stats: +4 Con Critical mult.: +12.00% Physical save: +8 (+2 eff.) Life regen: +1.20 Maximum life: +41.00 Amulets can have magical properties. |
| In main hand | Eyal's Will (22-24.2 power, 40 apr, nature damage) Eyal's Will (22-24.2 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 22.0 - 24.2 Uses stats: 60% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +10 Wil Changes resistances: +25% blight / +15% nature Changes resistances penetration: +20% nature / +10% acid Changes damage: +20% nature / +10% acid Talent mastery: +0.10 Wild-gift / Mindstar mastery Talent granted: +3 Ooze Spit Mindpower: +18 (+4 eff.) Mental crit. chance: +9% It can be used to activate talent Slime Wave (costing 30 power out of 30/30) : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 8, doing 93.67 slime damage for 14 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. |
| Around waist | blurring drakeskin leather belt of valiance blurring drakeskin leather belt of valianceCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Defense: +10 (+4 eff.) Changes stats: +1 Wil Stealth bonus: +6 Mental save: +9 (+2 eff.) Maximum life: +106.00 A belt that goes around your waist. |
| In off hand | parasitic living mindstar of storms (17-18.7 power, 40 apr, nature damage) parasitic living mindstar of storms (17-18.7 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This parasitic mindstar will draw strength from other psionic mindstars. This natural lightning should be returned to the wyrm. Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 9 lightning Changes stats: +3 Str / +3 Dex / +3 Mag / +4 Wil / +3 Cun / +1 Con Changes resistances: +15% lightning Changes resistances penetration: +17% lightning Changes damage: +18% lightning Hate when firing a critical mind attack: +6.00 Maximum hate: +18.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Life leech chance: +20% Life leech: +14% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Cloth of Dreams (10 def, 0 armour) Cloth of Dreams (10 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+4 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 (+2 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+2 eff.) Mindpower: +6 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 10 power out of 25/25) : Effective talent level: 4.2 Power cost: 10 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 135 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 9% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
| Main armor | Trishk's Reward (5 def, 0 armour) Trishk's Reward (5 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +8 Mag / +8 Wil Changes resistances: +25% darkness / +3% cold / +5% arcane / +9% fire / +48% mind / +28% nature Changes damage: +20% mind / +19% nature Physical save: +19 (+5 eff.) Spell save: +20 (+6 eff.) Mental save: +40 (+8 eff.) Mana each turn: +0.39 Psi each turn: +0.36 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
regeneration infusion (heal 313 over 5 turns) regeneration infusion (heal 313 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 313 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
teleportation rune (range 77) teleportation rune (range 77)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 77 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Mnemonic MnemonicInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 (+4 eff.) Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 (+3 eff.) When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). Activating this item is instant. It can be used to activate talent Mental Shielding (costing 30 power out of 30/30) : Effective talent level: 2.6 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 3 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
gladiator's gold ring of speed gladiator's gold ring of speedCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+3 eff.) Physical power: +8 (+4 eff.) Defense: +6 (+2 eff.) Changes stats: +6 Str / +6 Con Movement speed: +15% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. marksman's voratun ring of lifemarksman's voratun ring of life Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +14 (+5 eff.) Changes stats: +7 Dex Life regen: +1.40 Maximum life: +85.00 Healing mod.: +27% Rings can have magical properties. |
solipsist's gold ring of perseverance solipsist's gold ring of perseveranceCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Cun / +5 Wil Stun/Freeze immunity: +26% Life regen: +1.70 Mindpower: +6 (+1 eff.) Rings can have magical properties. |
treant's gold ring of tenacity treant's gold ring of tenacityInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +9% nature / +5% blight Poison immunity: +19% Disease immunity: +12% Disarm immunity: +22% Pinning immunity: +24% Knockback immunity: +21% Maximum life: +27.00 Rings can have magical properties. |
treant's stralite ring of life treant's stralite ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +9% nature / +7% blight Poison immunity: +17% Disease immunity: +14% Life regen: +1.50 Maximum life: +62.00 Healing mod.: +17% Rings can have magical properties. |
plaguebringer's voratun mace of massacre (54.5-76.3 power, 6 apr) plaguebringer's voratun mace of massacre (54.5-76.3 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 54.5 - 76.3 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 19% chance to disease Damage (Melee): +8 blight When wielded/worn: Disease immunity: +20% Blunt and deadly. |
epiphanous living mindstar of venom (16-17.6 power, 40 apr, mind damage) epiphanous living mindstar of venom (16-17.6 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar has an epiphany about dreams. This natural venom should be returned to the wyrm. Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 9 acid Changes resistances: +9% acid Changes resistances penetration: +10% acid Changes damage: +11% mind / +11% acid Life regen: +1.10 Mindpower: +13 (+3 eff.) Mental crit. chance: +6% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. epiphanous living mindstar of venom (17-18.7 power, 40 apr, mind damage)epiphanous living mindstar of venom (17-18.7 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural venom should be returned to the wyrm. This psionic mindstar has an epiphany about dreams. Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 13 acid Changes resistances: +16% acid Changes resistances penetration: +16% acid Changes damage: +12% acid / +20% mind Life regen: +1.80 Mindpower: +15 (+3 eff.) Mental crit. chance: +11% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. ranger's drakeskin leather sling of recursionranger's drakeskin leather sling of recursion Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When this weapon hits: Shoot (10% chance level 1). When wielded/worn: Changes stats: +5 Dex Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. slime-covered voratun waraxe of rage (39.5-55.3 power, 6 apr)slime-covered voratun waraxe of rage (39.5-55.3 power, 6 apr) Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.5 - 55.3 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * Slows global speed by 14% When wielded/worn: Accuracy: +12 (+4 eff.) Changes stats: +5 Str Changes damage: +10% physical Stamina when hit: +2.20 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. voratun waraxe of nature (39.5-55.3 power, 6 apr)voratun waraxe of nature (39.5-55.3 power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.5 - 55.3 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes resistances: +8% all Changes resistances penetration: +10% nature One-handed war axes. |
This item will automatically be transmogrified when you leave the level. caustic drakeskin leather whip of crippling (39.5-47.4 power, 4 apr)caustic drakeskin leather whip of crippling (39.5-47.4 power, 4 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / whip ; tier 5 Base power: 39.5 - 47.4 Uses stat: 80% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +11.0% Attack speed: 125% On weapon hit: * 14% chance to corrode armour On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +12.0% Changes resistances penetration: +12% acid Life regen: +1.60 Long and lethal. |
Ureslak's Molted Scales (0 def, 0 armour) Ureslak's Molted Scales (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Changes resistances: +20% lightning / +20% darkness / +20% cold / +20% fire / -30% arcane / +20% nature Changes resistances cap: +5% lightning / +5% darkness / +5% cold / +5% fire / -30% arcane / +5% nature This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
This item will automatically be transmogrified when you leave the level. thick elven-silk cloak of Iron Throne (3 def, 12 armour)thick elven-silk cloak of Iron Throne (3 def, 12 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +12 Defense: +3 (+1 eff.) Changes stats: +3 Str / +3 Con Changes resistances: +20% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. verdant elven-silk robe of power (5 def, 0 armour)verdant elven-silk robe of power (5 def, 0 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +8 Con Changes damage: +17% nature / +19% all Poison immunity: +26% Disease immunity: +32% Spellpower: +20 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. grounding pair of voratun boots of uncanny dodging (5 def, 5 armour)grounding pair of voratun boots of uncanny dodging (5 def, 5 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +5 (+2 eff.) Ranged Defense: +4 (+2 eff.) Fatigue: +4% Changes resistances: +11% lightning / +13% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. invigorating pair of voratun boots of disengagement (0 def, 5 armour)invigorating pair of voratun boots of disengagement (0 def, 5 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -5% Changes stats: +3 Cun / +4 Dex Stamina each turn: +0.70 Maximum life: +46.00 Movement speed: +10% It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+0 eff.) These gloves are coated with a thick, green liquid. |
This item will automatically be transmogrified when you leave the level. naturalist's voratun gauntlets of dexterity (+5) (0 def, 3 armour)naturalist's voratun gauntlets of dexterity (+5) (0 def, 3 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +19 (+6 eff.) Armour: +3 Damage (Melee): 13 nature Changes stats: +5 Dex Changes resistances: +8% nature Changes damage: +7% nature Metal gloves protecting the hands up to the middle of the lower arm. |
The Face of Fear (8 def, 0 armour) The Face of Fear (8 def, 0 armour)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+3 eff.) Changes stats: +6 Cun / +8 Wil Talent mastery: +0.20 Cursed / Fears Fear immunity: +60% Mindpower: +16 (+4 eff.) It can be used to activate talent Instill Fear (costing 18 power out of 45/45) : Effective talent level: 2.0 Power cost: 18 out of 45/45. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your target, causing one of several possible fears that lasts for 8 turns. There is also a 25% chance of instilling fear in any foe in a radius of 2. The target can save versus Mindpower to resist the effect, and can be affected by multiple fears. You gain 2 new fears: The Paranoid effect gives the target an 31% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. The Despair effect reduces the target's resistance to all damage by 24%. Fear effects improve with your Mindpower. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and it's hollow eye sockets seem to stare back into you. |
This item will automatically be transmogrified when you leave the level. defender's voratun helm of precognition (14 def, 12 armour)defender's voratun helm of precognition (14 def, 12 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Accuracy: +9 (+3 eff.) Armour: +12 Defense: +14 (+5 eff.) Fatigue: +5% Effects when hit in melee: * 14% chance to gain 10% of a turn Changes stats: +7 Cun Changes resistances: +6% all Physical save: +11 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. drakeskin leather cap of constitution (+10) (0 def, 5 armour)drakeskin leather cap of constitution (+10) (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +10 Con A cap made of leather. |
This item will automatically be transmogrified when you leave the level. voratun mail armour of Eyal (5 def, 10 armour)voratun mail armour of Eyal (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Life regen: +3.80 Maximum life: +83.00 Healing mod.: +25% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. aetheric drakeskin leather armour of clarity (5 def, 8 armour)aetheric drakeskin leather armour of clarity (5 def, 8 armour) Requires: - Strength 20 Powered by arcane forces Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Damage (Melee): 8 arcane Damage (Ranged): 9 arcane Changes resistances: +8% mind Mental save: +21 (+5 eff.) Mana each turn: +0.30 Spellpower: +12 (+3 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. radiant voratun plate armour of cold resistance (9 def, 16 armour)radiant voratun plate armour of cold resistance (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+3 eff.) Fatigue: +26% Damage when hit (Melee): 12 light Changes stats: +5 Wil Changes resistances: +24% blight / +23% cold / +23% darkness Light radius: +2 A suit of armour made of metal plates. |
enlightening mummy wrappings of Eyal (5 def, 2 armour) enlightening mummy wrappings of Eyal (5 def, 2 armour)Requires: - Dexterity 15 Infused by nature Infused by psionic forces 6.00 Encumbrance. Type: armor / mummy ; tier 3 When wielded/worn: Armour: +2 Defense: +5 (+2 eff.) Fatigue: +2% Changes stats: +6 Cun / +5 Wil Changes resistances: -25% fire Mental save: +13 (+3 eff.) Life regen: +2.20 Maximum life: +55.00 Healing mod.: +22% Decaying mummy wrappings. |
357 alchemist agate 357 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx 5 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli 6 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 sapphire 9 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 37 turns) iron pickaxe of endurance (dig speed 37 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
7 emerald 7 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
16 jade 16 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 turquoise 7 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% A piece of the scorched wood taken from the remains of Snaproot. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 fire opal 5 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 garnet 7 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
16 ruby 16 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 478.88 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Honeywood Chalice Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+2 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
The Guardian's Totem The Guardian's TotemInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Damage when hit (Melee): 18 nature slow Changes stats: +10 Wil Changes resistances: +20% blight / +20% arcane Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 (+6 eff.) Mindpower: +8 (+2 eff.) It can be used to call forth an immobile antimagic pillar for 15 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.), costing 35 power out of 35/35. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
4 amethyst 4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
13 diamond 13 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 moonstone 4 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+4 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+4 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 pearl 5 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 quartz 12 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 amber 13 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Trishk the Halfling Solipsist level 30
1st Time of Balance 123rd year of Ascendancy at 07:17 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Trishk the Halfling Solipsist level 16
40th Haze 122nd year of Ascendancy at 17:28 see stats
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Trishk the Halfling Solipsist level 15
31st Haze 122nd year of Ascendancy at 06:31 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Trishk the Halfling Solipsist level 33
57th Pyre 123rd year of Ascendancy at 17:38 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Trishk the Halfling Solipsist level 33
63rd Pyre 123rd year of Ascendancy at 17:12 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Trishk the Halfling Solipsist level 38
31st Haze 123rd year of Ascendancy at 10:26 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Trishk the Halfling Solipsist level 32
53rd Pyre 123rd year of Ascendancy at 15:15 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Trishk the Halfling Solipsist level 31
29th Pyre 123rd year of Ascendancy at 02:16 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Trishk the Halfling Solipsist level 35
29th Dusk 123rd year of Ascendancy at 00:25 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Trishk the Halfling Solipsist level 11
11st Dusk 122nd year of Ascendancy at 22:01 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Trishk the Halfling Solipsist level 39
4th Decay 123rd year of Ascendancy at 15:39 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Trishk the Halfling Solipsist level 31
49th Pyre 123rd year of Ascendancy at 21:51 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Trishk the Halfling Solipsist level 17
3rd Regrowth 123rd year of Ascendancy at 02:50 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Trishk the Halfling Solipsist level 21
43rd Regrowth 123rd year of Ascendancy at 21:31 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Trishk the Halfling Solipsist level 25
62nd Regrowth 123rd year of Ascendancy at 18:51 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Trishk the Halfling Solipsist level 44
64th Regrowth 124th year of Ascendancy at 20:59 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By Trishk the Halfling Solipsist level 38
1st Decay 123rd year of Ascendancy at 02:44 see stats
Fool of a Took! (Exploration mode)
Killed oneself as a halfling.By Trishk the Halfling Solipsist level 19
24th Regrowth 123rd year of Ascendancy at 09:26 see stats
Gem of the Moon (Exploration mode)
Completed the Master Jeweler quest with Limmir.By Trishk the Halfling Solipsist level 42
20th Regrowth 124th year of Ascendancy at 09:40 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Trishk the Halfling Solipsist level 15
21st Haze 122nd year of Ascendancy at 22:02 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Trishk the Halfling Solipsist level 10
2nd Summertide 122nd year of Ascendancy at 11:44 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Trishk the Halfling Solipsist level 20
26th Regrowth 123rd year of Ascendancy at 05:55 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Trishk the Halfling Solipsist level 30
78th Regrowth 123rd year of Ascendancy at 07:45 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Trishk the Halfling Solipsist level 40
1st Allure 124th year of Ascendancy at 12:55 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Trishk the Halfling Solipsist level 50
8th Pyre 124th year of Ascendancy at 09:23 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Trishk the Halfling Solipsist level 42
30th Regrowth 124th year of Ascendancy at 22:12 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Trishk the Halfling Solipsist level 11
39th Dusk 122nd year of Ascendancy at 23:31 see stats
Selfless (Exploration mode)
Won ToME by closing the Void portal using yourself as a sacrifice.By Trishk the Halfling Solipsist level 50
8th Pyre 124th year of Ascendancy at 11:26 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Trishk the Halfling Solipsist level 23
48th Regrowth 123rd year of Ascendancy at 03:27 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Trishk the Halfling Solipsist level 32
50th Pyre 123rd year of Ascendancy at 02:23 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Trishk the Halfling Solipsist level 50
8th Pyre 124th year of Ascendancy at 11:26 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Trishk the Halfling Solipsist level 35
2nd Summertide 123rd year of Ascendancy at 07:57 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Trishk the Halfling Solipsist level 8
3rd Mirth 122nd year of Ascendancy at 22:24 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Trishk the Halfling Solipsist level 16
40th Haze 122nd year of Ascendancy at 17:28 see stats
The Old Ones (Exploration mode)
Kill all the three demons that are on Eyal since before the Spellblaze: Shasshhiy'Kaish, Kryl'Feijan and Walrog.By Trishk the Halfling Solipsist level 39
2nd Decay 123rd year of Ascendancy at 22:09 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Trishk the Halfling Solipsist level 17
59th Haze 122nd year of Ascendancy at 22:48 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Trishk the Halfling Solipsist level 43
42nd Regrowth 124th year of Ascendancy at 22:08 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Trishk the Halfling Solipsist level 36
57th Dusk 123rd year of Ascendancy at 00:14 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Trishk the Halfling Solipsist level 17
59th Haze 122nd year of Ascendancy at 04:02 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Trishk the Halfling Solipsist level 29
73rd Regrowth 123rd year of Ascendancy at 02:48 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Trishk the Halfling Solipsist level 19
20th Regrowth 123rd year of Ascendancy at 06:27 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Trishk the Halfling Solipsist level 28
71st Regrowth 123rd year of Ascendancy at 13:42 see stats
Log
Elandar is no longer suffering from insomnia.
Elandar casts Rune: Invisibility.
Elandar vanishes from sight.
Restless Night from Trishk hits Elandar for 36 mind damage.
Ravage from Trishk hits Elandar for 32 physical damage.
Burning from Elandar's Inner Demon hits Elandar for 122 fire damage.
Talent Mind Sear is ready to use.
Trishk's mind surges with critical power!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master (Exploration mode)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Trishk leeches life from Elandar!
Trishk receives 40 healing (20 psi heal) from Elandar.
Trishk's Distortion Bolt hits Elandar for 693 physical damage.
Trishk receives 10 healing (5 psi heal).
Trishk's Distortion Bolt killed Elandar!
You can't cast this on friendly targets.
Saving game...
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless (Exploration mode)!
Saving done.
Trishk is no longer evading attacks.
Trishk deactivates Forge Shield.
Trishk deactivates Mind Storm.
Trishk deactivates Dreamforge.
Trishk deactivates Lucid Dreamer.
Trishk deactivates Night Terror.
Trishk is no longer attuned.
