











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Mindstar Tuning 1.7.0Modifies the Attune Mindstar talent to allow individual control over the nature-vs.-mind attument of your mainhand and offhand wielded mindstars. Also adds a status indicator in the buffs display showing the attunement of your wielded mindstars. Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. 
 Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game:  :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. 
 Items Vault 1.7.6Donators/Buyers bonus! Wall Clock 1.7.0A small modification to the Minimalist and Classic UIs, adding an interface element that displays the current time. (This is intended for use by players who play in full-screen mode, thus obscuring their computer's usual clock.) In the Minimalist UI, the clock element can be moved and resized in the same manner as other interface elements (via the padlock icon on the toolbar in the lower right corner); in both UIs, the clock's time format can be set via the "UI | Wall clock format" game option. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Effects Under Actors 1.7.0An experimental addon that modifies the rendering of various lasting spell/talent effects so that they are displayed below the player and NPCs, in an attempt to prevent multiple overlapping effects from effectively obscuring actors in their area of effect. Also can optionally "flatten" display of overlapping effects by displaying only one effect animation in the overlapping area (hopefully also reducing slowdown on older computers). Functionality is controlled by game options "UI | Display effects under actors" and "UI | "Flatten" overlapping effects". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Mr Frog VFX Pack 1.7.0Replaces a number of visual effects with (hopefully) nicer versions. Shader support recommended. Overwrites some talent code in a minimally-invasive manner. Q.U.I.C.K. Campaign 1.7.6Operation Q.U.I.C.K.: Quickly Untying "Inconvenient" Chronological Knots Adds a fast play campaign with a Point Zero themed quest line that sends the player to a series of dungeon-portions from the standard AoA campaign. Players will adventure through ~8 shortened zones, starting with teir 1 dungeons and progressing all the way through to the finale at High Peak. The campaign is broken into 8 segments, with a reward before each. These bonuses largely offer rewards that could be gained from optional quests in AoA. You will also have a chance to shop after each segment, and this version of Point Zero has greatly expanded and improved shopping opportunities. There is also an NPC that can create randarts with one ego of your choice, for a price. See the forum thread for more details: https://forums.te4.org/viewtopic.php?f=50&t=55067 Nekarcos's Quality of Life 08: Life Displays 1.7.4This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: Very High 
 Shimmer Pack: Pyromania 1.6.0Cosmetic pack! | 
| Campaign | quick | 
| Mode | Nightmare Adventure | 
| Sex | Female | 
| Race | Drem | 
| Class | Wanderer | 
| Level / Exp | 18 / 53% | 
| Size | medium | 
| Lifes / Deaths | Killed by Gloryrin the white wolf at level 14 on the 15th Steel 1337th year of Ascendancy at 08:320 / 6 Killed by Gloryrin the white wolf at level 14 on the 15th Steel 1337th year of Ascendancy at 10:29 Killed by Gloryrin the white wolf at level 14 on the 15th Steel 1337th year of Ascendancy at 12:54 Killed by Gloryrin the white wolf at level 14 on the 15th Steel 1337th year of Ascendancy at 15:54 Killed by Xeregada the forest wight at level 18 on the 18th Steel 1337th year of Ascendancy at 20:00 Killed by Xeregada the forest wight at level 18 on the 18th Steel 1337th year of Ascendancy at 22:33 | 
Primary Stats
| Strength | 36 (base 32) | 
| Dexterity | 16 (base 15) | 
| Constitution | 14 (base 12) | 
| Magic | 52 (base 42) | 
| Willpower | 36 (base 28) | 
| Cunning | 19 (base 12) | 
Resources
| Mana | 222/332 | 
| Psi | 110/126 | 
| Life | -64/538 | 
| Positive | 81/101 | 
| Stamina | 216/216 | 
| Steam | 0/100 | 
| Healing Factor | 1.0372895330003 | 
| Regeneration | 4.4084805152513 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 3 | 
| Infravision | 5 | 
| See Stealth | 20.783939787388 | 
| See Invisible | 32.783939787388 | 
Offense: Mainhand
| Damage | 46 | 
| Accuracy | 36 | 
| Crit Chance | 9% | 
| APR | 23 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed | 
Offense: Spell
| Spellpower | 39 | 
| Crit Chance | 7% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 30 | 
| Crit Chance | 7% | 
| Speed | 1 | 
Offense: Damage Bonus
| Cold | +3% | 
| Arcane | +4% | 
| Mind | +18% | 
| Nature | +6% | 
Offense: Damage Penetration
| Acid | +10% | 
| Cold | +5% | 
| Darkness | +15% | 
| Blight | +30% | 
| Arcane | +10% | 
| Fire | +15% | 
| All | 0% | 
Defense: Base
| Armour (hardiness) | 35 (35.65183292883%) | 
| Defense | 29 | 
| Ranged Defense | 29 | 
| Fatigue | 6 | 
| Physical Save | 30 | 
| Spell Save | 31 | 
| Mental Save | 38 | 
Defense: Resistances
| Nature | + 12%( 74%) | 
| Darkness | + 6%( 74%) | 
| Fire | + 27%( 74%) | 
| Cold | + 18%( 74%) | 
| Blight | + 11%( 74%) | 
| Arcane | + 5%( 74%) | 
| Mind | + 7%( 74%) | 
| All | 0%( 74%) | 
Defense: Immunities
| Instadeath Resistance | 100% | 
| Confusion Resistance | 20% | 
Inscriptions (4/4)
| Runes | Effective talent level: 1.0Rune: Shielding Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. | 
| Runes | Effective talent level: 1.0Rune: Shatter Afflictions Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. | 
| Runes | Effective talent level: 1.0Rune: Blink Use mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. | 
| Runes | Effective talent level: 1.0Rune: Acid Wave Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 100.00 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. | 
Class Talents
| Psionic / Slumber | 1.00 | 
| 
 | 4/5 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Steamtech / Avoidance | 1.00 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Golemancy | 1.00 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Shield offense | 1.00 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Spell / Master necromancer | 1.00 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Stone | 1.00 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
Generic Talents
| Cunning / Survival | 1.00 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Steamtech / Physics | 1.00 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Race / Drem | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Steamtech / Chemistry | 1.00 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Psionic / Dreaming | 1.00 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Celestial / Chants | 1.00 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Spell / Stone alchemy | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| Technique / Combat training | 1.00 | 
| 
 | 0/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
Effects
Quests
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active | 
| The Keepers of Reality brought you to Point Zero, and unintentionally erased your memory, but they promise to set you right again... after you help with a 'brief operation'.Operation: Q.U.I.C.K. Seems they 'just' need you to shut down some anomalies... shouldn't take too long? You defeated many foes and the Keepers recovered some of your memories before sending you off to another threatening place. You defeated more foes and the Keepers say you are making progress. Not that you have any choice other than to believe them. You have overcome the depths, but there are many trials still ahead. | active | 
Equipment
| On feet |  Camonarindur the Dimtrencher (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +1 Str +1 Mag +5 Cun +1 Con offense ------ Physical Crit +3.0% Physical Power +3 (+1 eff.) Ignore resists +15% darkness Ignore Armor +4 defense ------ Armor +1 A pair of boots made of leather. | 
| Light source |  Planar Beacon 1.0 Encumbrance lite [Unique] Arcane While equipped: other ------- Light +3 Fearscape Shift: Effective talent level: 2.0 Power cost 25 out of 25/25. Range 5 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 90.00 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 90.00 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. | 
| On head |  Pyretrial the iron helm (0 def, 3 armour) 3.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +2 Cun +5 Wil offense ------ Critical power +5.00% Mindpower +4 (+2 eff.) Ignore resists +10% fire On-Hit (Melee): * 20% chance to reduce damage dealt by 17% defense ------ Armor +3 Fatigue +5% Resistance +3% fire Mind save +9 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
| On hands |  rough leather gloves 'Dimidol' (0 def, 1 armour) 1.0 Encumbrance T1 hands armor [Rare] Arcane While equipped: Stats +2 Mag offense ------ Damage +4% arcane Ignore resists +10% arcane +5% cold When Hit 6 cold On-Hit (Melee): * 10% chance to reduce damage dealt by 17% defense ------ Armor +1 Resistance +6% darkness +3% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| Tool |  piercing ash totem of healing [power 188]  (15 cooldown) 2.0 Encumbrance T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 188 Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 10% for 2 turns. Natural totems are made by powerful wilders to store nature power. | 
| On fingers |  Bloodcaller 0.1 Encumbrance T4 ring jewelry [Unique] Psionic While equipped: defense ------ Fatigue -5% Mind save -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 15.02 You won the Ring of Blood trial, and this is your reward. | 
| On fingers |  conjurer's steel ring 0.1 Encumbrance T2 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag +4 Wil offense ------ Spellpower +6 (+2 eff.) Rings make your fingers look great! | 
| Around neck |  gold amulet 'Koragund' 0.1 Encumbrance T3 amulet jewelry [Rare] Master While equipped: offense ------ Mind Crit +3% Mindpower +5 (+3 eff.) Damage +18% mind Ignore resists +20% blight defense ------ Armor +4 Defense +6 (+3 eff.) Max Resistance +4% all Physical save +12 (+6 eff.) other ------- Psi when Hit +0.08 Amulets make your neck look great! | 
| In main hand |  dwarven-steel longsword 'Elylratta' (129% power, 19 apr) 3.0 Encumbrance T3 longsword 1H weapon [Rare] Arcane Weapon Damage 130% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +19 Critical Rate +3.5% Attack Speed 100% Ignore Shields +12% While equipped: offense ------ Ignore resists +10% acid defense ------ Armor +4 Resistance +5% arcane +15% fire Life Regen +4.00 Sharp, long, and deadly. | 
| Around waist |  insulating rough leather belt of resilience 1.0 Encumbrance T1 belt armor [Ego] Nature/Master While equipped: defense ------ Resistance +6% fire +5% cold Life +35.00 A belt that goes around your waist. | 
| In off hand |  Daguredur (0 def, 9 armour, 135% power, 75.5 block) 7.0 Encumbrance T3 shield armor [Rare] Nature When used to Attack: Weapon Damage 135% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +3.5% Block +76 While equipped: offense ------ Spell Crit +3% Critical power +5.00% Accuracy +15 (+6 eff.) defense ------ Armor +9 Fatigue +8% Resistance +12% nature +11% blight other ------- Stamina/turn +3.00 Talents +1 Block Handheld deflection devices. | 
| Cloak |  Singejeer (1 def, 6 armour) 2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: offense ------ Damage +6% nature +3% cold Ignore resists +5% fire defense ------ Armor +6 Defense +1 (+1 eff.) Resistance +3% fire +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Main armor |  Neremilaith (12 def, 7 armour) 9.0 Encumbrance T4 light armor [Random Unique] Nature/Psionic While equipped: offense ------ Ignore resists +10% blight defense ------ Armor +7 Defense +12 (+6 eff.) Fatigue +8% Resistance +7% mind Mind save +16 (+6 eff.) Life +66.00 other ------- Infravision +3 See Invisibility +12 A suit of armour made of leather. | 
Inventory
|  Isyba the copper amulet 0.1 Encumbrance T1 amulet jewelry [Rare] Psionic While equipped: Stats +3 Wil offense ------ Physical Crit +1.0% Mindpower +6 (+3 eff.) Ignore resists +5% physical defense ------ Armor +2 Mind save +15 (+6 eff.) Confus Resist +11% other ------- Max psi +40.00 Amulets make your neck look great! | 
|  copper amulet of dexterity (+3) 0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex Amulets make your neck look great! | 
|  balanced steel longsword of erosion (111% power, 3 apr) 3.0 Encumbrance T2 longsword 1H weapon [Ego] Nature/Master Weapon Damage 111% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +8 nature While equipped: offense ------ Accuracy +6 (+3 eff.) defense ------ Defense +7 (+4 eff.) Disarm Resist +26% Sharp, long, and deadly. | 
|  Silk Current (12 def, 0 armour) 2.0 Encumbrance T1 cloth armor [Unique] Arcane While equipped: offense ------ Spellpower +5 (+2 eff.) Move Speed +15% Damage +10% cold Ignore resists +8% cold When Hit 10 cold defense ------ Defense +12 (+6 eff.) Resistance +7% all +15% cold other ------- Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet level 1 This deep blue robe flows and ripples as if pushed by an invisible tide. | 
|  Amudas the pair of rough leather boots (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +1 Dex +4 Mag +3 Cun +1 Con defense ------ Armor +1 Fatigue -5% Crit Resistance 5.00% Physical save +6 (+3 eff.) other ------- Encumbrance +23 A pair of boots made of leather. | 
|  pair of iron boots (0 def, 3 armour) 3.0 Encumbrance T1 feet armor [Normal] While equipped: defense ------ Armor +3 Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
|  fortifying steel mail armour of fire resistance (2 def, 6 armour) 14.0 Encumbrance T2 heavy armor [Ego+] Master While equipped: Stats +2 Str +3 Con defense ------ Armor +6 Defense +2 (+1 eff.) Fatigue +12% Resistance +15% fire Life +30.00 A suit of armour made of mail. | 
|  troll-hide cured leather armour of the deep (6 def, 6 armour) 9.0 Encumbrance T2 light armor [Ego++] Nature While equipped: defense ------ Armor +6 Defense +6 (+3 eff.) Fatigue +7% Resistance +6% acid +5% cold Life +30.00 Life Regen +4.70 Healmod +12% other ------- Breathe water A suit of armour made of leather. | 
|  exposing steel shield of lightning resistance (+17%) (0 def, 4 armour, 113% power, 42 block) 7.0 Encumbrance T2 shield armor [Ego] Master/Psionic When used to Attack: Weapon Damage 113% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +42 While equipped: offense ------ On-Hit (Melee): * 6% chance to reduce all saves and defense by 20 When Hit: * 10% chance to reduce all saves and defense by 20 defense ------ Armor +4 Fatigue +8% Resistance +17% lightning other ------- Talents +1 Block Handheld deflection devices. | 
|  iron shield 'Frozentide' (0 def, 2 armour, 97% power, 17 block) 7.0 Encumbrance T1 shield armor [Rare] Master When used to Attack: Weapon Damage 97% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% Block +17 On-Hit, radius 1 +4 light On-crit, radius 2 +8 darkness While equipped: offense ------ Damage +3% light Ignore resists +5% cold defense ------ Armor +2 Fatigue +8% Resistance +16% lightning other ------- Talents +1 Block Handheld deflection devices. | 
|  topaz 0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  spinel 0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
| Mirror of Reflection (Portable)Mirror of Reflection (Portable) 0.0 Encumbrance mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. | 
|  Scrying Orb 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. | 
|  Automated Portable Extractor 0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. | 
|  Rod of Recall (1/1) 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  Transmogrification Chest 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  It Which Writhes 0.0 Encumbrance T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. | 
|  amethyst 0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. | 
|  Charrend the elm wand of lightning storm [power 116]  (15 cooldown) 2.0 Encumbrance T1 wand charm [Rare] Arcane While equipped: offense ------ When Hit 2 fire defense ------ Resistance +3% acid +12% fire Pinning Resist +10% Create a radius 3 storm for 5 turns. Each turn, creatures within take 23 lightning damage and will be dazed for 1 turn (116 total damage) Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 12% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
|  ametrine 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  4 zircon 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
Achievements
 Level 10 (Nightmare (Adventure) difficulty)
			Got a character to level 10.
			Level 10 (Nightmare (Adventure) difficulty)
			Got a character to level 10.By Borai the Drem Wanderer level 10
13rd Steel 1337th year of Ascendancy at 02:27 see stats
Log
Borai is no longer out of phase.
Deep Wound from Xeregada the forest wight hits Borai for (4 flat reduction), 20 physical (20 total damage).
Burning from Xeregada the forest wight hits Borai for (4 flat reduction), 8 fire (8 total damage).
Decrepitude Disease from Borai hits Xeregada the forest wight for (16 flat reduction), 2 blight (2 total damage).
Borai's deep wound closes.
Burning from Xeregada the forest wight hits Borai for (4 flat reduction), 11 fire (11 total damage).
Xeregada the forest wight is free from the decrepitude disease.
Borai casts Rune: Shatter Afflictions.
Borai stops burning.
A shield forms around Borai.
Borai casts Earthen Missiles.
Xeregada the forest wight is afflicted by a decrepitude disease!
Borai's Earthen Missiles hits Xeregada the forest wight for (16 flat reduction), 5 physical, (4 flat reduction), 0 physical (5 total damage).
Borai's Earthen Missiles hits Xeregada the forest wight for (16 flat reduction), 5 physical, (4 flat reduction), 0 physical (5 total damage).
Decrepitude Disease from Borai hits Xeregada the forest wight for (15 flat reduction), 0 blight (0 total damage).
Talent Slumber is ready to use.
Decrepitude Disease from Borai hits Xeregada the forest wight for (15 flat reduction), 0 blight (0 total damage).
Talent Rune: Shielding is ready to use.
Xeregada the forest wight is no longer a statue.
Decrepitude Disease from Borai hits Xeregada the forest wight for (15 flat reduction), 0 blight (0 total damage).
Xeregada the forest wight casts Lightning.
Xeregada the forest wight's spell attains critical power!
Your shield crumbles under the damage!
The shield around Borai crumbles.
Xeregada the forest wight hits Borai for (4 flat reduction), (50 absorbed), 144 lightning (144 total damage).
Borai the level 18 drem wanderer was shocked to death by Xeregada the forest wight on level 3 of Old Forest.
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QUICK Campaign Zones
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Norgos Lair
Scintillating Caves
The Maze
Old Forest
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QUICK Campaign Perks
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1:  Rune: Acid Wave
2:  Category: Stone Alchemy
3:  Artifact: Bloodcaller
4:  Sandqueen Heart: Corrupt































































