













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Mindstar Tuning 1.7.0Modifies the Attune Mindstar talent to allow individual control over the nature-vs.-mind attument of your mainhand and offhand wielded mindstars. Also adds a status indicator in the buffs display showing the attunement of your wielded mindstars. Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. 
 Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game:  :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. 
 Items Vault 1.7.6Donators/Buyers bonus! Wall Clock 1.7.0A small modification to the Minimalist and Classic UIs, adding an interface element that displays the current time. (This is intended for use by players who play in full-screen mode, thus obscuring their computer's usual clock.) In the Minimalist UI, the clock element can be moved and resized in the same manner as other interface elements (via the padlock icon on the toolbar in the lower right corner); in both UIs, the clock's time format can be set via the "UI | Wall clock format" game option. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Effects Under Actors 1.7.0An experimental addon that modifies the rendering of various lasting spell/talent effects so that they are displayed below the player and NPCs, in an attempt to prevent multiple overlapping effects from effectively obscuring actors in their area of effect. Also can optionally "flatten" display of overlapping effects by displaying only one effect animation in the overlapping area (hopefully also reducing slowdown on older computers). Functionality is controlled by game options "UI | Display effects under actors" and "UI | "Flatten" overlapping effects". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Mr Frog VFX Pack 1.7.0Replaces a number of visual effects with (hopefully) nicer versions. Shader support recommended. Overwrites some talent code in a minimally-invasive manner. Q.U.I.C.K. Campaign 1.7.6Operation Q.U.I.C.K.: Quickly Untying "Inconvenient" Chronological Knots Adds a fast play campaign with a Point Zero themed quest line that sends the player to a series of dungeon-portions from the standard AoA campaign. Players will adventure through ~8 shortened zones, starting with teir 1 dungeons and progressing all the way through to the finale at High Peak. The campaign is broken into 8 segments, with a reward before each. These bonuses largely offer rewards that could be gained from optional quests in AoA. You will also have a chance to shop after each segment, and this version of Point Zero has greatly expanded and improved shopping opportunities. There is also an NPC that can create randarts with one ego of your choice, for a price. See the forum thread for more details: https://forums.te4.org/viewtopic.php?f=50&t=55067 Nekarcos's Quality of Life 08: Life Displays 1.7.4This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: Very High 
 Shimmer Pack: Pyromania 1.6.0Cosmetic pack! | 
| Campaign | quick | 
| Mode | Nightmare Adventure | 
| Sex | Female | 
| Race | Ogre | 
| Class | Mindslayer | 
| Level / Exp | 28 / 58% | 
| Size | big | 
| Lifes / Deaths | Killed by Mayeyalle the dredgling at level 24 on the 50th Quantumnal 1337th year of Ascendancy at 05:310 / 7 Killed by Mayeyalle the dredgling at level 24 on the 50th Quantumnal 1337th year of Ascendancy at 07:09 Killed by Veluthra the skeleton assassin at level 28 on the 52nd Quantumnal 1337th year of Ascendancy at 15:58 Killed by The Master at level 28 on the 52nd Quantumnal 1337th year of Ascendancy at 18:25 Killed by skeleton mage at level 28 on the 52nd Quantumnal 1337th year of Ascendancy at 20:40 Killed by The Master at level 28 on the 52nd Quantumnal 1337th year of Ascendancy at 22:54 Killed by skeleton mage at level 28 on the 53rd Quantumnal 1337th year of Ascendancy at 01:17 | 
Primary Stats
| Strength | 24 (base 11) | 
| Dexterity | 23 (base 18) | 
| Constitution | 16 (base 10) | 
| Magic | 27 (base 10) | 
| Willpower | 80 (base 59) | 
| Cunning | 68 (base 60) | 
Resources
| Life | -31/572 | 
| Psi | 75/199 | 
| Healing Factor | 1.0545771506546 | 
| Regeneration | 2.3727985889727 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +9.9920072216264E-13% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 8 | 
| Infravision | 5 | 
| See Stealth | 38.359308386465 | 
| See Invisible | 38.359308386465 | 
Offense: Mainhand
| Damage | 65 | 
| Accuracy | 44 | 
| Crit Chance | 22% | 
| APR | 6 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | 12 | 
| Accuracy | 44 | 
| Crit Chance | 32% | 
| APR | 14 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 23 | 
| Crit Chance | 24% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 60 | 
| Crit Chance | 19% | 
| Speed | 1 | 
Offense: Damage Bonus
| Lightning | +19% | 
| Mind | +12% | 
| Temporal | +15% | 
| Fire | +12% | 
| Physical | +13% | 
| Cold | +23% | 
| Nature | +24% | 
Offense: Damage Penetration
| Physical | +9% | 
| Acid | +10% | 
| Temporal | +10% | 
| Nature | +5% | 
Defense: Base
| Armour (hardiness) | 30 (35.65183292883%) | 
| Defense | 31 | 
| Ranged Defense | 31 | 
| Fatigue | 0 | 
| Physical Save | 45 | 
| Spell Save | 53 | 
| Mental Save | 53 | 
Defense: Resistances
| Blight | + 27%( 70%) | 
| Arcane | + 20%( 70%) | 
| Cold | + 22%( 70%) | 
| All | + 16%( 70%) | 
| Lightning | + 26%( 70%) | 
| Light | + 31%( 70%) | 
| Temporal | + 29%( 70%) | 
| Physical | + 22%( 70%) | 
| Darkness | + 24%( 70%) | 
| Fire | + 45%( 70%) | 
| Nature | + 29%( 70%) | 
Defense: Immunities
| Stun Resistance | 15% | 
| Instadeath Resistance | 100% | 
| Disarm Resistance | 37% | 
| Pinning Resistance | 100% | 
| Poison Resistance | 28% | 
| Knockback Resistance | 100% | 
Inscriptions (4/4)
| Runes | Effective talent level: 1.0Rune: Shielding Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 373 damage for 3 turns. Its effects scale with your Willpower stat. | 
| Runes | Effective talent level: 1.0Rune: Shatter Afflictions Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 108 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. | 
| Runes | Effective talent level: 1.0Rune: Blink Use mode: Activated Range: 8 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Its effects scale with your Willpower stat. | 
| Runes | Effective talent level: 1.0Rune: Acid Wave Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 224.48 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Cunning stat. | 
Class Talents
| Psionic / Absorption | 1.30 | 
| 
 | 3/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Psionic / Kinetic mastery | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| Psionic / Projection | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| Psionic / Augmented striking | 1.30 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Psionic / Voracity | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Psionic / Focus | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Psionic / Psi-fighting | 1.30 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
Generic Talents
| Cunning / Survival | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Technique / Combat training | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| Race / Ogre | 1.00 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Psionic / Augmented mobility | 1.30 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Psionic / Finer energy manipulations | 1.30 | 
| 
 | 1/5 | 
| 
 | 4/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
Prodigies
| 
 | 1/1 | 
Effects
Quests
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active | 
| The Keepers of Reality brought you to Point Zero, and unintentionally erased your memory, but they promise to set you right again... after you help with a 'brief operation'.Operation: Q.U.I.C.K. Seems they 'just' need you to shut down some anomalies... shouldn't take too long? You defeated many foes and the Keepers recovered some of your memories before sending you off to another threatening place. You defeated more foes and the Keepers say you are making progress. Not that you have any choice other than to believe them. You have overcome the depths, but there are many trials still ahead. You survived the wilderness and have recovered some of your past power, but your memories still elude you. | active | 
Equipment
| Psionic focus |  Unstoppable Mauler (177% power, 15 apr) 5.0 Encumbrance T3 greatmaul 1H weapon Reqs Str 40 [Unique] Master Weapon Damage 177% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +3.0% Attack Speed 100% On Hit: 15% Sunder Armour level 3 While equipped: offense ------ Accuracy +20 (+7 eff.) defense ------ Pinning Resist +100% Knockbk Resist +100% Fearless Cleave: Effective talent level: 3.0 Power cost 16 out of 18/18. Range melee/personal Cooldown: 0 Travel.spd instantaneous Description: Take a step toward your foes then use the momentum to cleave all creatures adjacent to you for 131% weapon damage. A huge greatmaul of incredible weight. Wielding it, you feel utterly unstoppable. | 
| On hands |  Eclipseterror (0 def, 2 armour) 1.5 Encumbrance T2 hands armor [Rare] Psionic While equipped: Stats +1 Cun offense ------ Mindpower +5 (+1 eff.) Damage +12% mind Accuracy +6 (+2 eff.) On-Hit (Melee): * 20% chance to reduce damage dealt by 28% defense ------ Armor +2 Fatigue +3% Physical save +7 (+2 eff.) Mind save +9 (+3 eff.) Disarm Resist +37% other ------- Psi when Hit +0.04 Max hate +4.00 Unarmed combat: Weapon Damage 147% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +8 Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On Hit: 10% Perfect Control level 3 Metal gloves protecting the hands up to the middle of the lower arm. | 
| Light source |  Quenchquill the alchemist's lamp 1.0 Encumbrance T3 lite [Rare] Master While equipped: Stats +6 Dex +2 Cun +4 Con offense ------ Mind Crit +1% Critical power +10.00% Damage +9% cold When Hit 4 cold other ------- Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. | 
| On head |  Aerimadar the Prismguile (0 def, 3 armour) 3.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil offense ------ Mindpower +34 (+9 eff.) defense ------ Armor +3 Fatigue +5% Resistance +12% light Mind save +9 (+3 eff.) other ------- Max psi +20.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
| On feet |  Relgidur the pair of dwarven-steel boots (0 def, 4 armour) 3.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ Physical Crit +3.0% Physical Power +4 (+1 eff.) Ignore resists +9% physical defense ------ Armor +4 Fatigue +3% Resistance +3% lightning +3% fire +9% darkness +15% temporal Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Life Regen +2.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
| Tool |  extending yew totem of healing [power 230]  (13 cooldown) 2.0 Encumbrance T3 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 230 Puts all charms on 13 turn cooldown 100% to increase the duration of 1 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. | 
| On fingers |  Bloodcaller 0.1 Encumbrance T4 ring jewelry [Unique] Psionic While equipped: defense ------ Fatigue -5% Mind save -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 77.83 You won the Ring of Blood trial, and this is your reward. | 
| On fingers |  Inertial Twine 0.1 Encumbrance T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil offense ------ Damage +5% physical defense ------ Armor +5 Resistance +5% physical Physical save +12 (+4 eff.) Knockbk Resist +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. | 
| Around neck |  savior's steel amulet of willpower (+2) 0.1 Encumbrance T2 amulet jewelry [Ego+] Nature/Master While equipped: Stats +2 Wil defense ------ Physical save +11 (+3 eff.) Spell save +12 (+4 eff.) Mind save +12 (+4 eff.) Amulets make your neck look great! | 
| In main hand |  dwarven-steel greatmaul 'Flashbreak' (182% power, 2 apr) 5.0 Encumbrance T3 greatmaul 2H weapon [Rare] Master Weapon Damage 182% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% On-hit +8 light On Hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: offense ------ Damage +15% temporal Ignore resists +10% acid +10% temporal When Hit 4 temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +6% light Massive two-handed mauls. | 
| Around waist |  Serpentobsidian the hardened leather belt 1.0 Encumbrance T3 belt armor [Rare] Master While equipped: offense ------ Damage +6% nature +6% fire Ignore resists +5% nature When Hit 6 darkness On-Hit (Melee): * 10% chance to slow global speed by 63% * 20% chance to reduce damage dealt by 28% defense ------ Defense +12 (+6 eff.) Resistance +9% fire Stealth +7 A belt that goes around your waist. | 
| In off hand |  Spellblaze Shard (146% power, 10 apr) 1.0 Encumbrance T2 dagger 1H weapon [Unique] Arcane Weapon Damage 146% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +12.0% Attack Speed 100% Lifesteal +6% On-hit +20 blight +20 fire While equipped: Stats +5 Mag defense ------ Resistance +10% blight +10% fire other ------- Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. | 
| Cloak |  cashmere cloak 'Burnmaim' (2 def, 0 armour) 2.0 Encumbrance T3 cloak armor [Rare] Arcane While equipped: Stats +4 Mag +5 Wil offense ------ Spell Crit +6% Damage +6% fire defense ------ Defense +2 (+1 eff.) Resistance +2% physical +5% arcane +15% nature Mind save +9 (+3 eff.) Unlife -40.00 life Pinning Resist +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Main armor |  silk robe 'Eremaregokhad' (2 def, 3 armour) 2.0 Encumbrance T4 cloth armor [Random Unique] Nature/Master While equipped: Stats +6 Str +6 Mag +5 Wil +2 Con offense ------ Damage +19% lightning +8% physical +18% nature +14% cold defense ------ Armor +3 Defense +2 (+1 eff.) Resistance +9% lightning +3% blight +7% cold +12% fire +13% all Physical save +19 (+6 eff.) Spell save +12 (+4 eff.) Poison Resist +28% Disease Resist +28% A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
Inventory
|  Rune of Dissipation ( ) 0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  biting gale rune of the psychic (damage 329; dur 4; cd 16) 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 329.39 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  shatter afflictions rune (absorb 20; cd 16) 0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 20 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  teleportation rune (range 44; cd 19) 0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 19 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 44 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  Brightnigh =dex= 0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +5 Cun +3 Dex offense ------ Ignore resists +15% light +15% fire defense ------ Crit Resistance 15.00% Amulets make your neck look great! | 
|  mindweaver's gold amulet of dexterity (+4) 0.1 Encumbrance T3 amulet jewelry [Ego+] Nature/Psionic While equipped: Stats +4 Dex +3 Wil offense ------ Mindpower +10 (+3 eff.) defense ------ Mind save +11 (+4 eff.) Confus Resist +13% Amulets make your neck look great! | 
|  mindweaver's steel amulet of manastreaming 0.1 Encumbrance T2 amulet jewelry [Ego++] Arcane/Psionic While equipped: Stats +1 Wil +3 Mag offense ------ Mindpower +8 (+2 eff.) Spellpower/crit +2 defense ------ Mind save +7 (+3 eff.) Confus Resist +12% other ------- Mana/turn +0.23 Max mana +20.00 Amulets make your neck look great! | 
|  stabilizing copper amulet of mastery (0.11 Psionic / Augmented mobility) 0.1 Encumbrance T1 amulet jewelry [Ego] Nature/Master While equipped: defense ------ Resistance +11% temporal Pinning Resist +22% Knockbk Resist +21% other ------- Masteries +0.11 Psionic/Augmented mobility Amulets make your neck look great! | 
|  vitalizing steel amulet 0.1 Encumbrance T2 amulet jewelry [Ego+] Nature While equipped: Stats +2 Con defense ------ Physical save +7 (+2 eff.) Life +36.00 Life Regen +1.00 Amulets make your neck look great! | 
|  Buharadur the Firesweeper 0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: offense ------ Damage +12% fire When Hit 4 fire defense ------ Resistance +24% fire +6% mind +9% cold Crit Resistance 15.00% Physical save +9 (+3 eff.) Rings make your fingers look great! | 
|  Hettogadedig 0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +6 Str +2 Wil +6 Cun +5 Con offense ------ Mind Crit +1% Physical Power +6 (+2 eff.) Mindpower +10 (+3 eff.) other ------- Hate-on-crit +5.00 Max hate +4.00 Rings make your fingers look great! | 
|  copper ring 'Sulfurbolt' 0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: Stats +3 Cun +3 Mag offense ------ Spellpower +6 (+3 eff.) Damage +12% temporal Ignore resists +15% acid On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +12% nature Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Rings make your fingers look great! | 
|  gold ring 'Fogprophet' 0.1 Encumbrance T3 ring jewelry [Rare] Arcane While equipped: Stats +2 Dex +1 Mag offense ------ Physical Crit +3.0% On-Hit 13 light On-Ranged-Hit 20 light Damage +12% light Ignore resists +5% darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 28% defense ------ Armor +8 other ------- Stamina/turn +1.00 Rings make your fingers look great! | 
|  gold ring 'Starresolve' =dex= 0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +2 Str +5 Dex offense ------ Physical Power +25 (+8 eff.) Damage +12% arcane +15% physical Ignore resists +20% light Accuracy +30 (+10 eff.) Rings make your fingers look great! | 
|  marksman's steel ring of clarity =dex= 0.1 Encumbrance T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Dex offense ------ Accuracy +6 (+2 eff.) defense ------ Mind save +5 (+2 eff.) Confus Resist +26% Rings make your fingers look great! | 
|  steel ring of lightning (+20%) 0.1 Encumbrance T2 ring jewelry [Ego] Nature While equipped: offense ------ Damage +10% lightning defense ------ Resistance +20% lightning Rings make your fingers look great! | 
|  Mardydodig (183% power, 2 apr) 3.0 Encumbrance T3 battleaxe 2H weapon [Rare] Master Weapon Damage 184% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% On-crit, radius 2 +20 physical While equipped: offense ------ Physical Power +20 (+7 eff.) When Hit 4 acid 4 physical defense ------ Defense +10 (+5 eff.) Resistance +3% physical Massive two-handed battleaxes. | 
|  Stormfront (158% power, 15 apr) 3.0 Encumbrance T2 battleaxe 2H weapon [Unique] Nature Weapon Damage 158% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +15 Critical Rate +5.0% Attack Speed 100% On-hit +15 lightning +15 cold On Critical: * inflicts either shocked or wet, chosen at random While equipped: offense ------ Damage +12% lightning +12% cold The blade glows faintly blue, and reflects a sky full of stormy clouds. | 
|  enhanced dwarven-steel battleaxe of crippling (158% power, 2 apr) 3.0 Encumbrance T3 battleaxe 2H weapon [Ego++] Nature/Master Weapon Damage 159% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +10 Str +7 Dex +7 Mag +7 Wil +7 Cun +5 Con offense ------ Physical Crit +10.0% Massive two-handed battleaxes. | 
|  Eretogen (144% power, 7 apr) 1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 24 [Rare] Master Weapon Damage 144% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% While equipped: Stats +5 Mag offense ------ Damage +9% arcane +9% blight Ignore resists +8% physical Accuracy +12 (+4 eff.) Ignore Armor +9 other ------- Mana/turn +0.20 Max mana +100.00 Max vim +20.00 Sharp, short and deadly. | 
|  Umbrawilter the dwarven-steel dagger (140% power, 7 apr) 1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 24 [Rare] Arcane Weapon Damage 141% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-hit +8 acid On-Hit, radius 1 +20 darkness On-crit, radius 2 +16 darkness On Hit: * 20% chance to reduce damage dealt by 28% * 25% chance for lightning to strike from the target to a second target dealing 36 damage While equipped: offense ------ Ignore resists +25% light On-Hit (Melee): * 20% chance to reduce armor by 23% Sharp, short and deadly. | 
|  dwarven-steel dagger (143% power, 7 apr) 1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 24 [Normal] Weapon Damage 144% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% Sharp, short and deadly. | 
|  enhanced steel greatmaul (159% power, 2 apr) 5.0 Encumbrance T2 greatmaul 2H weapon [Ego+] Nature Weapon Damage 160% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.0% Attack Speed 100% While equipped: Stats +7 Str +7 Dex +7 Mag +7 Wil +6 Cun +5 Con Massive two-handed mauls. | 
|  dwarven-steel greatsword 'Shockbait' (168% power, 2 apr) 3.0 Encumbrance T3 greatsword 2H weapon [Rare] Master Weapon Damage 169% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-Hit, radius 1 +12 lightning On Hit: * 20% chance to reduce all saves and defense by 35 While equipped: offense ------ Damage +3% mind Accuracy +10 (+4 eff.) On-Hit (Melee): * 10% chance to reduce all saves and defense by 35 defense ------ Defense +7 (+4 eff.) Resistance +9% lightning Mind save +3 (+1 eff.) Disarm Resist +32% Confus Resist +20% Massive two-handed swords. | 
|  enhanced steel greatsword of amnesia (151% power, 2 apr) 3.0 Encumbrance T2 greatsword 2H weapon [Ego++] Nature/Psionic Weapon Damage 152% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) While equipped: Stats +5 Str +7 Dex +5 Mag +7 Wil +9 Cun +6 Con Massive two-handed swords. | 
|  Satyrstrider (154% power, 4 apr) 3.0 Encumbrance T3 longsword 1H weapon [Rare] Master Weapon Damage 155% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On-crit, radius 2 +16 nature While equipped: Stats +2 Cun +2 Str offense ------ Damage +9% mind Ignore resists +10% nature When Hit 8 nature defense ------ Resistance +12% mind Sharp, long, and deadly. | 
|  steel mace 'Xanidhevena' (136% power, 3 apr) 3.0 Encumbrance T2 mace 1H weapon [Random Unique] Arcane/Master/Psionic Weapon Damage 137% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% On-hit +8 cold On Hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +2 Str +3 Dex offense ------ Physical Crit +6.0% defense ------ Defense +15 (+8 eff.) Blunt and deadly. | 
|  Great Caller (100% power, 18 apr, nature damage) 3.0 Encumbrance T3 mindstar 1H weapon [Unique] Nature Weapon Damage 100% Range: 1.0x-1.1x Uses 30% Wil, 50% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +3 Cun +3 Wil offense ------ Mind Crit +6% Mindpower +12 (+3 eff.) Damage +8% cold +8% fire +8% physical defense ------ Heal-on-summon +30 other ------- Max Summons +2 Masteries +0.10 Wild-gift/Summoning (utility) +0.10 Wild-gift/Summoning (augmentation) +0.10 Wild-gift/Summoning (melee) +0.10 Wild-gift/Summoning (distance) +0.10 Wild-gift/Summoning (advanced) Gives a 30% chance that your nature summons appear as wild summons. This mindstar constantly emits a low tone. Life seems to be pulled towards it. | 
|  Serpent's Glare (91% power, 15 apr, nature damage) 3.0 Encumbrance T1 mindstar 1H weapon [Unique] Nature Weapon Damage 92% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +15 Critical Rate +7.0% Attack Speed 100% Damage Conversion 30% poison While equipped: offense ------ Mind Crit +2% Mindpower +4 (+1 eff.) Damage +10% nature defense ------ Resistance +10% nature Poison Resist +50% Spit Poison: Effective talent level: 2.0 Power cost 7 out of 8/8. Range 10 Cooldown: 6 Travel.spd instantaneous Is: a nature gift Description: Spit poison at your target, doing 143.94 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. | 
|  magelord's yew starstaff of might (146% power, 4 apr, darkness element) 5.0 Encumbrance T3 staff 2H weapon [Ego+] Arcane Weapon Damage 146% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Physical Crit +8.0% Spell Crit +9% Spellpower +17 (+9 eff.) On-Hit 24 arcane Damage +20% darkness other ------- Max mana +43.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. | 
|  Girdle of the Calm Waters 1.0 Encumbrance T2 belt armor [Unique] Nature While equipped: Stats +3 Wil defense ------ Resistance +20% blight +20% cold +20% nature Healmod +15% A belt rumoured to have been worn by the Conclave healers. | 
|  Emeluriathra the Shockworth (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: Stats +1 Cun +1 Wil defense ------ Armor +1 Resistance +9% lightning +6% temporal +3% mind Mind save +9 (+3 eff.) other ------- Hate-on-crit +1.00 Max hate +4.00 A pair of boots made of leather. | 
|  pair of dwarven-steel boots of strife (0 def, 4 armour) 3.0 Encumbrance T3 feet armor [Ego+] Psionic While equipped: Stats +3 Con +4 Wil offense ------ Mindpower +5 (+1 eff.) Ignore resists +6% physical defense ------ Armor +4 Fatigue +3% Blindside: Puts all charms on 22 turn cooldown Effective talent level: 3.0 Power cost 22 out of 25/25. Range 6 Cooldown: 10 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 12 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
|  hardened leather gloves of magic (+3) (0 def, 2 armour) 1.0 Encumbrance T2 hands armor [Ego] Arcane While equipped: Stats +3 Mag offense ------ Damage +6% arcane defense ------ Armor +2 Unarmed combat: Weapon Damage 142% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +9 arcane On-crit, radius 2 +7 arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
|  Freezehunt the cashmere wizard hat (2 def, 0 armour) 2.0 Encumbrance T3 head armor [Rare] Nature While equipped: offense ------ Damage +16% lightning Ignore resists +5% cold defense ------ Defense +2 (+1 eff.) Resistance +24% lightning +6% mind +12% darkness +12% blight Healmod +15% Confus Resist +10% A pointy cloth hat, very wizardly... | 
|  Steel Helm of Garkul (0 def, 6 armour) 3.0 Encumbrance T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con offense ------ Damage +10% physical defense ------ Armor +6 Fatigue +8% Physical save +12 (+4 eff.) Spell save +12 (+4 eff.) Mind save +12 (+4 eff.) other ------- Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. | 
|  Velewen (2 def, 0 armour) 2.0 Encumbrance T3 head armor [Rare] Nature While equipped: offense ------ Physical Crit +2.0% Damage +13% acid defense ------ Defense +2 (+1 eff.) Resistance +19% acid +12% fire Physical save +3 (+1 eff.) Mind save +3 (+1 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A pointy cloth hat, very wizardly... | 
|  aegis cashmere wizard hat of madness (2 def, 0 armour) 2.0 Encumbrance T3 head armor [Ego++] Arcane/Psionic While equipped: Stats +3 Cun +2 Wil offense ------ Mind Crit +6% defense ------ Defense +2 (+1 eff.) Shield Power +7% Mind save +13 (+5 eff.) Life Regen +2.00 Hateful Whisper: Puts all charms on 13 turn cooldown Effective talent level: 3.0 Power cost 13 out of 15/15. Range 5 Cooldown: 10 Travel.spd instantaneous Is: a mind power Description: Infect a target's mind with a virulent whisper that deals 196 Mind damage and spreads amongst your foes, dealing damage and feeding you 3.4 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 26% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... | 
|  Rimetrail the steel shield (0 def, 4 armour, 42 block) 7.0 Encumbrance T2 shield armor Reqs - Shield usage training [Rare] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +2 Wil +5 Cun +3 Con offense ------ Damage +6% lightning defense ------ Armor +4 Fatigue +8% Resistance +30% cold Life +59.00 other ------- Talents +1 Block Handheld deflection devices. | 
|  steel shield 'Velotta' (0 def, 26 armour, 125.5 block) 7.0 Encumbrance T2 shield armor Reqs - Shield usage training [Rare] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +7 Cun +5 Con defense ------ Armor +26 Fatigue +8% Resistance +6% physical Physical save +7 (+2 eff.) other ------- Talents +1 Block Handheld deflection devices. | 
|  2 onyx 0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  2 lapis lazuli 0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  opal 0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  Adobreta the dwarven-steel pickaxe (dig speed 21 turns) 3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +8 Str +4 Wil +5 Con offense ------ Damage +9% mind Ignore Armor +8 On-Hit (Melee): * 20% chance to reduce all saves and defense by 35 defense ------ Crit Resistance 10.00% other ------- See Invisibility +9 While carried: other ------- Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 23 turn cooldown Effective talent level: 2.0 Power cost 23 out of 26/26. Range melee/personal Cooldown: 25 Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. | 
|  Cyrylaith (dig speed 22 turns) 3.0 Encumbrance T3 digger tool [Rare] Arcane While equipped: Stats +8 Str +2 Dex +6 Wil offense ------ Physical Crit +10.0% Mind Crit +8% Physical Power +25 (+8 eff.) Accuracy +5 (+2 eff.) defense ------ Defense +10 (+5 eff.) Physical save +9 (+3 eff.) other ------- Max stamina +20.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  Cut Drem Arm 2.0 Encumbrance T3 gross misc [Unique] Unknown While equipped: offense ------ When Hit 25 darkness defense ------ Disarm Resist +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. | 
| Mirror of Reflection (Portable)Mirror of Reflection (Portable) 0.0 Encumbrance mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. | 
|  Prox's Lucky Halfling Foot 2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats +5 Lck defense ------ Defense +5 (+3 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. | 
|  Scrying Orb 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. | 
|  Rod of Recall (2/2) 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  Transmogrification Chest 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  citrine 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
Achievements
 Level 10 (Nightmare (Adventure) difficulty)
			Got a character to level 10.
			Level 10 (Nightmare (Adventure) difficulty)
			Got a character to level 10.By Minite the Ogre Mindslayer level 10
43rd Quantumnal 1337th year of Ascendancy at 15:34 see stats
 Level 20 (Nightmare (Adventure) difficulty)
			Got a character to level 20.
			Level 20 (Nightmare (Adventure) difficulty)
			Got a character to level 20.By Minite the Ogre Mindslayer level 20
48th Quantumnal 1337th year of Ascendancy at 06:27 see stats
 Treasure Hunter (Nightmare (Adventure) difficulty)
			Amassed 1000 gold pieces.
			Treasure Hunter (Nightmare (Adventure) difficulty)
			Amassed 1000 gold pieces.By Minite the Ogre Mindslayer level 26
52nd Quantumnal 1337th year of Ascendancy at 00:20 see stats
Log
Skeleton mage hits Minite for (63 to psi shield), 96 arcane (96 total damage).
The Master regains their energy.
The Master speeds up.
The Master's desolate waste area effect hits Iceblock for 23 cold damage.
Minite uses Thermal Strike.
Minite's mind surges with critical power!
The Master resists!
The Master is free from the ice.
Minite steals life from The Master!
Minite hits The Master for (78 to ice), 118 cold, (9 to ice), 13 physical, (1 to ice), 2 physical, (1 to ice), 2 fire, (3 to ice), 4 light, (5 to ice), 8 physical, (5 to ice), 8 fire, (13 to ice), 19 cold, (3 to ice), 5 blight, (4 to ice), 6 fire, (3 to ice), 4 physical, (3 to ice), 4 fire, (52 to ice), 78 cold (270 total damage).
Bloodcaller hits Minite for 3 healing, 2 healing (0 total damage) [5 healing].
The Master casts Rigor Mortis.
The Master's spell attains critical power!
Minite shrugs off the effect 'Rigor Mortis'!
Minite's Beyond the Flesh performs a melee critical strike against Skeleton mage!
The shield around skeleton mage crumbles.
Skeleton mage is weakened by the darkness!
Minite's Beyond the Flesh performs a melee critical strike against Ghoul!
Minite uses Sunder Armour.
Minite's Beyond the Flesh performs a melee critical strike against Heavy bone giant!
Heavy bone giant slows down.
Bloodcaller hits Minite for 1 healing, 5 healing, 1 healing, 2 healing (0 total damage) [9 healing].
Bleeding from The Master hits Minite for (7 to psi shield), 10 physical (10 total damage).
The Master hits Minite for (63 to psi shield), 207 cold, 267 darkness (475 total damage).
Minite's Beyond the Flesh hits Skeleton mage for (205 absorbed), 55 physical, 7 physical, 7 fire (70 total damage).
Minite's Beyond the Flesh hits Heavy bone giant for 62 physical, 8 physical, 1 physical, 2 fire, 5 physical, 7 fire (85 total damage).
Minite's Beyond the Flesh hits Ghoul for 172 physical, 40 physical, 4 physical, 3 fire, 15 physical, 12 fire (245 total damage).
Melee retaliation hits Minite for (13 to psi shield), 19 physical (19 total damage).
Minite the level 28 ogre mindslayer was smashed to death by a skeleton mage on level 9 of Dreadfell.
=====================
QUICK Campaign Zones
=====================
Ritches Tunnels
Heart of the Gloom
The Maze
Old Forest: Crystalline
Dreadfell
=====================
QUICK Campaign Perks
=====================
1:  Rune: Acid Wave
2:  Talents: Conversion/Resonance Field
3:  Artifact: Bloodcaller
4:  Sandqueen Heart: Normal
5:  Rune: Dissipation
























































