Dangdle the level 3 Skeleton Archmage by Dangdle

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignInfinite
ModeNormal Roguelike
SexMale
RaceSkeleton
ClassArchmage
Level / Exp3 / 16%
Sizemedium
Lifes / Deaths

Primary Stats

Strength17 (base 10)
Dexterity17 (base 10)
Constitution10 (base 10)
Magic24 (base 24)
Willpower13 (base 13)
Cunning11 (base 11)

Resources

Life-33/109
Mana129/129
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage9
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower13
Crit Chance2%
Speed1

Offense: Mind

Mindpower6
Crit Chance1%
Speed1

Offense: Damage Bonus

Acid+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense2
Ranged Defense2
Fatigue0
Physical Save4
Spell Save6
Mental Save4

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
4/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
0/5
0/5
0/5
Spell / Air1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Undead / Skeleton1.10
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5

Effects

detrimental effect
detrimental effect

Quests

active

Equipment

Tool
Light source
Main armor
In main hand

Inventory

Achievements

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
There is a way to the next level here (press '' or right click to use).
Ran for 26 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 26 turns (stop reason: at exit).


You gain 5.25 gold from the transmogrification of
overpowered elm totem of healing [power 176] (21 cooldown).
You gain 8.00 gold from the transmogrification of
aquamarine.
You gain 4.00 gold from the transmogrification of
agate.
You gain 0.25 gold from the transmogrification of
rough leather gloves (0 def, 1 armour).
You gain 0.05 gold from the transmogrification of
mummy wrappings (5 def, 2 armour).
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (17/17, 15.5-21.7 power, 5 apr).
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 0.95 gold from the transmogrification of
flaming iron waraxe (11-15.4 power, 2 apr).
You gain 3.89 gold from the transmogrification of
balanced iron mace of daylight (14-19.6 power, 2 apr).
You gain 0.95 gold from the transmogrification of
arcing iron battleaxe of massacre (23-34.5 power, 1 apr).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Tempest casts
Lightning.
Ran for 2 turns (stop reason: taken damage).

Dangdle is caught inside a Hurricane.

Hurricane from Tempest hits
Dangdle for 43 lightning damage.
Tempest hits Dangdle for 99 lightning damage.
Dangdle the level 3 skeleton archmage was volted to death by a tempest on level 2 of Infinite Dungeon.
Dangdle is dazed!

Dangdle is not dazed anymore.

The Hurricane around Dangdle dissipates.