








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Items Vault 1.5.0Donators/Buyers bonus! Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Tier-1 Short Circuit Option 1.1.0Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Improved Combat Text v2 1.5.10Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Brawler |
| Level / Exp | 24 / 64% |
| Size | medium |
| Lifes / Deaths | Killed by Isyriath the crimson crystal at level 19 on the 2nd Wintertide 123rd year of Ascendancy at 01:46 2 / 4Killed by Ce'Nodhethra the black bear at level 20 on the 2nd Allure 123rd year of Ascendancy at 03:52 Killed by Ememina the void horror at level 23 on the 10th Allure 123rd year of Ascendancy at 09:09 Killed by Salothra the rogue sapper at level 24 on the 10th Allure 123rd year of Ascendancy at 12:47 |
Primary Stats
| Strength | 42 (base 29) |
| Dexterity | 57 (base 54) |
| Constitution | 34 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 18 (base 10) |
| Cunning | 28 (base 28) |
Resources
| Life | 609/609 |
| Stamina | 189/189 |
| Healing Factor | 1.7364705882353 |
| Regeneration | 4.428 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +15% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 5 |
| See Stealth | 25.549391208114 |
| See Invisible | 25.549391208114 |
Offense: Barehand
| Damage | 75 |
| Accuracy | 48 |
| Crit Chance | 20% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 14 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +9% |
| Cold | +16% |
| All | 0% |
Offense: Damage Penetration
| Fire | +10% |
| Cold | +8% |
Defense: Base
| Armour (hardiness) | 21 (36.618610747051%) |
| Defense | 45 |
| Ranged Defense | 48 |
| Fatigue | 0 |
| Physical Save | 28 |
| Spell Save | 9 |
| Mental Save | 14 |
Defense: Resistances
| Acid | + 21%( 70%) |
| Blight | + 34%( 70%) |
| Arcane | + 12%( 70%) |
| Cold | + 63%( 70%) |
| All | + 7%( 70%) |
| Darkness | + 28%( 70%) |
| Light | + 21%( 70%) |
| Lightning | + 16%( 70%) |
| Fire | + 24%( 70%) |
| Nature | + 26%( 70%) |
Defense: Immunities
| Stun Resistance | 69% |
| Confusion Resistance | 35% |
| Teleport Resistance | 25% |
| Silence Resistance | 65% |
| Instadeath Resistance | 100% |
| Blind Resistance | 63% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 374 damage for 4 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 611% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 315 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Pugilism | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 4/5 |
| Technique / Combat veteran | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Tactical | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.30 |
| 4/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| Technique / Grappling | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.30 |
| 5/5 |
| 4/5 |
| 2/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.10 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Combat training | 1.10 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Striking Stance |
| talent | Trained Reactions |
| beneficial effect | Countering melee attacks: Has a 45% chance to get an automatic counter attack when avoiding a melee attack. (1.4 counters remaining) Counter Attacking |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You abandoned lost anorithil to death. Escort: lost anorithil (level 1 of Ruins of Kor'Pul) | failed |
You failed to protect the temporal explorer from death by bee swarm. Escort: temporal explorer (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within9 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of iron boots of evasion (11 def, 3 armour)3.0 T1 feet armor [Ego++] Arcane/Master While equipped: ----- def ----- Armour +3 Defense +11 (+3 eff.) Fatigue +2% Silence- +20% Confus- +20% Stun/Frz- +20% Evasion: (Instant) Puts all charms on 30 cooldown Level 2.4 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 30% chance to evade melee and ranged attacks and 21 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | Layebeth the dwarven-steel gauntlets (0 def, 2 armour)1.5 T3 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Dex dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 8 cold 16 darkness 15 mind Dmg.mod +6% cold Acc +12 (+4 eff.) Melee Ret 12 acid On Hit (Melee): * 11% chance to cause random gloom ----- def ----- Armour +2 Resists +12% acid +6% cold +5% arcane Mind.save -12 (-12 eff.) Unarmed combat: Power 20.5 - 28.7 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.1% dam / acc Acc +8 Apr +9 Crit +15.0% Atk.spd 125% On Crit.r2 +6 ice On Hit: 10% Reproach 3 On Hit: 10% Ice Breath 3 Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | Torydir (7 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: ----- def ----- Defense +7 (+2 eff.) Rng.Def +6 (+2 eff.) Resists +9% lightning +6% fire +5% cold Blind- +20% Silence- +25% Stun/Frz- +5% A pointy cloth hat, very wizardly... |
| Tool | Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +10 (+8 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | titan's copper ring of perseverance0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Con ----- def ----- Phys.save +4 (+2 eff.) HP.reg +1.20 Stun/Frz- +21% Rings can have magical properties. |
| On fingers | Ce'Nussra0.1 T1 ring jewelry [Rare] Master While equipped: ----- def ----- Armour +8 Resists +3% light +3% cold HP.reg +1.10 Confus- +15% Stun/Frz- +23% Teleport- +15% Rings can have magical properties. |
| Around neck | Heatraider the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Res.pen +10% fire ----- def ----- Resists +3% acid +12% light +9% blight +12% fire +22% darkness Blind- +23% Amulets can have magical properties. |
| Main armor | Silk Current (12 def, 0 armour)2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +4 (+4 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+4 eff.) Resists +15% cold ---------- misc Masteries +0.10 Spell/Water This deep blue robe flows and ripples as if pushed by an invisible tide. |
| Light source | Kheledunadir the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +2 Str ----- def ----- Phys.save +6 (+3 eff.) Die.at -60.00 life Heal.mod +11% Blind- +20% Silence- +20% Teleport- +10% ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | Godil (4 def, 8 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Con dps ---------- Phys.pwr +2 (+0 eff.) Dmg.mod +9% physical ----- def ----- Armour +8 Defense +4 (+1 eff.) Rng.Def +3 (+1 eff.) Resists +11% cold Heal.mod +15% ---------- misc Max.stam +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
Inventory
starlit copper amulet of willpower (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil ----- def ----- Resists +12% light +10% darkness Blind- +20% Amulets can have magical properties. |
Porusevena0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +6 Dex +1 Wil +5 Cun dps ---------- Mind.pwr +6 (+3 eff.) Dmg.mod +12% nature Acc +7 (+2 eff.) On Hit (Melee): * 20% chance to disease ----- def ----- Resists +24% nature Phys.save +7 (+3 eff.) Spell.save +7 (+7 eff.) Mind.save +8 (+7 eff.) Rings can have magical properties. |
Glorukira the gold ring0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Dex dps ---------- Phys.crit +3.0% Phys.pwr +7 (+2 eff.) Spell.pwr +9 (+7 eff.) Mind.pwr +8 (+4 eff.) Mov.spd +15% Dmg.mod +15% blight Acc +7 (+2 eff.) ----- def ----- Defense +6 (+2 eff.) Resists +15% blight Die.at -60.00 life ---------- misc Stam/turn +0.20 Blinding Speed: Puts all charms on 40 cooldown Level 2.2 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 25% for 5 turns. Rings can have magical properties. |
Duriyaromithel (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +6 Con +3 Wil ----- def ----- Defense +1 (+0 eff.) Mind.save +5 (+5 eff.) ---------- misc Light +1 Infravis +1 See.Invis +3 Telepathy Dragon Demon/Major Demon/Minor A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Glowquake (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Dmg.mod +3% light On Hit (Melee): * 30% chance to blind * 15% chance to daze at end of turn ----- def ----- Defense +1 (+0 eff.) Resists +3% light +3% lightning Mind.save +6 (+6 eff.) ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Pitchtreason' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% lightning Res.pen +5% darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Defense +1 (+0 eff.) Resists +9% darkness Spell.save +5 (+5 eff.) Mind.save +6 (+6 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Emelalravea (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Str +2 Mag +6 Cun ----- def ----- Armour +1 Fatigue -7% Resists +6% fire +7% cold ---------- misc See.Invis +3 A pair of boots made of leather. |
pair of rough leather boots 'Chotogen' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Str +2 Mag +10 Wil ----- def ----- Armour +1 Fatigue +1% Resists +6% fire +6% cold A pair of boots made of leather. |
sand hardened leather gloves of strength (+4) (0 def, 9 armour)1.0 T3 hands armor [Ego] Nature/Master While equipped: Stats +4 Str dps ---------- Phys.pwr +5 (+1 eff.) Melee+ 7 physical Dmg.mod +4% physical ----- def ----- Armour +9 Unarmed combat: Power 23.0 - 25.3 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit / acc Apr +3 Crit +3.0% Atk.spd 167% On Hit.r1 +6 physical On Crit.r2 +6 physical On Hit: 10% Sand Breath 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Spellhunt Remnants (1 def, 2 armour)1.5 T1 hands armor [Unique] Disrupt/Master While equipped: dps ---------- Mind.crit +1% Mind.pwr +4 (+2 eff.) ----- def ----- Armour +2 Defense +1 (+0 eff.) Spell.save +4 (+4 eff.) Unarmed combat: Power 13.0 - 18.2 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 125% Melee+ +10 silence On Hit: 100% Destroy Magic 1 Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
sand dwarven-steel gauntlets of dexterity (+3) (0 def, 8 armour)1.5 T3 hands armor [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Melee+ 7 physical Dmg.mod +5% physical Acc +12 (+4 eff.) ----- def ----- Armour +8 Unarmed combat: Power 18.5 - 25.9 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.1% dam / acc Acc +7 Apr +9 Crit +12.0% Atk.spd 125% On Hit.r1 +8 physical On Crit.r2 +8 physical On Hit: 10% Sand Breath 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Blazesmasher the iron helm (0 def, 5 armour)3.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.pwr +4 (+2 eff.) Apr +5 On Hit (Melee): * 30% chance to blind ----- def ----- Armour +5 Fatigue +5% ---------- misc Stam/turn +0.20 Max.stam +20.00 Light +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm 'Blindgash' (0 def, 3 armour)3.0 T1 head armor [Rare] Nature While equipped: dps ---------- Res.pen +10% light ----- def ----- Armour +3 Fatigue +5% Resists +3% blight +18% cold +3% nature +12% acid Spell.save +3 (+3 eff.) ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Bileslice the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor [Rare] Disrupt While equipped: Stats +5 Dex +2 Mag +5 Cun dps ---------- Res.pen +20% nature ----- def ----- Armour +4 Fatigue +0% Resists +11% nature +8% blight Crit.dmg- 15.00% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Daimugagorig the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +4 Dex +4 Mag +2 Cun dps ---------- Spell.pwr +4 (+4 eff.) Dmg.mod +3% arcane Res.pen +5% mind Apr +4 ----- def ----- Armour +4 Fatigue +4% Resists +9% cold ---------- misc Stam/ret +1.20 Equi/ret +1.60 Mana/s.crit +2.00 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +44.00 ---------- misc Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Flashfear the alchemist's lamp1.0 T3 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Wil dps ---------- Phys.crit +4.0% Crit.mult +14.00% Phys.pwr +7 (+2 eff.) Dmg.mod +6% darkness Res.pen +10% lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Defense +8 (+2 eff.) Resists +3% darkness Phys.save +15 (+7 eff.) Spell.save +13 (+12 eff.) Mind.save +12 (+9 eff.) ---------- misc Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
iron pickaxe 'Gorinik' (dig speed 19 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +4 Str +1 Mag dps ---------- Crit.mult +11.00% Phys.pwr +6 (+1 eff.) Dmg.mod +6% mind Apr +5 ---------- misc Infravis +3 See.Invis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
sapper's iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Str +1 Cun dps ---------- Acc +4 (+1 eff.) ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 256/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Beyyon [power 23] (20 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +2 Con dps ---------- Res.pen +10% physical ----- def ----- Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Phys.save +12 (+6 eff.) HP.reg +1.00 Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 23 for 7 turns Puts all charms on 20 cooldown 100% to regenerate 1 hate. Torques are made by powerful psionics to store psionic powers. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Dangdle the Cornac Brawler level 17
49th Dusk 122nd year of Ascendancy at 05:43 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Dangdle the Cornac Brawler level 21
5th Allure 123rd year of Ascendancy at 14:38 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Dangdle the Cornac Brawler level 10
9th Dusk 122nd year of Ascendancy at 18:38 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Dangdle the Cornac Brawler level 20
2nd Allure 123rd year of Ascendancy at 03:19 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Dangdle the Cornac Brawler level 18
78th Haze 122nd year of Ascendancy at 05:23 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Dangdle the Cornac Brawler level 11
10th Dusk 122nd year of Ascendancy at 10:58 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Dangdle the Cornac Brawler level 14
31st Dusk 122nd year of Ascendancy at 02:11 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Dangdle the Cornac Brawler level 23
10th Allure 123rd year of Ascendancy at 08:35 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Dangdle the Cornac Brawler level 16
38th Dusk 122nd year of Ascendancy at 11:17 see stats
Log
You gain 4.44 gold from the transmogrification of balanced iron greatsword of purging (18.5-29.6 power, 1 apr).
You gain 2.49 gold from the transmogrification of arcing iron greatmaul of phasing (17-25.5 power, 10 apr).
You gain 2.69 gold from the transmogrification of insidious dwarven-steel battleaxe (32-48 power, 2 apr).
You gain 2.67 gold from the transmogrification of potent ash vilestaff of fate (21-25.2 power, 3 apr, acid element).
You gain 2.16 gold from the transmogrification of earthen ash magestaff (15-18 power, 3 apr, fire element).
You gain 0.50 gold from the transmogrification of ash magestaff (15-18 power, 3 apr, lightning element).
You gain 16.66 gold from the transmogrification of Beleyalle the Searnail (15-18 power, 3 apr, lightning element).
You gain 2.85 gold from the transmogrification of warrior's steel ring of perseverance.
You gain 3.09 gold from the transmogrification of stabilizing steel amulet of strength (+3).
You gain 1.05 gold from the transmogrification of teleportation rune of the titan (range 72).
You gain 1.57 gold from the transmogrification of shielding rune (absorb 193 for 5 turns).
You gain 1.53 gold from the transmogrification of heat beam rune (106 fire damage).
You gain 1.38 gold from the transmogrification of biting gale rune (64 cold damage; freeze 3 turns with power 21).
You gain 1.45 gold from the transmogrification of biting gale rune (81 cold damage; freeze 3 turns with power 20).
You gain 1.94 gold from the transmogrification of acid wave rune of the psychic (89 acid damage; disarm 5 turns with power 31).
You gain 0.63 gold from the transmogrification of manasurge rune (873% regen over 10 turns; 44 instant mana).
You gain 1.72 gold from the transmogrification of movement infusion (405% speed; 4 turns).
You gain 1.14 gold from the transmogrification of sun infusion of the wizard (rad 7; power 27; turns 3; dispels darkness).
You gain 1.13 gold from the transmogrification of sun infusion of the psychic (rad 7; power 31; turns 4; dispels darkness).
You gain 0.58 gold from the transmogrification of healing infusion (heal 28).
There is a A gate into the Maze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Today is the 2nd Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 03:00.
Today is the 3rd Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:25.
Dangdle deactivates Trained Reactions.
Dangdle deactivates Striking Stance.















































































