Aim to the head the level 31 Shalore Archer by ElderGolem

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.3
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceShalore
ClassArcher
Level / Exp31 / 58%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 12)
Dexterity76 (base 60)
Constitution32 (base 13)
Magic18 (base 10)
Willpower28 (base 10)
Cunning77 (base 60)

Resources

Life702/702
Stamina145/145
Healing Factor1.3733663366337
Regeneration5.012787128713

Speed

Mental0%
Attack0%
Movement+20%
Spell0%
Global+100%

Vision

Sight10
Lite7
Infravision5
See Stealth46.391578486422
See Invisible40.391578486422

Offense: Mainhand

Damage102
Accuracy67
Crit Chance57%
APR20
Speed0.75

Offense: Spell

Spellpower18
Crit Chance43%
Speed1

Offense: Mind

Mindpower35
Crit Chance37%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)18 (70.376569037657%)
Defense54
Ranged Defense54
Fatigue0
Physical Save36
Spell Save29
Mental Save48

Defense: Resistances

All+ 4%( 70%)

Defense: Immunities

Stun Resistance0%
Confusion Resistance10%
Pinning Resistance100%
Disarm Resistance100%
Instadeath Resistance100%
Knockback Resistance23%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat techniques1.00
1/5
1/5
1/5
3/5
Technique / Sniper1.30
1/5
1/5
5/5
0/5
Technique / Archery training1.30
1/5
1/5
0/5
0/5
Technique / Archery prowess1.30
1/5
4/5
4/5
1/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Reflexes1.30
2/5
1/5
1/5
2/5
Technique / Marksmanship1.30
5/5
1/5
1/5
4/5

Generic Talents

Technique / Combat training1.30
1/5
1/5
5/5
2/5
0/5
0/5
Steamtech / Chemistry1.00
1/5
2/5
0/5
0/5
Steamtech / Physics1.00
1/5
1/5
2/5
0/5
Race / Shalore1.00
1/5
5/5
1/5
2/5
Technique / Mobility1.20
2/5
1/5
1/5
1/5
Cunning / Survival1.00
1/5
1/5
1/5
1/5

Prodigies

1/1

Effects

talent
talent
talent

Quests

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Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

A different point of view (Nightmare (Adventure) difficulty) Learned the five chapters of Orc history through loremaster Hadak's tales.
By Aim to the head the Shalore Archer level 18
69th Regrowth 123rd year of Ascendancy at 22:28
see stats
Bringer of Doom (Nightmare (Adventure) difficulty) Killed a Bringer of Doom.
By Aim to the head the Shalore Archer level 25
67th Pyre 123rd year of Ascendancy at 11:28
see stats
Curse Lifter (Nightmare (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By Aim to the head the Shalore Archer level 8
20th Regrowth 123rd year of Ascendancy at 11:43
see stats
Exterminator (Nightmare (Adventure) difficulty) Killed 1000 creatures.
By Aim to the head the Shalore Archer level 18
69th Regrowth 123rd year of Ascendancy at 12:17
see stats
Eye of the storm (Nightmare (Adventure) difficulty) Freed Derth from the onslaught of the mad Tempest, Urkis.
By Aim to the head the Shalore Archer level 23
39th Pyre 123rd year of Ascendancy at 23:47
see stats
Home sweet home (Nightmare (Adventure) difficulty) Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Aim to the head the Shalore Archer level 18
69th Regrowth 123rd year of Ascendancy at 21:52
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Aim to the head the Shalore Archer level 10
25th Regrowth 123rd year of Ascendancy at 17:27
see stats
Level 20 (Nightmare (Adventure) difficulty) Got a character to level 20.
By Aim to the head the Shalore Archer level 20
21st Pyre 123rd year of Ascendancy at 23:15
see stats
Level 30 (Nightmare (Adventure) difficulty) Got a character to level 30.
By Aim to the head the Shalore Archer level 30
2nd Flare 123rd year of Ascendancy at 06:44
see stats
Rescuer of the lost (Nightmare (Adventure) difficulty) Rescued the merchant from the assassin lord.
By Aim to the head the Shalore Archer level 17
61st Regrowth 123rd year of Ascendancy at 05:09
see stats
Size matters (Nightmare (Adventure) difficulty) Did over 600 damage in one attack.
By Aim to the head the Shalore Archer level 29
1st Summertide 123rd year of Ascendancy at 06:29
see stats
That was close (Nightmare (Adventure) difficulty) Killed your target while having only 1 life left.
By Aim to the head the Shalore Archer level 27
76th Pyre 123rd year of Ascendancy at 07:38
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Aim to the head the Shalore Archer level 7
7th Regrowth 123rd year of Ascendancy at 05:06
see stats
The Legend of Garkul (Nightmare (Adventure) difficulty) Learned the five chapters of the Legend of Garkul.
By Aim to the head the Shalore Archer level 18
69th Regrowth 123rd year of Ascendancy at 22:28
see stats
The Right thing to do (Nightmare (Adventure) difficulty) Did the righteous thing in the ring of blood and disposed of the Blood Master.
By Aim to the head the Shalore Archer level 19
76th Regrowth 123rd year of Ascendancy at 16:47
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By Aim to the head the Shalore Archer level 12
35th Regrowth 123rd year of Ascendancy at 10:52
see stats
Treasure Hoarder (Nightmare (Adventure) difficulty) Amassed 3000 gold pieces.
By Aim to the head the Shalore Archer level 30
5th Flare 123rd year of Ascendancy at 01:26
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By Aim to the head the Shalore Archer level 18
69th Regrowth 123rd year of Ascendancy at 17:20
see stats
Vampire crusher (Nightmare (Adventure) difficulty) Destroyed the Master in its lair of the Dreadfell.
By Aim to the head the Shalore Archer level 30
5th Flare 123rd year of Ascendancy at 19:37
see stats

Log

You gain 8.00 gold from the melting of schematic: Black Light Emitter.
You collect a new ingredient:
stack of herbs (bilberry) (2).
You gain 4.00 gold from the melting of
schematic: Antimagic Shell.
You gain 1.08 gold from the melting of
teleportation rune of the duelist (range 135).
You gain 0.58 gold from the melting of
teleportation rune (range 55).
You gain 2.01 gold from the melting of
shielding rune of the psychic (absorb 255 for 5 turns).
You gain 2.70 gold from the melting of
phase door rune of the warrior (range 10; power 28; dur 5).
You gain 2.00 gold from the melting of
heat beam rune of the wizard (133 fire damage).
You gain 1.94 gold from the melting of
biting gale rune of the wizard (89 cold damage; freeze 3 turns with power 31).
You gain 1.91 gold from the melting of
biting gale rune of the sneak (154 cold damage; freeze 3 turns with power 57).
You gain 2.01 gold from the melting of
acid wave rune of the warrior (98 acid damage; disarm 5 turns with power 30).
You collect a new ingredient:
stack of herbs (sessali) (5).
You gain 1.50 gold from the melting of
wild infusion of the duelist (resist 19%; cure physical).
You collect a new ingredient:
stack of herbs (sessali) (5).
You gain 1.00 gold from the melting of
wild infusion (resist 17%; cure magical).
You collect a new ingredient:
stack of herbs (bilberry) (5).
You gain 1.15 gold from the melting of
sun infusion of the wizard (rad 7; power 32; turns 3; dispels darkness).
You collect a new ingredient:
stack of herbs (sessali) (5).
You gain 1.13 gold from the melting of
sun infusion of the wizard (rad 7; power 30; turns 5; dispels darkness).
You collect a new ingredient:
stack of herbs (sessali) (5).
You gain 2.49 gold from the melting of
insidious poison infusion of the wizard (30 nature damage, 25% healing reduction).
You collect a new ingredient:
stack of herbs (sessali) (5).
You gain 2.22 gold from the melting of
insidious poison infusion of the sneak (36 nature damage, 45% healing reduction).
You gain 3.25 gold from the melting of
medical injector implant of the warrior (efficiency 100% / cooldown 97%).
You gain 3.60 gold from the melting of
medical injector implant of the psychic (efficiency 124% / cooldown 70%).
As you come out of the Dreadfell, you encounter a band of orcs!
Quest 'A mysterious staff' status updated! (Press 'j' to see the quest log)
Aim to the head deactivates Intuitive Shots.

Aim to the head deactivates Trained Reactions.

Aim to the head deactivates Aim.