










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Archer |
| Level / Exp | 50 / 1273% |
| Size | big |
| Lifes / Deaths | Killed by Emeludamina the Guardian at level 18 on the 67th Haze 122nd year of Ascendancy at 19:56 0 / 9Killed by Grand Corruptor at level 29 on the 3rd Summertide 123rd year of Ascendancy at 22:09 Killed by Slasul at level 32 on the 74th Dusk 123rd year of Ascendancy at 09:07 Killed by Slasul at level 32 on the 74th Dusk 123rd year of Ascendancy at 11:59 Killed by Polewe the orc necromancer at level 33 on the 64th Haze 123rd year of Ascendancy at 19:45 Killed by orc fighter at level 33 on the 73rd Haze 123rd year of Ascendancy at 09:21 Killed by orc cryomancer at level 44 on the 21st Dusk 124th year of Ascendancy at 11:19 Killed by Elandar at level 50 on the 2nd Allure 125th year of Ascendancy at 03:48 Killed by Atamathon the Giant Golem at level 50 on the 9th Allure 125th year of Ascendancy at 09:08 |
Primary Stats
| Strength | 126 (base 15) |
| Dexterity | 145 (base 62) |
| Constitution | 107 (base 60) |
| Magic | 87 (base 43) |
| Willpower | 55 (base 16) |
| Cunning | 104 (base 53) |
Resources
| Life | -223/1803 |
| Mana | 699/699 |
| Stamina | 380/380 |
| Positive | 9/197 |
| Healing Factor | 1.5252707581229 |
| Regeneration | 4.4995487364627 |
Speed
| Mental | -1.1102230246252E-14% |
| Attack | 0% |
| Movement | +30% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 16 |
| See Stealth | 96.235057293025 |
| See Invisible | 106.23505729302 |
Offense: Mainhand
| Damage | 266 |
| Accuracy | 91 |
| Crit Chance | 56% |
| APR | 51 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 53 |
| Crit Chance | 37% |
| Speed | 1 |
Offense: Mind
| Mindpower | 54 |
| Crit Chance | 43% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +27% |
| Acid | +21% |
| Light | +24% |
| Temporal | +45% |
| Darkness | +18% |
| Physical | +82% |
| Mind | +23% |
| All | +9% |
Offense: Damage Penetration
| Lightning | +15% |
| Temporal | +20% |
| Physical | +64% |
| Darkness | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 59 (100%) |
| Defense | 75 |
| Ranged Defense | 79 |
| Fatigue | 0 |
| Physical Save | 83 |
| Spell Save | 53 |
| Mental Save | 77 |
Defense: Resistances
| Acid | + 61%( 70%) |
| Blight | + 49%( 70%) |
| Physical | + 47%( 70%) |
| Cold | + 59%( 70%) |
| All | + 43%( 70%) |
| Lightning | + 66%( 70%) |
| Light | + 65%( 80%) |
| Darkness | + 67%( 70%) |
| Fire | + 70%( 70%) |
| Mind | + 55%( 70%) |
Defense: Immunities
| Silence Resistance | 70% |
| Bleed Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Stun Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 142 with a minimum range of 15. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 536.50 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Taints | Effective talent level: 1.0 Taint: TelepathyUse mode: Activated Range: 10 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Strip the protective barriers from your mind for 5 turns, allowing in the thoughts all creatures within 10 squares but reducing mind save by 10 and increasing your mindpower by 35 for 10 turns. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Munitions | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Archery training | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Archery prowess | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 3/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Technique / Marksmanship | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Celestial / Light | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Stone alchemy | 0.80 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Intuitive Shots |
| talent | Venomous Ammunition |
| beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | The target is recovering 46 life each turn. Recovery |
| detrimental effect | The target is on fire, taking 32.16 fire damage per turn. Burning |
| beneficial effect | The target is out of phase with reality, increasing defense by 15, resist all by 21%, and reducing the duration of detrimental timed effects by 25%. Out of Phase |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Daikara. Escort: lost anorithil (level 1 of Daikara)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 5 of Dreadfell. Escort: temporal explorer (level 5 of Dreadfell)As a reward you improved Magic by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | failed |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. Melinda died to a Yaech raiding party at the beach. | failed |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1031. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Boots of the Hunter (2 def, 12 armour)Requires: - Talent Heavy Armour Training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 (+3 eff.) Armour: +12 Defense: +2 (+0 eff.) Fatigue: +8% Talent masteries: +0.20 Cursed / Endless hunt +0.20 Cunning / Trapping +0.20 Cursed / Predator Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) Stun/Freeze immunity: +40% Maximum life: +80.00 Activating this item is instant. It can be used to boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action), costing 32 power out of 5/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
| Quiver | Terion (120/121, 183% power, 36 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Power: 183% Range: 1.4x Uses stats: 50% Str, 70% Dex Damage type: Blight Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Armour Penetration: +36 Crit. chance: +3.0% Capacity: 121 Turns elapse between self-loadings: 1 On weapon hit: * 40% chance to corrode armour by 30% * 40% chance to disease * 25% chance for lightning to arc to a second target Damage (Ranged): +30 lightning / +32 darkness / +16 blight Burst (radius 1) on hit: +8 blight Burst (radius 2) on crit: +12 blight Damage against: +30% Living When wielded/worn: Ammo reloads per turn: +8 Arrows are used with bows to pierce your foes to death. |
| Light source | dwarven lantern 'Aduwe'Powered by arcane forces Infused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 (+2 eff.) Damage when hit (Melee): 54 fire Changes stats: +2 Cun / +6 Wil Changes resistances: +12% blight / +20% fire Critical mult.: +20.00% Mental save: +15 (+3 eff.) Maximum mana: +60.00 Mental crit. chance: +5% Light radius: +4 See stealth: +21 See invisible: +25 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Unlightwolf the elven-silk wizard hat (3 def, 0 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 30% chance to corrode armour by 30% * 15% chance to inflict 15% damage reduction Changes stats: +15 Wil / +6 Mag Changes resistances: +12% mind / +3% acid Changes resistances penetration: +5% darkness Changes damage: +12% acid / +14% mind / +3% lightning Physical save: +24 (+5 eff.) Mental save: +17 (+4 eff.) Maximum psi: +19.00 Spellpower: +5 (+2 eff.) Mindpower: +9 (+3 eff.) Mental crit. chance: +1% A pointy cloth hat, very wizardly... |
| Tool | Pick of Dwarven Emperors (dig speed 12 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str / +3 Con Changes resistances penetration: +10% physical Physical save: +7 (+1 eff.) Spell save: +7 (+2 eff.) Mental save: +7 (+1 eff.) Maximum life: +50.00 When carried: Talent granted: +1 Dig It can be used to activate talent Pulverizing Auger (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 6 Travel Speed: instantaneous Is: a spell Description: Fire a powerful beam of stone-shaterring force, digging out any walls in its path up to 4. The beam also affect any creatures in its path, dealing 387.75 physical damage to all. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
| On fingers | Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +10 (+2 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+1 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+9 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
| On fingers | XanonnPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 12 mind / 12 blight Changes stats: +5 Str / +4 Mag / +2 Cun / +6 Con Changes resistances: +30% acid / +30% fire / +29% cold / +27% lightning Spell save: +20 (+7 eff.) Mental save: +15 (+3 eff.) Silence immunity: +50% Confusion immunity: +38% Mana each turn: +0.34 Maximum stamina: +23.00 Infravision radius: +2 See invisible: +6 Rings can have magical properties. |
| Around waist | drakeskin leather belt 'Shocktide'Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Fatigue: -10% Effects on melee hit: * 30% chance to gain 10% of a turn (3/turn limit) * 15% chance to inflict 15% damage reduction Damage when hit (Melee): 8 temporal Changes stats: +12 Dex / +4 Mag / +12 Cun / +18 Lck Changes resistances: +3% darkness / +3% lightning Changes resistances penetration: +15% lightning Changes damage: +15% lightning / +6% temporal Trap disarming bonus: +58 Stealth bonus: +30 Maximum encumbrance: +55 Mana each turn: +0.60 Maximum mana: +60.00 Infravision radius: +11 A belt that goes around your waist. |
| In main hand | PitchpassionRequires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When this weapon hits: Shoot (10% chance level 1). When wielded/worn: Accuracy: +15 (+3 eff.) Physical crit. chance: +11.0% Armour: +2 Changes resistances: +3% fire Changes resistances penetration: +54% physical / +20% temporal Changes damage: +30% temporal / +9% darkness / +65% physical Talent cooldown: Arrow Stitching (-1 turn) Spell save: +9 (+3 eff.) Cut immunity: +5% Resist all after a teleport: +6% New effects duration reduction after a teleport: +10% Longbows are used to shoot arrows at your foes. |
| On hands | stone warden's voratun gauntlets of dexterity (+10) (0 def, 17 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +18 (+4 eff.) Armour: +17 Armour Hardiness: +11% Changes stats: +4 Dex / +10 Con Changes resistances: +8% physical Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Nirand the drakeskin leather armour (21 def, 14 armour)Requires: - Strength 20 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +14 Defense: +21 (+5 eff.) Ranged Defense: +16 (+3 eff.) Fatigue: +8% Changes stats: +9 Str / +14 Dex / +9 Mag / +6 Wil / +9 Cun Changes resistances: +12% lightning / +20% darkness / +10% mind / +20% light Physical save: +35 (+7 eff.) Mental save: +35 (+7 eff.) Disease immunity: +10% Silence immunity: +20% Maximum life: +66.00 Movement speed: +20% A suit of armour made of leather. |
| Cloak | Radiance (15 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +15 (+4 eff.) Damage when hit (Melee): 30 blinding light Changes stats: +10 Dex / +8 Mag / +6 Cun Changes resistances: +20% light / +20% darkness Changes resistances cap: +10% light Changes damage: +15% light Talent masteries: +0.20 Celestial / Sun +0.20 Celestial / Radiance +0.20 Spell / Phantasm +0.20 Celestial / Light Spellpower: +8 (+3 eff.) It can be used to activate talent Barrier (costing 40 power out of 40/40) : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A protective shield forms around you that lasts for up to 10 turns and negates 232 damage. The total damage the barrier can absorb will increase with your Spellpower. This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
| Around neck | voratun amulet 'Glimmerripper'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -16% Damage when hit (Melee): 20 light Changes stats: +8 Str / +10 Dex / +7 Wil / +9 Cun / +20 Con Reduces incoming crit damage: 10.00% Physical save: +20 (+4 eff.) Mental save: +14 (+3 eff.) Confusion immunity: +23% Life regen: +2.70 Stamina each turn: +1.50 Maximum life: +80.00 Mindpower: +14 (+5 eff.) Infravision radius: +3 Movement speed: +10% Amulets can have magical properties. |
Inventory
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
gladiator's voratun ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +12 Physical power: +10 (+2 eff.) Defense: +7 (+2 eff.) Changes stats: +7 Str / +7 Con It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.4 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 154% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Awakened Staff of Absorption (172% power, 60 apr, fire element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Power: 172% Range: 1.2x Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Wil / +10 Mag Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+14 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +5 (+2 eff.) Mindpower: +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Unbreakable Greaves (8 def, 20 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+2 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! |
69 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+4 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 28.55 cold damage and 47.68 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 5 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
3 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
2 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By BaRRy the Skeleton Archer level 27
13rd Pyre 123rd year of Ascendancy at 14:40 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By BaRRy the Skeleton Archer level 16
47th Haze 122nd year of Ascendancy at 12:49 see stats
A living one!
Was teleported into Caldizar's Fortress, far into the void between the stars.By BaRRy the Skeleton Archer level 45
42nd Dusk 124th year of Ascendancy at 17:24 see stats
Against all odds
Killed Ukruk in the ambush.By BaRRy the Skeleton Archer level 27
11st Pyre 123rd year of Ascendancy at 21:15 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By BaRRy the Skeleton Archer level 39
52nd Regrowth 124th year of Ascendancy at 11:34 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By BaRRy the Skeleton Archer level 43
13rd Dusk 124th year of Ascendancy at 09:32 see stats
Brave new world
Went to the Far East and took part in the war.By BaRRy the Skeleton Archer level 32
60th Dusk 123rd year of Ascendancy at 12:53 see stats
Bringer of Doom
Killed a Bringer of Doom.By BaRRy the Skeleton Archer level 50
10th Decay 124th year of Ascendancy at 00:00 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By BaRRy the Skeleton Archer level 29
1st Mirth 123rd year of Ascendancy at 09:45 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By BaRRy the Skeleton Archer level 5
9th Mirth 122nd year of Ascendancy at 03:29 see stats
Destroyer of the creation
Killed Slasul.By BaRRy the Skeleton Archer level 34
10th Allure 124th year of Ascendancy at 00:05 see stats
Destroyer's bane
Killed Golbug the Destroyer.By BaRRy the Skeleton Archer level 30
4th Dusk 123rd year of Ascendancy at 11:33 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By BaRRy the Skeleton Archer level 42
8th Mirth 124th year of Ascendancy at 17:15 see stats
Dragon's Greed
Amassed 8000 gold pieces.By BaRRy the Skeleton Archer level 31
55th Dusk 123rd year of Ascendancy at 12:59 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By BaRRy the Skeleton Archer level 48
5th Haze 124th year of Ascendancy at 11:57 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By BaRRy the Skeleton Archer level 50
2nd Allure 125th year of Ascendancy at 08:51 see stats
Explorer
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By BaRRy the Skeleton Archer level 37
28th Regrowth 124th year of Ascendancy at 02:16 see stats
Exterminator
Killed 1000 creatures.By BaRRy the Skeleton Archer level 16
53rd Haze 122nd year of Ascendancy at 02:21 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By BaRRy the Skeleton Archer level 21
23rd Regrowth 123rd year of Ascendancy at 03:53 see stats
Fear me not!
Survived the Fearscape!By BaRRy the Skeleton Archer level 48
5th Haze 124th year of Ascendancy at 13:50 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By BaRRy the Skeleton Archer level 50
80th Haze 124th year of Ascendancy at 21:21 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By BaRRy the Skeleton Archer level 34
10th Allure 124th year of Ascendancy at 13:22 see stats
Guiding Hand
Saved all escorted adventurers.By BaRRy the Skeleton Archer level 29
7th Flare 123rd year of Ascendancy at 01:01 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By BaRRy the Skeleton Archer level 16
47th Haze 122nd year of Ascendancy at 13:16 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By BaRRy the Skeleton Archer level 50
24th Haze 124th year of Ascendancy at 03:05 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By BaRRy the Skeleton Archer level 47
79th Dusk 124th year of Ascendancy at 01:49 see stats
Level 10
Got a character to level 10.By BaRRy the Skeleton Archer level 10
1st Dusk 122nd year of Ascendancy at 01:57 see stats
Level 20
Got a character to level 20.By BaRRy the Skeleton Archer level 20
1st Allure 123rd year of Ascendancy at 01:10 see stats
Level 30
Got a character to level 30.By BaRRy the Skeleton Archer level 30
9th Flare 123rd year of Ascendancy at 05:43 see stats
Level 40
Got a character to level 40.By BaRRy the Skeleton Archer level 40
26th Pyre 124th year of Ascendancy at 10:35 see stats
Level 50
Got a character to level 50.By BaRRy the Skeleton Archer level 50
13rd Haze 124th year of Ascendancy at 14:12 see stats
Oozemancer
Destroyed the corrupted oozemancer.By BaRRy the Skeleton Archer level 40
31st Pyre 124th year of Ascendancy at 21:07 see stats
Orcrist
Killed the leaders of the Orc Pride.By BaRRy the Skeleton Archer level 50
31st Haze 124th year of Ascendancy at 04:25 see stats
Pest Control
Killed 1000 reproducing vermin.By BaRRy the Skeleton Archer level 46
66th Dusk 124th year of Ascendancy at 23:44 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By BaRRy the Skeleton Archer level 50
50th Haze 124th year of Ascendancy at 09:58 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By BaRRy the Skeleton Archer level 13
71st Dusk 122nd year of Ascendancy at 19:48 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By BaRRy the Skeleton Archer level 28
23rd Pyre 123rd year of Ascendancy at 17:35 see stats
Size is everything
Did over 1500 damage in one attack.By BaRRy the Skeleton Archer level 50
29th Haze 124th year of Ascendancy at 19:31 see stats
Size matters
Did over 600 damage in one attack.By BaRRy the Skeleton Archer level 42
1st Dusk 124th year of Ascendancy at 01:55 see stats
Sliders
Activated a portal using the Orb of Many Ways.By BaRRy the Skeleton Archer level 31
57th Dusk 123rd year of Ascendancy at 07:17 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By BaRRy the Skeleton Archer level 50
2nd Allure 125th year of Ascendancy at 08:50 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By BaRRy the Skeleton Archer level 16
47th Haze 122nd year of Ascendancy at 12:49 see stats
The Arena
Unlocked Arena mode.By BaRRy the Skeleton Archer level 8
4th Flare 122nd year of Ascendancy at 14:49 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By BaRRy the Skeleton Archer level 16
47th Haze 122nd year of Ascendancy at 12:49 see stats
The secret city
Discovered the truth about mages.By BaRRy the Skeleton Archer level 13
66th Dusk 122nd year of Ascendancy at 08:52 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By BaRRy the Skeleton Archer level 39
13rd Pyre 124th year of Ascendancy at 06:07 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By BaRRy the Skeleton Archer level 22
37th Regrowth 123rd year of Ascendancy at 11:51 see stats
Treasure Hunter
Amassed 1000 gold pieces.By BaRRy the Skeleton Archer level 16
53rd Haze 122nd year of Ascendancy at 04:44 see stats
Unstoppable
Returned from the dead.By BaRRy the Skeleton Archer level 50
2nd Allure 125th year of Ascendancy at 03:48 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By BaRRy the Skeleton Archer level 26
11st Pyre 123rd year of Ascendancy at 13:30 see stats
Log
BaRRy receives 961 healing from Re-assemble.
Atamathon the Giant Golem casts Rune: Lightning.
Atamathon the Giant Golem hits BaRRy for 427 lightning damage.
Burning from Atamathon the Giant Golem hits BaRRy for 53 fire damage.
BaRRy receives 70 healing.
BaRRy casts Rune: Phase Door.
BaRRy is out of phase.
Atamathon the Giant Golem rushes out!
Atamathon the Giant Golem resists the mind attack!
Atamathon the Giant Golem says: 'PLEASE STAY STEADY AS YOU ARE ERASED FROM THE WORLD!'
Atamathon the Giant Golem reflects damage back to BaRRy!
Atamathon the Giant Golem hits BaRRy for 0 temporal, 1 fire, 5 light, 2 blight, 1 mind, 3 light (16 total damage).
BaRRy hits Atamathon the Giant Golem for (4 shifted), 0 temporal, 2 fire, 7 light, 2 blight, 1 mind, 4 light (19 total damage).
Burning from Atamathon the Giant Golem hits BaRRy for 43 fire damage.
BaRRy receives 70 healing.
BaRRy casts Healing Light.
Atamathon the Giant Golem's fire burn area effect hits BaRRy for 70 fire damage.
BaRRy receives 249 healing.
BaRRy is pulled in!
Atamathon the Giant Golem is fully armored again.
Atamathon the Giant Golem hits BaRRy for 144 fire, 158 light, 242 physical (546 total damage).
Burning from Atamathon the Giant Golem hits BaRRy for 46 fire damage.
BaRRy receives 70 healing.
Atamathon the Giant Golem's fire burn area effect hits BaRRy for 70 fire damage.
BaRRy uses Vital Shot.
BaRRy's Vital Shot performs a ranged critical strike against Atamathon the Giant Golem!
Saving game...

























































































