










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Allow Respec Anywhere 1.2.3Possessor Bonus Class 1.7.4Donators/Buyers bonus! Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Automatic Talent Gambits 1.5.5Allows customization of automatic talent usage in the style of FF XII gambits. Version 1.4.0 includes the following fixes and improvements: Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Items Vault 1.7.6Donators/Buyers bonus! Sensible Flying Text 1.3.1Flying text by default takes a spray and pray approach to displaying crucial battle happenings on screen. Main forum thread here: http://forums.te4.org/viewtopic.php?f=50&t=45589 Auto-Acceptable Acrobatics 1.5.0OBSOLETE This addon is now part of the base game as of version 1.6 Changes the targeting of the talent Technique/Mobility-Tumble so that it is aimed the same way as Vault, making it usable when auto-accept target is enabled. Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Better Sounds Mod 1.5.5Description Added Mods: + The infamous Wilhelm scream mod + Somebody shut that dog up! Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Мод заменяет стандартные звуки в ТоМе, такие как монетки (покупка и подбор), выстрел из лука и пращи, Таланты, основанные на молнии, скрипы дверей и др. - Убран звук бешеного павлина в стартовой локации Yeek'ов. Используются следующие моды: + The infamous Wilhelm scream mod + Somebody shut that dog up! Установка: Удаление: или в игре: FlexSpec Respec Limitation Relaxer 1.5.5Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
cleanUI+++ 1.7.6Replaces default interface styles with cleaner versions to enhance readability. |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Ghoul |
| Class | Skirmisher |
| Level / Exp | 22 / 39% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 16 (base 10) |
| Dexterity | 64 (base 51) |
| Constitution | 27 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 23 (base 11) |
| Cunning | 45 (base 43) |
Resources
| Life | 616/616 |
| Mana | 171/171 |
| Stamina | 190/190 |
| Healing Factor | 1.1386945338482 |
| Regeneration | 11.116177850212 |
Speed
| Mental | -2.9976021664879E-12% |
| Attack | 0% |
| Movement | +12% |
| Spell | 0% |
| Global | +74.779485526247% |
Vision
| Sight | 12 |
| Lite | 8 |
| Infravision | 10 |
| See Invisible | 8 |
Offense: Mainhand
| Damage | 83 |
| Accuracy | 60 |
| Crit Chance | 35% |
| APR | 7 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 21 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +16% |
| Lightning | +20% |
| Light | +14% |
| Temporal | +14% |
| Cold | +14% |
| Arcane | +11% |
| Fire | +26% |
| All | +8% |
Offense: Damage Penetration
| Temporal | +10% |
| Physical | +31% |
| Fire | +15% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 23 (59.007671158813%) |
| Defense | 65 |
| Ranged Defense | 65 |
| Fatigue | 0 |
| Physical Save | 21 |
| Spell Save | 13 |
| Mental Save | 18 |
Defense: Resistances
| Acid | + 27%( 70%) |
| Blight | + 34%( 70%) |
| Arcane | + 18%( 70%) |
| Cold | + 14%( 70%) |
| All | + 14%( 70%) |
| Lightning | + 29%( 70%) |
| Light | + 21%( 70%) |
| Temporal | + 27%( 70%) |
| Mind | + 21%( 70%) |
| Fire | + 14%( 70%) |
| Nature | + 24%( 70%) |
Defense: Immunities
| Stun Resistance | 97% |
| Confusion Resistance | 34% |
| Fear Resistance | 100% |
| Poison Resistance | 80% |
| Blind Resistance | 25% |
| Silence Resistance | 28% |
| Bleed Resistance | 100% |
| Disarm Resistance | 20% |
| Pinning Resistance | 48% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 48% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 276 damage for 4 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 105 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Technique / Skirmisher - Slings | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Buckler Training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Tireless Combatant | 1.50 |
| 3/5 |
| 3/5 |
| 2/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Ghoul | 1.10 |
| 1/5 |
| 3/5 |
| 2/5 |
| 2/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Scoundrel | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Counter Shot |
| talent | Trained Reactions |
| talent | Premonition |
| talent | Bombardment |
| talent | Pace Yourself |
| detrimental effect | The target has recently performed an extreme feat of agility and is exhausted. The stamina cost of activated Mobility talents is increased by 24%. Exhaustion |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Old Forest. Escort: temporal explorer (level 3 of Old Forest)As a reward you improved Willpower by +5. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed pouch of bone giant dust. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed bear paw. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed bloated horror heart. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
Equipment
| On feet | Earthcutter (0 def, 12 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +2 Dex dps ---------- Res.pen +5% nature Acc +5 (+1 eff.) ----- def ----- Armour +12 Fatigue +3% Silence- +28% Confus- +34% Stun/Frz- +47% ---------- misc Stam/turn +3.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Grinosablek (17/17, 25-30 power, 2 apr)3.0 T2 shot ammo [Random Unique] Master/Psionic Power 25.5 - 30.6 Physical Uses 70% Dex, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Acc +8 Apr +2 Crit +11.5% Capacity 17 Proj.spd +200% Ranged+ +9 physical On Crit.r2 +8 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 104 physical damage On Crit: * Wound the target dealing 154 physical damage across 5 turns and reducing healing by 50% While equipped: ---------- misc Reload +4 Shots are used with slings to pummel your foes to death. |
| Light source | Velolle the Torchvault2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +6% temporal +6% cold +15% fire Res.pen +10% fire +10% temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Eleneblek (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Phys.pwr +10 (+4 eff.) Dmg.mod +12% lightning Res.pen +20% physical Apr +1 ----- def ----- Defense +2 (+0 eff.) Resists +18% lightning +12% blight +9% acid ---------- misc Stam/turn +2.00 A pointy cloth hat, very wizardly... |
| On hands | Splendourglory the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Phys.crit +10.0% Spell.crit +10% Mind.crit +7% Crit.mult +8.00% ----- def ----- Armour +2 Fatigue +3% Resists +6% acid +6% light +9% mind HP.reg +4.00 Disarm- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | piercing ash totem of healing [power 170] (15 cooldown)2.0 T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 170 Puts all charms on 15 cooldown 100% to increase all damage penetration by 14% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | sneakthief's copper ring of speed0.1 T1 ring jewelry [Ego++] Master While equipped: Stats +4 Cun +5 Dex dps ---------- Mov.spd +12% Acc +12 (+3 eff.) ----- def ----- Defense +5 (+1 eff.) Blinding Speed: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 22% for 5 turns. Rings make your fingers look great! |
| On fingers | Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-7 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
| Around neck | voratun amulet 'Lightstrider'0.1 T5 amulet jewelry [Random Unique] Nature While equipped: Stats +10 Lck dps ---------- Dmg.mod +3% arcane +6% light Acc +16 (+4 eff.) Melee Ret 8 light ----- def ----- Defense +13 (+3 eff.) Resists +3% light +13% temporal Unseen.red 15% Blind- +25% Pinning- +48% Knockbk- +48% ---------- misc Light +2 Infravis +10 Sight +2 See.Invis +8 Amulets make your neck look great! |
| In main hand | hardened leather sling 'Furnacespike'4.0 T3 sling 1H weapon [Rare] Nature Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 On Hit.r1 +12 fire On Crit.r2 +8 darkness +20 fire On Hit: * 20% chance to reduce damage dealt by 16% While equipped: Stats +9 Con +6 Wil dps ---------- Dmg.mod +3% fire Res.pen +5% fire ----- def ----- Max.HP +49.00 Slings are used to hurl stones or metal shots at your foes. |
| Around waist | Erelineg1.0 T3 belt armor [Rare] Master While equipped: Stats +3 Wil dps ---------- Mind.crit +2% Crit.mult +20.00% Dmg.mod +8% physical Res.pen +11% physical ----- def ----- Defense +15 (+3 eff.) Resists +5% arcane +3% temporal Def/telep +5 Res/telep +5% Dur/telep +5% A belt that goes around your waist. |
| In off hand | dwarven-steel shield of purity (0 def, 6 armour, 33-39 power, 76 block)7.0 T3 shield armor Reqs Shield usage training [Ego] Nature When used to Attack: Power 33.0 - 39.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +76 While equipped: ----- def ----- Armour +6 Fatigue +8% Resists +12% nature +12% blight ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Duvikalthovon the cashmere cloak (12 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Crit.mult +15.00% Acc +10 (+2 eff.) Apr +4 Melee Ret 4 physical ----- def ----- Defense +12 (+3 eff.) Phys.save +7 (+4 eff.) ---------- misc Stam/turn +2.00 Max.stam +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | linen robe of power (0 def, 0 armour)2.0 T1 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.pwr +12 (+6 eff.) Dmg.mod +8% all ----- def ----- Resists +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
regeneration infusion of the psychic (heal 246; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 246 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
acid wave rune of the warrior (damage 99; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 99.58 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the wizard (range 4; phase 11; cd 19)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 19 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 11%, your defense is increased by 11 and all your resistances by 11%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the wizard (range 3; phase 11; cd 15)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 3 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 11%, your defense is increased by 11 and all your resistances by 11%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 55; cd 22)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 55 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 154; dur 3; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 154 damage for 3 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the sneak (range 65; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 65 with a minimum range of 15. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the wizard (range 30; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 30 with a minimum range of 15. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Getidor0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Wil ----- def ----- Resists +3% acid +6% mind +3% light Blind- +20% Disease- +10% Knockbk- +20% Teleport- +10% Amulets make your neck look great! |
mindweaver's steel amulet0.1 T2 amulet jewelry [Ego+] Psionic While equipped: Stats +1 Wil dps ---------- Mind.pwr +7 (+3 eff.) ----- def ----- Mind.save +6 (+4 eff.) Confus- +11% Amulets make your neck look great! |
restful copper amulet of strength (+3)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% HP.reg +1.00 Amulets make your neck look great! |
restful gold amulet of manastreaming0.1 T3 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +2 Mag dps ---------- S.pwr/crit +3 ----- def ----- Fatigue -7% HP.reg +3.00 ---------- misc Mana/turn +0.10 Max.mana +22.00 Amulets make your neck look great! |
steel amulet of mastery (0.13 Technique / Combat training)0.1 T2 amulet jewelry [Ego] Master While equipped: ---------- misc Masteries +0.13 Technique/Combat training Amulets make your neck look great! |
gold ring 'Bokygorn'0.1 T3 ring jewelry [Rare] Master While equipped: ----- def ----- Resists +18% darkness +5% arcane Spell.save +6 (+6 eff.) HP.reg +3.00 Stun/Frz- +23% Rings make your fingers look great! |
marksman's gold ring of clarity0.1 T3 ring jewelry [Ego] Master/Psionic While equipped: Stats +4 Dex dps ---------- Acc +8 (+2 eff.) ----- def ----- Mind.save +6 (+4 eff.) Confus- +20% Rings make your fingers look great! |
psionicist's copper ring0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +2 Wil ----- def ----- Mind.save +4 (+3 eff.) Rings make your fingers look great! |
psionicist's copper ring of corrosion (+22%)0.1 T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +11% acid ----- def ----- Resists +22% acid Mind.save +6 (+4 eff.) Rings make your fingers look great! |
warrior's copper ring of darkness (+20%)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +10% darkness ----- def ----- Armour +6 Resists +20% darkness Rings make your fingers look great! |
wizard's copper ring0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+6 eff.) Rings make your fingers look great! |
slime-covered steel battleaxe (20-30 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego] Disrupt Power 20.5 - 30.8 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Hit: * 10% chance to slow global speed by 44% Massive two-handed battleaxes. |
steel battleaxe (23-34 power, 2 apr)3.0 T2 battleaxe 2H weapon [Normal] Power 23.0 - 34.5 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Massive two-handed battleaxes. |
truestriking dwarven-steel battleaxe of massacre (41-62 power, 2 apr)3.0 T3 battleaxe 2H weapon Reqs Str 24 [Ego+] Master Power 41.5 - 62.2 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% While equipped: dps ---------- Res.pen +10% physical Acc +10 (+2 eff.) Apr +10 Massive two-handed battleaxes. |
dwarven-steel dagger (19-24 power, 7 apr)1.0 T3 dagger 1H weapon [Normal] Power 19.0 - 24.7 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Sharp, short and deadly. |
elemental dwarven-steel greatmaul of rage (41-62 power, 2 apr)5.0 T3 greatmaul 2H weapon Reqs Str 24 [Ego++] Arcane/Master Power 41.5 - 62.2 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% On Hit: * Create an explosion dealing 31 fire damage (1/turn) While equipped: Stats +5 Str dps ---------- Dmg.mod +10% physical +12% fire Res.pen +12% fire Acc +12 (+3 eff.) Massive two-handed mauls. |
truestriking steel longsword of amnesia (14-19 power, 3 apr)3.0 T2 longsword 1H weapon [Ego++] Master/Psionic Power 14.0 - 19.6 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: dps ---------- Res.pen +6% physical Acc +8 (+2 eff.) Apr +8 Sharp, long, and deadly. |
Corruptionorder the steel mace (14-20 power, 3 apr)3.0 T2 mace 1H weapon [Random Unique] Master/Psionic Power 14.5 - 20.3 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +7 darkness Against +10% Living While equipped: Stats +1 Wil +3 Mag dps ---------- Phys.crit +6.0% Spell.crit +1% Crit.mult +16.00% Acc +6 (+1 eff.) Apr +7 ----- def ----- Defense +7 (+1 eff.) Resists +9% nature Disarm- +28% ---------- misc Max.vim +10.00 Blunt and deadly. |
Serpent's Glare (7-7 power, 15 apr, nature damage)3.0 T1 mindstar 1H weapon [Unique] Nature Power 7.0 - 7.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Spit Poison: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 240.18 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
horrifying vined mindstar of balance (5-6 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 5.5 - 6.1 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Melee+ 5 mind 5 darkness Dmg.mod +3% mind +3% darkness ----- def ----- Phys.save +2 (+1 eff.) Spell.save +4 (+4 eff.) Mind.save +3 (+2 eff.) ---------- misc Equi/ret +0.70 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar of disruption (10-11 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego+] Nature/Disrupt Power 10.0 - 11.0 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% Against +10% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Unriratir the cured leather sling4.0 T2 sling 1H weapon [Random Unique] Nature/Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 While equipped: Stats +2 Str +3 Dex +7 Wil +5 Cun +9 Con dps ---------- Phys.pwr +7 (+3 eff.) Res.pen +7% physical ----- def ----- Crit.chn- 10.00% Max.HP +21.00 Slings are used to hurl stones or metal shots at your foes. |
cruel ash vilestaff of illumination (15-18 power, 3 apr, darkness element)5.0 T2 staff 2H weapon Reqs Mag 16 [Ego] Nature/Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Crit.mult +11.00% Spell.pwr +6 (+3 eff.) Dmg.mod +15% darkness ----- def ----- Defense +8 (+2 eff.) ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 71.95 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
lifebinding ash vilestaff (15-18 power, 3 apr, acid element)5.0 T2 staff 2H weapon Reqs Mag 16 [Ego+] Nature Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Con dps ---------- Spell.crit +2% Spell.pwr +9 (+4 eff.) Dmg.mod +15% acid ----- def ----- HP.reg +0.70 Heal.mod +11% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elemental dwarven-steel waraxe of massacre (29-40 power, 4 apr)3.0 T3 waraxe 1H weapon Reqs Str 24 [Ego+] Arcane/Master Power 29.0 - 40.6 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Hit: * Create an explosion dealing 31 fire damage (1/turn) While equipped: dps ---------- Dmg.mod +5% fire Res.pen +9% fire One-handed war axes. |
Strikemaim1.0 T3 belt armor [Rare] Disrupt While equipped: Stats +2 Wil dps ---------- Melee Ret 6 lightning ----- def ----- Armour +2 Resists +8% acid +23% blight Max.HP +60.00 Disease- +10% ---------- misc Max.hate +6.00 A belt that goes around your waist. |
rough leather belt 'Infernosun'1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +18% fire Res.pen +5% fire ----- def ----- Resists +12% cold +6% fire HP.reg +1.10 Heal.mod +13% A belt that goes around your waist. |
Berehir the Serpentspawner (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +5% Dmg.mod +5% darkness +15% nature Res.pen +11% darkness Acc +18 (+4 eff.) Melee Ret 6 nature ----- def ----- Defense +2 (+0 eff.) Fatigue -5% Resists +16% darkness Stealth +11 Max.HP +66.00 ---------- misc Max.stam +18.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ce'Nyldatta the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Cun +4 Dex dps ---------- Crit.mult +10.00% Phys.pwr +5 (+2 eff.) On Hit (Melee): * 20% chance to slow global speed by 44% * 20 arcane resource burn ----- def ----- Defense +2 (+0 eff.) Resists +9% light ---------- misc Stam/turn +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Samelach (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +8 Str +3 Mag +2 Wil +2 Con ----- def ----- Defense +2 (+0 eff.) Cut- +10% Stun/Frz- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Zubynor (0 def, 0 armour)2.0 T2 cloth armor [Rare] Nature While equipped: Stats +1 Dex +6 Con dps ---------- Dmg.mod +14% fire Melee Ret 4 acid On Hit (Melee): * 20% chance to reduce all saves and defense by 19 ----- def ----- Resists +21% fire +9% all Crit.chn- 15.00% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
The Black Boots (2 def, 1 armour)2.0 T2 feet armor [Unique] Arcane While equipped: Stats +4 Cun dps ---------- Mov.spd +12% ----- def ----- Armour +1 Defense +2 (+0 eff.) Fatigue +2% Stealth +10 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
Toragar (20 def, 9 armour)2.0 T3 feet armor [Rare] Master While equipped: ----- def ----- Armour +9 Defense +20 (+5 eff.) Resists +8% acid +6% blight +10% fire +8% cold +9% lightning Crit.chn- 15.00% Heal.mod +20% Disarm- +10% Confus- +20% A pair of boots made of leather. |
pair of rough leather boots of rushing (0 def, 1 armour)2.0 T1 feet armor [Ego+] Master While equipped: Stats +3 Str +3 Con ----- def ----- Armour +1 Rush: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Eleba (30 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +4 Con dps ---------- Melee Ret 4 physical ----- def ----- Armour +3 Defense +30 (+7 eff.) Fatigue +3% Resists +6% temporal +8% cold +7% fire A cap made of leather. |
Frostwell the hardened leather cap (0 def, 6 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +3 Dex dps ---------- Crit.mult +15.00% Phys.pwr +5 (+2 eff.) Dmg.mod +12% cold Melee Ret 2 cold ----- def ----- Armour +6 Fatigue +3% Die.at -60.00 life ---------- misc Infravis +2 A cap made of leather. |
Isirin the rough leather cap (0 def, 5 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str dps ---------- Acc +20 (+5 eff.) ----- def ----- Armour +5 Fatigue +1% Resists +6% fire +6% cold Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Max.stam +20.00 A cap made of leather. |
Pitchpanic the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +16% lightning +12% darkness +3% nature +15% acid ----- def ----- Defense +2 (+0 eff.) Resists +24% lightning +6% nature A pointy cloth hat, very wizardly... |
Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+6 eff.) Spell.save +12 (+9 eff.) Mind.save +12 (+7 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Strikereign (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Cun +4 Dex dps ---------- Dmg.mod +12% mind Melee Ret 6 lightning ----- def ----- Armour +4 Fatigue +4% Resists +6% mind ---------- misc See.Invis +12 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm 'Morningguile' (20 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Dex dps ---------- Melee Ret 4 acid ----- def ----- Armour +4 Defense +20 (+5 eff.) Fatigue +4% Resists +9% nature Phys.save +6 (+3 eff.) Mind.save +9 (+5 eff.) Die.at -20.00 life ---------- misc Light +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
hardened leather cap 'Sunbone' (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% light Melee Ret 8 light 10 fire ----- def ----- Armour +3 Fatigue +3% Resists +8% lightning +7% temporal +15% fire ---------- misc Light +2 A cap made of leather. |
radiant dwarven-steel mail armour of natural resilience (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego++] Nature/Disrupt While equipped: Stats +2 Wil ----- def ----- Armour +8 Defense +3 (+0 eff.) Fatigue +12% Resists +23% blight +10% nature +10% darkness D.Red.from +7% Unnatural ---------- misc Light +1 A suit of armour made of mail. |
radiant steel mail armour of implacability (2 def, 11 armour)14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Ego++] Nature/Master While equipped: Stats +1 Wil ----- def ----- Armour +11 Defense +2 (+0 eff.) Fatigue +8% Resists +12% blight +12% darkness Phys.save +7 (+4 eff.) ---------- misc Light +1 A suit of armour made of mail. |
enlightening hardened leather armour (9 def, 6 armour)9.0 T3 light armor [Ego+] Psionic While equipped: Stats +3 Cun +5 Wil ----- def ----- Armour +6 Defense +9 (+2 eff.) Fatigue +8% Mind.save +12 (+7 eff.) A suit of armour made of leather. |
reinforced dwarven-steel shield of lightning resistance (+19%) (0 def, 9 armour, 30-36 power, 112 block)7.0 T3 shield armor Reqs Shield usage training [Ego] Master When used to Attack: Power 30.0 - 36.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +112 While equipped: ----- def ----- Armour +9 Fatigue +8% Resists +19% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
117 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
10 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
woodsman's dwarven-steel pickaxe (dig speed 31 turns)3.0 T3 digger tool [Ego] Nature While equipped: Stats +2 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +12% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
preserving brass lantern of health2.0 T1 lite [Ego+] Nature While equipped: Stats +2 Con ----- def ----- Resists +6% blight Max.HP +40.00 HP.reg +2.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
preserving brass lantern of the zealot2.0 T1 lite [Ego++] Nature/Disrupt While equipped: Stats +2 Con ----- def ----- Resists +5% blight +3% all Spell.save +6 (+6 eff.) HP.reg +2.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Kilnfame (19/19, 20-24 power, 2 apr)3.0 T2 shot ammo [Random Unique] Arcane/Master Power 20.0 - 24.0 Physical Uses 70% Dex, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Acc +7 Apr +2 Crit +4.5% Capacity 19 Ranged+ +8 blight +8 mind On Hit.r1 +19 fire On Crit.r2 +12 fire On Hit: 20% Epidemic 2 On Hit: * 8% chance to reduce strength, dexterity, and constitution by 13 Shots are used with slings to pummel your foes to death. |
Ragilar (22/22, 22-27 power, 2 apr)3.0 T2 shot ammo [Rare] Psionic Power 22.5 - 27.0 Physical Uses 70% Dex, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 22 Ranged+ +9 physical On Hit.r1 +20 acid On Crit.r2 +20 acid On Hit: * 20% chance to reduce armor by 22% * 20% chance to knock the target back 3 spaces and deal 104 physical damage Shots are used with slings to pummel your foes to death. |
dwarven-steel torque of gale force [power 225] (15 cooldown)2.0 T3 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 9 spaces and dealing 261 physical damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
quick iron torque of mindblast [power 95] (12 cooldown)2.0 T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 102 mind damage and silencing them for 4 turns Puts all charms on 12 cooldown Torques are made by powerful psionics to store psionic powers. |
steel torque of psionic shield [power 47] (25 cooldown)2.0 T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 47 for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
Ivokira [power 165] (25 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +3% blight Melee Ret 4 blight ----- def ----- Resists +5% arcane Summon a resilient tentacle up to 5 spaces away for 6 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 334 Base Damage: 165 Armor: 8 All Resist: 10 Puts all charms on 25 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to gain a 13% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Elayawe the Lustreimmortal [power 170] (15 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: Stats +3 Str +2 Mag +4 Wil +3 Con dps ---------- Melee Ret 2 light ---------- misc See.Invis +3 Fire a magical bolt dealing 183 acid damage Puts all charms on 15 cooldown 100% to increase all damage by 16% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Fogqueller [power 116] (15 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce damage dealt by 16% ----- def ----- Armour +4 Resists +3% darkness Crit.chn- 10.00% Spell.save +6 (+6 eff.) ---------- misc Light +3 Create a radius 3 storm for 5 turns. Each turn, creatures within take 27 lightning damage and will be dazed for 1 turn (139 total damage) Puts all charms on 15 cooldown 100% to gain a 11% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
cleansing ash wand of lightning storm [power 182] (15 cooldown)2.0 T2 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 43 lightning damage and will be dazed for 1 turn (218 total damage) Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
cleansing elm wand of shielding [power 122] (20 cooldown)2.0 T1 wand charm [Ego] Arcane Create a shield absorbing up to 122 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Rottenshots the Ghoul Skirmisher level 7
3rd Flare 122nd year of Ascendancy at 21:21 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Rottenshots the Ghoul Skirmisher level 21
22nd Haze 122nd year of Ascendancy at 01:53 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Rottenshots the Ghoul Skirmisher level 10
9th Flare 122nd year of Ascendancy at 03:38 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Rottenshots the Ghoul Skirmisher level 20
18th Haze 122nd year of Ascendancy at 08:59 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Rottenshots the Ghoul Skirmisher level 21
22nd Haze 122nd year of Ascendancy at 02:24 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Rottenshots the Ghoul Skirmisher level 6
8th Mirth 122nd year of Ascendancy at 08:14 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Rottenshots the Ghoul Skirmisher level 13
20th Dusk 122nd year of Ascendancy at 21:05 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Rottenshots the Ghoul Skirmisher level 20
18th Haze 122nd year of Ascendancy at 14:18 see stats
Log
Rottenshots's Kill Shot hits Gigantic corrosive tunneler for 755 physical damage.
Rottenshots's Kill Shot killed Gigantic corrosive tunneler!
Talent Rune: Shatter Afflictions is ready to use.
Rottenshots picks up (s.): steel battleaxe (23-34 power, 2 apr).
Rottenshots slows down.
The unstable sand tunnel collapses!
Talent Kill Shot is ready to use.
The unstable sand tunnel collapses!
The unstable sand tunnel collapses!
Rottenshots picks up (x.): thorny mindstar of disruption (10-11 power, 24 apr, nature damage).
You pickup 0.50 gold pieces.
Rottenshots picks up (z.): cruel ash vilestaff of illumination (15-18 power, 3 apr, darkness element).
Rottenshots picks up (s.): slime-covered steel battleaxe (20-30 power, 2 apr).
Rottenshots picks up (a.): regeneration infusion of the psychic (heal 246; 13 cd).
Rottenshots picks up (x.): Corruptionorder the steel mace (14-20 power, 3 apr).
Rottenshots picks up (x.): truestriking steel longsword of amnesia (14-19 power, 3 apr).
Rottenshots picks up (Z.): reinforced dwarven-steel shield of lightning resistance (+19%) (0 def, 9 armour, 30-36 power, 112 block).
Rottenshots picks up (Y.): radiant steel mail armour of implacability (2 def, 11 armour).
Rottenshots picks up (Y.): radiant dwarven-steel mail armour of natural resilience (3 def, 8 armour).
Rottenshots picks up (v.): truestriking dwarven-steel battleaxe of massacre (41-62 power, 2 apr).
Talent Retch is ready to use.
Talent Tumble is ready to use.
The unstable sand tunnel collapses!
Talent Ghoulish Leap is ready to use.




































































































