Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.5 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Midnight 1.3.1Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Doctornull's Class Pack 1.4.2This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Faerie Race 1.2.3This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Arcanum Class Pack 1.3.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Necromancy+ 1.3.1Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
NPC Forgiveness 2.4 1.3.0This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: Enhanced Object Compare 1.4.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Arena |
Mode | Nightmare Adventure |
Sex | Male |
Race | Ogre |
Class | Sun Paladin |
Level / Exp | 18 / 8% |
Size | big |
Lifes / Deaths | Killed by orc corruptor at level 18 on the 77th Pyre 122nd year of Ascendancy at 00:07 5 / 1 |
Primary Stats
Strength | 39 (base 31) |
Dexterity | 14 (base 10) |
Constitution | 21 (base 21) |
Magic | 43 (base 41) |
Willpower | 12 (base 10) |
Cunning | 14 (base 10) |
Resources
Life | -8/582 |
Positive | 61/81 |
Stamina | 151/156 |
Healing Factor | 1 |
Regeneration | 16.961017345043 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Mainhand
Damage | 32 |
Accuracy | 23 |
Crit Chance | 9% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 31 |
Crit Chance | 5% |
Speed | 1 |
Offense: Mind
Mindpower | 19 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 36.24 (76.629213483146%) |
Defense | 20 |
Ranged Defense | 20 |
Fatigue | 29 |
Physical Save | 23 |
Spell Save | 22 |
Mental Save | 26 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Stun Resistance | 35% |
Inscriptions (2/3)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Technique / Combat veteran | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Glory | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Celestial / Combat | 1.30 |
| 4/5 |
| 4/5 |
| 2/5 |
| 2/5 |
Celestial / Sun | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Celestial / Chants | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.10 |
| 0/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
talent | Weapon of Wrath |
talent | Weapon of Light |
talent | Chant of Fortitude |
talent | Radiant Soul |
beneficial effect | The target is under protection and its life regeneration is boosted by 16. Providence |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
On feet | [vs. grounding pair of iron boots (0 def, 3 armour) (On feet)] grounding pair of iron boots (0 def, 3 armour)grounding pair of iron boots (0 def, 3 armour) Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 (-) Fatigue: +2% (-) Changes resistances: +5%(-) lightning / +5%(-) temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | [vs. brass lantern (Light source)] brass lanternbrass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | [vs. drakeskin leather cap (0 def, 5 armour) (On head)] drakeskin leather cap (0 def, 5 armour)drakeskin leather cap (0 def, 5 armour) 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 (-) Fatigue: +5% (-) A cap made of leather. |
On fingers | [vs. warrior's stralite ring of light (+32%) (On fingers, 1 of 2)] warrior's stralite ring of light (+32%)warrior's stralite ring of light (+32%) Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +10 (-) Changes stats: +5(-) Str Changes resistances: +32%(-) light Changes damage: +16%(-) light Rings can have magical properties. Tap to cycle through comparison choices |
On fingers | [vs. warrior's stralite ring of light (+32%) (On fingers, 1 of 2)] marksman's gold ring of perseverancemarksman's gold ring of perseverance Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+4 eff.) Armour: +0 (-10) Changes stats: +0(-5) Str / +4 Dex Changes resistances: +0%(-32%) light Changes damage: +0%(-16%) light Stun/Freeze immunity: +35% Life regen: +0.80 Rings can have magical properties. Tap to cycle through comparison choices |
Around waist | [vs. blurring rough leather belt (Around waist)] blurring rough leather beltblurring rough leather belt Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +8 (+8 eff.) (-) Stealth bonus: +6 (-) A belt that goes around your waist. |
In main hand | [vs. flaming steel battleaxe (22-33 power, 2 apr) (In main hand)] flaming steel battleaxe (22-33 power, 2 apr)flaming steel battleaxe (22-33 power, 2 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 22.0 - 33.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 (-) Physical crit. chance: +5.0% (-) Attack speed: 100% (-) Burst (radius 1) on hit: +12(-) fire Massive two-handed battleaxes. |
Main armor | [vs. steel plate armour of acid resistance (4 def, 9 armour) (Main armor)] steel plate armour of acid resistance (4 def, 9 armour)steel plate armour of acid resistance (4 def, 9 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 (-) Defense: +4 (+4 eff.) (-) Fatigue: +22% (-) Changes resistances: +15%(-) acid A suit of armour made of metal plates. |
Cloak | [vs. enveloping linen cloak of Eldoral (7 def, 0 armour) (Cloak)] enveloping linen cloak of Eldoral (7 def, 0 armour)enveloping linen cloak of Eldoral (7 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+7 eff.) (-) Changes stats: +2(-) Cun / +1(-) Dex Physical save: +6 (+3 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | [vs. Earthen Beads (Around neck)] Earthen BeadsEarthen Beads Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4(-) Wil Damage affinity(heal): +15%(-) nature Life regen: +0.20 (-) Mindpower: +5 (+5 eff.) (-) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 40 power out of 40/40) : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: Touch a target (or yourself) to infuse it with Nature, healing it for 151 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Inventory
vision rune of the sneak (radius 8; dur 14; see humanoid) vision rune of the sneak (radius 8; dur 14; see humanoid)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (8 radius) and to allow you to see invisible and stealthed creatures (power 12) for 14 turns. Your mind will become more receptive for 14 turns, allowing you to sense any humanoid around. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. Earthen Beads (Around neck)] The Black CoreThe Black Core Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +0(-4) Wil Changes resistances: +15% darkness Damage affinity(heal): +0%(-15%) nature Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Life regen: +0.00 (-0.20) Only die when reaching: -100.00 life Mindpower: +0 (+0 eff.) (-5 (-5 eff.)) Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
[vs. warrior's stralite ring of light (+32%) (On fingers, 1 of 2)] gold ringgold ring 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +0 (-10) Changes stats: +0(-5) Str Changes resistances: +0%(-32%) light Changes damage: +0%(-16%) light Rings can have magical properties. Tap to cycle through comparison choices |
[vs. warrior's stralite ring of light (+32%) (On fingers, 1 of 2)] gold ring of sensinggold ring of sensing Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +0 (-10) Changes stats: +0(-5) Str Changes resistances: +0%(-32%) light Changes damage: +0%(-16%) light Blindness immunity: +24% Infravision radius: +4 See stealth: +5 See invisible: +7 Rings can have magical properties. Tap to cycle through comparison choices |
[vs. flaming steel battleaxe (22-33 power, 2 apr) (In main hand)] stralite dagger (31-40.3 power, 9 apr)stralite dagger (31-40.3 power, 9 apr) Requires: - Dexterity 35 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 31.0 - 40.3(+9.0 - +7.3) Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 (+7) Physical crit. chance: +8.0% (+3.0%) Attack speed: 100% (-) Burst (radius 1) on hit: +0(-12) fire Sharp, short and deadly. |
[vs. flaming steel battleaxe (22-33 power, 2 apr) (In main hand)] iron greatsword (15-24 power, 1 apr)iron greatsword (15-24 power, 1 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 15.0 - 24.0(-7.0 - -9.0) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 (-1) Physical crit. chance: +2.5% (-2.5%) Attack speed: 100% (-) Burst (radius 1) on hit: +0(-12) fire Massive two-handed swords. |
[vs. flaming steel battleaxe (22-33 power, 2 apr) (In main hand)] chilling stralite mace of phasing (37-51.8 power, 15 apr)chilling stralite mace of phasing (37-51.8 power, 15 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 37.0 - 51.8(+15.0 - +18.8) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 (+13) Physical crit. chance: +2.5% (-2.5%) Attack speed: 100% (-) Damage Shield penetration (this weapon only): +25% Damage (Melee): +6 cold Burst (radius 1) on hit: +0(-12) fire Blunt and deadly. |
[vs. flaming steel battleaxe (22-33 power, 2 apr) (In main hand)] iron waraxe (13-18.2 power, 2 apr)iron waraxe (13-18.2 power, 2 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 13.0 - 18.2(-9.0 - -14.8) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 (-) Physical crit. chance: +3.5% (-1.5%) Attack speed: 100% (-) Burst (radius 1) on hit: +0(-12) fire One-handed war axes. |
[vs. flaming steel battleaxe (22-33 power, 2 apr) (In main hand)] slime-covered dwarven-steel waraxe (19.5-27.3 power, 4 apr)slime-covered dwarven-steel waraxe (19.5-27.3 power, 4 apr) Requires: - Strength 24 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 19.5 - 27.3(-2.5 - -5.7) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 (+2) Physical crit. chance: +4.5% (-0.5%) Attack speed: 100% (-) On weapon hit: * Slows global speed by 7% (+7%) Burst (radius 1) on hit: +0(-12) fire One-handed war axes. |
[vs. drakeskin leather cap (0 def, 5 armour) (On head)] hardened leather cap of trickery (0 def, 3 armour)hardened leather cap of trickery (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +6 Armour: +3 (-2) Fatigue: +3% (-2%) Changes stats: +2 Cun / +3 Dex A cap made of leather. |
[vs. steel plate armour of acid resistance (4 def, 9 armour) (Main armor)] prismatic steel plate armour (4 def, 9 armour)prismatic steel plate armour (4 def, 9 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 (-) Defense: +4 (+4 eff.) (-) Fatigue: +22% (-) Changes resistances: +0%(-15%) acid / +10% light / +10% darkness A suit of armour made of metal plates. |
iron shield (4 def, 2 armour, 8-9.6 power, 17.5 block) iron shield (4 def, 2 armour, 8-9.6 power, 17.5 block)Requires: - Strength 11 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 8.0 - 9.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.5% Block value: +18 When wielded/worn: Armour: +2 Defense: +4 (+2 eff.) Ranged Defense: +4 (+2 eff.) Fatigue: +6% Talent granted: +1 Block Handheld deflection devices. |
139 alchemist agate 139 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. brass lantern (Light source)] alchemist's lampalchemist's lamp 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Light radius: +3 (+1) A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
bright yew wand of conjuration [power 223] (10 cooldown) bright yew wand of conjuration [power 223] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to fire a bolt of a random element with (base) damage 112 to 223, putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 4 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quick ash wand of clairvoyance [power 9] (5 cooldown) quick ash wand of clairvoyance [power 9] (5 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to reveal the area around you, dispelling darkness (radius 9, power 59 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 5 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Wham the Ogre Sun Paladin level 15
76th Pyre 122nd year of Ascendancy at 06:26 see stats
By Wham the Ogre Sun Paladin level 10
75th Pyre 122nd year of Ascendancy at 13:02 see stats
Log
The shield around Wham crumbles.
White crystal's Ice Bolt hits Wham for (158 absorbed), (2 to ice), 3 cold (3 total damage).
White crystal casts Ice Bolt.
Orc corruptor casts Soul Rot.
Insidious Poison from High gladiator hits Iceblock for 12 nature damage.
White crystal's Ice Bolt hits Wham for (65 to ice), 98 cold (98 total damage).
Wham casts Providence.
Orc corruptor's Soul Rot hits Wham for (137 to ice), 206 blight (206 total damage).
Wham is free from the ice.
Dremling's skin returns to normal.
Wham is no longer poisoned.
Talent Sun Ray is ready to use.
Talent Wave of Power is ready to use.
A part of orc corruptor's bone shield regenerates.
Orc corruptor casts Blood Grasp.
Wham casts Healing Light.
Wham receives 126 healing.
Wham deactivates Second Life.
Wham has been healed by a blast of positive energy!
Orc corruptor's Blood Grasp hits Wham for 0 blight damage.
Wham receives 135 healing.
White crystal casts Phase Door.
White crystal casts Phase Door.
Wham is no longer cursed.
Orc corruptor calms down.
Orc corruptor is no longer inspired.
Orc corruptor casts Blood Spray.
Orc corruptor roars triumphantly.