Marasm the level 5 Shalore Cursed by garry

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceShalore
ClassCursed
Level / Exp5 / 49%
Sizemedium
Lifes / Deaths

Primary Stats

Strength24 (base 26)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic12 (base 10)
Willpower21 (base 18)
Cunning11 (base 10)

Resources

Life162/162
Hate46/100
Healing Factor0.72861064800096
Regeneration0.18215266200024

Speed

Mental0%
Attack0%
Movement+20%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Offhand

Damage9
Accuracy30
Crit Chance3%
APR18
Speed1.00

Offense: Spell

Spellpower12
Crit Chance1%
Speed1

Offense: Mind

Mindpower21
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)10.73 (48.103448275862%)
Defense2
Ranged Defense2
Fatigue15
Physical Save11
Spell Save11
Mental Save21

Defense: Immunities

Stun Resistance15%
Bleed Resistance5%
Confusion Resistance15%
Fear Resistance15%
Instadeath Resistance100%
Knockback Resistance15%

Inscriptions (2/3)

Runes
Runes

Class Talents

Cursed / Strife1.30
1/5
1/5
0/5
0/5
Cursed / Slaughter1.30
1/5
1/5
0/5
0/5
Cursed / Endless hunt1.30
1/5
1/5
0/5
0/5
Cursed / Gloom1.30
2/5
1/5
0/5
0/5

Generic Talents

Cursed / Cursed form1.00
1/5
1/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
2/5
0/5
0/5

Effects

Quests

active

Equipment

On feet
Light source
In off hand
Main armor

Inventory

Achievements

Log


Marasm wears (replacing
manaburning iron greatsword of erosion (14.5-23.2 power, 1 apr)): vined mindstar of sand (5-5.5 power, 18 apr, nature damage).

Marasm wears:
vined mindstar of sand (5-5.5 power, 18 apr, nature damage).

You somehow avoid the trap (The Elder).

You somehow avoid the trap (The Elder).


Resting starts...

Rested for 29 turns (stop reason: all resources and life at maximum).


Marasm casts Rune: Shielding.

A shield forms around Marasm.


The shield around Marasm crumbles.


Resting starts...

Talent Rune: Shielding is ready to use.
Today is the 2nd Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

Rested for 24 turns (stop reason: all resources and life at maximum).


You don't see how to get there...


Talent Dominate is ready to use.
Talent Beckon is ready to use.
Talent Frenzy is ready to use.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).