Dan the level 4 Ogre Sun Paladin by garry

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceOgre
ClassSun Paladin
Level / Exp4 / 29%
Sizebig
Lifes / Deaths

Primary Stats

Strength18 (base 15)
Dexterity13 (base 10)
Constitution10 (base 10)
Magic16 (base 14)
Willpower8 (base 10)
Cunning12 (base 10)

Resources

Life-16/163
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage12
Accuracy15
Crit Chance1%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower16
Crit Chance2%
Speed1

Offense: Mind

Mindpower10
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)11.62 (59.10447761194%)
Defense7
Ranged Defense11
Fatigue18
Physical Save9
Spell Save8
Mental Save7

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Celestial / Combat1.30
0/5
0/5
0/5
0/5
Celestial / Sun1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
0/5
0/5
0/5
0/5
Celestial / Chants1.30
0/5
0/5
0/5
0/5
Race / Ogre1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

active

Equipment

On fingers
In main hand
On hands
Light source
Main armor
In off hand

Inventory

Achievements

Log

Dan picks up (d.): slimy cashmere robe of the mountain (+12%) (2 def, 0 armour).
Dan picks up (a.):
marksman's gold ring of darkness (+26%).
Dan picks up (e.):
blooming mossy mindstar (3-3.3 power, 12 apr, mind damage).
Dan picks up (f.):
strafer's dwarven-steel steamgun of fire.

Dan wears:
marksman's gold ring of darkness (+26%).

Dan wears:
blighted rough leather gloves (0 def, 1 armour).

You don't see how to get there...


You somehow avoid the trap (Toxar Alchemical Tailor).

You somehow avoid the trap (Toxar Alchemical Tailor).

Ran for 2 turns (stop reason: didn't move).


You somehow avoid the trap (Toxar Alchemical Tailor).


Ran for 4 turns (stop reason: didn't move).


Ran for 4 turns (stop reason: didn't move).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 39 turns (stop reason: at exit).


Dan starts suffocating to death!
Dan is suffocating.


Saving game...