Set the level 2 Ogre Sun Paladin by garry

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceOgre
ClassSun Paladin
Level / Exp2 / 8%
Sizebig
Lifes / Deaths

Primary Stats

Strength18 (base 15)
Dexterity9 (base 10)
Constitution10 (base 10)
Magic16 (base 14)
Willpower8 (base 10)
Cunning12 (base 10)

Resources

Life-12/127
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage13
Accuracy3
Crit Chance1%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower16
Crit Chance2%
Speed1

Offense: Mind

Mindpower10
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)10.62 (59.10447761194%)
Defense5
Ranged Defense9
Fatigue18
Physical Save9
Spell Save8
Mental Save7

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Celestial / Combat1.30
0/5
0/5
0/5
0/5
Celestial / Sun1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
0/5
0/5
0/5
0/5
Celestial / Chants1.30
0/5
0/5
0/5
0/5
Race / Ogre1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

active
active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

There is an exit to the worldmap here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...

Saving done.


You somehow avoid the trap (Vortal's Trees Choppers).

Ran for 6 turns (stop reason: didn't move).


You somehow avoid the trap (Sarah's Herbal Infusions).

Ran for 3 turns (stop reason: didn't move).


You somehow avoid the trap (Urthol's Wondrous Emporium).

You somehow avoid the trap (Toxar Alchemical Tailor).

You somehow avoid the trap (Tannen's Door).

Ran for 4 turns (stop reason: didn't move).


Ran for 3 turns (stop reason: didn't move).


You somehow avoid the trap (The Elder).

You somehow avoid the trap (The Elder).


Ran for 4 turns (stop reason: didn't move).


You don't see how to get there...

You don't see how to get there...


Set starts suffocating to death!
Set is suffocating.


Saving game...