Dan the level 7 Ogre Sun Paladin by garry

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceOgre
ClassSun Paladin
Level / Exp7 / 60%
Sizebig
Lifes / Deaths

Primary Stats

Strength24 (base 15)
Dexterity13 (base 10)
Constitution11 (base 10)
Magic16 (base 14)
Willpower8 (base 10)
Cunning12 (base 10)

Resources

Life-22/223
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision1

Offense: Mainhand

Damage25
Accuracy7
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower19
Crit Chance2%
Speed1

Offense: Mind

Mindpower16
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)12 (30%)
Defense6
Ranged Defense6
Fatigue11
Physical Save23
Spell Save8
Mental Save19

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Infusions

Class Talents

Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Celestial / Combat1.30
0/5
0/5
0/5
0/5
Celestial / Sun1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
0/5
0/5
0/5
0/5
Celestial / Chants1.30
0/5
0/5
0/5
0/5
Race / Ogre1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

done
active

Equipment

Tool
On hands
Around waist
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

The secret city (Insane (Roguelike) difficulty) Discovered the truth about mages.
By Dan the Ogre Sun Paladin level 7
2nd Summertide 122nd year of Ascendancy at 09:42
see stats

Log

You somehow avoid the trap (Tailor).
You somehow avoid the trap (Staff carver).


Cyrytha the shalore rune master is asphyxiating!


You feel a surge of power as a powerful creature falls nearby.


Dan picks up (d.):
Hureroddafast the ash longbow.

You don't see how to get there...


Bought:
shielding rune of the warrior (absorb 162 for 3 turns) for 49.03 gold.
You are now inscribed with Infusion: Healing.

You have no more
healing infusion of the wizard (heal 59).

You have no more inscription slots.

You are now inscribed with Rune: Shielding.

Resting starts...

Talent Infusion: Healing is ready to use.
Talent Rune: Shielding is ready to use.
Rested for 24 turns (stop reason: all resources and life at maximum).


You don't see how to get there...


Today is the 4th Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.


Dan starts suffocating to death!
Dan is suffocating.


Saving game...