Nurim the level 6 Raccoonian Rogue by Leonard Wolfe

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceRaccoonian
ClassRogue
Level / Exp6 / 48%
Sizesmall
Lifes / Deaths

Primary Stats

Strength11 (base 11)
Dexterity31 (base 25)
Constitution10 (base 10)
Magic6 (base 10)
Willpower12 (base 10)
Cunning38 (base 21)

Resources

Life160/160
Stamina100/100
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
See Stealth5
See Invisible5

Offense: Mainhand

Damage33
Accuracy30
Crit Chance21%
APR11
Speed1.00

Offense: Offhand

Damage17
Accuracy30
Crit Chance21%
APR11
Speed1.00

Offense: Spell

Spellpower6
Crit Chance11%
Speed1

Offense: Mind

Mindpower21
Crit Chance11%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense15
Ranged Defense15
Fatigue6
Physical Save8
Spell Save11
Mental Save23

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Cunning / Poisons1.30
0/5
0/5
0/5
0/5
Cunning / Stealth1.30
0/5
0/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Technique / Dual techniques1.30
5/5
1/5
0/5
0/5
Technique / Throwing knives1.30
0/5
0/5
0/5
0/5
Technique / Duellist1.30
2/5
0/5
0/5
0/5
Cunning / Lethality1.30
3/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
0/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Race / Raccoonian1.00
4/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
0/5
3/5

Effects

talent

Quests

done
done
active

Equipment

Tool
On fingers
In main hand
Light source
Main armor
In off hand

Inventory

Achievements

Log

Nurim picks up (q.): citrine.
You pickup 0.85 gold pieces.

You pickup 0.45 gold pieces.

You pickup 0.85 gold pieces.

You pickup 0.55 gold pieces.

You pickup 0.75 gold pieces.

You pickup 0.60 gold pieces.

Nurim picks up (e.):
elm starstaff (10-12 power, 2 apr, darkness element).
There is a way to the previous level here (press '' or right click to use).
Ran for 20 turns (stop reason: at exit).


Space around you starts to dissolve...


You are yanked out of this place!


Nurim wears (replacing
iron dagger (9-11.7 power, 5 apr)): acidic iron dagger (11-14.3 power, 5 apr).

You gain 1.37 gold from the transmogrification of
reinforced iron shield of cold resistance (+16%) (4 def, 6 armour, 38.5 block).
You gain 0.76 gold from the transmogrification of
iron shield of lightning resistance (+15%) (4 def, 2 armour, 19.5 block).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (10-14 power, 2 apr).
You gain 1.24 gold from the transmogrification of
potent elm starstaff (12-14.4 power, 2 apr, darkness element).
You gain 0.25 gold from the transmogrification of
elm starstaff (10-12 power, 2 apr, darkness element).
You gain 1.02 gold from the transmogrification of
mossy mindstar of life (2.5-2.75 power, 12 apr, mind damage).
You gain 2.50 gold from the transmogrification of
Falcon's Eye (7-7.7 power, 15 apr, mind damage).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Nurim deactivates Deadly Strikes.