










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Opt-in Adventurers Parties 1.1.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Player AI 1.3.1Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Minstrel 1.5.5Adds the Minstrel, a lightly armored duelist who uses the power of song to bolster strength and incapacitate foes. Implements 20 new abilities split across 5 ability trees and 2 additional artifacts (which form a set). This is my first mod for ToME4, so if you encounter any bugs or balance issues, feel free to let me know! The source code is available here: https://github.com/ArtixBot/tome4-minstrel Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Turtle race 1.3.1This addon is home to bonus races, objects, and even a custom zone, for all your turtle pleasures. Races; Objects; Zones; Enemies; |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Wyrmic |
| Level / Exp | 25 / 74% |
| Size | medium |
| Lifes / Deaths | Killed by worm that walks at level 25 on the 6th Gold 124th year of Ascendancy at 18:59 / 2Killed by dread at level 25 on the 8th Gold 124th year of Ascendancy at 20:38 |
| Antimagic | Follower |
Primary Stats
| Strength | 64 (base 55) |
| Dexterity | 17 (base 10) |
| Constitution | 16 (base 11) |
| Magic | 10 (base 10) |
| Willpower | 66 (base 51) |
| Cunning | 32 (base 10) |
Resources
| Life | -12/835 |
| Equilibrium | 25 |
| Healing Factor | 1.2883870967742 |
| Regeneration | 96.538845161289 |
Speed
| Mental | +12.028637809587% |
| Attack | +12.028637809587% |
| Movement | +32.44168646096% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 3.350532258242 |
| ESP Range | 10 |
| ESP Kinds | humanoid/orc |
Offense: Mainhand
| Damage | 122 |
| Accuracy | 37 |
| Crit Chance | 23% |
| APR | 8 |
| Speed | 0.89 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 43 |
| Crit Chance | 25% |
| Speed | 0.89262890235235 |
Offense: Damage Bonus
| Acid | +8% |
| Blight | +12% |
| Physical | +8% |
| Cold | +5% |
| All | +2% |
| Lightning | +5% |
| Light | +12% |
| Mind | +14% |
| Darkness | +5% |
| Fire | +11% |
| Nature | +10% |
Offense: Damage Penetration
| Lightning | +6% |
| Physical | +6% |
| Acid | +6% |
| Cold | +6% |
| Arcane | +5% |
| Mind | +35% |
| Fire | +6% |
Defense: Base
| Armour (hardiness) | 63.459483944072 (100%) |
| Defense | 24 |
| Ranged Defense | 28 |
| Fatigue | 24 |
| Physical Save | 42 |
| Spell Save | 42 |
| Mental Save | 42 |
Defense: Resistances
| Acid | + 12%( 70%) |
| Physical | + 12%( 70%) |
| Cold | + 25%( 70%) |
| All | + 4%( 70%) |
| Darkness | + 7%( 70%) |
| Light | + 42%( 70%) |
| Temporal | + 7%( 70%) |
| Mind | + 16%( 70%) |
| Lightning | + 15%( 70%) |
| Fire | + 55%( 70%) |
| Nature | + 10%( 70%) |
Defense: Immunities
| Teleport Resistance | 5% |
| Disarm Resistance | 30% |
| Bleed Resistance | 50% |
| Confusion Resistance | 23% |
| Stun Resistance | 43% |
| Knockback Resistance | 65% |
| Instadeath Resistance | 100% |
| Blind Resistance | 30% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 47 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 8 for 8 turns. While Heroism is active, you will only die when reaching -283 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 283 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 368 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 182 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 5/5 |
| 4/5 |
| 5/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Wild Growth |
| talent | Icy Skin |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+4 cooldowns). Infusion Saturation |
| detrimental effect | The target is hexed. Each time it uses an ability it takes 33.16 fire damage, and talent cooldowns are increased by 43% plus 1 turn. Burning Hex |
| beneficial effect | You gain 14% resistance against fire. Resolve |
| beneficial effect | The target's skin turns to stone, granting 9 armour, 14 physical save and 14 spell save. Dwarven Resilience |
| beneficial effect | A flow of life spins around the target, regenerating 73.68 life per turn. Regeneration |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Dexterity by +2. | done |
You failed to protect the lost sun paladin from death by skeleton magus. Escort: lost sun paladin (level 7 of Dreadfell) | failed |
You failed to protect the lost tinker from death by xaren. Escort: lost tinker (level 2 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved Dexterity by +2. | done |
You failed to protect the repented thief from death by elder vampire. Escort: repented thief (level 6 of Dreadfell) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 42. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed giant spider spinneret. * You've found the needed wretchling eyeball. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed red crystal shard. * You've found the needed bloated horror heart. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots 'Glitterstreaker' (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Effects on melee hit: * 30% chance to blind Changes stats: +5 Dex / +7 Wil / +7 Lck Stealth bonus: +8 Maximum psi: +30.00 Mental crit. chance: +3% A pair of boots made of leather. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (123 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Lightseam the dwarven-steel helm (9 def, 4 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Defense: +9 (+4 eff.) Ranged Defense: +9 (+5 eff.) Fatigue: +4% Effects on melee hit: * 30% chance to blind Changes stats: +2 Str Changes resistances: +6% fire Blindness immunity: +15% Teleport immunity: +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | Arthetodir the FlashwaspInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Cun / +5 Wil Changes resistances: +3% mind / +6% fire Changes resistances penetration: +25% mind Changes damage: +9% mind / +6% fire Mindpower: +7 (+2 eff.) Rings can have magical properties. |
| On fingers | BethyttaInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Damage when hit (Melee): 8 mind Changes stats: +10 Cun Mental save: +7 (+3 eff.) Confusion immunity: +23% Mindpower: +4 (+1 eff.) Heals friendly targets nearby when you use a nature summon: +10 Rings can have magical properties. |
| Around waist | rough leather belt 'Umbraquill'Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 15% chance to inflict 15% damage reduction Changes stats: +2 Mag Changes resistances: +3% darkness Changes damage: +6% blight / +3% darkness Maximum life: +30.00 Spell crit. chance: +5% A belt that goes around your waist. |
| In main hand | Zerileg the Ravenmonster (55.5-83.25 power, 3 apr)Requires: - Strength 35 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 55.5 - 83.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +40 insidious poison / +8 mind Burst (radius 1) on hit: +12 darkness When wielded/worn: Changes stats: +3 Cun Changes damage: +3% mind Grants telepathy: Humanoid/Orc Hate when firing a critical mind attack: +1.00 Massive two-handed mauls. |
| On hands | rough leather gloves 'Vorunn' (0 def, 6 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +6 Effects on melee hit: * Slows global speed by 30% * 30% chance to corrode armour by 30% Damage (Melee): 6 physical Changes resistances: +3% temporal Changes damage: +3% acid / +3% physical Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | stralite plate armour of the dragon (7 def, 13 armour)Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+3 eff.) Fatigue: +26% Changes stats: +3 Str / +2 Con Changes resistances: +7% acid / +5% physical / +12% fire / +6% cold / +8% lightning Talent cooldown: Rush (-5 turns) Disarm immunity: +30% Stun/Freeze immunity: +28% Knockback immunity: +31% A suit of armour made of metal plates. |
| Cloak | Chamorek (7 def, 0 armour)Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +19 (+7 eff.) Defense: +7 (+3 eff.) Fatigue: -4% Changes resistances: +15% fire / +10% light / +9% mind Changes resistances penetration: +5% arcane / +10% mind Stealth bonus: +5 Maximum life: +94.00 Maximum stamina: +26.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | restful steel amulet of healingInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Cut immunity: +50% Life regen: +1.00 Healing mod.: +14% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 287 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level.insidious dwarven-steel greatsword of daylight (35-56 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 35.0 - 56.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +48 insidious poison / +17 light Damage against: +17% Undead Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.cleansing hardened leather belt Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +8% acid / +9% blight A belt that goes around your waist. |
Essence of BearnessRequires: - Level 15 Infused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! This item has been sent to the Item's Vault. |
48 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A living one! (Roguelike)
Was teleported into Caldizar's Fortress, far into the void between the stars.By Dunadan Dragonfist the Dwarf Wyrmic level 19
17th Profit 123rd year of Ascendancy at 06:44 see stats
Antimagic! (Roguelike)
Completed antimagic training in the Ziguranth camp.By Dunadan Dragonfist the Dwarf Wyrmic level 21
32nd Dearth 123rd year of Ascendancy at 13:32 see stats
Ay ay captain! (Roguelike)
Turn into a pirate!By Dunadan Dragonfist the Dwarf Wyrmic level 15
43rd Steel 123rd year of Ascendancy at 11:18 see stats
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By Dunadan Dragonfist the Dwarf Wyrmic level 12
3rd Iron 123rd year of Ascendancy at 04:40 see stats
Can you bear it? So much bearness! (Roguelike)
Killed Borius in the Bearscape.By Dunadan Dragonfist the Dwarf Wyrmic level 18
11st Voratun 123rd year of Ascendancy at 19:47 see stats
Don't Poosh it! (Roguelike)
Killed Kelad in the lost land of Poosh.By Dunadan Dragonfist the Dwarf Wyrmic level 19
29th Voratun 123rd year of Ascendancy at 16:41 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Dunadan Dragonfist the Dwarf Wyrmic level 16
8th Stralite 123rd year of Ascendancy at 22:30 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Dunadan Dragonfist the Dwarf Wyrmic level 22
17th Loss 123rd year of Ascendancy at 10:10 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Dunadan Dragonfist the Dwarf Wyrmic level 17
9th Stralite 123rd year of Ascendancy at 18:23 see stats
Level 10 (Roguelike)
Got a character to level 10.By Dunadan Dragonfist the Dwarf Wyrmic level 10
5th Dearth 122nd year of Ascendancy at 11:31 see stats
Level 20 (Roguelike)
Got a character to level 20.By Dunadan Dragonfist the Dwarf Wyrmic level 20
23rd Profit 123rd year of Ascendancy at 14:11 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Dunadan Dragonfist the Dwarf Wyrmic level 9
2nd Wealth 122nd year of Ascendancy at 13:20 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Dunadan Dragonfist the Dwarf Wyrmic level 21
32nd Dearth 123rd year of Ascendancy at 13:31 see stats
Squadmate (Roguelike)
Escaped from Reknor alive with your squadmate Norgan.By Dunadan Dragonfist the Dwarf Wyrmic level 4
18th Voratun 122nd year of Ascendancy at 14:49 see stats
The Right thing to do (Roguelike)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Dunadan Dragonfist the Dwarf Wyrmic level 13
3rd Iron 123rd year of Ascendancy at 09:20 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Dunadan Dragonfist the Dwarf Wyrmic level 21
25th Dearth 123rd year of Ascendancy at 22:48 see stats
Thralless (Roguelike)
Freed at least 30 enthralled slaves in the slavers' compound.By Dunadan Dragonfist the Dwarf Wyrmic level 12
2nd Iron 123rd year of Ascendancy at 13:20 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Dunadan Dragonfist the Dwarf Wyrmic level 22
43rd Steel 124th year of Ascendancy at 23:47 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Dunadan Dragonfist the Dwarf Wyrmic level 15
1st Gold 123rd year of Ascendancy at 01:40 see stats
Unstoppable (Roguelike)
Returned from the dead.By Dunadan Dragonfist the Dwarf Wyrmic level 25
6th Gold 124th year of Ascendancy at 18:59 see stats
Log
Something hits Dunadan Dragonfist for 45 physical damage.
Dunadan Dragonfist hits Something for 11 blight, 7 mind, 14 cold (32 total damage).
Dread speeds up.
Something hits Dunadan Dragonfist for 37 physical damage.
Dunadan Dragonfist hits Something for 11 blight, 7 mind, 20 cold (38 total damage).
Dunadan Dragonfist hits Dread for 11 blight, 7 mind, 16 cold (34 total damage).
Dread hits Dunadan Dragonfist for 39 physical damage.
Talent Resilience of the Dwarves is ready to use.
Dunadan Dragonfist uses Resilience of the Dwarves.
Dunadan Dragonfist's skin turns to stone.
Dunadan Dragonfist hits Dread for 3 darkness damage.
Dunadan Dragonfist hits Something for 117 physical, 4 nature, 7 mind, 4 physical, 3 darkness (134 total damage).
Dunadan Dragonfist hits Dread for 3 darkness damage.
Dunadan Dragonfist hits Something for 3 darkness damage.
Dunadan Dragonfist hits Dread for 3 darkness damage.
Dunadan Dragonfist hits Something for 3 darkness damage.
Dunadan Dragonfist hits Something for 11 blight, 7 mind, 20 cold (38 total damage).
Something hits Dunadan Dragonfist for 50 physical damage.
Xakira the orc summoner uses Disengage.
Xakira the orc summoner is moving at extreme speed!
Dunadan Dragonfist hits Something for 9 blight, 7 mind, 20 cold (36 total damage).
Something hits Dunadan Dragonfist for 42 physical damage.
Xakira the orc summoner speeds up.
Large brown snake speeds up.
Something hits Dunadan Dragonfist for 44 physical damage.
Dunadan Dragonfist hits Something for 11 blight, 7 mind, 14 cold (32 total damage).
Dunadan Dragonfist misses Dread.
Saving game...































































































