Vellac the level 1 Vampire Necromancer by Vamplord

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceVampire
ClassNecromancer
Level / Exp1 / 30%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity13 (base 10)
Constitution14 (base 11)
Magic22 (base 17)
Willpower18 (base 13)
Cunning14 (base 11)

Resources

Life102/102
Mana77/100
Souls10/10
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage12
Accuracy7
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower25
Crit Chance3%
Speed1

Offense: Mind

Mindpower21
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense1
Ranged Defense1
Fatigue0
Physical Save9
Spell Save14
Mental Save11

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Grave1.50
2/5
0/5
0/5
0/5
Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Nightfall1.30
1/5
0/5
0/5
0/5
Spell / Necrotic minions1.30
1/5
0/5
0/5
0/5

Generic Talents

Undead / Vampire1.00
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
1/5
0/5
0/5
0/5
Spell / Conveyance1.20
1/5
0/5
0/5
0/5

Effects

talent
talent
beneficial effect

Quests

active

Equipment

Main armor
Light source
Cloak
In main hand

Inventory

Achievements

Log

Vellac casts Invoke Darkness.
Vellac's Invoke Darkness hits Giant rabbit for
60 darkness damage.
Vellac's Invoke Darkness killed Giant rabbit!

Resting starts...

Talent Invoke Darkness is ready to use.
Rested for 8 turns (stop reason: all resources and life at maximum).


Vellac picks up (c.):
linen wizard hat (1 def, 0 armour).
Ran for 4 turns (stop reason: hostile spotted to the south (fleshy experiment)).


Vellac casts Invoke Darkness.

Vellac's Invoke Darkness hits Fleshy experiment for
60 darkness damage.
Vellac's Invoke Darkness killed Fleshy experiment!

Resting starts...

Rested for 2 turns (stop reason: hostile spotted to the south (giant white rat)).


Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the south (giant white rat)).

Invoke Darkness is still on cooldown for 1 turns.

Invoke Darkness is still on cooldown for 1 turns.

Vellac casts Gravespike.

Vellac hits Giant white rat for 39 cold damage.
Vellac killed Giant white rat!
Vellac's projectile hits Something for
26 cold damage.
Talent Invoke Darkness is ready to use.

Vellac deactivates Blurred Mortality.

Vellac deactivates Necrotic Aura.