Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.3 |
Addons | Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Cornac |
Class | Archer |
Level / Exp | 17 / 2% |
Size | medium |
Lifes / Deaths | Killed by giant brown ant at level 2 on the 76th Pyre 122nd year of Ascendancy at 11:41 / 65Killed by Prox the Mighty at level 3 on the 76th Pyre 122nd year of Ascendancy at 17:09 Killed by Bill the Stone Troll at level 5 on the 79th Pyre 122nd year of Ascendancy at 01:55 Killed by skeleton mage at level 5 on the 5th Mirth 122nd year of Ascendancy at 18:02 Killed by Xyssra the skeleton warrior at level 6 on the 8th Mirth 122nd year of Ascendancy at 13:39 Killed by The Shade at level 6 on the 10th Mirth 122nd year of Ascendancy at 17:46 Killed by The Shade at level 6 on the 10th Mirth 122nd year of Ascendancy at 18:03 Killed by Bill the Stone Troll at level 7 on the 2nd Summertide 122nd year of Ascendancy at 05:35 Killed by Anikrel the halfling at level 8 on the 10th Flare 122nd year of Ascendancy at 10:36 Killed by Wrathroot at level 10 on the 6th Dusk 122nd year of Ascendancy at 15:08 Killed by Wrathroot at level 10 on the 6th Dusk 122nd year of Ascendancy at 15:59 Killed by devourer at level 12 on the 12nd Dusk 122nd year of Ascendancy at 12:47 Killed by devourer at level 12 on the 12nd Dusk 122nd year of Ascendancy at 12:59 Killed by Poryldayawyn the venom drake hatchling at level 12 on the 14th Dusk 122nd year of Ascendancy at 01:51 Killed by Poryldayawyn the venom drake hatchling at level 12 on the 14th Dusk 122nd year of Ascendancy at 02:04 Killed by rogue at level 12 on the 15th Dusk 122nd year of Ascendancy at 01:46 Killed by poison ooze at level 12 on the 15th Dusk 122nd year of Ascendancy at 13:20 Killed by Minotaur of the Labyrinth at level 12 on the 15th Dusk 122nd year of Ascendancy at 13:39 Killed by Minotaur of the Labyrinth at level 12 on the 15th Dusk 122nd year of Ascendancy at 13:58 Killed by king cobra at level 13 on the 15th Dusk 122nd year of Ascendancy at 14:39 Killed by Ariwen the great wolf at level 13 on the 15th Dusk 122nd year of Ascendancy at 14:55 Killed by Ariwen the great wolf at level 13 on the 15th Dusk 122nd year of Ascendancy at 15:18 Killed by Ariwen the great wolf at level 13 on the 15th Dusk 122nd year of Ascendancy at 15:36 Killed by Ariwen the great wolf at level 13 on the 15th Dusk 122nd year of Ascendancy at 15:51 Killed by Bethebressra the thief at level 13 on the 15th Dusk 122nd year of Ascendancy at 20:16 Killed by Bethebressra the thief at level 13 on the 15th Dusk 122nd year of Ascendancy at 21:05 Killed by minotaur at level 13 on the 15th Dusk 122nd year of Ascendancy at 23:15 Killed by minotaur at level 13 on the 15th Dusk 122nd year of Ascendancy at 23:48 Killed by Istatee the human at level 13 on the 18th Dusk 122nd year of Ascendancy at 12:18 Killed by minge at level 13 on the 19th Dusk 122nd year of Ascendancy at 08:34 Killed by minge at level 13 on the 39th Dusk 122nd year of Ascendancy at 20:19 Killed by luminous horror at level 13 on the 40th Dusk 122nd year of Ascendancy at 01:21 Killed by luminous horror at level 13 on the 40th Dusk 122nd year of Ascendancy at 01:36 Killed by blade horror at level 13 on the 40th Dusk 122nd year of Ascendancy at 01:51 Killed by luminous horror at level 13 on the 40th Dusk 122nd year of Ascendancy at 02:59 Killed by devourer at level 13 on the 40th Dusk 122nd year of Ascendancy at 05:17 Killed by orc necromancer at level 14 on the 49th Dusk 122nd year of Ascendancy at 22:21 Killed by orc necromancer at level 14 on the 49th Dusk 122nd year of Ascendancy at 22:40 Killed by skeleton archer at level 14 on the 49th Dusk 122nd year of Ascendancy at 23:00 Killed by skeleton master archer at level 14 on the 49th Dusk 122nd year of Ascendancy at 23:29 Killed by Cultist at level 14 on the 51st Dusk 122nd year of Ascendancy at 17:50 Killed by Cultist at level 14 on the 51st Dusk 122nd year of Ascendancy at 18:02 Killed by ultimate telugoroth at level 14 on the 51st Dusk 122nd year of Ascendancy at 21:59 Killed by Ben Cruthdar, the Abomination at level 14 on the 52nd Dusk 122nd year of Ascendancy at 18:46 Killed by void horror at level 15 on the 52nd Dusk 122nd year of Ascendancy at 23:37 Killed by dredgling at level 15 on the 53rd Dusk 122nd year of Ascendancy at 00:13 Killed by dredge at level 15 on the 53rd Dusk 122nd year of Ascendancy at 00:33 Killed by dredge captain at level 15 on the 53rd Dusk 122nd year of Ascendancy at 00:44 Killed by dredge at level 15 on the 53rd Dusk 122nd year of Ascendancy at 01:08 Killed by Chronolith Twin at level 15 on the 53rd Dusk 122nd year of Ascendancy at 13:23 Killed by Chronolith Twin at level 15 on the 53rd Dusk 122nd year of Ascendancy at 13:54 Killed by Chronolith Clone at level 15 on the 53rd Dusk 122nd year of Ascendancy at 19:49 Killed by Chronolith Twin at level 15 on the 53rd Dusk 122nd year of Ascendancy at 20:10 Killed by Chronolith Twin at level 15 on the 53rd Dusk 122nd year of Ascendancy at 20:25 Killed by naga myrmidon at level 16 on the 54th Dusk 122nd year of Ascendancy at 01:47 Killed by naga myrmidon at level 16 on the 54th Dusk 122nd year of Ascendancy at 02:05 Killed by snow giant boulder thrower at level 16 on the 54th Dusk 122nd year of Ascendancy at 04:34 Killed by snow giant boulder thrower at level 16 on the 54th Dusk 122nd year of Ascendancy at 04:54 Killed by snow giant boulder thrower at level 16 on the 54th Dusk 122nd year of Ascendancy at 05:17 Killed by Porithra the Guardian at level 16 on the 56th Dusk 122nd year of Ascendancy at 10:31 Killed by Belalle the shadowblade at level 16 on the 56th Dusk 122nd year of Ascendancy at 15:20 Killed by Xanowe the Guardian at level 16 on the 57th Dusk 122nd year of Ascendancy at 01:16 Killed by orc archer at level 16 on the 57th Dusk 122nd year of Ascendancy at 01:57 Killed by Adodalle the white ooze at level 16 on the 57th Dusk 122nd year of Ascendancy at 11:44 Killed by minge at level 17 on the 58th Dusk 122nd year of Ascendancy at 07:48 |
Primary Stats
Strength | 22 (base 18) |
Dexterity | 47 (base 39) |
Constitution | 21 (base 21) |
Magic | 13 (base 13) |
Willpower | 15 (base 10) |
Cunning | 28 (base 16) |
Resources
Life | -137/368 |
Mana | 215/221 |
Stamina | 101/160 |
Positive | 0/98 |
Healing Factor | 1 |
Regeneration | 4.1041174687797 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 7 |
Offense: Mainhand
Damage | 75 |
Accuracy | 44 |
Crit Chance | 9% |
APR | 20 |
Speed | 0.80 |
Offense: Spell
Spellpower | 13 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 21.85 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 22 (30%) |
Defense | 29.475 |
Ranged Defense | 29.475 |
Fatigue | 0 |
Physical Save | 15.05 |
Spell Save | 9.8 |
Mental Save | 15.05 |
Defense: Resistances
All | + 4%( 70%) |
Defense: Immunities
Stun Resistance | 22% |
Poison Resistance | 20% |
Instadeath Resistance | 100% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 392% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 135 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 72 and cleanse 1 wound and poison effect. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: SunUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 16). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 33) for 3 turns. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 663% for 10 turns and instantly restoring 33 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Technique / Archery - bows | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Technique / Archery - slings | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 0.90 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Archery prowess | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Archery training | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Field control | 1.00 |
| 2/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 1/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved talent Vision (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Willpower by +1. | done |
You failed to protect the lost anorithil from death by Gloriwyn the brown mold. Escort: lost anorithil (level 1 of Ruins of Kor'Pul) | failed |
You failed to protect the lost anorithil from death by wolf. Escort: lost anorithil (level 2 of Old Forest) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost anorithil (level 2 of Ruins of Kor'Pul)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved Dexterity by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of iron boots of evasion (11 def, 3 armour) pair of iron boots of evasion (11 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +11 (+6 eff.) Fatigue: +2% It can be used to activate talent Evasion, placing all other charms into a 27 cooldown : Effective talent level: 4.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 30% chance to completely evade them and granting you 22 defense for 6 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | hateful quiver of yew arrows (19/22, 33-46.2 power, 10 apr) hateful quiver of yew arrows (19/22, 33-46.2 power, 10 apr)Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 33.0 - 46.2 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 22 Damage (Ranged): +5 darkness Damage against: +5% Living Arrows are used with bows to pierce your foes to death. |
On hands | Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) These gloves are coated with a thick, green liquid. |
On head | Flashtickler the rough leather cap (0 def, 1 armour) Flashtickler the rough leather cap (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Dex Changes resistances: +15% fire Changes resistances penetration: +5% lightning Changes damage: +9% fire A cap made of leather. |
Tool | iron pickaxe of endurance (dig speed 37 turns) iron pickaxe of endurance (dig speed 37 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | marksman's steel ring marksman's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +3 Dex Rings can have magical properties. |
On fingers | copper ring of perseverance copper ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Stun/Freeze immunity: +22% Life regen: +1.00 Rings can have magical properties. |
Main armor | The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+7 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
In main hand | elm longbow 'Korulathachik' elm longbow 'Korulathachik'Requires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +6 Burst (radius 1) on hit: +4 temporal When wielded/worn: Physical power: +5 (+2 eff.) Changes stats: +1 Str Longbows are used to shoot arrows at your foes. |
Cloak | thick linen cloak of battle (1 def, 6 armour) thick linen cloak of battle (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Physical power: +2 (+1 eff.) Armour: +6 Defense: +1 (+0 eff.) Fatigue: -3% Changes resistances: +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
This item will automatically be transmogrified when you leave the level. regeneration infusion (heal 62 over 5 turns)regeneration infusion (heal 62 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 62 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of the Rift (210.00 temporal damage, removed from time 4 turns) Rune of the Rift (210.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 210.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 26) teleportation rune (range 26)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 26 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune of the sneak (range 54)teleportation rune of the sneak (range 54) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 54 with a minimum range of 15. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. Zubuta the Airripper (33-52.8 power, 2 apr)Zubuta the Airripper (33-52.8 power, 2 apr) Requires: - Strength 24 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 33.0 - 52.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +1 Dex / +1 Con Changes resistances: +14% acid / +14% fire / +13% cold / +17% lightning Critical mult.: +6.00% Spell save: +12 (+11 eff.) Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. balanced steel longsword of persecution (14.5-20.3 power, 3 apr)balanced steel longsword of persecution (14.5-20.3 power, 3 apr) Requires: - Strength 16 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 14.5 - 20.3 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Damage against: +6% Unnatural When wielded/worn: Accuracy: +6 (+2 eff.) Defense: +7 (+4 eff.) Changes stats: +3 Wil Disarm immunity: +26% Sharp, long, and deadly. |
steady rough leather sling of lightning steady rough leather sling of lightningRequires: - Dexterity 11 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 1 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +6 Damage (Ranged): +6 lightning When wielded/worn: Accuracy: +5 (+2 eff.) Changes damage: +9% lightning Talent cooldown: Steady Shot (-1 turn) Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. ash vilestaff (15-18 power, 3 apr, acid element)ash vilestaff (15-18 power, 3 apr, acid element) Requires: - Magic 16 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% acid Talent granted: +1 Command Staff Spellpower: +6 (+6 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. cruel ash magestaff of warding (15-18 power, 3 apr, lightning element)cruel ash magestaff of warding (15-18 power, 3 apr, lightning element) Requires: - Magic 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +7.0% Armour: +5 Defense: +4 (+2 eff.) Maximum wards: +2 lightning Changes damage: +15% lightning Talents granted: +1 Command Staff +2 Ward Critical mult.: +12.00% Spellpower: +6 (+6 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. surging yew starstaff (20-24 power, 4 apr, temporal element)surging yew starstaff (20-24 power, 4 apr, temporal element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% temporal Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +9 (+8 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. hateful steel waraxe of erosion (14.5-20.3 power, 3 apr)hateful steel waraxe of erosion (14.5-20.3 power, 3 apr) Requires: - Strength 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 14.5 - 20.3 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Damage (Melee): +5 temporal / +7 darkness / +8 nature Damage against: +7% Living One-handed war axes. |
This item will automatically be transmogrified when you leave the level. steel waraxe (11-15.4 power, 3 apr)steel waraxe (11-15.4 power, 3 apr) Requires: - Strength 16 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 11.0 - 15.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. steel waraxe (13.5-18.9 power, 3 apr)steel waraxe (13.5-18.9 power, 3 apr) Requires: - Strength 16 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 13.5 - 18.9 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Robe of Force (12 def, 8 armour)Robe of Force (12 def, 8 armour) Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 Defense: +12 (+6 eff.) Changes stats: +3 Cun / +4 Wil Changes resistances: +15% acid / +12% physical Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Physical save: +10 (+7 eff.) Mindpower: +8 (+4 eff.) Mental crit. chance: +4% It can be used to send out a range 5 beam of kinetic energy, dealing 23.47 to 29.33 physical damage (based on Willpower and Cunning) with knockback, costing 9 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
This item will automatically be transmogrified when you leave the level. Siloba (2 def, 0 armour)Siloba (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +16% lightning / +5% arcane / +3% mind Changes damage: +11% lightning A pointy cloth hat, very wizardly... |
Skin of Many (12 def, 6 armour) Skin of Many (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+6 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
This item will automatically be transmogrified when you leave the level. Shockbone the dwarven-steel plate armour (5 def, 11 armour)Shockbone the dwarven-steel plate armour (5 def, 11 armour) Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+2 eff.) Fatigue: +24% Effects on melee hit: * 30% chance to daze Damage when hit (Melee): 8 lightning / 12 physical Changes damage: +3% lightning A suit of armour made of metal plates. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 aquamarine 7 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+4 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. TanegTaneg Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances penetration: +5% arcane Changes damage: +9% blight Mental save: +8 (+6 eff.) Mana each turn: +0.08 Light radius: +3 Infravision radius: +1 See stealth: +9 See invisible: +9 A normal brass lantern, enhanced by alchemy to make it brighter. |
bright brass lantern of health bright brass lantern of healthInfused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +40.00 Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Annulment (1/1) Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 27 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of steel shots of wind (24/24, 21-25.2 power, 2 apr) pouch of steel shots of wind (24/24, 21-25.2 power, 2 apr)Requires: - Dexterity 16 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 21.0 - 25.2 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 24 On weapon hit: * 10% chance to create an air burst Travel speed: +200% Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. steel torque of kinetic psionic shield [power 47] (18 cooldown)steel torque of kinetic psionic shield [power 47] (18 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 47 for 7 turns, putting all charms on cooldown for 18 turns. Torques are made by powerful psionics to store psionic powers. |
steel torque of psychoportation [power 29] (27 cooldown) steel torque of psychoportation [power 29] (27 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to teleport randomly (rad 29), putting all charms on cooldown for 27 turns. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. Biletorrent the yew totem of thorny skin [power 21] (15 cooldown)Biletorrent the yew totem of thorny skin [power 21] (15 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Changes resistances: +3% temporal Changes damage: +6% nature Spell save: +6 (+6 eff.) It can be used to harden the skin for 7 turns increasing armour by 21 and armour hardiness by 50%, putting all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
4 amethyst 4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. arcane ash wand of conjuration [power 163] (9 cooldown)arcane ash wand of conjuration [power 163] (9 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to fire a bolt of a random element with (base) damage 82 to 163, putting all charms on cooldown for 9 turns. When used: 100% chance to regenerate 5 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quick elm wand of clairvoyance [power 8] (5 cooldown) quick elm wand of clairvoyance [power 8] (5 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to reveal the area around you, dispelling darkness (radius 8, power 36 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 5 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. yew wand of conjuration 'Gorebers' [power 229] (9 cooldown)yew wand of conjuration 'Gorebers' [power 229] (9 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Changes stats: +1 Cun Changes resistances: +9% lightning Talent granted: +3 Volcano Mindpower: +2 (+1 eff.) Heals friendly targets nearby when you use a nature summon: +10 It can be used to fire a bolt of a random element with (base) damage 114 to 229, putting all charms on cooldown for 9 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By minge the Cornac Archer level 10
4th Dusk 122nd year of Ascendancy at 22:18 see stats
By minge the Cornac Archer level 8
8th Flare 122nd year of Ascendancy at 13:12 see stats
By minge the Cornac Archer level 12
15th Dusk 122nd year of Ascendancy at 13:20 see stats
By minge the Cornac Archer level 12
11st Dusk 122nd year of Ascendancy at 02:28 see stats
By minge the Cornac Archer level 11
9th Dusk 122nd year of Ascendancy at 11:52 see stats
Log
The shield around minge crumbles.
Talent Piercing Arrow is ready to use.
Minge speeds up.
Talent Crippling Shot is ready to use.
Talent Infusion: Movement is ready to use.
Talent Flare is ready to use.
Minge uses Piercing Arrow.
Target out of range. Hold to force your weapon to fire at targets beyond its range (6).
Minge's Piercing Arrow hits minge for 144 physical, 5 darkness (149 total damage).
A shield forms around minge.
A barrier bursts from the leather jacket!
Minge uses Flare.
Target out of range. Hold to force your weapon to fire at targets beyond its range (6).
The Eidolon loses sight!
Minge's Flare hits minge for (108 absorbed), 0 fire, (5 absorbed), 0 darkness (0 total damage).
Minge uses Steady Shot.
Target out of range. Hold to force your weapon to fire at targets beyond its range (6).
Minge's Steady Shot performs a ranged critical strike against minge!
Your shield crumbles under the damage!
The shield around minge crumbles.
Welcome to level 17 [Minge].
Minge has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
Saving game...