












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Doombringer |
| Level / Exp | 24 / 73% |
| Size | big |
| Lifes / Deaths | Killed by Arana the bandit at level 21 on the 74th Haze 122nd year of Ascendancy at 17:13 / 2Killed by Xaneyata the treant at level 24 on the 79th Haze 122nd year of Ascendancy at 14:11 |
Primary Stats
| Strength | 45 (base 14) |
| Dexterity | 41 (base 10) |
| Constitution | 51 (base 40) |
| Magic | 66 (base 53) |
| Willpower | 15 (base 10) |
| Cunning | 27 (base 11) |
Resources
| Life | -444/768 |
| Stamina | 222/222 |
| Vim | 110/200 |
| Healing Factor | 1.2840316950179 |
| Regeneration | 10.593261483898 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 8 |
| See Stealth | 7 |
| See Invisible | 25 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 54 |
| Accuracy | 62 |
| Crit Chance | 18% |
| APR | 11 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 50 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +14% |
| Arcane | +12% |
| Cold | +16% |
| All | 0% |
| Lightning | +10% |
| Darkness | +12% |
| Mind | +17% |
| Fire | +49% |
| Nature | +3% |
Offense: Damage Penetration
| Acid | +5% |
| Physical | +19% |
| Cold | +20% |
| Blight | +25% |
| Arcane | +10% |
| Fire | +20% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 27 (30%) |
| Defense | 45 |
| Ranged Defense | 45 |
| Fatigue | 10 |
| Physical Save | 34 |
| Spell Save | 36 |
| Mental Save | 30 |
Defense: Resistances
| Acid | + 60%( 70%) |
| Physical | + 29%( 70%) |
| Cold | + 50%( 70%) |
| All | + 24%( 70%) |
| Darkness | + 30%( 70%) |
| Mind | + 28%( 70%) |
| Lightning | + 44%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 26%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 24% |
| Bleed Resistance | 100% |
| Confusion Resistance | 52% |
| Fear Resistance | 100% |
| Stun Resistance | 70% |
| Poison Resistance | 100% |
| Disarm Resistance | 21% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 96 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Its effects scale with your Dexterity stat. |
Class Talents
| Corruption / Torture | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.30 |
| 3/5 |
| 5/5 |
| 3/5 |
| 4/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Corruption / Fearfire | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Oppression | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 5/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Corruption / Demonic strength | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' * You've found the needed pouch of bone giant dust. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | pair of iron boots 'Elunn' (15 def, 5 armour)3.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: offense ------ Damage +6% arcane Ignore resists +5% arcane Accuracy +5 (+2 eff.) defense ------ Armor +5 Defense +15 (+5 eff.) Fatigue +2% Physical save +12 (+6 eff.) Silence Resist +24% Confus Resist +22% Stun Resist +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Lisemira the Abyssrune2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +2 Con offense ------ Damage +21% fire Ignore resists +10% physical Accuracy +20 (+5 eff.) defense ------ Resistance +6% mind Mind save +7 (+3 eff.) other ------- Light +3 See Stealth +7 See Invisibility +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Cloud Caller (0 def, 0 armour)2.0 Encumbrance T1 head armor [Unique] Nature While equipped: offense ------ Damage +10% lightning +10% cold defense ------ Resistance +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Effective talent level: 1.0 Power cost 15 out of 30/30. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 27.29 to 81.87 lightning damage (54.58 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
| On hands | rough leather gloves 'Isille' (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Rare] Psionic While equipped: defense ------ Armor +1 Unlife -80.00 life Life Regen +2.00 other ------- Stamina/turn +2.60 Max stamina +10.00 Max psi +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Ulfyhek the Jettouch (dig speed 11 turns)3.0 Encumbrance T3 digger tool [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Str +2 Con offense ------ Damage +8% fire +17% mind +12% darkness defense ------ Resistance +8% darkness Affinity +15% darkness Mind save +7 (+3 eff.) other ------- Light +1 Infravision +5 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Drydehir0.1 Encumbrance T4 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +7 Cun +5 Dex offense ------ Critical power +10.00% Spellpower/crit +6 Damage +6% arcane Accuracy +8 (+2 eff.) defense ------ Resistance +20% acid +15% fire +17% lightning +21% cold Mind save +9 (+4 eff.) Confus Resist +30% Rings make your fingers look great! |
| On fingers | Tidekiss0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +5 Con offense ------ Damage +14% acid +6% cold +3% nature Ignore resists +15% nature +20% cold defense ------ Resistance +28% acid +3% cold +3% nature Spell save +15 (+6 eff.) Life Regen +6.00 Stun Resist +50% other ------- Max stamina +30.00 Rings make your fingers look great! |
| Around neck | Erelolegund the steel amulet0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature While equipped: Stats +16 Lck offense ------ Ignore resists +5% arcane +25% blight Accuracy +11 (+3 eff.) When Hit 2 arcane defense ------ Defense +17 (+5 eff.) Resistance +7% physical Resist unseen 24% other ------- Stamina/turn +0.30 Amulets make your neck look great! |
| In main hand | dwarven-steel waraxe 'Dairudothel' (20-28 power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Random Unique] Arcane/Master/Psionic Weapon Damage 20.0 - 28.0 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-hit +9 mind On Hit: * 12% chance to reduce all saves and defense by 16 * 25% chance for lightning to strike from the target to a second target dealing 86 damage While equipped: Stats +1 Dex +3 Wil +3 Cun +2 Con offense ------ Physical Power +7 (+2 eff.) Ignore resists +9% physical On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Disarm Resist +21% other ------- Infravision +3 See Invisibility +6 One-handed war axes. |
| Around waist | rough leather belt 'Layugakira'1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +1 Str +3 Mag offense ------ Physical Power +4 (+1 eff.) Ignore resists +5% acid defense ------ Spell save +6 (+3 eff.) other ------- Light +2 See Invisibility +12 Size +1 A belt that goes around your waist. |
| In off hand | Armileg (0 def, 19 armour, 163 block)7.0 Encumbrance T4 shield armor [Random Unique] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Str +4 Dex +2 Wil offense ------ Accuracy +11 (+3 eff.) On shield block: * Deals 72 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) defense ------ Armor +19 Fatigue +8% Resistance +10% cold Unlife -60.00 life Life +52.00 other ------- Talents +1 Block Handheld deflection devices. |
| Cloak | Cloak of Deception1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+2 eff.) Spellpower +5 (+1 eff.) Mindpower +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Main armor | Firewalker (15 def, 2 armour)2.0 Encumbrance T3 cloth armor [Unique] Arcane While equipped: Stats +6 Cun +10 Mag offense ------ Spellpower +12 (+4 eff.) Damage +20% fire Ignore resists +20% fire When Hit 18 fire defense ------ Armor +2 Defense +15 (+5 eff.) Resistance +50% fire -10% cold +11% all Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
Inventory
Arthyfast the Boltpain0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +7 Str +5 Con offense ------ Ignore Armor +3 When Hit 6 lightning defense ------ Armor +6 Rings make your fingers look great! |
Yarirach (30-46 power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Random Unique] Arcane/Master Weapon Damage 30.5 - 45.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% On-hit +16 cold On-Hit, radius 1 +12 mind On Hit: * Create an explosion dealing 86 lightning damage (1/turn) While equipped: offense ------ Mindpower +15 (+7 eff.) Damage +14% lightning Ignore resists +9% lightning other ------- Max psi +10.00 Massive two-handed battleaxes. |
Shantiz the Stormblade (15-20 power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Nature Weapon Damage 15.0 - 19.5 Physical Uses 100% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +10.0% Attack Speed 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex defense ------ Slow Projectiles +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Stormlash (17-19 power, 7 apr)3.0 Encumbrance T1 whip 1H weapon [Unique] Arcane Weapon Damage 17.0 - 18.7 Physical Uses 100% Dex Mastery Exotic Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +7 Critical Rate +5.0% Attack Speed 125% Damage Conversion 50% dazing lightning On Critical: * Focus the lightning forces on an enemy While equipped: offense ------ Damage +10% lightning Accuracy +7 (+2 eff.) Strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 24.44 to 73.33 lightning damage (based on Magic and Dexterity). Uses 10 power out of 10/10 This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. |
Dureragund the Scaldkill (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +3 Str +1 Con offense ------ When Hit 6 light defense ------ Defense +2 (+0 eff.) Resistance +2% physical +15% fire Mind save +6 (+3 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
180 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
3 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen0.0 Encumbrance heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Radhysta the Pyresoul the Skeleton Doombringer level 20
55th Dusk 122nd year of Ascendancy at 16:28 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Radhysta the Pyresoul the Skeleton Doombringer level 21
74th Haze 122nd year of Ascendancy at 14:15 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Radhysta the Pyresoul the Skeleton Doombringer level 10
1st Summertide 122nd year of Ascendancy at 19:39 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Radhysta the Pyresoul the Skeleton Doombringer level 20
33rd Dusk 122nd year of Ascendancy at 04:19 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Radhysta the Pyresoul the Skeleton Doombringer level 24
78th Haze 122nd year of Ascendancy at 02:28 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Radhysta the Pyresoul the Skeleton Doombringer level 12
1st Flare 122nd year of Ascendancy at 06:25 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Radhysta the Pyresoul the Skeleton Doombringer level 16
10th Dusk 122nd year of Ascendancy at 01:21 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Radhysta the Pyresoul the Skeleton Doombringer level 19
32nd Dusk 122nd year of Ascendancy at 11:12 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Radhysta the Pyresoul the Skeleton Doombringer level 14
2nd Dusk 122nd year of Ascendancy at 17:12 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Radhysta the Pyresoul the Skeleton Doombringer level 21
74th Haze 122nd year of Ascendancy at 17:13 see stats
Log
Melee retaliation hits Porerin the large brown snake for 1 arcane, 10 fire (10 total damage).
Porerin the large brown snake's Quickdraw Knife hits Radhysta the Pyresoul for 113 physical, 3 acid (116 total damage).
Melee retaliation hits Porerin the large brown snake for 1 arcane, 10 fire (10 total damage).
Radhysta the Pyresoul hits Layemina the dire wolf for 5 lightning damage.
Radhysta the Pyresoul hits Porerin the large brown snake for 5 lightning damage.
Radhysta the Pyresoul loses 23 health to the soulburn.
Talent Wraithform is ready to use.
Radhysta the Pyresoul hits Layemina the dire wolf for 12 fire damage.
Radhysta the Pyresoul hits Porerin the large brown snake for 12 fire damage.
Explosive Saw from Poluldanor the wolf hits Radhysta the Pyresoul for 42 physical damage.
Porerin the large brown snake is no longer rampaging.
Porerin the large brown snake uses Throwing Knives.
Layemina the dire wolf is not disabled anymore.
Radhysta the Pyresoul receives 3 healing from Devouring flames from Radhysta the Pyresoul.
Burning from Radhysta the Pyresoul hits Layemina the dire wolf for 2 fire damage.
Burning from Radhysta the Pyresoul hits Porerin the large brown snake for 6 fire damage.
Radhysta the Pyresoul receives 3 healing from Devouring flames from Radhysta the Pyresoul.
Layemina the dire wolf uses Battle Call.
Porerin the large brown snake's Throwing Knife performs a melee critical strike against Radhysta the Pyresoul!
Radhysta the Pyresoul's Darkfire is disrupted by his wounds!
Radhysta the Pyresoul is called to battle!
Radhysta the Pyresoul is called to battle!
Radhysta the Pyresoul is called to battle!
Radhysta the Pyresoul is called to battle!
Xaneyata the treant uses Mind Sear.
Porerin the large brown snake's Throwing Knife hits Radhysta the Pyresoul for 129 physical, 4 acid (133 total damage).
Xaneyata the treant hits Radhysta the Pyresoul for 170 mind damage.
Melee retaliation hits Porerin the large brown snake for 1 arcane, 10 fire (10 total damage).
Radhysta the Pyresoul the level 24 skeleton doombringer was mentally tortured to death by Xaneyata the treant on level 3 of Old Forest.



























































































