









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 | 
| Campaign | Maj'Eyal | 
| Mode | Insane Roguelike | 
| Sex | Female | 
| Race | Shalore | 
| Class | Anorithil | 
| Level / Exp | 11 / 13% | 
| Size | medium | 
| Lifes / Deaths | Killed by Lisimina the large white snake at level 11 on the 9th Mirth 122nd year of Ascendancy at 00:59/ 1 | 
Primary Stats
| Strength | 8 (base 10) | 
| Dexterity | 11 (base 10) | 
| Constitution | 24 (base 20) | 
| Magic | 38 (base 33) | 
| Willpower | 14 (base 10) | 
| Cunning | 20 (base 13) | 
Resources
| Life | -3/260 | 
| Positive | 42/80 | 
| Negative | 42/80 | 
| Healing Factor | 1.2172674059366 | 
| Regeneration | 0.30431685148416 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | -2.2204460492503E-14% | 
| Spell | -2.2204460492503E-14% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 7 | 
| Infravision | 3 | 
Offense: Mainhand
| Damage | 13 | 
| Accuracy | 5 | 
| Crit Chance | 6% | 
| APR | 2 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 33 | 
| Crit Chance | 15% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 19 | 
| Crit Chance | 4% | 
| Speed | 1 | 
Offense: Damage Bonus
| Darkness | +10% | 
| Light | +20% | 
| Physical | +3% | 
| Mind | +3% | 
| Lightning | +10% | 
Offense: Damage Penetration
| Nature | +10% | 
Defense: Base
| Armour (hardiness) | 19 (60%) | 
| Defense | 9 | 
| Ranged Defense | 9 | 
| Fatigue | 2 | 
| Physical Save | 18 | 
| Spell Save | 18 | 
| Mental Save | 22 | 
Defense: Resistances
| Lightning | + 27%( 70%) | 
| Light | + 54%( 70%) | 
| Temporal | + 21%( 70%) | 
| Nature | + 10%( 70%) | 
| Cold | + 16%( 70%) | 
| Fire | + 7%( 70%) | 
| All | + 7%( 70%) | 
Defense: Immunities
| Knockback Resistance | 24% | 
| Pinning Resistance | 22% | 
| Instadeath Resistance | 100% | 
| Confusion Resistance | 23% | 
Inscriptions (3/3)
| Runes | Effective talent level: 1.0Rune: Shielding Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. | 
| Runes | Effective talent level: 1.0Rune: Shatter Afflictions Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. | 
| Runes | Effective talent level: 1.0Rune: Blink Use mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. | 
Class Talents
| Celestial / Eclipse | 1.30 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Celestial / Sunlight | 1.30 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Celestial / Star fury | 1.30 | 
| 
 | 4/5 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Celestial / Twilight | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Generic Talents
| Celestial / Hymns | 1.30 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Celestial / Chants | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Race / Shalore | 1.00 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Celestial / Light | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Effects
Quests
| You failed to protect the lost sun paladin from death by Lady Zoisla the Tidebringer.Escort: lost sun paladin (level 2 of Scintillating Caves) | failed | 
| You successfully escorted the lost warrior to the recall portal on level 3 of Scintillating Caves.Escort: lost warrior (level 3 of Scintillating Caves) As a reward you improved talent Vitality (+1 level(s)). | done | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. | active | 
| Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late.Serpentine Invaders Locate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active | 
Equipment
| On feet |  Eden's Guile (2 def, 1 armour) 2.0 Encumbrance T2 feet armor [Unique] Master While equipped: Stats +3 Cun defense ------ Armor +1 Defense +2 (+2 eff.) Fatigue +2% other ------- Masteries +0.20 Cunning/Survival Boost speed by 30% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. | 
| Light source |  Summertide Phial 1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(58 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. | 
| On head |  grounding linen wizard hat of lightning (+21%) (1 def, 0 armour) 2.0 Encumbrance T1 head armor [Ego] Nature While equipped: offense ------ Damage +10% lightning defense ------ Defense +1 (+1 eff.) Resistance +21% lightning +5% temporal A pointy cloth hat, very wizardly... | 
| Tool |  iron torque of clear mind [power 1]  (25 cooldown) 2.0 Encumbrance T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. | 
| On fingers |  copper ring of light (+20%) 0.1 Encumbrance T1 ring jewelry [Ego] Arcane While equipped: offense ------ Damage +10% light defense ------ Resistance +20% light Rings make your fingers look great! | 
| On fingers |  Xarin the copper ring 0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: Stats +1 Wil offense ------ Damage +3% mind defense ------ Crit Resistance 5.00% Mind save +5 (+3 eff.) Confus Resist +23% other ------- Infravision +3 Rings make your fingers look great! | 
| Around waist |  Earthwedge 1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: Stats +1 Con offense ------ Mindpower +2 (+1 eff.) Ignore resists +10% nature defense ------ Resistance +3% nature Physical save +7 (+4 eff.) Mind save +9 (+5 eff.) A belt that goes around your waist. | 
| In main hand |  cruel elm starstaff of illumination (10-12 power, 2 apr, darkness element) 5.0 Encumbrance T1 staff 2H weapon [Ego] Nature/Master Weapon Damage 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +7% Critical power +10.00% Spellpower +3 (+1 eff.) Damage +10% darkness defense ------ Defense +5 (+5 eff.) other ------- Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 1.0 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 70.63 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. | 
| On hands |  sand rough leather gloves (0 def, 6 armour) 1.0 Encumbrance T1 hands armor [Ego] Nature While equipped: offense ------ On-Hit 6 physical Damage +3% physical defense ------ Armor +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| Main armor |  Robes of Deflection (0 def, 7 armour) 2.0 Encumbrance T1 cloth armor [Unique] Arcane While equipped: Stats +3 Con +3 Mag offense ------ Spellpower +5 (+2 eff.) defense ------ Armor +7 Hardiness +30% Resistance +7% all On Spell Hit: 4% Evasion level 1 This set of robes seems to shine with metallic colors. | 
| Cloak |  thick linen cloak (1 def, 5 armour) 2.0 Encumbrance T1 cloak armor [Ego] Master While equipped: defense ------ Armor +5 Defense +1 (+1 eff.) Resistance +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Around neck |  stabilizing copper amulet of cunning (+3) 0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun defense ------ Resistance +10% temporal Pinning Resist +22% Knockbk Resist +24% Amulets make your neck look great! | 
Inventory
|  Mirror Image Rune (dur 6; cd 24) 0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  grounding rough leather cap of strength (+3) (0 def, 1 armour) 2.0 Encumbrance T1 head armor [Ego] Nature/Master While equipped: Stats +3 Str defense ------ Armor +1 Fatigue +1% Resistance +7% lightning +5% temporal A cap made of leather. | 
|  agate 0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  195 alchemist agate 0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. | 
|  4 spinel 0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Physical save +2 (+2 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Physical save +2 (+2 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  Scrying Orb 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. | 
|  Rod of Recall (1/1) 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  Transmogrification Chest 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  4 ametrine 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  citrine 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
Achievements
 Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.
			Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.By Asale the Faithful the Shalore Anorithil level 10
8th Mirth 122nd year of Ascendancy at 03:39 see stats
 Lost in translation (Insane (Roguelike) difficulty)
			Destroyed the naga portal in the slazish fens and got caught in the after-effect.
			Lost in translation (Insane (Roguelike) difficulty)
			Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Asale the Faithful the Shalore Anorithil level 4
77th Pyre 122nd year of Ascendancy at 08:33 see stats
Log
Rimebark's ice area effect hits Turtle for 14 cold damage.
Turtle uses Shell Shield.
Turtle takes cover under its shell.
Lisimina the large white snake summons a Fire Drake!
Turtle shrugs off the effect 'Frozen'!
The shield around Lisimina the large white snake crumbles.
Asale the Faithful shrugs off the effect 'Frozen'!
Rimebark's ice area effect hits Asale the Faithful for 10 cold damage.
Rimebark's ice area effect hits Lisimina the large white snake for (8 flat reduction), (4 absorbed), 1 cold (1 total damage).
Rimebark's ice area effect hits Fire drake for 13 cold damage.
Rimebark's ice area effect hits Turtle for 6 cold damage.
Mountain troll rushes out!
Mountain troll misses Asale the Faithful.
Asale the Faithful is not stunned anymore.
Talent Moonlight Ray is ready to use.
Fire drake roars!
Asale the Faithful resists!
Fire drake hits Asale the Faithful for 25 physical damage.
Asale the Faithful is encased in ice!
Rimebark's ice area effect hits Mountain troll for 14 cold damage.
Rimebark's ice area effect hits Asale the Faithful for 10 cold damage.
Rimebark's ice area effect hits Lisimina the large white snake for (8 flat reduction), 5 cold (5 total damage).
Rimebark's ice area effect hits Fire drake for 13 cold damage.
Rimebark's ice area effect hits Turtle for 6 cold damage.
Mountain troll misses Asale the Faithful.
Lisimina the large white snake throws two quick punches.
Melee retaliation hits Iceblock for 9 darkness, 14 light, 9 darkness, 14 light (43 total damage).
Lisimina the large white snake hits Asale the Faithful for (13 to ice), 20 physical, (1 to ice), 2 nature, (14 to ice), 21 physical (42 total damage).
Asale the Faithful the level 11 shalore anorithil was crushed to death by Lisimina the large white snake on level 4 of Trollmire.





































