











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Sun Paladin |
| Level / Exp | 10 / 86% |
| Size | medium |
| Lifes / Deaths | Killed by Belitta the giant venus flytrap at level 10 on the 4th Profit 122nd year of Ascendancy at 08:59 / 1 |
Primary Stats
| Strength | 37 (base 29) |
| Dexterity | 16 (base 10) |
| Constitution | 17 (base 10) |
| Magic | 31 (base 30) |
| Willpower | 20 (base 10) |
| Cunning | 17 (base 10) |
Resources
| Life | -76/318 |
| Positive | 47/77 |
| Stamina | 152/152 |
| Healing Factor | 1.172941519274 |
| Regeneration | 6.8617078877528 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 1 |
| See Invisible | 3 |
Offense: Mainhand
| Damage | 38 |
| Accuracy | 34 |
| Crit Chance | 10% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 25 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +10% |
| Light | +22% |
| Darkness | +11% |
| Cold | +10% |
| Mind | +3% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +15% |
| Fire | +5% |
| Cold | +5% |
Defense: Base
| Armour (hardiness) | 27.413408721348 (65.897138898113%) |
| Defense | 14 |
| Ranged Defense | 14 |
| Fatigue | 21 |
| Physical Save | 24 |
| Spell Save | 20 |
| Mental Save | 24 |
Defense: Resistances
| Arcane | + 5%( 70%) |
| Cold | + 21%( 70%) |
| All | 0%( 70%) |
| Lightning | + 35%( 70%) |
| Light | + 49%( 70%) |
| Temporal | + 10%( 70%) |
| Physical | + 8%( 70%) |
| Fire | + 3%( 70%) |
| Darkness | + 17%( 70%) |
Defense: Immunities
| Confusion Resistance | 23% |
| Stun Resistance | 23% |
| Instadeath Resistance | 100% |
| Blind Resistance | 25% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Sun | 1.30 |
| 3/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Technique / Shield offense | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Radiance | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Misdirection (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
| On feet | Lisitta the pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: Stats +1 Str +1 Dex +1 Wil +1 Cun +3 Con defense ------ Armor +1 Resistance +15% lightning +7% temporal other ------- See Invisibility +3 A pair of boots made of leather. |
| Light source | Silymina2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats +2 Str +1 Wil +3 Cun +1 Con defense ------ Crit Resistance 5.00% other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Cloud Caller (0 def, 0 armour)2.0 Encumbrance T1 head armor [Unique] Nature While equipped: offense ------ Damage +10% lightning +10% cold defense ------ Resistance +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Effective talent level: 1.0 Power cost 15 out of 30/30. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 28.61 to 85.84 lightning damage (57.22 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
| On hands | iron gauntlets 'Deepswilder' (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Rare] Master While equipped: Stats +2 Dex +2 Cun offense ------ Critical power +5.00% Accuracy +11 (+4 eff.) When Hit 2 mind defense ------ Armor +1 Fatigue +1% Resistance +6% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Mind save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | Adulravea the Phoenixweeper0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: offense ------ Damage +11% light Ignore resists +15% lightning +5% fire When Hit 8 fire On-Hit (Melee): * 10% chance to reduce armor by 24% defense ------ Resistance +22% light Rings make your fingers look great! |
| On fingers | copper ring 'Scaldgrinder'0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: Stats +3 Dex offense ------ Mind Crit +2% Mindpower +5 (+2 eff.) When Hit 6 fire defense ------ Mind save +7 (+4 eff.) Confus Resist +23% other ------- Infravision +1 Rings make your fingers look great! |
| Around neck | Manogrim the Rootnoon0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Dex +2 Mag offense ------ Ignore resists +5% cold On-Hit (Melee): * 10% chance to slow global speed by 43% defense ------ Resistance +10% lightning Stun Resist +23% other ------- Light +2 Amulets make your neck look great! |
| In main hand | iron longsword 'Leleharakan' (12-18 power, 2 apr)3.0 Encumbrance T1 longsword 1H weapon Reqs Str 11 [Rare] Nature Weapon Damage 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% On-hit +6 nature +12 blight While equipped: offense ------ Mind Crit +1% Damage +3% mind defense ------ Resistance +3% temporal other ------- Max psi +20.00 Sharp, long, and deadly. |
| Around waist | Guta the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ On-Hit (Melee): * 20% chance to slow global speed by 43% defense ------ Spell save +3 (+1 eff.) Life Regen +2.60 Healmod +11% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% A belt that goes around your waist. |
| In off hand | reinforced iron shield of the stars (0 def, 3 armour, 10-11 power, 45 block)7.0 Encumbrance T1 shield armor Reqs - Shield usage training Str 11 [Ego+] Arcane/Master When used to Attack: Weapon Damage 9.5 - 11.4 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% Block +45 On-hit +11 light +10 darkness While equipped: Stats +1 Cun +1 Mag offense ------ Damage +11% light +11% darkness defense ------ Armor +3 Fatigue +8% Resistance +10% light +11% darkness other ------- Talents +1 Block Handheld deflection devices. |
| Cloak | Daimokan the linen cloak (1 def, 12 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: defense ------ Armor +12 Defense +1 (+1 eff.) Resistance +3% fire +5% arcane +11% cold Crit Resistance 15.00% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | iron mail armour 'Thunderrazor' (2 def, 4 armour)14.0 Encumbrance T1 heavy armor Reqs - Heavy armour training Str 14 [Rare] Master While equipped: Stats +1 Str offense ------ Physical Power +5 (+1 eff.) When Hit 4 lightning defense ------ Armor +4 Defense +2 (+2 eff.) Fatigue +12% Resistance +8% physical Physical save +10 (+5 eff.) A suit of armour made of mail. |
Inventory
Unerring Scalpel (15-20 power, 25 apr)1.0 Encumbrance T1 dagger 1H weapon Reqs Cun 16 [Unique] Arcane Weapon Damage 15.0 - 19.5 Physical Uses 45% Str, 55% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +25 Attack Speed 100% Ignore Shields +50% While equipped: offense ------ Accuracy +20 (+7 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
Tempestblight the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ Damage +6% arcane Ignore resists +5% blight +15% arcane +10% lightning defense ------ Resistance +5% lightning +6% temporal Disarm Resist +20% A belt that goes around your waist. |
rough leather belt 'Ce'Nura'1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: offense ------ Physical Crit +3.0% defense ------ Resistance +6% blight Spell save +6 (+3 eff.) Unlife -20.00 life Healmod +15% Blind Resist +10% The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Betatha the pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Physical Crit +1.0% Physical Power +5 (+1 eff.) Ignore resists +10% physical defense ------ Armor +1 Resistance +3% acid +7% fire +5% cold Poison Resist +10% Disarm Resist +20% A pair of boots made of leather. |
rough leather armour (3 def, 2 armour)9.0 Encumbrance T1 light armor Reqs Str 10 [Normal] While equipped: defense ------ Armor +2 Defense +3 (+3 eff.) Fatigue +6% A suit of armour made of leather. |
2 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Brightwrither2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +3 Str offense ------ When Hit 6 light defense ------ Resistance +4% physical Mind save +6 (+3 eff.) other ------- Stamina/turn +1.00 Light +3 See Stealth +6 See Invisibility +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Shockbrace the brass lantern2.0 Encumbrance T1 lite [Rare] Psionic While equipped: offense ------ Damage +6% mind Ignore resists +20% lightning defense ------ Resistance +3% light +9% mind Mind save +6 (+3 eff.) other ------- Light +3 See Stealth +6 See Invisibility +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Lightbringer Ondrek the Dwarf Sun Paladin level 9
28th Voratun 122nd year of Ascendancy at 03:16 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Lightbringer Ondrek the Dwarf Sun Paladin level 10
3rd Profit 122nd year of Ascendancy at 03:16 see stats
Squadmate (Insane (Roguelike) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Lightbringer Ondrek the Dwarf Sun Paladin level 6
19th Voratun 122nd year of Ascendancy at 03:31 see stats
Log
Belitta the giant venus flytrap summons a War Hound!
Belitta the giant venus flytrap's mind surges with critical power!
Belitta the giant venus flytrap's mind surges with critical power!
Lightbringer Ondrek becomes more vulnerable to physical.
Poison from Belitta the giant venus flytrap hits Lightbringer Ondrek for 20 nature damage.
Lightbringer Ondrek hits Shadow for 16 lightning damage.
Lightbringer Ondrek hits Belitta the giant venus flytrap for 16 lightning damage.
Lightbringer Ondrek hits War hound for 16 lightning damage.
Belitta the giant venus flytrap uses Constrict.
Lightbringer Ondrek is constricted!
Melee retaliation hits Belitta the giant venus flytrap for 4 lightning, 11 light, 1 mind, 14 fire, 4 lightning, 11 light, 1 mind, 14 fire (59 total damage).
Belitta the giant venus flytrap hits Lightbringer Ondrek for 49 mind, 1 lightning, 1 physical, 1 cold, 1 acid, 2 fire, 1 lightning, 1 physical, 1 cold, 1 acid, 2 fire (61 total damage).
Shadow casts Blindside.
Melee retaliation hits Shadow for 4 lightning, 21 light, 2 mind, 12 fire (40 total damage).
Shadow hits Lightbringer Ondrek for 11 physical damage.
Melee retaliation killed Shadow!
Poison from Belitta the giant venus flytrap hits Lightbringer Ondrek for 20 nature damage.
Lightbringer Ondrek casts Healing Light.
Lightbringer Ondrek receives 130 healing.
Melee retaliation hits War hound for 4 lightning, 11 light, 2 mind, 13 fire (30 total damage).
War hound hits Lightbringer Ondrek for 101 physical damage.
Lightbringer Ondrek hits War hound for 16 lightning damage.
Lightbringer Ondrek hits Belitta the giant venus flytrap for 16 lightning damage.
Belitta the giant venus flytrap uses Wild Summon.
Belitta the giant venus flytrap uses Willful Strike.
Belitta the giant venus flytrap's mind surges with critical power!
Belitta the giant venus flytrap hits Lightbringer Ondrek for 191 physical damage.
Lightbringer Ondrek the level 10 dwarf sun paladin was minced to death by Belitta the giant venus flytrap on level 3 of Trollmire.




































































