| Celestial / Sun | 1.20 | 
| Effective talent level: 4.8Sun RayUse mode: Activated
 Positive energy cost: -17
 Range: 7
 Cooldown: 9
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Calls forth a ray of light from the Sun, doing 94.3 Light damage to the target.
 At level 3 the ray will be so intense it will also blind the target and everyone in a radius 2 around it for 3 turns.
 The damage dealt will increase with your Spellpower.
 | 4/5 | 
| Effective talent level: 0.0Path of the SunUse mode: Activated
 Positive energy cost: -21.2
 Range: 34
 Cooldown: 15
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: A path of sunlight appears in front of you for 5 turns. All foes standing inside take 2.1 Light damage per turn.
 While standing in the path, your movement takes no time and can not trigger traps.
 The damage done will increase with your Spellpower.
 | 0/5 | 
| Effective talent level: 0.0Sun's VengeanceUse mode: Passive
 Description: Infuse yourself with the raging fury of the Sun, increasing your physical and spell critical chance by 0%.
 Each time you crit with a physical attack or a spell you have -27% chance to gain Sun's Vengeance for 2 turns.
 While affected by Sun's Vengeance, your Sun Ray will take no time to use and will deal 25% more damage.
 If Sun Ray was on cooldown, the remaining turns are reduced by one instead.
 This effect can only happen once per turn.
 | 0/5 | 
| Effective talent level: 0.0SuncloakUse mode: Activated
 Positive energy cost: -15.9
 Range: 10
 Fixed Cooldown: 15
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: You wrap yourself in a cloak of sunlight that empowers your magic and protects you for 6 turns.
 While the cloak is active, your spell casting speed is increased by 0%, your spell cooldowns are reduced by -3%, and you cannot take more than 98% of your maximum life from a single blow.
 The effects will increase with your Spellpower.
 | 0/5 | 
| Chronomancy / Temporal Guardian | 1.20 | 
| Effective talent level: 2.4Strength of PurposeUse mode: Passive
 Description: Increases Physical Power by 24, and increases weapon damage by 34% when using swords, axes, maces, knives, or bows.
 You now also use your Magic in place of Strength when equipping weapons and ammo as well as when calculating weapon damage.
 These bonuses override rather than stack with weapon mastery, dagger mastery, and bow mastery.
 | 2/5 | 
|  | 0/5 | 
|  | 0/5 | 
| Effective talent level: 0.0Warden's FocusUse mode: Activated
 Paradox cost: 10
 Range: melee/personal
 Cooldown: 6
 Travel Speed: instantaneous
 Usage Speed: Weapon (100% of a turn)
 Is: a spell
 Description: Attack the target with either your ranged or melee weapons for 120% weapon damage.  For the next 10 turns random targeting, such as from Blink Blade and Warden's Call, will focus on this target.
 Attacks against this target gain -20% critical chance and critical strike power while you take -20% less damage from all enemies whose rank is lower then that of your focus target.
 | 0/5 | 
| Technique / Two-handed assault | 1.20 | 
| Effective talent level: 4.8Stunning BlowUse mode: Activated
 Stamina cost: 8.5
 Range: melee/personal
 Cooldown: 6
 Travel Speed: instantaneous
 Usage Speed: Weapon (100% of a turn)
 Description: Hits the target with your weapon, doing 148% damage. If the attack hits, the target is stunned for 6 turns.
 The stun chance increases with your Physical Power.
 | 4/5 | 
|  | 0/5 | 
| Effective talent level: 0.0Death DanceUse mode: Activated
 Stamina cost: 31.8
 Range: melee/personal
 Cooldown: 10
 Travel Speed: instantaneous
 Usage Speed: Weapon (100% of a turn)
 Description: Spin around, extending your weapon and damaging all targets around you for 140% weapon damage.
 At level 3 all damage done will also make the targets bleed for an additional 0% damage over 5 turns
 | 0/5 | 
|  | 0/5 | 
| Psionic / Discharge | 1.20 | 
| Effective talent level: 0.0Mind StormUse mode: Sustained
 Sustain feedback cost: 0
 Range: 7
 Cooldown: 12
 Travel Speed: 1000% of base
 Usage Speed: Mind (100% of a turn)
 Is: a mind power
 Description: Unleash your subconscious on the world around you.  While active, you fire up to 1 bolts each turn (one per hostile target) that deal 4.09 mind damage.  Each bolt consumes 5 Feedback.
 Feedback gains beyond your maximum allowed amount may generate extra bolts (one bolt per 21 excess Feedback per target), but no more then 1 extra bolts per turn.
 This effect is a psionic channel, and will break if you move.
 The damage will scale with your Mindpower.
 | 0/5 | 
| Effective talent level: 0.0Feedback LoopUse mode: Activated
 Range: melee/personal
 Cooldown: 24
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a mind power
 Description: Activate to invert your Feedback decay for 1 turns.  This effect can be a critical hit, increasing the duration even further.
 You must have some Feedback in order to start the loop.
 The maximum Feedback gain will scale with your Mindpower.
 | 0/5 | 
| Effective talent level: 0.0BacklashUse mode: Passive
 Description: Your subconscious now retaliates when you take damage.  If the attacker is within range (7), you'll inflict mind damage equal to the Feedback gained from the attack or 3.03, whichever is lower.
 This effect can only happen once per creature per turn.
 The damage will scale with your Mindpower.
 | 0/5 | 
| Effective talent level: 0.0Focused WrathUse mode: Activated
 Feedback cost: 28
 Range: 7
 Cooldown: 12
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a mind power
 Description: Focus your mind on a single target, diverting all offensive Discharge talent effects to it for 0 turns.  While this effect is active, all Discharge talents gain 1% critical power.
 If the target is killed, the effect will end early.
 The damage bonus will scale with your Mindpower.
 | 0/5 | 
| Wild-gift / Fire drake aspect | 1.20 | 
| Effective talent level: 4.8Wing BuffetUse mode: Activated
 Equilibrium cost: 5
 Range: melee/personal
 Cooldown: 8
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a nature gift and a mind power
 Description: You summon a powerful gust of wind, knocking back your foes within a radius of 5 up to 3 tiles away and damaging them for 158% weapon damage.
 Every level in Wing Buffet additionally raises your Physical Power and Accuracy by 4, passively.
 Each point in fire drake talents also increases your fire resistance by 1%.
 | 4/5 | 
| Effective talent level: 0.0Bellowing RoarUse mode: Activated
 Equilibrium cost: 8
 Range: melee/personal
 Cooldown: 20
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a nature gift and a mind power
 Description: You let out a powerful roar that sends your foes into utter confusion for 3 turns in a radius of 0.
 The sound wave is so strong, your foes also take 12.04 physical damage.
 The damage improves with your Strength.
 Each point in fire drake talents also increases your fire resistance by 1%.
 | 0/5 | 
| Effective talent level: 0.0Devouring FlameUse mode: Activated
 Equilibrium cost: 6
 Range: 10
 Cooldown: 20
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a nature gift and a mind power
 Description: Spit a cloud of flames, doing 2.58 fire damage in a radius of 0 each turn for 1 turns.
 The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user.
 The damage will increase with your Mindpower, and can critical.
 Each point in fire drake talents also increases your fire resistance by 1%.
 | 0/5 | 
| Effective talent level: 0.0Fire BreathUse mode: Activated
 Equilibrium cost: 12
 Range: melee/personal
 Cooldown: 12
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a nature gift and a mind power
 Description: You breathe fire in a frontal cone of radius 1. Any target caught in the area will take 19.73 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them.
 The damage will increase with your Strength, and the critical chance is based on your Mental crit rate.
 Each point in fire drake talents also increases your fire resistance by 1%.
 | 0/5 | 
| Cursed / Slaughter | 1.20 | 
| Effective talent level: 4.8SlashUse mode: Activated
 Hate cost: 2.1
 Range: melee/personal
 Cooldown: 8
 Travel Speed: instantaneous
 Usage Speed: Standard (100% of a turn)
 Description: You slash wildly at your target for 127% (at 0 Hate) to 190% (at 100+ Hate) damage.
 At level 3, any wound you inflict with this carries a part of your curse, reducing the effectiveness of healing by 25% for 15 turns. The effect will stack.
 The damage multiplier increases with your Strength.
 | 4/5 | 
| Effective talent level: 0.0FrenzyUse mode: Activated
 Hate cost: 2.1
 Range: melee/personal
 Cooldown: 12
 Travel Speed: instantaneous
 Usage Speed: Standard (100% of a turn)
 Description: Assault nearby foes with 4 fast attacks for 15% (at 0 Hate) to 30% (at 100+ Hate) damage each. Stalked prey are always targeted if nearby.
 At level 3 the intensity of your assault overwhelms anyone who is struck, reducing their Accuracy by 10 for 3 turns.
 The damage multiplier and Accuracy reduction increase with your Strength.
 | 0/5 | 
| Effective talent level: 0.0Reckless ChargeUse mode: Activated
 Hate cost: 5.3
 Range: melee/personal
 Cooldown: 15
 Travel Speed: instantaneous
 Usage Speed: Standard (100% of a turn)
 Description: Charge through your opponents, attacking anyone near your path for 35% (at 0 Hate) to 70% (at 100+ Hate) damage. Small opponents may be knocked away from your path. You can attack a maximum of 2 times, and can hit targets along your path more than once.
 | 0/5 | 
| Effective talent level: 0.0CleaveUse mode: Sustained
 Range: melee/personal
 Cooldown: 10
 Travel Speed: instantaneous
 Usage Speed: Instant (0% of a turn)
 Description: While active, every swing of your weapon has a 11% (if one-handed) or 25% (if two-handed) chance of striking a second nearby target for 25% (at 0 Hate) to 25% (at 100+ Hate) damage (+25% for two-handed weapons). The recklessness of your attacks brings you bad luck (luck -3).
 Cleave, Repel and Surge cannot be active simultaneously, and activating one will place the others in cooldown.
 The Cleave chance and damage increase with your Strength.
 | 0/5 | 
| Wild-gift / Slime | 1.20 | 
| Effective talent level: 4.8Slime SpitUse mode: Activated
 Equilibrium cost: 4
 Range: 10
 Cooldown: 5
 Travel Speed: 600% of base
 Usage Speed: Mind (100% of a turn)
 Is: a nature gift and a mind power
 Description: Spit slime at your target doing 142.5 nature damage and slowing it down by 30% for 3 turns.
 The slime can bounce from foe to foe, hitting up to a total of 4 target(s).
 Additional targets must be within 6 tiles of each other and the slime loses 40.4% damage per bounce.
 The damage will increase with your Mindpower
 | 4/5 | 
| Effective talent level: 0.0Poisonous SporesUse mode: Activated
 Equilibrium cost: 2
 Range: 10
 Cooldown: 10
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a nature gift and a mind power
 Description: Releases poisonous spores at an area of radius 0, infecting the foes inside with a random poison doing 21.2 Nature damage over 10 turns.
 This attack can crit and deals 1% additional critical damage.
 The damage and critical bonus increase with your Mindpower.
 | 0/5 | 
| Effective talent level: 0.0Acidic SkinUse mode: Sustained
 Sustain equilibrium cost: 3
 Range: melee/personal
 Cooldown: 30
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a nature gift and a mind power
 Description: Your skin drips with acid, damaging all that hit you for 2.2 Acid damage.
 The damage increases with your Mindpower.
 | 0/5 | 
| Effective talent level: 0.0Slime RootsUse mode: Activated
 Equilibrium cost: 5
 Range: 2
 Cooldown: 20
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a nature gift and a mind power
 Description: You extend slimy roots into the ground, follow them, and re-appear somewhere else in a range of 2 with error margin of 4.
 Doing so changes your internal structure slightly, taking 1 random talent(s) off cooldown.
 | 0/5 | 
| Psionic / Psi-fighting | 1.20 | 
| Effective talent level: 4.8Telekinetic SmashUse mode: Activated
 Psi cost: 11.2
 Range: melee/personal
 Cooldown: 8
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a mind power
 Description: Gather your will, and brutally smash the target with your mainhand weapon and then your telekinetically wielded weapon, doing 148% weapon damage.
 If your mainhand weapon hits, you will also stun the target for 5 turns.
 This attack uses 60% of your Willpower and Cunning instead of Strength and Dexterity to determine weapon damage and accuracy, for both attacks.
 Any active Aura damage bonusses will extend to the weapons used for this attack.
 | 4/5 | 
| Effective talent level: 0.0AugmentationUse mode: Sustained
 Sustain psi cost: 10
 Range: melee/personal
 Cooldown: 0
 Travel Speed: instantaneous
 Usage Speed: Instant (0% of a turn)
 Is: a mind power
 Description: While active, you give your flesh and blood body a boost in the form of precisely applied mental forces. Increases Strength and Dexterity by 0% of your Willpower and Cunning, respectively.
 Strength increased by 0
 Dexterity increased by 0
 | 0/5 | 
| Effective talent level: 0.0Warding WeaponUse mode: Activated
 Psi cost: 11.2
 Range: melee/personal
 Cooldown: 10
 Travel Speed: instantaneous
 Usage Speed: Instant (0% of a turn)
 Is: a mind power
 Description: Assume a defensive mental state.
 For one turn, you will fully block the next melee attack used against you with your telekinetically-wielded weapon and then strike the attacker with it for 75% weapon damage.
 At raw talent level 3 you will also disarm the attacker for 3 turns.
 At raw talent level 5 you will be able to reflexively block up to one attack per turn with a 11% chance, based on your cunning. Each trigger requires and uses 10 Psi.
 This requires a telekinetically-wielded weapon.
 | 0/5 | 
|  | 0/5 | 
| Technique / Two-handed weapons | 1.20 | 
|  | 4/5 | 
| Effective talent level: 0.0BerserkerUse mode: Sustained
 Sustain stamina cost: 40
 Range: melee/personal
 Cooldown: 30
 Travel Speed: instantaneous
 Usage Speed: Weapon (100% of a turn)
 Description: You enter an aggressive battle stance, increasing Accuracy by 5 and Physical Power by 5, at the cost of -10 Defense and -10 Armour.
 While berserking, you are nearly unstoppable, granting you 0% stun and pinning resistance.
 The Accuracy bonus increases with your Dexterity, and the Physical Power bonus with your Strength.
 | 0/5 | 
|  | 0/5 | 
| Effective talent level: 0.0Death BlowUse mode: Activated
 Stamina cost: 15.9
 Range: melee/personal
 Cooldown: 10
 Travel Speed: instantaneous
 Usage Speed: Weapon (100% of a turn)
 Description: Tries to perform a killing blow, doing 80% weapon damage and dealing an automatic critical hit. If the target ends up with low enough life (
 | 0/5 | 
| Spell / Air | 1.20 | 
| Effective talent level: 4.8LightningUse mode: Activated
 Mana cost: 11.2
 Range: 10
 Cooldown: 3
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Conjures up mana into a powerful beam of lightning, doing 50.96 to 152.89 damage
 The damage will increase with your Spellpower.
 | 4/5 | 
| Effective talent level: 0.0Chain LightningUse mode: Activated
 Mana cost: 44.8
 Range: 10
 Cooldown: 8
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Invokes a forking beam of lightning doing 2.81 to 8.43 damage and forking to another target.
 It can hit up to 4 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster.
 The damage will increase with your Spellpower.
 | 0/5 | 
| Effective talent level: 0.0Feather WindUse mode: Sustained
 Sustain mana cost: 10
 Range: melee/personal
 Cooldown: 10
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: A gentle wind circles around the caster, increasing carrying capacity by 3 and increasing defense against projectiles by 0.
 At level 4 it also makes you levitate slightly above the ground, allowing you to ignore some traps.
 At level 5 it also grants 0% movement speed and removes 0 fatigue.
 | 0/5 | 
| Effective talent level: 0.0ThunderstormUse mode: Sustained
 Sustain mana cost: 100
 Range: 6
 Cooldown: 15
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Conjures a furious, raging lightning storm with a radius of 6 that follows you as long as this spell is active.
 Each turn, a random lightning bolt will hit up to 0 of your foes for 1 to 2.84 damage in a radius of 1.
 This powerful spell will drain 0.00 mana with each hit.
 The damage will increase with your Spellpower.
 | 0/5 | 
| Technique / Pugilism | 1.20 | 
| Effective talent level: 4.8Double StrikeUse mode: Activated
 Range: melee/personal
 Cooldown: 3
 Travel Speed: instantaneous
 Usage Speed: Weapon (100% of a turn)
 Description: Deliver two quick punches that deal 79% damage each, and switch your stance to Striking Stance.  If you already have Striking Stance active and Double Strike isn't on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown).
 If either jab connects, you earn one combo point.  At talent level 4 or greater, if both jabs connect, you'll earn two combo points.
 | 4/5 | 
| Effective talent level: 0.0Spinning BackhandUse mode: Activated
 Stamina cost: 12.7
 Range: 3
 Cooldown: 8
 Travel Speed: instantaneous
 Usage Speed: Weapon (100% of a turn)
 Description: Attack your foes in a frontal arc with a spinning backhand, doing 100% damage.  If you're not adjacent to the target, you'll step forward as you spin, gaining up to 26% bonus damage, which increases the farther you move.
 This attack will remove any grapples you're maintaining, and earn one combo point (or one combo point per attack that connects, if the talent level is 4 or greater).
 | 0/5 | 
| Effective talent level: 0.0Axe KickUse mode: Activated
 Stamina cost: 21.2
 Range: melee/personal
 Cooldown: 20
 Travel Speed: instantaneous
 Usage Speed: Weapon (100% of a turn)
 Description: Deliver a devastating axe kick dealing 80% damage.  If the blow connects your target is brain damaged, causing all talents to fail for -11 turns and earning 2 combo points.
 This effect cannot be saved against, though it can be dodged and checks confusion immunity.
 | 0/5 | 
| Effective talent level: 0.0Flurry of FistsUse mode: Activated
 Stamina cost: 15.9
 Range: melee/personal
 Cooldown: 16
 Travel Speed: instantaneous
 Usage Speed: Weapon (100% of a turn)
 Description: Lashes out at the target with three quick punches that each deal 30% damage.
 Earns one combo point.  If your talent level is 4 or greater, this instead earns one combo point per blow that connects.
 | 0/5 | 
| Celestial / Sunlight | 1.20 | 
| Effective talent level: 4.8Searing LightUse mode: Activated
 Positive energy cost: -17
 Range: 7
 Cooldown: 6
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Calls the power of the Sun into a searing lance, doing 51.75 damage to the target and leaving a spot on the ground for 4 turns that does 25.17 light damage to anyone within it.
 The damage dealt will increase with your Spellpower.
 | 4/5 | 
| Effective talent level: 0.0Sun FlareUse mode: Activated
 Positive energy cost: -15.9
 Range: melee/personal
 Cooldown: 22
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Invokes the Sun to cause a flare within radius 0, blinding your foes for 0 turns and lighting up your immediate area (radius 0).
 At level 3 it will also do 2.23 light damage within radius 0.
 The damage done will increase with your Spellpower.
 | 0/5 | 
| Effective talent level: 0.0FirebeamUse mode: Activated
 Positive energy cost: -21.2
 Range: 7
 Cooldown: 7
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Call forth the Sun to summon a fiery beam, burning all targets in a line for 6.69 fire damage.
 The damage done will increase with your Spellpower.
 | 0/5 | 
| Effective talent level: 0.0SunburstUse mode: Activated
 Positive energy cost: -21.2
 Range: melee/personal
 Cooldown: 15
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Conjures a furious burst of Sunlight, dealing 5.30 light damage to all around you in a radius of 3.
 The damage done will increase with your Spellpower.
 | 0/5 | 
| Spell / Earth | 1.20 | 
| Effective talent level: 4.8Stone SkinUse mode: Sustained
 Sustain mana cost: 30
 Range: melee/personal
 Cooldown: 10
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: The caster's skin grows as hard as stone, granting a 7 bonus to Armour.
 The bonus to Armour will increase with your Spellpower.
 | 4/5 | 
| Effective talent level: 0.0Pulverizing AugerUse mode: Activated
 Mana cost: 16.8
 Range: melee/personal
 Cooldown: 6
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Fire a powerful beam of stone-shaterring force, digging out any walls in its path up to 1.
 The beam also affect any creatures in its path, dealing 13.86 physical damage to all.
 The damage will increase with your Spellpower.
 | 0/5 | 
| Effective talent level: 0.0MudslideUse mode: Activated
 Mana cost: 44.8
 Range: melee/personal
 Cooldown: 12
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Conjures a mudslide, dealing 8.43 physical damage in a radius of 0. Any creatures caught inside will be knocked back.
 The damage will increase with your Spellpower.
 | 0/5 | 
| Effective talent level: 0.0Stone WallUse mode: Activated
 Mana cost: 56
 Range: melee/personal
 Cooldown: 40
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Entomb yourself in a wall of stone for 2 turns.
 At level 4, it becomes targetable.
 Any hostile creature caught in the radius will also suffer 10.07 physical damage.
 Duration and damage will improve with your Spellpower.
 | 0/5 | 
| Psionic / Voracity | 1.20 | 
| Effective talent level: 4.8Kinetic LeechUse mode: Activated
 Range: melee/personal
 Cooldown: 13
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a mind power
 Description: You draw kinetic energy from your surroundings to replenish your Psi.
 This will slow all targets within radius 3 by 17% (max 21%) for four turns, draining 8.8 (max 26.3) stamina from each.
 You replenish 9 (max 29) Psi from the first target, with each additional target restoring 20% less than the one before it.
 The strength of these effects increases as your Psi depletes and with your Mindpower.
 | 4/5 | 
| Effective talent level: 0.0Thermal LeechUse mode: Activated
 Range: melee/personal
 Cooldown: 25
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a mind power
 Description: You draw thermal energy from your surroundings to replenish your Psi.
 This will freeze all targets within radius 0 for 0 (max 0) turns, and deal 3.1 (max 9.2) Cold damage.
 You replenish 0 (max 2) Psi from the first target, with each additional target restoring 20% less than the one before it.
 The damage and the strength of these effects increases as your Psi depletes and with your Mindpower.
 | 0/5 | 
| Effective talent level: 0.0Charge LeechUse mode: Activated
 Range: melee/personal
 Cooldown: 25
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a mind power
 Description: You draw electical potential energy from your surroundings to replenish your Psi.
 This deals 3.1 (max 9.2) Lightning damage to all targets around you within radius 0, and has a 14% (max 14%) chance to daze them for 3 turns.
 You replenish 0 (max 2) Psi from the first target, with each additional target restoring 20% less than the one before it.
 The strength of these effects increases as your Psi depletes and with your Mindpower.
 | 0/5 | 
|  | 0/5 | 
| Corruption / Brutality | 1.20 | 
| Effective talent level: 4.8Draining AssaultUse mode: Activated
 Stamina cost: 21.2
 Range: melee/personal
 Cooldown: 6
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Hits the target twice, doing 128% weapon damage each hit. You gain life equal to 21% of the damage dealt, and you gain 20 vim for each attack that hits.
 | 4/5 | 
| Effective talent level: 0.0Fiery GraspUse mode: Activated
 Stamina cost: 15.9
 Vim cost: 30
 Range: melee/personal
 Cooldown: 14
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Send out a claw of fire, striking in a line doing 0.89 damage leading to a target. The target is caught in the claw's grasp, taking 65% weapon damage as fire damage and becoming unable to move for 1 turns, while also taking 0.89 damage per turn.
 Starting from talent level 4, it will also silence.
 The beam damage and damage over time will increase with your Spellpower.
 | 0/5 | 
| Effective talent level: 0.0Reckless StrikeUse mode: Activated
 Stamina cost: 46.6
 Vim cost: 18
 Range: melee/personal
 Cooldown: 10
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Hits the target doing 100% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower.
 | 0/5 | 
| Effective talent level: 0.0Share the PainUse mode: Sustained
 Sustain vim cost: 35
 Range: melee/personal
 Cooldown: 20
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: You revel in the heat of battle. Whenever an enemy damages you within melee range, you have a 0% chance to counter with an attack for 40% weapon damage.
 You get once chance to deal this damage to a particular target each turn.
 | 0/5 | 
| Wild-gift / Summoning (distance) | 1.20 | 
| Effective talent level: 4.8Ritch FlamespitterUse mode: Activated
 Equilibrium cost: 2
 Range: 5
 Cooldown: 10
 Travel Speed: instantaneous
 Usage Speed: Summon (100% of a turn)
 Is: a nature gift, a mind power and  a summon power
 Description: Summon a Ritch Flamespitter for 9 turns to burn your foes to death. Flamespitters are really weak in melee and die easily, but they can burn your foes from afar.
 It will get 77 Willpower, 68 Cunning and 10 Constitution.
 Your summons inherit some of your stats: increased damage%, stun/pin/confusion/blindness resistance, armour penetration.
 Their Willpower and Cunning will increase with your Mindpower.
 | 4/5 | 
| Effective talent level: 0.0HydraUse mode: Activated
 Equilibrium cost: 5
 Range: 5
 Cooldown: 18
 Travel Speed: instantaneous
 Usage Speed: Summon (100% of a turn)
 Is: a nature gift, a mind power and  a summon power
 Description: Summon a 3-headed Hydra for 5 turns to destroy your foes. 3-headed hydras are able to breathe poison, acid and lightning.
 It will get 15 Willpower, 10 Constitution and 18 Strength.
 Your summons inherit some of your stats: increased damage%, stun/pin/confusion/blindness resistance, armour penetration.
 Their Willpower will increase with your Mindpower.
 | 0/5 | 
| Effective talent level: 0.0RimebarkUse mode: Activated
 Equilibrium cost: 8
 Range: 5
 Cooldown: 10
 Travel Speed: instantaneous
 Usage Speed: Summon (100% of a turn)
 Is: a nature gift, a mind power and  a summon power
 Description: Summon a Rimebark for 5 turns to harass your foes. Rimebarks cannot move, but they have a permanent ice storm around them, damaging and freezing anything coming close in a radius of 3.
 It will get 15 Willpower, 15 Cunning and 10 Constitution.
 Your summons inherit some of your stats: increased damage%, stun/pin/confusion/blindness resistance, armour penetration.
 Their Willpower and Cunning will increase with your Mindpower.
 | 0/5 | 
| Effective talent level: 0.0Fire DrakeUse mode: Activated
 Equilibrium cost: 15
 Range: 5
 Cooldown: 10
 Travel Speed: instantaneous
 Usage Speed: Summon (100% of a turn)
 Is: a nature gift, a mind power and  a summon power
 Description: Summon a Fire Drake for 2 turns to burn and crush your foes to death. Fire Drakes are behemoths that can burn your foes from afar with their fiery breath.
 It will get 15 Strength, 20 Constitution and 38 Willpower.
 Your summons inherit some of your stats: increased damage%, stun/pin/confusion/blindness resistance, armour penetration.
 Their Strength and Constitution will increase with your Mindpower.
 | 0/5 | 
| Cursed / Gloom | 1.20 | 
| Effective talent level: 4.8GloomUse mode: Sustained
 Range: 3
 Cooldown: 0
 Travel Speed: instantaneous
 Usage Speed: Instant (0% of a turn)
 Is: a mind power
 Description: A terrible gloom surrounds you, affecting all those who approach to within radius 3. Each turn, those caught in your gloom must save against your Mindpower, or have an 15% chance to suffer from slowness, stun or confusion for 3 turns.
 This ability is innate, and carries no cost to activate or deactivate. Each point in Gloom increases the mindpower of all gloom effects (current: +6).
 | 4/5 | 
| Effective talent level: 0.0WeaknessUse mode: Passive
 Description: Each turn, those caught in your gloom must save against your Mindpower, or have an -1% chance to be crippled by fear for 3 turns, reducing damage they inflict by 12%. The first time you melee strike a foe after they have been weakened will give you 2 hate.
 Each point in Weakness increases the Mindpower of all gloom effects (current: +6).
 | 0/5 | 
| Effective talent level: 0.0DismayUse mode: Passive
 Description: Each turn, those caught in your gloom must save against your Mindpower or have an -0.3% chance of becoming dismayed for 3 turns. When dismayed, the first melee attack against the foe will result in a critical hit.
 Each point in Dismay increases the Mindpower of all gloom effects (current: +6).
 | 0/5 | 
|  | 0/5 | 
| Corruption / Blood | 1.20 | 
| Effective talent level: 4.8Blood SprayUse mode: Activated
 Vim cost: 24
 Range: melee/personal
 Cooldown: 7
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: You extract corrupted blood from your own body, hitting everything in a frontal cone of radius 7 for 67.81 blight damage.
 Each creature hit has a 69% chance of being infected by a random disease, doing 78.98 blight damage and weakening either Constitution, Strength or Dexterity for 6 turns.
 The damage will increase with your Spellpower.
 | 4/5 | 
| Effective talent level: 0.0Blood GraspUse mode: Activated
 Vim cost: 20
 Range: 10
 Cooldown: 5
 Travel Speed: 2000% of base
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Project a bolt of corrupted blood, doing 9.84 blight damage and healing you for half the damage done.
 The damage will increase with your Spellpower.
 | 0/5 | 
| Effective talent level: 0.0Blood BoilUse mode: Activated
 Vim cost: 30
 Range: melee/personal
 Cooldown: 12
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Make the blood of all creatures around you in radius 0 boil, doing 8.43 blight damage and slowing them by 20%.
 The damage will increase with your Spellpower.
 | 0/5 | 
| Effective talent level: 0.0Blood FuryUse mode: Sustained
 Sustain vim cost: 60
 Range: melee/personal
 Cooldown: 30
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Concentrate on the corruption you bring, increasing your spell critical chance by 0%.
 Each time your spells go critical, you enter a blood rage for 5 turns, increasing your blight and acid damage by 0%.
 The critical chance and damage increase will improve with your Spellpower.
 | 0/5 | 
| Celestial / Crusader | 1.20 | 
| Effective talent level: 0.0Absorption StrikeUse mode: Activated
 Positive energy cost: -7.4
 Range: melee/personal
 Cooldown: 8
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: You strike your foe with your two handed weapon, dealing 110% weapon damage.
 If the attack hits, all foes in radius 2 will have their light resistance reduced by 0% and their damage reduced by 0% for 5 turns.
 | 0/5 | 
| Effective talent level: 0.0Mark of LightUse mode: Activated
 Positive energy cost: 21.2
 Range: 5
 Cooldown: 15
 Travel Speed: instantaneous
 Usage Speed: Instant (0% of a turn)
 Is: a spell
 Description: You mark a target with light for 5 turns, causing all melee hits you deal to it to heal you for -3% of the damage done.
 | 0/5 | 
| Effective talent level: 0.0Righteous StrengthUse mode: Sustained
 Sustain positive energy cost: 20
 Range: melee/personal
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: While wielding a two handed weapon, your critical strike chance is increased by 0%, and your melee criticals instill you with righteous strength, increasing all physical and light damage you deal by 0%, stacking up to 3 times.
 In addition, your melee critical strikes leave a lasting lightburn on the target, dealing 3.93 light damage over 5 turns and reducing opponents armour by 0.
 The damage increases with your Spellpower.
 | 0/5 | 
|  | 0/5 | 
| Wild-gift / Oozing blades | 1.20 | 
| Effective talent level: 0.0OozebeamUse mode: Activated
 Equilibrium cost: 4
 Range: 10
 Cooldown: 3
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a nature gift and a mind power
 Description: Channel slime through your psiblades, extending their reach to create a beam doing 14.1 Slime damage.
 The damage increases with your Mindpower.
 | 0/5 | 
| Effective talent level: 0.0Natural AcidUse mode: Passive
 Description: You gain 1% Nature resistance.
 When you deal Acid damage to a creature, you gain a 0.3% bonus to Nature damage for 2 turns.
 This damage bonus will improve up to 4 times (no more than once each turn) with later Acid damage you do, up to a maximum of 0.7%.
 The resistance and damage increase improve with your Mindpower.
 | 0/5 | 
| Effective talent level: 0.0Mind ParasiteUse mode: Activated
 Equilibrium cost: 12
 Range: 6
 Cooldown: 15
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a nature gift and a mind power
 Description: You use your psiblades to fire a small worm at a foe.
 When it hits, it will burrow into the target's brain and stay there for 6 turns, interfering with its ability to use talents.
 Each time a talent is used there is 0% chance that 1 talent(s) are placed on a -6 turn(s) cooldown.
 The chance will increase with your Mindpower.
 | 0/5 | 
| Effective talent level: 0.0Unstoppable NatureUse mode: Sustained
 Sustain equilibrium cost: 15
 Range: melee/personal
 Cooldown: 30
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a nature gift and a mind power
 Description: Surround yourself with natural forces, ignoring -3% nature resistance of your targets.
 In addition, any time you deal damage with a wild gift there is a 0% chance that one of your mucus oozes will spit at the target as a free action.
 | 0/5 | 
| Corruption / Shadowflame | 1.20 | 
| Effective talent level: 4.8WraithformUse mode: Activated
 Vim cost: 12
 Range: melee/personal
 Cooldown: 30
 Travel Speed: instantaneous
 Usage Speed: Instant (0% of a turn)
 Is: a spell
 Description: Turn into a wraith, allowing you to walk through walls (but not preventing suffocation) for 8 turns.
 Also increases your defense and armour by 19 and 15, respectively.
 If you are still in a wall when the effect ends you will randomly teleport.
 
 | 4/5 | 
| Effective talent level: 0.0DarkfireUse mode: Activated
 Vim cost: 15
 Range: 6
 Cooldown: 8
 Travel Speed: 400% of base
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 4.91 fire damage and 4.91 darkness damage in a radius of 0.
 The damage will increase with your Spellpower.
 | 0/5 | 
| Effective talent level: 0.0Flame of Urh'RokUse mode: Sustained
 Sustain vim cost: 90
 Range: melee/personal
 Cooldown: 30
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Call upon the essence of the supreme demon overlord Urh'Rok to turn into a demon.
 While in demon form, you gain 1% fire resistance, 1% darkness resistance, and your global speed is increased by 0%.
 The flames of the Fearscape will heal you while in demon form.
 The resistances and heal will increase with your Spellpower.
 | 0/5 | 
| Effective talent level: 0.0FearscapeUse mode: Sustained
 Sustain vim cost: 5
 Drains vim: 5
 Range: 5
 Cooldown: 60
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Summon a part of the Fearscape to intersect with the current level.
 Your target and yourself are taken to the Fearscape, trapped there until you end the spell or until your target dies.
 While inside, a constant aura of flames will burn both of you (and heal demons) for 4.81 fire damage.
 When the spell ends, only you and the target (if still alive) are taken back to your home plane; all summons are left in the Fearscape.
 Objects will be moved as well.
 This spell has no effect if cast when already inside the Fearscape.
 This powerful spell drains 5 vim per turn, ending when it reaches 0, the amount drained increases by one each turn.
 The damage will increase with your Spellpower.
 | 0/5 | 
| Chronomancy / Matter | 1.20 | 
| Effective talent level: 4.8Dust to DustUse mode: Activated
 Paradox cost: 10
 Range: 10
 Cooldown: 3
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Fires a beam that turns matter into dust, inflicting 49.40 temporal damage and 49.40 physical (warp) damage.
 Alternatively you may target yourself, creating a field of radius 3 around you that will inflict the damage over three turns.
 The damage will scale with your Spellpower.
 | 4/5 | 
| Effective talent level: 0.0Matter WeavingUse mode: Sustained
 Sustain paradox cost: 24
 Range: melee/personal
 Cooldown: 10
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Weave matter into your flesh, becoming incredibly resilient to damage.  While active you gain 1 armour, -3% resistance to stunning, and -3% resistance to cuts.
 The bonus to armour will scale with your Magic.
 | 0/5 | 
| Effective talent level: 0.0Materialize BarrierUse mode: Activated
 Paradox cost: 15
 Range: 10
 Cooldown: 14
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Create a tightly bound matter wall of up to a length of 3 that lasts 4 turns.
 If any part of this wall is dug out it will explode, causing targets in a radius of 0 to bleed for 7.99 physical damage over six turns.
 | 0/5 | 
|  | 0/5 | 
| Corruption / Torture | 1.20 | 
| Effective talent level: 4.8Incinerating BlowsUse mode: Passive
 Cooldown: 6
 Description: The power of the Fearscape infuses your weapon: Your melee attacks will deal 16.02 fire damage, spread over 3 turns.
 Additionally, every time you attack, there is a 25% chance of releasing a burst of powerful fire that will deal 63.34 fire damage to all enemies in radius 2 over 3 turns.
 If this talent is not on cooldown, the burst of fire will instead be radius 4, and stun all targets in addition to burning them.
 For the purposes of applying the stun, you have 20 bonus spellpower.
 The damage will increase with your Spellpower.
 | 4/5 | 
| Effective talent level: 0.0AbductionUse mode: Activated
 Stamina cost: 26.5
 Vim cost: 14
 Range: melee/personal
 Cooldown: 10
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Hits the target doing 70% weapon damage. If the attack hits, you pull the target in and strike them again, dealing another 100% weapon damage.
 | 0/5 | 
| Effective talent level: 0.0Fiery TormentUse mode: Activated
 Stamina cost: 12.7
 Vim cost: 20
 Range: melee/personal
 Cooldown: 14
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Hits the target with your weapon doing 80% weapon damage. If the attack hits, the target is afflicted with Fiery Torment for 5 turns, reducing their fire resistance by 0%.
 When Fiery Torment ends the victim will take 3 fire damage. This damage will increase by 0% of all damage taken while under torment.
 The damage dealt by the effect will increase with spellpower.
 Demons under fiery torment will be burned by the flames of the Fearscape.
 | 0/5 | 
| Effective talent level: 0.0Eternal SufferingUse mode: Sustained
 Sustain vim cost: 20
 Range: melee/personal
 Cooldown: 15
 Travel Speed: instantaneous
 Usage Speed: Instant (0% of a turn)
 Is: a spell
 Description: Your strikes are imbued with a vile power that extends your victim's suffering. When hitting in melee, you have a (0%) chance to extend the length of all negative effects and reduce the length of all positive effects on the target by 0 turn(s).
 This can only trigger on any particular target once every 6 turns.
 | 0/5 | 
| Technique / Combat veteran | 1.20 | 
|  | 4/5 | 
|  | 0/5 | 
|  | 0/5 | 
|  | 0/5 | 
| Cunning / Trapping | 1.20 | 
|  | 4/5 | 
| Effective talent level: 0.0LureUse mode: Activated
 Stamina cost: 15.9
 Range: melee/personal
 Cooldown: 15
 Travel Speed: instantaneous
 Usage Speed: Combat (80% of a turn)
 Description: Project a noisy lure for 1 turns that attracts all creatures in a radius 0 to it.
 At level 5, when the lure is destroyed, it will trigger some traps in a radius of 2 around it (check individual traps to see if they are triggered).
 Use of this talent will not break stealth.
 | 0/5 | 
| Effective talent level: 0.0Sticky SmokeUse mode: Activated
 Stamina cost: 10.6
 Range: 10
 Cooldown: 15
 Travel Speed: 1000% of base
 Usage Speed: Combat (80% of a turn)
 Description: Throws a vial of sticky smoke that explodes in radius 0 on your foes, reducing their vision range by 1 for 5 turns.
 Creatures affected by smoke bomb can never prevent you from stealthing, even if their proximity would normally forbid it.
 Use of this will not break stealth.
 | 0/5 | 
|  | 0/5 | 
| Wild-gift / Higher draconic abilities | 1.20 | 
| Effective talent level: 0.0Prismatic SlashUse mode: Activated
 Equilibrium cost: 10
 Range: melee/personal
 Cooldown: 12
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a nature gift and a mind power
 Description: Unleash raw, chaotic elemental damage upon your enemy.
 You strike your enemy for 120% weapon damage in one of blinding sand, disarming acid, freezing and slowing ice, dazing lightning or stunning flames, with equal odds.
 Additionally, you will cause a burst that deals 11.07 of that damage to enemies in radius 0, regardless of if you hit with the blow.
 Levels in Prismatic Slash increase your Physical and Mental attack speeds by 0%.
 | 0/5 | 
| Effective talent level: 0.0Venomous BreathUse mode: Activated
 Equilibrium cost: 12
 Range: melee/personal
 Cooldown: 12
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a nature gift and a mind power
 Description: You breathe crippling poison in a frontal cone of radius 1. Any target caught in the area will take 4.70 nature damage each turn for 6 turns.
 The poison also gives enemies a 7% chance to fail actions more complicated than basic attacks and movement, while it is in effect.
 The damage will increase with your Strength, and the critical chance is based on your Mental crit rate.
 Each point in Venomous Breath also increases your nature resistance by 3%, and your nature damage by 4%.
 | 0/5 | 
| Effective talent level: 0.0Wyrmic GuileUse mode: Passive
 Description: You have the mental prowess of a Wyrm.
 Your Cunning is increased by 0, and your breath attack cooldowns are reduced by -11.
 You gain 0% knockback resistance, and your blindness and stun resistances are increased by 1%.
 | 0/5 | 
| Effective talent level: 0.0Chromatic FuryUse mode: Passive
 Description: You have gained the full power of the multihued dragon, and your mastery over the elements is complete.
 Increases physical, fire, cold, lightning and acid damage by 0%, and your resistance penetration in those elements by 0%.
 Each point in Chromatic Fury also increases your resistances to physical, fire, cold, lightning and acid by 0.5%.
 | 0/5 | 
| Corruption / Scourge | 1.20 | 
| Effective talent level: 4.8RendUse mode: Activated
 Vim cost: 9
 Range: melee/personal
 Cooldown: 6
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Hit the target with both weapons, doing 158% damage with each hit. For each hit, the target will bleed for 11.93 damage each turn for 5 turns.
 The bleeding effect will increase with your Spellpower.
 | 4/5 | 
| Effective talent level: 0.0RuinUse mode: Sustained
 Sustain vim cost: 40
 Range: melee/personal
 Cooldown: 30
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Concentrate on the corruption you bring, enhancing each of your melee strikes with 1.38 blight damage (which also heals you for 0.55 each hit).
 The damage will increase with your Spellpower.
 | 0/5 | 
| Effective talent level: 0.0Acid StrikeUse mode: Activated
 Vim cost: 18
 Range: melee/personal
 Cooldown: 12
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Strike with each of your weapons, doing 80% acid weapon damage with each hit.
 If at least one of the strikes hits, an acid splash is generated, doing 4.70 acid damage to all targets other than yourself adjacent to the foe you struck.
 The splash damage will increase with your Spellpower.
 | 0/5 | 
| Effective talent level: 0.0Dark SurpriseUse mode: Activated
 Vim cost: 14
 Range: melee/personal
 Cooldown: 8
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Hits the target with your main weapon, doing 60% darkness weapon damage. If the attack hits you attack with your second weapon, doing 60% blight weapon damage and granting an automatic critical. If the second attack hits, the target is blinded for 4 turns.
 | 0/5 | 
| Corruption / Demonic pact | 1.20 | 
|  | 1/5 | 
| Effective talent level: 0.0Bind DemonUse mode: Activated
 Vim cost: 25
 Range: melee/personal
 Cooldown: 30
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Your knowledge of demonic forces grows, allowing you to bind more seeds to you and to summon demons.
 You channel your arcane corruption through a demon seed to temporarily summon the corresponding demon for 0 turns.
 Summoned demons can regen their life and resummoning them keeps the life they had when they were last used.
 If the demon dies it will not be available for summoning anymore.
 
 As you learn to bind more easily you can also use more seeds:
 At level 2 it lets you bind a seed to your first ring.
 At level 3 it lets you bind a seed to your shield.
 At level 4 it lets you bind a seed to your second ring.
 At level 5 it lets you bind a seed to your main body armour.
 
 | 0/5 | 
| Effective talent level: 0.0Twisted PortalUse mode: Activated
 Vim cost: 15
 Range: melee/personal
 Cooldown: 9
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Teleports you randomly within a small range of up to 4 grids with 10 precision.
 In the spot you left you will summon a random demon from your seeds for 0 turns.
 If the target area is not in line of sight, there is a chance the spell will fizzle.
 This spell requires an unsummoned, alive, demon seed to work.
 The range will increase with your Spellpower.
 | 0/5 | 
| Effective talent level: 0.0Suffuse LifeUse mode: Passive
 Description: You drain the life of your foes to replinish yours and those of your demon seeds.
 Each time you kill a creature a random worn demon seed with less than 100% life will be healed for 0% life.
 If the creature is an elite or more you also have 100% chance to resurrect a dead demon seed.
 At level 5 you also start to leech energies to heal yourself, all damage you do heals you for 0%.
 | 0/5 | 
| Wild-gift / Summoning (melee) | 1.20 | 
| Effective talent level: 4.8War HoundUse mode: Activated
 Equilibrium cost: 3
 Range: 5
 Cooldown: 15
 Travel Speed: instantaneous
 Usage Speed: Summon (100% of a turn)
 Is: a nature gift, a mind power and  a summon power
 Description: Summon a War Hound for 9 turns to attack your foes. War hounds are good basic melee attackers.
 It will get 87 Strength, 87 Dexterity and 15 Constitution.
 Your summons inherit some of your stats: increased damage%, stun/pin/confusion/blindness resistance, armour penetration.
 Their Strength and Dexterity will increase with your Mindpower.
 | 4/5 | 
| Effective talent level: 0.0JellyUse mode: Activated
 Equilibrium cost: 2
 Range: 5
 Cooldown: 10
 Travel Speed: instantaneous
 Usage Speed: Summon (100% of a turn)
 Is: a nature gift, a mind power and  a summon power
 Description: Summon a Jelly for 5 turns to attack your foes. Jellies do not move, but your equilibrium will be reduced by 10% of all damage received by the jelly.
 It will get 10 Constitution and 10 Strength.
 Your summons inherit some of your stats: increased damage%, stun/pin/confusion/blindness resistance, armour penetration.
 Their Constitution stat will increase with your Mindpower.
 | 0/5 | 
| Effective talent level: 0.0MinotaurUse mode: Activated
 Equilibrium cost: 10
 Range: 5
 Cooldown: 15
 Travel Speed: instantaneous
 Usage Speed: Summon (100% of a turn)
 Is: a nature gift, a mind power and  a summon power
 Description: Summon a Minotaur for 2 turns to attack your foes. Minotaurs cannot stay summoned for long, but they deal a lot of damage.
 It will get 25 Strength, 10 Constitution and 10 Dexterity.
 Your summons inherit some of your stats: increased damage%, stun/pin/confusion/blindness resistance, armour penetration.
 Their Strength and Dexterity will increase with your Mindpower.
 | 0/5 | 
| Effective talent level: 0.0Stone GolemUse mode: Activated
 Equilibrium cost: 15
 Range: 5
 Cooldown: 20
 Travel Speed: instantaneous
 Usage Speed: Summon (100% of a turn)
 Is: a nature gift, a mind power and  a summon power
 Description: Summon a Stone Golem for 5 turns to attack your foes. Stone golems are formidable foes that can become unstoppable.
 It will get 15 Strength, 10 Constitution and 15 Dexterity.
 Your summons inherit some of your stats: increased damage%, stun/pin/confusion/blindness resistance, armour penetration.
 Their Strength and Dexterity will increase with your Mindpower.
 | 0/5 | 
| Cursed / Punishments | 1.20 | 
| Effective talent level: 4.8ReproachUse mode: Activated
 Hate cost: 5.3
 Range: 3
 Cooldown: 5
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a mind power
 Description: You unleash your hateful mind on any who dare approach you, inflicing 122 mind damage. The attack will hit multiple targets, but each additional target will further reduce damage by 10%.
 25% chance of cross tier effects. The damage increases with your Mindpower.
 | 4/5 | 
| Effective talent level: 0.0Hateful WhisperUse mode: Activated
 Hate cost: 12.7
 Range: 5
 Cooldown: 10
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a mind power
 Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 10 mind damage and feed you 0 hate. For the first 0 turns, the whisper will travel from the original victim to a new one within a range of 0.0. Every victim of the whisper has a 0% chance of spreading it to another victim every turn.
 25% chance of cross tier effects. The damage increases with your Mindpower.
 | 0/5 | 
| Effective talent level: 0.0AgonyUse mode: Activated
 Hate cost: 5.3
 Range: 7
 Cooldown: 3
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a mind power
 Description: Unleash agony upon your target. The pain will grow over the course of 5 turns. The first turn will inflict 1 damage, and slowly increase to 5 on the last turn (16 total).
 25% chance of cross tier effects. The damage will increase with your Mindpower.
 | 0/5 | 
| Effective talent level: 0.0MadnessUse mode: Passive
 Description: Every time you inflict mental damage, there is a -1% chance that your foe must save against your Mindpower or go mad. Madness can cause them to become confused, slowed or stunned for 3 turns, and lowers resistance to mental damage by -2%.
 | 0/5 | 
| Technique / Archery training | 1.20 | 
|  | 4/5 | 
| Effective talent level: 0.0AimUse mode: Sustained
 Sustain stamina cost: 20
 Range: melee/personal
 Cooldown: 8
 Travel Speed: instantaneous
 Usage Speed: Instant (0% of a turn)
 Description: You enter a calm, focused stance, increasing your Physical Power (+4), Accuracy (+4), Armour penetration (+3), and critical chance (+7%), but reducing your firing speed by -6%.
 The effects will increase with your Dexterity.
 | 0/5 | 
| Effective talent level: 0.0Rapid ShotUse mode: Sustained
 Sustain stamina cost: 20
 Range: melee/personal
 Cooldown: 8
 Travel Speed: instantaneous
 Usage Speed: Instant (0% of a turn)
 Description: You switch to a fluid and fast battle stance, increasing your firing speed by 0% at the cost of your Accuracy (-6), Physical Power (-6), and critical chance (-2%).
 | 0/5 | 
|  | 0/5 | 
| Chronomancy / Gravity | 1.20 | 
| Effective talent level: 4.8Repulsion BlastUse mode: Activated
 Paradox cost: 10
 Range: melee/personal
 Cooldown: 4
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Sends out a blast wave of gravity in a radius 6 cone, dealing 89.88 base physical (gravity) damage and knocking back targets caught in the area.
 Targets knocked into walls or other targets take 25% additional damage and deal 25% damage to targets they're knocked into.
 Closer targets will be knocked back further and the damage will scale with your Spellpower.
 | 4/5 | 
|  | 0/5 | 
| Effective talent level: 0.0Gravity LocusUse mode: Sustained
 Sustain paradox cost: 24
 Range: melee/personal
 Cooldown: 10
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Create a gravity field around you that converts -6% all damage you deal into physical damage, slows incoming projectiles by -25%, and protects you from all gravity damage and effects.
 Additionally, damage dealt by Repulsion Blast has a -157% chance to reduce the target's knockback resistance by half for two turns.
 | 0/5 | 
| Effective talent level: 0.0Gravity WellUse mode: Activated
 Paradox cost: 20
 Range: 6
 Cooldown: 12
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Increases local gravity in a radius of 4 for 1 turns, dealing 1.91 physical (gravity) damage as well as decreasing the global speed of all affected targets by -3%.
 The damage done will scale with your Spellpower.
 | 0/5 | 
| Chronomancy / Speed Control | 1.20 | 
|  | 4/5 | 
| Effective talent level: 0.0Time DilationUse mode: Passive
 Description: When you use a non-instant chronomancy spell you gain 0% attack, spell, and mind speed for 1 turns.  This effect stacks up to three times but can only occur once per turn.
 
 | 0/5 | 
|  | 0/5 | 
|  | 0/5 | 
| Corruption / Reaving combat | 1.20 | 
| Effective talent level: 4.8Corrupted StrengthUse mode: Passive
 Description: Allows you to dual wield any type of one handed weapons, and increases the damage of the off-hand weapon to 68%.
 Also, casting a spell (which uses a turn) will give a free melee attack at a random target in melee range for 108% blight damage.
 | 4/5 | 
| Effective talent level: 0.0BloodlustUse mode: Passive
 Description: Each time you deal damage to one of your foes, you enter a bloodlust-infused frenzy, increasing your Spellpower by 1 (maximum 0 Spellpower per turn, 0 Spellpower overall), and extending any current frenzy for an additional turn.
 The frenzy lasts up to 0 turns, and the bonus decreases by inf% of its current value each turn you don't deal damage.
 | 0/5 | 
|  | 0/5 | 
| Effective talent level: 0.0Acid BloodUse mode: Passive
 Description: Your blood turns into an acidic mixture. When you get hit, the attacker is splashed with acid.
 This deals 0.91 acid damage each turn for 5 turns, and reduces the attacker's Accuracy by 1.
 At level 3, it will also reduce Armour by 1 for 5 turns.
 The damage will increase with your Spellpower.
 | 0/5 | 
| Corruption / Rot | 1.20 | 
| Effective talent level: 0.0InfestationUse mode: Sustained
 Sustain vim cost: 40
 Range: melee/personal
 Cooldown: 30
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Your body has become a mass of living corruption, increasing your blight and acid resistance by 0%, blight affinity by 0% and allowing you to heal from your carrion worm blight pools. On taking damage greater than 314% of your maximum health, the damage will be reduced by 6% and a carrion worm mass will burst forth onto an adjacent tile, attacking your foes for 10 turns.
 Also increases the damage dealt by your carrion worms by 0% and grants them the Infectious Bite spell at level 0. Carrion worms fully inherit your Spellpower.
 | 0/5 | 
| Effective talent level: 0.0Worm WalkUse mode: Activated
 Range: melee/personal
 Cooldown: 69
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Gain the ability to merge and seperate carrion worm masses.
 If used on a worm mass, you merge with it, moving to it's location, healing you for 1% of your maximum health, restoring 0 vim, and destroying the mass.
 If used on another target, you sacrifice 31% of your current health to create a worm mass at their location.
 Also increases the damage and healing of your carrion worm's blight pool by 0%.
 | 0/5 | 
| Effective talent level: 0.0Pestilent BlightUse mode: Passive
 Cooldown: 6
 Description: You have a 1% chance on dealing blight damage to cause the target to rot away, silencing, disarming, blinding or pinning them for 0 turns. This effect has a cooldown.
 At talent level 4, this affects targets in a radius 1 ball.
 Your worms also have a 0% chance to blind, silence, disarm or pin with their melee attacks, lasting 2 turns.
 The chance to apply this effect will increase with your Spellpower.
 | 0/5 | 
| Effective talent level: 0.0Worm RotUse mode: Activated
 Vim cost: 10
 Range: 6
 Cooldown: 8
 Travel Speed: 600% of base
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Infects the target with parasitic carrion worm larvae for 5 turns.  Each turn the disease will remove a beneficial physical effect and deal 0.96 acid and 0.87 blight damage.
 If not cleared after five turns it will inflict 5.45 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location.
 The damage dealt will increase with your Spellpower.
 | 0/5 | 
| Technique / Dual techniques | 1.20 | 
| Effective talent level: 4.8Dual StrikeUse mode: Activated
 Stamina cost: 15.9
 Range: melee/personal
 Cooldown: 12
 Travel Speed: instantaneous
 Usage Speed: Weapon (100% of a turn)
 Description: Attack with your offhand weapon for 148% damage. If the attack hits, the target is stunned for 6 turns, and you hit it with your mainhand weapon doing 148% damage.
 The stun chance increases with your Accuracy.
 | 4/5 | 
|  | 0/5 | 
| Effective talent level: 0.0SweepUse mode: Activated
 Stamina cost: 31.8
 Range: melee/personal
 Cooldown: 8
 Travel Speed: instantaneous
 Usage Speed: Weapon (100% of a turn)
 Description: Attack your foes in a frontal arc, doing 100% weapon damage and making your targets bleed for 0 each turn for 0 turns.
 The bleed damage increases with your main hand weapon damage and Dexterity.
 | 0/5 | 
|  | 0/5 | 
| Technique / Dual weapons | 1.20 | 
|  | 4/5 | 
| Effective talent level: 0.0Dual Weapon DefenseUse mode: Passive
 Description: You have learned to block incoming blows with your weapons.  When dual wielding, your defense is increased by 4.
 The Defense bonus scales with your Dexterity.At talent levels higher than 5, you may parry melee attacks with your offhand weapon (except mindstars).
 (You currently have a 0% chance to deflect up to 0 damage (0% of your offhand weapon damage) from approximately 0.7 melee attacks (based on your Cunning) each turn.)
 | 0/5 | 
| Effective talent level: 0.0PrecisionUse mode: Sustained
 Sustain stamina cost: 20
 Range: melee/personal
 Cooldown: 10
 Travel Speed: instantaneous
 Usage Speed: Instant (0% of a turn)
 Description: You have learned to hit the right spot, increasing your armor penetration by 4 when dual wielding.
 The Armour penetration bonus will increase with your Dexterity.
 | 0/5 | 
| Effective talent level: 0.0MomentumUse mode: Sustained
 Sustain stamina cost: 50
 Range: melee/personal
 Cooldown: 30
 Travel Speed: instantaneous
 Usage Speed: Weapon (100% of a turn)
 Description: When dual wielding, increases attack speed by 0%, but drains stamina quickly (-6 stamina/turn).
 | 0/5 | 
| Technique / Archery - slings | 1.20 | 
|  | 2/5 | 
| Effective talent level: 0.0Eye ShotUse mode: Activated
 Stamina cost: 15.9
 Range: melee/personal
 Cooldown: 8
 Travel Speed: instantaneous
 Usage Speed: Archery (80% of a turn)
 Description: You fire a shot into your target's eyes, blinding it for 0 turns and doing 100% damage.
 The blind chance increases with your Accuracy.
 | 0/5 | 
| Effective talent level: 0.0Inertial ShotUse mode: Activated
 Stamina cost: 15.9
 Range: melee/personal
 Cooldown: 8
 Travel Speed: instantaneous
 Usage Speed: Archery (80% of a turn)
 Description: You fire a mighty shot at your target, doing 100% damage and knocking it back.
 The knockback chance increases with your Accuracy.
 | 0/5 | 
|  | 0/5 | 
| Cunning / Lethality | 1.20 | 
| Effective talent level: 4.8LethalityUse mode: Passive
 Description: You have learned to find and hit weak spots. All your strikes have a 7.28% greater chance to be critical hits, and your critical hits do 24.2% more damage.
 Also, when using knives, you now use your Cunning instead of your Strength for bonus damage.
 | 4/5 | 
| Effective talent level: 0.0Deadly StrikesUse mode: Activated
 Stamina cost: 15.9
 Range: melee/personal
 Cooldown: 12
 Travel Speed: instantaneous
 Usage Speed: Instant (0% of a turn)
 Description: You hit your target, doing 80% damage. If your attack hits, you gain 1 armour penetration for 0 turns.
 The APR will increase with your Cunning.
 | 0/5 | 
| Effective talent level: 0.0Willful CombatUse mode: Activated
 Stamina cost: 26.5
 Range: melee/personal
 Cooldown: 60
 Travel Speed: instantaneous
 Usage Speed: Instant (0% of a turn)
 Description: For 3 turns, you put all your will into your blows, adding 24 physical power to each strike.
 The effect will improve with your Cunning and Willpower stats.
 | 0/5 | 
|  | 0/5 | 
| Technique / Archery - bows | 1.20 | 
|  | 2/5 | 
| Effective talent level: 0.0Piercing ArrowUse mode: Activated
 Stamina cost: 15.9
 Range: melee/personal
 Cooldown: 8
 Travel Speed: instantaneous
 Usage Speed: Archery (80% of a turn)
 Description: You fire an arrow that cuts right through anything, piercing multiple targets if possible with nigh infinite armor penetration, doing 100% damage.
 | 0/5 | 
| Effective talent level: 0.0Dual ArrowsUse mode: Activated
 Range: melee/personal
 Cooldown: 8
 Travel Speed: instantaneous
 Usage Speed: Archery (80% of a turn)
 Description: You fire two arrows at your target, hitting it and a nearby foe if possible, doing 120% damage
 This talent does not use any stamina.
 | 0/5 | 
|  | 0/5 | 
| Spell / Nightfall | 1.20 | 
| Effective talent level: 4.8Invoke DarknessUse mode: Activated
 Mana cost: 13.4
 Range: 10
 Cooldown: 4
 Travel Speed: 2000% of base
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Conjures up a bolt of darkness, doing 105.91 darkness damage.
 At level 3, it will create a beam of shadows.
 At level 5, none of your Nightfall spells will hurt your minions.
 The damage will increase with your Spellpower.
 | 4/5 | 
| Effective talent level: 0.0Circle of DeathUse mode: Activated
 Mana cost: 50.4
 Range: 6
 Cooldown: 18
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Dark fumes erupt from the ground for 5 turns. Any creature entering the circle will receive either a bane of confusion or a bane of blindness.
 Only one bane can affect a creature.
 Banes last for 2 turns, and also deal 1.38 darkness damage.
 The damage will increase with your Spellpower.
 | 0/5 | 
|  | 0/5 | 
| Effective talent level: 0.0Rigor MortisUse mode: Activated
 Mana cost: 67.2
 Range: 7
 Cooldown: 20
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Invoke a ball of darkness that deals 12.61 darkness damage in a radius of 1. Every creature hit will start to become closer to death,  reducing their global speed by 0%.
 Necrotic minions' damage against those creatures is increased by 10%.
 The effects last for 1 turns.
 The damage done and the minions' damage increase will increase with your Spellpower.
 | 0/5 | 
| Celestial / Star fury | 1.20 | 
| Effective talent level: 4.8Moonlight RayUse mode: Activated
 Negative energy cost: 10.6
 Range: 10
 Cooldown: 3
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Focuses the power of the Moon into a beam of shadows, doing 89.48 damage.
 The damage dealt will increase with your Spellpower.
 | 4/5 | 
| Effective talent level: 0.0Shadow BlastUse mode: Activated
 Negative energy cost: 15.9
 Range: 5
 Cooldown: 10
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Invokes a blast of shadows that deals 3.19 darkness damage, and leaves a radius 3 field that does 1.09 darkness damage per turn for 0 turns.
 The damage dealt will increase with your Spellpower.
 | 0/5 | 
| Effective talent level: 0.0Twilight SurgeUse mode: Activated
 Positive energy cost: -10.6
 Negative energy cost: -21.2
 Range: melee/personal
 Cooldown: 7
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: A surge of twilight pulses from you, doing 10.00 light and 10.00 darkness damage to all others within radius 2.
 The damage dealt will increase with your Spellpower.
 | 0/5 | 
| Effective talent level: 0.0StarfallUse mode: Activated
 Negative energy cost: 21.2
 Range: 6
 Cooldown: 12
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: A star falls on a radius 0 area, doing 7.50 darkness damage on impact and stunning all within the area for 4 turns.
 The damage dealt will increase with your Spellpower.
 | 0/5 | 
| Spell / Golemancy | 1.20 | 
|  | 4/5 | 
| Effective talent level: 0.0Golem ResilienceUse mode: Passive
 Description: Improves your golem's armour training and damage resistance.
 Increases all damage resistance by 0%; increases Armour value by 4, Armour hardiness by 30%, and reduces chance to be critically hit by 10% when wearing heavy mail or massive plate armour; and increases healing factor by 0%.
 The golem can always use any kind of armour, including massive armours.
 | 0/5 | 
|  | 0/5 | 
| Effective talent level: 0.0Golem PortalUse mode: Activated
 Mana cost: 44.8
 Range: melee/personal
 Cooldown: 16
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Teleport to your golem, while your golem teleports to your location. Your foes will be confused, and those that were attacking you will have a 25% chance to target your golem instead.
 | 0/5 | 
| Corruption / Bone | 1.20 | 
| Effective talent level: 4.8Bone SpearUse mode: Activated
 Vim cost: 13
 Range: 10
 Cooldown: 4
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Conjures up a spear of bones, doing 85.43 physical damage to all targets in line, and inflicting bleeding for another 42.72 damage over 5 turns.
 The damage will increase with your Spellpower.
 | 4/5 | 
| Effective talent level: 0.0Bone GrabUse mode: Activated
 Vim cost: 28
 Range: 34
 Cooldown: 15
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Grab a target and teleport it to your side, pinning it there with a bone rising from the ground for 0 turns.
 The bone will also deal 4.11 physical damage, inflicting bleeding for another 2.05 damage over 5 turns.
 The damage will increase with your Spellpower.
 | 0/5 | 
| Effective talent level: 0.0Bone NovaUse mode: Activated
 Vim cost: 25
 Range: melee/personal
 Cooldown: 12
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Fire bone spears in all directions, hitting all foes within radius 0 for 5.74 physical damage, and inflicting bleeding for another 2.87 damage over 5 turns.
 The damage will increase with your Spellpower.
 | 0/5 | 
|  | 0/5 | 
| Wild-gift / Moss | 1.20 | 
|  | 4/5 | 
|  | 0/5 | 
|  | 0/5 | 
|  | 0/5 | 
| Corruption / Plague | 1.20 | 
| Effective talent level: 4.8Virulent DiseaseUse mode: Activated
 Vim cost: 8
 Range: 5
 Cooldown: 3
 Travel Speed: instantaneous
 Usage Speed: Instant (0% of a turn)
 Is: a spell
 Description: Fires a bolt of pure filth, diseasing your target with a disease doing 27.28 blight damage per turn for 6 turns, and reducing one of its physical stats (strength, constitution, dexterity) by 10. The three diseases can stack.
 Virulent Disease will always try to apply a disease the target does not currently have, and also one that will have the most debilitating effect for the target.
 The effect will increase with your Spellpower.
 | 4/5 | 
| Effective talent level: 0.0Cyst BurstUse mode: Activated
 Vim cost: 18
 Range: 8
 Cooldown: 9
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Make your target's diseases burst, doing 3.02 blight damage for each disease it is infected with.
 This will also spread any diseases to any nearby foes in a radius of 0.
 The damage will increase with your Spellpower.
 | 0/5 | 
| Effective talent level: 0.0CatalepsyUse mode: Activated
 Vim cost: 20
 Range: 8
 Cooldown: 15
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: All your foes within a radius 1 ball infected with a disease enter a cataleptic state, stunning them for 0 turns and dealing 101% of all remaining disease damage instantly.
 | 0/5 | 
| Effective talent level: 0.0EpidemicUse mode: Activated
 Vim cost: 20
 Range: 8
 Cooldown: 13
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Infects the target with a very contagious disease, doing 2.47 damage per turn for 6 turns.
 If any blight damage from non-diseases hits the target, the epidemic may activate and spread a random disease to nearby targets within a radius 2 ball.
 The chance to spread increases with the blight damage dealt and is 100% if it is at least 52% of the target's maximum life.
 Creatures suffering from that disease will also suffer healing reduction (37%) and diseases immunity reduction (24%).
 Epidemic is an extremely potent disease; as such, it fully ignores the target's diseases immunity.
 The damage will increase with your Spellpower, and the spread chance increases with the amount of blight damage dealt.
 | 0/5 | 
| Chronomancy / Temporal Combat | 1.20 | 
| Effective talent level: 4.8Weapon FoldingUse mode: Sustained
 Sustain paradox cost: 12
 Range: melee/personal
 Cooldown: 10
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Folds a single dimension of your weapons (or ammo) upon itself, adding 21.97 temporal damage to your strikes.
 Additionally you have a 29% chance to gain 10% of a turn when your weapons hit.
 The damage will scale with your Spellpower.
 | 4/5 | 
| Effective talent level: 0.0InvigorateUse mode: Activated
 Paradox cost: 12
 Range: melee/personal
 Fixed Cooldown: 24
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: For the next 2 turns, you recover 1.6 life and talents without fixed cooldowns will have their cooldowns refresh twice as fast as usual.
 The life regeneration will scale with your Spellpower.
 | 0/5 | 
| Effective talent level: 0.0Weapon ManifoldUse mode: Passive
 Cooldown: 8
 Description: You now have a -20% chance to Fold Fate, Gravity, or Warp into your Weapon Folding damage.
 
 Fold Fate: Deals 7.00 temporal damage to enemies in a radius of 1.  Affected targets may lose 30% physical and temporal resistance for 2 turns.
 Fold Warp: Deals 3.50 physical and 3.50 temporal damage to enemies in a radius of 1.  Affected targets may be stunned, blinded, confused, or pinned for 2 turns.
 Fold Gravity: Deals 7.00 physical damage to enemies in a radius of 1.  Affected targets will be slowed (30%) for 2 turns.
 
 Each Fold has an eight turn cooldown.  If an effect would be triggered while on cooldown it will reduce the cooldown of the other two Folds by one turn.
 | 0/5 | 
| Effective talent level: 0.0BreachUse mode: Activated
 Paradox cost: 12
 Range: melee/personal
 Cooldown: 8
 Travel Speed: instantaneous
 Usage Speed: Weapon (100% of a turn)
 Is: a spell
 Description: Attack the target with either your ranged or melee weapons for 100% damage.
 If the attack hits you'll breach the target's immunities, reducing armor hardiness, stun, pin, blindness, and confusion immunity by 50% for 1 turns.
 Breach chance scales with your Spellpower.
 | 0/5 | 
| Chronomancy / Timetravel | 1.20 | 
| Effective talent level: 4.8Temporal BoltUse mode: Activated
 Paradox cost: 10
 Range: 10
 Fixed Cooldown: 3
 Travel Speed: 300% of base
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Pull a bolt of temporal energy back through time.  The bolt will home in on your location, dealing 58.40 temporal damage to targets, and reducing the cooldown of one chronomancy talent on cooldown by one turn per enemy hit.
 The bolt gains 5% damage each time it moves and the damage will scale with your Spellpower.
 At talent level five cooldowns are reduced by two.
 | 4/5 | 
| Effective talent level: 0.0Time SkipUse mode: Activated
 Paradox cost: 20
 Range: 10
 Cooldown: 6
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Inflicts 10.80 temporal damage.  If your target survives, it may be removed from time for 2 turns.
 The damage will scale with your Spellpower.
 | 0/5 | 
|  | 0/5 | 
| Effective talent level: 0.0Echoes From The PastUse mode: Activated
 Paradox cost: 24
 Range: melee/personal
 Cooldown: 12
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Creates a temporal echo in a radius of 0 around you.  Affected targets take 8.82 temporal damage, as well as up to 6% of the difference between their current life and max life as additional temporal damage.
 The additional damage will be divided by the target's rank and the damage scales with your Spellpower.
 | 0/5 | 
| Psionic / Focus | 1.20 | 
| Effective talent level: 4.8MindlashUse mode: Activated
 Psi cost: 11.2
 Range: 5
 Cooldown: 3
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a mind power
 Description: Focus energies into a beam to lash all creatures in a line with physical force, doing 108 Physical damage and knocking them off balance (-15% damage penalty) for 2 turns.
 The damage will scale with your Mindpower.
 | 4/5 | 
| Effective talent level: 0.0PyrokinesisUse mode: Activated
 Psi cost: 22.4
 Range: melee/personal
 Cooldown: 15
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a mind power
 Description: Telekinetically energize the matter of all foes within 2 squares at the molecular level, setting them ablaze. This does 22.2 fire damage over six turns.
 | 0/5 | 
| Effective talent level: 0.0Brain StormUse mode: Activated
 Psi cost: 16.8
 Range: melee/personal
 Cooldown: 10
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a mind power
 Description: Mentally focus electricity into a ball of plasma and hurl it at the target.
 The plasma will explode on impact, dealing 14.1 Lightning damage within radius 1.
 This talent will apply cross tier Brainlock.
 The damage will increase with your Mindpower.
 | 0/5 | 
|  | 0/5 | 
| Chronomancy / Flux | 1.20 | 
| Effective talent level: 4.8Induce AnomalyUse mode: Activated
 Range: melee/personal
 Cooldown: 12
 Travel Speed: instantaneous
 Usage Speed: Instant (0% of a turn)
 Is: a spell
 Description: Create an anomaly, reducing your Paradox by 32.  This spell will never produce a major anomaly.
 Induced Anomalies may not be held by Twist Fate, nor do they cause held anomalies to trigger.  However upon learning Twist Fate you may target Induced Anomalies.
 The Paradox reduction will increase with your Spellpower.
 | 4/5 | 
|  | 0/5 | 
|  | 0/5 | 
| Effective talent level: 0.0Twist FateUse mode: Activated
 Range: melee/personal
 Cooldown: -22
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: If Twist Fate is not on cooldown minor anomalies will be held for 1 turns, allowing your spell to cast as normal.  While held you may cast Twist Fate in order to trigger the anomaly and may choose the target area.
 If a second anomaly occurs while a prior one is held or the timed effect expires the first anomaly will trigger immediately, interrupting your current turn or action.
 Paradox reductions from held anomalies occur when triggered.
 
 Current Anomaly: None
 
 
 | 0/5 | 
| Cursed / Fears | 1.20 | 
| Effective talent level: 4.8Instill FearUse mode: Activated
 Hate cost: 8.5
 Range: 8
 Cooldown: 6
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a mind power
 Description: Instill fear in your target, causing one of several possible fears that lasts for 8 turns. There is also a 25% chance of instilling fear in any foe in a radius of 2. The target can save versus Mindpower to resist the effect, and can be affected by multiple fears.
 You gain 2 new fears: The Paranoid effect gives the target an 26% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. The Despair effect reduces the target's resistance to all damage by 18%.
 Fear effects improve with your Mindpower.
 | 4/5 | 
| Effective talent level: 0.0Heighten FearUse mode: Passive
 Description: Heighten the fears of everyone around you. Any foe you inflict at least one fear upon and who remains in a radius of 0 and in sight of you for 5 (non-consecutive) turns, will gain a new fear that lasts for 8 turns. The target can save versus Mindpower to resist the effect, and each added fear reduces the chances of another by 10%.
 You gain 2 new fears: The Terrified effect causes talents and attacks to fail 2% of the time. The Distressed effect reduces all saves by 1.
 Fear effects improve with your Mindpower.
 | 0/5 | 
| Effective talent level: 0.0TyrantUse mode: Passive
 Description: Impose your tyranny on the minds of those who fear you. Your mindpower is increased by 0 against foes who attempt to resist your fears.
 You gain 2 new fears: The Haunted effect causes each existing or new fear effect that the target suffers from to inflict 3 mind damage. The Tormented effect causes 4 apparitions to manifest and attack the target, inflicting 3 mind damage each before disappearing.
 Fear effects improve with your Mindpower.
 | 0/5 | 
|  | 0/5 | 
| Spell / Meta | 1.20 | 
| Effective talent level: 4.8Disperse MagicUse mode: Activated
 Mana cost: 44.8
 Range: 10
 Cooldown: 7
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Removes up to 4 magical effects (good effects from foes, and bad effects from friends) from the target.
 At level 3, it can be targeted.
 | 4/5 | 
| Effective talent level: 0.0SpellcraftUse mode: Sustained
 Sustain mana cost: 70
 Range: melee/personal
 Cooldown: 30
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: You learn to finely craft and tune your offensive spells.
 You try to carve a hole in spells that affect an area to avoid damaging yourself.  The chance of success is 0%.
 In addition, you hone your damaging spells to spellshock their targets. Whenever you deal damage with a spell you attempt to spellshock them with 2 more Spellpower than normal. Spellshocked targets suffer a temporary 20% penalty to damage resistances.
 | 0/5 | 
|  | 0/5 | 
|  | 0/5 | 
| Wild-gift / Cold drake aspect | 1.20 | 
| Effective talent level: 4.8Ice ClawUse mode: Activated
 Equilibrium cost: 3
 Range: melee/personal
 Cooldown: 7
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a nature gift and a mind power
 Description: You call upon the mighty claw of a cold drake and rake a wave of freezing cold in front of you, doing 227% weapon damage as Ice damage in a cone of 2. Ice damage gives a chance of freezing the target.
 Every level in Ice Claw additionally raises your Physical, Mental and Spell Saves by 4.
 Each point in cold drake talents also increases your cold resistance by 1%.
 | 4/5 | 
| Effective talent level: 0.0Icy SkinUse mode: Sustained
 Sustain equilibrium cost: 10
 Range: 10
 Cooldown: 10
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a nature gift and a mind power
 Description: Your skin forms icy scales and your flesh toughens, increasing your Maximum Life by 0% and your Armour by 0.
 You also deal 11.17 cold damage to any enemies that physically strike you.
 Each point in cold drake talents also increases your cold resistance by 1%.
 The life increase will scale with your Talent Level, and your Armour and retaliation cold damage will scale with Mindpower.
 | 0/5 | 
| Effective talent level: 0.0Ice WallUse mode: Activated
 Equilibrium cost: 10
 Range: 10
 Cooldown: 90
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a nature gift and a mind power
 Description: Summons an icy wall of 3 length for 0 turns. Ice walls are transparent, but block projectiles and enemies.
 Ice walls also emit freezing cold, dealing 0.50 damage for each ice wall within radius 0 of an enemy, and with each wall giving a 25% chance to freeze an enemy. This cold cannot hurt the talent user or their allies.
 Each point in cold drake talents also increases your cold resistance by 1%.
 | 0/5 | 
| Effective talent level: 0.0Ice BreathUse mode: Activated
 Equilibrium cost: 12
 Range: melee/personal
 Cooldown: 12
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a nature gift and a mind power
 Description: You breathe ice in a frontal cone of radius 1. Any target caught in the area will take 15.50 cold damage, will be slowed 20% for three turns, and has a 25% to be frozen for a few turns (higher rank enemies will be frozen for a shorter time).
 The damage will increase with your Strength, and the critical chance is based on your Mental crit rate.
 Each point in cold drake talents also increases your cold resistance by 1%.
 | 0/5 | 
| Corruption / Heart of Fire | 1.20 | 
| Effective talent level: 4.8Burning SacrificeUse mode: Passive
 Cooldown: 5
 Description: Whenever you kill a burning enemy, you will instantly deal a melee attack against a random adjacant enemy at 108% power.
 Additionally, Incinerating Blows will always trigger on this attack (or your next attack), dealing 188% of its normal damage to all enemies hit and stunning, ignoring the cooldown.
 This can only trigger once every 5 turns.
 | 4/5 | 
| Effective talent level: 0.0Fiery AegisUse mode: Activated
 Range: melee/personal
 Cooldown: 10
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Draw in the raging fires and envelop yourself in them. Remove all burns from enemies in a radius of 5 around you, and create a shield lasting 2 turns with a power of 15, increased by 15% for each burn removed.
 When the shield ends, it releases a burst of fire in a radius of 0 around you, burning all enemies for 3 turns, doing damage equal to the initial power of the shield.
 | 0/5 | 
| Effective talent level: 0.0Devouring FlamesUse mode: Passive
 Description: Your connection to fire nourishes you. Whenever you strike an enemy in melee, you inflict a burning curse upon them. As long as they continue to burn, you gain 0.11 health and 0.07 vim per turn.
 Each turn they remain within 10 spaces of you, all enemies with cursed flames will spread it to other burning enemies in radius 1, causing you to heal for the same amount for each enemy, as well as dealing 2 fire damage on spreading.
 | 0/5 | 
| Effective talent level: 0.0Blazing RebirthUse mode: Activated
 Vim cost: 30
 Range: melee/personal
 Cooldown: 50
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Restore yourself to full health, but take damage equal to the damage healed over 1 turns. This damage is split evenly among you and all burning enemies in radius 0. Damage you take is irresistable. Damage to enemies is fire damage.
 | 0/5 | 
| Technique / Berserker's strength | 1.20 | 
|  | 4/5 | 
| Effective talent level: 0.0Berserker RageUse mode: Sustained
 Sustain stamina cost: 20
 Range: melee/personal
 Cooldown: 10
 Travel Speed: instantaneous
 Usage Speed: Instant (0% of a turn)
 Description: You enter an aggressive battle rage, increasing Accuracy by 5 and Physical Power by 5 and making you nearly unstoppable, granting 0% stun and pinning resistance.
 Sustaining this rage takes its toll on your body, decreasing your life by 2% each turn, but for every 1% of life missing you gain 0.5% critical hit chance.
 Even when sustained, this talent is only active when foes are in sight.
 The Accuracy bonus increases with your Dexterity, and the Physical Power bonus with your Strength.
 | 0/5 | 
| Effective talent level: 0.0Shattering BlowUse mode: Activated
 Stamina cost: 12.7
 Range: melee/personal
 Cooldown: 29
 Travel Speed: instantaneous
 Usage Speed: Weapon (100% of a turn)
 Description: Hits the target with your weapon, doing 80% damage. If the attack hits, the target's armour and saves are reduced by 0 for 1 turns.
 Also if the target is protected by a temporary damage shield there is 460% chance to shatter it.
 Armor reduction chance increases with your Physical Power.
 | 0/5 | 
|  | 0/5 | 
| Cunning / Stealth | 1.20 | 
| Effective talent level: 4.8StealthUse mode: Sustained
 Range: melee/personal
 Cooldown: 10
 Travel Speed: instantaneous
 Usage Speed: Instant (0% of a turn)
 Description: Enters stealth mode (power 36, based on Cunning), making you harder to detect.
 If successful (re-checked each turn), enemies will not know exactly where you are, or may not notice you at all.
 Stealth reduces your light radius to 0, and will not work with heavy or massive armours.
 You cannot enter stealth if there are foes in sight within range 5.
 | 4/5 | 
| Effective talent level: 0.0ShadowstrikeUse mode: Passive
 Description: When striking from stealth, the attack is automatically critical if the target does not notice you just before you land it.
 Shadowstrikes do +0.00% damage versus a normal critical hit up to 3 grids away and then disminishes to 0% at distance 10.
 These bonuses are guaranteed for spell and mind crits even if the target can see you before it hits.
 | 0/5 | 
| Effective talent level: 0.0Hide in Plain SightUse mode: Activated
 Stamina cost: 21.2
 Range: melee/personal
 Cooldown: 40
 Travel Speed: instantaneous
 Usage Speed: Instant (0% of a turn)
 Description: You have learned how to be stealthy even when in plain sight of your foes.  You may attempt to enter stealth regardless of how close you are to your enemies, but success is more likely against fewer opponents that are farther away.
 Your chance to succeed is determined by comparing 0.00 times your stealth power (currently 0) to the stealth detection of all enemies (reduced by 10% per tile distance) that have a clear line of sight to you.
 You always succeed if you are not directly observed.
 This resets the cooldown of your Stealth talent, and, if successful, all creatures currently following you will lose track of your position.
 You estimate your current chance to hide as 100.0%.
 | 0/5 | 
| Effective talent level: 0.0Unseen ActionsUse mode: Passive
 Description: You are able to perform usually unstealthy actions (attacking, using objects, ...) without breaking stealth.	 When you perform such an action while stealthed, you have a chance to stay hidden.
 Success is more likely against fewer opponents and is determined by comparing 0.00 times your stealth power (currently 0) to the stealth detection (reduced by 10% per tile distance) of all enemies that have a clear line of sight to you.
 Your base chance of success is 100% if you are not directly observed, and good or bad luck may also affect it.
 You estimate your current chance to maintain stealth as 100.0%.
 | 0/5 | 
| Cursed / Darkness | 1.20 | 
| Effective talent level: 4.8Creeping DarknessUse mode: Activated
 Hate cost: 8.5
 Range: 5
 Cooldown: 20
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a mind power
 Description: Creeping dark slowly spreads from 5 spots in a radius of 3 around the targeted location. The dark deals 21.44 darkness damage each turn to anything in its area, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing.
 The damage will increase with your Mindpower. You do +15% damage to anything that has entered your creeping dark.
 | 4/5 | 
|  | 0/5 | 
| Effective talent level: 0.0Dark TorrentUse mode: Activated
 Hate cost: 8.5
 Range: 5
 Cooldown: 6
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a mind power
 Description: Sends a torrent of searing darkness through your foes, doing 9 damage. There is a 25% chance the rushing darkness will blind them for 3 turns, and cause them to forget their target.
 The damage will increase with your Mindpower. You do +15% damage to anything that has entered your creeping dark.
 | 0/5 | 
| Effective talent level: 0.0Dark TendrilsUse mode: Activated
 Hate cost: 10.6
 Range: 6
 Cooldown: 12
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a mind power
 Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 0 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 2 damage per turn.
 The damage will increase with your Mindpower. You do +15% damage to anything that has entered your creeping dark.
 | 0/5 | 
| Spell / Frost alchemy | 1.20 | 
| Effective talent level: 4.8Frost InfusionUse mode: Sustained
 Sustain mana cost: 30
 Range: melee/personal
 Cooldown: 30
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: When you throw your alchemist bombs, you infuse them with cold damage that can freeze your foes.
 In addition all cold damage you do is increased by 24%.
 | 4/5 | 
| Effective talent level: 0.0Ice ArmourUse mode: Passive
 Description: While Frost Infusion is active, your bombs deposit a layer of ice on your golem for 2 turns when they hit it.
 This ice provides your golem with 0 additional armour, melee attacks against it deal 2.0 Cold damage to the attacker, and 50% of its damage is converted to Cold.
 The effects increase with your talent level and with the Spellpower and damage modifiers of your golem.
 | 0/5 | 
| Effective talent level: 0.0Flash FreezeUse mode: Activated
 Mana cost: 33.6
 Range: melee/personal
 Cooldown: 20
 Travel Speed: instantaneous
 Usage Speed: Instant (0% of a turn)
 Is: a spell
 Description: Invoke a blast of cold all around you with a radius of 0, doing 8.4 Cold damage and freezing creatures to the ground for 2 turns.
 Affected creatures can still act, but cannot move.
 The duration will increase with your Spellpower.
 | 0/5 | 
| Effective talent level: 0.0Ice CoreUse mode: Sustained
 Sustain mana cost: 100
 Range: 6
 Cooldown: 40
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Turn your body into pure ice, increasing your Cold damage affinity by -1% and your physical resistance by 1%.
 All direct critical hits (physical, mental, spells) against you have a 0% lower Critical multiplier (but always do at least normal damage).
 The effects increase with your Spellpower.
 | 0/5 | 
| Cursed / Strife | 1.20 | 
| Effective talent level: 4.8DominateUse mode: Activated
 Hate cost: 4.2
 Range: 2
 Cooldown: 8
 Travel Speed: instantaneous
 Usage Speed: Standard (100% of a turn)
 Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 6 turns and vulnerable to attacks. They will lose 6 Armour, 10 Defense and your attacks will gain 35% resistance penetration. If the target is adjacent to you, your domination will include a melee attack.
 Effects will improve with your Willpower.
 | 4/5 | 
|  | 0/5 | 
| Effective talent level: 0.0BlindsideUse mode: Activated
 Hate cost: 4.2
 Range: 6
 Cooldown: 13
 Travel Speed: instantaneous
 Usage Speed: Standard (100% of a turn)
 Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 21% (at 0 Hate) to 70% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 1 extra Defense for 1 turn.
 The Defense boost improves with your Strength.
 | 0/5 | 
| Effective talent level: 0.0RepelUse mode: Sustained
 Range: melee/personal
 Cooldown: 10
 Travel Speed: instantaneous
 Usage Speed: Instant (0% of a turn)
 Description: Rather than hide from the onslaught, you face down every threat. While active you have a 2% chance of repelling a melee attack. The recklessness of your defense brings you bad luck (Luck -3).
 Cleave, Repel and Surge cannot be active simultaneously, and activating one will place the others in cooldown.
 Repel chance increases with your Strength, and when equipped with a shield.
 | 0/5 | 
| Wild-gift / Sand drake aspect | 1.20 | 
| Effective talent level: 4.8SwallowUse mode: Activated
 Equilibrium cost: 4
 Range: melee/personal
 Cooldown: 8
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a nature gift and a mind power
 Description: Attack the target for 248% Nature weapon damage.
 If the attack brings your target below 24% life or kills it, you can try to swallow it, killing it automatically and regaining life and equilibrium depending on its level.
 The chance to swallow depends on your talent level and the relative size of the target.
 Levels in Swallow additionally raises your Physical and Mental critical rate by 9%, passively.
 Each point in sand drake talents also increases your physical resistance by 0.5%.
 | 4/5 | 
| Effective talent level: 0.0QuakeUse mode: Activated
 Equilibrium cost: 4
 Range: melee/personal
 Cooldown: 20
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a nature gift and a mind power
 Description: You slam the ground, shaking the area around you in a radius of 0.
 Creatures caught by the quake will be damaged for 130% weapon damage, and knocked back up to 3 tiles away.
 The terrain will also be moved around within the radius, and the user will be shifted to a random square within the radius.
 Each point in sand drake talents also increases your physical resistance by 0.5%.
 | 0/5 | 
| Effective talent level: 0.0BurrowUse mode: Activated
 Equilibrium cost: 15
 Range: 10
 Cooldown: -110
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a nature gift and a mind power
 Description: Allows you to burrow into earthen walls for 1 turns.
 Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 11 of target armor and 5% of enemy physical damage resistance while this is in effect.
 At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels.
 Each point in sand drake talents also increases your physical resistance by 0.5%.
 | 0/5 | 
| Effective talent level: 0.0Sand BreathUse mode: Activated
 Equilibrium cost: 12
 Range: melee/personal
 Cooldown: 12
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a nature gift and a mind power
 Description: You breathe sand in a frontal cone of radius 1. Any target caught in the area will take 14.93 physical damage, and will be blinded for 2 turns.
 The damage will increase with your Strength, and the critical chance is based on your Mental crit rate.
 Each point in sand drake talents also increases your physical resistance by 0.5%.
 | 0/5 | 
| Spell / Temporal | 1.20 | 
| Effective talent level: 4.8Congeal TimeUse mode: Activated
 Mana cost: 11.2
 Range: 6
 Cooldown: 30
 Travel Speed: 200% of base
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Project a bolt of time distortion, decreasing the target's global speed by 38% and all projectiles it fires by 28% for 7 turns.
 | 4/5 | 
| Effective talent level: 0.0Time ShieldUse mode: Activated
 Mana cost: 28
 Range: 10
 Cooldown: 18
 Travel Speed: instantaneous
 Usage Speed: Instant (0% of a turn)
 Is: a spell
 Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time.
 Once either the maximum damage (75) is absorbed, or the time runs out (5 turns), the stored damage will return as a temporal restoration field over time (5 turns).
 Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage).
 While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 40%.
 The shield's max absorption will increase with your Spellpower.
 | 0/5 | 
| Effective talent level: 0.0Time PrisonUse mode: Activated
 Mana cost: 112
 Range: 10
 Cooldown: 40
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Removes the target from the flow of time for 4 turns. In this state, the target can neither act nor be harmed.
 Time does not pass at all for the target, no talents will cooldown, no resources will regen, and so forth.
 The duration will increase with your Spellpower.
 | 0/5 | 
|  | 0/5 | 
| Corruption / Doom shield | 1.20 | 
| Effective talent level: 4.8Osmosis ShieldUse mode: Sustained
 Sustain stamina cost: 20
 Sustain vim cost: 5
 Drains vim: 3
 Range: 10
 Cooldown: 15
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: You infuse your shield with the energies of Urh'Rok, bringing about a magical shield that heals you for the first points of all damage you receive (based on your shield's block value) over 3 turns. This effect stacks.
 Amount is 5 + 39% of your shield block value (currently 0).
 At level 3 if a damage dealt is at least twice as high you have 69% chance to also remove a physical detrimental effect. This effect can only happen once per turn.
 This spell disabled automatically on rest or run.
 Activating the shield takes no time but de-activating it does.
 The damage increases with spellpower.
 | 4/5 | 
| Effective talent level: 0.0Hardened CoreUse mode: Sustained
 Sustain stamina cost: 18
 Sustain vim cost: 18
 Range: melee/personal
 Cooldown: 30
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Taking example from Mal'Rok, the demon's homeworld you harden yourself.
 Increases total armour by -30% + 10 and spellpower by 11% of your Strength.
 | 0/5 | 
| Effective talent level: 0.0Demonic MadnessUse mode: Activated
 Stamina cost: 15.9
 Vim cost: 12
 Range: melee/personal
 Cooldown: 9
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: You spin around madly with your shield, bashing all those around you for 120% shield damage as darkness, confusing your foes for -1 turns.
 At level 4 you also automatically block at the end.
 | 0/5 | 
|  | 0/5 | 
| Corruption / Infernal combat | 1.20 | 
|  | 4/5 | 
|  | 0/5 | 
| Effective talent level: 0.0Link of PainUse mode: Activated
 Stamina cost: 10.6
 Vim cost: 15
 Range: 7
 Cooldown: 5
 Travel Speed: instantaneous
 Usage Speed: Instant (0% of a turn)
 Is: a spell
 Description: Using demonic forces you create a link of pain from a source creature to a victim for 0 turns.
 Each time the source creature takes damage the victim takes -20% of the damage.
 If the victim dies from the effect you gain a burst of energy, reducing all remaining cooldowns by 1.
 | 0/5 | 
| Effective talent level: 0.0Demon HornsUse mode: Activated
 Stamina cost: 15.9
 Vim cost: 12
 Range: melee/personal
 Cooldown: 14
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Demon horns temporarily grow on your shield as you bash a foe with it for 100% damage.
 If the attack hits the creature is impaled by the horns, causing it to bleed black blood for 50% of the damage done as darkness over 5 turns.
 Any time you damage this foe in melee while it bleeds you get healed for 14 (this can only happen once per turn).
 The healing power increases with your spellpower.
 | 0/5 | 
| Technique / Archery prowess | 1.20 | 
| Effective talent level: 4.8FlareUse mode: Activated
 Stamina cost: 15.9
 Range: melee/personal
 Cooldown: 15
 Travel Speed: instantaneous
 Usage Speed: Archery (80% of a turn)
 Description: You fire a burning shot, doing 118% fire damage to the target and lighting up the area around the target in a radius of 2.
 At level 3, it also has a chance to blind for 3 turns.
 | 4/5 | 
| Effective talent level: 0.0Crippling ShotUse mode: Activated
 Stamina cost: 15.9
 Range: melee/personal
 Cooldown: 10
 Travel Speed: instantaneous
 Usage Speed: Archery (80% of a turn)
 Description: You fire a crippling shot, doing 100% damage and reducing your target's speed by 10% for 7 turns.
 The status power and status hit chance improve with your Accuracy.
 | 0/5 | 
| Effective talent level: 0.0Pinning ShotUse mode: Activated
 Stamina cost: 15.9
 Range: melee/personal
 Cooldown: 10
 Travel Speed: instantaneous
 Usage Speed: Archery (80% of a turn)
 Description: You fire a pinning shot, doing 100% damage and pinning your target to the ground for 0 turns.
 The pinning chance increases with your Dexterity.
 | 0/5 | 
| Effective talent level: 0.0Scatter ShotUse mode: Activated
 Stamina cost: 15.9
 Range: melee/personal
 Cooldown: 14
 Travel Speed: instantaneous
 Usage Speed: Archery (80% of a turn)
 Description: You fire multiple shots in a circular pattern with radius 0, doing 50% damage and stunning everyone hit for 0 turns.
 The stun chance increases with your Accuracy.
 | 0/5 | 
| Psionic / Thought-Forms | 1.20 | 
| Effective talent level: 4.8Thought-FormsUse mode: Passive
 Description: Forge a guardian from your thoughts alone.  Your guardian's primary stat will be improved by 19, its two secondary stats by 9, and it will have Magic, Cunning, and Willpower equal to your own.
 At talent level one, you may forge a mighty bowman clad in leather armor; at level three a powerful warrior wielding a two-handed weapon; and at level five a strong defender using a sword and shield.
 Thought forms can only be maintained up to a range of 10, and will rematerialize next to you if this range is exceeded.
 Only one thought-form may be active at a time, and the stat bonuses will improve with your Mindpower.
 | 4/5 | 
|  | 0/5 | 
| Effective talent level: 0.0Over MindUse mode: Sustained
 Sustain psi cost: 50
 Range: melee/personal
 Cooldown: 24
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a mind power
 Description: Take direct control of your active thought-form, improving its damage, attack speed, and maximum life by 1%, but leaving your body a defenseless shell.
 At talent level 1, any Feedback your Thought-Forms gain will be given to you as well. At level 3, your Thought-Forms gain a bonus to all saves equal to your Mental Save. At level 5, they gain a bonus to all damage equal to your bonus mind damage.
 The secondary bonuses apply whether or not this talent is currently active.
 The life, damage, and speed bonus will improve with your Mindpower.
 | 0/5 | 
| Effective talent level: 0.0Thought-Form UnityUse mode: Passive
 Description: You now gain 0% mind speed while Thought-Form: Bowman is active, 1 Mindpower while Thought-Form: Warrior is active, and 0% resist all while Thought-Form: Defender is active.
 These bonuses scale with your Mindpower.
 | 0/5 | 
| Psionic / Solipsism | 1.20 | 
| Effective talent level: 4.8SolipsismUse mode: Passive
 Description: You believe that your mind is the center of everything.  Permanently increases the amount of psi you gain per level by 5 and reduces your life rating (affects life at level up) by 50% (one time only adjustment).
 You also have learned to overcome damage with your mind alone, and convert 48% of all damage you receive into Psi damage and 48% of your healing and life regen now recovers Psi instead of life.
 Converted Psi damage you take will be further reduced by 14.0% (4.8% from character level with the remainder further reduced by 9.7% from talent level).
 The first talent point invested will also increase the amount of Psi you gain from Willpower by 0.5, but reduce the amount of life you gain from Constitution by 0.25.
 The first talent point also increases your solipsism threshold by 20% (currently 20%), reducing your global speed by 1% for each percentage your current Psi falls below this threshold.
 | 4/5 | 
| Effective talent level: 0.0BalanceUse mode: Passive
 Description: You now substitute 10% of your Mental Save for 10% of your Physical and Spell Saves throws (so at 100%, you would effectively use mental save for all saving throw rolls).
 The first talent point invested will also increase the amount of Psi you gain from Willpower by 0.5, but reduce the amount of life you gain from Constitution by 0.25.
 Learning this talent also increases your solipsism threshold by 10% (currently 20%).
 | 0/5 | 
| Effective talent level: 0.0ClarityUse mode: Passive
 Description: For every percent that your Psi pool exceeds 98%, you gain 1% global speed (up to a maximum of +1%).
 The first talent point invested will also increase the amount of Psi you gain from Willpower by 0.5, but reduce the amount of life you gain from Constitution by 0.25 and will increase your solipsism threshold by 10% (currently 20%).
 | 0/5 | 
| Effective talent level: 0.0DismissalUse mode: Passive
 Description: Each time you take damage, you roll 0% of your mental save against it.  A successful saving throw can crit and will reduce the damage by at least 50%.
 The first talent point invested will also increase the amount of Psi you gain from Willpower by 0.5, but reduce the amount of life you gain from Constitution by 0.25.
 The first talent point also increases your solipsism threshold by 10% (currently 20%).
 | 0/5 | 
| Psionic / Slumber | 1.20 | 
| Effective talent level: 4.8SlumberUse mode: Activated
 Psi cost: 11.2
 Range: 7
 Cooldown: 8
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a mind power
 Description: Puts the target into a deep sleep for 5 turns, rendering it unable to act.  Every 44 points of damage the target suffers will reduce the effect duration by one turn.
 When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 80% sleep immunity for each turn of the Insomnia effect.
 The damage threshold will scale with your Mindpower.
 | 4/5 | 
|  | 0/5 | 
| Effective talent level: 0.0SandmanUse mode: Passive
 Description: Increases the amount of damage you can deal to sleeping targets before reducing the effect duration by -12%, and reduces the sleep immunity of your Insomnia effects by -60%.
 These effects will be directly reflected in the appropriate talent descriptions.
 The damage threshold bonus will scale with your Mindpower.
 | 0/5 | 
| Effective talent level: 0.0DreamscapeUse mode: Activated
 Psi cost: 44.8
 Range: 7
 Cooldown: 24
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a mind power
 Description: Enter a sleeping target's dreams for 1 turns.  While in the Dreamscape, you'll encounter the target's invulnerable sleeping form as well as dream projections that it will spawn every other turn to defend its mind.
 Projections inflict 50% less damage than the original, unless the target has Lucid Dreamer active.
 When the Dreamscape ends, for each projection destroyed, the target's life will be reduced by 10% and it will be brainlocked for one turn.
 In the Dreamscape, your damage will be improved by 4%.
 The damage bonus will improve with your Mindpower.
 | 0/5 | 
| Psionic / Augmented striking | 1.20 | 
|  | 4/5 | 
| Effective talent level: 0.0Thermal StrikeUse mode: Activated
 Psi cost: 11.2
 Range: melee/personal
 Cooldown: 8
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a mind power
 Description: Focus thermal energy and strike an enemy for 50% weapon damage as cold.
 A burst of cold will then engulf them, doing an extra 9.6 Cold damage and also freeze them for 0 turns.
 If the attack freezes a pinned creature a burst of ice is summoned, circling the caster and the creature with a wall of ice for 3 turns.
 The cold burst damage will scale with your Mindpower.
 | 0/5 | 
| Effective talent level: 0.0Charged StrikeUse mode: Activated
 Psi cost: 11.2
 Range: melee/personal
 Cooldown: 8
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a mind power
 Description: Focus charged energy and strike an enemy for 50% weapon damage as lightning.
 Energy will then discharge from your weapon, doing an extra 9.57 lightning damage and halving their stun/daze/freeze/pin resistance for 0 turns.
 If Charged Shield is sustained and the target pinned it will increase the absorbed value by 14.36.
 If the target frozen the ice will melt in a flash of vapour, knocking back all creatures around it in radius 2.
 The discharge damage will scale with your Mindpower.
 | 0/5 | 
| Effective talent level: 0.0Psi TapUse mode: Passive
 Description: Wrap a psionic energy field around your weapons, increasing their armour penentration by 0 and allowing you to siphon excess energy from each weapon hit you land, gaining 0.0 psi per hit.
 | 0/5 | 
| Psionic / Psychic Assault | 1.20 | 
| Effective talent level: 4.8Mind SearUse mode: Activated
 Psi cost: 5.6
 Range: 7
 Cooldown: 2
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a mind power
 Description: Sends a telepathic attack, trying to destroy the brains of any target in the beam, doing 137.03 mind damage.
 The damage will increase with your Mindpower.
 | 4/5 | 
| Effective talent level: 0.0Psychic LobotomyUse mode: Activated
 Psi cost: 11.2
 Range: 7
 Cooldown: 8
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a mind power
 Description: Inflicts 9.57 mind damage and cripples the target's higher mental functions, reducing cunning by 0 and confusing (5% power) the target for 0 turns.
 The damage, cunning penalty, and confusion power will scale with your Mindpower.
 | 0/5 | 
| Effective talent level: 0.0Synaptic StaticUse mode: Activated
 Psi cost: 11.2
 Range: melee/personal
 Cooldown: 10
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a mind power
 Description: Sends out a blast of telepathic static in a 2 radius, inflicting 9.57 mind damage.  This attack can brainlock affected targets.
 The damage will increase with your Mindpower.
 | 0/5 | 
| Effective talent level: 0.0Sunder MindUse mode: Activated
 Psi cost: 5.6
 Range: 7
 Cooldown: 4
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a mind power
 Description: Cripples the target's mind, inflicting 6.23 mind damage and reducing its Mental Save by 0 for 4 turns.  This attack always hits, and the mental save reduction stacks.
 Against brainlocked targets, the damage and Mental Save reduction will be doubled.
 The damage and save reduction will scale with your Mindpower.
 | 0/5 | 
| Psionic / Nightmare | 1.20 | 
| Effective talent level: 0.0NightmareUse mode: Activated
 Psi cost: 11.2
 Range: 7
 Cooldown: 8
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a mind power
 Description: Puts targets in a radius 7 cone into a nightmarish sleep for 0 turns, rendering them unable to act.  Every 1 points of damage the target suffers will reduce the effect duration by one turn.
 Each turn, they'll suffer 1.99 darkness damage.  This damage will not reduce the duration of the effect.
 When Nightmare ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 80% sleep immunity for each turn of the Insomnia effect.
 The damage threshold and mind damage will scale with your Mindpower.
 | 0/5 | 
| Effective talent level: 0.0Inner DemonsUse mode: Activated
 Psi cost: 22.4
 Range: 7
 Cooldown: 18
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a mind power
 Description: Brings the target's inner demons to the surface.  Each turn, for 0 turns, there's a 1% chance that a demon will surface, requiring the target to make a Mental Save to keep it from manifesting.
 If the target is sleeping, the chance to save will be halved, and fear immunity will be ignored.  Otherwise, if the summoning is resisted, the effect will end early.
 The summon chance will scale with your Mindpower and the demon's life will scale with the target's rank.
 | 0/5 | 
| Effective talent level: 0.0Waking NightmareUse mode: Activated
 Psi cost: 22.4
 Range: 7
 Cooldown: 10
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a mind power
 Description: Inflicts 1.83 darkness damage each turn for 1 turns, and has a 3% chance to randomly cause blindness, stun, or confusion (lasting 3 turns).
 If the target is sleeping, the chance of avoiding a negative effect will be halved and fear immunity will be ignored.
 The damage will scale with your Mindpower.
 | 0/5 | 
| Effective talent level: 0.0Night TerrorUse mode: Sustained
 Sustain psi cost: 50
 Range: melee/personal
 Cooldown: 24
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a mind power
 Description: Increases your damage and resistance penetration on sleeping targets by 2%.  Additionally, every time you slay a sleeping target, a Night Terror will be summoned for 0 turns.
 The Night Terror's stats will scale with your Mindpower, as will the damage bonus to sleeping targets.
 | 0/5 | 
| Psionic / Dream Smith | 1.20 | 
| Effective talent level: 4.8Dream Smith's HammerUse mode: Activated
 Psi cost: 5.6
 Range: melee/personal
 Cooldown: 6
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a mind power
 Description: Smith a hammer from the dream forge and strike a nearby foe, inflicting 208% weapon damage.  If the attack hits, it will bring one random Dream Smith talent off cooldown.
 At talent level 5, you'll bring a second random talent off cooldown.
 The base power, Accuracy, Armour penetration, and critical strike chance of the weapon will scale with your Mindpower.
 
 Current Dream Hammer Stats
 Base Power: 37.44 - 56.16
 Uses Stats: 120% Wil
 Damage Type: Physical
 Accuracy is based on willpower for this weapon.
 Accuracy Bonus: +6
 Armour Penetration: +6
 Physical Crit. Chance: +6
 | 4/5 | 
| Effective talent level: 0.0Hammer TossUse mode: Activated
 Psi cost: 11.2
 Range: 2
 Cooldown: 8
 Travel Speed: 1000% of base
 Usage Speed: Mind (100% of a turn)
 Is: a mind power
 Description: Throw your Dream Hammer at a distant location, inflicting 100% weapon damage on all targets between you and it.  After reaching its destination, the Dream Hammer will return, potentially hitting targets a second time.
 Learning this talent increases the Accuracy of your Dream Hammer by 0.
 | 0/5 | 
| Effective talent level: 0.0Dream CrusherUse mode: Activated
 Psi cost: 11.2
 Range: melee/personal
 Cooldown: 12
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a mind power
 Description: Crush your enemy with your Dream Hammer, inflicting 100% weapon damage.  If the attack hits, the target is stunned for 0 turns.
 Stun chance improves with your Mindpower.  Learning this talent increases your Physical Power for Dream Hammer damage calculations by 0 and all damage with Dream Hammer attacks by 0%.
 
 | 0/5 | 
| Effective talent level: 0.0Forge EchoesUse mode: Activated
 Psi cost: 22.4
 Range: melee/personal
 Cooldown: 24
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a mind power
 Description: Strike the target with a mighty blow from the forge, inflicting 100% weapon damage.  If the attack hits, the echo of the attack will lash out at all enemies in a 0 radius.
 Learning this talent adds 0.99 mind damage and 0.99 burning damage to your Dream Hammer strikes.
 The mind and fire damage will scale with your Mindpower.
 | 0/5 | 
| Psionic / Distortion | 1.20 | 
| Effective talent level: 4.8Distortion BoltUse mode: Activated
 Psi cost: 5.6
 Range: 10
 Cooldown: 3
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a mind power
 Description: Fire a bolt of distortion that ignores resistance and inflicts 66.64 physical damage.  This damage will distort affected targets, decreasing physical resistance by 5% and rendering them vulnerable to distortion effects for two turns.
 If the bolt comes in contact with a target that's already distorted, a detonation will occur, inflicting 150% of the base damage in a radius of 2.
 Investing in this talent will increase the physical resistance reduction from all of your distortion effects.
 At talent level 5, you learn to shape your distortion effects, preventing them from hitting you or your allies.
 The damage will scale with your Mindpower.
 | 4/5 | 
| Effective talent level: 0.0Distortion WaveUse mode: Activated
 Psi cost: 11.2
 Range: melee/personal
 Cooldown: 6
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a mind power
 Description: Creates a distortion wave in a radius 0 cone that deals 6.23 physical damage and knocks back targets in the blast radius.
 This damage will distort affected targets, decreasing physical resistance by 5% and rendering them vulnerable to distortion effects for two turns.
 Investing in this talent will increase the physical resistance reduction from all of your distortion effects.
 If the target is already distorted, they'll be stunned for 0 turns as well.
 The damage will scale with your Mindpower.
 | 0/5 | 
| Effective talent level: 0.0RavageUse mode: Activated
 Psi cost: 22.4
 Range: 10
 Cooldown: 12
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a mind power
 Description: Ravages the target with distortion, inflicting 1.99 physical damage each turn for 1 turns.
 This damage will distort affected targets, decreasing physical resistance by 5% and rendering them vulnerable to distortion effects for two turns.
 If the target is already distorted when Ravage is applied, the damage will be increased by 50% and the target will lose one beneficial physical effect or sustain each turn.
 Investing in this talent will increase the physical resistance reduction from all of your distortion effects.
 The damage will scale with your Mindpower.
 | 0/5 | 
| Effective talent level: 0.0MaelstromUse mode: Activated
 Psi cost: 33.6
 Range: 10
 Cooldown: 24
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a mind power
 Description: Create a powerful maelstorm for 1 turns.  Each turn, the maelstrom will pull in targets within a radius of 1, and inflict 1.99 physical damage.
 This damage will distort affected targets, decreasing physical resistance by 5% and rendering them vulnerable to distortion effects for two turns.
 Investing in this talent will increase the physical resistance reduction from all of your distortion effects.
 The damage will scale with your Mindpower.
 | 0/5 | 
| Celestial / Radiance | 1.20 | 
| Effective talent level: 4.8RadianceUse mode: Passive
 Description: You are so infused with sunlight that your body glows permanently in radius 6, even in dark places.
 Your vision adapts to this glow, giving you 74% blindness resistance.
 The light radius overrides your normal light if it is bigger (it does not stack).
 
 | 4/5 | 
| Effective talent level: 0.0IlluminationUse mode: Passive
 Description: The light of your Radiance allows you to see that which would normally be unseen.
 All enemies in your Radiance aura have their invisibility and stealth power reduced by 17.
 In addition, all actors affected by illumination are easier to see and therefore hit; their defense is reduced by 5 and all evasion bonuses from being unseen are negated.
 The effects increase with your Spellpower.
 | 0/5 | 
| Effective talent level: 0.0Searing SightUse mode: Sustained
 Sustain positive energy cost: 10
 Range: 6
 Cooldown: 15
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Your Radiance is so powerful it burns all foes caught in it, doing up to 0.9 light damage (reduced with distance) to all foes caught inside.
 At level 4 the light is so bright it has -5% chance to daze them for 3 turns.
 The damage increases with your Spellpower.
 | 0/5 | 
| Effective talent level: 0.0JudgementUse mode: Activated
 Positive energy cost: 21.2
 Range: 6
 Cooldown: 25
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Fire a glowing orb of light at each enemy within your Radiance.  Each orb will slowly follow its target until it connects dealing 0 light damage to anything else it contacts along the way.  When the target is reached the orb will explode dealing 5 light damage and healing you for 50% of the damage dealt.  This powerful ability will dim your Radiance, reducing its radius to 1 for 5 turns.
 | 0/5 | 
| Psionic / Projection | 1.20 | 
| Effective talent level: 4.8Kinetic AuraUse mode: Sustained
 Sustain psi cost: 10
 Range: melee/personal
 Cooldown: 10
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a mind power
 Description: Fills the air around you with reactive currents of force.
 If you have a gem or mindstar in your psionically wielded slot, this will do 16.9 Physical damage to all adjacent enemies, costing 0.5 energy per creature.
 If you have a conventional weapon in your psionically wielded slot, this will add 16.9 Physical damage to all your weapon hits, costing 0.5 energy per hit.
 When deactivated, if you have at least 6 energy, a massive spike of kinetic energy is released as a range 6 beam, smashing targets for up to 168 physical damage and sending them flying.
 Activating the aura takes no time but de-activating it does.
 To turn off an aura without spiking it, deactivate it and target yourself.  The damage will improve with your Mindpower.
 You can only have two of these auras active at once.
 | 4/5 | 
| Effective talent level: 0.0Thermal AuraUse mode: Sustained
 Sustain psi cost: 10
 Range: melee/personal
 Cooldown: 10
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a mind power
 Description: Fills the air around you with reactive currents of furnace-like heat.
 If you have a gem or mindstar in your psionically wielded slot, this will do 1.6 Fire damage to all adjacent enemies, costing 0.5 energy per creature.
 If you have a conventional weapon in your psionically wielded slot, this will add 1.6 Fire damage to all your weapon hits, costing 0.5 energy per hit.
 When deactivated, if you have at least 6 energy, a massive spike of thermal energy is released as a conical blast (radius 6) of superheated air. Anybody caught in it will suffer up to 15 fire damage over several turns.
 Activating the aura takes no time but de-activating it does.
 To turn off an aura without spiking it, deactivate it and target yourself. The damage will improve with your Mindpower.
 You can only have two of these auras active at once.
 | 0/5 | 
| Effective talent level: 0.0Charged AuraUse mode: Sustained
 Sustain psi cost: 10
 Range: melee/personal
 Cooldown: 10
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a mind power
 Description: Fills the air around you with crackling energy.
 If you have a gem or mindstar in your psionically wielded slot, this will do 1.6 Lightning damage to all adjacent enemies, costing 0.5 energy per creature.
 If you have a conventional weapon in your psionically wielded slot, this will add 1.6 Lightning damage to all your weapon hits, costing 0.5 energy per hit.
 When deactivated, if you have at least 6 energy, a massive spike of electrical energy jumps between up to 3 nearby targets, doing up to 15.8 Lightning damage to each with a 50% chance of dazing them.
 Activating the aura takes no time but de-activating it does.
 To turn off an aura without spiking it, deactivate it and target yourself.
 You can only have two of these auras active at once.
 | 0/5 | 
| Effective talent level: 0.0Frenzied FocusUse mode: Activated
 Psi cost: 33.6
 Range: melee/personal
 Cooldown: 20
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a mind power
 Description: Overcharge your psionic focus with energy for 0 turns, producing a different effect depending on what it is.
 A telekinetically wielded weapon enters a frenzy, striking up to 1 enemies per turn, also increases the radius by 1.
 A mindstar will attempt to pull in all enemies within its normal range.
 A gem will fire an energy bolt at a random enemy in range 6, each turn for 8.0 damage. The type is determined by the colour of the gem. Damage scales with Mindpower.
 | 0/5 | 
| Spell / Fire alchemy | 1.20 | 
| Effective talent level: 4.8Flame InfusionUse mode: Sustained
 Sustain mana cost: 30
 Range: melee/personal
 Cooldown: 30
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: When you throw your alchemist bombs, you infuse them with flames that burn for a few turns.
 In addition all fire damage you do is increased by 24%.
 | 4/5 | 
| Effective talent level: 0.0Smoke BombUse mode: Activated
 Mana cost: 91.8
 Range: 6
 Cooldown: 34
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Throw a smoke bomb, blocking everyone's line of sight. The smoke dissipates after 2 turns.
 If a creature inside is victim of fire burns the smoke will consume instantly, replicating the burns on all foes and increasing its duration by 1 turns.
 Duration will increase with your Spellpower.
 | 0/5 | 
| Effective talent level: 0.0Fire StormUse mode: Activated
 Mana cost: 78.4
 Range: melee/personal
 Cooldown: 20
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: A furious fire storm rages around the caster, doing 3.50 fire damage in a radius of 3 each turn for 8 turns.
 You closely control the firestorm, preventing it from harming your party members.
 The damage and duration will increase with your Spellpower.
 | 0/5 | 
| Effective talent level: 0.0Body of FireUse mode: Sustained
 Sustain mana cost: 250
 Range: 6
 Cooldown: 40
 Travel Speed: 240% of base
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Turn your body into pure flame, increasing your fire resistance by 1%, burning any creatures attacking you for 0.68 fire damage, and projecting 0 random slow-moving fire bolts per turn at targets in sight, doing 2.47 fire damage with each bolt.
 The projectiles safely go through your friends without harming them.
 This powerful spell drains 0.00 mana while active.
 The damage and resistance will increase with your Spellpower.
 | 0/5 | 
| Cursed / Predator | 1.20 | 
| Effective talent level: 4.8Mark PreyUse mode: Activated
 Range: 10
 Cooldown: 5
 Travel Speed: instantaneous
 Usage Speed: Instant (0% of a turn)
 Description: Mark a single opponent as your prey, gaining bonuses against the targeted creature's type and sub-type. Bonuses scale with the experience you gain from killing your marked type (+0.25 kill experience) and marked sub-type (+1 kill experience). At 17.0 kill experience, you reach 100% effectiveness. Combat attacks against the marked type gain +14% damage, while those against the marked sub-type gain +32% damage. Every kill of a marked sub-type gives you an additional +9 hate regardless of your current effectiveness.
 Each point in Mark Prey reduces the kill experience required to reach 100% effectivess as a Predator.
 | 4/5 | 
| Effective talent level: 0.0AnatomyUse mode: Passive
 Description: Your knowledge of your prey allows you to strike with extra precision. Attacks against the marked type gain +0 Accuracy, while those against the marked sub-type gain +0 Accuracy. Melee hits also gain a -0.3% chance to stun the marked sub-type for 3 turns with each attack.
 Each point in Anatomy reduces the kill experience required to reach 100% effectivess as a Predator.
 | 0/5 | 
| Effective talent level: 0.0OutmaneuverUse mode: Passive
 Description: Each melee hit gives you a chance to outmaneuver your marked prey, lowering their physical resistance by -1% and reducing their highest statistic by 0. Subject to your effectiveness against the marked prey, there is a -0.4% chance to outmaneuver your marked type and a -3.3% maximum chance to outmaneuver your marked sub-type. The effects last for 10 turns, and can accumulate.
 Each point in Outmaneuver reduces the kill experience required to reach 100% effectivess as a Predator.
 | 0/5 | 
| Effective talent level: 0.0MimicUse mode: Passive
 Description: You learn to mimic the strengths of your prey. Killing a marked sub-type raises your stats to match the strengths of the victim (up to a maximum of 0 total points, subject to your current effectiveness). The effect lasts indefinitely, but only the effects of the latest kill will be applied.
 Each point in Mimic reduces the kill experience required to reach 100% effectivess as a Predator.
 | 0/5 | 
| Psionic / Absorption | 1.20 | 
| Effective talent level: 4.8Kinetic ShieldUse mode: Sustained
 Sustain psi cost: 10
 Range: melee/personal
 Cooldown: 11
 Travel Speed: instantaneous
 Usage Speed: Instant (0% of a turn)
 Is: a mind power
 Description: Surround yourself with a shield that will absorb 53% of any physical/acid/nature/temporal attack, up to a maximum of 49 damage per attack.
 Every time your shield absorbs damage, you convert some of the attack into energy, gaining one point of Psi, plus an additional point for every 71.1 points of damage absorbed, up to a maximum 3.0 points each turn.
 At talent level 3, when you de-activate the shield twice the absorbed damage (if any) in the last 3 turns is released as a full psionic shield (absorbing all damage).
 The maximum amount of damage your shield can absorb and the efficiency of the psi gain scale with your mindpower.
 You can only have two of these shields active at once.
 | 4/5 | 
| Effective talent level: 0.0Thermal ShieldUse mode: Sustained
 Sustain psi cost: 10
 Range: melee/personal
 Cooldown: 17
 Travel Speed: instantaneous
 Usage Speed: Instant (0% of a turn)
 Is: a mind power
 Description: Surround yourself with a shield that will absorb 0% of any fire/cold/light/arcane attack, up to a maximum of 4 damage per attack.
 Every time your shield absorbs damage, you convert some of the attack into energy, gaining one point of Psi, plus an additional point for every 97.3 points of damage absorbed, up to a maximum 2.0 points each turn.
 At talent level 3, when you de-activate the shield twice the absorbed damage (if any) in the last 3 turns is released as a full psionic shield (absorbing all damage).
 The maximum amount of damage your shield can absorb and the efficiency of the psi gain scale with your mindpower.
 You can only have two of these shields active at once.
 | 0/5 | 
| Effective talent level: 0.0Charged ShieldUse mode: Sustained
 Sustain psi cost: 10
 Range: melee/personal
 Cooldown: 17
 Travel Speed: instantaneous
 Usage Speed: Instant (0% of a turn)
 Is: a mind power
 Description: Surround yourself with a shield that will absorb 0% of any lightning/blight/darkness/mind attack, up to a maximum of 4 damage per attack.
 Every time your shield absorbs damage, you convert some of the attack into energy, gaining one point of Psi, plus an additional point for every 97.3 points of damage absorbed, up to a maximum 2.0 points each turn.
 At talent level 3, when you de-activate the shield twice the absorbed damage (if any) in the last 3 turns is released as a full psionic shield (absorbing all damage).
 The maximum amount of damage your shield can absorb and the efficiency of the psi gain scale with your mindpower.
 You can only have two of these shields active at once.
 | 0/5 | 
| Effective talent level: 0.0ForcefieldUse mode: Sustained
 Sustain psi cost: 30
 Range: melee/personal
 Cooldown: 40
 Travel Speed: instantaneous
 Usage Speed: Instant (0% of a turn)
 Is: a mind power
 Description: Surround yourself with a forcefield, reducing all incoming damage by -40%.
 Such a shield is very expensive to maintain, and will drain 5% of your maximum psi each turn and 5% more for each turn you have it maintained. For example, on turn 2 it will drain 10%.
 | 0/5 | 
| Technique / Finishing moves | 1.20 | 
| Effective talent level: 4.8UppercutUse mode: Activated
 Stamina cost: 12.7
 Range: melee/personal
 Cooldown: 10
 Travel Speed: instantaneous
 Usage Speed: Weapon (100% of a turn)
 Description: A finishing uppercut that deals 178% damage, and attempts to stun your target for 4 to 9 turns, depending on the amount of combo points you've accumulated.
 The stun chance will improve with your Physical Power.
 Using this talent removes your combo points.
 | 4/5 | 
| Effective talent level: 0.0Concussive PunchUse mode: Activated
 Stamina cost: 21.2
 Range: melee/personal
 Cooldown: 6
 Travel Speed: instantaneous
 Usage Speed: Weapon (100% of a turn)
 Description: A powerful concussive punch that deals 60% weapon damage to your target.  If the punch hits, all targets in a radius of 1 will take 2.62 to 13.12 damage, depending on the amount of combo points you've accumulated.
 The area damage will scale with your Strength, and the radius will increase by 1 per combo point.
 Using this talent removes your combo points.
 | 0/5 | 
|  | 0/5 | 
|  | 0/5 | 
| Spell / Grave | 1.20 | 
| Effective talent level: 4.8Chill of the TombUse mode: Activated
 Mana cost: 33.6
 Range: 7
 Cooldown: 8
 Travel Speed: 400% of base
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Conjures up a bolt of cold that moves toward the target and explodes into a chilly circle of death, doing 134.87 cold damage in a radius of 5.
 The damage will increase with your Spellpower.
 | 4/5 | 
| Effective talent level: 0.0Will o' the WispUse mode: Sustained
 Sustain mana cost: 60
 Range: melee/personal
 Cooldown: 30
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Surround yourself with undead energies. When one of your minions is destroyed while inside your necrotic aura, it has a 30% chance to create a will o' the wisp.
 The will o' the wisp will take a random target in sight and home in on it. When it reaches the target, it will explode for 33.05 cold damage.
 The damage will increase with your Spellpower.
 | 0/5 | 
| Effective talent level: 0.0Cold FlamesUse mode: Activated
 Mana cost: 44.8
 Range: 5
 Cooldown: 22
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Cold Flames slowly spread from 2 spots in a radius of 3 around the targeted location. The flames deal 2.91 cold damage, and have a chance of freezing.
 Damage improves with your Spellpower.
 | 0/5 | 
| Effective talent level: 0.0Vampiric GiftUse mode: Sustained
 Sustain mana cost: 250
 Range: melee/personal
 Cooldown: 30
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Vampiric energies fill you; each time you deal damage, you have 17% chance to heal for 1% of the damage done.
 The absorption percent will increase with your Spellpower.
 | 0/5 | 
| Technique / Grappling | 1.20 | 
| Effective talent level: 4.8ClinchUse mode: Activated
 Stamina cost: 5.3
 Range: melee/personal
 Cooldown: 6
 Travel Speed: instantaneous
 Usage Speed: Weapon (100% of a turn)
 Description: Make a melee attack for 100% damage and then attempt to grapple a target up to one size category larger then yourself for 6 turns. A grappled opponent will be unable to move, take 27 damage each turn, and 24% of the damage you receive from any source will be redirected to them.  Any movement from the target or you will break the grapple.  Maintaining a grapple drains 6 stamina per turn.
 You may only grapple a single target at a time, and using any targeted unarmed talent on a target that you're not grappling will break the grapple.
 | 4/5 | 
|  | 0/5 | 
| Effective talent level: 0.0Take DownUse mode: Activated
 Stamina cost: 15.9
 Range: melee/personal
 Cooldown: 10
 Travel Speed: instantaneous
 Usage Speed: Weapon (100% of a turn)
 Description: Rushes forward and attempts to take the target to the ground, making a melee attack for 10% damage then attempting to grapple them. If you're already grappling the target you'll instead slam them into the ground creating a radius 5 shockwave for 18 physical damage and breaking your grapple.
 The grapple effects and duration will be based off your grapple talent, if you have it, and the damage will scale with your Physical Power.
 | 0/5 | 
|  | 0/5 | 
| Cursed / Rampage | 1.20 | 
| Effective talent level: 4.8RampageUse mode: Activated
 Hate cost: 15.9
 Range: melee/personal
 Cooldown: 24
 Travel Speed: instantaneous
 Usage Speed: Instant (0% of a turn)
 Description: You enter a terrible rampage for 5 turns (up to a maximum of 8 turns), destroying everything in your path. Starting a rampage is instantaneous. You may also enter a rampage (50% chance) when you are hit for more than 8% of your max life.
 Any talent, rune or infusion you use while rampaging becomes a distraction, and reduces the duration of the rampage by 1. Your first movement while rampaging increases the rampage duration by 1.
 Rampage Bonus: +305% movement speed.
 Rampage Bonus: +48% attack speed
 | 4/5 | 
|  | 0/5 | 
| Effective talent level: 0.0TenacityUse mode: Passive
 Description: Nothing will stop your rampage.
 Rampage Bonus: You shrug off up to 3 damage each turn during your rampage. If you shrug off more than 12 damage, the rampage duration increases by 1.
 The amount of damage you can shrug off improves with your Strength.
 | 0/5 | 
| Effective talent level: 0.0SlamUse mode: Activated
 Hate cost: 3.2
 Range: melee/personal
 Cooldown: 6
 Travel Speed: instantaneous
 Usage Speed: Standard (100% of a turn)
 Description: While rampaging, you slam up to 2 adjacent opponents, stunning them for 2 turns and damaging them for between 2 and 5 physical damage. Your first slam of at least two opponents increases the rampage duration by 1.
 Damage increases with your Physical Power.
 | 0/5 | 
| Cunning / Tactical | 1.20 | 
|  | 4/5 | 
| Effective talent level: 0.0Counter AttackUse mode: Passive
 Description: When you avoid a melee blow from an adjacent foe, you have a 0% chance to get a free, automatic attack against the attacker for 50% damage, up to 1.4 times per turn.
 Unarmed fighters using it do consider it a strike for the purpose of stance damage bonuses (if they have any), and will have a damage bonus as a result.
 Armed fighters get a normal physical attack.
 The chance of countering and number of counter attacks increase with your Cunning.
 | 0/5 | 
| Effective talent level: 0.0Set UpUse mode: Activated
 Stamina cost: 12.7
 Range: melee/personal
 Cooldown: 12
 Travel Speed: instantaneous
 Usage Speed: Combat (80% of a turn)
 Description: Increases Defense by 6 for 0 turns.  When you avoid a melee blow, you set the target up, increasing the chance of you landing a critical strike on them by 5% and reducing their saving throws by 5.
 The effects will scale with your Cunning.
 | 0/5 | 
| Effective talent level: 0.0Exploit WeaknessUse mode: Sustained
 Sustain stamina cost: 30
 Range: melee/personal
 Cooldown: 30
 Travel Speed: instantaneous
 Usage Speed: Combat (80% of a turn)
 Description: Systematically find the weaknesses in your opponents' physical resists, at the cost of 10% of your physical damage.  Each time you hit an opponent with a melee attack, you reduce their physical resistance by 5%, up to a maximum of -5%.
 
 | 0/5 | 
| Spell / Arcane | 1.20 | 
| Effective talent level: 4.8Arcane PowerUse mode: Sustained
 Sustain mana cost: 25
 Range: melee/personal
 Cooldown: 30
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Your mastery of magic allows you to enter a state of deep concentration, increasing your Spellpower by 19 and arcane resistance by 15%.
 | 4/5 | 
| Effective talent level: 0.0ManathrustUse mode: Activated
 Mana cost: 11.2
 Range: 10
 Cooldown: 3
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Conjures up mana into a powerful bolt doing 9.24 arcane damage.
 At level 3, it becomes a beam.
 The damage will increase with your Spellpower.
 | 0/5 | 
| Effective talent level: 0.0Arcane VortexUse mode: Activated
 Mana cost: 39.2
 Range: 10
 Cooldown: 12
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Creates a vortex of arcane energies on the target for 6 turns. Each turn the vortex will look for another foe in sight and fire a manathrust doing 2.31 arcane damage to all foes in line.
 If no foes are found, the target will take 50% more arcane damage.
 If the target dies, the vortex explodes, releasing all remaining damage in a radius 2 ball of arcane force.
 The damage will increase with your Spellpower.
 | 0/5 | 
| Effective talent level: 0.0Disruption ShieldUse mode: Sustained
 Sustain mana cost: 10
 Range: melee/personal
 Cooldown: 30
 Travel Speed: instantaneous
 Usage Speed: Instant (0% of a turn)
 Is: a spell
 Description: Surround yourself with arcane forces, disrupting any attempts to harm you and instead generating mana.
 Generates 2.93 mana per damage point taken (Aegis Shielding talent affects the ratio).
 If your mana is brought too high by the shield, it will de-activate and the chain reaction will release a deadly arcane storm around you with radius 3 for 10 turns, dealing 10% of the damage absorbed over the sustain's duration each turn, up to a maximum of 374 total damage.
 While the arcane storm rages, you also get 51% arcane resistance.
 Only usable when below 25% mana.
 The damage to mana ratio increases with your Spellpower.
 | 0/5 | 
| Chronomancy / Stasis | 1.20 | 
|  | 4/5 | 
| Effective talent level: 0.0Time ShieldUse mode: Activated
 Paradox cost: 24
 Range: melee/personal
 Cooldown: 18
 Travel Speed: instantaneous
 Usage Speed: Instant (0% of a turn)
 Is: a spell
 Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time.
 Once either the maximum damage (75) is absorbed, or the time runs out (5 turns), the stored damage will return as a temporal restoration field over time (5 turns).
 Each turn the restoration field is active, you get healed for 10% of the absorbed damage.
 While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 40%.
 The shield's max absorption will increase with your Spellpower.
 | 0/5 | 
| Effective talent level: 0.0StopUse mode: Activated
 Paradox cost: 20
 Range: 10
 Cooldown: 8
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Inflicts 8.82 temporal damage, and attempts to stun all targets in a radius 0 ball for 1 turns.
 The damage will scale with your Spellpower.
 | 0/5 | 
|  | 0/5 | 
| Spell / Fire | 1.00 | 
| Effective talent level: 4.0FlameUse mode: Activated
 Mana cost: 13.4
 Range: 10
 Cooldown: 3
 Travel Speed: 2000% of base
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Conjures up a bolt of fire, setting the target ablaze and doing 123.84 fire damage over 3 turns.
 At level 5, it will create a beam of flames.
 The damage will increase with your Spellpower.
 | 4/5 | 
| Effective talent level: 0.0FlameshockUse mode: Activated
 Mana cost: 33.6
 Range: melee/personal
 Cooldown: 18
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Conjures up a cone of flame with radius 0. Any targets caught in the area will suffer Burning Shock, stunning them and dealing 8.43 fire damage over 0 turns.
 The damage will increase with your Spellpower.
 | 0/5 | 
| Effective talent level: 0.0FireflashUse mode: Activated
 Mana cost: 44.8
 Range: 7
 Cooldown: 8
 Travel Speed: 400% of base
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Conjures up a bolt of fire that moves toward the target and explodes into a flash of fire, doing 12.61 fire damage in a radius of 0.
 The damage will increase with your Spellpower.
 | 0/5 | 
| Effective talent level: 0.0InfernoUse mode: Activated
 Mana cost: 112
 Range: 10
 Cooldown: 30
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Raging flames burn foes and allies alike, doing 2.84 fire damage in a radius of 5 each turn for 2 turns.
 The damage will increase with your Spellpower.
 | 0/5 | 
| Wild-gift / Eyal's fury | 1.20 | 
| Effective talent level: 0.0ReclaimUse mode: Activated
 Equilibrium cost: 5
 Range: 7
 Cooldown: 5
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a nature gift, an antimagic ability and a mind power
 Description: You focus the inexorable pull of nature against a single creature, eroding it and allowing it to be reclaimed by the cycle of life.
 This deals 7.8 Nature and 8.6 Acid damage to the target, and is particularly devastating against undead and constructs, dealing 25% more damage to them.
 The damage increases with your Mindpower.
 | 0/5 | 
| Effective talent level: 0.0Nature's DefianceUse mode: Passive
 Description: Your devotion to nature has made your body more attuned to the natural world and resistant to unnatural energies.
 You gain 1 Spell save, 1.5% Arcane resistance, and -1.4% Nature damage affinity.
 You defy arcane forces, so that any time you take damage from a spell, you restore 0.3 Equilibrium each turn for 0 turns.
 The effects increase with your Mindpower.
 | 0/5 | 
| Effective talent level: 0.0AcidfireUse mode: Activated
 Equilibrium cost: 20
 Range: 8
 Cooldown: 25
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a nature gift, an antimagic ability and a mind power
 Description: You call upon the earth to create a blinding, corrosive cloud in an area of radius 4 for 2 turns.
 Each turn, this cloud deals 3.1 Acid damage to each foe while (12% chance) burning away one beneficial magical effect.
 The damage increases with your Mindpower.
 | 0/5 | 
| Effective talent level: 0.0Eyal's WrathUse mode: Activated
 Equilibrium cost: 20
 Range: melee/personal
 Cooldown: 20
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a nature gift, an antimagic ability and a mind power
 Description: You draw deeply from your connection with nature to create a radius 3 storm of natural forces around you for 0 turns.
 This storm moves with you and deals 4.1 Nature damage each turn to all foes it hits.
 In addtion, it will drain up to 1 Mana, 0 Vim, 0 Positive, and 0 Negative energy from each enemy within it's area every turn, while you restore Equilibrium equal to 10% of the amount drained.
 The damage and drain increase with your Mindpower.
 | 0/5 | 
| Spell / Necrotic minions | 1.20 | 
| Effective talent level: 4.8Create MinionsUse mode: Activated
 Mana cost: 5.6
 Souls cost: 4
 Range: melee/personal
 Cooldown: 14
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Fires powerful undead energies through your necrotic aura. For each recent death that happened inside your aura, you will raise an undead minion (up to 4 minions). These minions will be raised within a cone that extends to the edge of your necrotic aura.
 The minions level is your level +1.
 Each minion has a chance to be:
 Degenerated skeleton warrior: 9%
 Skeleton warrior: 20%
 Armoured skeleton warrior: 10%
 Skeleton archer: 16%
 Skeleton master archer: 7%
 Skeleton mage: 12%
 Ghoul: 8%
 Ghast: 7%
 Ghoulking: 6%
 | 4/5 | 
|  | 0/5 | 
| Effective talent level: 0.0Surge of UndeathUse mode: Activated
 Mana cost: 50.4
 Range: melee/personal
 Cooldown: 20
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: A surge of power radiates to all your minions, increasing their Physical Power, Spellpower and Accuracy by 1, their Armour penetration by 1 and their critical hit chance by 0 for 6 turns.
 The effects will increase with your Spellpower.
 | 0/5 | 
|  | 0/5 | 
| Celestial / Combat | 1.20 | 
| Effective talent level: 4.8Weapon of LightUse mode: Sustained
 Sustain positive energy cost: 10
 Range: 10
 Cooldown: 10
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Infuse your weapon with the power of the Sun, adding 22.0 light damage on each melee hit.
 Additionally, if you have a temporary damage shield active, melee attacks will increase its power by 10.
 If the same shield is refreshed 20 times it will become unstable and explode, removing it.
 The damage dealt and shield bonus will increase with your Spellpower.
 | 4/5 | 
| Effective talent level: 0.0Wave of PowerUse mode: Activated
 Positive energy cost: 15.9
 Range: 4
 Cooldown: 6
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: In a pure display of power, you project a ranged melee attack, doing 90% weapon damage.
 If the target is outside of melee range, you have a chance to project a second attack against it for 24% weapon damage.
 The second strike chance (which increases with distance) is -1.1% at range 2 and -1.1% at the maximum range of 4.
 The range will increase with your Strength.
 | 0/5 | 
| Effective talent level: 0.0Weapon of WrathUse mode: Sustained
 Sustain positive energy cost: 10
 Range: 10
 Cooldown: 10
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Your weapon attacks burn with righteous fury, dealing -619% of your lost HP as additional Fire damage (up to 13, Current:  0).
 Targets struck are also afflicted with a Martyrdom effect that causes them to take -6% of all damage they deal for 4 turns.
 | 0/5 | 
| Effective talent level: 0.0Second LifeUse mode: Sustained
 Sustain positive energy cost: 20
 Range: melee/personal
 Cooldown: 30
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Any attack that would drop you below 1 hit point instead triggers Second Life, deactivating the talent, setting your hit points to 1, then healing you for -3.
 | 0/5 | 
| Technique / Shield defense | 1.20 | 
| Effective talent level: 4.8Shield WallUse mode: Sustained
 Sustain stamina cost: 30
 Range: melee/personal
 Cooldown: 30
 Travel Speed: instantaneous
 Usage Speed: Shield (80% of a turn)
 Description: Enter a protective battle stance, increasing Defense by 18 and Armour by 22 at the cost of -20% physical damage. The Defense and Armor increase is based on your Dexterity.
 It also grants 48% resistance to stunning and knockback.
 | 4/5 | 
| Effective talent level: 0.0RepulsionUse mode: Activated
 Stamina cost: 31.8
 Range: melee/personal
 Cooldown: 10
 Travel Speed: instantaneous
 Usage Speed: Shield (80% of a turn)
 Description: Let all your foes pile up on your shield, then put all your strength in one mighty thrust and repel them all away 0 grids.
 In addition, all creatures knocked back will also be dazed for 5 turns.
 The distance increases with your talent level, and the Daze duration with your Strength.
 | 0/5 | 
|  | 0/5 | 
| Effective talent level: 0.0Last StandUse mode: Sustained
 Sustain stamina cost: 50
 Range: melee/personal
 Cooldown: 30
 Travel Speed: instantaneous
 Usage Speed: Shield (80% of a turn)
 Description: You brace yourself for the final stand, increasing Defense by 5, maximum and current life by 16, but making you unable to move.
 Your stand lets you concentrate on every blow, allowing you to avoid death from normally fatal wounds. You can only die when reaching -16 life; however below 0 life you can not see how much you have left.
 The increase in Defense is based on your Dexterity, and the increase in life is based on your Constitution and normal maximum life.
 | 0/5 | 
| Corruption / Sanguisuge | 1.20 | 
| Effective talent level: 4.8DrainUse mode: Activated
 Range: 8
 Cooldown: 9
 Travel Speed: 1500% of base
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Fires a bolt of blight, doing 91.58 blight damage and replenishing 20% of it as vim energy.
 The amount of vim regained depends on the target's rank (higher ranks give more vim).
 The effect will increase with your Spellpower.
 | 4/5 | 
|  | 0/5 | 
| Effective talent level: 0.0Absorb LifeUse mode: Sustained
 Sustain vim cost: 5
 Range: 10
 Cooldown: 30
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Absorbs the life force of your foes as you kill them.
 As long as this talent is active, vim will decrease by 0.5 per turn and increase by 0.0 for each kill of a non-undead creature (in addition to the usual increase based on Willpower).
 | 0/5 | 
|  | 0/5 | 
| Spell / Phantasm | 1.20 | 
| Effective talent level: 4.8IlluminateUse mode: Activated
 Mana cost: 5.6
 Range: melee/personal
 Cooldown: 14
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Creates a globe of pure light within a radius of 9 that illuminates the area.
 At level 3, it also blinds all who see it (except the caster) for 3 turns.
 At level 4, it also deals 85.18 light damage.
 | 4/5 | 
|  | 0/5 | 
| Effective talent level: 0.0Phantasmal ShieldUse mode: Sustained
 Sustain mana cost: 20
 Range: melee/personal
 Cooldown: 10
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: The caster is surrounded by a phantasmal shield. If hit in melee, the shield will deal 4 light damage to the attacker.
 The damage will increase with your Spellpower.
 | 0/5 | 
| Effective talent level: 0.0InvisibilityUse mode: Sustained
 Sustain mana cost: 150
 Range: melee/personal
 Cooldown: 30
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: The caster fades from sight, granting 1 bonus to invisibility.
 Beware -- you should take off your light, or you will still be easily spotted.
 As you become invisible, you fade out of phase with reality. All your damage is reduced by 70%.
 This powerful spell constantly drains your mana (2 per turn) while active.
 The invisibility bonus will increase with your Spellpower.
 | 0/5 | 
| Spell / Explosive admixtures | 1.20 | 
|  | 4/5 | 
| Effective talent level: 0.0Alchemist ProtectionUse mode: Passive
 Description: Grants 0% protection to you, your golem and other friendly creatures against the elemental damage of your own bombs, and against external elemental damage (fire, cold, lightning and acid) by 0%.
 At talent level 5 it also protects against all side effects of your bombs.
 | 0/5 | 
|  | 0/5 | 
| Effective talent level: 0.0Shockwave BombUse mode: Activated
 Mana cost: 35.8
 Range: melee/personal
 Cooldown: 10
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Crush together two alchemist gems, making them extremely unstable.
 You then throw them to a target area, where they explode on impact, dealing 1.00 physical damage and knocking back any creatures in the blast radius.
 Each kind of gem will also provide a specific effect.
 The damage will improve with better gems and with your Spellpower.
 | 0/5 | 
| Wild-gift / Storm drake aspect | 1.20 | 
| Effective talent level: 4.8Lightning SpeedUse mode: Activated
 Equilibrium cost: 10
 Range: 10
 Cooldown: 25
 Travel Speed: instantaneous
 Usage Speed: Instant (0% of a turn)
 Is: a nature gift and a mind power
 Description: You transform into pure lightning, moving 737% faster for 4 game turns.
 Also provides 30% physical damage resistance and 100% lightning resistance.
 Any actions other than moving will stop this effect.
 Note: since you will be moving very fast, game turns will pass very slowly.
 Levels in Lightning Speed additionally raises your Movement Speed by 38%, passively.
 Each point in storm drake talents also increases your lightning resistance by 1%.
 | 4/5 | 
| Effective talent level: 0.0Static FieldUse mode: Activated
 Equilibrium cost: 20
 Range: melee/personal
 Cooldown: 20
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a nature gift and a mind power
 Description: Generate an electrical field around you in a radius of 0. Any creature caught inside will lose up to 2.6% of its current life (1.8% if the target is Elite or Rare, 1.3% if the target is a Unique or Boss, and 1.1% if they are an Elite Boss.). This life drain is irresistable, but can be saved against with physical save.
 Additionally, it will deal 7.59 lightning damage afterwards, regardless of target rank.
 Current life loss and lightning damage will increase with your Mindpower, and the lightning damage element can critically hit with mental critical chances.
 Each point in storm drake talents also increases your lightning resistance by 1%.
 | 0/5 | 
| Effective talent level: 0.0TornadoUse mode: Activated
 Equilibrium cost: 14
 Range: melee/personal
 Cooldown: 15
 Travel Speed: 400% of base
 Usage Speed: Mind (100% of a turn)
 Is: a nature gift and a mind power
 Description: Summons a tornado that moves slowly toward its target, following it if it changes position.
 Any foe caught in its path takes 4.51 lightning damage.
 When it reaches its target, it explodes in a radius of 0 for 8.54 lightning damage and 8.54 physical damage. All affected creatures will be knocked back, and the targeted creature will be stunned for 0 turns. The blast will ignore the talent user.
 The tornado will last for 0 turns, or until it reaches its target.
 Damage will increase with your Mindpower, and the stun chance is based on your Mindpower vs target Physical Save.
 Each point in storm drake talents also increases your lightning resistance by 1%.
 | 0/5 | 
| Effective talent level: 0.0Lightning BreathUse mode: Activated
 Equilibrium cost: 12
 Range: melee/personal
 Cooldown: 12
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a nature gift and a mind power
 Description: You breathe lightning in a frontal cone of radius 1. Any target caught in the area will take 6.76 to 20.28 lightning damage, and have a 21% chance to be dazed for 3 turns.
 The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. The Daze chance is based on your Mindpower.
 Each point in storm drake talents also increases your lightning resistance by 1%.
 | 0/5 | 
| Wild-gift / Ooze | 1.20 | 
| Effective talent level: 4.8MitosisUse mode: Sustained
 Sustain equilibrium cost: 10
 Range: melee/personal
 Cooldown: 10
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a nature gift and a mind power
 Description: Your body is more like that of an ooze.
 When you take damage, you may split and create a Bloated Ooze nearby within your line of sight.
 This ooze has as much health as twice the damage you took (up to a maximum of 210, based on your Mindpower and maximum life).
 The chance to split equals the percent of your health lost times 1.28.
 You may have up to 2 Bloated Oozes active at any time (limited by talent level and the summoning limit), and all damage you take will be split equally between you and them so long as this talent is active.
 Bloated Oozes last for 9 turns, are very resilient (29% all damage resistance to damage not coming through your shared link), and regenerate life quickly.
 The chance to split increases with your Cunning.
 | 4/5 | 
| Effective talent level: 0.0ReabsorbUse mode: Activated
 Equilibrium cost: 10
 Range: melee/personal
 Cooldown: 15
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a nature gift and a mind power
 Description: You randomly merge with an adjacent bloated ooze, granting you 40% all damage resistance for 0 turns.
 This process releases a burst of antimagic, dealing 9.0 Manaburn damage in radius 3.
 This talent allows you to restore 0.2 Equilibrium per turn while Mitosis is active.
 The damage, duration and Equilibrium restoration increase with your Mindpower.
 | 0/5 | 
| Effective talent level: 0.0Call of the OozeUse mode: Activated
 Equilibrium cost: 5
 Range: melee/personal
 Cooldown: 20
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a nature gift and a mind power
 Description: Instantly call all of your bloated oozes to your aid.
 If you have less than the maximum number of oozes allowed by the Mitosis talent, up to 1 will be created with 68 life (32% of the maximum life allowed by Mitosis).
 Each ooze created will form near a random foe in sight (no more than one ooze per target) and grab its attention.
 This will then allow you to channel a melee attack through your ooze to its target, doing 70% weapon damage (as Acid).
 | 0/5 | 
| Effective talent level: 0.0Indiscernible AnatomyUse mode: Passive
 Description: Your body's internal organs are indistinct, disguising your vital areas.
 All direct critical hits (physical, mental, spells) against you have a 0% lower Critical multiplier (but always do at least normal damage).
 In addition you gain -37% resistance to disease, poison, wounds and blindness.
 | 0/5 | 
| Cunning / Shadow magic | 1.20 | 
|  | 4/5 | 
|  | 0/5 | 
| Effective talent level: 0.0Shadow FeedUse mode: Sustained
 Sustain stamina cost: 40
 Range: 10
 Cooldown: 5
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: You draw energy from the depths of the shadows.
 While sustained, you regenerate 0.00 mana per turn, and your physical and spell attack speed increases by 0.0%.
 | 0/5 | 
| Effective talent level: 0.0ShadowstepUse mode: Activated
 Stamina cost: 31.8
 Range: 2
 Cooldown: 6
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Step through the shadows to your target, dazing it for 2 turns and hitting it with all your weapons for 120% darkness weapon damage.
 Dazed targets are significantly impaired, but any damage will free them.
 To Shadowstep, you need to be able to see the target.
 | 0/5 | 
| Wild-gift / Mucus | 1.20 | 
| Effective talent level: 4.8MucusUse mode: Activated
 Range: melee/personal
 Cooldown: 20
 Travel Speed: instantaneous
 Usage Speed: Instant (0% of a turn)
 Is: a nature gift and a mind power
 Description: For 6 turns, you lay down mucus where you walk or stand.
 The mucus is placed automatically every turn and lasts 6 turns.
 At talent level 4 or greater, the mucus will expand to a radius 1 area from where it is placed.
 Your mucus will poison all foes crossing it, dealing 21.3 nature damage every turn for 5 turns (stacking).
 In addition, each turn, you will restore 2.8 Equilibrium while in your own mucus, and other friendly creatures in your mucus will restore 1 Equilibrium both for you and for themselves.
 The Poison damage and Equilibrium regeneration increase with your Mindpower, and laying down more mucus in the same spot will intensify its effects and refresh its duration.
 | 4/5 | 
| Effective talent level: 0.0Acid SplashUse mode: Activated
 Equilibrium cost: 10
 Range: 7
 Cooldown: 10
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a nature gift and a mind power
 Description: Calling upon nature, you cause the ground to erupt in an radius 2 acidic explosion, dealing 11.6 acid damage to all creatures and creating mucus in the area.
 Any Mucus Oozes you have active will, if in line of sight, instantly spit slime (at reduced power) at one of the targets hit by the splash.
 The damage increases with your Mindpower.
 | 0/5 | 
| Effective talent level: 0.0Living MucusUse mode: Passive
 Description: Your mucus is brought to near sentience.
 Each turn, there is a 9% chance that a random spot of your mucus will spawn a Mucus Ooze.
 Mucus Oozes last 2 turns and will attack any of your foes by spitting slime at them.
 You may have up to 1 Mucus Oozes active at any time (based on your Cunning).
 Any time you deal a mental critical, the remaining time on all of your Mucus Oozes will increase by 2.
 The spawn chance increases with your Mindpower.
 | 0/5 | 
| Effective talent level: 0.0OozewalkUse mode: Activated
 Equilibrium cost: 10
 Range: 10
 Cooldown: 7
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a nature gift and a mind power
 Description: You temporarily merge with your mucus, cleansing yourself of 2 physical or magical effects.
 You can then reemerge on any tile within sight and range that is also covered by mucus.
 This is quick, requiring only 100% of a turn to perform, but you must be in contact with your mucus.
 | 0/5 | 
| Technique / Combat techniques | 1.20 | 
| Effective talent level: 4.8RushUse mode: Activated
 Stamina cost: 23.3
 Range: 9
 Cooldown: 21
 Travel Speed: instantaneous
 Usage Speed: Weapon (100% of a turn)
 Description: Rush toward a target spot with incredible speed.
 If the spot is reached and occupied, you will perform a free melee attack against the target there.
 This attack does 120% weapon damage and can daze the target for 3 turns if it hits.
 You must rush from at least 2 tiles away.
 | 4/5 | 
| Effective talent level: 0.0Precise StrikesUse mode: Sustained
 Sustain stamina cost: 30
 Range: melee/personal
 Cooldown: 30
 Travel Speed: instantaneous
 Usage Speed: Weapon (100% of a turn)
 Description: You focus your strikes, reducing your attack speed by 10% and increasing your Accuracy by 4 and critical chance by 1%.
 The effects will increase with your Dexterity.
 | 0/5 | 
| Effective talent level: 0.0Perfect StrikeUse mode: Activated
 Stamina cost: 10.6
 Range: melee/personal
 Cooldown: 25
 Travel Speed: instantaneous
 Usage Speed: Instant (0% of a turn)
 Description: You have learned to focus your blows to hit your target, granting +14 accuracy and allowing you to attack creatures you cannot see without penalty for the next 0 turns.
 | 0/5 | 
| Effective talent level: 0.0Blinding SpeedUse mode: Activated
 Stamina cost: 26.5
 Range: melee/personal
 Cooldown: 55
 Travel Speed: instantaneous
 Usage Speed: Instant (0% of a turn)
 Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 0% for 5 turns.
 | 0/5 | 
| Spell / Necrosis | 1.20 | 
| Effective talent level: 4.8Blurred MortalityUse mode: Sustained
 Sustain mana cost: 30
 Range: melee/personal
 Cooldown: 30
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: The line between life and death blurs for you; you can only die when you reach -208 life.
 However, when below 0 HP, you cannot see how much life you have left.
 | 4/5 | 
| Effective talent level: 0.0Impending DoomUse mode: Activated
 Mana cost: 78.4
 Range: 7
 Cooldown: 30
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Your target's doom draws near. Its healing factor is reduced by 100%, and will take 58% of its remaining life (or 240.02, whichever is lower) over 10 turns as arcane damage.
 The damage will increase with your Spellpower.
 | 0/5 | 
| Effective talent level: 0.0Undeath LinkUse mode: Activated
 Mana cost: 39.2
 Range: melee/personal
 Cooldown: 20
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Absorb up to 25% of the maximum life of each of your necrotic minions (even negative life, possibly destroying them). This will heal you for the greatest amount absorbed.
 The healing will increase with your Spellpower.
 | 0/5 | 
| Effective talent level: 0.0LichformUse mode: Sustained
 Sustain mana cost: 150
 Range: melee/personal
 Cooldown: 30
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: This is your true goal and the purpose of all necromancy - to become a powerful and everliving Lich!
 If you are killed while this spell is active, the arcane forces you unleash will be able to rebuild your body into the desired Lichform.
 All liches gain the following intrinsics:
 - Poison, cut, and fear immunity.
 - 50% disease and stun resistance.
 - 20% cold and darkness resistance.
 - No need to breathe.
 - Infusions do not work.
 Also:
 At level 1: -3 to all stats, -10% to all resistances. Such meagre devotion!
 At level 2: Nothing.
 At level 3: +3 Magic and Willpower, +1 life rating (not retroactive).
 At level 4: +3 Magic and Willpower, +2 life rating (not retroactive), +10 spell and mental saves, Celestial/Star Fury category (0.7) and 0.1 negative energies regeneration.
 At level 5: +5 Magic and Willpower, +2 life rating (not retroactive), +10 spell and mental saves, all resistance caps raised by 10%, Celestial/Star Fury category (0.9) and 0.5 negative energy regeneration.
 At level 6: +6 Magic, Willpower and Cunning, +3 life rating (not retroactive), +15 spell and mental saves, all resistance caps raised by 15%, Celestial/Star Fury category (1.1) and 1.0 negative energy regeneration. Fear my power!
 The undead cannot use this talent.
 While active, it will drain 4 mana per turn.
 Once you die and turn into a Lich you can not invest any more in this talent.
 | 0/5 | 
| Chronomancy / Spacetime Folding | 1.20 | 
| Effective talent level: 4.8Warp MinesUse mode: Passive
 Description: Learn to lay Warp Mines in a radius of 1.  Warp Mines teleport targets that trigger them either toward you or away from you depending on the type of mine used and inflict 42.72 physical and 42.72 temporal (warp) damage.
 The mines are hidden traps (29 detection and 36 disarm power based on your Magic), last for 9 turns, and each have a ten turn cooldown.
 Investing in this talent improves the range of all Spacetime Folding talents and the damage caused by your Warp Mines will improve with your Spellpower.
 
 Current Spacetime Folding Range: 8
 | 4/5 | 
| Effective talent level: 0.0Spatial TetherUse mode: Activated
 Paradox cost: 12
 Range: 8
 Cooldown: 8
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Tether the target to the location for 4 turns.
 Each turn the target has a 15% chance per tile it's travelled away from the tether to be teleported back, inflicting 3.99 physical and 3.99 temporal (warp) damage to all enemies in a radius of 0 at both the entrance and exit locations.
 The damage will scale with your Spellpower.
 | 0/5 | 
| Effective talent level: 0.0BanishUse mode: Activated
 Paradox cost: 12
 Range: 8
 Cooldown: 4
 Travel Speed: instantaneous
 Usage Speed: Instant (0% of a turn)
 Is: a spell
 Description: Randomly teleports all enemies within a radius of three.  Enemies will be teleported between 0 and 1 tiles from you and may be stunned, blinded, confused, or pinned for 1 turns.
 The chance of teleportion will scale with your Spellpower.
 | 0/5 | 
|  | 0/5 | 
| Cunning / Dirty fighting | 1.20 | 
| Effective talent level: 4.8Dirty FightingUse mode: Activated
 Stamina cost: 10.6
 Range: melee/personal
 Cooldown: 12
 Travel Speed: instantaneous
 Usage Speed: Weapon (100% of a turn)
 Description: You hit your target doing 68% damage, trying to stun it instead of damaging it. If your attack hits, the target is stunned for 7 turns.
 Stun chance increase with your Accuracy.
 If you fail to stun the target (or if it shrugs off the effect), you quickly recover; the use of the skill does not take a turn.
 | 4/5 | 
|  | 0/5 | 
| Effective talent level: 0.0Switch PlaceUse mode: Activated
 Stamina cost: 15.9
 Range: melee/personal
 Cooldown: 10
 Travel Speed: instantaneous
 Usage Speed: Weapon (100% of a turn)
 Description: Using a series of tricks and maneuvers, you switch places with your target.
 Switching places will confuse your foes, granting you Evasion (50%) for 0 turns.
 While switching places, your weapon(s) will connect with the target; this will not do weapon damage, but on hit effects of the weapons can trigger.
 | 0/5 | 
| Effective talent level: 0.0CrippleUse mode: Activated
 Stamina cost: 21.2
 Range: melee/personal
 Cooldown: 25
 Travel Speed: instantaneous
 Usage Speed: Weapon (100% of a turn)
 Description: You hit your target, doing 100% damage. If your attack connects, the target is crippled for 0 turns, losing 22% melee, spellcasting and mind speed.
 The chance to land the status improves with Accuracy, and the status power improves with Cunning.
 | 0/5 | 
| Wild-gift / Summoning (utility) | 1.20 | 
| Effective talent level: 4.8TurtleUse mode: Activated
 Equilibrium cost: 2
 Range: 5
 Cooldown: 10
 Travel Speed: instantaneous
 Usage Speed: Summon (100% of a turn)
 Is: a nature gift, a mind power and  a summon power
 Description: Summon a Turtle for 9 turns to distract your foes. Turtles are resilient, but not very powerful. However, they will periodically force any foes to attack them, and can protect themselves with their shell.
 It will get 80 Constitution, 19 Dexterity and 18 willpower.
 Your summons inherit some of your stats: increased damage%, stun/pin/confusion/blindness resistance, armour penetration.
 Their Constitution will increase with your Mindpower.
 | 4/5 | 
| Effective talent level: 0.0SpiderUse mode: Activated
 Equilibrium cost: 5
 Range: 5
 Cooldown: 10
 Travel Speed: instantaneous
 Usage Speed: Summon (100% of a turn)
 Is: a nature gift, a mind power and  a summon power
 Description: Summon a Spider for 5 turns to harass your foes. Spiders can poison your foes and throw webs to pin them to the ground.
 It will get 15 Dexterity, 10 Strength, 18 Willpower and 10 Constitution.
 Your summons inherit some of your stats: increased damage%, stun/pin/confusion/blindness resistance, armour penetration.
 Their Dexterity will increase with your Mindpower.
 | 0/5 | 
| Effective talent level: 0.0Frantic SummoningUse mode: Activated
 Equilibrium cost: 5
 Range: melee/personal
 Cooldown: 25
 Travel Speed: instantaneous
 Usage Speed: Instant (0% of a turn)
 Is: a nature gift and a mind power
 Description: You focus yourself on nature, allowing you to summon creatures much faster (150% of a normal summon time) and with no chance to fail from high equilibrium for 1 turns.
 When activating this power, a random summoning talent will come off cooldown.
 Each time you summon, the duration of the frantic summoning effect will reduce by 1.
 | 0/5 | 
| Effective talent level: 0.0Summon ControlUse mode: Passive
 Description: Allows you to take direct control of any of your summons.
 The summons will appear on the interface; a simple click on them will let you switch control.
 You can also press control+tab to switch.
 When taking control, your summon has its lifetime increased by 5 turns, and it takes 0% less damage.
 The damage reduction is based on your Cunning.
 | 0/5 | 
| Technique / Unarmed discipline | 1.20 | 
|  | 4/5 | 
| Effective talent level: 0.0Defensive ThrowUse mode: Passive
 Description: When you avoid a melee blow while unarmed, you have a 0% chance to throw the target to the ground.  If the throw lands, the target will take 1.95 damage and be dazed for 2 turns, or 3.26 damage and be stunned for 2 turns if the target is grappled.  You may attempt up to 0.9 throws per turn.
 The chance of throwing increases with your Accuracy, the damage scales with your Physical Power, and the number of attempts with your Strength and Dexterity.
 | 0/5 | 
|  | 0/5 | 
| Effective talent level: 0.0Roundhouse KickUse mode: Activated
 Stamina cost: 19.1
 Range: melee/personal
 Cooldown: 12
 Travel Speed: instantaneous
 Usage Speed: Weapon (100% of a turn)
 Description: Attack your foes in a frontal arc with a roundhouse kick, which deals 7.26 physical damage and knocks your foes back.
 This will break any grapples you're maintaining, and the damage will scale with your Physical Power.
 | 0/5 | 
| Spell / Acid alchemy | 1.20 | 
| Effective talent level: 4.8Acid InfusionUse mode: Sustained
 Sustain mana cost: 30
 Range: melee/personal
 Cooldown: 30
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: When you throw your alchemist bombs, you infuse them with explosive acid that can blind.
 In addition all acid damage you do is increased by 24%.
 | 4/5 | 
| Effective talent level: 0.0Caustic GolemUse mode: Passive
 Description: While Acid Infusion is active, your bombs coat your golem in acid for 2 turns when they hit it.
 While coated, any melee hit agaist your golem has a 20% chance to trigger a radius 4 cone of acid towards the attacker that does 3.5 Acid damage to all caught inside. (This can only happen once per turn.)
 The effects increase with your talent level and with the Spellpower and damage modifiers of your golem.
 | 0/5 | 
| Effective talent level: 0.0Caustic MireUse mode: Activated
 Mana cost: 56
 Range: 7
 Cooldown: 30
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: A radius 3 pool of acid spawns at the target location, doing 2.0 Acid damage each turn for 2 turns.
 All creatures caught in the mire will also suffer a -2% slowness effect.
 The damage will increase with your Spellpower.
 | 0/5 | 
| Effective talent level: 0.0Dissolving AcidUse mode: Activated
 Mana cost: 50.4
 Range: 10
 Cooldown: 12
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Acid errupts all around your target, dealing 15.4 acid damage.
 The acid attack is extremely distracting, and may remove up to 1 physical or mental temporary effects or mental sustains (depending on the Spell Save of the target).
 The damage and chance to remove effects will increase with your Spellpower.
 | 0/5 | 
| Cursed / Shadows | 1.20 | 
| Effective talent level: 4.8Call ShadowsUse mode: Sustained
 Range: melee/personal
 Cooldown: 10
 Travel Speed: instantaneous
 Usage Speed: Instant (0% of a turn)
 Is: a mind power
 Description: While this ability is active, you will continually call up to 2 level 3 shadows to aid you in battle. Each shadow costs 5 hate to summon. Shadows are weak combatants that can: Use Arcane Reconstruction to heal themselves (level 4), Blindside their opponents (level 4), and Phase Door from place to place.
 Shadows ignore 82% of the damage dealt to them by their master.
 | 4/5 | 
| Effective talent level: 0.0Shadow WarriorsUse mode: Passive
 Description: Instill hate in your shadows, strengthening their attacks. They gain -12% extra Accuracy and -18% extra damage. The fury of their attacks gives them the ability to try to Dominate their foes, increasing all damage taken by that foe for 4 turns (level 0, 0% chance at range 1). They also gain the ability to Fade when hit, avoiding all damage until their next turn (8 turn cooldown).
 | 0/5 | 
| Effective talent level: 0.0Shadow MagesUse mode: Passive
 Description: Infuse magic into your shadows to give them fearsome spells. Your shadows receive a bonus of 0 to their Spellpower.
 Your shadows can strike adjacent foes with Lightning (level 0, 0% chance at range 1).
 At level 3 your shadows can sear their enemies from a distance with Flames (level 0, 0% chance at range 2 to 6).
 At level 5 when your shadows are struck down they will attempt to Reform, becoming whole again (50% chance).
 | 0/5 | 
| Effective talent level: 0.0Focus ShadowsUse mode: Activated
 Range: 6
 Cooldown: 6
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a mind power
 Description: Focus your shadows on a single target. Friendly targets will be defended for 0 turns. Hostile targets will be attacked, with a -20% chance the shadows will blindside the target.
 If you have less than maximum shadows available, they will automatically be summoned before focusing.
 This talent has no cost.
 | 0/5 | 
| Technique / Shield offense | 1.20 | 
| Effective talent level: 4.8Shield PummelUse mode: Activated
 Stamina cost: 8.5
 Range: melee/personal
 Cooldown: 6
 Travel Speed: instantaneous
 Usage Speed: Shield (80% of a turn)
 Description: Hits the target with two shield strikes, doing 168% and 208% shield damage. If it hits a second time, it stuns the target for 4 turns.
 The stun chance increases with your Accuracy and your Strength.
 | 4/5 | 
|  | 0/5 | 
|  | 0/5 | 
| Effective talent level: 0.0AssaultUse mode: Activated
 Stamina cost: 17
 Range: melee/personal
 Cooldown: 6
 Travel Speed: instantaneous
 Usage Speed: Shield (80% of a turn)
 Description: Hits the target with your shield, doing 100% damage. If it hits, you follow up with two automatic critical hits with your weapon, doing 100% base damage each.
 | 0/5 | 
| Wild-gift / Venom drake aspect | 1.20 | 
| Effective talent level: 4.8Acidic SprayUse mode: Activated
 Equilibrium cost: 3
 Range: 7
 Cooldown: 6
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a nature gift and a mind power
 Description: Spray forth a glob of acidic moisture at your enemy.
 The target will take 149.64 Mindpower-based acid damage.
 Enemies struck have a 25% chance to be Disarmed for three turns, as their weapon is rendered useless by an acid coating.
 At Talent Level 5, this becomes a piercing line of acid.
 Every level in Acidic Spray additionally raises your Mindpower by 4, passively.
 Each point in acid drake talents also increases your acid resistance by 1%.
 | 4/5 | 
| Effective talent level: 0.0Corrosive MistUse mode: Activated
 Equilibrium cost: 10
 Range: melee/personal
 Cooldown: 15
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a nature gift and a mind power
 Description: Exhale a mist of lingering acid, dealing 3.33 acid damage that can critical in a radius of 0 each turn for 6 turns.
 Enemies in this mist will be corroded for 1 turns, lowering their Accuracy, their Armour and their Defense by 0.
 The damage and duration will increase with your Mindpower, and the radius will increase with talent level.
 Each point in acid drake talents also increases your acid resistance by 1%.
 | 0/5 | 
| Effective talent level: 0.0DissolveUse mode: Activated
 Equilibrium cost: 10
 Range: melee/personal
 Cooldown: 12
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a nature gift and a mind power
 Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 10% damage.
 Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits.
 Each point in acid drake talents also increases your acid resistance by 1%.
 | 0/5 | 
| Effective talent level: 0.0Corrosive BreathUse mode: Activated
 Equilibrium cost: 12
 Range: melee/personal
 Cooldown: 12
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a nature gift and a mind power
 Description: You breathe acid in a frontal cone of radius 1. Any target caught in the area will take 17.68 acid damage.
 Enemies caught in the acid have a 21% chance of their weapons becoming useless for three turns.
 The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. The Disarm chance is based on your Mindpower.
 Each point in acid drake talents also increases your acid resistance by 1%.
 | 0/5 | 
| Chronomancy / Blade Threading | 1.20 | 
| Effective talent level: 4.8Warp BladeUse mode: Activated
 Paradox cost: 8
 Range: melee/personal
 Cooldown: 6
 Travel Speed: instantaneous
 Usage Speed: Weapon (100% of a turn)
 Is: a spell
 Description: Attack with your melee weapons for 188% weapon damage as physical and temporal (warp) damage. If either attack hits you may stun, blind, pin, or confuse the target for 6 turns.
 
 Blade Threading talents will freely swap to your dual-weapons when activated if you have them in your secondary slots.  Additionally you may use the Attack talent in a similar manner.
 | 4/5 | 
| Effective talent level: 0.0Blink BladeUse mode: Activated
 Paradox cost: 12
 Range: 3
 Cooldown: 8
 Travel Speed: instantaneous
 Usage Speed: Weapon (100% of a turn)
 Is: a spell
 Description: Teleport to the target and attack with your melee weapons for 40% damage.  Then teleport next to a second random enemy, attacking for 40% damage.
 Blink Blade can hit the same target multiple times.
 | 0/5 | 
|  | 0/5 | 
|  | 0/5 | 
| Spell / Enhancement | 1.20 | 
| Effective talent level: 4.8Fiery HandsUse mode: Sustained
 Sustain mana cost: 40
 Range: melee/personal
 Cooldown: 10
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Engulfs your hands (and weapons) in a sheath of fire, dealing 11.93 fire damage per melee attack and increasing all fire damage dealt by 4%.
 Each hit will also regenerate 1.60 stamina.
 The effects will increase with your Spellpower.
 | 4/5 | 
| Effective talent level: 0.0Earthen BarrierUse mode: Activated
 Mana cost: 50.4
 Range: 10
 Cooldown: 25
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Hardens your skin with the power of earth, reducing physical damage taken by 1% for 10 turns.
 Damage reduction will increase with your Spellpower.
 | 0/5 | 
| Effective talent level: 0.0Shock HandsUse mode: Sustained
 Sustain mana cost: 40
 Range: melee/personal
 Cooldown: 10
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Engulfs your hands (and weapons) in a sheath of lightning, dealing 0 lightning damage with a chance to daze (25%) per melee attack and increasing all lightning damage dealt by 0%.
 Each hit will also regenerate 0.00 mana.
 The effects will increase with your Spellpower.
 | 0/5 | 
| Effective talent level: 0.0Inner PowerUse mode: Sustained
 Sustain mana cost: 75
 Range: melee/personal
 Cooldown: 10
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: You concentrate on your inner self, increasing all your stats by 0.
 The stat increase will improve with your Spellpower.
 | 0/5 | 
| Chronomancy / Bow Threading | 1.20 | 
| Effective talent level: 4.8Arrow StitchingUse mode: Activated
 Paradox cost: 8
 Range: melee/personal
 Cooldown: 6
 Travel Speed: instantaneous
 Usage Speed: Archery (80% of a turn)
 Is: a spell
 Description: Fire an arrow for 98% weapon damage and call up to 2 wardens, depending on available space, that will each fire a single arrow before returning to their timelines.
 The wardens are out of phase with normal reality and deal 50% less damage but shoot through friendly targets.  All your arrows, including arrows from Shoot and other talents, now phase through friendly targets without causing them harm.
 
 Bow Threading talents will freely swap to your bow when activated if you have one in your secondary slot.  You may use the Shoot talent in a similar manner.
 | 4/5 | 
|  | 0/5 | 
| Effective talent level: 0.0Arrow EchoesUse mode: Activated
 Paradox cost: 12
 Range: melee/personal
 Cooldown: 12
 Travel Speed: instantaneous
 Usage Speed: Archery (80% of a turn)
 Is: a spell
 Description: Over the next 4 turns you'll fire up to 4 arrows at this target from this location, each dealing 50% weapon damage to the target.
 These shots do not consume ammo.
 | 0/5 | 
|  | 0/5 | 
| Technique / Magical combat | 1.20 | 
| Effective talent level: 4.8Arcane CombatUse mode: Sustained
 Sustain stamina cost: 20
 Range: melee/personal
 Cooldown: 5
 Travel Speed: instantaneous
 Usage Speed: Instant (0% of a turn)
 Is: a spell
 Description: Allows you to use melee weapons to focus your spells, granting a 48% chance per melee attack to cast an offensive spell as a free action on the target.
 Delivering the spell this way will not trigger a spell cooldown, but only works if the spell is not already cooling down.
 You may select an allowed spell to trigger this way, or choose to have one randomly selected for each attack.
 While wielding a shield, the chance is reduced by one quarter.
 While dual wielding, the chance is reduced by half for both weapons.
 The chance increases with your Cunning.
 
 Allowed spells: Flame, Pulverizing Auger, Lightning, Earthen Missiles
 | 4/5 | 
|  | 0/5 | 
|  | 0/5 | 
| Effective talent level: 0.0Arcane DestructionUse mode: Passive
 Description: Raw magical damage channels through the caster's weapon, increasing Physical Power by 0.
 Each time you crit with a melee blow, you will unleash a radius 1 ball of either fire, lightning or arcane damage, doing 16.80.
 The bonus scales with your Spellpower and talent level.
 If you are using a shield this will only occur 75% of the time.
 If you are dual wielding this will only occur 50% of the time.
 At level 5 the ball becomes radius 2.
 
 | 0/5 | 
| Wild-gift / Corrosive blades | 1.20 | 
| Effective talent level: 0.0AcidbeamUse mode: Activated
 Equilibrium cost: 4
 Range: 10
 Cooldown: 3
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a nature gift and a mind power
 Description: Channel acid through your psiblades, extending their reach to create a beam doing 15.5 Acid damage (which can disarm them).
 The damage increases with your Mindpower.
 | 0/5 | 
| Effective talent level: 0.0Corrosive NatureUse mode: Passive
 Description: You gain 1% Acid resistance.
 When you deal Nature damage to a creature, you gain a 0.3% bonus to Acid damage for 2 turns.
 This damage bonus will improve up to 4 times (no more than once each turn) with later Nature damage you do, up to a maximum of 0.7%.
 The resistance and damage increase improve with your Mindpower.
 | 0/5 | 
| Effective talent level: 0.0Corrosive SeedsUse mode: Activated
 Equilibrium cost: 10
 Range: 8
 Cooldown: 12
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a nature gift and a mind power
 Description: You focus on a target zone of radius 2 to make up to 2 corrosive seeds appear.
 The first seed will appear at the center of the target zone, while others will appear at random spots.
 Each seed lasts 3 turns and will explode when a hostile creature walks over it, knocking the creature back and dealing 15.5 Acid damage within radius 1.
 The damage will increase with your Mindpower.
 | 0/5 | 
| Effective talent level: 0.0Acidic SoilUse mode: Sustained
 Sustain equilibrium cost: 15
 Range: melee/personal
 Cooldown: 30
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a nature gift and a mind power
 Description: Surround yourself with natural forces, ignoring -3% acid resistance of your targets.
 In addition, the acid will nurish your bloated oozes, giving them an additional 3.0 life regeneration per turn.
 | 0/5 | 
| Celestial / Twilight | 1.20 | 
| Effective talent level: 4.8TwilightUse mode: Activated
 Positive energy cost: 15.9
 Range: 10
 Cooldown: 6
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: You stand between the darkness and the light, allowing you to convert 15 positive energy into 91 negative energy.
 Learning this talent will change the default level of positive and negative energies to 34% of their maximum. Each turn, the energies will slowly fall/rise to this value, instead of 0.
 The negative energy gain will increase with your Cunning.
 | 4/5 | 
| Effective talent level: 0.0JumpgateUse mode: Sustained
 Sustain negative energy cost: 20
 Range: melee/personal
 Cooldown: 40
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Create a shadow jumpgate at your current location. As long as you sustain this spell, you can use 'Jumpgate: Teleport' to instantly travel to the jumpgate, as long as you are within 8 tiles of it.
 Note that any stairs underneath the jumpgate will be unusable while the spell is sustained, and you may need to cancel this sustain in order to leave certain locations.
 At talent level 4, you learn to create and sustain a second jumpgate.
 | 0/5 | 
| Effective talent level: 0.0Mind BlastUse mode: Activated
 Negative energy cost: 15.9
 Range: melee/personal
 Cooldown: 15
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Let out a mental cry that shatters the will of your targets within radius 3, confusing (-30% to act randomly) them for 5 turns.
 The duration will improve with your Cunning.
 | 0/5 | 
| Effective talent level: 0.0Shadow SimulacrumUse mode: Activated
 Negative energy cost: 10.6
 Range: 5
 Cooldown: 30
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Creates a shadowy copy of a hostile target of up to medium size. The copy will attack its progenitor immediately and lasts for 8 turns.
 The duplicate has 0% of the target's life, 0% all damage resistance, +50% darkness resistance and -50% light resistance.
 The duration, life and all damage resistance scale with your Cunning and this ability will not work on bosses.
 | 0/5 | 
| Celestial / Eclipse | 1.20 | 
|  | 4/5 | 
| Effective talent level: 0.0TotalityUse mode: Activated
 Positive energy cost: 10.6
 Negative energy cost: 10.6
 Range: melee/personal
 Fixed Cooldown: 30
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Increases your light and darkness resistance penetration by 5% for 1 turns, and reduces the cooldown of all Celestial skills by 0.
 The resistance penetration will increase with your Cunning.
 | 0/5 | 
| Effective talent level: 0.0CoronaUse mode: Sustained
 Sustain positive energy cost: 10
 Sustain negative energy cost: 10
 Range: 6
 Cooldown: 30
 Travel Speed: 300% of base
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Each time one of your spells criticals, you project a bolt of light or shadow at up to 0 targets within radius 6, doing 2.47 light damage or 2.47 darkness damage per bolt.
 This effect costs 2 positive or 2 negative energy each time it's triggered, and will not activate if either your positive or negative energy is below 2.
 The damage scales with your Spellpower.
 | 0/5 | 
| Effective talent level: 0.0Darkest LightUse mode: Sustained
 Sustain negative energy cost: 10
 Range: melee/personal
 Cooldown: 30
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: This powerful spell grants you 5 bonus invisibility, but converts 6 negative energy into positive energy each turn.  Once your positive energy exceeds your negative energy, or you deactivate the talent, the effect ends in an explosion of light, converting all of your positive energy into damage and inflicting an additional 3.25 damage to everything in a radius of 0.
 As you become invisible, you fade out of phase with reality; all your damage is reduced by 50%.
 You may not cast Twilight while this spell is active, and you should take off your light source; otherwise, others will spot you with ease.
 The invisibility bonus will increase with your Cunning, and the explosion damage will increase with your Spellpower.
 | 0/5 | 
| Spell / Aether | 1.20 | 
| Effective talent level: 0.0Aether BeamUse mode: Activated
 Mana cost: 22.4
 Range: 6
 Cooldown: 12
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: You focus the aether into a spinning beam of arcane energies, doing 5.92 arcane damage and having 25% chance to silence the creatures it pierces.
 The beam will also damage its epicenter each turn for 10% of the damage (but it will not silence).
 The beam spins with incredible speed (1600%).
 The damage will increase with your Spellpower.
 | 0/5 | 
| Effective talent level: 0.0Aether BreachUse mode: Activated
 Mana cost: 56
 Range: 7
 Cooldown: 8
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Rupture reality to temporarily open a passage to the aether, triggering 2 random arcane explosions in the target area.
 Each explosion does 7.16 arcane damage in radius 2, and will each trigger at one turn intervals.
 The damage will increase with your Spellpower.
 | 0/5 | 
| Effective talent level: 0.0Aether AvatarUse mode: Activated
 Mana cost: 67.2
 Range: 10
 Cooldown: 47
 Travel Speed: instantaneous
 Usage Speed: Instant (0% of a turn)
 Is: a spell
 Description: Fill yourself with aether forces, completely surrounding your body for 3 turns.
 While active, you can only cast arcane or aether spells, your cooldown for them is divided by 3, your arcane damage is increased by 25%, your Disruption Shield can be used at any time, and your maximum mana is increased by 33%.
 | 0/5 | 
| Effective talent level: 0.0Pure AetherUse mode: Sustained
 Sustain mana cost: 50
 Range: melee/personal
 Cooldown: 30
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Surround yourself with Pure Aether, increasing all your arcane damage by 0% and ignoring 0% arcane resistance of your targets.
 At level 5 it allows Aegis spells to be used while in Aether Avatar form.
 | 0/5 | 
| Corruption / Vim | 1.20 | 
| Effective talent level: 4.8Soul RotUse mode: Activated
 Vim cost: 10
 Range: 10
 Cooldown: 4
 Travel Speed: 1000% of base
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Projects a bolt of pure blight, doing 107.75 blight damage.
 This spell has an improved critical strike chance of +24.23%.
 The damage will increase with your Spellpower.
 | 4/5 | 
| Effective talent level: 0.0VimsenseUse mode: Activated
 Vim cost: 25
 Range: melee/personal
 Cooldown: 25
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Feel the very existence of creatures around you for 0 turns, in a radius of 10.
 The evil touch will reduce their blight resistance by 1%, but also make them aware of you.
 The resistance reduction will improve with your Spellpower.
 | 0/5 | 
|  | 0/5 | 
| Effective talent level: 0.0Dark PortalUse mode: Activated
 Vim cost: 30
 Range: 7
 Cooldown: 15
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Open a dark portal (radius 3) to the target zone. All creatures caught inside will be teleported to your location, and you to theirs.
 All creatures (except you) traversing the portal will catch a random disease, doing 2.69 blight damage per turn for 6 turns and reducing one of its physical stats (strength, constitution, dexterity) by 0.
 The damage will increase with your Spellpower.
 | 0/5 | 
| Corruption / Blight | 1.20 | 
|  | 4/5 | 
| Effective talent level: 0.0Corrupted NegationUse mode: Activated
 Vim cost: 30
 Range: 10
 Cooldown: 10
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Project a corrupted blast of power that deals 5.22 blight damage and removes up to 1 magical or physical effect(s) from any creatures caught in the radius 3 ball.
 For each effect, the creature has a chance to resist based on its spell save.
 The damage will increase with your Spellpower.
 | 0/5 | 
| Effective talent level: 0.0Corrosive WormUse mode: Activated
 Vim cost: 12
 Range: 10
 Cooldown: 12
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 0% and feeds off damage taken.
 When this effect ends or the target dies the worm will explode, dealing 2 acid damage in a 4 radius ball. This damage will increase by 1% of all damage taken while infected.
 The damage dealt by the effect will increase with spellpower.
 | 0/5 | 
| Effective talent level: 0.0Poison StormUse mode: Activated
 Vim cost: 28
 Range: melee/personal
 Cooldown: 24
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: A furious storm of blighted poison rages around the caster in a radius of 4 for 2 turns.  Each creature hit by the storm takes 1.11 blight damage and is poisoned for 4.45 blight damage over 4 turns.
 At talent level 2 you have a chance to inflict Insidious Blight, reducing healing factor by 3%.
 At talent level 4 you have a chance to inflict Numbing Blight, reducing damage dealt by 1%.
 At talent level 6 you have a chance to inflict Crippling Blight, giving a 1% chance for talent failure.
 The chance is evenly split between possible effects.
 The damage and secondary effects will increase with your Spellpower.
 | 0/5 | 
| Spell / Water | 1.20 | 
| Effective talent level: 4.8Glacial VapourUse mode: Activated
 Mana cost: 13.4
 Range: 8
 Cooldown: 8
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Glacial fumes rise from the ground, doing 14.65 cold damage in a radius of 3 each turn for 6 turns.
 Creatures that are wet will take 30% more damage and have 15% chance to get frozen.
 The damage will increase with your Spellpower.
 | 4/5 | 
| Effective talent level: 0.0FreezeUse mode: Activated
 Mana cost: 15.7
 Range: 10
 Cooldown: 6
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Condenses ambient water on a target, freezing it for 0 turns and damaging it for 6.24.
 If this is used on a friendly target the cooldown is halved.
 The damage will increase with your Spellpower.
 | 0/5 | 
| Effective talent level: 0.0Tidal WaveUse mode: Activated
 Mana cost: 28
 Range: melee/personal
 Cooldown: 10
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 2, doing 1.30 cold damage and 1.30 physical damage to all inside, as well as knocking back targets each turn.
 The tidal wave lasts for 3 turns.
 All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells.
 The damage and duration will increase with your Spellpower.
 | 0/5 | 
| Effective talent level: 0.0Shivgoroth FormUse mode: Activated
 Mana cost: 28
 Range: 10
 Cooldown: 20
 Travel Speed: instantaneous
 Usage Speed: Instant (0% of a turn)
 Is: a spell
 Description: You absorb latent cold around you, turning into an ice elemental - a shivgoroth - for 4 turns.
 While transformed, you do not need to breathe, gain access to the Ice Storm talent at level 0, gain 15% resistance to cuts and stuns, gain 7% cold resistance, and all cold damage heals you for 65% of the damage done.
 The power will increase with your Spellpower.
 | 0/5 | 
| Cursed / Endless hunt | 1.20 | 
| Effective talent level: 4.8StalkUse mode: Sustained
 Range: melee/personal
 Cooldown: 0
 Travel Speed: instantaneous
 Usage Speed: Instant (0% of a turn)
 Description: When you focus your attacks on a single foe and strike them in melee for two consecutive turns, your hatred of them overcomes you and you begin to stalk them with single-minded purpose. The effect will last for 40 turns, or until your prey is dead. Stalking gives you bonuses against your foe that grow each turn you hit them, and diminish each turn you don't.
 Bonus level 1: +7 Accuracy, +8% melee damage, +0.50 hate/turn prey was hit
 Bonus level 2: +10 Accuracy, +16% melee damage, +1.00 hate/turn prey was hit
 Bonus level 3: +13 Accuracy, +24% melee damage, +1.50 hate/turn prey was hit
 The accuracy bonus improves with your Willpower, and the melee damage bonus with your Strength.
 | 4/5 | 
| Effective talent level: 0.0BeckonUse mode: Activated
 Hate cost: 2.1
 Range: 10
 Cooldown: 10
 Travel Speed: instantaneous
 Usage Speed: Standard (100% of a turn)
 Description: The connection between predator and prey allows you to speak to the mind of your target and beckon them closer. For 5 turns, they will try to come to you, even pushing others aside to do so. They will move towards you instead of acting 5% of the time, but can save verses Mindpower to slow the effect. If they take significant damage, the beckoning may be overcome altogether. The effect makes concentration difficult for your target, reducing Spellpower and Mindpower by 0 until they reach you.
 The Spellpower and Mindpower reduction increases with your Willpower.
 | 0/5 | 
| Effective talent level: 0.0Harass PreyUse mode: Activated
 Hate cost: 5.3
 Range: melee/personal
 Cooldown: 6
 Travel Speed: instantaneous
 Usage Speed: Standard (100% of a turn)
 Description: Harass your stalked victim with two quick attacks for 35% (at 0 Hate) to 67% (at 100+ Hate) damage each. Each attack that scores a hit disrupts one talent, rune or infusion for 3 turns. Your opponent will be unnerved by the attacks, reducing the damage they deal by 8% for 2 turns.
 Damage reduction increases with the Willpower stat.
 | 0/5 | 
| Effective talent level: 0.0SurgeUse mode: Sustained
 Range: melee/personal
 Cooldown: 10
 Travel Speed: instantaneous
 Usage Speed: Instant (0% of a turn)
 Description: Let hate fuel your movements. While active, you gain 3% movement speed. The recklessness of your movement brings you bad luck (Luck -3).
 Cleave, Repel and Surge cannot be active simultaneously, and activating one will place the others in cooldown.
 The speed of your movements, combined with the balance and utility of two weapons, gives you 1 extra Defense while dual-wielding.
 Movement speed and dual-wielding Defense both increase with the Willpower stat.
 | 0/5 | 
| Wild-gift / Summoning (augmentation) | 1.20 | 
|  | 4/5 | 
| Effective talent level: 0.0DetonateUse mode: Activated
 Equilibrium cost: 5
 Range: 10
 Cooldown: 25
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a nature gift and a mind power
 Description: Destroys one of your summons, making it detonate in radius of 0.
 - Ritch Flamespitter: Explodes into a fireball
 - Hydra: Explodes into a ball of lightning, acid or poison
 - Rimebark: Explodes into an iceball
 - Fire Drake: Generates a cloud of fire
 - War Hound: Explodes into a ball of physical damage
 - Jelly: Explodes into a ball of slowing slime
 - Minotaur: Explodes into a sharp ball, cutting all creatures
 - Stone Golem: Knocks back all creatures
 - Turtle: Grants a small shell shield to all friendly creatures
 - Spider: Pins all foes around
 In addition, a random summon will come off cooldown.
 Hostile effects will not hit you or your other summons.
 The effects improve with your Willpower.
 | 0/5 | 
|  | 0/5 | 
| Effective talent level: 0.0Phase SummonUse mode: Activated
 Equilibrium cost: 5
 Range: 10
 Cooldown: 25
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a nature gift and a mind power
 Description: Switches places with one of your summons. This disorients your foes, granting both you and your summon 50% evasion for 0 turns.
 | 0/5 | 
| Spell / Animus | 1.20 | 
| Effective talent level: 4.8Consume SoulUse mode: Activated
 Souls cost: 1
 Range: melee/personal
 Cooldown: 10
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Crush and consume one of your captured souls, healing you for 233 life and restoring 77 mana.
 The life and mana healed will increase with your Spellpower.
 | 4/5 | 
| Effective talent level: 0.0Animus HoarderUse mode: Sustained
 Sustain mana cost: 50
 Range: melee/personal
 Cooldown: 30
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Your hunger for souls grows ever more. When you kill a creature you rip away its animus with great force, granting you a 0% chance to gain one additional soul.
 In addition you are able to store 0 more souls.
 | 0/5 | 
| Effective talent level: 0.0Animus PurgeUse mode: Activated
 Mana cost: 56
 Souls cost: 4
 Range: 6
 Cooldown: 15
 Travel Speed: 2000% of base
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Try to crush the soul of your foe, doing 16.14 darkness damage (that can never kill the target).
 If the target is left with less than 2% life you try to take control of its body.
 Should this succeed the target becomes your permanent minion (unaffected by your aura) and you regain 2 souls.
 Husks prossess the same abilities as they had in life (affected by Dark Empathy), are healed to full when created but can never heal or be healed by any means.
 Only one husk can be controlled at any time, if this spell is cast again it will dispell the previous husk, even if no new one is created.
 Bosses, other undeads and summoned creatures can not be turned into husks.
 The damage and chance will increase with your Spellpower.
 | 0/5 | 
| Effective talent level: 0.0Essence of the DeadUse mode: Activated
 Mana cost: 22.4
 Souls cost: 2
 Range: melee/personal
 Cooldown: 20
 Travel Speed: instantaneous
 Usage Speed: Spell (100% of a turn)
 Is: a spell
 Description: Crush and consume two souls to empower your next 0 spells, granting them a special effect.
 Affected spells are:
 - Undeath Link: in addition to the heal a shield is created for half the heal power
 - Create Minions: allows you to summon 2 more minions
 - Assemble: allows you to summon a second bone golem
 - Invoke Darkness: becomes a cone of darkness
 - Shadow Tunnel: teleported minions will also be healed for 30% of their max life
 - Cold Flames: freeze chance increased to 100%
 - Ice Shards: each shard becomes a beam
 - Consume Soul: effect increased by 50%
 | 0/5 | 
| Cursed / Force of will | 1.20 | 
| Effective talent level: 4.8Willful StrikeUse mode: Activated
 Hate cost: 5.3
 Range: 3
 Cooldown: 5
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a mind power
 Description: Focusing your hate, you strike your foe with unseen force for 106 damage and 2 knockback.
 In addition, your ability to channel force with this talent increases all critical damage by 14% (currently: 38%)
 Damage increases with your Mindpower.
 | 4/5 | 
| Effective talent level: 0.0DeflectionUse mode: Sustained
 Range: melee/personal
 Cooldown: 12
 Travel Speed: instantaneous
 Usage Speed: Instant (0% of a turn)
 Is: a mind power
 Description: Create a barrier that siphons hate from you at the rate of 0.2 a turn. The barrier will deflect 50% of incoming damage with the force of your will, up to 14 damage. The barrier charges at a rate of 1/-115 of its maximum charge per turn.
 In addition, your ability to channel force with this talent increases all critical damage by 0% (currently: 38%)
 The maximum damage deflected increases with your Mindpower.
 | 0/5 | 
| Effective talent level: 0.0BlastUse mode: Activated
 Hate cost: 12.7
 Range: 4
 Cooldown: 14
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a mind power
 Description: You rage coalesces at a single point, and then explodes outward, blasting enemies within a radius of 1 in all directions. The blast causes 10 damage and 2 knockback at the center, that decreases with distance. Anyone caught in the explosion will also be dazed for 3 turns.
 In addition, your ability to channel force with this talent increases all critical damage by 0% (currently: 38%)
 Damage increases with your Mindpower.
 | 0/5 | 
| Effective talent level: 0.0Unseen ForceUse mode: Activated
 Hate cost: 19.1
 Range: 4
 Cooldown: 30
 Travel Speed: instantaneous
 Usage Speed: Mind (100% of a turn)
 Is: a mind power
 Description: Your fury becomes an unseen force that randomly lashes out at foes around you. For 2 turns you strike 1 (0% chance for 2) nearby target(s) within range 5 doing 4 damage and 2 knockback.  The number of extra strikes increases at higher talent levels.
 In addition, your ability to channel force with this talent increases all critical damage by 0% (currently: 38%)
 Damage increases with your Mindpower.
 | 0/5 |