Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Dwarf |
Class | Cursed |
Level / Exp | 10 / 83% |
Size | medium |
Lifes / Deaths | Killed by The Possessed at level 10 on the 27th Wealth 122nd year of Ascendancy at 14:36 / 1 |
Primary Stats
Strength | 34 (base 28) |
Dexterity | 10 (base 10) |
Constitution | 15 (base 12) |
Magic | 9 (base 10) |
Willpower | 40 (base 29) |
Cunning | 13 (base 10) |
Resources
Life | -9/382 |
Hate | 18/100 |
Healing Factor | 0.81917941177365 |
Regeneration | 0.6963025000076 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -2.2204460492503E-14% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 2 |
Offense: Mainhand
Damage | 52 |
Accuracy | 30 |
Crit Chance | 3% |
APR | 1 |
Speed | 1.00 |
Offense: Spell
Spellpower | 9.5 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 31 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
Physical | +10% |
Acid | +27% |
Fire | +13% |
All | 0% |
Offense: Damage Penetration
Lightning | +10% |
Acid | +10% |
Mind | +5% |
Temporal | +5% |
Defense: Base
Armour (hardiness) | 25.08934837382 (81.151787968034%) |
Defense | 5 |
Ranged Defense | 5 |
Fatigue | 26 |
Physical Save | 23 |
Spell Save | 17 |
Mental Save | 18 |
Defense: Resistances
Acid | + 15%( 70%) |
Lightning | + 21%( 70%) |
Mind | + 12%( 70%) |
Temporal | + 15%( 70%) |
Blight | + 11%( 70%) |
Physical | + 10%( 70%) |
Fire | + 12%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Pinning Resistance | 20% |
Confusion Resistance | 18% |
Fear Resistance | 18% |
Poison Resistance | 20% |
Disarm Resistance | 20% |
Bleed Resistance | 50% |
Stun Resistance | 28% |
Instadeath Resistance | 100% |
Knockback Resistance | 38% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 120 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 590% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 23% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Class Talents
Cursed / Gloom | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Predator | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Rampage | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Cursed aura | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
Quests
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You failed to protect the lost sun paladin from death by Layovea the copperhead snake. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
On feet | grounding pair of iron boots (0 def, 3 armour) grounding pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Nature While equipped: ----- def ----- Armour +3 Fatigue +2% Resists +5% lightning +6% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Woetide Woetide2.0 T1 lite [Rare] Master While equipped: dps ---------- Res.pen +5% temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce damage dealt by 17% ----- def ----- Resists +3% mind +9% temporal ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Arcobsidian (0 def, 1 armour) Arcobsidian (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: dps ---------- Res.pen +5% mind Melee Ret 4 lightning On Hit (Melee): * 10% chance to reduce all saves and defense by 21 ----- def ----- Armour +1 Fatigue +1% Resists +6% mind Phys.save +10 (+5 eff.) A cap made of leather. |
Tool | iron pickaxe 'Cloudmire' (dig speed 30 turns) iron pickaxe 'Cloudmire' (dig speed 30 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +1 Cun dps ---------- Res.pen +10% lightning Acc +3 (+1 eff.) ----- def ----- Resists +3% mind Poison- +20% ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | rogue's copper ring of tenacity rogue's copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Cun ----- def ----- Defense +4 (+4 eff.) Max.HP +20.00 Disarm- +20% Pinning- +20% Knockbk- +20% Rings make your fingers look great! |
On fingers | copper ring 'Belyta' copper ring 'Belyta'0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +1 Mag dps ---------- Mind.crit +1% Spell.pwr +10 (+2 eff.) Dmg.mod +10% physical ----- def ----- Resists +10% physical ---------- misc Max.psi +10.00 Rings make your fingers look great! |
Around waist | cleansing rough leather belt of life cleansing rough leather belt of life1.0 T1 belt armor [Ego] Nature/Disrupt While equipped: ----- def ----- Resists +6% acid +5% blight HP.reg +0.60 Heal.mod +11% A belt that goes around your waist. |
In main hand | Hellwilder the iron greatsword (Corpses) (22-34 power, 1 apr) Hellwilder the iron greatsword (Corpses) (22-34 power, 1 apr)3.0 T1 greatsword 2H weapon [Rare] Master Power 21.5 - 34.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Dmg.mod +12% acid Melee Ret 6 mind ----- def ----- Resists +6% fire Curse of Corpses Massive two-handed swords. |
On hands | iron gauntlets 'Mayiridatira' (0 def, 3 armour) iron gauntlets 'Mayiridatira' (0 def, 3 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee+ 6 fire Dmg.mod +4% fire ----- def ----- Armour +3 Fatigue +1% Resists +9% acid +6% fire Max.HP +20.00 Stun/Frz- +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Brandhunger the iron plate armour (0 def, 7 armour) Brandhunger the iron plate armour (0 def, 7 armour)17.0 T1 massive armor Reqs Massive armour training [Rare] Master While equipped: dps ---------- Dmg.mod +6% acid +6% fire Melee Ret 4 acid 2 fire ----- def ----- Armour +7 Fatigue +22% Resists +16% lightning A suit of armour made of metal plates. |
Cloak | Emevea the Hellswhisper (1 def, 0 armour) Emevea the Hellswhisper (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% acid +3% fire Res.pen +10% acid ----- def ----- Defense +1 (+1 eff.) Resists +6% blight Max.HP +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | copper amulet 'Neragaminne' copper amulet 'Neragaminne'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Str +2 Dex ----- def ----- Heal.mod +10% Cut- +50% ---------- misc Mana/turn +0.08 Heal: Puts all charms on 35 cooldown Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 198 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Inventory
iron dagger 'Cloudmortal' (Madness) (10-12 power, 5 apr) iron dagger 'Cloudmortal' (Madness) (10-12 power, 5 apr)1.0 T1 dagger 1H weapon Reqs Dex 11 [Rare] Arcane Power 9.5 - 12.3 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Phasing +20% Melee+ +13 cold On Hit.r1 +4 lightning While equipped: dps ---------- Spell.pwr +30 (+8 eff.) ---------- misc Vim/s.crit +1.00 Curse of Madness Sharp, short and deadly. |
balanced iron greatmaul (Corpses) (18-26 power, 1 apr) balanced iron greatmaul (Corpses) (18-26 power, 1 apr)5.0 T1 greatmaul 2H weapon [Ego] Master Power 17.5 - 26.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% While equipped: dps ---------- Acc +9 (+4 eff.) ----- def ----- Defense +7 (+7 eff.) Disarm- +29% Curse of Corpses Massive two-handed mauls. |
acidic stralite mace (Madness) (40-56 power, 5 apr) acidic stralite mace (Madness) (40-56 power, 5 apr)3.0 T4 mace 1H weapon Reqs Str 35 [Ego] Arcane Power 40.0 - 56.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Curse of Madness Blunt and deadly. |
iron mace 'Demonreaper' (Corpses) (12-16 power, 2 apr) iron mace 'Demonreaper' (Corpses) (12-16 power, 2 apr)3.0 T1 mace 1H weapon [Rare] Master Power 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% While equipped: dps ---------- Dmg.mod +3% lightning Acc +5 (+2 eff.) On Hit (Melee): * 10% chance to reduce damage dealt by 17% * 20% chance to reduce armor by 15% ----- def ----- Defense +7 (+7 eff.) Resists +3% lightning +3% darkness Disarm- +23% Curse of Corpses Blunt and deadly. |
iron mace of massacre (Nightmares) (17-24 power, 2 apr) iron mace of massacre (Nightmares) (17-24 power, 2 apr)3.0 T1 mace 1H weapon [Ego] Master Power 17.0 - 23.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% Curse of Nightmares Blunt and deadly. |
nature's mossy mindstar of resolve (Shrouds) (2-2 power, 12 apr, mind damage) nature's mossy mindstar of resolve (Shrouds) (2-2 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Ego] Nature/Psionic Power 2.0 - 2.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +2 Wil dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Dmg.mod +4% nature ----- def ----- Resists +3% blight Spell.save +2 (+2 eff.) Disease- +10% ---------- misc Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
linen cloak (1 def, 0 armour) linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Normal] While equipped: ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of Iron Throne (1 def, 0 armour) linen cloak of Iron Throne (1 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +1 Str +1 Con ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Resists +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Gana the pair of iron boots (0 def, 7 armour) Gana the pair of iron boots (0 def, 7 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Con dps ---------- Res.pen +5% physical ----- def ----- Armour +7 Fatigue +2% Phys.save +12 (+6 eff.) Die.at -20.00 life ---------- misc Stam/turn +0.40 Max.stam +11.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
scholar's pair of rough leather boots of tirelessness (0 def, 1 armour) scholar's pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego] Arcane/Master While equipped: dps ---------- Spell.pwr +4 (+1 eff.) ----- def ----- Armour +1 ---------- misc Stam/turn +0.30 Max.stam +10.00 A pair of boots made of leather. |
iron gauntlets (0 def, 1 armour) iron gauntlets (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +1 Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather gloves 'Arthithad' (0 def, 3 armour) rough leather gloves 'Arthithad' (0 def, 3 armour)1.0 T1 hands armor [Rare] Nature While equipped: Stats +3 Dex +1 Con dps ---------- Melee+ 5 acid Dmg.mod +4% acid ----- def ----- Armour +3 Resists +5% acid +3% blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Eluthra (0 def, 3 armour) Eluthra (0 def, 3 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Cun dps ---------- Crit.mult +5.00% Res.pen +5% acid ----- def ----- Armour +3 Fatigue +1% Resists +6% acid Mind.save +3 (+2 eff.) ---------- misc Equi/ret +0.08 Infravis +2 A cap made of leather. |
Issydunadar (1 def, 0 armour) Issydunadar (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +10% nature Acc +5 (+2 eff.) Melee Ret 2 mind ----- def ----- Defense +1 (+1 eff.) Resists +6% temporal +15% nature +6% mind Die.at -40.00 life A pointy cloth hat, very wizardly... |
Mayenne (0 def, 1 armour) Mayenne (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Res.pen +5% acid ----- def ----- Armour +1 Fatigue +1% Resists +6% blight +3% fire +11% light +14% darkness Poison- +10% A cap made of leather. |
iron helm (0 def, 3 armour) iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm of dexterity (+2) (0 def, 3 armour) iron helm of dexterity (+2) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +2 Dex ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
radiant iron mail armour (2 def, 4 armour) radiant iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: Stats +1 Wil ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Resists +12% blight +12% darkness ---------- misc Light +1 A suit of armour made of mail. |
rough leather armour (3 def, 2 armour) rough leather armour (3 def, 2 armour)9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +3 (+3 eff.) Fatigue +6% A suit of armour made of leather. |
Morbusvile the iron shield (0 def, 2 armour, 8-9 power, 22.5 block) Morbusvile the iron shield (0 def, 2 armour, 8-9 power, 22.5 block)7.0 T1 shield armor Reqs Shield usage training [Rare] Nature When used to Attack: Power 7.5 - 9.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +22 On Hit.r1 +11 fire While equipped: dps ---------- Melee+ 5 fire Dmg.mod +9% nature Melee Ret 2 fire On Hit (Melee): * 10% chance to slow global speed by 47% ----- def ----- Armour +2 Fatigue +8% Resists +3% temporal ---------- misc Talents +1 Block Handheld deflection devices. |
flaming iron shield of resilience (0 def, 2 armour, 10-12 power, 21 block) flaming iron shield of resilience (0 def, 2 armour, 10-12 power, 21 block)7.0 T1 shield armor Reqs Shield usage training [Ego] Nature When used to Attack: Power 10.0 - 12.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +21 On Hit.r1 +12 fire While equipped: dps ---------- Melee+ 5 fire Melee Ret 2 fire ----- def ----- Armour +2 Fatigue +8% Max.HP +40.00 ---------- misc Talents +1 Block Handheld deflection devices. |
iron shield 'Blindpulverizer' (0 def, 2 armour, 8-10 power, 19.5 block) iron shield 'Blindpulverizer' (0 def, 2 armour, 8-10 power, 19.5 block)7.0 T1 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 8.5 - 10.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +20 Melee+ +4 light On Hit.r1 +4 light While equipped: Stats +3 Str +2 Dex +1 Cun dps ---------- Dmg.mod +3% arcane Acc +4 (+2 eff.) ----- def ----- Armour +2 Fatigue +8% Crit.chn- 15.00% ---------- misc Light +2 See.Invis +6 Talents +1 Block Handheld deflection devices. |
reinforced iron shield (0 def, 3 armour, 11-13 power, 46 block) reinforced iron shield (0 def, 3 armour, 11-13 power, 46 block)7.0 T1 shield armor Reqs Shield usage training [Ego] Master When used to Attack: Power 11.0 - 13.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +46 While equipped: ----- def ----- Armour +3 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
barbed quiver of elm arrows of daylight (12/12, 24-33 power, 5 apr) barbed quiver of elm arrows of daylight (12/12, 24-33 power, 5 apr)3.0 T1 arrow ammo Reqs Dex 11 [Ego+] Arcane/Master Power 23.5 - 32.9 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +9.0% Capacity 12 Ranged+ +11 light Against +11% Undead On Crit: * Wound the target dealing 166 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
2 agate 2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Dairogolar Dairogolar2.0 T1 lite [Rare] Nature While equipped: Stats +4 Cun dps ---------- Crit.mult +5.00% On Hit (Melee): * 10% chance to reduce all saves and defense by 21 ----- def ----- Max.HP +40.00 ---------- misc Hate/m.crit +2.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Himnir Himnir2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Crit.mult +10.00% Dmg.mod +3% arcane Res.pen +10% acid Melee Ret 2 arcane ----- def ----- Mind.save +6 (+4 eff.) ---------- misc Max.mana +20.00 Light +3 See.Stealth +8 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Umbrastreaker the brass lantern Umbrastreaker the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +1 Wil +1 Con dps ---------- Dmg.mod +3% darkness +9% temporal ----- def ----- Crit.chn- 10.00% Phys.save +6 (+3 eff.) Heal.mod +12% ---------- misc Light +3 Infravis +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Gloomstone' brass lantern 'Gloomstone'2.0 T1 lite [Rare] Master While equipped: Stats +2 Cun dps ---------- Mind.pwr +5 (+2 eff.) Dmg.mod +9% darkness ----- def ----- Resists +3% darkness ---------- misc Max.hate +2.00 Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of clarity brass lantern of clarity2.0 T1 lite [Ego] Psionic While equipped: ----- def ----- Mind.save +6 (+4 eff.) ---------- misc Light +3 See.Stealth +5 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 ametrine 2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Angy the Dwarf Cursed level 10
25th Wealth 122nd year of Ascendancy at 17:24 see stats
By Angy the Dwarf Cursed level 5
18th Voratun 122nd year of Ascendancy at 08:46 see stats
Log
The Possessed overcomes the gloom
Bleeding from Angy hits The Possessed for 16 physical damage.
Angy uses Reckless Charge.
The Possessed's is vulnerable to attacks and effects!
The Possessed blocks Angy!
Angy hits The Possessed for 37 physical, 6 fire (43 total damage).
The Possessed performs a melee critical strike against Angy!
The Possessed casts Earthen Missiles.
Melee retaliation hits The Possessed for 5 acid, 2 fire, 6 mind, 4 lightning, 5 acid, 2 fire, 6 mind, 4 lightning (33 total damage).
The Possessed hits Angy for 27 physical, 3 physical (30 total damage).
The Possessed's Earthen Missiles hits Angy for 12 physical, 2 physical (14 total damage).
The Possessed's Earthen Missiles hits Angy for 12 physical, 2 physical (14 total damage).
Mindrot hits The Possessed for 3 mind, 3 darkness (7 total damage).
Bleeding from The Possessed hits Angy for 5 physical damage.
Bleeding from Angy hits The Possessed for 22 physical damage.
Angy hits The Possessed for 104 physical, 6 fire (110 total damage).
The Possessed uses Dual Strike.
The Possessed casts Earthen Missiles.
Angy is stunned!
The Possessed performs a melee critical strike against Angy!
The Possessed casts Earthen Missiles.
Melee retaliation hits The Possessed for 5 acid, 2 fire, 6 mind, 4 lightning, 2 acid, 1 fire, 3 mind, 2 lightning (25 total damage).
The Possessed hits Angy for 4 physical, 38 physical (42 total damage).
The Possessed's Earthen Missiles hits Angy for 12 physical damage.
The Possessed's Earthen Missiles hits Angy for 12 physical, 2 physical (14 total damage).
The Possessed's Earthen Missiles hits Angy for 12 physical, 2 physical (14 total damage).
Angy the level 10 dwarf cursed was raked to death by The Possessed and used as a new host on level 3 of Ruins of Kor'Pul.
The Possessed is no longer being stalked by Angy.